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Milano’s Odd Job Collection Will Make its Western Debut on Dec. 9 for PC and Consoles; Nostalgic 32-bit era Gameplay Now Coming to More Platforms

XSEED Games Announces Free Nintendo Switch™ 2 Upgrade Option, Xbox One Version, and Expanded PC Availability on GOG and the Windows StoreTORRANCE, Calif. — Oct. 28, 2025 — XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., announced that Milano’s Odd Job Collection, a charming PlayStation® classic previously released exclusively in Japan in 1999, will launch on Dec. 9, 2025 digitally for PlayStation®5, PlayStation®4, Nintendo Switch™, Xbox Series X|S, and Windows PC via Steam for $14.99. Furthermore, the publisher announced the addition of new platforms for more ways to enjoy this classic: Xbox One, GOG, and Windows Store, plus a Nintendo Switch™ 2 Upgrade Pack that will be available for free for owners of the Nintendo Switch™ version on a date to be announced. This first western release of the Japanese classic expands upon the original pixel-art game with quality-of-life improvements including support for modern resolutions, trophies and achievements, fully localized English text with dual Japanese and English audio options, save states, a rewind feature and more.

School’s out, but 11-year-old Milano’s mom needs to go to the hospital and Milano is sent to spend the summer with her uncle. There’s one small problem – her uncle is away on vacation! Left on her own, Milano decides to make the most of her situation by taking up a variety of part-time jobs in town. Over the next 40 days, Milano goes all in – delivering pizzas, nursing sick patients, milking flying cows, and more – to make this summer unforgettable. And maybe she can spruce up her uncle’s place and have some fun while she’s at it. Highly replayable and featuring charming characters and gameplay that retro and casual game lovers of all skill levels can enjoy, this recently uncovered and updated gem of the 32-bit era isn’t to be missed!

Key Features:

  • Milano Meets the World: Full English text and voiceovers bring Milano’s pixel-art adventures to a whole new audience. Fans can rest assured that the original Japanese is also available, complete with all-new English subtitles.
  • Make Your Home Away from Home: Rest and relaxation are important for work-life balance. Milano can style the house with new furniture and decor instead of going into work, and at night she can enjoy quiet time inside with her uncle’s cat, stargazing from her bedroom, and making use of items purchased with her hard-earned wages.
  • It’s Not Work if You Love to Do It: Help Milano earn money in eight unique mini-games, including curing diseases as a nurse, catching falling fruits in an orchard, and more. Enrich Milano’s skill, mood, and energy in the evenings to unlock more odd jobs and higher difficulty levels. The tougher the challenge, the bigger the payday!
  • Nostalgic Gameplay, Modern Conveniences: The charm and gameplay of the original release are intact, but improved load times, save states, and a rewind feature help update this classic title for modern audiences.

With emulation done by Implicit Conversions and to be published by XSEED Games, Milano’s Odd Job Collection will be released for PlayStation®5, PlayStation®4, Nintendo Switch™ with a free Upgrade Pack for Nintendo Switch™ 2, Xbox Series X|S, Xbox One, and Windows PC via Steam, GOG, and the Windows Store on Dec. 9, 2025 for $14.99. For more information visit the official site at https://marvelous-usa.com/games/milanos-odd-job-collection/. This title has been rated “E for Everyone” by the ESRB on consoles; the PC release has not been rated.

More information about XSEED Games’ products can be found at www.marvelous-usa.com. Fans can also follow XSEED Games on Facebook, X, Instagram, Twitch, and join the discussion on their Discord server at: http://discord.gg/XSEEDGames.

About XSEED Games

XSEED Games is the independent-minded publishing brand of Marvelous USA, Inc., and publishes third-party video games on PC and consoles in North America. Formed in 2004 by a small group of industry veterans, XSEED Games’ diverse portfolio includes past breakout indie hits such as Sakuna: Of Rice and Ruin and Potionomics, along with upcoming titles Moonlight Peaks and The Big Catch. Additionally, it has built a reputation for bringing high-quality Japanese IPs to North America such as Granblue Fantasy: Versus, Corpse Party, and Ys, and remains ever dedicated to its “indie spirit, player-first” approach for quality games.

Nintendo Switch is a trademark of Nintendo.

