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Frostpunk Review

Frostpunk

Developer: 11 bit studios
Publisher: 11 bit studios
Platform: Windows
Release Date: 24 April 2018
Price: $29.99 USD – Available Here

Video Review

Overview

Frostpunk is a survival city builder. The game follows a small crew of migrants who travel north to start a new city after an ice age freezes London, England. After settling down by a coal generator, players must guide their small city through sudden drops in temperature, civil unrest, and dwindling supplies. To survive, players will need to make tough decisions that will test their own moral compass in a world where there are no good choices.

Story

Frostpunk is set in a grim steampunk world. For a city builder, Frostpunk offers quite a bit of storytelling. At launch, the game comes with three scenarios with their own story. The day to day trials of the city is told through citizen dialogue and events, while the world’s lore is fleshed out through scouting around outside the city.

11 bit studios has crafted a fantastic story for Frostpunk. The game’s Hope and Despair gameplay mechanics are tied nicely to the game’s story. Frostpunk’s advertising pushed the idea that the game would test player’s morality and that there are no right or wrong decisions. While it isn’t perfect, Frostpunk is one of the better examples of the moral grey zone that people actually deal with in every day life. There are plenty of decisions that are morally cut and dry, but even those come at a heavy cost as resources are always stretched thin. While lesser in numbers, there are some more morally ambiguous decisions in the game with no right or wrong answer, such as deciding whether to allow a man facing amputation to die as he wishes or forcibly amputate the limb. 11 bit studios does good job providing players with options that will constantly have them wondering if they made the right decision.

Gameplay

Frostpunk is a city builder with the threat of failure constantly hanging above the player’s head. The ever present cold is the game’s main driver for resource management. Players must keep their citizens warm with coal fired generators or risk illness, amputations, or death. Citizens are a limited resource and can only be replenished with new survivors. Every citizen unable to work means a smaller workforce, and the effects are felt in almost every aspect of the game. At the same time, keeping a healthy workforce is only half the battle. Keeping the people hopeful about their future and warding off despair is just as important. A poorly timed event can spread the fear of impending doom through the population, while uniting the people behind a common cause can keep spirits high even in the face of plummeting temperatures.

Frostpunk’s juggling act is made a little easier with its Book of Laws. Players can implement decrees to address a certain problem in the society. Often times, these decrees come with a moral quandary like deciding to implement child labour or spend precious resources to provide day care. Issuing a stream of decrees is an absolute must to survive the early game. The Book of Laws and its moral challenges is one of Frostpunk’s unique features, and I’m disappointed to see it fade in importance and use in the late game.

The difficulty curve in Frostpunk is not smooth at all. There are clear points in the scenarios where the difficulty level suddenly jumps. Disruptive events are a good way to keep things interesting, but the sudden jump in difficulty and the predictability of the events are boring and a bit frustrating. The high jump in difficulty makes it extremely challenging to survive the event without prior knowledge and preparation. The pre-scripted events in the scenarios mean the game’s current replay value lies in playing scenarios over again until players can figure out the right path to overcome the impending events.

Frostpunk’s UI is decent, though it could use a few improvements. Every important function for buildings is easily accessible. The menus are simple and laid out in a logical fashion. I like how the game handles road construction. Since all buildings need to be connected to the generator by a road, the UI provides players with a button to immediately jump into the road construction menu. There are a few hitches. Road placement can be a little flaky at times. The warning for resource piles being used up is small and out of the way, which can kill efficiency. The building menu’s categories could be taller for easier access, as I found myself constantly overshooting. The overworld scouting UI feels a bit clumsy, as it requires some clicking to send a team on their way, explore, and then get them moving once again. I feel using a drag and drop system and then having teams automatically exploring at their destination would make for a much smoother experience

Overall, Frostpunk’s city building gameplay is a tense, but enjoyable play. Outside of the disruptive events, the game is well balanced. The constant struggle for survival as temperatures become progressively colder is an enjoyable challenge. Frostpunk’s replayability is a work in progress. There are only three scenarios on release. While some difficulty options can be tweaked, it is still no replacement for a sandbox mode that provides randomized events and challenges. The extremely large spikes in difficulty will not be for everyone. Those who will prefer the puzzle like approach to solving scenarios will likely enjoy Frostpunk more than those who prefer gameplay that emphasizes flexibility and thinking on their feet.

