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Pokemon Legends: Z-A Review

Pokemon Legends: Z-A

Developer: Game Freak
Publisher: Nintendo
Platforms: Switch (Reviewed), Switch 2
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

For a long time Pokemon games have come in many forms, be they part of the mainline series or through one of the countless spin-offs that tackle all manner of genre. Then when the series started expanding into the 3D realm, Nintendo started taking Pokemon in a new direction and really started experimenting when it came to Pokemon Legends: Arceus. Offering an open world to explore with pokemon that could be caught just by a lucky throw of a ball, dodge attacks directed at the player in active combat, it brought a bit of fresh light to the series. Then things took a bit of a turn when the next mainline entry tried to work that open world into the mainline format. Now Game Freak has returned with a brand new take with Pokemon Legends: Z-A that looks to capitalize on many elements of what people liked in the Legends title while still offering something new. The question is, were they successful with this packed entry?

Story

The grand Lumiose City has been the talk of the Kalos Region, blending pokemon living amongst humans within a sprawling metropolis of a city and now that it is being expanded even further, with its grand Prism Tower standing at the heart of it all, the city has become a hot tourist spot. That is at least initially why the player happens to head to the city only to have their bag stolen by a pesky pokemon. With the help of Taunie (or Urbain if the player plays as a female) they will be given a choice either Chikorita, Tepig, or Totodile to get their first taste of how battles work in Lumiose City before bringing them back to Hotel Z as a reward for showing off their skills.

Owned by an extremely familiar face and accompanied by a highly unique Floette, players greet the owner and eventually join the Lumiose City Z-A Royale tournament where trainers battle at night in “Battle Zones” and rise from the rank of Z all the way to A in order to have their wish granted by the company that owns the city. With Taunie looking to bring Hotel Z to prominence, she quickly recruits the player to help join her team, Team MZ. The only thing is, not only are there strange events happening throughout Lumiose City such as a detective noticing the appearance of alpha pokemon outside of the boundaries but even some unknown forms of pokemon appearing in other areas as well, nevermind a familiar looking green slug that appears to be keeping a keen eye on the player. Between all of this and battling through the ranks at night, a quick shot up through the ranks places players right into the thick of things as more secrets of Lumiose City and the dangers it might be facing are laid bare.

It will be a little odd guessing what makes Nintendo and Game Freak decide to place a Legends title onto a Pokemon game. Is it simply because it features a more free catch and combat style? Or because it explores a different type of storyline? Few can know besides the developers themselves, because in many ways it feels like Pokemon Legends: Z-A actually fits perfectly fine as an actual sequel to Pokemon X and Y‘s storylines instead. Between literally walking face-first into a signature pokemon and character from the games within the first ten minutes of the game to walking around the city and talking to NPCs and hearing about how some characters from the original games have gone on to do other things or have vanished entirely to direct references themselves, there is a lot to be found here for fans of X and Y. Of course, even without that the story still holds up more than well enough on its own but those that are familiar with how the former games play out will certainly enjoy this much more, but we can’t explain why because doing so would obviously spoil the story. So, while in name it may come close to a sequel, slapping the Legends title on it feels a bit of a strange one.

One thing that is also nice to note is that, as mentioned before, there is a detective in the game and she is also where a large source of the game’s side-quests come from as players are given the task of being her “helper.” These side-quests actually have quite a bit of humor to them and can come in a variety of different tasks that range from simply delivering a certain pokemon type or showing one off, to gathering items from a location under certain conditions. The fun thing with these is not only the aforementioned humor since many of them come from the fact that people are living in a city where “Wild Zones” contain huge pokemon and some even break free and others wander the rooftops freely, they actually feel fitting with the world, giving the player a better look at how it would actually be to live in such a city. Ironically, players can even see NPCs complain about being trapped by a “battle zone” on their way home from work, unable to enter since they don’t have a pokemon to fight with should they run across another trainer. These little organic things help breathe life into the city and there is a rather dense amount of content spread throughout the city, making sure to never really feel like any area is too empty until players start clearing out tasks.

Gameplay

One of the clearest examples of what might “designate” a Legends game is how the basic capturing mechanics work in the game and how seamless things can feel. In Legends: Arceus players were introduced to the ability to just throw out a poke-ball of various types and try to catch it without even having to fight it and the same thing happens here now in Z-A, including a little “catch meter” indicated by arrows next to the pokemon’s stat screen when locked onto it. The higher the arrows, the better catch chance. That being said, some pokemon will flee when they see the player or fly into a rage when tried to be caught too many times, making them uncatchable for a while. It is here that the biggest change of all comes in with Pokemon Legends: Z-A, the combat. 

