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START YOUR TINY ENGINES AS ‘MICRO MACHINES WORLD SERIES’ LAUNCHES TODAY

START YOUR TINY ENGINES AS ‘MICRO MACHINES WORLD SERIES’ LAUNCHES TODAY

 Celebrate the Miniature Multiplayer Mayhem

Larkspur, Calif. – June 30th, 2017 – Codemasters and Deep Silver have today unleashed miniature multiplayer mayhem on the gaming world with the release of Micro Machines World Series on PlayStation®4 computer entertainment system, Xbox One, the all-in-one entertainment system by Microsoft, and PC via Steam. To celebrate the launch and showcase the fun and carnage you’ll be experiencing in Micro Machines World Series.

The iconic series makes a triumphant return with a mixture of fan-favorite and all-new content that will delight players of all ages. Classic game modes Race and Elimination are complimented by an all-new Battle mode, which ramps up the carnage to the highest end of the miniature scale.

Supporting up to 12 players for online multiplayer and one to four players locally, Micro Machines World Series gives you 12 amazing customizable vehicles to race and battle across 25 classic locations including the kitchen table, garden, workshop and game room.

With spy cars, hovercrafts, dump trucks, tanks and more, Micro Machines World Series lets you equip a unique loadout and collect a range of crazy NERF power ups and collectibles such as blasters, mines, hammers and bombs to get the best of your opponents.

Micro Machines World Series combines gaming nostalgia with incredible visuals and endless party replayability, making it a hit for players old and new.

Follow updates from the Micro Machines studio on Facebook (www.facebook.com/codemasters.)

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ABOUT CODEMASTERS:
Codemasters, the award winning video game developer and publisher, has a 30 year heritage. With titles distributed globally, Codemasters is a leading developer and publisher of driving and racing entertainment games including DiRT, GRID and the official BAFTA award-winning FORMULA 1 series of videogames. The company is fully controlled by Reliance Big Entertainment Ltd. (RBEL). For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

ABOUT DEEP SILVER:
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit http://www.deepsilver.com/.

ABOUT HASBRO:
Hasbro (NASDAQ: HAS) is a global company committed to Creating the World’s Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and a comprehensive lifestyle licensing program, Hasbro fulfills the fundamental need for play and connection for children and families around the world. The Company’s Hasbro Studios creates entertainment brand-driven storytelling across mediums, including television, film and more. Through the company’s commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families every year. Learn more at www.hasbro.com and follow us on Twitter (@Hasbro & @HasbroNews).

MICRO MACHINES, NERF and all related names are trademarks of Hasbro and are used with permission. ©2017 Hasbro. All Rights Reserved.

All copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Trademarks are property of their respective owners. 

Tom Clancy’s Rainbow Six PC Pro League APAC Finals Coming to Sydney

Tom Clancy’s Rainbow Six PC Pro League is kicking off its inaugural Asia Pacific Region (APAC) run on July 16th. Players in Japan, South Korea, Southeast Asia, and Australia-New Zealand will compete among themselves for the right to participate in the APAC Pro League.

ANZ players will have to participate in the Rainbow 6 ANZ Cup to qualify for the APAC Pro League. The ANZ Cup will run every Sunday from July 16 to August 6. The top eight teams will get a spot at the ANZ Invitational and the APAC Pro League. The ANZ Invitational is being held online, with the finals being broadcast live on August 19 in Sydney.

The APAC Pro League will run in Sydney on October 21-22. The top teams will earn their spot at Sao Paolo, Brazil for the Season 3 Finale of the Tom Clancy’s Rainbow Six PC Pro League. The event is being held on November 18-19, with the prize pool to be announced in the coming weeks.

PlayStation 4 and Xbox One players will also have a tournament run by ESL, but the stakes will be much smaller. A $1000 prize pool is up for grabs during the ANZ Cup.

Learn how to participate at the official announcement.

