Experience the thrilling physics-based brawler next month!
Kansas City, US, 30th October 2025 – They say violence isn’t the answer, but Haymaker is almost here to dispute that. Unleash your inner fighting skills with swift jabs and fierce blows, as Console Studios is excited to announce the Early Access launch date for Haymaker on Meta Quest 2/3/3S, arriving November 6th 2025.
Haymaker delivers a realistic street fighting simulation like no other. Where mere jabs and crosses are not enough to stop the opponents in your way, you’ll need to master an array of moves to survive. Head to the gym and learn how to perform a judo throw, a neck breaker or a good old-fashioned throat strike. The hand-to-hand system has been developed to be instinctual and fluid, allowing players to deliver precision-damaging punches. Attack indicators enable the swift blocking of incoming blows, creating fight scenes straight out of the movies.
“I’ve been working on this game for almost 5 years, I’d bet about a year of that was spent solely on dialling in the punches and the way enemies react,” says James Console, Console Studios founder. There’s something deeply satisfying about laying someone out with a haymaker.”
The combat system also extends to the entire body. Players can aim kicks and foot-stomp enemies with a simple gesture, extending their attack range beyond their fists. Used in conjunction with Haymaker’s custom ragdoll physics, watch opponents react to the environment as they’re thrown over tables and into walls. Making each playthrough distinctive and thrilling.
Key Features:
Physics-driven combat – Fight like your life depends on it; this is raw hand-to-hand combat
Foot Fight – Deploy ranged kicks to deal devastating attacks
Intuitive RagdollInteractions – Opponents react to the environment, colliding with walls & bouncing off tables
Feature Rich – Multiple fighting modes: Sandbox, Roguelite, Training Gym
Haymaker is scheduled for an Early Access release on the Horizon Store for Meta Quest on 6th November 2025.
About Haymaker:
Haymaker is a no-holds-barred fighting simulation where you let your fists do the talking. Learn how to break arms, perform judo throws, drop kicks, and even throat strikes in this physical brawler. Train at the gym to learn your craft and then step into the Sandbox mode to make fights as easy or as hard as you like. Then, try to survive the Roguelike mode, picking specialist classes built for taking damage and dealing it out. One thing’s for sure, Haymaker doesn’t pull its punches.
About Console Studios:
Console Studios is an independent studio based in Kansas City, founded in 2025 after 5 years of development on its debut title Haymaker. Console Studios’ mission is to push the boundaries of player interactivity in virtual reality through physics-driven gameplay and unorthodox game design.
Halloween hits different when you’re dripped out in a killer seasonal skin. Bloober Team’s latest survival horror, Cronos: The New Dawn, has officially activated Protocol: Trick or Treat. The brand-new Pumpkin Head Skin is available across all platforms starting Oct. 30 — just update your game to unlock it. Enter the world of Cronos on the spookiest night of the year with the latest free demo, or enjoy the full version of the game, now available with a 15% discount.
Pumpkin on. Monster off. It’s survival season! You’ve been granted access to The New Dawn, protocol Pumpkin activated, extraction in progress -suit up and take a leap through the rift to the unknown.
Bloober Team celebrates their 17th anniversary this spooky season in an exceptional manner – with a new spooky in-game Traveler skin. The new Pumpkin-Head addition lights up in different colors tailored to the platform you’re playing on, and to grab it, all you have to do is update the game.
Yet to enter Cronos? The free demo awaits…
If you haven’t dared to jump into Cronos yet, now’s the perfect time! This month, a free demo is waiting for you on Steam and Epic, letting you dive right into the world of Cronos from the very beginning. The demo will allow you to explore the first 30 minutes of the game. The goal? To locate the predecessor. This section of the game introduces weapons, enemies, combat, the terrifying merge mechanic, and the overall atmosphere of Cronos: The New Dawn. You can replay the demo as many times as you like, and your process will be transferred into the full game.
Halloween season is in full swing. Play the demo or enjoy the full version of the game at a15% discountas part of its first-ever Halloween sale across all platforms: Steam, Epic, PlayStation Store, Nintendo Store, and GOG. In the full version of the game a new Pumpkin-Head skin will be available on Oct. 30 across all platforms, in matching colors. Will you go trick-or-treating in The New Dawn?
Additionally, Bloober Team has created exclusive anniversary graphics available as desktop wallpapers. You can download them here.
Such is Our Calling.
