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UNLEASH YOUR MAGIC SIDE – ALDIN DYNAMICS’ INVENTIVE WIZARD SIMULATOR WALTZ OF THE WIZARD IS OUT NOW ON iPHONE & iPAD

Enjoy hours of new adventures on PC, iOS & Meta Quest with today’s “Skully’s Fantastic Fails” update, featuring a wide range of new content, 1,000+ new voice lines and much more!

REYKJAVÍK, Iceland Oct. 27, 2025 – Just in time for Halloween, today Aldin Dynamics’ wildly wacky wizard simulator, Waltz of the Wizard, makes its long-awaited iOS debut, available now on iPhone and iPad for $7.99 / €8.99 / £9.99 / CA$9.99 / AU$12.99. Go on an arcane adventure full of magical shenanigans with everyone’s favorite snarky skeletal sidekick – Skully! – and experience the enchanting variety of content that made Waltz of the Wizard a hit on PC, Meta Quest and PlayStation, including a full campaign and tons of secrets and spells to discover. iOS players will also enjoy a reimagined interface designed specifically for mobile and an exclusive special feature: Reality Mode, letting you interact with the in-game world in AR with your mobile device, capturing the feel of VR!

But that’s not the only sorcerous surprise in store today! Players on iOS, Steam and Meta Quest can now dive into the massive “Skully’s Fantastic Failsmajor content update*, featuring an incredible new rocket launch section in the Courtyard for more experiments, as well as more than 1,000 new voicelines and reactions, a fully redesigned menu with a detailed Waltz Codex, and even more Tower events. Show the world your magical mastery and experience hours of engaging gameplay, humor, and many, many other wondrous curiosities!

An epic wizardry simulator inspired by classic fantasy fiction, Waltz of the Wizard’s handcrafted blend of highly interactive fun, mystery, and secrets has sold more than one million copies worldwide. Conjure up awesome magical powers, brew potions and more with the aid of Skully, your chatty, wisecracking, hyper-tormentable skull companion who reacts to everything you do!

Waltz of the Wizard is playable now on iOS, Steam, Steam Deck, SteamVR, PlayStation 5, PlayStation VR2, and Meta Quest.

*The “Skully’s Fantastic Fails” update will release on PlayStation 5 and PlayStation VR2 later this year.

About Aldin Dynamics

Based in Reykjavík, Iceland, Aldin is pioneering a new gaming format that blends simulated reality with dark comedy — where you can do and say anything you want, with hyper-interactive characters that feel alive. www.aldin.io

Uncover the Terrifying Threats that Lurk Within Ailur in New Kristala Developer Diary: The Foes That Forge You 

From the desperation-fueled Kotakaya to the mutilated, cursed beasts, every threat has the desire to cause your downfall

[Red Bank, New Jersey – October 27, 2025] – Astral Clocktowers is excited to release the newest addition to the Kristala Developer Diary series: The Foes That Forge You. The curse that plagues Ailur didn’t just corrupt the land itself — it also mutated the wildlife, turning once-peaceful creatures into twisted nightmares. In this developer diary, you’ll dig your claws into the three main types of enemies you’ll face: the Kotakaya, the cursed monsters, and the Kristal Guardians.

The Kotakaya and cursed monsters weren’t simply born vengeful, but eventually evolved from peaceful to malicious due to various outside factors. After the Kota were denied magic the Anagativa wield, they embraced technology and science, morphing into a steampunk-inspired army split into two distinct factions: the peaceful Hemani, and the militant loyalists to the Mad King Edam. The Kota aren’t the only malicious creatures plotting on your demise — The Cursed beings also roam Ailur. Consisting of wildlife mutilated by The Curse, these unpredictable foes are sure to put up a fight.

The Kristal Guardians, while not spiteful, will not yield easily. Each Shard Guardian is a physical manifestation of their clan’s magic, and are designed to test the player’s mastery along the Raksaka Proving. These otherworldly judges will test your magical skill and physical prowess.

Key Features:

  • Challenging & Fast-paced Soulslike Combat – Master a precise and punishing combat system inspired by Sekiro and Dark Souls, with light/heavy attacks, perfect parries, well-timed dodges, and brutal aerial attacks and finishers.
  • Agile Protagonists & Catlike Abilities – Play as a feline warrior from one of six clans, each master of a distinct magic specialty and lore-rich culture. These catlike characters allow for interesting traversal and stealth mechanics, which players can enhance further via the Feline Skill tree.
  • Purr-sonalize your Cat – Create your feline warrior by choosing fur color, fur length, your clan, and your starting class. All of these choices will factor into building your unique playstyle. The paw-sibilities are endless!
  • Comprehensive Magic System – Each clan specializes in an ancient/elemental magic, sourced by the Sacred Six Kristals. Unlock and level powerful spells and spell perks for each clan on a comprehensive, branching magic tree to customize your playstyle.
  • Atmospheric, Story-Driven Worldbuilding – Immerse yourself in the mystical realm of Ailur, where ancient prophecies, cursed creatures, and lost civilizations weave a dark and emotional narrative. 

