Captivating Puzzle Adventure Game Launches on PlayStation®4, Xbox One and Windows PC
HOUSTON and MADRID – May 26, 2017 – Grey Box, Six Foot and independent developer Tequila Works have released the single-player puzzle adventure game RiME as a physical and digital title on the PlayStation®4 computer entertainment system, Xbox One and Windows PC for a suggested retail price of $29.99 / €34.99 / £29.99.
“We’re deeply thankful for everyone who believed in this day – our loyal fans, our partners at Grey Box and Six Foot, and the incredibly talented team here at Tequila Works,” said Tequila Works CEO and creative director Raúl Rubio Munárriz. “Your patience, passion and faith gave us the strength and support to see this story through to the end. We look forward to all the new adventures that begin today.”
Experienced through the eyes of a young boy shipwrecked alone on a mysterious island, RiME delivers an emotional journey of exploration and discovery. The game takes inspiration from a variety of sources, including literature like The Little Prince, the films of Studio Ghibli and Ray Harryhausen, the art of Joaquín Sorolla, and the gorgeous terrain of the Mediterranean coast. Players will encounter wild creatures, ancient ruins, forgotten secrets and thoughtful puzzles that play with light, sound, perspective and even time itself.
“RiME is a game that will add to the budding influence of the Grey Box brand,” says Christian Svensson, COO at Six Foot. “RiME‘s beauty and power, we believe, will leave an enduring mark on all who embark upon this touching journey.”
RiME is expected to arrive on Nintendo Switch™ later this year. The digital version of the title will cost $29.99 / €34.99 / £29.99 through the Nintendo eShop. A special physical edition of RiME, featuring a download code for a digital copy of the game’s beautiful original score, will also be available on Nintendo Switch at major retailers for $39.99 / €44.99 / £39.99.
David García Díaz’s original score for RiME is now available to purchase digitally for a suggested retail price of $9.99 on Bandcamp, iTunes, Amazon Music and Google Play.
RiME is rated E10+ (Everyone 10 and Up) by the ESRB and PEGI 7. Further updates will be available at www.RiMEGame.com, as well as on Facebook, Twitter and Tumblr.
About Grey Box
Grey Box is a video game publishing brand that champions the idea that games are an influential art form and players should be treated as sophisticated consumers. Grey Box aims to set a unique standard for quality in interactive entertainment. www.greybox.com
About Six Foot
Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, the company applies that same passion to building extraordinary video games, as well as providing creative direction, marketing and brand management, front- and back-end development, customer service and community support for game publishers, including Grey Box. www.6ft.com
About Tequila Works
Tequila Works, S.L. is an independent boutique studio founded in 2009 by Raúl Rubio Munárriz (founding member of MercurySteam Entertainment, developers of Castlevania: Lords of Shadow) and Luz Sancho Rodríguez.
Tequila Works’ first title, the BAFTA-nominated Deadlight, was published in 2012 by Microsoft Studios. The studio also published The Sexy Brutale in April 2017, and is currently working on several original IPs, including The Invisible Hours and the highly anticipated RiME.
Tequila Works’ philosophy is to create games with gusto. The team consists of a healthy blend of talented veterans from Atari, Blizzard, Disney, Double Fine, Electronic Arts, LucasArts, SEGA and Pixar, as well as new blood from the animation and comic book industries, all of whom enjoy challenging their creative talents and seeing the world with amazement every day. www.tequilaworks.com
Twitch & Bandai Namco Entertainment Europe partners for TEKKEN 7’s official eSports organization
Social video platform Twitch and BANDAI NAMCO EntertainmentEurope, are glad to announce today an exclusive partnership for the creation of the TEKKEN World Tour. In addition to being the exclusive broadcasting platform for this competitive gaming league, Twitch will manage TEKKEN 7 league operations, circuit events, and content on a global scale. The aim is to build the community and infrastructure to sustain long-term growth of the historic fighting game franchise.