Turn Based RPG Assassin’s Creed Rebellion Announced for Mobile

Ubisoft announced that the next Assassin’s Creed title on iOS and Android will be the turn based RPG Assassin’s Creed Rebellion. The game is being developed by Behaviour Interactive (Warhammer 40,000: Eternal Crusade). No release date has been announced as of yet, but it will require either iOS 8 or Android 4.1. Assassin’s Creed Rebellion will be free to play and brings a cute, but faithful new artistic take on the series that looks a bit like Pop! vinyl figures.

The new game is set during the Spanish Inquisition and marks the return of series mainstay Ezio and the 15th century members of the Assassin Brotherhood. Players will be able to rebuild their very own Assassin Brotherhood HQ, where players will be able train their Assassins and craft items. Assassins can be sent out to complete three types of missions to improve the stats, collect loot, and earn one of the 40 Assassins in the game; such as the iconic characters Shao Jun and Machiavelli.

https://youtu.be/K89bMDdMVkw

NAMCO MUSEUM™ on NINTENDO SWITCH™ with PAC-MAN™ VS. Available on July 28TH

NAMCO MUSEUM™ on NINTENDO SWITCH™ with PAC-MAN™ VS. Available on July 28TH

With NAMCO MUSEUM, players will be transported back to the days when coin-operated arcades reigned supreme, for a truly nostalgic experience

Today, BANDAI NAMCO Entertainment Europe announces that PAC-MAN™ VS. will be included as part of the classic games collection in the upcoming title, NAMCO MUSEUM™, which is coming to the Nintendo Switch™ on July 28th, 2017.

PAC-MAN VS. is a four-player game based on the PAC-MAN series, originally created by Toru Iwatani. It was developed by Nintendo in 2003 under supervision by legendary game designer, Shigeru Miyamoto.  In PAC-MAN VS., three players work together as the iconic ghosts and hunt down the fourth player, who has taken on the role of PAC-MAN, as they evade the ghosts and clear the maze of Pac Dots. Two Switch units are required to play as up to three ghosts play on one console and the PAC-MAN character plays on the other.

With NAMCO MUSEUM, players will be transported back to the days when coin-operated arcades reigned supreme, for a truly nostalgic experience. Through the Nintendo Switch, retro arcade classics can be played anytime, anywhere, and against anyone through the game’s online ranking system (PAC-MAN VS. will not be supporting online ranking system). Players nostalgic for the classic coin-op era can transform their Nintendo Switch into a miniature arcade cabinet by turning the handheld console vertically for a taller, slimmer screen that replicates the original arcade experience. The NAMCO MUSEUM classic catalog includes favorites from Namco’s classic arcade collection, including PAC-MAN VS., PAC-MAN, Dig Dug™, Galaga™, Galaga™ ‘88, The Tower of Druaga™, Rolling Thunder™, Rolling Thunder™ 2, Sky Kid™, Splatterhouse™, and Tank Force™.

NAMCO MUSEUM will be digitally available on Nintendo Switch on July 28th, 2017.

Call of Duty: Infinite Warfare Absolution Coming First to PlayStation 4 on July 7

Call of Duty: Infinite Warfare Absolution Coming First to PlayStation 4 on July 7

New DLC Pack Features Four Diverse, New Multiplayer Maps

Actress Cassandra Peterson Reprises Her Iconic Role of Elvira in New Zombies Experience “Attack of the Radioactive Thing!” set in a 1950s Creature Feature

June 30, 2017 – Activision and Infinity Ward have unveiled the first official details of Call of Duty: Infinite Warfare Absolution, the third DLC Map Pack for 2016’s No. 1 top-selling console video game in the United States (excluding hardware bundle sales), Call of Duty: Infinite Warfare. The map pack features four new, diverse multiplayer maps, and a new zombies co-op experience called Attack of the Radioactive Thing!, set in a ‘50s era beach town where a government science experiment has gone horribly wrong. Absolution is scheduled to release July 7, first on the PlayStation Network for the PlayStation 4 computer entertainment system, with other platforms to follow.

“Our team couldn’t be more thrilled to introduce another wild, twisted zombies experience in Attack of the Radioactive Thing!, which continues the story and adds some awesome new gameplay,” said Dave Stohl, Studio Head of Infinity Ward. “For our multiplayer fans, we’re delivering four diverse maps that reward the different gameplay styles our community has embraced since the game launched last year. We can’t wait.”