Ready to pounce into the purrocious world of Kristala? The game is being featured in Steam Scream Fest, with a free demo available now. Dive deeper with the Early Access version—available for purchase today.

About Astral Clocktower Studios

Astral Clocktower Studios is a US-based women-led indie game development studio dedicated to crafting immersive, story-driven fantasy games that speak to players on a deeply personal level. The studio’s debut title, Kristala, blends dark fantasy themes with fast-paced combat and fluid parkour. Set in a rich, lore-filled world, Kristala’s feline characters and unique mechanics offer a fresh take on the soulslike genre. Kristala is currently in Early Access on Steam, with release plans for PlayStation, Xbox, and Switch following a full PC release next year.

Crossout Invites You to Celebrate Halloween in the Wasteland

Update brings new festive modes and car parts

Gaijin Entertainment is pleased to announce that to celebrate Halloween, Crossout has received two new game modes, and the “Project: Shadow” armored car featuring epic-rarity parts is now available in the in-game store.

The Project: Shadow vehicle is equipped with the “Artemis” crossbow, whose projectiles increase the damage enemies take, and the “Paris” dispersion stabilizer, which boosts the penetration value of your weapons. The Shadow parts and dark-themed decor are perfect for assembling a unique armored car that reflects the spirit of the holiday.

“Gaze into the Abyss” is a team-based mode where players battle in pre-assembled Ravager armored cars. Gigantic, invulnerable centipedes roam the battlefield, hostile to everyone – they cannot be destroyed, but their attention can be lured toward your enemies.

“Drones vs. Reptile” is an asymmetrical mode where four survivors in tiny vehicles must complete objectives while avoiding detection by a fifth player controlling a massive mechanical lizard.

The availability schedule for the new and returning modes can be found on the game’s official website. Players who complete event objectives will earn festive cosmetic items and new parts for their armored vehicles

About Gaijin Entertainment
Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

About Crossout
Set in a post-apocalyptic world, Crossout is an MMO vehicle combat game available on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X|S offering players complete customisation in building and upgrading deadly armored vehicles to destroy enemies in open PvP and PvE battles. Crossout gives players thousands of possibilities to design their vehicle, including shape, armor, weapons, support systems and, of course, cosmetic enhancements. Official website: http://crossout.net/

Little Nightmares III Review

Little Nightmares III

Developer: Supermassive Games
Publisher: Bandai Namco
Platforms: PlayStation 5, PlayStation 4, Switch, Switch 2, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $39.99 USD – Available Here $64.95 – Available Here

Overview

It’s always a little concerning whenever a franchise shifts hands to a new developer, even if the new developer happens to be one just as skilled in the genre as the original. Such is the case with Little Nightmares, a game that saw its first two titles created and handled by Tarsier Studios only now Supermassive Games of Until Dawn and Dark Pictures fame have taken the reins with Little Nightmares III, trying to implement a different twist to the horror that fans have come to expect from the series. The question is, with these new hands at the wheel and some new mechanics brought in to keep things fresh, have they managed to succeed or simply tread along for now under their predecessors’ shadow?

Story

Playing as either Alone, a girl with orange pig-tails wearing a jumpsuit and aviator mask and wielding a wrench the size of herself, or a boy named Low who wears a raven mask and wields a bow and arrow awaken in the middle of their journey in front of a broken mirror, finding themselves in the Necropolis within the “Spiral.” Little is known about who these two little children are, other than that there are horrors that they will need to run away from as they search for their goal with the first one being a gigantic ominous baby capable of turning anything it looks at into stone. 

Throughout this short, little over four hour journey, players will slowly get to feel out a bit more of the storyline through snippets of flashbacks and some eventually quite clear examples of what is happening at least in regards to the relationship between the two main characters as they explore through the dead Necropolis, candy coated sweets factory, sprawling carnival, and generic hospital, but unfortunately that’s really all there is. Each stage has various main enemies that feel a bit too generic for their own good, lacking the impactful nature that many of the past games’ monstrosities have offered and even the final “twist” is lacking impact as well. Though this may be due to the fact that the game is being sold with two additional “stages” of content that will release sometime in the future which may address the ending’s nature, though how it might address it we can’t say to avoid spoiling it.

Gameplay

One of the key elements of Little Nightmares III is the fact that it is designed to be played with “co-op” in mind. So much so that the game launched with a similar element that games like Split Fiction and It Takes Two offered, a “Friend’s Pass” that means it only takes one player to actually own the game to play with a friend online. Unfortunately, cross-play is not available nor is the ability to “drop-in” and “drop-out” of gameplay so if players are playing with a random online or not a close friend, they’ll be out of luck. In fact, there isn’t even a couch co-op option in any way, something that is a surprisingly shocking absence given how undemanding the title seems to run even on “beauty” settings. This isn’t the first time that there have been co-op elements in the franchise however as the second entry saw players accompanied by Six who would assist in various tasks and if players are playing solo, then their AI partner will act almost exactly the same way and thankfully quite quickly more often than not. It is worth noting that it is possible for the AI partner to get in the way in some of the more finicky locations, potentially causing a fall or failed jump but thankfully the checkpoints tend to be right at the door to that room.