The Official calendar includes:
Tattakai Holland – Netherlands
GCC Major – Qatar
Moscow Fight Area – Russia
VSFighting UK (Birmingham)
Dreamolition Derby – Germany (Munich)
Celtic Throwdown – Ireland
Street Grand Battle – France
Milan Games Week – Italy
Colosseum – Italy
Barcelona Games World – Spain
Warsaw Games Week – Polan
Paris Games Week
Online:
July 3rd – July 4th – Online all Platforms
September 11th – September 12th – Online all Platforms
Australian and New Zealand events include the Ozhadou Nationals 15 on September 15-17 at the Hilton in Sydney (more information http://ohn.ozhadou.net/ ) and the New Zealand Let’s Play Live Tekken Championship set to run in August 2017.
“The Fighting Game Community on Twitch is among our platform’s most vibrant groups of players and fans, with the TEKKEN World Tour created to celebrate their enthusiasm,” said Richard Thiher, Program Manager, Twitch. “It’s also notable because Fighting Games represent the roots of esports. The genre has grown from local tournaments in arcades and living rooms to global attractions filling convention centers and stadiums, with TEKKEN being a major franchise and influence during this evolution. Twitch’s partnership with BANDAI NAMCO Entertainment Europe for this new tournament series will help keep Fighting Games at the forefront of esports, while building toward a sustainable ecosystem for all of the players, fans, and organizers involved.”
“TEKKEN 7 is one of the most recognized fighting brands in the videogame industry. Twitch represents the community hub for videogame contents. The synergy between an incredible franchise and the home of the fighting game community offers infinite possibilities. One of these is the TEKKEN World Tour”, said Hervé Hoerdt, Vice President of Marketing at BANDAI NAMCO Entertainment Europe. “The aim is to offer a thrilling experience of TEKKEN 7 to all fans around world. Thanks to Twitch now they can be part of it. This is just the beginning and we are confident that this will be an exciting journey”
In TEKKEN 7, all fights are personal! Prepare to enter the ring as TEKKEN 7 will be available for the PlayStation®4 computer entertainment system, Xbox One, and STEAM® for PC on June 2nd 2017. To find out more about Tekken 7, please head over to the official website Tekken.com.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu
After a wait that seemed far longer than it actually was, Persona 5 has been released in the West. With the last core game in the series released nine years prior and an upgraded version released only four years after that, fans of the Persona series have been eager to see what the development team has in store. With expectations high, does Persona 5 manage to deliver an experience that can be celebrated for years to come or is this JRPG one that has faltered over the years?
Story
Set in modern day Tokyo, Japan players take on the role of the namable protagonist who has found himself on the wrong side of the law. Convicted of a crime you’ve been placed on probation and kicked out of school with your family sending you away to the only school that is willing to take a convicted criminal such as yourself.
From here the story is told through a series of flash backs after players are given a brief look at their future with the focus initially spent on introducing the character to the way the world works in Persona 5 and unfortunately for them, your new school as well as most of your fellow classmates are more than willing to remind you of your criminal past. By joining together with other outcasts from society the player learns of a different realm that allows them to tackle the flawed personalities of those who have come into power.
Rather than focus on a smaller scale Persona 5 features a rather raw storyline that examines the flaws in society as well as the stress that is applied to those who must suffer by holding themselves to the standards created by those who believe they rule their small worlds. While the most recent entry may have focused on embracing your true nature, Persona 5 is about rebelling against the world and while it may initially be seen as a way to redeem your name the story advances at a fairly brisk pace into a tale that will feel impossible to walk away from.
Bleaker in nature than some may recall in the Persona series, there are a number of colorful characters that will be joining you in your battles and these core members are quite a delight. These outcasts all have their own issues and join under the player in an effort to change society for the better. That being said, the fact that Persona 5 remains a game that is told through a calendar means that while early party members are given plenty of time to shine and develop, a few late game party members can suffer a bit in this regard.
Players will be spending plenty of their time increasing their confidant level with their party throughout the course of the game, both learning about their lives and issues while also unlocking bonuses that will be applied in combat, and thanks to this players tend to be a bit limited at times when it comes to who to pursue. This isn’t too much of an issue thanks to the replayable nature of the game and the way New Game+ carries over social stats, which are things such as Intelligence, Proficiency, Charm, and more that can limit certain interactions, but be prepared to play through the title more than once to see what most of your party has to offer in the way of story.
