CHEW ON THE FIRST TRAILER FOR CODE VEIN FROM BANDAI NAMCO ENTERTAINMENT AMERICA INC.
BANDAI NAMCO Entertainment America Inc. today released the first trailer for their upcoming action-RPG title CODE VEIN, releasing worldwide in 2018.
The new trailer highlights the mysterious and captivating universe found in CODE VEIN along with a quick look at the game’s thrilling weapon-based combat. The trailer also teases the game’s companion gameplay mechanic. As players venture out into the world, they will be able to choose a partner companion from the various residents of Vein. Added strategy presents itself when players choose companions that complement their play style to give them a fighting chance against the vicious enemies they’ll be up against through their journey.
In the not too distant future, a mysterious disaster has brought collapse to the world as we know it. Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity.
NEW SLAYERS WELCOME – JOIN THE FIGHT AGAINST DEVASTATING DEMONS IN TOUKIDEN 2: FREE ALLIANCES VERSION
Fight Alongside Players Worldwide in the Upcoming Free-to-Play Version of the Demon-Hunting Action RPG, Headed to PlayStation®4 and PlayStation®Vita
Hertfordshire, 2nd May 2017 – KOEI TECMO Europe is excited to announce the upcoming western release of Toukiden 2: Free Alliances Version, a new free-to-play version of Toukiden 2 in which players worldwide can fight alongside players of the full version of the recently-released demon-hunting action RPG. Set for a digital release on the 31st May 2017 for the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system, free-to-play Slayers will experience the diverse, action-packed gameplay of the Toukiden series while they encounter a variety of unique and devastating Oni.
To help repel the cataclysmic forces of demons known as Oni, players of Toukiden 2: Free Alliances Version are able to take on Group Missions offered at the Command Centre. There, players will visit various Ages to slay the monstrous beasts with up to four other companions from across the globe. For players of the Free Alliances Version of Toukiden 2, each mission has a Stamina Cost associated, and before venturing out into the Ages the player must ensure they have the appropriate amount of Stamina required to participate.
Stamina is a key part of Toukiden 2: Free Alliances Version, as it allows players to explore and carry out missions in the surrounding areas of Maharoba Village. Each player starts with a Stamina Level of 3, and each unit of Stamina requires eight real-time hours to replenish. To dive straight back into the action without the wait, players can spend Gems purchasable at the Slayer’s Headquarters (via the PlayStation®Store). Not only can Gems recover Stamina to its maximum value, but they can also be used to increase the Stamina Level to a maximum of 8. Further upgrades are also possible to the Equipment and Material Chests which allow for an abundance of items to be stored, as well as the ability to draw Mitama Tickets. These tickets are used to obtain the souls of fallen heroes which provide new combat possibilities when applied to armour and weaponry.
Players can also get a taste of the full title’s gripping narrative in Toukiden 2: Free Alliances Version by playing through the first chapter of the main campaign. Slayers who purchase the full version of Toukiden 2 are able to import their Save Data from the Free Alliances Version, allowing them to continue their adventures and experience the complete tale of the Awakening and humanity’s subsequent struggle for survival.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden® series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
Nintendo Details the First DLC Pack for The Legend of Zelda: Breath of the Wild
Trial of the Sword and a New Hard Mode Highlight the Additional Content
REDMOND, Wash.–(BUSINESS WIRE)– Hailed by both critics and audiences as one of the most ambitious video games Nintendo has ever produced, The Legend of Zelda: Breath of the Wild game has earned universal acclaim. The massive open-air adventure will soon receive even more engaging content with the Expansion Pass, composed of two planned DLC packs for both the Nintendo Switch and Wii U versions. The first pack, called The Legend of Zelda: Breath of the Wild – The Master Trials, launches this summer, while the second DLC pack launches in holiday 2017. The two packs are only available as a bundle for a price of $19.99. The first pack of downloadable content will add the Trial of the Sword and a challenging new Hard Mode to the game, as well as other fun and useful features.
The first DLC pack, called The Legend of Zelda: Breath of the Wild – The Master Trials, launches this summer, while the second DLC pack launches in holiday 2017. (Graphic: Business Wire)
“Whether you have already completed the adventure or are just getting ready to paraglide into Hyrule for the first time, this new downloadable Expansion Pass makes this massive game even bigger and more engrossing,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “We are always looking for new ways to provide fun and exciting experiences for our fans.”