Depending on which character players select, since there is oddly no ability to swap between characters in single player mode, they will be limited to one tool. Alone will make use of her over-sized wrench to smash through pre-damaged walls or floors, turn items in the environment, or even perform the “coup-de-grace” on smaller enemies that appear during combat sequences. If players are playing as Low they will instead have access to his bow and arrow capable of hitting switches that are out of reach and can open doors, snipe through threadbare ropes to drop boxes, and knock smaller enemies out of the sky or the heads off of weaker foes for Alone to, as mentioned before, finish off. Solo players must always take and at least do their part and the AI will usually handle theirs quite effectively, though there are a few times they’ll wander into an enemy and die instantly during combat, and the same can be said for puzzles. The AI will generally always head to a lever that might need two people to pull, automatically shoot down an obstacle, or even “call” for the player to come over and smack open a wall if they haven’t noticed it yet. 

That being said, almost every puzzle is shockingly easy and hardly frightening, which was quite a disappointment. While being stuck with a brain scratcher would be frustrating, the more likely “challenges” that players will face when it comes to puzzles would be side-objectives for Achievements like deliberately carrying a ball up an elevator to shoot a basket or feeding a trapped monster some sausage. Instead almost everything else tends to rely on simple pulling and pushing platforms around, doors open, or simply platforming in some rather hit and miss style platforming where players will often feel like they fell and died for no good reason other than the character not grabbing the platform correctly. These can feel real cheap during a chase especially as the chase sequences from the “big bads” of every stage tend to be make-or-break affairs where a single mistake will start the run over, even if it happens to be a mistake the AI made in getting caught. Thankfully there are quite a few checkpoints here and there to help make these issues more tolerable.

As mentioned before, there are various “random” things players can do for achievements in levels and some of these also include using random items such as an umbrella that players have access to for the first two stages that can be used to either slow their descent or glide with updrafts and a flashlight that well, is a flashlight only in the final two stages. There are also various collectables along the different stages, with each one having a certain number of dolls, some including the returning Nomes, and other things though there is unfortunately no reward for gathering everything.

Audio & Visuals

Each of the four stages throughout Little Nightmares III have a unique design to them and theme, giving at least some variance to the fact that most of the puzzles tend to be the same throughout. The best of these stages happens to be the carnival that is not only the longest level but also the most varied, featuring some monstrous Beasts of men and an even more twisted final enemy to deal with. The designs of Alone and Low are rather simple but work quite well overall, and it is worth noting that players can get extra costumes for these characters by purchasing DLC though, that being said, most of the costumes aren’t particularly good even for big fans of the franchise and the references.

There is no real dialogue throughout the game other than minimal soft-calling between Alone and Low as well as the screams and cries of the various massive bosses that will chase and grab after them. There are some great atmospheric sounds to help build up the suspense however, though it is also worth noting that there isn’t much in the way of a soundtrack for the game, which is surprising given how effective it was in previous entries.

Overall

Little Nightmares III still delivers the same atmospheric scares that fans of the franchise have come to expect, it just really doesn’t do it in any better way than before. If anything it almost lets it down a bit instead thanks to the designs of some enemies being a bit too substandard at times. It doesn’t help that the co-op gameplay is only available online and cannot be done through couch co-op, meaning players cannot experience the environmental puzzles and surreal exploration as intended, simply having to rely on AI to navigate the ever-growing horrors awaiting in this shorter game.

Capsule Computers review guidelines can be found here.

Pokemon Legends: Z-A Review

Pokemon Legends: Z-A

Developer: Game Freak
Publisher: Nintendo
Platforms: Switch (Reviewed), Switch 2
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

For a long time Pokemon games have come in many forms, be they part of the mainline series or through one of the countless spin-offs that tackle all manner of genre. Then when the series started expanding into the 3D realm, Nintendo started taking Pokemon in a new direction and really started experimenting when it came to Pokemon Legends: Arceus. Offering an open world to explore with pokemon that could be caught just by a lucky throw of a ball, dodge attacks directed at the player in active combat, it brought a bit of fresh light to the series. Then things took a bit of a turn when the next mainline entry tried to work that open world into the mainline format. Now Game Freak has returned with a brand new take with Pokemon Legends: Z-A that looks to capitalize on many elements of what people liked in the Legends title while still offering something new. The question is, were they successful with this packed entry?

Story

The grand Lumiose City has been the talk of the Kalos Region, blending pokemon living amongst humans within a sprawling metropolis of a city and now that it is being expanded even further, with its grand Prism Tower standing at the heart of it all, the city has become a hot tourist spot. That is at least initially why the player happens to head to the city only to have their bag stolen by a pesky pokemon. With the help of Taunie (or Urbain if the player plays as a female) they will be given a choice either Chikorita, Tepig, or Totodile to get their first taste of how battles work in Lumiose City before bringing them back to Hotel Z as a reward for showing off their skills.