NO KINGS! Bonaparte: A Mechanized Revolution Leaves Early Access On Sunday, November 9th

“The king must die so that the country can live” – Maximilien Robespierre

PARIS BY WAY OF QUEBEC CITY, CANADA (October 28, 1799) – Studio Imugi’s debut title, Bonaparte: A Mechanized Revolution boldly entreats you to rewrite history on November 9th, as the grand historical battle strategy hybrid launches out of Early Access on Steam. 

New game content, additional languages, new music, more mechs & maps, and Steam achievements will accompany the November 9th launch, set on the anniversary of Napoleon’s historic 1799 coup which brought him to power in France.

From the ashes of a collapsing monarchy, Bonaparte: A Mechanized Revolution lets players take on the role of Bonaparte in an alternate history, where political strategy fuses with battle tactics, alliances and choices collide, and exciting mech-fueled tactical battles change the very course of history itself.

Pièces de Résistance (Game Features):

  • A War of Ideological Strategy: Choose and perfect your ideals and take control of France; she must be saved from rampant disregard for the people’s well-being
  • Epic Alternate-history Battles: Blades and gunpowder clash with towering state-of-the-art mechs and tense, tactical, turn-based combat that rewards valor and cunning over simple brute strength.
  • Perfected Political Drama: A Revolution plays out in real time as you rewrite laws to drive government alongside famous historical characters like Robespierre, Lafayette and Danton. Extend your reach and unlock tools to realize your political agenda – effect change through upheaval and terror, or by safeguarding order and the old regime.
  • Recruitable New Allies: Conscript battalions, recruit officers, build new Colossi and nurture their veterancy to expand your territory as you take control of France.
  • Innovative Political Theater: Manage tensions, conflicts, and consequential trails of the old regime vs revolutionaries in narrative escalations inspired by actual history.
  • Build, Exploit, Upgrade, Conquer: Exercise your political agenda through action as you influence infrastructure & population in the regions under your control. Gain seats in the National Convention by leveraging propaganda and pushing simulated social classes to embrace your ideology.

Steam: https://store.steampowered.com/app/2560340/Bonaparte__A_Mechanized_Revolution/ 

Dragon Quest I & II HD-2D Remake Review

Dragon Quest I & II HD-2D Remake

Developer: Square Enix, Artdink
Publisher: Square Enix
Platforms: Switch, PC, Playstation 5 (Reviewed), Xbox Series X|S
Release Date: Available Now
Price: $59.99 – Available Here

Overview

Last year, Square Enix released Dragon Quest III HD-2D Remake upon the world and redefined perfection with a wonderful experience that really went above and beyond to pay tribute to one of the greatest RPGs of all time. In order to stay in the chronological order of the canon, we have now been treated to Dragon Quest I & II HD-2D Remake, which is the first and second games with that exact same treatment. The thing is, those are very different games with a lot less structure to work with than the third installment. Do these two still hold their weight, or are these only beautiful on the surface? Let’s find out.

Story

Most of you know the stories for both of these titles, but there are plenty of new things to pad out each with narrative. In the first game, players take the role of a hero who is the descendant of Erdrick, the legendary warrior from the third installment who managed to save the world from darkness. After a princess is captured and the Dragonlord rises, it’s your job to save the world. Honestly, the story is a bit basic as we are still dealing with a very simple premise for the first installment, but it works well enough to carry the weight of progression. Just don’t go in thinking it is going to be the same epic as 3.

Dragon Quest 2 then takes things further into the future, with our character taking a party to fight Hargon, a new antagonist bent on bringing about an evil entity that could destroy the world. Since the first journey, the descendants of the last hero have populated three cities. When one is destroyed, the characters all have to come together and attempt to solve simple problems that build to the demise of evil once again. While the second game is still not as strong as III, it is longer and has a lot more fleshed out moments than Dragon Quest 1. The characters have more personality, and the game formula just works better with a party system in order to stay engaging. 

This is Dragon Quest through and through, however. The story may not be as good, but that doesn’t mean that either game is bad in any way. Both titles are rich with lore and history, and this set of remakes does well to bring just enough freshness to feel new and exciting to anyone. They had a lot to work with when it comes to the first title, and in some ways – I feel we could have gotten a lot more creative to add some elements to the story, but the tale is still told fine and works with the premise of there being two titles in one package. It’s fine, and Dragon Quest fans will love what is here.