Here is a breakdown of everything The Legend of Zelda: Breath of the Wild – The Master Trials has to offer:
Trial of the Sword: By accessing this location, players can challenge the new Trial of the Sword (previously known as “Cave of Trials Challenge”), where enemies appear one after another. Link starts without any armor or weapons, and if he defeats all of the enemies in the room he can proceed to the next area. Trial of the Sword will include around 45 total rooms for players to complete. When Link clears all of the trials, the true power of the Master Sword will awaken and always be in its glowing powered-up state.
Hard Mode: The Legend of Zelda: Breath of the Wild is already considered one of the most thrilling games in The Legend of Zelda series, and fans looking for a challenge are in for a treat with the new Hard Mode. In Hard Mode, the “ranks” of enemies in the game are increased (i.e. Red Bokoblins change to Blue), and players might even encounter higher-ranking enemies they wouldn’t find through normal play. Enemies will also slowly recover health in battle, forcing you to defeat them more quickly. They will also more easily spot Link as he approaches them, making these enemies tougher to sneak up on. In addition, floating planks held aloft by balloons will be scattered around Hyrule. By successfully reaching these planks, players can battle enemies and collect treasure.
Hero’s Path Mode: Exploring Hyrule is exciting, but with such a large world it’s sometimes hard for players to remember where they’ve been. To help with tracking progress, the new Hero’s Path Mode will document every step players take, and mark their path in green on the map. The route taken will be tracked for the player’s last 200 hours of play time, with an included slider to track footsteps on a timeline. This even works retroactively, so players that have already put many hours into the game will be able to see where they have traveled. This feature will help in identifying the locations they haven’t visited in this vast world, and may help players find those Shrines they haven’t encountered yet.
Travel Medallion: There will be a new treasure chest somewhere in the game world which contains the Travel Medallion. With the Travel Medallion, players can create a temporary new travel point on the map where they are currently standing. Link can then transport himself to that point at any time. Only one travel point can be registered on the map at a time.
Korok Mask: By finding the new Korok Mask, players will have a much easier time finding Korok locations in the game. When equipped, the mask will shake, indicating that a Korok is hidden somewhere nearby.
New Equipment: Eight new pieces of equipment inspired by previous characters and games in the series will be added to The Legend of Zelda: Breath of the Wild after downloading the first DLC pack. Once discovered by the player, they will yield equipment themed after fan-favorite games and characters such as Midna, Tingle, Phantom and Majora’s Mask.
More information about the second DLC pack will be revealed in the future. All DLC is available for both the Nintendo Switch and Wii U versions of the game.
Starting today, players will be able to experience the game in one of nine audio languages [Japanese, English, French (France), French (Canada), German, Spanish (Spain), Spanish (Latin America), Italian and Russian], with a different language used for on-screen text by downloading a free software update. To enable this feature in the Wii U version of the game, players will need to download a Voice Pack from Nintendo eShop.
Remember that Nintendo Switch features parental controls that let adults manage the content their children can access. For more information about other features, visit http://www.nintendo.com/switch/.
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 703 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.
Nintendo News: Mario Kart 8 Deluxe for Nintendo Switch is the Fastest-Selling Mario Kart Game in Franchise History
REDMOND, Wash.–(BUSINESS WIRE)– With more than 459,000 combined packaged and digital sales in the U.S. on launch day alone (April 28), Mario Kart 8 Deluxe for the Nintendo Switch system is the fastest-selling game in the long-running Mario Kart series. The previous record holder for the highest first-day sales in the franchise was Mario Kart Wii, with U.S. sales of approximately 433,900 when it launched in 2008. The solid sales numbers for Mario Kart 8 Deluxe equate to an attach rate of 45 percent – meaning nearly one in two Nintendo Switch owners in the U.S. purchased a copy of Mario Kart 8 Deluxe on the first day it was available. To date, more than 2.7 million Nintendo Switch systems have been sold globally.
The solid sales numbers for Mario Kart 8 Deluxe equate to an attach rate of 45 percent – meaning nearly one in two Nintendo Switch owners in the U.S. purchased a copy of Mario Kart 8 Deluxe on the first day it was available. (Graphic: Business Wire)
Mario Kart 8 Deluxe has also received more perfect review scores than any other Mario Kart game ever. With a current Metacritic score of 93, the critically acclaimed title is the highest-rated game in the series in 15 years – tying the overall review score of Mario Kart: Super Circuit for Game Boy Advance.