Owned by an extremely familiar face and accompanied by a highly unique Floette, players greet the owner and eventually join the Lumiose City Z-A Royale tournament where trainers battle at night in “Battle Zones” and rise from the rank of Z all the way to A in order to have their wish granted by the company that owns the city. With Taunie looking to bring Hotel Z to prominence, she quickly recruits the player to help join her team, Team MZ. The only thing is, not only are there strange events happening throughout Lumiose City such as a detective noticing the appearance of alpha pokemon outside of the boundaries but even some unknown forms of pokemon appearing in other areas as well, nevermind a familiar looking green slug that appears to be keeping a keen eye on the player. Between all of this and battling through the ranks at night, a quick shot up through the ranks places players right into the thick of things as more secrets of Lumiose City and the dangers it might be facing are laid bare.

It will be a little odd guessing what makes Nintendo and Game Freak decide to place a Legends title onto a Pokemon game. Is it simply because it features a more free catch and combat style? Or because it explores a different type of storyline? Few can know besides the developers themselves, because in many ways it feels like Pokemon Legends: Z-A actually fits perfectly fine as an actual sequel to Pokemon X and Y‘s storylines instead. Between literally walking face-first into a signature pokemon and character from the games within the first ten minutes of the game to walking around the city and talking to NPCs and hearing about how some characters from the original games have gone on to do other things or have vanished entirely to direct references themselves, there is a lot to be found here for fans of X and Y. Of course, even without that the story still holds up more than well enough on its own but those that are familiar with how the former games play out will certainly enjoy this much more, but we can’t explain why because doing so would obviously spoil the story. So, while in name it may come close to a sequel, slapping the Legends title on it feels a bit of a strange one.

One thing that is also nice to note is that, as mentioned before, there is a detective in the game and she is also where a large source of the game’s side-quests come from as players are given the task of being her “helper.” These side-quests actually have quite a bit of humor to them and can come in a variety of different tasks that range from simply delivering a certain pokemon type or showing one off, to gathering items from a location under certain conditions. The fun thing with these is not only the aforementioned humor since many of them come from the fact that people are living in a city where “Wild Zones” contain huge pokemon and some even break free and others wander the rooftops freely, they actually feel fitting with the world, giving the player a better look at how it would actually be to live in such a city. Ironically, players can even see NPCs complain about being trapped by a “battle zone” on their way home from work, unable to enter since they don’t have a pokemon to fight with should they run across another trainer. These little organic things help breathe life into the city and there is a rather dense amount of content spread throughout the city, making sure to never really feel like any area is too empty until players start clearing out tasks.

Gameplay

One of the clearest examples of what might “designate” a Legends game is how the basic capturing mechanics work in the game and how seamless things can feel. In Legends: Arceus players were introduced to the ability to just throw out a poke-ball of various types and try to catch it without even having to fight it and the same thing happens here now in Z-A, including a little “catch meter” indicated by arrows next to the pokemon’s stat screen when locked onto it. The higher the arrows, the better catch chance. That being said, some pokemon will flee when they see the player or fly into a rage when tried to be caught too many times, making them uncatchable for a while. It is here that the biggest change of all comes in with Pokemon Legends: Z-A, the combat. 

It must be said that Pokemon Legends: Z-A has taken the game’s combat to an entirely new level and it is easily the best that battling in the games has ever been. While Arceus may have played with the feeling of some freedom in combat, Z-A goes far beyond that by making every battle, be it against a wild pokemon or a trainer, take place in real time. Every move that your pokemon and enemy pokemon can unleash is set around a cooldown, with various attacks having longer cooldowns depending on their power and things such as status-effects playing a role in either increasing these cooldowns or triggering things such as damage over time and standard confusion elements. What makes this part interesting is that, combined with the ability to re-use TMs an infinite number of times plus the ability to recall forgotten moves, players can build their pokemon in any way they see fit and kit its move-set out to their playstyle. 

It also means that moves that may otherwise have been something easily forgotten, like tail whip or growl that wouldn’t be kept are far more useful as they can be used as in-between moves that come out fast and lower an opponents stats or pump up the player’s own pokemon’s stats while working with the cooldown for their actual attacking moves. Similarly, throwing out a poke-ball to try and catch a wild pokemon or alpha can knock it out of an attack animation or give the player a few extra seconds of cooldown time even if the catch does fail. Of course, positioning also plays a key factor here as players can dodge-roll out of the way of direct attacks but their pokemon can also move out of the way of incoming attacks as some are slower moving than others. This can lead to some strategic positioning when attacking both wild pokemon and trainers, as moving behind cover can block some long-range attacks and similarly using wide-spread attacks such as Surf can wipe out an entire pride of pyroars chasing you through a Wild Zone.

