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Dream Dock Partners with Digital Vortex Entertainment to Publish Dark Fishing Adventure DREADMOOR

NICOSIA, Cyprus – Oct. 30, 2025 – Publisher Digital Vortex Entertainment and game developer Dream Dock today announce their publishing partnership for DREADMOOR, a horror-fishing adventure set in a post-apocalyptic world. Both teams are committed to delivering this high-quality, distinctive IP to a global audience.

DREADMOOR quickly made a splash among fans of dark, atmospheric adventures: just 10 days after its announcement in April 2025, the game amassed over 40,000 wishlists, and already ranks in the top 600 most-wishlisted games on Steam with minimal marketing thus far. This strong interest has set a positive trajectory for the title, with a clear roadmap aiming for its full release in Q4 2026.

DREADMOOR is a dark first-person horror fishing adventure game. Anglers explore both land and sea, fishing for a wide variety of aquatic creatures lurking in the depths, and fighting their way through a flooded wasteland filled with danger and mystery. The game draws inspiration from titles like DREDGEMetro Exodus, and Resident Evil. It features cinematic storytelling, psychological tension, crafting, and addictive fishing mechanics.

“We’re building an IP that goes far beyond fishing in the apocalypse,” said Rostislav Fedorov, CEO at Dream Dock Studio. “Partnering with Digital Vortex Entertainment allows us to scale production, refine the vision, and bring DREADMOOR’s madness to a global audience.”

“At Digital Vortex Entertainment, we were captivated by Dream Dock’s clear vision for the game and their approach to creating a haunting fusion inspired by Lovecraftian horror and post-nuclear survival. It’s a unique and powerful project, and we’re excited to help bring their dark and beautiful world to a wide audience”, said Alex Izotov, CEO of Digital Vortex Entertainment.

Follow updates and share your feedback by joining the official Discord server, following the game on X/Twitter, and adding it to your Steam Wishlist.

About Digital Vortex Entertainment

Digital Vortex Entertainment is a new publisher made up of game industry veterans who have worked on titles such as Atomic HeartLost ArkPUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play.

About Dream Dock

Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.

Once Upon A KATAMARI Review

Once Upon A KATAMARI

Developer: RENGAME
Publisher: Bandai Namco
Platforms: PC, Switch, Xbox Series X (Reviewed), PlayStation 5
Release Date: Available Now
Price: $39.99 USD – Available Here

Overview

The Katamari Damacy series has always been one that felt like a bit of a fever dream, especially when the first one was released in 2004. Playing as a tiny green Prince and rolling a ball around to pick up coins and grow in size to the point of rolling up entire buildings made this humorous series as memorable as its wild soundtrack and unique style. This made it a bit of a surprise that, despite releasing a couple of remakes over the last few years, the franchise has actually been dormant for well over a decade with no brand new console release until now. Now, we have Once Upon A KATAMARI set to make its first step onto consoles once again after such a long period of time and bring with it brand new content, has the series managed to maintain its glorious ridiculousness?

Story

Few people like cleaning up their home, let alone when they have to spend a whole day clearing out the various pieces of clutter that they’ve gathered over the eons. So when The King of All Cosmos and The Queen task The Prince to clean his own room while they are tidying up and finding odd objects themselves, it only makes sense that the ever flamboyant King would grow rather bored. As such, when he finds a scroll among a box of random items, he decides to perform a number of tricks with it, using it as a baton, and much more before sending it flying into the air so high it breaches into space, shattering through planets and stars and bursting open to reveal that this wasn’t just any normal scroll, but the Cosmos Scroll and it happened to destroy both the Earth and its moon when it burst open.

With the stars once again destroyed, The King orders The Prince that they best get to cleaning up the even bigger mess that was just created and that the best way to do it this time is by going back in time using the S.S. Prince space-ship/time travel machine. Since the best way to gather up energy and restore the stars in the present is to go back before everything fell apart and make new stars once more. With The Prince first arriving in Edo era Japan, this is only the first of many stops they’ll have throughout numerous eras and well over fifty different levels tasking them with all kinds of missions, ranging from simply making as large of a Katamari ball as possible to gathering only specific items, or even limiting themselves to aim for the most expensive or “gains” earning collection possible.