That being said, while the core cast of party members is a lovable bunch of outcasts that each have their own charm, the side cast of confidants is perhaps the strongest I’ve seen in a Persona entry so far. These characters won’t come with you into combat but they will provide various bonuses that can be used either in combat or unlock more options in the main world. For example a back-alley doctor will provide you with special medicine while learning new ways to cook can provide needed SP regenerating items during an infiltration mission.
These benefits are not the only plus here though as these storylines are well written and incredibly likable to the point that some outshine various members of your own party. Thanks to these incredibly well-written characters and a storyline that delves into the dark nature of society and those who struggle under the yoke of those in power as well as the desire to break free from it you’ll find that Persona 5’s incredible storyline makes it a must play.
Gameplay
Those familiar with the Persona series will easily fall into the playstyle that sees their play time split between socializing with their party members and confidants while also exploring areas in Tokyo and entering dungeons to do battle against Shadows and push the plot forward. This calendar based system works quite well in Persona 5 though with players only given so much time in a day, usually limiting them to two activities in a single day especially when a certain feline puts you to sleep early, players may feel like they are a bit limited at times.
This can be a bit problematic at times if you feel like you want to see everything Persona 5 has to offer in one go but it is quite possible to do so if you take advantage of various benefits from certain Confidants and work towards boosting your social stats by taking part in various activities when available to you. Outside of these social aspects presenting the aforementioned side-stories your party members will gain new abilities that will help make combat a bit easier while other side-characters will provide either passive bonuses or various other bits of assistance to help you on your way.
Once you do enter a dungeon in Persona 5 you’ll find that, for the most part, they are no longer randomly generated and instead feature pre-set layouts. Each dungeon has a unique theme to it as it reflects the personality and situation that the character it is based off of is currently in. This means that every dungeon has a little something new to offer though if you happen to prefer the randomly generated dungeons then don’t worry, as the area called Mementos is still randomly generated and allows the player to grind for money, experience and obtain Personas they might have missed.
It is interesting to note that the core dungeons feature a stealth mechanic that is rather easy to learn but can be a bit odd at times. Players will need to keep their threat level to a certain percentage and whenever you are seen by a Shadow, it will increase. Performing sneak attacks to give your party the first turn in battle often lowers the percentage of this meter and since there is a cover system that allows you to avoid being seen and jump out to take down Shadows, this will quickly become second nature.
Entering into combat against Shadows will bring players into the classic turn based combat system that Persona is known for. Players can use various attacks to discover and then target an enemy’s weakness and thanks to a new mechanic called Baton-Pass, combat speed has been increased quite a bit. You see, not only does targeting an enemy’s weakness (or hitting them with a critical) knock them down and offer the player an extra attack like before, you now have the ability to potentially swap to another member of your current party to have them perform boosted skills. This doesn’t mean combat is easy, as various instant-kill techniques are still a very real problem to watch out for and various new status effects have been introduced in this entry that can be quite dangerous if you don’t know how they will hurt your party.
By taking advantage of the various elemental weaknesses, using various buffs and debuffs, and properly using your skills Persona 5’s combat system takes the best elements of the series and combines them excellently. Even the guns have been brought into the series with players being able to fire off rounds during their turn, though they are limited to a certain number of clips for every dungeon dive. As for demon negotiation players will be happy to learn that this mechanic returns in a satisfying manner with players being able to target specific demons to speak with after knocking them all down. This system allows for players to either extort the enemy for items or money, recruit them into their party, or simply perform an All-Out Attack that will likely eliminate them.
Managing your gathered Personas is as simple as before with players being able to use money to re-summon Personas that they have registered and have since used in fusions. Fusions are a bit more gruesome this time around but still perform the same function of combining, usually lower level, Personas together to create a new stronger one while also inheriting various skills from the fused parents. It is worth noting that since your main character takes on the stats, strengths, and weaknesses of your currently equipped Persona, it is often best to keep a well-rounded set available since if the main character is killed in battle, you will be presented with the game over screen.
Visuals & Audio
With Persona 5’s release on the PlayStation 4 the development team has created more detailed character models for the majority of the main cast with each character having various visual cues that match their personalities. That being said, background characters and normal world environments are fairly standard in appearance. Thankfully the opposite can be said regarding the dungeons you will be exploring as they are highly detailed and, as mentioned before, each have a different theme that makes them interesting to explore with a wide variety of excellently designed Shadows to battle against and claim as your own.