It must be said that Pokemon Legends: Z-A has taken the game’s combat to an entirely new level and it is easily the best that battling in the games has ever been. While Arceus may have played with the feeling of some freedom in combat, Z-A goes far beyond that by making every battle, be it against a wild pokemon or a trainer, take place in real time. Every move that your pokemon and enemy pokemon can unleash is set around a cooldown, with various attacks having longer cooldowns depending on their power and things such as status-effects playing a role in either increasing these cooldowns or triggering things such as damage over time and standard confusion elements. What makes this part interesting is that, combined with the ability to re-use TMs an infinite number of times plus the ability to recall forgotten moves, players can build their pokemon in any way they see fit and kit its move-set out to their playstyle. 

It also means that moves that may otherwise have been something easily forgotten, like tail whip or growl that wouldn’t be kept are far more useful as they can be used as in-between moves that come out fast and lower an opponents stats or pump up the player’s own pokemon’s stats while working with the cooldown for their actual attacking moves. Similarly, throwing out a poke-ball to try and catch a wild pokemon or alpha can knock it out of an attack animation or give the player a few extra seconds of cooldown time even if the catch does fail. Of course, positioning also plays a key factor here as players can dodge-roll out of the way of direct attacks but their pokemon can also move out of the way of incoming attacks as some are slower moving than others. This can lead to some strategic positioning when attacking both wild pokemon and trainers, as moving behind cover can block some long-range attacks and similarly using wide-spread attacks such as Surf can wipe out an entire pride of pyroars chasing you through a Wild Zone.

This even comes into play when swapping out pokemon that are either weak or are fainting since doing so will leave the player themselves open to attack or give the opponent a chance to let their cooldowns run off and prepare to automatically unleash on the player if they aren’t careful. The Mega Evolution mechanics have also been given significant improvement as they feel like dynamic and snappy transformations that can be triggered mid-battle to try and turn the tides of battle in your favor. Thankfully there is a wide range of Rogue Mega Evolution pokemon to battle against to get the hang of things throughout the story as well as those that will be unleashed by enemies in later parts of the storyline. Obtaining your own Mega Stones for pokemon is generally a mixed bag depending on the pokemon, some can be purchased outright with poke-dollars, others using mega-shards scattered throughout the world, or even by defeating the rogue version of a Mega Evolution of that same type. Others rely on the online only battles but more on that later.

Anyways, generally exploring Lumiose City during the day will have players taking on various side-tasks, exploring the roof tops through a wide-variety of ladders, scaffolding, and even a rolling glide of sorts using the Rotom Phone that can also prevent dying from a long fall. There is, somehow, still no ability to actually jump. During the day is also where players will often be able to venture into Wild Zones where various types of pokemon are located at any given time including eventual Alpha variants, though plenty of pokemon can also be found simply roaming the rooftops, waterways, and back alleys of the city. This is also where most shops will be open, allowing players to customize their look, pose with their pokemon, and take part in various other activities such as “shiny hunting” that is easier than ever thanks to the massive amount of notifications when one is nearby alongside their persistence and ways to regenerate them. Without even trying my first few shiny pokemon came just from completing side missions, not including one that straight up hands one to the player.

As time passes the title displays a “clock” of sorts that shows how much daytime is left before nighttime arrives. When night falls Lumiose City undergoes a small change by springing up a large Battle Zone that will now be filled with trainers that players will battle against throughout the night in order to earn enough “tickets” to try and raise their ranking through the royale. New pokemon will spawn at night as well, but players will likely want to battle in these zones as not only are they the primary way to progress through the storyline, they also reward players with money. As players travel through a battle zone they can pick up three Bonus Cards at a time that can boost the rewards earned in fights by completing certain actions. These range from putting enemies into certain status effects, knocking out an enemy with a single surprise attack, or even just using a certain type of move enough times.

The other aspect of the game comes from actually taking the player’s skills online and battling against other players. Here things can be a bit hit or miss but thankfully, for the most part, the online systems hold together well enough. What is hit or miss is the fact that there is any type of mega evolutions locked behind online play at all. While it is understandable that this was done to encourage fans to play online more, especially the ranked mode that is required to “rank up” and acquire the current Mega Greninja stone, it is unfortunate that it is the only actual way to do so. This isn’t the only unfortunate aspect about Pokemon Legends: Z-A, beyond the aforementioned inability to jump. For the most part a lot of the Wild Zones in the game are shockingly small, especially in later parts of the game that see them begin to start populating with larger or more elaborate Pokemon. This is especially true for some early game locations that get buffed up later on, seeing some wildly disproportionate encounters. 