Visuals

Frostpunk’s art style is a dark spin on classic steampunk. The game’s artwork is superb. The inhabited areas are a dark, dirty mix of greys and blacks that are lit up by splashes of oranges. These areas contrast wonderfully with the bright white snow. While not immediately noticeable, the game has a surprising amount of detail. Citizens trudge their way through the snow to hunt late at night or stream into the town square for an early morning meeting. The character and building design is fitting for Frostpunk’s setting, with its dilapidated buildings and heavily bundled citizens.

Audio

Frostpunk delivers an enjoyable audio performance. There is very little voice acting, but what is there is excellent. The sound effects work well for the game. The music is subtle, providing a good accompaniment to the gameplay without being intrusive.

Overall

Frostpunk is a solid, albeit slightly flawed survival city-builder. The game’s lore is excellent, and the moral dilemmas it offers transcends the usual good and bad dichotomy that video games tend to offer. The gameplay is decent, though not everyone will like the scenario’s puzzle-like nature due to the sudden difficulty spikes. As of publishing, there are only three scenarios and no sandbox mode, which makes replayability a little tricky. Even with its warts, city-building fans should give Frostpunk’s grim world a try.

Capsule Computers review guidelines can be found here.

 

The Forest Leaves Early Access, VR Mode Coming to all Owners May 22

After spending four years in Early Access, Endnight Games has finally released The Forest 1.0. The survival horror game was among the early cohorts of Steam Greenlight titles in 2013.

The 1.0 update sports a hefty change log, featuring a ton of bug fixes, game optimizations, quality of life adjustments, and new content. Most notably, the end game has been completely revamped and a new alternate ending has been added to the game. Endnight Games plans on continuing development on The Forest, with cheat controls for multiplayer servers coming soon.

The most intriguing part of the 1.0 announcement isn’t the launch itself, but rather The Forest’s VR reveal. The VR version is scheduled to launch on May 22. The VR version will have a 3D UI and supports motion controls for chopping down trees. Endnight Games will be giving all owners of The Forest free access to the VR version. It is not entirely clear if the VR version will be a separate title or be a setting in the base game.

The Forest is available now on Steam for $19.99 USD.

 

God of War Review

God of War

Developer: Santa Monica Studio
Publisher: Sony
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Many years have passed since we last saw Kratos take down nearly the entire Greek pantheon in his quest for vengeance and now the series has returned with quite a few shifts in dynamic. With Kratos now traveling through a realm filled with Norse mythology, wizened by age, and accompanied by a son of his own, how does this brand new God of War turn out?

Story

While eight years may have passed since God of War III, far more time has passed for Kratos as we see him now settled in a wintry wilderness where a young boy accompanies him as he chops down a marked tree only to use it as part of a funeral pyre. With this task completed and their next goal set, Kratos is certain that the boy, Atreus, isn’t ready for the journey but that all comes to an end when a mysterious stranger appears and forces Kratos into taking his son on a journey to fulfill his wife’s final wish.

It is immediately clear from the somber beginning that the tone for God of War is far different from the rage fueled travels that fans have become familiar with. Instead we are given an incredibly touching and character developing story that touches upon a man that has learned to, at least mostly, control the anger that used to rule his life, and accept his new life and teach his young son Atreus to not follow such a path.

In fact, the father and son dynamic of Kratos and Atreus is the most central part of the storyline and most of the focus is spent on showing how the relationship between these two evolve as more of Kratos’ past is revealed to the young boy and the true nature behind everything comes to light as they continue their journey. Of course this means that there are plenty of darker moments but don’t worry, the game still has a bit of comedic relief in the form of some comedic side characters that appear throughout the title.