One Upon A KATAMARI thrives with its crazy nature and any fan of the franchise wouldn’t have it any other way. The King of the Cosmos is as ridiculous as ever when it comes to issuing orders to The Prince while the stages that the players must roll around in all have their own unique elements that are just as zany as can be. The fact that every stage is set within a certain era also helps contain the chaos a bit to help keep some of it feeling cohesive while also keeping the narrative a bit tighter, especially with the many theme based levels players will be challenged to take on. 

These can include gathering tumbleweeds or gold rushing in the Wild West, collecting demons in a Feudal Japan era, or even collecting philosophers in ancient Greece. It is also nice to note that not only do some levels feature in-level scenes that are just as ridiculous when triggered but also, after a certain number of levels in each area, players are treated to just as ridiculous looking of an animation featuring the King of All Cosmos or The Queen being involved in something completely off-the-wall, always making sure to give players a laugh as they progress. 

Gameplay

For those who are uninitiated in the Katamari Damacy series, everything revolves around players taking on the role of the diminutive Prince and rolling around a “katamari” which is an ultra-sticky ball-like object that gathers up everything in its path relative to its size, with small objects like tacks or dominos starting things out usually before it grows large enough to rolling up entire groups of people, buildings, and beyond should the level require it, all within a time limit or item limit. Once Upon A KATAMARI brings with it the classic control scheme of having to use both analog sticks to roll the katamari around or a “simple” scheme that allows players to roll it with only one stick and using the other to rotate the prince around the ball to help direct where it rolls.

The S.S. Prince serves as the player’s primary “hub” that contains mostly side-things as well as their method of traveling between the different eras available that players unlock by completing levels in previous eras. The ship itself doesn’t offer a whole ton of options itself and mostly serves as a record keeper of things players have done, the size of certain “stars” and “planets” they’ve helped create, and customizing their very own Cousin. While players can choose to play as The Prince and dress him up with little accessories obtained through the game, players can also select to play as one of many pre-created Cousins that they have rolled up in levels, or create their very own from scratch. This small bit of customization isn’t too much, but it is a bit of a nice touch even though I can see many people simply altering The Prince himself.

Outside of the ship is where players will find the various eras that they can walk around in and see a few oddball sights as well as the levels. Every level has its own unique mission, as mentioned before, and these can range wildly from gathering up a specific number of a certain type of item only, gathering up as many items as possible to simply grow as large as possible within the time limit, reaching a certain value amount or other type of amount within a specific number of items rolled up, and more. Some of these levels can be quite challenging, especially those that require specific items that will see players needing to either effectively use their katamari rolling skills as quickly as possible or accessing secret or hard to reach locations after trial and error, making these levels as much of a puzzle as they are obstacle courses to eventually glue to the katamari.

There is a very nice balance between the level challenge and rarely will players feel like they are actually being overtly punished or held back. In fact, players can clear a stage with the lowest possible grade of D and still advance, it is only through another factor that players might find their progress held back by. A new mechanic introduced in Once Upon A KATAMARI are some collectables that include “presents” that unlock aforementioned customization items as well as Crowns. Every level has three crowns hidden throughout its wildly varied structures and while players may initially find it optional to simply roll up and gather these crowns if they come across them, eventually there are certain stages that require the player to have obtained a certain number, meaning that players might have to return to previous stages to obtain these missed crowns. Thankfully, players don’t need to acquire every single one and there is a lot of lenience here, meaning it is entirely possible to avoid bothering with a full completion of a level players may have found annoying or challenging to complete. 

Outside of these new collectables there are also “freebies” that have been added to the game. These freebies are basically simple items such as a magnet, sonar, rockets, and time stop watch, that players can use once for a bit of help, with magnets drawing nearby objects directly into the katamari, the sonar pointing towards collectables, the rockets giving players a boost until they run out, and time stop freezing the timer and anything moving that may be hard to pick up. The freebies are a decent little addition but feel a bit lacking as they barely offer any notable change to the gameplay nor do they last long enough to feel worthwhile, especially some are positioned in hard to reach locations. This being the largest change makes it feel like while the game still has everything that fans love, especially with an entirely new set of levels and storyline, it doesn’t really innovate or change. Though the saying if it isn’t broke, don’t fix it feels quite apt here.