Those who wish to play through the game using the Japanese voice track are able to do so through free DLC but those who simply choose to use the fresh English dub will be more than happy with what Atlus has produced here. The English voice cast handles their characters quite well with the translation work appearing to be rather top notch with only a few hiccups here and there. As for the soundtrack, this title features an amazing OST with a wide variety of tunes to fit every place you explore, whether it is inside of a dungeon or simply traveling through a back-alley. There are even a high number of tracks including English vocals for those who want a bit of a change of pace.
Overall
The wait to play Persona 5 in the West may have seemed a bit long for some but there is a saying that good things come to those who wait. Thankfully that saying remains true as not only is Persona 5 an excellent JRPG but it is also one that often only comes once in a console generation. While there are some tiny issues here and there, those who wish to enjoy a well-written story with likable characters and gameplay that will keep you hooked for countless hours, Persona 5 is right up your ally and a must play for fans of the genre.
The original Mass Effect trilogy came as something of a surprise from BioWare who continued to evolve the games over the course of six years as the titles were released. While Shepard’s journey may have come to an end five years ago, there is still a universe of content that the developer has a chance to delve into and they have begun with Mass Effect: Andromeda. Set apart from the original trilogy, does this new adventure lead the series to fresh territory?
Story
With the Milky Way set behind them, Mass Effect: Andromeda is quick to mention that this is an entirely new system for the players to explore. Sent forth on Arks the main races of the Citadel have traveled six hundred years in cryo-sleep hoping to awaken in the Andromeda galaxy with pre-selected “golden worlds” being areas that they can settle down and begin life anew. Taking on the role of Ryder, the female or male pair of children to humanity’s Pathfinder, things quickly go south as soon as the Ark arrives in the galaxy.
After a series of disasters leave you an orphan and the new human Pathfinder, things only get worse as all pre-established worlds have become unlivable during the journey leaving the Nexus, an orbiting space station meant to serve as a hub for the settling effort, with a severe lack of resources, numerous people still frozen due to a lack of resources, and enough problems that there have already been fractions that have left the group as renegades. To top it all off, the human’s ark has been the only one to reach the Nexus so far with the fate of the Turian, Salarian, and Asari arks unknown.
It isn’t long before Ryder learns of ways to begin fixing the planets that have fallen into unlivable conditions but almost every step forward for survival brings with it more questions as to what happened since they began their journey. With a villainous alien race making Andromeda its home and an immediate threat to those from the Milky Way, Ryder’s hopes of a golden future is far darker and much more dangerous than any would have expected.
Mass Effect: Andromeda is quick to move away from the familiar aspects of the series by leaving almost every trace of the original trilogy behind. Outside of the rare mention of an element of the past games and of course the fact that the alien races traveling from the Milky Way remain the same, almost every aspect of the game delivers a new storyline that is completely unattached to the original trilogy meaning it is highly inviting to newcomers.
That being said, it wouldn’t have hurt to probably borrow a few aspects of the original trilogy here as Mass Effect: Andromeda’s storyline tends to be a real drag. Not only do the majority of the characters that you meet, including many of your rather predictable and lackluster crewmembers, feel rather stiffly done but they are highly generic when you interact with them. This is partially due to the fact every crewmember is handed to you within a short period of time and also that the Paragon and Renegade systems have been removed entirely and instead players are given various dialogue choices that fall into certain categories such as passionate, intellectual, etc.
Most of the conversation choices during interactions end up being between two of these categories with there being almost no difference between the outcomes. In fact when what appeared to be a pivotal moment in the game’s story that starts with outrage from a crewmember quickly dwindles to nothing as if he didn’t care at all. Moments where these tonal shifts happen are far too frequent throughout the storyline and it leads to many characters falling flat. In fact, even the relationship elements are lackluster as players are literally shown options to immediately try and romance certain characters right off the bat and sure while it doesn’t end up being that easy, the way it is handled is as generic as the rest of the dialogue elements in the game.