Nintendo’s Win Confirmed in Patent Case against Mii Characters
Police Sketch Patent Ruled Unpatentable
REDMOND, Wash.–(BUSINESS WIRE)– On April 28, a federal appeals court confirmed that the patent asserted against Nintendo by RecogniCorp should never have been granted. The court’s order resolves a patent infringement lawsuit originally filed against Nintendo in 2011, in which RecogniCorp, LLC claimed that Nintendo’s Mii characters employed the same techniques described in the patent for making police sketches of suspects.
“We are very pleased with the court’s decision,” said Ajay Singh, Nintendo of America’s Director of Litigation and Compliance. “The decision marks another case in which Nintendo’s unique ideas overcame unjustified threats of patent infringement. Nintendo has a long history of developing innovative products and we will continue to vigorously defend all our products from meritless patent lawsuits.”
About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.4 billion video games and more than 700 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com
After two budget releases, CI Games has decided to take a bold step by opting to develop Sniper Ghost Warrior 3 as an AAA title. Sniper Ghost Warrior 3 is an open world stealth FPS featuring realistic ballistics and three styles of gameplay. The game takes players to the Republic of Georgia, near the Russian border where various factions jostle for control of the country. Players take on the role of Jon North, a United States Marine Corps sniper working for JSOC. North is sent into the country to stabilize Georgia by hampering the efforts of the separatist forces. Unofficially, Jon is looking to find his brother Robert who was captured in Georgia after a mission went south almost two years before.
Story
Sniper Ghost Warrior 3 starts off as a pretty standard covert ops US military intervention plot. The official mission is then mixed into the web of relationships Jon North has cultivated over the years. I found the overall story to be a little on the convoluted side, with new elements like super soldiers suddenly thrown into the mix. The characters are a bit shallow and predictable. The story is at its best when exploring Jon’s relationships, especially with his brother Robert. Jon becomes a much more likeable and human character when seen through the lens of these relationships. The game provides a little more background into the lore with a variety of unlockable journal entries. While the writing quality of the entries are good, it seems that some one forgot to proofread the entries as several blatant and simple grammar errors are found throughout.
Gameplay
Sniper Ghost Warrior 3 is an open world stealth FPS. Like most modern stealth games, Jon is a little fragile, but is still the predator waiting to strike from the shadows. At the basic difficulty level, Jon can absorb a few enemy bullets in a firefight, and his health will regenerate to the closest block. A variety of healing items top up his health, and armour can help absorb a little bit of incoming damage; however, this is not a game players can run around guns blazing like Rambo. Scouting enemy positions and ambushing them is the key to victory. At lower difficulty levels, tagged enemies can be seen through walls, but the new challenge mode completely removes tags and forces players to memorize enemy locations and patrol paths.
The gunplay feels solid. The weapons handle well. The ballistics system strikes a good balance between accessibility and realism. The training wheels come off as the difficulty setting increases, as assissting UI elements are removed. Sniper Ghost Warrior 3 may not boast the most accurate representation of long distance rifle shooting on the market, it sits near the top of the list as the game accounts for wind, bullet travel time, gravity, and rifle support.
There are a variety of guns and equipment for use. For the most part, the overall feel of each sniper rifle is not radically different. Bolt action sniper rifles trade rate of fire for stability with a bipod, while semi-automatic rifles excel at taking out multiple targets before they can raise an alarm. For those who prefer to do their work up close and personal, Sniper Ghost Warrior 3 has shotguns, assault rifles, machine guns, pistols, and knives. All guns can be modified with attachments, but the game saves the biggest variety for sniper rifles. The melee takedown system is responsive, but I find the melee interrogations to be a little fussy at times.
The game is built around three gameplay styles: sniper, ghost, and warrior. Each style is has its own skill tree and various actions will award experience points in its respective tree. The system feels quite natural, letting players develop characters based on their preferred playstyle. The skills are not absolute game changers, but provide a nice impact. I found the trees are rather well balanced, with at least a skill in each tier that supports other styles.