One other addition to the game happens to be KatamariBall which is a multiplayer versus mode where up to four players compete against one another to roll up the largest amount of items and return them to space-ships that jump from point to point in the level, while also either trying to roll up other players or avoid them to deposit your own katamari. Playing against bots makes the mode feel a little lifeless while playing online against other players does bring a certain level of delightful chaos, including a whole new set of Freebies that are exclusive to the mode, though it is doubtful this mode will keep players attention for long compared to the classic gameplay. 

Audio & Visuals

It is clear that, despite not having a hand in any development of past Katamari games, RENGAME knew exactly what fans of the franchise adore for this quirky series. Rather than trying to modernize the game’s graphics or smooth things out as much as possible, the team has kept all of the rough looking edges that make the game look just like a classic PlayStation 2 title only running incredibly smoothly with so many bright and vivid colors and absolutely ridiculous things to gather up in the katamari ball. The level designs are also wildly varied and thanks to the Era theming feature plenty of variety both in their overall theming as well as the items players will be rolling up. It is also nice to note that both the in-level cutscenes and the artwork used for the humorous little scenes involving The King or Queen are replicated perfectly from how fans will remember.

There isn’t any notable voicework throughout the game other than screaming or animal noises when players pick up humans or animals with the Katamari ball but it is nice to note that the title does boast an exceptional soundtrack. Players can choose to have their own favorite songs from the game play during replays but for the most part every level has its own theme and, once again, thanks to the Eras that players will travel through these songs are incredibly varied as they fit the nature of the time period players are rolling through. That being said, there is something absolutely delightful when rolling through a Jurassic level only for some J-Pop to start blasting in the background if players choose to shuffle the music.

Overall

Once Upon A KATAMARI may play it safe in many regards, only adding in a few extra elements to the tried and true formula that fans love, but it does deliver more of just that, what fans love. The brand new off-the-wall storyline works perfectly as a backdrop to the themed levels that are as ridiculous and fun to roll through that fans could hope for. This makes Once Upon A KATAMARI an easy recommendation for anyone who liked past games in the series as this is truly a fresh step forward for the franchise, albeit small, and a great way for newcomers to experience katamari for the first time.

Capsule Computers review guidelines can be found here.

PAW PATROL RESCUE WHEELS: CHAMPIONSHIP LAUNCHES WITH MONSTER TRUCK RACING ADVENTURE

Race Across 12 Thrilling Tracks and New Arena Modes in the New Monster Truck Racing Adventure Featuring PAW Patrol ®

Outright Games, the leading publisher of family-friendly interactive entertainment, in collaboration with Nickelodeon, officially launches PAW Patrol TM Rescue Wheels: Championship on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S and PC. This release brings the beloved rescue pups to life in their first ever monster truck racing adventure.

PAW Patrol Rescue Wheels: Championship expands the world of PAW Patrol® with a dynamic roster of characters, including Roxi, Boomer, and Mayor Humdinger, who appear as playable for the very first time. Featuring visuals and characters that feel true to the TV show, fans can fully immerse themselves in the PAW Patrol universe while racing iconic monster trucks across 12 thrilling tracks and three arena locations, including Adventure Bay, Scallywag’s Island, the Mountain, and Foggy Bottom.

Racers can perform tricks and mid-air stunts to earn boosts, unlock signature moves, and collect Pup Treats and special objects to gain an edge in each high-speed competition. The brand new Arena mode adds an engaging twist, shifting the focus from racing to collecting and exploration. With Arena challenges, Pup Cup tournaments, and enhanced tracks, PAW Patrol Rescue Wheels: Championship builds on the core racing formula with fresh variety and exciting new ways to play.

Designed with accessibility at its core, the game features intuitive controls suitable for children as young as three, while still offering depth through unique character abilities, new modes, and enhanced features that reward strategic gameplay. Families can also race together in local co-op mode, creating fun experiences for younger players, parents, and older siblings alike.

“We’re thrilled to bring PAW Patrol’s monster truck racing experience to families worldwide,” said Stephanie Malham, Managing Director of Outright Games. “The addition of beloved characters like Roxi, Boomer, and Mayor Humdinger, combined with our accessible yet exciting racing mechanics, makes for a fun gaming experience for PAW Patrol fans of all ages.”

Since its launch in 2013, PAW Patrol – which is produced by Spin Master Entertainment, airs on Nickelodeon and streams on Paramount+ – has grown into one of the world’s most popular preschool franchises. With new seasons, spin-off shows, and interactive experiences, the pups continue to inspire children across the globe.