For more information about the game, visit: Cronos: The New Dawn and our social media to receive updates on this one-of-a-kind survival horror experience.
About Bloober Team:
Founded in 2008 and based in Kraków, Bloober Team specializes in creating deep and immersive horror games. With a team of over 270 creative professionals, the studio consistently pushes the boundaries of storytelling, delivering rich and complex narratives to players around the world.
Bloober Team’s award-winning portfolio includes acclaimed titles such as the Layers of Fear series, Blair Witch, Observer: System Redux, and The Medium. Their most celebrated project, developed in collaboration with the Japanese publisher KONAMI, was the highly anticipated remake of the iconic horror game SILENT HILL 2. This title received widespread acclaim, earning positive reviews as well as numerous nominations and awards—including Game of the Year at the Horror Game Awards and Best Game of 2024 by IGN Japan.
The latest release from Bloober Team, Cronos: The New Dawn—the studio’s first original survival horror IP—premiered on September 5th across multiple platforms and garnered praise from both players and the media, marking a significant step forward for the studio. Learn more about our projects by visiting our official website:www.blooberteam.com
We dive into a new version of Painkiller and battle through the first of three campaigns in Purgatory, slaying our way through demonic hordes while wielding infernal weaponry in this online co-op shooter from 3D Realms.
Painkiller – Gameplay
Painkiller returns as a modern reimagining of the classic demon‑slaying FPS, developed by Anshar Studios and co‑published by Saber Interactive and 3D Realms. Trapped in Purgatory for your transgressions, the Voice of the Creator offers you a chance for redemption—if you can survive the onslaught of hellish hordes. Online co‑op (up to three players) and solo play both allow you to venture through gothic, atmospheric environments teeming with demonic horrors.
Armed with an arsenal of brutal weapons and bolstered by Tarot card buffs, you push forward against waves of enemies, uncover secrets, and face off against titanic Nephilim bosses. The game embraces the fast, high-energy action of the original while adding roguelike elements via the new Rogue Angel mode—procedurally generated arenas, evolving loot, and unpredictably dangerous runs.
Painkiller Developer: Anshar Studios Publisher: Saber Interactive & 3D Realms Platform: PlayStation 5, Xbox Series X|S, PC (Steam) Release Date: October 21, 2025 Price: $39.99 USD
Hearing that a new Painkiller game would be coming out in 2025 was a surprise, primarily thanks to the fact that the franchise has been dormant for well over a decade despite receiving a number of sequels. It didn’t help that, for the most part, many of these sequels were poorly received at the time, but that didn’t stop 3D Realms and Anshar Studios from bringing this hellish shooter back to life. Or did they? Because it appears that something else got mixed into this revival ritual and has resurrected Painkiller as a shadow of its former self and transformed it into a raid based co-op shooter instead.
Story
Completely reset from the story that once saw Daniel Garner fighting through Purgatory in an attempt to reach his wife Catherine in Heaven, Painkiller now follows the battle of four souls with awful names that have found themselves sent to Purgatory for various heinous or blasphemous acts they committed in life and now find themselves endowed with a less than holy mission from the Voice of the Creator, Metatron. It turns out that the fallen angel Azazel has begun plans to invade Earth using his demonic hordes and weaponry created from Purgatory. In an attempt to try and “redeem” themselves, by slaying their way through three separate campaigns broken down into shorter raids that all pit three of these souls against Azazel’s forces to try and dismantle his machinations and slay the Nephilim that he is trying to raise.
Painkiller’s new story has some trappings to be interesting but it just never happens to actually deliver anything close to its premise. The moment to moment battles are as standard as they come and the final “boss” confrontations against the Nephilim in each of the three campaigns are the only noteworthy and unique feeling encounters that feel like they have any real role in the storyline. It also doesn’t help that the only way to actually learn about the four playable characters in the game is by hoping they will randomly chime up during a raid and talk to one another about their past to reveal more info about the actual characters themselves. Unfortunately these glitch out quite often to the point that characters will one-sidedly talk with a character that isn’t even in the group or stop talking mid-sentence should demons appear. Thankfully some of these conversations are then later viewable in the “Codex” where most of the game’s lore is kept, but anyone looking for more of a cohesive storyline, even as far as the original Painkiller gamesare concerned, will be disappointed here.