Audio & Visuals

Pokemon Legends: Z-A looks pretty solid on the Nintendo Switch with both character models and the pokemon models themselves looking impressive, perhaps the best they have looked yet on the handheld at this point. The city itself is a bit of a disappointment overall though, since while the design of the city feels okay and is dense with content, the overall appearance feels a bit flat and lifeless. Combine this with the fact that all shop interiors have been removed, with even poke-stops being little corner stops, and it feels like Game Freak cut a lot of corners trying to keep the game as fluid as possible while also not going into a lot of effort to actually make it work right. That being said, fighting is as impressive as ever with so many different attack animations now looking like fans have hoped they would look in ages something that, as mentioned before, is desperately needed in future entries.

There is no dub of any kind in Pokemon Legends: Z-A and honestly, it is actually getting rather distracting than excusable at this point. Sure, the signature pokemon noises all remain the same at least but thanks to how impressive the character models look and some solid framerate even on the Switch version of the game, watching cut-scenes play out with characters acting and reacting dynamically and “talking” to silence is bad. Sure, the title still features some great background music that works perfectly for the franchise, but there is only so much background noise can pull off on its own. At some point there needs to be voice work and that time has already come and gone.

Overall

Few would have expected that the best possible thing for the Pokemon series would be to make its combat more dynamic by making it actually happen in real-time. Players must properly and tactfully plan out their attacks and build their party around taking on a challenge, managing cooldowns effectively to avoid finding themselves being caught on the back-foot in a fight. Combine this with an interesting storyline and side-quests and the entire journey feels like a delight, albeit limited by no voice work and the fact that it happens within a rather restrictive feeling city. Lumiose City feels restrictive especially at the start and the small nature of Wild Zones feel limiting, even when battling against numerous pokemon at a time. That being said, Pokemon Legends: Z-A is certainly a step in the right direction especially as far as combat and story writing are concerned, let’s just hope Game Freak and Nintendo can decide to take the next few steps next time around to put out something with a bit more presentation.

Capsule Computers review guidelines can be found here.

GODDESS OF VICTORY: NIKKE REVEALS THIRD ANNIVERSARY CELEBRATION PLANS FEATURING EPIC STORYLINE, AND NEW CHARACTERS

Award-Winning Sci-Fi Shooter RPG Unveils SSR Nayuta and SSR Liberalio and the Surface Beta Battle Mode

PALO ALTO, CA – OCTOBER 25, 2025 – Level Infinite today announced the upcoming 3rd Anniversary Event for its popular sci-fi RPG, GODDESS OF VICTORY: NIKKE. The anniversary event introduces a new storyline as the Pilgrim’ Nikkes, vaunted for their legendary power during the first rapture invasion, unite for a climactic showdown against the malevolent Rapture Queen. At the heart of the celebration is Surface Beta, a brand-new mode that sets the stage for the largest-scale battle ever featured in GODDESS OF VICTORY: NIKKE.

The anniversary introduces three characters, two of which play a key role in the new storyline:

  • SSR Nayuta (Gacha): A member of the Pioneer Squad, Nayuta travels the world tracking the Queen’s movements. She operates through duplicates that consolidate information via a gourd-contained NIMPH and she rides into battle on Mantra, a camel-like robot.
  • SSR Liberalio (Gacha): One of the Heretics, Liberalio is a formidable opponent with exceptional hunting and detection abilities. She has an aversion to loud noises and views the current Queen as her mother, which eliminates all perceived threats to her.
  • SSR Chime (Free Character): The Crown’s strategist, Chime is somewhat boisterous as an advisor despite her petite frame. She possesses exceptional knowledge and intuition to help the Crown sustain the sparsely populated, yet vitally important, kingdom of the future.

Players can look forward to new customization options and challenges:

  • New Storyline: The delicate balance has finally been broken, and the final battle is about to begin. Triggered by Liberalio’s scheme, the Queen from beyond the stars has descended upon Earth. In response, Nayuta steps forward to rally the Pioneer Squad and join forces with Eden in a last stand against the impending threat…
  • Surface Beta: The 3rd Anniversary marks the implementation of the new gameplay mode where players will assemble NIKKE squads to battle Raptures, continuously collecting resources, capturing strongholds, and securing victory!
  • New Costumes: A new gacha skin for Redhood will be available, alongside new pass skins for Crown and Siren.
  • Character Pick-Up Rerun: The event will feature a Pilgrim Re-pickup Gacha, allowing players to select one Pilgrim gacha from Modernia, Dorothy, or Red Hood to pull from.
  • Limited-Time Challenges: The anniversary includes new boss fights, a new Union Raid, Solo Raid, and various limited-time mini-games and events.

Additionally, the NIKKE universe is expanding into the real world with a series of exciting offline events:

  • Animate store collaboration pop-ups (Los Angeles, CA)
  • Presence at Anime Impulse 2025 (Dallas, TX) 

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Fans can stay tuned for more announcements of upcoming collaborations at http://nikke-en.com.