Attack of the Radioactive Thing!, the next action-packed chapter of the Call of Duty: Infinite Warfare zombies experience, once again features the return of Willard Wyler, the enigmatic movie director villain portrayed with voice and likeness by Paul Reubens (Pee-wee’s Big Holiday, Gotham). Wyler has trapped the four protagonists inside an all-new horror film, set in the 1950s and in the style of the Creature Feature films of the era. Players will fight a new array of zombie enemies across a ravaged beach town where a government science experiment has transformed the residents into flesh-devouring zombies and introduced a new biological menace into the city. Additionally, horror movie icon Elvira, played with voice and likeness by Cassandra Peterson (Elvira: Mistress of the Dark, Elvira’s Movie Macabre), will help players survive and give them gameplay tips and side quests with her unique Elvira style. New weapons, traps and more will augment the hallmark Call of Duty action, with Seth Green (Robot Chicken, Austin Powers) as “the Scientist;” Ike Barinholtz (Neighbors, Suicide Squad) as “the Rebel;” Jay Pharoah (White Famous, Saturday Night Live) as “the Soldier;” and Sasheer Zamata (Saturday Night Live, Inside Amy Schumer) as “the School Girl,” all making a return from the ongoing story in this all-new experience.

In addition to Attack of the Radioactive Thing!, Absolution will also include four new multiplayer maps:

  • Bermuda – A shantytown created around the remnants of a crashed ship, Bermuda allows players to duck, dive, and wall ride from the fish market to the lighthouse in this small to medium sized map that’s been water-wasted and sandblasted.
  • Permafrost – Set within the chill of a frozen city skyline, Permafrost lets players stick to the ground and pick their plan of attack in one of three main lanes. They will traverse the map, moving from street side to train station, and hobo village to wrecked theatre house in this small, tight-quarters map.
  • Fore – In Fore, the only thing miniature about this large map is the golf courses players will be fighting in. Fore features great visual variety as players swing around the sights and sounds of areas that brandish magical forests, giant creamsicles, and elevated castle walls.
  • Ember – Located near an old town castle, Ember is a remake of the Modern Warfare 3 classic map Resistance, featuring old world aesthetics retrofitted with modern technology. The surroundings include lava, gallows and a torture room, where players will want to stick close to their teammates.

Call of Duty: Infinite Warfare Absolution releases on July 7, 2017 first for the PlayStation 4, with other platforms to follow. The game is rated MA15+ for Mature (Blood, Intense Violence, Strong Language). For more information, please visit www.callofduty.com. Fans can also follow @CallofDuty on Twitter, Instagram and Facebook.

SUPER BOMBERMAN R Reveals Team Battles, New Maps, Characters and More!

SUPER BOMBERMAN R Reveals Team Battles, New Maps, Characters and More!

Sydney, 30th June 2017 – Konami Digital Entertainment B.V. today announced new content for Super Bomberman R, including new team battles, maps, characters and more. These items can be unlocked in the game shop using earned free gems.

Super Bomberman R reveals the following content:

  • Team Battles – Players can create their own teams to battle against other players from around the world. Once all other team colours have been wiped out, the last team standing declares victory. Set 3-team or 4-team battles, as well as 1v4 to create the ultimate challenge!
  • 4 New Maps for Battle Mode:
    • Plain Floor – A large open space in the middle of the stage creates an intense battle
    • Desert Fort – Strategically manoeuvre between moving red tiles to win
    • Classic Conveyor Belt – The well-known conveyor belt from past series is back!
    • Panic Factory – Covered mostly with conveyor belts, this stage creates a chaotic battle
  • 3 New Characters – Pyramid Head, Simon Belmont and Vic Viper join the battle, each with a special ability:
    • Pyramid Head Bomber from Silent Hill: Defeat your enemies instantaneously when in contact
    • Simon Belmont Bomber from Castlevania: Draw in bombs and characters from far away
    • Vic Viper Bomber from Gradius: Super-fast movement
  • New Accessories
    • Snowflake Series
    • Item Series

Super Bomberman R launched globally in March 2017, exclusively for the Nintendo Switch™, marking a fitting return for the beloved multiplayer series. All key Bomberman elements return for the new title as players guide their Bomberman around maze-like areas using timed bombs to open walkways and take out opponents within timed sessions. In Super Bomberman R, up to eight players can compete locally or online in the competitive ‘Battle’ mode, or up to two players can work cooperatively in ‘Story’ mode to clear stages in order to save the galaxy.