It is worth noting that while most of the gothic and darker elements of the original Painkiller have not made the transition to this new iteration, there are some decent interactions at least when it comes to listening to Metatron talk about the player’s progress or Azazel’s taunting when advancing through each stage. These moments stand as some of the better elements of the game’s minimal dialogue since, as mentioned before, the four main playable characters are severely lacking.
Gameplay
At its core Painkiller is now a “must co-op” arena shooter where up to three players, or the player and two bots since there must always be three active characters no matter what, fight their way through each “raid” stage. These raids tend to last anywhere from twenty to thirty minutes a pop with each campaign featuring three stages and the final one featuring a boss battle that has a slightly unique mechanic to it, but often not unique enough to actually change up the way players are actually playing, which is shooting anything that moves. Players have access to a very standard movement set of slides, jumping and scrambling up a wall, using a “grapple” to zip to very specific points in arenas giving players plenty of fast-paced movement options that feel mostly good to use, especially the sliding kick, and of course the weaponry they carry, though this has been given a significant downgrade for longtime fans of the franchise. Each character has slightly different “bonuses” attached to playing them though these are so minor they are mostly negligible outside of perhaps the hardest difficulties.
This is primarily thanks to the fact that, due to the “raid” nature of the game, players must instead choose to create a loadout before entering a raid that limits them to two primary weapons as well as the classic “painkiller” shredder that chops up generic enemies and turns them into ammo for the player’s primary weapons. Being limited to only two primary weapons means that players are meant to try and co-ordinate with their team, but given the fact that bots often play just as good, if not better, than most other players, it’s generally better to go that route. The weapons themselves are a mix of good and bad, with the Painkiller classic “Stake Gun” returning but feeling less impactful when it actually impales an enemy to a wall as well as other weapons such as a shurikan machine-gun that ricochets between enemies, a shotgun capable of elemental blasts, and some more extreme gravity altering options as well. Every weapon comes with a secondary “elemental” type of firing mode that drains the player’s elemental meter when used but it is not only incredibly effective at eliminating drone style enemies but also against both Demons and Nephilim as well. If nothing else, it must be said that actually shooting and slaying your way through hordes of demons feels incredibly smooth and fun, especially when combining elemental attacks to shatter through well over thirty drone-style foes in a group, though some weapons do feel a bit more fleshed out than others.
As players fight through each stage of a raid they’ll always come across one of three objectives. Either kill all waves of enemies, fill “blood barrels” by killing enemies within range of said barrels, or survive long enough after hitting a switch. Here is where players will usually need to worry about Demons spawning in alongside hordes of weaker enemies. Demons have larger health pools but can also be staggered through sustained elemental damage and commanding your allies to focus on one is a great way to chip away at one before it becomes too much of a problem. A stunned Demon can be instantly finished off with the painkiller for a large elemental bonus. It is interesting to note that some elemental types can be combined together to create extremely powerful stunned states, though organizing this with allies is troublesome even if it works best against some of the Nephilim bosses. That being said, the boss enemies do not have the same instant-kill elements, instead they’ll expose weaknesses when stunned.
At the start of every raid players have a difficulty option they can select for themselves that will not only change how much damage players receive and dish out but also how many enemies spawn and their reactions. Higher levels reward players with extra coin and “ancient souls” (upgrade points) per arena cleared but it is also worth noting that there is an extremely limited amount of actual things players can meaningfully upgrade or purchase in the game. Initially, players are locked to only being able to use the Stake Gun and shurikan thrower, with other weapons requiring “gold” earned from raids and ancient souls to unlock. Players can then unlock additional components to strengthen their favorite weapons or simply buy skins or costumes for their favorite character, though once again the actual variety here is incredibly limited. The other “upgrade” comes in the form of Tarot cards that are expendable cards that players must use coins to draw at random and can be used one time for any raid they wish. After this, the tarot card is burned but can be easily restored using ancient souls, meaning players don’t have to rely on random chance to reacquire a favorite card that may boost their damage, double their money, or more.