PAW Patrol Rescue Wheels: Championship launches today on all major consoles and PC. To learn more, visit OutrightGames.com.

About Outright Games

Outright Games is a global video games publisher with a focus on bringing quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games of beloved entertainment licences globally. Outright Games brings stories and characters to life with titles including favourites such as Peppa Pig: World Adventures with Hasbro, DC’s Justice League: Cosmic Chaos with Warner, Star Trek Prodigy: Supernova and Paw Patrol: Grand Prix with Nickelodeon, and DreamWorks Dragons: Legends of The Nine Realms with NBC Universal. With an Outright Games title there will be fun for all the family to enjoy.

For more information please visit: www.outrightgames.com

Home on the Range Gets Cozier! Free ‘Family Life’ Update Now Live for Cattle Country

Build your dream homestead, raise a family, and enjoy new seasonal surprises in the latest update, free for all players.

Burton-on-Trent, UK – 31 October 2025. Saddle up and settle in as the free Family Life update for Cattle Country, the acclaimed cozy frontier life-sim from Castle Pixel and Playtonic Friends, is available to download now for PC via Steam, PlayStation and Xbox with Nintendo Switch following shortly. 

This wholesome new update expands your frontier experience with heartwarming family interactions and charming Halloween-inspired events, all wrapped up with a wagon-load of quality-of-life improvements and bug fixes to make ranch life smoother than ever.

What’s New in the Family Life update

Build Your Frontier Family
You can now marry, start a family, and raise a child on your homestead. Spouses and children have their own unique routines and behaviours, from tending crops to fishing on lazy afternoons. Watch your loved ones lend a hand around the ranch, share meals, and make your farm feel more alive than ever.

Home Life & Family Activities
Chat with your spouse or child to get help around the farm:

  • “Pick Crops!” – They’ll harvest crops until evening.
  • “Help Me Out!” – They’ll gather up to 20 items a day from nearby equipment.
  • “Relax” – They’ll wander the farm, fish, or enjoy the day at their own pace.

Your family keeps the home fires burning, quite literally, making breakfast and dinner, lighting fireplaces, and adding a little extra warmth to your homestead.

More Comfort and Customisation updates 

  • Sit Anywhere: Pull up a chair or relax on the couch wherever you like.
  • Starting Farm Layouts: Choose your dream plot from Islands, Hills, River, or Mountains.
  • Smarter Crafting & Cooking: Craft and cook directly from nearby chests for easier organisation.
  • Building Upgrades: Expand your coop, barn, and shed with fresh new looks and bigger capacities.

Halloween Festivities
Celebrate the spooky season frontier-style with:

  • Festive decorations and themed cosmetics
  • A mysterious Crypt Maze (with an optional combat challenge and hidden reward)
  • Pumpkin carving, a communal cauldron for hearty soup, and a friendly tarot reading to test your fate

For the full list of new features and fixes, check out the community post here.

Whether you’re a wide-eyed greenhorn or a seasoned rancher, Cattle Country’s Family Update adds new ways to live, love, and thrive beneath the prairie skies with a sprinkle of Halloween mischief to keep things lively.

So dust off those boots, gather the family, and make your mark on the frontier.
The Cattle Country Family Life update is available now as a free content update for all players on  PC via Steam, PlayStation and Xbox with Nintendo Switch following shortly!

About Cattle Country

Cattle Country is a cozy frontier life-sim where players can build their dream homestead, raise livestock, craft tools, and carve out a peaceful life beneath the wide Western skies. Set in a charming Wild West world, the game invites you to connect with a kind-hearted community, share stories, and maybe even find love among 18 romanceable characters.

But it’s not all sunshine and prairie roses! You’ll still need to protect your land from bandits and uncover the secrets hidden across the plains. Whether you’re mining for treasure, tracking wildlife, or tending your herd, Cattle Country blends heartfelt storytelling with laid-back frontier living.

Cattle Country is now available digitally on PC via Steam ($18.99, £14.99, €18.99) PlayStation,  Xbox, and Nintendo Switch  ($24.99, £19.99, €24.99 all consoles).  

About Playtonic Friends

The studio that brought you Yooka-Laylee and the Impossible Lair, Playtonic launched their publishing arm, Playtonic Friends to be a helping hand to indie developers around the world. Established in February 2021 Playtonic Friends has helped bring incredible titles such as B.P.M, Demon Turf, Blossom Tales 2 and Lil Gator Game to wider audiences.