For more information, please visit us at: www.konami.com/games/bomberman.

About Konami Group

KONAMI HOLDINGS CORPORATION was established in 1973, and became a holding company of the Konami Group on March 31, 2006. KONAMI HOLDINGS CORPORATION covers the fields of “Digital Entertainment Business”, “Health & Fitness Business”, “Gaming & Systems Business” and “Amusement Business”. KONAMI HOLDINGS CORPORATION went public on Tokyo Stock Exchange in 1988 and the London Stock Exchange in 1999. Home Page URL: www.konami.co.jp. Konami Digital Entertainment B.V. is a wholly-owned subsidiary, responsible for popular franchises like Metal Gear Solid, Silent Hill and Pro Evolution Soccer amongst other top sellers. Konami Group is also the manufacturer of the wildly popular Yu-Gi-Oh! TRADING CARD GAME, which has sold more than 25 billion cards worldwide. For more information concerning Konami Digital Entertainment and its products, please visit https://www.konami.com.

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES AND THE LEGO GROUP ANNOUNCE THE LEGO ® NINJAGO® MOVIE VIDEO GAME

WARNER BROS. INTERACTIVE ENTERTAINMENT, TT GAMES AND THE LEGO GROUP ANNOUNCE THE LEGO ® NINJAGO® MOVIE VIDEO GAME

Players Will Experience the Action-Packed Movie as Their Favourite Characters While Mastering the Art of “Ninjagility” 

Warner Bros. Interactive Entertainment, TT Games and The LEGO Group today announced The LEGO® NINJAGO® Movie Video Game that will allow players to delve into the world of the new big-screen animated adventure The LEGO NINJAGO Movie. Developed by TT Games and published by Warner Bros. Interactive Entertainment, The LEGO NINJAGO Movie Video Game will be available for PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™ and STEAM on September 22, 2017.

The LEGO NINJAGO Movie Video Game brings the non-stop action and thrilling combat of the film into the living room so kids can embark on their own Ninjago adventures,” said Tom Stone, Managing Director, TT Games. “Enhanced movements will help players traverse Ninjago with the fluidity and grace of a secret ninja warrior and improve their combat skills.”

“The LEGO Group is pleased to extend the Ninjago play experience with The LEGO NINJAGO Movie Video Game,” said Sean McEvoy, VP Digital Games, The LEGO Group. “Fans will love playing as their favourite Ninjago heroes and joining an epic adventure of good versus evil.”

In the game, players battle their way through waves of enemies with honour and skill as their favorite ninjas Lloyd, Nya, Jay, Kai, Cole, Zane and Master Wu to defend their home island of Ninjago from the evil Lord Garmadon and his Shark Army. To do so, they must master the art of Ninjagility which allows them to traverse Ninjago by wall-running, high-jumping and battling the foes of Ninjago to rank up and upgrade the ninja’s combat skills.  Players can harness the power of Spinjitzu combat to defend Ninjago together.

The game features eight large, action-packed locations based on the story of The LEGO NINJAGO Movie. Each location includes its own unique Challenge Dojo where players can put their combat skills to the test and battle with increasingly tougher enemies. And with Battle Maps, players can go up against their friends and family in four different game modes, with competitive split-screen local gameplay for up to four players.

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About Warner Bros. Interactive Entertainment

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About TT Games

TT Games (www.ttgames.com) is the combined publishing and development group behind the hit LEGO videogame franchises such as LEGO® Star Wars™, LEGO® Indiana Jones™, LEGO® Batman™ and LEGO® Harry Potter™, as well as popular titles LEGO®Marvel™ Super Heroes, LEGO® Marvel’s Avengers and LEGO® Jurassic World™.  Incorporating renowned UK developer Traveller’s Tales, TT Games has a distinctive focus on console, handheld, mobile and PC games of the highest quality, aimed at young gamers and their families.