Unfortunately that happens to be one of the biggest issues with Painkiller. Longevity. Despite being designed as a co-op shooter that rewards players for taking on challenges, the actual rewards themselves are paper thin after a while. Once players complete the primary raids, they’ll have likely unlocked nearly everything worthwhile that they may have had their eye on. Combine that with the repetitive nature of the “tasks” given to players in every arena and runs quickly feel like they are simply going through the motions. This is especially true when playing with bots as they will not properly react to many of the optional side-exploration, not that there even is much in the way of that as each level only contains extra “chests” with money to be found as well as some slightly off-the-beaten path gatherings of gold or healing items. It is also a shame that despite the game having a “revive” mechanic for picking up allies, playing with bots just results in a lost life without any chance of being revived. Either way, this leaves players with very little reason to even think of coming back to the game once they’ve taken on the major campaigns, let alone dive into any of the side content such as a poorly thought out roguelike mode that adds very little to the overall experience other than a way to test the player’s skills and longevity against enemies they’ve long grown familiar with..
Audio & Visuals
When it comes to Anshar Studios’ depictions of Purgatory it almost feels like they played it a bit on the safe side overall. Which is rather shocking given the gothic nature of the original game. Enemy designs are decent enough, though players will be surprised to find out that they’ve seen every single enemy type simply by completing one campaign, meaning there is very little actual enemy variety even amongst Demons. There are some levels that have some very inspiring looking set-pieces but, ironically, these are mostly placed in areas players are meant to simply walk through, hoping the character’s might chime up during a moment’s respite rather than actually feel like part of the environment during combat. The actual combat environments are decently varied with a lot of different vertical options and grappling points to keep players moving amongst the demonic hordes and it all plays incredibly smoothly with not even a single hitch even as countless enemies were exploding into shattered ice on the screen.
The voice work throughout Painkiller is something someone might actually need a painkiller to deal with most of the time. Once again, the core cast of characters are incredibly grating to the point that players will be hard pressed to like any of them, let alone how they sound. The saving grace happens to be the way that Azazel and Metatron chime in from time to time as at least their voice work is handled exceptionally well. As far as the background music is concerned the title is filled with all kinds of heavy metal and rock which is fitting for the nature of the title, but really lacks that type of punch that fans of that music appreciate, almost feeling muted at times where it should have been feeling triumphant as players slay hundreds of demons waiting for the next door to open up.
Overall
Despite Painkiller‘s fractured history, it feels like trying to reboot it into something that it never was was already a step in the wrong direction. While a fairly okay co-op shooter that has some slick movement options and great gunplay with most of its weaponry, Painkiller simply feels uninspiring and less than the sum of its parts. Between a non-existant storyline, characters that are so forgetfully generic, and an unrewarding “grind” for rewards, Painkiller‘s 2025 reboot feels less like a revival and more like a cash-grab using a dormant IP that longtime FPS fans would jump at, only to find a watered down version barely resembling the Painkiller name.
Capsule Computers review guidelines can be found here.
Relive the Klassics in this Ultimate Compilation for Mortal Kombat Games, Enhanced with New Features and a Groundbreaking Interactive Documentary
EMERYVILLE, CA (October 30, 2025) | Digital Eclipse, a renowned retro gaming studio focused on the digital restoration of classic video games, Atari and Warner Bros. Interactive Entertainment, have digitally launched Mortal Kombat: Legacy Kollection, the ultimate historical compilation of Mortal Kombat titles. Featuring multiple klassic games from the 90s and early 2000s, including arcade, console and handheld versions, Mortal Kombat: Legacy Kollection is not available digitally on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One consoles, PC via Steam, Nintendo Switch 2 and Nintendo Switch.
Developed and published by Digital Eclipse, and officially licensed by Warner Bros. Interactive Entertainment, Mortal Kombat: Legacy Kollection brings together a comprehensive library of the franchise’s early titles. From original arcade klassics to beloved home versions on Super NES and Sega Genesis, and handheld releases on Game Boy, Game Gear Sega 32X and Game Boy Advance, each game has been faithfully restored and enhanced with modern, player-friendly features. Many arcade and console editions also include online multiplayer support with rollback netcode for a smooth, competitive experience.
Featuring an interactive documentary that chronicles the series’ groundbreaking history, Mortal Kombat: Legacy Kollection includes rare concept art, archival video footage and exclusive new and vintage interviews with original creators Ed Boon, John Tobias, Dan Forden, John Vogel and many others — retelling the the compelling origin stories of the franchise.
“Mortal Kombat has always pushed boundaries and redefined what video games can be, and with the launch of Mortal Kombat: Legacy Kollection today, we’re thrilled to bring all the iconic titles together in one place, enhanced for today’s players,” said Mike Mika, Studio Head at Digital Eclipse. “This collection isn’t just about revisiting classic games – it’s a celebration of the bold creativity and lasting impact that made Mortal Kombat a cultural phenomenon. Whether you’re a longtime fan or discovering it for the first time, Mortal Kombat: Legacy Kollection offers an immersive look at the origins and evolution of a franchise that continues to shape gaming history.”