This even comes into play when swapping out pokemon that are either weak or are fainting since doing so will leave the player themselves open to attack or give the opponent a chance to let their cooldowns run off and prepare to automatically unleash on the player if they aren’t careful. The Mega Evolution mechanics have also been given significant improvement as they feel like dynamic and snappy transformations that can be triggered mid-battle to try and turn the tides of battle in your favor. Thankfully there is a wide range of Rogue Mega Evolution pokemon to battle against to get the hang of things throughout the story as well as those that will be unleashed by enemies in later parts of the storyline. Obtaining your own Mega Stones for pokemon is generally a mixed bag depending on the pokemon, some can be purchased outright with poke-dollars, others using mega-shards scattered throughout the world, or even by defeating the rogue version of a Mega Evolution of that same type. Others rely on the online only battles but more on that later.

Anyways, generally exploring Lumiose City during the day will have players taking on various side-tasks, exploring the roof tops through a wide-variety of ladders, scaffolding, and even a rolling glide of sorts using the Rotom Phone that can also prevent dying from a long fall. There is, somehow, still no ability to actually jump. During the day is also where players will often be able to venture into Wild Zones where various types of pokemon are located at any given time including eventual Alpha variants, though plenty of pokemon can also be found simply roaming the rooftops, waterways, and back alleys of the city. This is also where most shops will be open, allowing players to customize their look, pose with their pokemon, and take part in various other activities such as “shiny hunting” that is easier than ever thanks to the massive amount of notifications when one is nearby alongside their persistence and ways to regenerate them. Without even trying my first few shiny pokemon came just from completing side missions, not including one that straight up hands one to the player.

As time passes the title displays a “clock” of sorts that shows how much daytime is left before nighttime arrives. When night falls Lumiose City undergoes a small change by springing up a large Battle Zone that will now be filled with trainers that players will battle against throughout the night in order to earn enough “tickets” to try and raise their ranking through the royale. New pokemon will spawn at night as well, but players will likely want to battle in these zones as not only are they the primary way to progress through the storyline, they also reward players with money. As players travel through a battle zone they can pick up three Bonus Cards at a time that can boost the rewards earned in fights by completing certain actions. These range from putting enemies into certain status effects, knocking out an enemy with a single surprise attack, or even just using a certain type of move enough times.

The other aspect of the game comes from actually taking the player’s skills online and battling against other players. Here things can be a bit hit or miss but thankfully, for the most part, the online systems hold together well enough. What is hit or miss is the fact that there is any type of mega evolutions locked behind online play at all. While it is understandable that this was done to encourage fans to play online more, especially the ranked mode that is required to “rank up” and acquire the current Mega Greninja stone, it is unfortunate that it is the only actual way to do so. This isn’t the only unfortunate aspect about Pokemon Legends: Z-A, beyond the aforementioned inability to jump. For the most part a lot of the Wild Zones in the game are shockingly small, especially in later parts of the game that see them begin to start populating with larger or more elaborate Pokemon. This is especially true for some early game locations that get buffed up later on, seeing some wildly disproportionate encounters. 

Audio & Visuals

Pokemon Legends: Z-A looks pretty solid on the Nintendo Switch with both character models and the pokemon models themselves looking impressive, perhaps the best they have looked yet on the handheld at this point. The city itself is a bit of a disappointment overall though, since while the design of the city feels okay and is dense with content, the overall appearance feels a bit flat and lifeless. Combine this with the fact that all shop interiors have been removed, with even poke-stops being little corner stops, and it feels like Game Freak cut a lot of corners trying to keep the game as fluid as possible while also not going into a lot of effort to actually make it work right. That being said, fighting is as impressive as ever with so many different attack animations now looking like fans have hoped they would look in ages something that, as mentioned before, is desperately needed in future entries.

There is no dub of any kind in Pokemon Legends: Z-A and honestly, it is actually getting rather distracting than excusable at this point. Sure, the signature pokemon noises all remain the same at least but thanks to how impressive the character models look and some solid framerate even on the Switch version of the game, watching cut-scenes play out with characters acting and reacting dynamically and “talking” to silence is bad. Sure, the title still features some great background music that works perfectly for the franchise, but there is only so much background noise can pull off on its own. At some point there needs to be voice work and that time has already come and gone.

Overall

Few would have expected that the best possible thing for the Pokemon series would be to make its combat more dynamic by making it actually happen in real-time. Players must properly and tactfully plan out their attacks and build their party around taking on a challenge, managing cooldowns effectively to avoid finding themselves being caught on the back-foot in a fight. Combine this with an interesting storyline and side-quests and the entire journey feels like a delight, albeit limited by no voice work and the fact that it happens within a rather restrictive feeling city. Lumiose City feels restrictive especially at the start and the small nature of Wild Zones feel limiting, even when battling against numerous pokemon at a time. That being said, Pokemon Legends: Z-A is certainly a step in the right direction especially as far as combat and story writing are concerned, let’s just hope Game Freak and Nintendo can decide to take the next few steps next time around to put out something with a bit more presentation.