Outside of the poorly handled characters and their interactions, Mass Effect: Andromeda’s core storyline also has a number of missteps. The storyline begins to develop quickly once you manage to reach a certain point in the game but prior to that point almost everything feels like busywork that is meant to discourage the player from even continuing on with the story. These initial hours are one of the biggest hurdles to overcome before the game opens up more and offers an intriguing storyline to hook you into continuing but prepare to be discouraged before the story makes significant improvements.
Gameplay
Although the characters may be a bit lacking one place that Mass Effect: Andromeda pulls through strongly is in its exploration and combat mechanics. In fact, it appears that the developers have looked at what has worked in the past and what hasn’t and have managed to find a very satisfying combination of mechanics to bring forth from the past trilogy in these elements. The first thing players will notice is different is that they now have the ability to apply skill points to any of the three class tiers, allowing them to choose from a mix of biotic, tech, and combat styled skills to best fit their playstyle. To make things even better, there are various “profiles” that will be unlocked by applying enough points to certain styles and these profiles can be changed at any time with each one offering different boosts.
Through this upgraded customization system players will also find that combat is also far faster paced and fluid than before. Part of this is due to the fact that players are now equipped with a jetpack that Ryder to dodge enemy attacks and duck behind cover faster, double jump around an environment to find a useful vantage point, and even hover while aiming to target a stubborn AI that won’t leave its cover. The only downside to the jetpack is the fact that the game does feature a number of platforming areas that tend to slow things down more than anything else and there are more than a few areas that can leave the player stuck in the level geometry if they try to get too adventurous while exploring a planet.
Mass Effect: Andromeda relies quite heavily on planet exploration for the bulk of its content as players will find a number of worlds that they can explore in the new Nomad vehicle that serves as a faster form of travel and a way to shield your crew from some of the harsher environments that are either too cold, radioactive, or hot for regular human travel. By exploring these planets and completing various quests while also unlocking “Remnant” vaults players will need to help each planet grow in viability so the surviving members of the Nexus can begin to set down outposts.
This does mean that there are quite a lot of side-quests to take on but very rarely do these tasks feel overwhelming in nature despite how many there are to take on. This wealth of side content is surprisingly well varied with various bits of lore about the core planets also being revealed as you explore and complete certain missions, some of which can be rather surprising in nature since a few tend to rely on the player’s scanning ability to track down hidden parts of a quest.
It is interesting to note that this game does feature a rather extensive multiplayer mode that you can dabble in as well. Though players can earn various side-bonuses by sending AI teams out to take on missions that last for hours at a time for small rewards, various APEX missions as they are called drop the player into a wave based multiplayer mode that can be played outside of the main game as well. These modes are quite fun when played in small bursts though it is clear that they are meant to be played with friends more than with random players as certain stages can be quite troublesome without a tightly focused team.
While the combat and exploration mechanics in Mass Effect: Andromeda have been improved, there is an unfortunately high number of bugs accompanying both features. As mentioned briefly, exploring on foot can be troublesome with various glitches either sticking Ryder into a level or falling entirely through the floor and needing to be respawned. Even the Nomad, as nimble as it can be at times, has a tendency to get spawned inside of the ground or an object if you happen to drive off a cliff with it, forcing the player to leave the planet. As for the combat, the main issue tends to be ally AI as they tend to be incredible dull when certain skills are used. While certain ally skills can easily be seen as working in combat, the number of times I witnessed an ally firing a special move directly into their own cover or a random rock nowhere near an enemy made me lose count.
Visuals & Audio
Since exploration is such a huge element in Andromeda it is a good thing that BioWare have managed to craft gorgeous looking worlds and cities for the player to travel through. Though two of the planets do happen to be desert worlds, they are varied enough to stand out and considering the amount of variety and attention to detail in these worlds, you’ll be more than happy to see what each one has to offer. Unfortunately even post-patch the same cannot be said for many of the characters. While the designs for the alien creatures remain fairly interesting in nature, facial animations and designs are still quite unfortunate to look at times.
While a few animations did improve post-release these issues appear far too often and considering the number of times I’ve ran into characters in default T style poses, there are various load issues with crew models as well. The voice work for the characters in this entry does stand out as being quite exceptional which is a nice touch even though some of the actual characters fall a bit flat in the development department.