About Castle Pixel

Castle Pixel are a small creative indie dev team based in the US and Canada. They are devoted to making big new adventures inspired by the classics they grew up with! Get ready for a new experience from the team that brought you Blossom Tales and Rex Rocket.

Leap Back in Time and Pay Tribute to Legacy Teams with NBA Bounce’s Retro Party Pack

Today, Outright Games, the leading publisher of family-friendly interactive entertainment, is thrilled to release the Retro Party Pack for NBA Bounce.

Developed by Unfinished Pixel, this colorful party basketball game brings the joy of the sport to players of all ages and skill levels. Featuring fun game modes, deep customization options, and the excitement of playing as official NBA mascots, NBA Bounce invites everyone, from lifelong fans to first-time players, to hit the court, share the fun, and feel the magic of basketball together. 

Now, with the new Retro Party Pack, players can relive historical basketball! Step on to the court in vintage jerseys to honor iconic legacy teams like the Charlotte Bobcats, New Jersey Nets, Seattle SuperSonics, and Vancouver Grizzlies, and try out retro Hardwood Classic logos from teams like the Golden State Warriors and Miami Heat.

Alongside these classic throwbacks, players can experience brand-new ‘Party Mode’ effects featuring shape-shifting 3-point lines and rims for an extra challenge! Make your shot before the basket shrinks, and equip the old-school basketball, classic sneakers, and newsboy cap to unlock a blazing newspaper trail and score in vintage style.

NBA Bounce and the Retro Party Pack are available now on PlayStation 4®, PlayStation 5®, Nintendo Switch™, Xbox One, Xbox Series X|S, and Steam.

Blue Ridge Hunting Turns Appalachian Folklore Into Co-op Terror

Investigate, document, and hunt cryptid legends in the debut game from developer Jade Meadows

[Washington, DC – October 31, 2025] Have you ever seen something you couldn’t explain, like there was something lurking in the shadows? You’re not alone… Six One Publishing is proud to present Blue Ridge Hunting, an online co-op horror adventure where you and your friends investigate, document, and hunt cryptids in the Appalachian Mountains. The Appalachian Investigation Group is now hiring, so join the search for cryptids by supporting Blue Ridge Hunting on Kickstarter and start your training in the debut demo.

The Appalachian Mountains are home to some of the most infamous cryptids, creatures, and folklore in America. Based on real sightings, phenomena, and legends from the region, join the Appalachian Investigation Group and use a variety of tools and items to collect evidence and track down these creatures. Get paid for successful hunts and invest your earnings in better gear. But be careful, as creatures are always listening and watching. Use proximity voice chat and your radio to communicate with one another, but try not to draw too much attention…

Unique in the co-op horror genre, Blue Ridge Hunting will feature a full story mode at its 1.0 launch. Players will follow the journey of Levi Chambers, a disgruntled West Virginia native haunted by sightings of the infamous Mothman his entire life. Set off with Levi across Appalachia to uncover the truth, encountering a wide cast of characters, terrifying monsters, and unforgettable stories along the way.

The game explores themes of generational trauma, grief, and family told through the unique lens of Appalachian folklore. Developer Jade Meadows set out to create a love letter to the region’s culture, celebrating the community and resilience of West Virginia while also acknowledging the more painful parts of its history.

Field Notes:

  • Found Footage: A gritty retro/PSX art style inspired by early 3D horror and analog media.
  • Always Listening: Creatures react to proximity voice chat and radio chatter. Communication is crucial, but dangerous.
  • Into the Woods, Solo or Together: Explore the Appalachian wilds alone or with up to 5 players in online co-op freeplay mode.
  • Bump In The Night: A narrative-driven story (1–3 players) following the Appalachian Investigation Group’s hunt for the truth.
  • Experience The Legends: Face unique, intelligent creatures based on real Appalachian legends and folklore.
  • Dark-Bluegrass Symphony: An original score that blends haunting melodies with Appalachian roots, amplifying the tension and tone.

Join the hunt and wishlist Blue Ridge Hunting on Steam. Prospective hunters can jump into the Blue Ridge Hunting demo today and support development on Kickstarter for a limited time.