Capsule Computers review guidelines can be found here.

GODDESS OF VICTORY: NIKKE REVEALS THIRD ANNIVERSARY CELEBRATION PLANS FEATURING EPIC STORYLINE, AND NEW CHARACTERS

Award-Winning Sci-Fi Shooter RPG Unveils SSR Nayuta and SSR Liberalio and the Surface Beta Battle Mode

PALO ALTO, CA – OCTOBER 25, 2025 – Level Infinite today announced the upcoming 3rd Anniversary Event for its popular sci-fi RPG, GODDESS OF VICTORY: NIKKE. The anniversary event introduces a new storyline as the Pilgrim’ Nikkes, vaunted for their legendary power during the first rapture invasion, unite for a climactic showdown against the malevolent Rapture Queen. At the heart of the celebration is Surface Beta, a brand-new mode that sets the stage for the largest-scale battle ever featured in GODDESS OF VICTORY: NIKKE.

The anniversary introduces three characters, two of which play a key role in the new storyline:

  • SSR Nayuta (Gacha): A member of the Pioneer Squad, Nayuta travels the world tracking the Queen’s movements. She operates through duplicates that consolidate information via a gourd-contained NIMPH and she rides into battle on Mantra, a camel-like robot.
  • SSR Liberalio (Gacha): One of the Heretics, Liberalio is a formidable opponent with exceptional hunting and detection abilities. She has an aversion to loud noises and views the current Queen as her mother, which eliminates all perceived threats to her.
  • SSR Chime (Free Character): The Crown’s strategist, Chime is somewhat boisterous as an advisor despite her petite frame. She possesses exceptional knowledge and intuition to help the Crown sustain the sparsely populated, yet vitally important, kingdom of the future.

Players can look forward to new customization options and challenges:

  • New Storyline: The delicate balance has finally been broken, and the final battle is about to begin. Triggered by Liberalio’s scheme, the Queen from beyond the stars has descended upon Earth. In response, Nayuta steps forward to rally the Pioneer Squad and join forces with Eden in a last stand against the impending threat…
  • Surface Beta: The 3rd Anniversary marks the implementation of the new gameplay mode where players will assemble NIKKE squads to battle Raptures, continuously collecting resources, capturing strongholds, and securing victory!
  • New Costumes: A new gacha skin for Redhood will be available, alongside new pass skins for Crown and Siren.
  • Character Pick-Up Rerun: The event will feature a Pilgrim Re-pickup Gacha, allowing players to select one Pilgrim gacha from Modernia, Dorothy, or Red Hood to pull from.
  • Limited-Time Challenges: The anniversary includes new boss fights, a new Union Raid, Solo Raid, and various limited-time mini-games and events.

Additionally, the NIKKE universe is expanding into the real world with a series of exciting offline events:

  • Animate store collaboration pop-ups (Los Angeles, CA)
  • Presence at Anime Impulse 2025 (Dallas, TX) 

Downloaded over 45 million times since launch, GODDESS OF VICTORY: NIKKE is available globally for PC, iOS and Android mobile devices. GODDESS OF VICTORY: NIKKE continues to deliver regular updates and content expansions that keep players immersed in the game’s evolving narrative. Fans can stay tuned for more announcements of upcoming collaborations at http://nikke-en.com.

Download the game on the iOS App StoreGoogle Play and Windows PC.

About Level Infinite
Level Infinite is Tencent’s global games brand, dedicated to delivering engaging and original gaming experiences to a worldwide audience, whenever and wherever they choose to play. The brand also provides a wide range of services and resources to a network of developers and partner studios around the world to help them unlock the potential of their games. Level Infinite is both publisher of breakout hit games like PUBG MOBILE, Honor of Kings and Goddess of Victory: NIKKE and a collaborative partner in games such as Dune: Awakening from Funcom, Warhammer 40K: Darktide and many more. To learn more about Level Infinite, visit www.levelinfinite.com

DRAGON BALL: Sparking! ZERO releases live-action trailer ahead of Nintendo Switch 2 and Nintendo Switch launch!

Just a few weeks ahead of the release on Nintendo Switch 2 and Nintendo Switch, DRAGON BALL: Sparking! ZERO unveils its live-action trailer, showcasing the key features available on both consoles, such as motion controls, allowing players to command their characters with real life motions.

The trailer features a group of friends, including a girl who challenges the others one by one, impersonating rival characters until her final defeat in a dramatic beam clash. The scene highlights friendly competition and the game’s portability, showing how players can pick up the fight anytime, anywhere, with anyone.

DRAGON BALL: Sparking! ZERO brings the explosive action of the Dragon Ball universe to life with high-energy combat and responsive gameplay, powered by Unreal Engine 5. Players can dive into high-speed, high-impact battles with a massive roster of characters, each unleashing their signature moves in epic arena showdowns. On Nintendo Switch 2 and Nintendo Switch, the game supports local multiplayer and motion controls, letting fans experience the thrill of battle wherever they are.