About The LEGO Group

The LEGO Group is a privately held, family-owned company with headquarters in Billund, Denmark, and main offices in Enfield, USA, London, UK., Shanghai, China, and Singapore. Founded in 1932 by Ole Kirk Kristiansen, and based on the iconic LEGO® brick, it is one of the world’s leading manufacturers of play materials. Guided by the company spirit: “Only the best is good enough”, the company is committed to the development of children and aims to inspire and develop the builders of tomorrow through creative play and learning. LEGO products are sold worldwide and can be virtually explored at www.LEGO.com.

About The LEGO NINJAGO Movie

In this big-screen NINJAGO adventure, the battle for NINJAGO City calls to action young Master Builder Lloyd, aka the Green Ninja, along with his friends, who are all secret ninja warriors.  Led by Master Wu, as wise-cracking as he is wise, they must defeat evil warlord Garmadon, The Worst Guy Ever, who also happens to be Lloyd’s dad.  Pitting mech against mech and father against son, the epic showdown will test this fierce but undisciplined team of modern-day ninjas who must learn to check their egos and pull together to unleash their inner power of Spinjitzu.

Opening September 22, 2017 (USA), “The LEGO NINJAGO Movie” stars Dave Franco, Justin Theroux, Michael Peña, Fred Armisen, Kumail Nanjiani, Abbi Jacobson, Zach Woods, Olivia Munn, and Jackie Chan.  It is directed by Charlie Bean, Paul Fisher and Bob Logan, from a screenplay by Bob Logan & Paul Fisher & William Wheeler & Tom Wheeler and Jared Stern & John Whittington, story by Hilary Winston & Bob Logan & Paul Fisher & William Wheeler & Tom Wheeler and Dan Hageman & Kevin Hageman, based on LEGO Construction Toys. “The LEGO NINJAGO Movie” is produced by Dan Lin, Roy Lee, Phil Lord, Christopher Miller, Maryann Garger and Chris McKay. Executive producers are Seth Grahame-Smith, Jill Wilfert, and Keith Malone, with John Powers Middleton as co-producer.  From Warner Bros. Pictures and Warner Animation Group, in association with LEGO System A/S, a Lin Pictures/Lord Miller/Vertigo Entertainment Production, “The LEGO NINJAGO Movie” will be distributed worldwide by Warner Bros. Pictures, a Warner Bros. Entertainment Company.

© 2017 The LEGO Group. ™ & © Warner Bros. Entertainment Inc. (S17)

LEGO NINJAGO MOVIE VIDEOGAME software © 2017 TT Games Ltd.  Produced by TT Games under license from the LEGO Group.  LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2017 The LEGO group. THE LEGO NINJAGO MOVIE © The LEGO Group & Warner Bros Entertainment Inc. “”and “PlayStation” are trademarks or registered trademarks of Sony Interactive Entertainment Inc. “” is a trademark of the same company. © 2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.  All other trademarks and copyrights are the property of their respective owners.  All rights reserved.

Get Even Review

Get Even

Developer: The Farm 51
Publisher: Bandai Namco
PlatformPlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 20 June 2017
Price: $29.99 USD – Available Here

Video Review

Overview

Get Even follows the story of Black, a man who wakes up in an asylum with a VR headset attached called the Pandora to his head. A mysterious figure only known as Red tells him that Black came to the asylum with faint memories of failing to save a girl with a bomb strapped to her chest. With the help of his captor Red, Black must relive his memories to discover the events that lead up to the bomb blast and discover the girl’s identity.