About Jade & Company

Jade & Company is an independent game studio founded by Jade Meadows as a creative home for friends and collaborators contributing to her projects. Blue Ridge Hunting began as a solo project by Jade in January 2023; a simple idea centered around multiplayer cryptid-hunting. With the formation of the studio made up of artists, composers, and designers, it’s grown into an ambitious debut that celebrates the community and resilience of West Virginia.

About Six One Publishing

Six One Publishing is a boutique publishing label built for developers seeking a meaningful partner who understands the current landscape of the industry and challenges of bringing games to market. Backed by a team with deep experience across game marketing, event production, content creation, and games media, Six One Publishing isn’t just another publisher. It’s an integrated, indie-first platform that reimagines what publishing can look like in 2025 and beyond. By fusing the best parts of publishing, media, and community into one agile framework, we’re rewriting the rulebook to serve developers.

Tormented Souls 2 – Gameplay

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Caroline Walker may have hoped to live a normal life with her sister Anna after surviving Wildberger Hospital but now she has found herself within a twisted monastery filled with troubling puzzles and horrific monsters in PQube’s Tormented Souls II.

Tormented Souls 2 – Gameplay

Caroline Walker returns in Tormented Souls 2, developed by Dual Effect and published by PQube, in a haunting sequel that thrusts her into a twisted reality to save her sister. Following the unsettling events at Wildberger Hospital, Caroline travels to the remote town of Villa Hess and a secluded clinic in the mountains. When her sister Anna is plagued by nightmarish visions and mysterious afflictions, Caroline must confront a sinister cult and bend the fabric of reality to uncover terrifying truths.

Survival horror fans will feel right at home: Tormented Souls 2 features fixed camera angles, resource scarcity, puzzle-solving, and combat against grotesque creatures using makeshift weapons. The game also introduces reality-shifting mechanics—Caroline can traverse between present and otherworldly dimensions to solve puzzles and alter events. The locations are richly atmospheric, including derelict malls, shadowy convents, and forsaken schools, each hiding dark secrets and monstrous threats.

Tormented Souls 2
Developer: Dual Effect
Publisher: PQube
Platform: PlayStation 5, Xbox Series X|S, Windows PC
Release Date: October 23, 2025
Price: $29.99 USD

Available here – https://pqube.co.uk/games/tormented-souls-2/

Summary:

Not Recommended – “Creepy, challenging, and atmospheric, Tormented Souls 2 nails survival horror’s essence, though its reliance on old tricks makes it feel familiar at times.”

Check out our review for Tormented Souls 2 here!

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GRYPHLINE Opens Sign Ups for Arknights: Endfield Beta Test II; Reveals New Content on First Official Developer Livestream

Beta Test II Will Include a New Storyline, Explorable Region, Characters, Combat Changes, and Additional Features for Players to Experience 

SHANGHAI — Oct. 31, 2025 — Global game publisher GRYPHLINE is happy to share that sign-ups are now open for Beta Test II of Arknights: Endfield, the company’s highly anticipated upcoming 3D RPG and strategy title. Beta Test II will be available starting Nov. 28 on PC and mobile devices for iOS and Android. Eager Endministrators are encouraged to sign up for Beta Test II now by visiting the official website and completing the recruitment survey to enter the selection process. If eligibility is granted, a notification will be sent to the email associated with the GRYPHLINE account used to register. To accompany the announcement, GRYPHLINE shared a brand new Beta Test II trailer revealing several new characters alongside a special developer livestream led by Game Producer Light Zhong and Level Designer RUA.

The livestream detailed many of the upcoming features and updates that will be present in Beta Test II, including a new storyline that has been practically rebuilt from the ground up, revamped combat, a never-before-seen region of the game, and much more. Some of the content coming to Beta Test II includes:

Rebuilt Story & New Region: A fully reworked storyline with new cutscenes and dialogue animations where player choices lead to unique outcomes. Endministrators can explore Wuling, a new region that blends Eastern aesthetics with futuristic elements, combining traditional with contemporary.

New Characters & Updated Combat: Nine new operators, including three six-star characters: Ardelia, Last Rite, and Pogranichnik. Combat updates include combo skills, refined abilities, and updated boss encounters.

Factory System & Other Features: Endministrators can build and expand their Automated Industry Complex (AIC), craft items, and use new features like photo mode, teammate guidance, and crate detection.