Sniper Ghost Warrior 3’s stealth mechanics are excellent, channeling elements of recent Far Cry games and Metal Gear Solid. The UI has clear visual indicators for noise generated and visual detection. The enemy AI is decent for the most part and provide a nice challenge. Levels are very well designed and often have multiple potential paths. The vertical climbing system is used often to access different routes. Using scout mode will light up all climbable ledges, offering players access to a variety of sniping spots or shortcuts through an area.
Like every other open world game out there, Sniper Ghost Warrior 3 offers collectibles to discover, enemy encampments to conquer, and side missions to complete. While the three maps have a ton of exploration potential, they feel rather empty. It’s rare to see civilians going about their day and almost everything in the world feels like it exists simply for the player. The illusion that the player is in a living, breathing world just isn’t there.
The controls for Sniper Ghost Warrior 3 is a mixed bag. The overall design is good. Infantry and vehicle controls are solid; however, the drone handles like a drunk penguin sliding around an ice field. I do wish the game came with a refill all button that would automatically repair items, top off ammo, and restock any used consumables, as it is a hassle to manually purchase everything. I suspect console players will have little to no trouble with the game’s controls for the most part. PC players on the other hand will have to contend with a rather messy port. Vehicle movement keys cannot be rebound within the game, so the small group of players who don’t use WASD will have a tough time. Additionally, it is impossible to rebind the move body key as it is forever stuck to the game’s default melee key.
Visuals
Sniper Ghost Warrior 3’s graphics are good, though a little buggy. The models and animations are solid. I wish the game opted to render cutscenes in-game instead of pre-rendered cut scenes as there is a noticeable drop in visual quality between cut scenes and in-game renders, especially at high graphic settings. The rag doll effects are the most obviously bugged, as enemies can get stuck in the ground in weird positions. The game also has a bit of a clipping issue at times, most noticeable when watching Jon climb ladders or walk near large boxes of collectibles. I like how the game pays attention to small details, such as Jon’s first person outfits noticeably changing in response to the different weather conditions on the three open world maps.
For PC players, the game is still needing a bit of polish. The initial loading times are atrocious. While wandering around the open map is okay, switching to a new map leads to long loading screens that almost rival the initial load. CI Games has already acknowledged issues related to load times and frame rate drops, promising to work on optimization before releasing any new content. In my personal experience, these issues did not render the game unplayable, but there are some rough patches.
Audio
The audio experience is good, though a little lacking in variety. The game’s voice acting is excellent for the most part. The voice lines for enemy characters are repetitive as it feels like there are only one or two lines for each enemy state. The sound effects pack a great punch. The audio rendering system does a good job for pinpointing the location of enemies with a pair of headphones. The music is a solid mix and features a lot of eastern European music in both traditional and modern styles.
Overall
Sniper Ghost Warrior 3 is not quite ready to be an AAA blockbuster quite yet, but it is still a solid game. It delivers an entertaining open world stealth experience with enjoyable sniping mechanics in an easy to approach format. While the game could have used some polish and the lack of variety in enemy lines is a bit of a drag, Sniper Ghost Warrior 3 is a solid pick for stealth fans and those looking for a semi-realistic military shooter.
Capsule Computers review guidelines can be found here.
Nintendo has announced that the 2DS XL will launch on June 15th in Australia and New Zealand for an MSRP of $199.95 AUD. The original Nintendo 2DS earned itself a variety of colourful names due to the console’s wedge-like form factor. This time around, Nintendo has opted for a more familiar clam-shell design and added an accenting color for the buttons and the rim of the device. The Nintendo 2DS XL will be released in black/turquoise and white/orange. All the functionality of the Nintendo 3DS XL is found on the new device, but will be limited to 2D.
Two new games are also coming to Nintendo 3DS on July 29. Hey! Pikman is a 2D take on the classic franchise. Miitopia lets players build their own personalized town with Miis imported from Miitomo and Tomodachi Life.
Nintendo has also announced the expansion of the Nintendo Select range of classic 3DS games. Donkey Kong Country Returns 3D, Luigi’s Mansion 2, Mario & Luigi: Dream Team Bros., and Paper Mario: Sticker Star will be available for $29.95 AUD each.
Bethesda is releasing a good old demo for the upcoming Preyreboot. The demo contains the first hour of gameplay and is available for free on PlayStation 4 and Xbox One. While the full game will launch on PC, it does not appear that PC gamers will have access to the demo at this time.