Story

Warning: Spoilers ahead, skip to last paragraph to avoid

Get Even is one part psychological thriller and one part Greek tragedy. While the game is advertised to be about Black, the actual story is about his captor Red. The story does not start out strong at all and makes me question the wisdom of letting players take on the role of the supporting character for most of the game. Black is a difficult character to empathise with, as he feels a bit like a blank slate that is purely obsessed with understanding the events that lead up to the blast. As soon as players start feeling a connection to Black, it feels like the carpet is pulled out from under the player as Robert “Red” Ramsay is introduced as the main character. Suddenly, players need to develop an emotional connection all over again.

Compared to Black, Red is a much easier character to empathise or even sympathise with. Red and his wife struggle with very mundane issues like fertility, parenthood, and work/life balance in a surrealistic world where Red is developing the cutting-edge Pandora VR headset that allows the user to explore and relive memories. His story is a classic Greek tragedy mixed with the mad scientist trope; a man who starts with nothing, gains everything, only to lose everything because of his own personal obsession with his scientific work.

While a bulk of the story is delivered through the dialogue between Black and Red, copious amounts of extra details can be found in the evidence collected throughout the levels. Documents, images, and audio recordings all help to flesh out the smaller details in the game. The extra information was a terrific addition to help connect the dots for the memories, but fell short in the asylum area. The asylum itself plays a rather minor role in the overall plot, serving more as a travel hub than an actual setting. All the content about the asylum and who was running the show there felt more like a distraction, and I think the efforts could have been better spent on the rest of the story.

The Spoiler Free Conclusion

Get Even is decently written, although it has its weaknesses. The plot feels like it is being pulled in one direction, only to be suddenly yanked in another. The pacing starts a bit slow, but really picks up to a frenzied pace by the end. The beginning of the story is definitely the weakest, but it is quite easy to forget about it considering the game’s strong finish. The writers have created a compelling plot with rock solid dialogue and a main character that is easy to empathise with.

Gameplay

Get Even’s biggest weakness is its gameplay. It is part walking simulator and part FPS with stealth options. The walking simulator serves as the game’s so-called investigation gameplay, but there really isn’t much investigation at all. Players simply need to wander around the area until they find all the necessary evidence items so they can move on. It’s a shame that the developers opted for such dull delivery of the investigation mechanics as there are a few classic adventure game style puzzles that were included and almost all of them were really good.

Combat seems to be discouraged in the game for story reasons, but Get Even is still a serviceable, if not a rather bland FPS. Enemy AI is average at best. The gunplay is rather dull for most of the game. The weapon platform that distinguishes Get Even from other games is the CornerGun, based on the Israeli CornerShot platform. A pistol, submachine gun, or carbine can be loaded into front of the device, which can then be aimed around the corner with the lean button. Each level will have a suppressed pistol loaded in the CornerGun, which can then be replaced with battlefield pick ups. If players collect all evidence in a level, other weapons can be provided at the beginning of a level. The CornerGun allows players to engage enemies from behind cover. Get Even leans towards the realistic end of the spectrum, meaning cover is a must if players plan on surviving a firefight for any length of time. I found the CornerGun to be a fun toy, but a little too fiddly to be relied on heavily. It takes an extra half second to flip the front of the gun and getting reoriented afterwards can take a second. I found those extra split seconds simply took too long in a heated firefight and using a weapon traditionally was much easier. On the other hand, the gun works a bit better for stealth oriented players as it allows players to pop off a silenced shot around a corner without risking detection.

Get Even’s combat finally becomes interesting during the last three levels of the game when the CornerGun is dropped in favour of the Savant abilities. There are no reloads in these levels. Players have to assimilate enemies to get their first weapon, and then either assimilate more or do a battlefield pickup to get a fresh weapon. Additionally, players are able to teleport to pre-determined positions, causing enemies to momentarily lose sight of the players and buying themselves a few precious moments of breathing space. The abilities and the lack of really breathe some life into an otherwise generic shooter as it requires a new set of tactics beyond the usual duck into cover and pick off enemies until they are all dead.

The stealth mechanics is very bare, lacking the gunplay’s final flourish of the Savant abilities. Players can see the location of enemies and their cone of sight using the map on their cellphone and later, their Savant scan. There are a couple anomalies scattered around the map that can be spawned in to provide some cover to avoid the enemies gaze, but the game lacks any abilities for luring enemies off their path short of using the character’s own body. The levels are designed where there is often only one or two good ways to get through an area undetected.