There are plenty of unique twists and turns that appear throughout the story as well as additional bits of side-lore that touch upon various elements of Midgard mythology. It is also worth noting that while the game does find itself a solid pace for its storytelling, often sprinkling plenty of action sequences in-between the longer story sections that feature Kratos and Atreus talking with one another or with a side character who reveals more of the plot. This balance is a nice touch that makes God of War an easy to come back to title, especially since this story will clearly continue.

Gameplay

The changes in tone for God of War’s storyline is far from the only change that this game has undergone as not only has the camera angle swapped to a more common over the shoulder look but the combat system has been refined and slowed down a bit compared to what fans may remember of the series. Players can still easily perform plenty of combo attacks but this time around the primary weapon happens to be the powerful Leviathan Axe as well as bare-knuckle brawling while Kratos uses a shield or simply dodges incoming attacks to defend himself.

The Leviathan Axe allows players to chain together various light and heavy attacks and can also be used as a long range weapon by throwing it at foes. Thanks to its boomerang style of being able to be recalled at will, the weapon can even be chained together with his unarmed combos allowing a punching combo to swap into an axe one by recalling the axe and even striking your target at the same time. As for the defense aspect, Kratos’ shield can withstand most attacks and can be used to parry incoming blows to leave foes open for counterattacks when timed correctly.

The Leviathan Axe can be upgraded in various ways through the use of XP gained from foes and collectibles as well as using “Hacksilver” (in-game currency) to power up other elements of Kratos’ equipment. This gives the game some light RPG elements as players will be able to unlock additional combo strikes and equip various runes to the axe that allow for special attacks to be performed with cooldowns. This also carries into the fact that players can purchase or find various pieces of armor for both Kratos and Atreus to raise their stats and unlock additional abilities. Continuing on with the combat system, players will find that the game has done away with mostly all of the quick time events that happened to plague the original series.

Instead each foe will now have a stamina bar of sorts as well as their main health bar. Strikes with the axe deal damage primarily to an opponent’s health while unarmed combat depletes their stamina. A stunned foe can then be grabbed with a simple press of R3 and either executed if they are weak enough or thrown into other foes. Another element of combat happens to be Atreus as he can be ordered to fire arrows into enemies. Foes can be tripped up by arrows and are heavily stunned when hit by them, allowing for easier access to the brutal takedowns fans know and love, even if they can be a bit repetitive at times.

When it comes to level exploration and puzzle solving, God of War takes another break away from the series standard. The level system in God of War happens to be far more open than previous entries and while it is not “open world” there happens to be plenty of content hidden away to keep players on their toes. There are numerous hidden treasures, pieces of lore, various side-quests to take part in, and even optional boss fights available in these levels that players can often find themselves returning back to once they get far enough in the game.

This level of content makes God of War a jam packed game with plenty of content to enjoy and thanks to the puzzle solving mechanics that make use of the Leviathan Axe’s ability to freeze objects and the use of Atreus in solving puzzles intuitively, traveling these environments and solving their mysteries always feels rewarding. Combine this with a game that feels satisfyingly challenging on normal difficulty, and offers even harder options for those who want to challenge themselves, and it is clear that Kratos hasn’t lost a step with age.

Visuals & Audio

Within seconds of beginning the game it will become immediately clear to anyone playing the game that Santa Monica Studios was willing to push the PlayStation 4 as far as they could to creating an incredible looking game. The amount of detail put into almost every little element, be it the gorgeous looking environments to the character models, is gorgeous looking and filled with life. The amount of small touches that any other title would easily overlook have been applied here with shocking detail. Battles with even basic enemies can feature level destruction and rarely feel boring despite an initially slow combat system but when this game wants to dial up the action, it really pushes thing to new heights in ways you’ll have to see to believe.

As far as the voice work goes, Kratos does have a new voice actor this time around but it fits his new demeanor while the rest of the characters also feature fitting voice actors that work well with the tone this game takes. The soundtrack is filled with stellar sounding pieces of music that mix together great orchestral pieces with singing that sounds like it mimics the Norse languages of old.