Gameplay

At the core, these games stick to that Dragon Quest formula. Go from town to town, take down monsters. Level your character with some grinding. Fight a boss. Then move to the next area and repeat, with minor changes and quest variation found along the way. That is what I expected, and I am pleased to say that is what is in this duo of titles. That said, the first game does play a lot different from the second, so I will start with what might be my greatest critique of the experience by saying Dragon Quest 1 is a bit too archaic at times for its own good. 

I am aware that this near 40 year old game is not going to be innovative, but I don’t want Dragon Quest to be innovative. At its best, this game and all games after are adventures that span an entire continent. I think however by remaking the experience, the flaws in the first journey are just more evident. Maybe not flaws, exactly, but instead a predictable approach that overstays its welcome as the game progresses forward. You go to a town, you fight a boss, you lose. You grind, you get better. Then, you go to the next area expecting to see more, and instead its another boss. More grinding. Then yet again, the same formula, over and over. Later games learned to mask this better with class systems and side quests. The first title doesn’t really have that.

I think all early RPGs have these tropes and that is why I love Dragon Quest, but here, without a party and much to do in-between, the pacing just feels a bit tedious. There is a quest to find all the sigils and gain special powers that assist in these boss battles, but those really are not paced well. Side quests are a necessary breather that allow you to level up, and here everything progression-wise is linear because you just have one major focus and not much else. Sure, the narrative feels broader, but for the first time, I kind of grew tired of grinding to beat a boss, only because the only rewards that came after was simply repeating the process time and time again, without exploration really being challenged. I want to go visit towns, and do all of the things for the townsfolk. I want to go look for armor, and go do random quests just to follow along. I don’t want spend an hour building to fight the first big boss, only to have four more big bosses to take out right after with the same process being used for each. 

I still love the strategizing and the game runs beautifully when it comes to those combat mechanics. I just think it needed a little something to modernize it in a more engaging way. Dragon Quest 2 by default is the better of the two as it fixes this. You have a party to take care of. You have more combat strategies. The towns have more to do within. Its a better game because it upped the content and broadened the focus. Both play the same, but the second is far richer in content and structure, making it more of an interesting world to explore. The minor updates to the mechanics do well to bring both games forward.

There are now mapping options for hotkeys, which does well for grinding. Zooming is easy for fast travel, and players are sure to love the exploration in both games when they are free to just walk around and explore. Despite the aging flaws of the mechanics, these are two very special titles and I don’t want to downplay how great either are, I just think that coming with memories after the third title, these two don’t exactly carry the same mystique and wonder by comparison, and bundling them both into one package may have been an odd choice in retrospect, considering how much more depth the second title brings to the experience over the first game. 

Audio

The soundtracks are wonderful. The first game has a completely different aura and mood than the second, and the soundtrack sets it apart and makes it feel truly special. The second game has music I preferred, but its hard not to love these tunes that really carried the franchise forward. The voice acting is excellent. Just like Dragon Quest III HD-2D Remake, this set has a voiced cast and I loved hearing a lot of these characters for the first time. Its a great audio sampling of familiar effects after that which bring the remakes full circle, giving the player that comfortable atmosphere that these titles so famously are known for.

Visuals

Both titles are absolutely stunning visually. The massive amount of new animation and scenery to behold is breathtaking at times, and that is putting it lightly. I thought maybe I would be a little less interested this time around as this art style was already in 3’s remake, but no – seeing each title fully realized visually is a sight to behold. The menus are sleek and easy to use, and honestly-  its hard not to enjoy even the repetitive animations (such as our hero moving his hand in agreement during dialogue sequences), as there is a lot of charm to be found with such a lovely design.

Overall

I feel like I had a lot of critique during my time with Dragon Quest I & II HD-Remake, but that doesn’t mean that either title are “bad” games. The pacing in Dragon Quest 1 is just not very good, but even at that – I still found myself fully captivated and ready to move forward because there still is a wonderful RPG here, despite those pacing issues. I found it very hard by comparison to find those same flaws with Dragon Quest 2 as it’s truly outstanding and while it also is not on the same level of latter entries, a lot of fans will probably find a lot to appreciate even if they are not fond of the prior entry. I do have to stop and wonder if releasing the third installment before the first two was the right move, as it just felt like so much more. Regardless, this is a piece of history, and one that was retold authentically – so I respect that. If you want to finally complete the Erdrick trilogy, there is no better way as this set of titles are packaged to please fans new and old.

Capsule Computers review guidelines can be found here.