Beyond exploring the creation of games, Mortal Kombat: Legacy Kollection chronicles the epic battles between the Elder Gods, Outworld, Edenia and Earthrealm during the arcade era, complete with detailed guides to character backstories. Each title in the collection is enhanced with a variety of optional, quality-of-life features, such as a Rewind function for more forgiving gameplay, on-screen move lists, a Trainer mode to help players perfect their kombos and Fatality Trainer that gives every kombat a chance to master the franchise’s legendary finishing moves.
Mortal Kombat: Legacy Kollection features the return of a version of Ultimate Mortal Kombat 3 that hasn’t been playable anywhere since 1997. The WaveNet edition, originally developed to support Midway’s WaveNet online matchmaking service for arcade machines, was the only arcade release to feature Noob Saibot as a selectable character. Now emulated and preserved for the first time in history by Digital Eclipse, the WaveNet version debuts in Mortal Kombat: Legacy Kollection
The full Mortal Kombat: Legacy Kollection lineup includes:
Mortal Kombat – 1992 (Arcade, SNES, Genesis, Game Boy, Game Gear)
Mortal Kombat II – 1993 (Arcade, SNES, Genesis, Game Boy, 32X)
Mortal Kombat: Deadly Alliance – 2002 (Game Boy Advance)
Mortal Kombat: Tournament Edition – 2003 (Game Boy Advance)
Mortal Kombat: Legacy Kollection is now available digitally on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One consoles, PC via Steam, Nintendo Switch 2 and Nintendo Switch. The physical versions of the game will be available on PlayStation 5, Xbox Series X|S, PC, Nintendo Switch 2, and Nintendo Switch and will ship on December 12, 2025. The shipment timing for the Kollector’s Edition will be announced at a later date.
About Atari
Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, Missile Command®, Pong®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Digital Eclipse and Nightdive Studios, the publishing label Infogrames, and the community-based sites AtariAge and MobyGames. Atari has offices in New York and Paris.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
Warner Bros. Interactive Entertainment is a premier worldwide publisher, developer, licensor, and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile, and PC-based gaming for both internal and third-party game titles.
Epic ‘Goddess Fall’ Anniversary Update Features New Characters, Massive Battles, and a Climatic Storyline in Award-winning Sci-Fi Shooter PALO ALTO, CA – OCTOBER 30, 2025 – Global gaming brand Level Infinite today announced that the highly anticipated 3rd Anniversary Event for its award-winning sci-fi action RPG, GODDESS OF VICTORY: NIKKE, is now available. Titled ‘Goddess Fall,’ this major update marks a turning point in the game’s ongoing narrative, bringing together the legendary Pilgrim NIKKEs for one final showdown against the malevolent Rapture Queen in a desperate fight to reclaim humanity’s future.
At the heart of this anniversary celebration is Surface Beta, a brand-new, large-scale battle mode that sets the stage for the most anticipated battle campaign in the game so far. Alongside this storyline, players can look forward to new characters and special limited-time events to celebrate the three years of global success.
The Commanders are plunged into a high-stakes narrative: the delicate balance has been broken, and the Rapture Queen has returned to wage the final war on Earth. Triggered by Liberalio’s scheme, Nayuta steps forward to rally the Pioneer Squad and join forces with Eden in a last stand against the incoming onslaught of evil.
Join in the following offline activations happening in November:
1. Goddess of Victory: NIKKE x Animate Los Angeles:
Visit the pop-up collaboration at Animate Los Angeles from November 4 to 21, where participants can acquire exclusive merchandise, a peel-off wall, and photo-taking opportunities! Visit the 3rd-anniversary-themed store at the Upper Level, Suite 511, Del Amo Fashion Center, Torrance, CA.
2. Goddess of Victory: NIKKE x Anime Impulse Dallas
Stay tuned for more information on official social media channels (@NIKKE_en) for this exciting collaboration with Anime Impulse Dallas, taking place from November 15 to 16 at the Kay Bailey Hutchison Convention Center in Dallas, TX, USA!