Overall
Mass Effect: Andromeda is clearly a title that wants to set itself apart from the original trilogy and while it does serve as a decent enough entry into a new galaxy for players to explore, it is also one that is plagued with various issues and lacks a decent supporting cast to hold up the mysterious storyline that they are attempting to tell here. Fans of the series will be delighted with the new combat and exploration mechanics and with so many new worlds to enjoy you can easily sink hours into exploring a new area by losing track of time but be prepared for the various aforementioned issues to rear their head far too often and damper the experience.
The fourth environment in the Trackmania² series comes to PC and Maniaplanet
SYDNEY, AUSTRALIA — May 26, 2017 — Ubisoft® has announced that Trackmania®² Lagoon is now available for Windows PC on Uplay, Steam and Maniaplanet. As the fourth environment in the Trackmania² series, Trackmania² Lagoon has players racing on raised tracks above a tropical island filled with insane activities. It comes with a brand new solo campaign, a new official team game mode, Chase, multiplayer experiences and an infinite world of possibilities with user-generated content, thanks to an upgraded ManiaPlanet system.
Like other TrackMania² games, TrackMania2 Lagoon is pure fun and simple, offering thrilling graphics and instant gameplay. Featuring a stunning tropical environment, players will experience intense speed on crazy tracks. With six game modes, a 65-track solo campaign and free online multiplayer channel, there are endless activities for players to enjoy.
For more information about Trackmania² Lagoon, please visit trackmania.com.
For more information about Maniaplanet, please visit maniaplanet.com
About Nadeo
In 2009, Ubisoft acquired the development studio Nadeo, creator of Trackmania, the cult multiplayer car racing video game. Set up in 2000 in Paris and comprising a highly talented team of developers, the Nadeo studio has won acclaim for the quality of its multiplayer technology, which offers one of the best available online gaming experiences and has already notched up 21 million registered players. Since then the studio continues to work tirelessly to offer user-generated content instruments through the cutting-edge gaming network called Maniaplanet, offering two great series, Trackmania² and Shootmania. In 2016, Nadeo released its first title on next-gen consoles and VR, Trackmania Turbo.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016-17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoft.com.
Battlestate Games announced that a shoreline zone will be added to their open world FPSEscape from Tarkov. This picturesque locale will be one of the largest in the game’s map. It is home to the Azure Coast health resort complex, where players will be able to explore both the areas enjoyed by tourists and the hidden staff areas that kept the resort running. There are also a variety of other points of interest, such as a gas station and a marina to discover.
Escape from Tarkov is a story driven open world FPS where players from two private military corporations are trapped in the city of Tarkov after the Russian military and a UN force sealed the city. Players will need to scavenge ever dwindling resources in the face of growing competition to survive. The game is currently in closed beta, with an open beta scheduled for Summer 2018 (Autumn 2018 for those in the southern hemisphere).
A CALL-TO-ARMS AS XBOX ONE, XBOX 360 AND WINDOWS 10 ACTION-BATTLE GAME HAPPY WARS KICKS OFF WORLD ALLIANCE MODE TODAY
Toylogic Declares The Opening of World Alliance Mode Where Every Player Wins Big TOKYO – May 25, 2017 – Toylogic Inc., a prominent game developer based in Tokyo, has today announced the commencement of its biggest initiative yet – the World Alliance Mode for the studio’s popular online action-battle game, Happy Wars. For two weeks, from May 25 through June 7, Toylogic’s exciting new game mode will allow “Happy Warriors” to engage in intense 15-person team matches culminating with massive Boss battles for a chance to win big prizes. Four years in the making, World Alliance Mode is sure to entrance the existing Happy Wars player community while introducing new players to the chaotically fun and frenetically paced and wacky world of the Happy Universe.