Download the game on the iOS App StoreGoogle Play and Windows PC.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

DRAGON BALL: Sparking! ZERO releases live-action trailer ahead of Nintendo Switch 2 and Nintendo Switch launch!

Just a few weeks ahead of the release on Nintendo Switch 2 and Nintendo Switch, DRAGON BALL: Sparking! ZERO unveils its live-action trailer, showcasing the key features available on both consoles, such as motion controls, allowing players to command their characters with real life motions.

The trailer features a group of friends, including a girl who challenges the others one by one, impersonating rival characters until her final defeat in a dramatic beam clash. The scene highlights friendly competition and the game’s portability, showing how players can pick up the fight anytime, anywhere, with anyone.

DRAGON BALL: Sparking! ZERO brings the explosive action of the Dragon Ball universe to life with high-energy combat and responsive gameplay, powered by Unreal Engine 5. Players can dive into high-speed, high-impact battles with a massive roster of characters, each unleashing their signature moves in epic arena showdowns. On Nintendo Switch 2 and Nintendo Switch, the game supports local multiplayer and motion controls, letting fans experience the thrill of battle wherever they are.

DRAGON BALL: Sparking! ZERO will launch for Nintendo Switch 2 and Nintendo Switch on 14 November, and is already available now for PlayStation 5, Xbox Series X|S and PC.

For more information about DRAGON BALL: Sparking! ZERO and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

ACECRAFT: Sky Hero Launches a Special Collaboration with Looney Tunes This October!

Bugs Bunny and Daffy Duck take to the skies and join the co-op adventure.

SAN FRANCISCO, 24 October 2025—Game publisher Skystone Games is excited to announce that its two-player co-op vertical-scrolling bullet hell shooter, ACECRAFT: Sky Hero (iOS/Android), will launch a special in-game crossover event with Looney Tunes this October. Titled “Veggie Party”, this collaboration is officially licensed by Warner Bros. Interactive Entertainment and fuses the whimsical worlds of ACECRAFT: Sky Hero and Looney Tunes, bringing beloved characters and chaotic fun to players worldwide.

Looney Tunes takes flight in ACECRAFT: Sky Hero

ACECRAFT: Sky Hero’s skies are about to get a little wackier! This special event brings Looney Tunes’ legendary characters, Bugs Bunny and Daffy Duck, to the skies of Cloudia as exclusive collaboration pilots. Each character comes to life with unique hand-drawn animations that capture their trademark personalities and slapstick humor, seamlessly blending into the whimsical world of Cloudia.

Legendary animator John Pomeroy, whose extensive career includes contributions to Looney Tunes and numerous other acclaimed productions, praised ACECRAFT: Sky Hero’s character animation, saying, “I’m truly impressed with ACECRAFT: Sky Hero’s animation,” said Pomeroy. “What stood out to me was how expressive and alive the characters feel — something that’s not easy to achieve.”

Join in the Veggie Party

During the “Veggie Party” collaboration event, players can enjoy multiple limited-time activities and rewards:

  • Wild Harvest: Complete in-game missions (daily, tournament, event) to grab your shovels and dig for hidden treasures on the event board. Once all treasures are unearthed, players will receive a stage-clear reward. Based on the number of stages cleared, players can also compete on the leaderboard.
  • Fest Sign-in: Daily logins grant milestone rewards throughout the event.
  • Fest Shop: Earn event currency by clearing stages and exchange them for special items.
  • Fest puzzle: Collect Puzzle Pieces by completing various in-game tasks, unlock tiles, and earn exclusive rewards. A dedicated event tab will be available in-game for easy access to all collaboration content.

Additional campaigns related to the Looney Tunes collaboration will also be held on social media. Stay tuned to ACECRAFT: Sky Hero’s official channels for more details. Learn more from the trailer here: 

Take to the skies and start your adventure today! ACECRAFT: Sky Hero is available worldwide on iOS and Android.

About ACECRAFT: Sky Hero

ACECRAFT: Sky Hero is a mobile shoot’em up that blends classic arcade action with modern roguelike mechanics and real-time co-op gameplay. Set in the vibrant floating world of Cloudia, players take on the role of customizable Ace Pilots, battling through dynamic stages, absorbing enemy fire, and uncovering the mysteries of the skies. Featuring unique pilot abilities, strategic bullet combinations, and nostalgic boss battles, ACECRAFT: Sky Hero offers a fresh twist on the genre. It will be available worldwide on iOS and Android in regions like the United States, Canada, Europe, and Southeast Asia.