Goddess of Victory: NIKKE 3rd Anniversary Update Features
Three New Characters
SSR Nayuta (Gacha): A member of the Pioneer Squad, Nayuta operates through duplicates that consolidate information via a gourd-contained NIMPH and rides into battle on her camel-like robot Mantra to track the Queen’s movements.
SSR Liberalio (Gacha): One of the formidable Heretics, Liberalio views the current Queen as her mother and eliminates all perceived threats to her. She possesses exceptional hunting and detection abilities but has a strong aversion to loud noises.
SSR Chime (Free Character): The Crown’s strategist, Chime is a boisterous advisor despite her petite frame, utilizing exceptional knowledge and intuition to help sustain the kingdom of the future.
New Gameplay Mode: Surface Beta: The 3rd Anniversary marks the implementation of the new gameplay mode, Surface Beta. In this mode, players will assemble NIKKE squads to battle Raptures, continuously collecting resources, capturing strongholds, and securing victory in a large-scale surface engagement.
Character Pick-Up Rerun: A Pilgrim re-pickup Gacha will be featured allowing players to pull one of the following powerful Pilgrims: Modernia, Dorothy, or Red Hood.
New Costumes: A new gacha skin for Red Hood is available, alongside new pass skins for Crown and Siren.
Limited-Time Challenges: The anniversary includes new boss fights, a new Union Raid, Solo Raid, and various limited-time mini-games and events with exclusive rewards.
Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Fans can stay tuned for more announcements of upcoming collaborations at http://nikke-en.com.
About Level Infinite Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com
“Road to Requiem” showcases announcements including the first-ever Capcom game available on Epic Games Store, plus Fortnite collaboration, Nintendo Switch 2 news, and more!
London (October 29, 2025) Prepare yourself for the horrors ahead as Resident Evil™ Requiem wraps up spooky season with a bang with pre-orders now available across all platforms, including PlayStation®5, Nintendo Switch™ 2, Xbox Series X|S, PC via Steam, and now for the first time ever on Epic Games Store, with official release taking place on February 27, 2026. All pre-orders will come with Grace’s gritty costume “Apocalypse” as a pre-order bonus. Not only that, “Road to Requiem” showcased a frightful amount of new Resident Evil™ announcements that are sure to make you scream.
Hosted by the legendary Maggie Robertson, voice actress of the iconic Lady Dimitrescu in Resident Evil™ Village, “Road to Requiem” provided an in-depth look back at the Resident Evil franchise, diving into the unforgettable characters, terrors, and chilling details that have all led up to this latest installment, beginning with the 1998 Raccoon City Incident.
Additional announcements made within “Road to Requiem” include:
Two Epic Editions – Resident Evil Requiem will be available in both Standard and Deluxe editions, with the Deluxe edition featuring the same base game as the Standard edition, plus an exclusive pack of five costumes, four weapon skins, two screen filters, two weapon charms, and more!
Flaunt Your Fandom in Fortnite! – In celebration of Capcom’s introduction into the Epic Games Store, players who purchase Resident Evil Requiem via Epic Games Store will receive special Resident Evil-themed collaboration items in Fortnite like the Grace skin! Fortnite collaboration items will be distributed following Resident Evil Requiem’s release. We’ll have more details to share soon.
Play Like a Pro! – The special edition Resident Evil Requiem Nintendo Switch 2 Pro Controller featuring designs from the game and styled in gunmetal-inspired black will be available from Nintendo on launch day.
First-Ever Resident Evil Amiibo – Grace from Resident Evil Requiem will become the first-ever Resident Evil amiibo, available starting in Summer 2026.
Get Your Popcorn Ready! – A jaw-dropping “Resident Evil Showcase” will premiere early next year with an even deeper look at Resident Evil Requiem. Get your popcorn ready!
Additionally, experience Resident Evil Requiem like never before with the Deluxe Steelbook Edition featuring the game and Deluxe Edition contents.
And don’t forget…Resident Evil™ biohazard Gold Edition and Resident Evil™ Village Gold Edition will also release on Nintendo Switch 2 the same day as Resident Evil Requiem, featuring post-story scenarios and extra game modes. Resident Evil Village Gold Edition also features the beloved third-person perspective option. Get the full bundle with the Resident Evil Generation Pack, exclusive to Nintendo Switch 2, featuring Resident Evil 7 Biohazard Gold Edition, Resident Evil Village Gold Edition, and the all-new Resident Evil Requiem.