Once Upon A KATAMARI – Gameplay

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When the King of All Cosmos’ party goes out of control and he accidentally destroys not only the earth but all of the stars in the sky once again, it is up to us as The Prince to go back through time to restore the stars in the sky through various eras in Earth’s history in Bandai Namco’s Once Upon a KATAMARI.

Once Upon A KATAMARI – Gameplay

The beloved Katamari series rolls back into the spotlight with Once Upon A KATAMARI, developed by RENGAME and published by Bandai Namco Entertainment. After a cosmic blunder by the King of All Cosmos which destroys the Earth and stars, the Prince is tasked with rolling up a katamari through time itself—visiting eras like the Ice Age, Edo Japan, and even the Jurassic period—to restore the sky’s dazzling constellations.

Using the familiar dual‑stick control scheme, players pick up objects to grow the katamari from pencils and fruit to entire dinosaurs and pirate ships. This time around, new tools such as a magnet that draws in nearby items enhance the chaos and strategy, while rich stage variety and competitive four‑player multiplayer modes (KatamariBall) give the game fresh spin.

Once Upon A KATAMARI
Developer: RENGAME
Publisher: Bandai Namco Entertainment
Platform: PlayStation 5, Xbox Series X|S, Nintendo Switch, PC (Steam)
Release Date: October 24, 2025
Price: $39.99 USD

Available here – https://www.bandainamcoent.com/games/once-upon-a-katamari#editions

Summary:

Recommended – “With its offbeat story and ridiculous themed stages, Once Upon A Katamari is a playful, easy recommendation for veterans and first-time rollers alike.”

Check out our review for Once Upon A KATAMARI here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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No One Escapes The Run. The Nerve-Shredding FMV Horror Is Out Now for iOS Devices

Acclaimed filmmaker Paul Raschid’s latest interactive thriller is now available on iOS, with Android and PC versions to follow soon. 

London, UK – October 28, 2025. PRM Games, in collaboration with Benacus Entertainment and RNF Productions, is proud to announce that The Run, a nerve-shredding Full-Motion horror-thriller, is out now for iOS via the App Store for £9.99GBP / €9.99EUR / $9.99USD. The Android release via the Google Play Store will follow soon, and a PC version will be released via Steam later in 2025.  

Written and directed by acclaimed film and game maker Paul Raschid (The Complex, Five Dates, Ten Dates, The Gallery, Hello Stranger), The Run immerses you in a relentless hunt where every decision you make will determine your fate, making this Halloween an experience you won’t soon forget.

On a remote running trail amid the breathtaking landscapes of Lake Garda, Northern Italy, a famous fitness influencer’s morning run spirals into a fight for survival. Hunted by seemingly motiveless killers, players must make split-second decisions that will shape the story in real time. The fate of the protagonist rests in the player’s hands, where one wrong move could be fatal.

Featuring a stellar cast led by Roxanne McKee (Game of Thrones, Strike Back) and George Blagden (Vikings, Versailles), the game also boasts memorable cameos from horror master Dario Argento and Italian screen legend Franco Nero. The narrative contains over three and a half hours of filmed content, multiple branching storylines, twenty unique deaths and five endings .

The Run is already captivating audiences on the film festival circuit, thrilling viewers at Raindance London, Motelx Lisbon, Dinard, and Imagine Amsterdam. Building on this momentum, the game will receive a two-month theatrical residency at London’s Genesis Cinema, complemented by a London Underground poster campaign that sets the stage for its chilling arrival.

Key Features:

  • Choice-driven gameplay with five unique endings to fully uncover the story.
  • Timed & Paused Choices for solo immersion or audience participation during group play.
  • 20 unique, harrowing deaths if the wrong choices are made.
  • A sprawling Story Map, unlocking all possible outcomes as players progress.
  • Over 3½ hours of intense filmed content, blending cinematic storytelling with interactive gameplay.
  • 5 endings that are distinctly different conclusions depending on the player’s prior choices.

The Run is out now for iOS via the App Store for £9.99GBP / €9.99EUR / $9.99USD. Android via the Google Play Store and PC via Steam versions will follow soon.  Stay tuned for more release updates. 

ABOUT BENACUS ENTERTAINMENT

Founded by Seth Michaels and Sara Sometti Michaels, Benacus Entertainment is a fast-rising independent production company based in Atlanta, Georgia and Rome, Italy. The company creates bold, high-quality feature films, documentaries, and scripted and unscripted television, earning a reputation for delivering projects on time, on budget, and above expectations.