About Skystone Games

Skystone Games is a global game publisher dedicated to discovering and championing bold new voices in the industry. Founded by gaming legends David Brevik and Bill Wang, the studio has published breakout hits including the smash cozy hit Tiny Bookshop, the upcoming dark fantasy-themed Mistfall Hunter, Hellcard, Mobile Legends: Bang Bang and more. Learn more at www.Skystone.Games.

SOLO LEVELING: ARISE ANNOUNCES AN EPIC COLLABORATION WITH “FRIEREN: BEYOND JOURNEY’S END”

LOS ANGELES OCTOBER 24, 2025 – Netmarble, a leading developer and publisher of high-quality games, has announced a new update for its action game Solo Leveling:ARISE. The latest update celebrates an incredible collaboration with the popular Japanese fantasy manga and anime series Frieren: Beyond Journey’s End that introduces new SSR hunters, special crossover content, and more.

Frieren: Beyond Journey’s End tells the story of an elf mage Frieren, who embarks on a new journey after her party of heroes defeats the Demon King, meeting new companions and experiencing various adventures along the way.

As part of the collaboration, three new SSR Hunters are now available as playable characters: 

  • Frieren is a water-type Mage who uses magical spells to control the battlefield. Her ultimate skill, “Basic Magic Attack (Zoltraak) – Ultimate,” releases a massive blast of magic. 
  • Fern is a fire-type Mage who maximizes the amount of mana she unleashes in a single gigantic Zoltraak blast, obliterating enemies in front of her when using her ultimate skill “Demon-killing Magic (Zoltraak) – Mighty.”
  • Stark is a fire-type Tank who fights with a massive axe. His ultimate skill “Lightning Strike: Annihilation” lets him strike the ground powerfully with it. 

Each collab hunter comes with their own exclusive weapon (Frieren’s Staff, Fern’s Staff, and Stark’s Axe). Additionally, players can experience a new exclusive SSR light-element weapon for Sung Jinwoo: the “Sword of the Hero.” 

To celebrate the collaboration with Frieren: Beyond Journey’s End, the Travel Companions! Check-In Gift Event is now live. Players can obtain exclusive check-in rewards such as the Travel Companions! SSR Hunter Selection Ticket and more by simply logging into the game. Players can also challenge the collab event dungeon to fight the event boss “Aura the Guillotine.” 

The new update also features several new content updates and improvements. The “Monarch of Steel [Valtair]” has been added as a new boss in the Workshop of Brilliant Light game mode, alongside an overall reduction in difficulty that allows more players to enjoy the content. Players can also discover a new boss in the Instance Dungeon and dig into the brand-new content “The Overseer’s Forbidden Library,” which will be available starting November 6th. 

Solo Leveling: ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”

Please visit the official website, X, Facebook, Instagram, Discord, and official YouTube channel to stay up-to-date with the latest information about Solo Leveling: ARISE.

© Kanehito Yamada, Tsukasa Abe/Shogakukan/ ”Frieren”Project

Set Sail in Old School RuneScape With First New Skill – ‘Sailing’ – To Land in the Beloved MMO, Coming November 19th

Watch the sea come to life in Old School RuneScape’s first new skill ‘Sailing’

Friday, October 24th, 2025, Cambridge, UK. Head to the high seas and get ready to discover Gielinor beyond the shores and find what lies in the uncharted waters of Old School RuneScape with the launch of ‘Sailing’ on November 19th. For the first time since the game’s launch, the race to reach level 99 is back, with the exclusive new Sailing Skill Cape, designed by community member Gentle Tractor, to reward to those who master the art of the waves and max out the Sailing skill.

Explore the vast ocean of Gielinor and chart the seas like never before in your very own ship! Dock at The Pandemonium, a homely port to return to between voyages, and learn the ropes of sailing before venturing into deeper waters. Discover brand new locations, including the Great Conch island, home to new NPCs and the Troubled Tortugans questline. Use your spyglass to find new locations and small islands, with every port bearing its own unique task and, after reaching level 30 Sailing, challenge your skills across three thrilling Barracuda trails.

Traverse hazardous waters and face monsters of both land and sea never seen before with the introduction of krakens, sharks, orcas, frost dragons, and gryphons as brand-new enemy types. Hunt for long-lost pirate treasures, plunder shipwrecks, pry open crates, salvage shipwrecks for parts, and solve riddles in exchange for lucrative rewards and XP.

Discover new skill integrations and upgrade, strengthen and customise your ship with stronger components to toughen out the rougher waters. Chop down new types of trees, fletch new logs, farm from new hardwood and hop patches, harvest fish from the ocean to cook, and gather resources from coral nurseries to create powerful new potions and spells.  