The level design is extremely linear. Once in a while, the map may have a side area or two that holds a bit of evidence to be discovered, but otherwise it is a move from point A to B deal. The asylum areas have to be the weakest of the level, serving as a transport hub between levels with really poor jump scares from time to time. After the first insane patient with a crowbar tries to run the player down, the rest become a rather dull moment of déjà vu.

The controls are decent for the most part. Get Even uses the standard FPS controls with some extra buttons thrown in for navigating the smartphone. I found the phone controls to be a bit clunky without having ample keys to hotkey different apps. The phone constantly needs to be out to check the map and look for evidence. Having to constantly cycle between the phone and weapon is annoying, but at least it becomes less of an issue when using the CornerGun, which has its own phone attached to the side. Also, I found the camera scanner to be a bit fussy at times, requiring the player to stand at the exact spot to properly scan the item.

Visuals

Get Even provides a good visual experience. The textures and animations are solid. The game does suffer from some annoying texture popping issues when a level is initially loaded. It usually does not detract from the game, but there are certain points where multiple loads will occur as the player jumps from one level to another as part of the storytelling where the texture popping persists. The game’s art style is realistic with a touch of near future technology that is extremely believable. The Red’s memory set pieces are absolutely gorgeous.

Get Even was one of the few FPS titles that triggered my motion sickness. Something about how the camera moves while the character crouch walks combined with needing to view the world and the in-game smartphone at the same time did not sit well with me.  While I don’t hold it against the game, those who also suffer from video game induced motion sickness may want to avoid using stealth through the entire game for their own sake.

Audio

The audio experience is probably Get Even’s strongest suit. The soundtrack is excellent. The voice actors also deliver a great performance. Jo Stone-Fewings as Red is probably one of the strongest performances in a video game I have experienced in 2017. His delivery nails all the right emotional buttons and plays a huge role in developing that much needed emotional connection to Red.

The sound effects are solid, but the Auro-3D technology they use really takes the whole experience to the next level with a pair of headphones. It easily goes toe to toe with Dolby Atmos, and the developers put Auro-3D to good use in the game. The soundstage was fantastic. I could pick out the direction of footsteps and gunfire with almost laser like accuracy, creating a real sense of immersion.

Overall

Get Even is a short and flashy game. The visual experience is solid. The story starts out slow, but becomes enchanting when it finally finds its stride. The audio experience is fantastic. It is just a shame that the entire experience is bogged down by its dull, generic gameplay. Combined with the fact the game can be beaten in six to eight hours depending on the player, it is hard to recommend Get Even, especially at full price. Get Even is ideal for players who are looking for a story rich experience, but do wait until the game goes on sale.

Capsule Computers review guidelines can be found here.

‘CONSTRUCTOR’ EXPANDS TO PLAYSTATION 4 AND XBOX ONE IN AMERICAS

‘CONSTRUCTOR’ EXPANDS TO PLAYSTATION 4 AND XBOX ONE IN AMERICAS

Demo Now Available on All Platforms

Larkspur, Calif. – June 29th, 2017 – Deep Silver and System 3, the United Kingdom’s longest-serving video game publisher, today announced Constructor, a reimagining of the legendary title first released in 1997, will be releasing digitally and physically in the Americas for the PlayStation®4 computer entertainment system and Xbox One, the all-in-one entertainment system by Microsoft, on July 25th, 2017.

The embodiment of “construction meets corruption,” Constructor empowers the player as a budding property tycoon on a mission to build a successful city. This doesn’t just involve the speedy building of homes and businesses, however; players must negotiate the tangled web of Undesirables, a motley collection of reprobates that can be used against them – and by them, against others. Murder, arson, extortion, and sabotage are all tools at your disposal in this ultimate fight for power.

Gamers on PlayStation 4 and Xbox One can sample the delights of Constructor in a free demo available now on the PlayStation® Network and Xbox Live, allowing a full playthrough of the 40-minute tutorial, followed by 12 minutes of uninterrupted fun in the single-player mode of this cult British classic, with unlimited replays available.