Upcoming projects include YOUR HOST, a critically acclaimed horror thriller directed by DW Medoff and starring Academy Award®️ nominee Jackie Earle Haley, as well as THE RUN, directed by Paul Raschid, an interactive “pick-your-own-storyline” feature that pushes the boundaries of the FMV genre and allows audiences to immerse themselves in cinematic storytelling, with choices that shape the outcome in real time.

To learn more, please visit http://www.benacusentertainment.com

ABOUT RNF PRODUCTIONS

Founded in 2018, RNF Productions is dedicated to the art of storytelling through feature films. Combining industry expertise with innovative technology, the company produces award-winning films that resonate with audiences worldwide. With a mission to push the boundaries of cinema, RNF Productions develops narratives that inspire, challenge, and entertain.

The company’s upcoming slate features YOUR HOST, a chilling horror thriller from director DW Medoff starring Academy Award® nominee Jackie Earle Haley, and THE RUN, an innovative interactive film from director Paul Raschid that reinvents the FMV genre. By placing audiences at the center of the story, THE RUN delivers a groundbreaking cinematic experience where every choice drives the outcome in real time. RNF Productions continues to expand its reputation as a bold voice in global independent cinema, championing stories that leave a lasting impact.

To learn more about RNF Productions and its upcoming projects, visit http://www.rnfproductions.com

About Paul Raschid

Paul Raschid (32) wrote and directed ‘The Run’ and is one of the world’s most prolific FMV game-makers. He has helmed 6 released titles to date (5 full and 1 demo). These are: The Complex, Five Dates, Ten Dates, The Gallery, Hello Stranger and Deathtrap Dungeon – The Golden Room. They were released on Steam, Playstation, Xbox, Nintendo Switch, and mobile.

Five Dates was nominated for the BAFTA Cymru Best Film award in 2023. Before focusing on FMV games, Paul was a linear feature filmmaker. His most notable credit is as writer-director of sci-fi thriller ‘White Chamber’ for which Shauna Macdonald won Best Actress at BAFTA Scotland 2018. It was released on Netflix following selection for 10 film festivals worldwide including BIFFF Brussels, Edinburgh, BiFan S.Korea, FrightFest London, Sitges and Mumbai.

Announcing The Florist – Beautiful Survival Horror

WELLINGTON, NEW ZEALAND – October 28th, 2025 – Unclear Games is proud to officially announce its upcoming survival horror game The Florist, for global release in 2026 on PC and consoles. The announcement is accompanied by an official reveal trailer and global Steam page launch.

Steam https://store.steampowered.com/app/3152440/The_Florist/

The Florist tells the story of Jessica Park, who arrives in the lakeside town of Joycliffe to make a last-minute delivery. Her timing sparks disaster as the town quickly descends into a deadly game of survival against omnipresent floral overgrowth. Players must solve ingenious puzzles, defeat horrifying enemies, and uncover a mysterious plan to create new life in the most inhuman way imaginable.

Exploring Joycliffe and its surroundings reveals many dark secrets. Players must use their intuition and observation skills to determine the best path forward, using an array of hidden items and cryptic clues to make progress. Key information is recorded via the in-game journal, which includes story discoveries and data of floral specimens. Players will discover many weapon types throughout the game to do battle against evolving enemies and bosses. The world of Joycliffe is always changing, and as day turns into night the floral growth presents new deadly foes with abilities that change over the course of the game.

The Florist has cultivated a unique identity of color and beauty to bring something special to fans around the world. Joycliffe is not a dark abandoned town after years of neglect. The danger here is fresh, with color and light being used as primary gameplay and artistic devices to create tension and unsettling ambience in a style never seen before. With hand-crafted environments and fixed-camera design, every level has been finely developed for both beauty and playability.  Other notable design features include multiple difficulty and accessibility options, unlimited inventory to pick up everything along the journey, autosave checkpoints and plenty of bonus features and hidden content – a staple of the genre. Taking inspiration from legendary classics, while also introducing modern gameplay improvements and surprises, Unclear Games is working to deliver the highest standard of true survival horror for 2026.

Unclear Games is an independent game development studio based in Wellington, New Zealand.

YOU CAN BECOME A TRILLIONAIRE ARMS DEALER, TOO! ACTIVE INCREMENTAL GAME ‘MILITARY INCREMENTAL COMPLEX’ COMING TO STEAM NOVEMBER 21ST!