DRAGON BALL: Sparking! ZERO will launch for Nintendo Switch 2 and Nintendo Switch on 14 November, and is already available now for PlayStation 5, Xbox Series X|S and PC.

For more information about DRAGON BALL: Sparking! ZERO and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

ACECRAFT: Sky Hero Launches a Special Collaboration with Looney Tunes This October!

Bugs Bunny and Daffy Duck take to the skies and join the co-op adventure.

SAN FRANCISCO, 24 October 2025—Game publisher Skystone Games is excited to announce that its two-player co-op vertical-scrolling bullet hell shooter, ACECRAFT: Sky Hero (iOS/Android), will launch a special in-game crossover event with Looney Tunes this October. Titled “Veggie Party”, this collaboration is officially licensed by Warner Bros. Interactive Entertainment and fuses the whimsical worlds of ACECRAFT: Sky Hero and Looney Tunes, bringing beloved characters and chaotic fun to players worldwide.

Looney Tunes takes flight in ACECRAFT: Sky Hero

ACECRAFT: Sky Hero’s skies are about to get a little wackier! This special event brings Looney Tunes’ legendary characters, Bugs Bunny and Daffy Duck, to the skies of Cloudia as exclusive collaboration pilots. Each character comes to life with unique hand-drawn animations that capture their trademark personalities and slapstick humor, seamlessly blending into the whimsical world of Cloudia.

Legendary animator John Pomeroy, whose extensive career includes contributions to Looney Tunes and numerous other acclaimed productions, praised ACECRAFT: Sky Hero’s character animation, saying, “I’m truly impressed with ACECRAFT: Sky Hero’s animation,” said Pomeroy. “What stood out to me was how expressive and alive the characters feel — something that’s not easy to achieve.”

Join in the Veggie Party

During the “Veggie Party” collaboration event, players can enjoy multiple limited-time activities and rewards:

  • Wild Harvest: Complete in-game missions (daily, tournament, event) to grab your shovels and dig for hidden treasures on the event board. Once all treasures are unearthed, players will receive a stage-clear reward. Based on the number of stages cleared, players can also compete on the leaderboard.
  • Fest Sign-in: Daily logins grant milestone rewards throughout the event.
  • Fest Shop: Earn event currency by clearing stages and exchange them for special items.
  • Fest puzzle: Collect Puzzle Pieces by completing various in-game tasks, unlock tiles, and earn exclusive rewards. A dedicated event tab will be available in-game for easy access to all collaboration content.

Additional campaigns related to the Looney Tunes collaboration will also be held on social media. Stay tuned to ACECRAFT: Sky Hero’s official channels for more details. Learn more from the trailer here: 

Take to the skies and start your adventure today! ACECRAFT: Sky Hero is available worldwide on iOS and Android.

About ACECRAFT: Sky Hero

ACECRAFT: Sky Hero is a mobile shoot’em up that blends classic arcade action with modern roguelike mechanics and real-time co-op gameplay. Set in the vibrant floating world of Cloudia, players take on the role of customizable Ace Pilots, battling through dynamic stages, absorbing enemy fire, and uncovering the mysteries of the skies. Featuring unique pilot abilities, strategic bullet combinations, and nostalgic boss battles, ACECRAFT: Sky Hero offers a fresh twist on the genre. It will be available worldwide on iOS and Android in regions like the United States, Canada, Europe, and Southeast Asia.

About Skystone Games

Skystone Games is a global game publisher dedicated to discovering and championing bold new voices in the industry. Founded by gaming legends David Brevik and Bill Wang, the studio has published breakout hits including the smash cozy hit Tiny Bookshop, the upcoming dark fantasy-themed Mistfall Hunter, Hellcard, Mobile Legends: Bang Bang and more. Learn more at www.Skystone.Games.

SOLO LEVELING: ARISE ANNOUNCES AN EPIC COLLABORATION WITH “FRIEREN: BEYOND JOURNEY’S END”

LOS ANGELES OCTOBER 24, 2025 – Netmarble, a leading developer and publisher of high-quality games, has announced a new update for its action game Solo Leveling:ARISE. The latest update celebrates an incredible collaboration with the popular Japanese fantasy manga and anime series Frieren: Beyond Journey’s End that introduces new SSR hunters, special crossover content, and more.

Frieren: Beyond Journey’s End tells the story of an elf mage Frieren, who embarks on a new journey after her party of heroes defeats the Demon King, meeting new companions and experiencing various adventures along the way.

As part of the collaboration, three new SSR Hunters are now available as playable characters: 

  • Frieren is a water-type Mage who uses magical spells to control the battlefield. Her ultimate skill, “Basic Magic Attack (Zoltraak) – Ultimate,” releases a massive blast of magic. 
  • Fern is a fire-type Mage who maximizes the amount of mana she unleashes in a single gigantic Zoltraak blast, obliterating enemies in front of her when using her ultimate skill “Demon-killing Magic (Zoltraak) – Mighty.”
  • Stark is a fire-type Tank who fights with a massive axe. His ultimate skill “Lightning Strike: Annihilation” lets him strike the ground powerfully with it. 