Multi-Platform & Player Rewards: Enhanced controls and visuals across PC and mobile. Fans can pre-register to earn Basic HH Permits, the five-star operator Snowshine, and special rewards when the community reaches 5 million followers.

The Arknights: Endfield Beta Test II will be a limited wipe test, with all data cleared when the servers shut down at the end of the test period. An end date for Beta Test II will be announced at a later time. During the test, data can be synchronized between PC and mobile devices using the same account. The beta will offer English, Japanese, Korean, Mandarin, Spanish, and Russian localization. A full list of recommended specifications for each platform can be found on the official website. 

Set in the universe of the hit mobile game Arknights, Arknights: Endfield introduces a new immersive story and a frontier world filled with exploration, real-time combat, and base-building. Players will command teams of up to four operators, all of whom will be fighting along their side simultaneously, allowing for skill combos, elemental synergies, and other coordinated strategies. Following an initial PC technical test in 2024, the game held its first closed beta test in January 2025, offering players hands-on experience of the updated combat and AIC factory system, where players can build facilities and an automated production line. Throughout the year, GRYPHLINE showcased the game at many of the industry’s most notable gaming events, including Anime Expo, Japan Expo, and Gamescom. It was also featured in the Apple Event on Sept. 9, marking the first time gameplay footage had been shown for the mobile version. 

Arknights: Endfield is currently in development for PS5™, PC, and mobile devices, and is planned for a global launch in early 2026. Find out more about Arknights: Endfield on the game’s official website. For more information about GRYPHLINE, please visit the company’s official website

About GRYPHLINE

GRYPHLINE is the global publishing brand of HYPERGRYPH, headquartered in Singapore, with branches across multiple countries and regions. Our mission is to bring unique and high-quality gaming experiences to players across the world. As the trusted global publishing partner of HYPERGRYPH, we are responsible for releasing titles including Arknights: Endfield, Ex Astris, and POPUCOM. We are also expanding into more areas of global publishing, launching the official player community SKPORT, and actively engaging in investments and IP licensing, to grow our global business. More information can be found here on the official company site www.gryphline.com

System 3 Celebrates 43 Years as World’s Longest-Running Independent Games Label

Legendary System 3 label marks over four decades of innovation, creativity and independence; The Last Ninja Collection coming to Steam PC on 27 November 2025 (Switch, Switch 2, PS5, and Xbox versions coming soon) with James Pond Legacy: The Pond Is Not Enough also on the horizon

London, UK – 31 October 2025. System 3, one of the most iconic names in video game history, today proudly celebrates its 43rd anniversary. Founded on October 30, 1982, the System 3 label has become recognised as the world’s longest-running independent developer and publisher-branded games label, continuously producing, publishing and owning its own titles for more than four decades.

Originally established during the dawn of home computing, System 3 quickly became synonymous with quality and innovation. From its earliest releases on the Commodore 64, ZX Spectrum and Amiga, the label was known by gamers worldwide for pushing the boundaries of what those systems could achieve. Over the years, System 3 has delivered some of the most memorable and best-selling titles in gaming history, including The Last Ninja trilogy, International Karate, IK+, Putty, Constructor and James Pond.

In 1986, System 3 achieved two historic milestones:

  • It became the first European developer-publisher to reach number one on the Billboard charts in the United States with the Commodore 64 version of International Karate, which sold more than 1.5 million copies worldwide.
  • In the same year, via its US partner Epyx, System 3 became the first European publisher to receive the CES Showcase Award for Innovation at the Chicago Consumer Electronics Show.

That commitment to precision and authenticity continued into later decades, with System 3 developing Ferrari Challenge as well as creating accurate in-house car simulation racing software for Ferrari and other leading racing manufacturers. Today, that pioneering spirit continues. The upcoming The Last Ninja Collection (Steam PC version launches on 27 November 2025, with Nintendo Switch, PlayStation 5, and Xbox versions coming soon) allows players to relive the magic of the 1980s and 1990s through authentic emulations of the original Commodore 64, Amiga and Spectrum releases.

Also on the horizon is James Pond Legacy: The Pond Is Not Enough, a celebration of one of gaming’s most enduring and beloved characters. The release includes faithfully emulated versions of the original Sega, SNES and Amiga titles, preserving their classic gameplay exactly as players remember them. Launching on PC, PlayStation 5, Xbox and Nintendo Switch 2, this edition also marks the next step in the continuing James Pond legacy.