Build your own arms factory empire, making money like never before

Seattle, Washington, October 28th, 2025 | Indie development studio Space Kraken is excited to announce that Military Incremental Complex, an incremental weapons production game, will be released on Steam November 21st. Get ready to buy, sell, and produce weapons in absurd quantities to get rich to your heart’s content. 

Serious Weapons, Serious Cash

In Military Incremental Complex, embrace your inner greed and become a master arms manufacturer, where the world is your playground and profits are measured in trillions! Can you exploit global markets, manipulate economies, and rake in unimaginable wealth all with just the click of your mouse? Purchase materials to craft everything from the tiniest of handmade bullets and grenades to the largest weaponized machinery on the planet, like tanks, jets, and more. Enhance the efficiency of your arms factory through upgrades, hiring scientists and interns, and buying out mines and refineries to create your own supply chain. Automate your production to keep the money coming, and then kick back, relax, and revel in the delight of your fortune expanding beyond your wildest dreams!

Cutting Deals and Takin’ Names 

Keep your friends close and politicians even closer, baby! Snag favors from government officials by charming your way into relationships or by spending increasingly lavish amounts of money on lobbying efforts. These sweet favors can open up six pathways, giving you massive advantages like boosting your weapons production, slicing pesky material mine costs, or cranking up your researchers’ effectiveness. And let’s not forget about the stock market! Throw your earnings into nine different types of companies to create a sweet stream of passive income, right on top of your weapons production. Invest smartly, monopolize those companies, and unlock fabulous bonuses that will propel you into soaring new heights of wealth!

In With The Big Dogs

Show off your dominance to the rest of the entire world with fear-inducing broadcasts! As fear levels rise, so do the insatiable demands and skyrocketing prices of all weapons. Earn a pretty penny with exclusive, special golden versions of every weapon ever created! When you click on these beauties, they’ll raise their sale prices for a limited time. If you wish to shake things up, making things even more thrilling, combine golden weapons with the fear multiplier, and watch those prices explode!

Break Income Ceilings! 

Are you feeling stuck on your cash flow plateau? Fear not! Climbing to new income heights gives you the chance to snatch up prestige points, delightful little rewards you can redeem for unlocking the most powerful in-game abilities. Just remember, a restart of your playthrough is required to use them. But isn’t it worth it? With these points, you’ll reach staggering new income levels that were just not possible beforehand! Imagine having interns spin sale signs, generating money with ease, or growing a whopping 25 spare hands to whip up weapons faster than ever! And don’t forget about your researchers! Offer them stock options and watch them scramble to work harder, motivated by the very stocks you possess. Oh, the power! Combine these abilities with other in-game systems, and you’ll be making unimaginable riches in no time flat!

Full Gameplay Features:

  • 11 Weapons to build, including jeeps, jets, tanks, and more, each with 3+ production improvements.
  • Over 120 research upgrades to continue expanding and enhancing your full-fledged arms manufacturing business.
  • Fear System to send out signals to the rest of the world, increasing the demand and prices of all weapons.
  • Stock Market System with 9 different companies to invest in.
  • Lobbying paths, where you can rub shoulders with government officials for major bonuses.
  • 35+ Unique Prestige Abilities to experiment with on each playthrough.
  • Over 280 upgrades total.

Make sure to wishlist Military Incremental Complex on Steam to receive launch updates. For more information about the studio, please visit their website.

About Space Kraken

A 2 man studio in Seattle, composed of friends Braxton and Nick. Both have backgrounds as engineers, but got tired of the corporate life and left to make indie games. Enjoying the more strategy focused side of idle games, they’re currently developing Military Incremental Complex, their first endeavor to add to the genre.

CHICKEN RUN: EGGSTRACTION HATCHES ON CONSOLES & PC

Get Feathery With Friends and Family in a Brand-New Co-op Adventure Game From Aardman and Outright Games, Now Available!

Outright Games, the leading publisher of family-friendly interactive entertainment, and Aardman, the multi-award-winning independent animation studio behind Chicken Run and Wallace & Gromit, are delighted to announce that their newest game, Chicken Run: Eggstraction, is now available to play worldwide. Launching on Nintendo Switch and digitally on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Microsoft Store, this all-new stealth action-adventure invites fans to rejoin the beloved flock in a daring new chapter to save chicken-kind.