Gain access to new upgrades for your ship as you climb through levels, and look out for other lucrative rewards earned through bossing, skilling and questing, including a new Sailing Skill Pet, a Gryphon Pet, the Horn of Plenty, and the Aquanite Hopper: a new ranged off-hand obtainable from a brand-new slayer creature.

Sailing will be available to RuneScape Members in Old School RuneScape on November 19th. Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

About Jagex
Jagex is a leader in creating deep and engaging forever games that empower communities across PC, mobile and consoles. Jagex’s flagship MMORPG, RuneScape, has welcomed over 300 million player accounts to its world and is a $1billion + lifetime revenue franchise.

Today the RuneScape franchise exists beyond live operations; its titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. The most recent entry in the RuneScape franchise, RuneScape: Dragonwilds, launched into Steam Early Access in 2025. An open world survival crafting experience set in the RuneScape universe, RuneScape: Dragonwilds welcomes existing fans and new players alike to the ever expanding and evolving world of RuneScape.

Jagex is headquartered in Cambridge, United Kingdom.

Ready, Set, Race! “Hot Wheels Let’s Race: Ultimate Speed” Is Out Now on Consoles and PC

High-speed races featuring fan-favorite characters and iconic vehicles, inspired by the hit Netflix animated series

EL SEGUNDO, California & MINNEAPOLIS, Minnesota, Oct. 24, 2025 Mattel, Inc. (Nasdaq: MAT), a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world, in partnership with GameMill Entertainment, today launched Hot Wheels Let’s Race: Ultimate Speed,a high-octane arcade racer inspired by the hit Netflix animated television series Hot Wheels Let’s Race. The family-friendly video game is available now on Nintendo Switch, PlayStation 5, Xbox Series X|S, and PC via Steam

Hot Wheels Let’s Race: Ultimate Speed is available across all platforms in multiple editions: the Standard version ($39.99); the Digital Deluxe Edition, including the High Voltage Speed DLC Pack with new cars, decals, and track parts ($49.99); and a physical Limited Edition for Nintendo Switch, including the DLC and a Hot Wheels GT-Scorcher die-cast vehicle – only available at select retailers ($39.99). The High Voltage Speed DLC Pack can also be purchased separately for $14.99.

An action-packed animated series for kids, Hot Wheels Let’s Race follows Coop and his next-gen racing friends as they put the pedal to the metal at racing camp. Hot Wheels Let’s Race: Ultimate Speed lets fans race as Coop and crew in a variety of exciting game modes, conquering wild tracks, facing epic bosses, and building custom, over-the-top courses in a brand-new family-friendly racer.

KEY FEATURES

  • PLAY AS YOUR FAVORITE RACERS: Choose between your favorite Hot Wheels Let’s Race characters, including Coop, Spark, Mac, Brights, Axle, and Cruise!
  • HOT WHEELS ICONS & TRACKS: Select from a lineup of iconic Hot Wheels vehicles, like the GT-Scorcher, Super Twin Mill, Roger Dodger and Duck N’ Roll, each with their own unique handling, abilities, and style. Zoom through 12 wild, over-the-top tracks based on the series.
  • BOSS SHOWDOWNS: Face off against massive bosses, like Professor Rearview’s giant cobra and his fire-breathing dragon, in fast-paced, action-packed battles on the track. Each encounter brings unforgettable moments at the finish line.
  • RACE TO WIN: Experience five thrilling gameplay modes, including Racing Camp, Cup Champ, Speed Trials, Track Builder, and Free Races, featuring fast, fluid controls built for high-speed competition. Race solo or with friends in local four-player split-screen multiplayer.
  • ULTIMATE CUSTOMIZATION: Earn flame badges to unlock new cars, decals, and track parts in the Ultimate Garage. Customize your own Hot Wheels car and show it off on the track.

For Hot Wheels Let’s Race fans, all three seasons are now on Netflix. The series theme song is available on YouTube and streaming platforms globally, and for even more high-octane fun, Hot Wheels: Ultimate Handbook is available now.

Hot Wheels Let’s Race: Ultimate Speed is licensed by Mattel, developed by Bamtang Games, and published by GameMill Entertainment. 

About Mattel

Mattel is a leading global toy and family entertainment company and owner of one of the most iconic brand portfolios in the world. We engage consumers and fans through our franchise brands, including Barbie®, Hot Wheels®, Fisher-Price®, American Girl®, Thomas & Friends™, UNO®, Masters of the Universe®, Matchbox®, Monster High®, Polly Pocket®, and Barney®, as well as other popular properties that we own or license in partnership with global entertainment companies. Our offerings include toys, content, consumer products, digital and live experiences. Our products are sold in collaboration with the world’s leading retail and ecommerce companies. Since its founding in 1945, Mattel is proud to be a trusted partner in empowering generations to explore the wonder of childhood and reach their full potential. Visit us at mattel.com.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, visit https://gamemill.com, as well as Facebook, YouTube, and Twitter.