PlayStation 4 Demo: https://store.playstation.com/#!/en-us/games/constructor-demo/cid=UP2047-CUSA08578_00-CONSTRUPS4USDEMO

Retail edition exclusively at GameStop: http://www.gamestop.com/ps4/games/constructor-only-at-gamestop/149579

About System 3

Formed in 1982 by Mark Cale, System 3 is recognised as one of the founding pioneers of the gaming industry and as a name synonymous with producing original genre defining gaming concepts year on year. From early 8-bit Commodore 64 and the Sinclair Spectrum machines, through the days of 16-bit Commodore Amiga and Atari ST formats right up to and beyond the phenomenal Sega, Nintendo, PlayStation and Xbox console boom, the company has brought a unique gaming style to new formats as and when they enter the market. System 3 stands proud as the last surviving British Independent Publisher from those grass roots years. System 3 produces games for the key hardware platforms including; Nintendo DS, Nintendo 3DS, PlayStation®4, Xbox One, and Windows®-based personal computers and smart phones. 2017 marks System 3′s 35th anniversary.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

COMPLETE SEASON OF THE LION’S SONG TO LAUNCH JULY 13, 2017 ON STEAM (PC & MAC) AND MOBILE

COMPLETE SEASON OF THE LION’S SONG TO LAUNCH JULY 13, 2017 ON STEAM (PC & MAC) AND MOBILE

The Award-Winning Adventure Series Makes its Highly Anticipated Debut on iOS, Android & Mac

Vienna, Austria – June 29, 2017 – Austrian indie developer Mipumi Games has given fans of sepia colors and narrative adventure games a reason to rejoice today, announcing that the full release of their episodic series The Lion’s Song will launch on July 13, 2017. The launch will include the fourth and final Episode 4Closure coming to PC via Steam, along with all episodes debuting on iOS & Android as well as Mac.

The Lion’s Song is a narrative adventure game series about creativity and its demons while being steeped in early 20th century history. With each of the first three episodes taking a closer look at fictional Austrian artists or scientists each blessed with an exceptional creative mind, the season’s finale Episode 4 – Closure will take players on a mysterious train journey that connects the storylines of all previous episodes. What stories will the four strangers on that train share along the way, and where will their journey end? Emotions will run high as players make connections with each character, and work to navigate and experience their lives in different ways with different outcomes.

The Season Pass for The Lion’s Song containing all four episodes is now available on Steam for $9.99 / £8.99 / €9.99. Alternatively on Steam, Episode 1 – Silence is available for free and the other episodes can be purchased separately for $3.99 / £3.49 / €3.99 each. On iOS and Android The Lion’s Song will be released as a premium title containing all four episodes for $4.99 / £4.99 / €5.49.

For more information, visit The Lion’s Song on Steam or the official website and follow the game on Facebook and Twitter.

About The Lion’s Song

The Lion’s Song is an episodic adventure game created by Vienna-based independent developer Mipumi Games. The Lion’s Song is steeped in early 20th century history and focusses on a cast of Austrian artists and scientists with each episode taking a closer look at their intimate struggles with creativity and inspiration. In 2016 the game was awarded with the German Developer Award for Indie Game of the Year and in 2017 it received an Honourable Mention from IGF in the category Excellence in Narrative. Originally created as a Ludum Dare project in 2014, The Lion’s Song features a striking art direction and a unique setting.  The fourth and final Episode 4 – Closure is coming to PC via Steam, along with all episodes debuting on iOS & Android as well as Mac on July 13, 2017.

To find out more about The Lion’s Song please visit lionssonggame.com.                                                 

About Mi’pu’mi Games

Mipumi Games is a Vienna-based independent game development company run by veteran developers with 10+ years industry experience at Rockstar and Ubisoft. The small specialist team collaborates with established AAA productions including the Hitman franchise and Anno. Now Mipumi is working on its first independent title: The Lion’s Song, an episodic adventure game set in early 20th century Austria. To find out more about Mipumi go to www.mipumi.com.