Each collab hunter comes with their own exclusive weapon (Frieren’s Staff, Fern’s Staff, and Stark’s Axe). Additionally, players can experience a new exclusive SSR light-element weapon for Sung Jinwoo: the “Sword of the Hero.” 

To celebrate the collaboration with Frieren: Beyond Journey’s End, the Travel Companions! Check-In Gift Event is now live. Players can obtain exclusive check-in rewards such as the Travel Companions! SSR Hunter Selection Ticket and more by simply logging into the game. Players can also challenge the collab event dungeon to fight the event boss “Aura the Guillotine.” 

The new update also features several new content updates and improvements. The “Monarch of Steel [Valtair]” has been added as a new boss in the Workshop of Brilliant Light game mode, alongside an overall reduction in difficulty that allows more players to enjoy the content. Players can also discover a new boss in the Instance Dungeon and dig into the brand-new content “The Overseer’s Forbidden Library,” which will be available starting November 6th. 

Solo Leveling: ARISE is an action game adaptation of the hit webtoon, Solo Leveling. Taking on the role of Jinwoo, players can experience his journey through the beloved webtoon tale firsthand, leveling up, taking on dynamic battles, and creating their own combat styles by selecting various combinations of skills and weapons. Not only can players team up with hunters from the webtoon, they can summon their own “Army of Shadows” with the iconic phrase: “Arise.”

Please visit the official website, X, Facebook, Instagram, Discord, and official YouTube channel to stay up-to-date with the latest information about Solo Leveling: ARISE.

© Kanehito Yamada, Tsukasa Abe/Shogakukan/ ”Frieren”Project

Set Sail in Old School RuneScape With First New Skill – ‘Sailing’ – To Land in the Beloved MMO, Coming November 19th

Watch the sea come to life in Old School RuneScape’s first new skill ‘Sailing’

Friday, October 24th, 2025, Cambridge, UK. Head to the high seas and get ready to discover Gielinor beyond the shores and find what lies in the uncharted waters of Old School RuneScape with the launch of ‘Sailing’ on November 19th. For the first time since the game’s launch, the race to reach level 99 is back, with the exclusive new Sailing Skill Cape, designed by community member Gentle Tractor, to reward to those who master the art of the waves and max out the Sailing skill.

Explore the vast ocean of Gielinor and chart the seas like never before in your very own ship! Dock at The Pandemonium, a homely port to return to between voyages, and learn the ropes of sailing before venturing into deeper waters. Discover brand new locations, including the Great Conch island, home to new NPCs and the Troubled Tortugans questline. Use your spyglass to find new locations and small islands, with every port bearing its own unique task and, after reaching level 30 Sailing, challenge your skills across three thrilling Barracuda trails.

Traverse hazardous waters and face monsters of both land and sea never seen before with the introduction of krakens, sharks, orcas, frost dragons, and gryphons as brand-new enemy types. Hunt for long-lost pirate treasures, plunder shipwrecks, pry open crates, salvage shipwrecks for parts, and solve riddles in exchange for lucrative rewards and XP.

Discover new skill integrations and upgrade, strengthen and customise your ship with stronger components to toughen out the rougher waters. Chop down new types of trees, fletch new logs, farm from new hardwood and hop patches, harvest fish from the ocean to cook, and gather resources from coral nurseries to create powerful new potions and spells.  

Gain access to new upgrades for your ship as you climb through levels, and look out for other lucrative rewards earned through bossing, skilling and questing, including a new Sailing Skill Pet, a Gryphon Pet, the Horn of Plenty, and the Aquanite Hopper: a new ranged off-hand obtainable from a brand-new slayer creature.

Sailing will be available to RuneScape Members in Old School RuneScape on November 19th. Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

About Jagex
Jagex is a leader in creating deep and engaging forever games that empower communities across PC, mobile and consoles. Jagex’s flagship MMORPG, RuneScape, has welcomed over 300 million player accounts to its world and is a $1billion + lifetime revenue franchise.

Today the RuneScape franchise exists beyond live operations; its titles are forever games that connect and inspire millions of players, with content and experiences both inside and outside of inexhaustible game worlds. Both RuneScape and Old School RuneScape, on PC and mobile, offer ever-evolving, highly active worlds and our community-focussed development ethos empowers players to have a real say in how each game is shaped. The most recent entry in the RuneScape franchise, RuneScape: Dragonwilds, launched into Steam Early Access in 2025. An open world survival crafting experience set in the RuneScape universe, RuneScape: Dragonwilds welcomes existing fans and new players alike to the ever expanding and evolving world of RuneScape.

Jagex is headquartered in Cambridge, United Kingdom.