Overall

God of War may be a departure from many elements that the original series featured, but this departure has left it open to grow into so much more. The bond and character interactions between Kratos and Atreus weave flawlessly into the new Norse mythology that is featured this time around and the combat mechanics that make use of the new Leviathan Axe as well as Artreus’ actions make for a fun new system that may take a bit to get used to but ends up being just as enjoyable and enticing as before, making God of War a game that has changed but almost entirely for the better.

Shadow of the Tomb Raider Officially Revealed

After teasing Shadow of the Tomb Raider in March, Square Enix has thrown back the curtains as promised. Eidos Montreal is taking the lead on development, with a team staffed by veterans from the previous two Tomb Raider games. Crystal Dynamics is also working on games using the Marvel license, which explains the change in developers.

Shadow of the Tomb Raider follows the latest chapter in Lara Croft’s ascent to becoming the Tomb Raider gamers have come to know and love. The game is set on the eve of the Mayan apocalypse, where Lara must master the jungle, the tombs, and her own destiny to prevent the end of the world.

Shadow of the Tomb Raider is set to launch simultaneously on September 14 for PlayStation 4, Xbox One, and Windows. This will be the first title in the rebooted Tomb Raider franchise to do so.

Pre-orders are available now. All pre-orders will offer 48 early access to all buyers. Three special editions will be available alongside the base game. The Digital Deluxe Edition will come with the base game, the soundtrack, and extra weapons and outfits for Lara. The Croft Edition will come with everything in the Digital Deluxe Edition along with the Season Pass. The Ultimate Edition has all previous bonuses plus a statue, flashlight, and bottle opener.

The Thin Silence Review

The Thin Silence

Developer: Two PM Studios
PublisherNkidu Games Inc
FormatPC (Reviewed)
Release Date: 27 Apr 2018
Price: $9.99USD – Available Here

Overview

As someone battling depression for more than a decade, I’m strongly skeptical whenever I encounter games covering that topic. Mostly because they’re usually made by creators who have poor or zero understanding of how depression actually works. That often leads to an inaccurate or simplified depiction of it which only results in (despite good intentions) more misconceptions. So I usually completely write it off knowing it will likely make me upset and disappointed. Being personally invested in it, my view on it is “either do it right or don’t”.  With that said, every once in a while a game appears where its art style or description makes me cautiously optimistic. That is why I decided to give The Thin Silence a chance.

Story

On the surface, The Thin Silence is a narrative puzzle adventure following the path and recollections of Ezra Westmark. Not much will be revealed at first since the game gives you the bare minimum of information. There are some hints from scattered notes of a civil war and the immense guilt Ezra feels due to the events he experienced. Anything more will be revealed by progressing through the levels while solving puzzles, hacking terminals and crafting useful tools to help you on your way up. Going higher and higher is our goal since the game finds us starting at a rock bottom – literally. It is a pretty clear allusion to depression, starting from the absolute low (aka mine shaft in the game) and slowly climbing up while learning more about yourself.

Gameplay

Occasionally, you find various gadgets on the ground that can be used independently or combined with other gadgets to create a new item. For example, combining hook with boots you found earlier will result in climbing boots. The puzzles start fairly simple, climb up to pull a lever or push some crates to progress to the next area. Later on, with the addition of new gadgets, the size of levels expands as well. It is also after such expansion of levels that I noticed the game is missing any sort of run or spring button. Ezra has only one walking speed and the sluggishness of it is easily noticed in the larger areas or especially when you have to redo a section. Yes, you can mess up some puzzles (or die even) which is why the developers added a handy reset button. Holding it will place you at the start of an area/puzzle until you get it right.

Visuals

If there is one word that could be used to describe the art of the game, it is minimalistic. Your pixelated blurb of a character has just enough to resembles a human form. The starting areas in The Thin Silence are pretty grim and monochromatic. The color palette expands as you progress up, a metaphor for slowly climbing your way out of depression and noticing new colors – new ways to appreciate life. Mine shafts are later replaced with bright landscapes and colossal mountains. A slow and unexpected shift from claustrophobic opening to more room to breathe in the game. Again, a not so subtle reference to something obvious that the game is exploring.