“System 3 was founded on creativity, quality and independence,” said Mark Cale, founder and CEO of System 3. “Forty-three years later, those values still define us. The label has never been sold, merged or diluted – and that’s what makes System 3 unique. Every game we create or bring back to life is truly ours, built with the same care and spirit that started this journey for me in 1982.”

Relive your 80s and 90s memories with the System 3 classics – The Last Ninja Collection and James Pond Legacy: The Pond Is Not Enough.

About System 3
Founded in 1982, System 3 is the world’s longest-running independent developer and publisher-branded video game label. From The Last Ninja and International Karate/IK+ to Constructor and Ferrari Challenge, System 3 has shaped generations of gaming history. The company continues to develop, publish and own all of its properties, remaining true to its founding vision of independence, creativity and innovation.

Monster Hunter Stories 3: Twisted Reflection RevealsNew Trailer and Details As Pre-Orders Go Live

London (October 31, 2025) Get ready to ride! Pre-orders are now live for Monster Hunter Stories™ 3: Twisted Reflection, the next adventure in Capcom’s beloved turn-based RPG series arriving on Nintendo Switch™ 2, PlayStation®5, Xbox Series X|S, and PC via Steam March 13, 2026! A new trailer heralded the start of pre-orders for Monster Hunter Stories 3: Twisted Reflection offering a deeper look into the escalating conflict between the kingdoms of Azuria and Vermeil as they teeter on the brink of destruction. Discover new insights into the protagonist’s journey and get a glimpse into the encroaching threat looming over the land.

Players who pre-order the game will receive special Layered Armor for Eleanor the Skyscale Queen, a striking new cosmetic outfit that is equipable using the Change Companion Outfits option once it’s unlocked in-game. In addition to the Standard Edition of Monster Hunter Stories 3: Twisted Reflection, those looking for elevated experiences can grab the Deluxe Edition or Premium Deluxe Edition. The Deluxe Edition includes the full game and the Deluxe Kit containing an additional side story: Rudy’s Tale scheduled for release in Autumn 2026 and the Special Outfit Set featuring layered armour for companions, additional Rudy outfits, and hair options for the player character. The Premium Deluxe Edition contains all Deluxe Edition content in addition to a special cosmetic DLC pack featuring additional companion layered armor, hair options, and Rudy outfits, which will also be available to purchase separately.

The new story trailer follows the player’s protagonist as they journey to understand the Crystal Encroachment threatening extinction to habitats throughout the world. The trailer also gave a glimpse at more of the companions that will aid the protagonist including Ranger vice-captain Gaul and his palico Murray, Ogden the walking Monsterpedia, and Kora who founded the Rangers alongside the protagonist’s mother Amara. Their travels take them to remote corners such as the recently displaced village of Sheparden, who’s revered Canynes are dwindling in the face of the Encroachment, and against forces of nature such as the massive Elder Dragon Yama Tsukami.

The latest trailer for Monster Hunter Stories 3: Twisted Reflection can be found on the official Monster Hunter™ YouTube channel. Be sure to stay up to date with the latest news by following the official Monster Hunter social channels on X, Instagram, and Facebook.

Catch Up Before the Adventure Continues!

Before Monster Hunter Stories 3: Twisted Reflection launches, now is the perfect time to relive the adventures that started it all. Monster Hunter Stories™ and Monster Hunter Stories™ 2: Wings of Ruin are coming to Xbox One on November 14, 2025, enabling players to forge bonds with Monsties and experience the fan-favorite RPGs for the first time ever on Xbox.

Monster Hunter Stories™ and Monster Hunter Stories™ 2: Wings of Ruin are also now available as a bundle at a discounted price across Nintendo Switch™, PlayStation®4, and PC via Steam, so make sure to check the digital stores! There’s no better time to prepare for the next chapter in the Stories saga!

About Capcom

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Capcom, and the Capcom logo are registered trademarks of Capcom Co., Ltd. in the U.S. or other countries. Ace Attorney, Devil May Cry, Mega Man, Monster Hunter, Resident Evil and Street Fighter are trademarks and/or registered trademarks of Capcom Co., Ltd. and/or its subsidiaries, in the U.S. and/or other countries. All other trademarks and trade names are the property of their respective owners.