Preystars lead scientist turned hardened survivor Morgan Yu. Morgan’s first day on the ship Talos I goes off the rails when aliens known as the Typhon take over the ship and begin killing the crew. Now Morgan is in a fight to not only survive, but stop the alien assault from reaching Earth. The key to stopping the attack will be to discover the secret of Talos I and its cutting edge research.
Prey is set to launch on PlayStation 4, Xbox One, and Windows on May 5th.
Ubisoft announced Season Two of For Honortoday. “Shadow and Might” is one part DLC pack and one part seasonal change. The update will introduce two new characters. The Shinobi is an assassin for the Samurai faction and wields a Kusarigama, a traditional Japanese weapon consisting of a rope dart attached to a kama (hand sickle). The Centurion is a Roman inspired hybrid class for the Knights that specializes in close range combat with a gladius.
Season two also introduces two new maps. Forge features some dark indoor locations lit by molten steel and fire of a blacksmith’s shop. Temple Garden channels a zen like atmosphere with its cherry blossoms and lanterns that gently light the path. In addition to the two new maps, a variety of customization options and the new epic gear being added to the game.
With the end of the very first season of For Honor, the scores for each faction will be reset. The next major patch will be released along with the new season. It brings some major hero balancing, gameplay changes, and improved network stability. Season Two begins on May 16 on all platforms. “Shadow and Might” content will be unlocked for free for all Season Pass holders on the same day. Non-Season Pass holders will have to wait until May 23rd to buy the new content with in-game currency.
FACE YOUR CHILDHOOD FEARS IN BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND TARSIER STUDIOS’ LITTLE NIGHTMARES
Escape the Jaws of Grotesque Creatures in The Maw; Available Now on PlayStation 4, Xbox One, and PC
SANTA CLARA, Calif., (April 28, 2017) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announces that LITTLE NIGHTMARES, a new adventure title from Tarsier Studios is now available digitally in the Americas for the PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®. LITTLE NIGHTMARES is also available in physical form with the special collectable Six Edition for the PlayStation 4 and Xbox One at select retailers in North and Latin America.
LITTLE NIGHTMARES welcomes players into a grim and shadowy universe as the tiny heroine “Six,” and presents a harrowing journey to escape from the dark and gruesome creatures that lurk within. Featuring an interactive storyline and a darkly whimsical art-style, LITTLE NIGHTMARES takes players deep within The Maw, an eerie, twisted vessel filled with disturbing and dangerous enemies who are eager to devour their next victim. Players guide Six — a young girl equipped with only her wits, a lighter, and her yellow raincoat — through the mysterious world to help her escape from the nightmares that await her at every turn. Through the eyes of Six, players will experience a bleak and oversized world that blurs the lines between dreams and nightmares.
“This has been one of the most creative, imaginative, and darkly eccentric games we have developed at Tarsier,” said Andreas Johnsson – Business Developer & Deputy CEO at Tarsier Studios. “This project has been over 10 years in the making, and our team is extremely proud to launch LITTLE NIGHTMARES and let players experience our vision.”
“Tarsier Studios ran with the concept of creating this chilling world from the imagination and perspective of a child, and the result is a unique gaming experience that greatly surpassed our high expectations,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We’ve all been children with wild imaginations at some point, and to play a game where you come face-to-face with the monsters in the closet is truly a spine-chilling experience.”
LITTLE NIGHTMARES is rated T for TEEN by the ESRB and is now available in digital form for the PlayStation 4 system, Xbox One, and STEAM for PC. Fans eager to get their hands on a physical copy of the game can purchase the special Six Edition for PlayStation 4 and Xbox One that features a Six figurine, the original game soundtrack, sticker board, an exclusive poster, and a themed cage box. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS and on Twitter at http://www.twitter.com/bandainamcous.
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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
About Tarsier Studios
Tarsier Studios is a world class game development studio best known for their award-winning work on the LittleBigPlanet™ franchise, which culminated in their own beloved installment LittleBigPlanet PS Vita in 2012. The future for Tarsier Studios lies in creating original games, and the darkly whimsical Little Nightmares, produced in collaboration with BANDAI NAMCO Entertainment, is their first original game. Statik, a mysterious puzzle game, is the second original title currently in development for PlayStation VR. Read more about Tarsier Studios at www.tarsier.se.