As a community-wide meta event, the Happy Wars World Alliance will require that Xbox One, Xbox 360 and Windows 10 players from around the world band together to tackle the game’s biggest challenge ever. Every boss defeated during this event counts towards a worldwide total. All participating players can and will win big rewards with each set goal achieved. World Alliance Goals and Rewards tiers are as follows:
10,000 Bosses Defeated:
(2) Free Spawn Stronger Tickets
20,000 Bosses Defeated:
(2) Free Spawn Stronger Tickets
(1) Warrior-Type Sticker
(1) Cleric-Type Sticker
(1) Mage-Type Sticker
30,000 Bosses Defeated:
(1) High-Grade Sticker
(2) Free Spawn Stronger Tickets
(1) Warrior-Type Sticker
(1) Cleric-Type Sticker
(1) Mage-Type Sticker
40,000 Bosses Defeated:
(1) Legendary Statue
(1) High-Grade Sticker
(2) Free Spawn Stronger Tickets
(1) Warrior-Type Sticker
(1) Cleric-Type Sticker
(1) Mage-Type Sticker
50,000 Bosses Defeated:
(75) Happy Tickets
(1) Mythical Statue
(1) Super Hammer
(1) Legendary Statue
(1) High-Grade Sticker
(2) Free Spawn Stronger Tickets
(1) Warrior-Type Sticker
(1) Cleric-Type Sticker
(1) Mage-Type Sticker
Happy Wars made its debut on Xbox 360 followed soon after by Xbox One and most recently for Windows 10. The online multiplayer action-battle game delivers wild, over-the-top melees in charming fantasy settings, stylized and comical characters, six unique classes, thousands of customization combinations and a variety of game modes including Quick Match mode, Co-op, Special Games, Player Match, Skirmish and Story Campaign. World Alliance Mode along with many other events through the years is testament to Toylogic’s commitment to the Happy Universe and its community of players.
Happy Wars is available now on Xbox 360, Xbox One and for Windows 10 Gaming. For more information about Happy Wars visit https://www.happywars.net/.
About Toylogic
Toylogic was founded on two principles “Toy” and “Logic”. The Company was born in the spirit of creating “Enjoyment, Surprise and Impression”. Inspired by the quest for technologies and passion for creation, the company offers a wide variety of entertainment across all genres through breathtaking spectacle images, heartwarming stories and exciting new games that can be played by families, friends and gamers of all ages and from all around the world.
Gear up Your Battle Suits as Acaratus isNow Available on Steam
Medieval Steampunk World Awaits with Randomized Maps, Highly Customizable Battle Suits and Collectible Cards
Ronneby, Sweden – May 25th, 2017 – Independent developer Nodbrim Interactive today announced that its medieval steampunk tactical turn-based RPG Acaratus is out now on Steam. A deep tactical combat system with customizable battle suits a.k.a. mecha units, elaborate item and unit customization, PvP battles and a rich narrative story, blend nicely into a beautiful medieval steampunk setting to create a unique feel for this challenging turn-based strategy title.
“Acaratus has been significantly updated since the first Early Access build as we tweaked the battle system, created a three-act deep narrative story for the campaign mode and balanced the whole game, including the multiplayer mode to help new players kick off the game easier”, said Martin Kupski, Creative Director at Nodbrim Interactive. “We’ve also added a lot more customizable content from an array of weapons to multiple types of booster cards, so there’s enough variety to execute even the most intricate strategies.”
Acaratus has multiplayer and single player modes, both brimming with high-strategy challenges, which encourage players to plan their battle tactics in advance. Players can construct their own Steampunk inspired mecha units from highly customizable modular attachments and decide between ranged, melee, boosters and defensive parts. Weapons range from war hammers to longer ranged projectile-based weapons, such as cannons. Ability card decks can also be used by players as attack, defence or skill boosts to support their unique play styles and help them succeed in the deep tactical turn-based gameplay. Combat takes place in a mesmerising medieval Steampunk setting with randomised maps, or players can challenge each other in battle arenas. Acaratus is now available on Steam for $14.99/£10.99/€13.99.
Acaratus is a tactical turn-based RPG set in a medieval steampunk world where players build their own mecha units (aka battle suits). They can customize these units to fit their play style by adding attachments and building a deck of ability cards and then explore the vast randomized world map and fight it out on grid-based battles. Essentially the game presents a mashup heavily inspired by games like Heroes of Might and Magic and Hearthstone.
PQube (London, UK) May 25 2017 – PQube is delighted to announce that we will be bringing MAGES and 5pb’s acclaimed visual novel CHAOS;CHILD to Europe and North America for PlayStation 4 and PlayStation Vita in Q3 2017.