Stay tuned for even more pulse-pounding Resident Evil Requiem announcements in the months ahead!
About Capcom
Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com or news.capcomusa.com.
Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.
Paw your way through a decaying cybercity, write (or rewrite) racing history and play commander of a wobbly army with the PlayStation Plus Monthly Games lineup for November. Stray, EA Sports WRC 24, and Totally Accurate Battle Simulator will be available to PlayStation Plus members from Tuesday November 4 until Monday December 1.
Let’s take a closer look at the games.
Stray | PS4, PS5
Lost, injured and alone, a stray cat must untangle an ancient mystery to escape a long-forgotten city. Stray is a third-person cat adventure game set amidst the detailed neon-lit alleys of a decaying cybercity and the murky environments of its seedy underbelly. See the world through the eyes of a stray and interact with the environment in playful ways. Stray is developed by BlueTwelve Studio, a small team from south of France mostly made of cats and a handful of humans.
EA Sports WRC 24 | PS5
From the team that developed the award-winning Dirt Rally series comes the brand-new official game of the FIA World Rally Championship. Built on the foundations of over 25 years of Codemasters’ celebrated rally game heritage, EA Sports WRC lets you get behind the wheel of the WRC, WRC2 and Junior WRC cars from the 2024 season, complete with the current drivers, teams and liveries. Design and drive your dream rally car with the debut of Builder mode and rewrite history by racing in recreations of recent events and major historical highlights in Moments mode. Additional modes include Career, Championship, Time Trial, Cross-platform Multiplayer, Regularity Rally and a detailed livery editor, making for the complete WRC experience.
Totally Accurate Battle Simulator | PS4, PS5
Be the leader of red and blue wobblers from ancient lands, spooky places and fantasy worlds. Watch them fight in simulations made with the wobbliest physics system ever created. When you grow tired of the 100+ wobblers at your disposal you can make new ones in the unit creator. You can also send your wobblers to fight your friends or strangers in online multiplayer.
Last chance to add PlayStation Plus Games for October to your library
PlayStation Plus members have until Monday November 3 to add Alan Wake 2, Goat Simulator 3 and Cocoon to their game library.
To learn more about the full lineup, visit the PlayStation Blog.
Highlights include all-new Vault Collection, Clubhouse Pass content, shot type, and holiday-themed Challenges Map and apparel
Season 4 of PGA TOUR® 2K25, the highest-rated golf simulation video game of the last two decades on PlayStation, Xbox and PC,* arrives today, bringing an array of new customisation items that will be familiar to any Vault Hunter. The Ranked Leaderboards have been reset with all new rewards to earn, and Locker Code Tuesdays and Twitch Drops will continue to reward attentive players. An array of new unlockable and earnable Clubhouse Pass content, a new shot type, new equipment evolution tier, festive holiday-themed content, plus much more will roll out as Season 4 progresses.**
In PGA TOUR 2K25 Season 4, mayhem is afoot as a variety of all-new Vault Collection loot is available via the Clubhouse Pass, Ranked Tours, Ranked Matchmaking rewards, and the PGA TOUR Superstore. Vault Collection apparel and gear available via the Free Tiers of this Season’s Clubhouse Pass includes the otherworldly Ripper facemask, pants, boots, fingerless gloves, and tank top, while the Premium Tiers offer the opportunity to unlock the familiar Bandit facemask, futuristic Plasma Driver and Sublime Complex Root Putter, Melee Practice Golf Ball, and more.*** Players who reach Free Tier 25 can earn a new shot type, the Power Approach, and Premium Tier players also gain access to additional Power Approach stat boosts not available in the Free Tiers, plus the limited-edition ST-G Titanium Mizuno Wood unlockable at level 100. Themed quests and new, free, themed courses will be landing throughout the season too.
The Holiday on the Greens Challenges Map is live today, with the initial Halloween-themed section of the map unlocked and more holiday updates to come. Holiday apparel will also roll out throughout the season, bringing festive cheer to the fairways.
During each season, players can evolve their equipment to a specific tier cap. The top-tier targets for Season 4 are Galaxy Opal and Dark Matter. Playing through rounds and participating in quests will allow players to earn equipment XP and progress clubs.