A Very Dark Survival Begins. Bendy: Lone Wolf Physical OUT NOW on PS5 and Nintendo Switch

Macclesfield, UK – 24 October, 2025. After a successful summer digital launch across PC, PlayStation 4 & 5, Xbox One & Series X/S, Nintendo Switch, iOS and Android, Bendy: Lone Wolf has now slivered out of the shadows and onto store shelves.

In partnership with Joey Drew Studios, Silver Lining Interactive invites you to hunt down your own piece of the Bendy legacy with PlayStation 5 and Nintendo Switch physical release. Buy now from Silver Lining Direct, Amazon or your local retailer and add Bendy: Lone Wolf to your horror collection . . . if you dare.

Watch the Bendy: Lone Wolf physical release trailer here 

Own the Terror

Descend once more into the rubberhose nightmares of Joey Drew Studios, where shadows twist, ink runs like blood, and monsters hide behind every door. In Bendy: Lone Wolf, you take on the role of Boris the Wolf, alone and hunted. Armed with only your instincts and a wrench, you’ll scavenge, survive, and fight back against the living ink that stalks the halls.

Grotesque cartoon horrors emerge from the bubbling pits of the Dark Puddles, each one more brutal and relentless than the last. Use traps, sharpen your reflexes, and never let your guard down.

And remember, the Ink Demon never truly leaves. His heartbeat echoes through the walls. When you hear it . . . run.

Available Now

Whether you’re a die-hard collector, a horror fan, or just brave enough to face what’s lurking in the dark, the time to act is now. Pick up your copy of Bendy: Lone Wolf in physical form today, available at Silver Lining Direct, Amazon and through local retail stores.

About Silver Lining Interactive 

Silver Lining Interactive is a brand new independent game publisher based in the North of England. Founded by a team of seasoned professionals for two decades, this studio has been a cornerstone of the indie game scene. With a passion for fostering creative talent and great games, Silver Lining Interactive is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

About Joey Drew Studios

Joey Drew Studios Inc. is a video game developer and the studio behind the global phenomenon that is Bendy®. Pairing dark themes with humorous twists, Joey Drew Studios is known for its unique and atmospheric gaming experiences through the use of inventive original characters, passionately crafted worlds, and innovative storytelling.

Western Co-op Shooter Far Far West Introduces Undead Hordes & Explosive Combat in Steam Playtest, Available Now

LONDON (Oct. 24, 2025) – Developer Evil Raptor (Pumpkin Jack, Akimbot) and publisher Fireshine Games (Core Keeper, Denshattack!) today announced a brand-new public playtest for Far Far West, the upcoming cowboy co-op shooter coming to PC that pits you against hordes of undead forces with one mission: eliminate all robot cowboys: https://store.steampowered.com/app/3124540/Far_Far_West/

The news was revealed alongside a trailer showcasing the minecart riding, undead slaying, terrifyingly large boss-encountering robotic cowboy action you’re in for.

This playtest will give you a first look at the nonstop action Far Far West offers. Suit up, lasso up to three friends (or brave the west solo) and take on just a slice of the undead nightmares you’ll be facing off against. Are your gunslinging skills polished enough to take down an absolutely massive, unhinged skeletal pterodactyl singularly focused on making sure you don’t live to see another day? Or how about taking the steam out of a hulking train that’s eager to send you on a detour to an early grave? Far Far West’s foes offer thrilling challenges that are perfect for recalling the next time you’re at the saloon.

Far Far West dares you to take on dangerous contracts from your western town’s sheriff. Get in, take down your powerful, often reanimated enemies, collect the loot and make it to the train headed home to get out of there alive. With a host of different enemies, weapons and upgrade paths, no two runs are ever the same. 

Whether you’re taking on outrageous enemies with a revolver or magical fireballs, you’ll have to adapt to whatever comes at you on the fly. In between runs you can upgrade your guns, spells and abilities in town to create the robotic cowboy bounty hunter of your dreams. And of course, own the west in style with a host of unlockable skins for both your horse and yourself. 

Far Far West is launching on Steam soon.

About Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of digital titles and indie sensations, including award-winning titles Core Keeper and Shadows of Doubt, while partnering with studio giants to bring digital hits to physical release, including Lies of P from Neowiz, Balatro from Playstack, and Planet Zoo: Console Edition from Frontier Developments. Fireshine Games is part of the EG7 group of companies. For more information on Fireshine Games and its titles, visit the official website at fireshinegames.co.uk.