CHAOS;CHILD is part of the Science Adventure Series, the visual novel series that also spawned the critically acclaimed STEINS;GATE. Taking place in Shibuya, Tokyo, several years after an earthquake has nearly destroyed the district, it follows Takuru Miyashiro, a high school student who lost his parents in the earthquake, and his group of friends.
When a series of bizarre murder cases take place in Shibuya, Takuru notices that the dates of the murders match up with a series of murders that happened six years before. Using this knowledge, Takuru and his friends begin to investigate and find themselves embroiled in a dangerous murder mystery…
CHAOS;CHILD will be releasing on PS4 and PSVita in Europe and North America in Q3 2017!
ABOUT MAGES., INC.
Based in Tokyo Japan, MAGES., Inc. is a leading developer and publisher of interactive entertainment on various platforms. MAGES., Inc. is most famous for its critically acclaimed ADV (Visual Novels) – CHAOS;HEAD, STEINS;GATE and ROBOTICS;NOTES from MAGES., Inc. main brands – ‘5pb.Games’ and ‘Science Adventure Team’. MAGES., Inc. is a subsidiary of DWANGO Co., Ltd, one of the biggest internet entertainment business groups in Japan,. DWANGO Co., Ltd also owns “niconico” (commonly known as “niconico”Japan’s biggest video sharing portal). MAGES., Inc official website is at http://mages.co.jp About PQube
PQube is a publisher, distributor and service provider for the interactive entertainment industry with a global reach through UK, Europe, Middle East, Australia and North and South America from its offices in Letchworth, Paris, Bristol and Bawtry. PQube is a licensed publisher for Sony, Microsoft and Nintendo platforms and publishes and distributes games on PlayStation 4, PlayStation Vita, Xbox One, 3DS, iOS, Android, PC and digital download. PQube has established a track record of success with major franchises including: BlazBlue, GuiltyGear, WRC, MotoGP, Ride, MXGP, Arcana Heart, Harvest Moon, Senran Kagura and Steins;Gate. PQube also creates and distributes hardware, consoles and technology including Sega MegaDrive, Atari Flashback, BlazeTab and BlazeGear. PQube also provides a full range of creative, design, web, marketing, PR, development and e-commerce and fulfilment solutions. We thank all our partners and acknowledge all game names, brands and trademarks as properties of their respective owners. www.pqube.co.uk
Hidden Path Debuts Access Code Amid Virtual Reality Acclaim Bellevue, WA (May 25, 2017) – The creators of the award winning Defense Grid franchise have recently made a huge splash in virtual reality. Amid numerous accolades for their upcoming RTS Brass Tactics and the available Defense Grid 2 Enhanced VR Edition, they expanded their VR library further this week. The team at Hidden Path Entertainment launched Access Code exclusively on Google Daydream. Access Code is an adventure game where players investigate an art heist and uncover a deeper conspiracy. Cunning is required for this alluring crime exploration.
In Access Code you will join your partner, Eve – voiced by Rose McIver (iZombie, The Lovely Bones), on a search for hidden clues and hard evidence as you investigate a ring of art thieves by exploring detailed, exotic locations. Decipher the clues and prove your cunning by solving puzzles that turn the tables on the conspirators, thwarting their plans. With cinematic videos, cutting-edge mobile graphics, and over 30 puzzles, Access Code will immerse you in its smart, suspenseful world of infiltration and intrigue. Uncover the conspiracy in this alluring crime adventure and reveal the true master plan.
Hidden Path CEO Jeff Pobst explains how the team found themselves immersed in the virtual reality world, “We were approached two and a half years ago, asking our team to jump into VR development. We dove in fully, and found that a lot of our unique talents and abilities really set our games apart in VR. Once Defense Grid 2 became one of the most played games on the Rift, opportunities to build many new VR games opened up for us. Google gave us an exceptional opportunity, and we built a unique adventure game for Daydream that’s accessible for all players. It features amazing new technology with stunning graphics unlike what’s typically found in Mobile VR games. We have even more fun VR up our sleeves.”
Expect more VR brilliance from the dynamic team at Hidden Path Entertainment. To learn more about Hidden Path Entertainment visit http://www.hiddenpath.com.