While each season offers its own Premium Pass, Seasons 1-5 are also all included in the Member’s Pass, alongside the Clubhouse Gear Pack, which delivers a themed outfit per body type per season.**** Players can progress through each Clubhouse Pass at their own pace, even after the release of subsequent Seasons, and Premium rewards may be unlocked retroactively at any time for a Clubhouse Pass up to the current tier of progression.
For more information on PGA TOUR 2K25, visit the game’s official website, become a fan on Facebook, subscribe on YouTube, follow the game on X, Instagram, and TikTok, and use the hashtag #PGATOUR2K25.
HB Studios is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).
*Based on Metacritic scores on PlayStation 5, Xbox Series X and PC as of October 26, 2025.
**PGA TOUR 2K25, Internet connection and 2K Account (minimum age varies) required to access online features, including Clubhouse Pass. See www.take2games.com/legal and www.take2games.com/privacy for additional details. 2K Accounts are free.
***Clubhouse Pass rewards require unlocking with gameplay. Clubhouse Pass Premium is available for separate purchase. Paid Premium Passes unlock additional rewards for the Season through gameplay. For more information on Clubhouse Pass, and Premium Pass offerings, go to pgatour.2k.com/2k25/clubhouse/
****PGA TOUR 2K25 Member’s Pass is included in the PGA TOUR 2K25 Legend Edition. Also available for individual purchase. Internet connection and 2K Account required. Member’s Pass includes Seasons 1-5 of the Clubhouse Premium Pass which unlocks additional premium rewards through gameplay.
The R’n’D and HR departments speed up the earnings process with all-new contracts
SEATTLE — Oct. 29, 2025 —Drill Core, the roguelite mining strategy simulator from developer Hungry Couch and publisher tinyBuild, maximizes earnings in record-breaking time with the latest “Contracts Expanded” update, available on PC via Steam today.
Listen up, chumps! The trusted advisors at Drill Core Inc. have discovered the perfect formula to drive up success in a fraction of a second. Thanks to the brilliant minds of the prestigious R’n’D and HR departments, a fresh way to work more swiftly (but still laboriously) and earn a quick dime has arrived at the company!.
A round of applause to the profit-earning, hardworking Platform Managers who show up every day to make the galaxy a better place. The Drill Core Inc. team proudly presents the new Accelerated Gameplay Mode, allowing miners to complete Contracts in record time to optimize profit productivity. The new contracts contain a bevy of changes, including reduced costs, shorter days, and reduced cooldowns.
Appreciation for miners doesn’t stop there, with three brand new contract types to spice things up. Competitive Contracts challenge Platform Managers to see who can complete the contract first. The Resource Shipment Contracts mandate collecting the necessary (annoying) employee feedback and ship it to Headquarters. With Field Trials Contracts, miners are challenged to construct contractual obligations only, without demolishing any buildings once constructed.
That’s not all: Drill Core Inc. brings a host of welcome additions to enhance the mining experience. Platform skins arrive for the most dedicated expeditioners to liven up the bombing fun, along with Gamepad Controls for greater accessibility. Did we forget to mention the new Elite Aliens? That’s right – new forms of aliens have begun to appear on all planets, bringing an added layer of danger fun to the excavations!
“We’re delighted to deliver the next content-rich update to our Drill Core die-hards that ups the ante in both challenges and fun,” said Konstantin Burov, Head of Hungry Couch Games. “This latest update introduces new contract types, quality of life updates, and a ton of requested additions like collectibles and the sneaky Elite Aliens! ”
Drill Core is available now for Windows PC via Steam for USD $19.99, with its biggest discount ever at 30% off beginning today. The game offers English, French, Ukrainian, Serbian, German, Spanish (Spain), Russian, Brazilian Portuguese, Japanese, Korean, and Simplified Chinese language support.
Hungry Couch was founded in April 2019 by CEO Konstantin Burov. In 2021, the studio joined the tinyBuild family before the launch of their debut title, the open-world skypunk sandbox game Black Skylands, in 2023. The studio is now hard at work on its second title, Drill Core, a strategy mining game launching in Early Access in 2024.
About tinyBuild
tinyBuild is a Seattle-based indie label behind the Hello Neighbor franchise and over 30 renowned titles, including Hello Neighbor, Graveyard Keeper, SpeedRunners, Happy Humble’s Burger Farm, and Party Hard. With additional development offices in Amsterdam, Netherlands, Belgrade, Serbia, and Riga, Latvia, tinyBuild is rapidly building a portfolio of fun, high-quality games across multiple platforms.