Chicken Run: Eggstraction continues the story of Aardman’s 2023 hit film Chicken Run: Dawn of the Nugget, transforming the franchise’s trademark wit, charm, and high-stakes tension into a full-length interactive adventure for all. The adventure is brought to life by a stellar cast of British talent, including Bella Ramsey, Josie Sedgwick-Davies, Amelia Dimoldenberg, Romesh Ranganathan, Jane Horrocks and even more familiar voices. With a script penned by acclaimed writer Larry Rickard (Ghosts, Horrible Histories), fans will uncover an eggstraordinary adventure they will never forget.

Players can finally take charge with Frizzle, Molly, Fowler, and the rest of the flock, equipping their special chicken skills and unique leadership powers to save chicken-kind. Team up in two-player local co-op and eggsplore a variety of high-security locations from the industrial Chump Factory to the maze-filled Peckingham Manor. Disguise the chickens with camouflage, knit distracting decoys, and even launch a squadmate into battle! Each mission demands teamwork and stealth to outsmart the ever-watchful Nugget Industry.

Sean Clarke, Managing Director at Aardman, shared, “We’re incredibly proud to see Chicken Run: Eggstraction finally take flight today. This game is not only a continuation of Frizzle and the gang’s story, but also a whole new way for the millions of people all over the world who have enjoyed the Chicken Run films to experience this unique world, full of charm, fun, and plenty of surprises.”

Stephanie Malham, Managing Director of Outright Games, added, “This has been such an exciting journey with Aardman, bringing a brand-new Chicken Run adventure to fans everywhere, and we have loved working with their incredible team every step of the way. Whether you’re revisiting these characters or meeting them for the first time, we can’t wait for players to dive in, sneak around, and have a blast saving chicken-kind.”

Chicken Run: Eggstraction is now available to purchase worldwide on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Microsoft Store.

For more information, please visit OutrightGames.com.

About Aardman

Aardman is an employee-owned company, based in Bristol (UK) and co-founded in 1976 by Peter Lord and David Sproxton. An independent, multi-Academy Award® and BAFTA® award winning studio, it produces feature films, series, advertising and interactive entertainment. Current animated productions include series 7 of Shaun the Sheep and a third series of The Very Small Creatures.

Its productions are global in appeal, novel, entertaining, brilliantly characterised and full of charm reflecting the unique talent, energy and personal commitment of the Aardman team. The studio’s work – which includes the creation of much-loved characters including Wallace & Gromit, Shaun the Sheep, Timmy Time and Morph– is often imitated, and yet the company continues to lead the field producing a rare brand of visually stunning, comedic content for cinema, broadcasters, digital platforms and live experiences around the world. Recent celebrated projects include the double-BAFTA® award-winning Wallace & Gromit film Vengeance Most Fowl which premiered on BBC One on Christmas Day 2024 and was released on Netflix globally on the 3rd of January 2025, the BAFTA® nominated feature film Chicken Run: Dawn of the Nugget, Academy Award® nominated short film Robin Robin, International Emmy® award winning Shaun the Sheep: The Flight Before Christmas and BAFTA® nominated preschool series The Very Small Creatures.  

The studio runs the Aardman Academy, its world-class training facility delivering excellence in film and animation training and mentoring for students around the world. The Aardman Academy offers a variety of courses from intensive one-day workshops to its flagship seven-month In-Studio Stop Motion course. All courses are delivered by industry-leading tutors and mentors with decades of experience. The Aardman Academy is an integral part of the business, representing the studio’s inclusive ethos and commitment to nurturing the animation talent of the future.

In November 2018 it became an Employee-Owned Organisation, to ensure Aardman remains independent and to secure the creative legacy and culture of the company for many decades to come. www.aardman.com 

About Outright Games
Outright Games is a global video games publisher who specialise in bringing quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games based on beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favorites such as Teenage Mutant Ninja Turtles: Mutants Unleashed, SpongeBob SquarePants: The Patrick Star Game and PAW Patrol World with Paramount Game Studios, Bluey: The Videogame with BBC Studios and Ludo Studio, Barbie Project Friendship with Mattel, Inc. and Peppa Pig: World Adventures with Hasbro. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com 

DORA: RAINFOREST RESCUE LAUNCHES WITH ADVENTURE-PACKED GAMEPLAY AND BELOVED CHARACTERS

The new console adventure featuring Dora is now available across all platforms, featuring interactive mini-games and 2-player family co-op

Outright Games, the leading publisher of family-friendly interactive entertainment, in partnership with Paramount, today launches Dora: Rainforest Rescue, the highly anticipated puzzle-platform adventure based on the CG-animated DORA series. The game is now available in stores on Nintendo Switch and digitally on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC.