About Evil Raptor

Evil Raptor is a small French independent studio founded in 2020. Comprised of eight people, they are passionate about making games and sparking joy in people’s minds. After the success following the release of Pumpkin Jack in 2020, they were able to formally create Evil Raptor and work on Akimbot and, most recently, Far Far West!

FAST & FURIOUS: ARCADE EDITION LAUNCHES TODAY ON VIDEO GAME CONSOLES

The high-speed arcade racer features licensed supercars, intense tracks and split-screen multiplayer!

MINNEAPOLIS Oct. 24, 2025 – Today one of the most thrilling action franchises in the world comes home to gaming consoles with Fast & Furious: Arcade Edition! Inspired by the adrenaline-fueled saga from Universal Pictures, Fast & Furious: Arcade Edition is out now on Nintendo Switch, PlayStation®5 and Xbox Series X|S for $29.99. Race at full throttle through exciting tracks in single-player or grab a friend and experience nonstop arcade rivalry in two-player split-screen local multiplayer!

Fast & Furious: Arcade Edition delivers high-speed racing and pedal-to-the-metal action straight from the arcade to consoles! Hit the road in eight legendary supercars, including the Dodge Charger, Corvette Z06, Shelby GT500 KR, Ford GT, Bronco DR, Jeep Wrangler and more – plus customize your car with unique color schemes.

Compete across each of the original arcade game’s tracks solo or in split-screen with a friend and discover destructible environments, branching paths, and stealth shortcuts that can turn the tide in an instant. Take on thrilling challenges with high-stakes objectives like intercepting a missile in the Swiss Alps or grounding a plane in the heart of Hong Kong!

Key Game Features

  • High-Speed, Adrenaline-Fueled Arcade Racing:Race across high-intensity tracks in licensed supercars with cinematic style, with pure drifting, nitro boosts, and precision driving that capture the thrill of the original arcade classic.
  • The Top-Tier Arcade Racer, Brought to Consoles:Experience the full-throttle thrills of the arcade game at home, now optimized for consoles with the same explosive action that made the original a fan favorite in arcades.
  • Race Iconic Vehicles:Hit the road in 8 legendary cars, including the Dodge Charger, Corvette Z06, Shelby GT500 KR, Ford GT, Bronco DR, Jeep Wrangler, and more.
  • Customize Your Look, Your Way:Style your ride with custom vehicle color schemes that let you stand out on the track and show off your personality.
  • Dominate Fiercely Intense Courses:Burn rubber through all the original arcade tracks, with bold and diverse environments that push your driving skills to the limit.
  • Tackle Secret Missions Around the World:Complete bonus challenges with explosive objectives like stopping a missile in the Swiss Alps or grounding a plane in Hong Kong.
  • Unleash Chaos with Hidden Shortcuts:Discover destructible environments, branching paths, and sneaky shortcuts that can shake up any race and reward risk-takers.
  • Race Together in Local Multiplayer:Grab a friend and hit the track with 2 players in split-screen local multiplayer, bringing the arcade rivalry home with side-by-side action and nonstop competition.

Fast & Furious: Arcade Edition is out now on Nintendo Switch, PlayStation®5 and Xbox Series X|S. This title is developed by Cradle Games and published by GameMill Entertainment, in collaboration with Universal Products & Experiences.

About the Fast & Furious Saga

Over the course of eleven films that have stoked passion in an ever-expanding audience and have earned more than $7 billion at the worldwide box office, Universal Pictures’ record-smashing, homegrown Fast & Furious Saga has become the studio’s most-profitable and longest-running franchise. Across social media platforms, the fan following for the movies and cast has grown into the biggest of any active franchise. Following 2017’s The Fate of the Furious, which debuted in theaters as the biggest global opening of all time, the blockbuster franchise expanded to a multitude of offerings – from toys and video games to an animated series and the hit spin-off title, Hobbs & Shaw. The tenth and most recent chapter in the Fast & Furious saga, Fast X, raced into theaters May 2023.

About UNIVERSAL PRODUCTS & EXPERIENCES

Universal Products & Experiences (UP&E) globally drives the expansion and elevation of NBCUniversal’s iconic collection of brands, intellectual properties, characters, and stories based on the company’s extensive portfolio of properties created by Universal Pictures, Illumination, DreamWorks Animation and NBCUniversal Television and Streaming. The division executes this through innovative physical and digital products, as well as engaging retail and product experiences across our expansive global theme park destinations (for both owned and third-party IP), location-based venues, e-commerce product platforms, and retailers around the world. Along with global brand strategy and creative, UP&E’s lines of business include Consumer Products and Games, along with Theme Parks Products & Retail. UP&E is a division of Universal Destinations & Experiences, part of NBCUniversal, a subsidiary of Comcast Corporation. More information is available at universalproductsexperiences.com.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, visit https://gamemill.com.