Launching in the 25th anniversary year of the Dora franchise, Dora: Rainforest Rescue invites players to join Dora and Boots on a mission to stop Swiper’s latest scheme and restore the magical Alebrije Tree. Across five vibrant locations, players can run, jump, and swing through colorful environments, collect Magic Leaves, and solve puzzles that seamlessly blend adventure with Spanish language learning.

Along the way, fans will meet beloved characters including Tico, Isa, Benny, Big Red Chicken, and Ale the Alebrije. A variety of engaging mini-games add extra fun to the adventure, including Swiper Swipe quick-reflex challenges, Troll’s Quiz educational riddles, and additional character-driven activities. A two-player local co-op mode allows families to explore, learn, and solve puzzles together.

With authentic visuals, music, and voice work, the game immerses players in Dora’s world, making them feel as if they’ve stepped straight into an episode of the show. The experience is further enriched by interactive mechanics, including using Map for navigation, unlocking new locations and objects, and collecting clues from friends to solve environmental riddles. Each of the five unique locations also offers fresh challenges, hidden secrets, and plenty of replay ability for young explorers.

Designed specifically for young players, the game features simple, intuitive mechanics that are clearly explained to make every step easy to follow. Instructions are reinforced both visually and verbally, with characters guiding players through objectives while on-screen prompts highlight the buttons to press. These thoughtful touches ensure that children of all ages can play confidently, creating an experience that feels both accessible and engaging.

“Today marks an exciting milestone as we bring Dora’s adventurous spirit to interactive entertainment,” said Stephanie Malham, Managing Director of Outright Games. “Dora: Rainforest Rescue captures everything families love about the franchise – adventure, problem-solving, and exposure to a new language – in a format that creates lasting memories for parents and children playing together.”

Since its debut on Nickelodeon in 2000, the Dora franchise has become one of the world’s most beloved preschool properties. Seen in over 150 countries and translated into 32 languages, the series has inspired millions of children globally and earned prestigious recognition, including Emmy®, Peabody, NAACP, Alma, Imagen, Latino Spirit, Gracie Allen, Parents’ Choice, Common Sense Media, and Television Critics Association awards.

Dora: Rainforest Rescue launches today on all major consoles and PC. To learn more, visit OutrightGames.com.

About Outright Games

Outright Games is a global video games publisher with a focus on bringing quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licences globally. Outright Games brings stories and characters to life with titles including favorites such as Peppa Pig: World Adventures with Hasbro, DC’s Justice League: Cosmic Chaos with Warner, Star Trek Prodigy: Supernova and Paw Patrol: Grand Prix with Nickelodeon, and DreamWorks Dragons: Legends of The Nine Realms with NBC Universal. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com 

SCREAMER GAMEPLAY UP CLOSE WITH THE DEVELOPERS

Sydney, Australia, October 28, 2025 – Milestone offers fans a closer look at Screamer in a new video interview featuring Game Director Federico Cardini and Milestone Development & Creative Director Michele Caletti. The duo explore the vision and unique gameplay mechanics that make Screamer a fresh experience in the arcade racing genre.

One of the game’s major innovations, the Twin Stick control system, enables steering and drifting independently. This means performing precise turns with one stick and radical maneuvers with the other, seamlessly combining both techniques to enjoy a level of control far beyond traditional arcade racers.

As explained in the video, at the heart of Screamer are teams of three characters, each led by a leader supported by two members. While members’ cars focus more on the fighting dynamics, leaders’ cars are designed for maximum speed and performance, offering a different challenge to master. With 15 different cars equipped with unique skills, finding the character that best suits one’s playstyle will be fundamental.

The characters’ skills are rooted in the game’s narrative framework, which also drives one of the core gameplay elements: the Echo System. Installed on every vehicle, this technology fuels both racing and fighting mechanics through two types of resources: Sync and Entropy. Once built, Sync can be used to boost and shield, while Entropy powers two fighting actions called Strike and Overdrive. As a major plot and gameplay element, the Echo System will be explored in more detail in the second part of the interview. 

Scheduled for release in 2026, Screamer will be available for PlayStation 5, Xbox Series X|S, and PC.

About Milestone

Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IP, RIDE. For more information, please visit https://milestone.it/