Audio

While I initially didn’t expect much here I was pleasantly surprised by the amount of work put in the audio in The Thin Silence. At first, there are some minimalistic ambient sounds encountered in the mine shaft, such as the occasional wind and water dripping from stalactites. The sound ambient is later followed by the haunting and tense piano chords. As expected, the ambient audio changes later to something lighter as you go up but the sharp & heavy piano is always with you to keep you company.

Overall

The Thin Silence is a game that doesn’t give you everything on a silver platter. You’re told at the start what the game is about but you need to walk the distance to get the bigger picture. The Thin Silence is not so much about the destination as it is about the journey. That one thing that either breaks us or makes us. That journey where all of the experience and lessons (good and bad) shaped us into a person that we are now. For what’s it worth, The Thin Silence is not a game that will resonate with everyone. The topic of it is not something that everyone will be able to connect with or find a game appealing due to it. And that is perfectly fine. However, I can say now that it is one of the few games that demonstrated understanding and mature approach to the topic.  The exploration of depression here is slow yet sincere. It succeeds in taking the full advantage of the game medium and minimalistic art style to educate us all about depression, regardless if we can connect to the topic directly or not.

Capsule Computers review guidelines can be found here.

PRE-REGISTRATION NOW OPEN FOR ACCLAIMED FOLKLORE-INSPIRED MANAGEMENT RPG, RETURNERS

PRE-REGISTRATION NOW OPEN FOR ACCLAIMED FOLKLORE-INSPIRED MANAGEMENT RPG, RETURNERS

Nexon Brings Myth of Old to Players Around the World to Unite History’s Greatest Heroes in Intense 5v5 Combat for iPhone and Android

Seoul – April 27, 2018 – Pre-registration is now open for Returners, the highly-anticipated new folklore-inspired game from Nexon. Players will battle iconic champions, such as Aladdin, Hercules, Cleopatra, Robin Hood and more in management-RPG combat from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. In Returners, pivotal heroes spanning centuries of history, lore and myth can finally engage in thrilling 5v5 combat. Players can pre-register today for Android on Google Play in Taiwan, Hongkong, Thailand, Indonesia, Vietnam.

Returners combines fan-favorite RPG elements with original management-style gameplay to create a realistic and exciting sense of adventure where strategic decisions carry real-time consequences. The game’s charming art direction reimagines familiar heroes, and creates a unique and gorgeous environment for players to explore, battle and compete in PvE and PvP matches, testing player skill, tactics and mettle. The game is praised for its iconic heroes, strategic team management, thrilling 5v5 battles, charming animated graphics and competitive league system. The soft launch features include:

  • Iconic Heroes – Play as colorful and renowned heroes from history and myth of old, ranging from Theseus, the warrior king of Athens, to famed 16th century musical composer, Wolfgang Amadeus Mozart;
  • Hybrid Gameplay Returners is a mashup of several enjoyable genres, combing popular Aeon of Strife-style mechanics with management RPG gameplay;
  • Strategic Team Management – Supplement the game’s expansive RPG adventure with an intuitive team management gameplay system to optimize a 5-hero squad. Choose powerful heroes from a variety of classes, such as the Tanker, Dealer and Supporter, and customize tactic cards and gear to advance in the PvE and PvP rankings;
  • Thrilling 5v5 Battles – Lead a team of mighty heroes in intense, real-time 5v5 combat. Develop unique strategies and tactics to overcome formidable opponents in punishing PvE, league and tournament modes;
  • Charming Animated Graphics – Familiar heroes are reborn in a bold, yet delightful art style. Enjoy beautiful landscapes and settings while spectacular visuals make interactive battles a joy to watch;
  • Competitive League System – Battle through the introductory PvE mode for the honor of entering the PvP arena, where players compete in grueling league and tournament modes. Check daily rankings to see where players stack-up around the world, and challenge powerful opponents to claim a stake among the competitive elite! Players receive league rewards anytime they log-in following a competitive match;
  • Pre-registration Rewards – From Thursday, April 19 until Grand Launch (May), in Taiwan, Hongkong, Thailand, Indonesia, Vietnam, players that pre-register for the game receive 1,000 Bluestones (in-game currency) and 5 Random Gear Box drops.

Pre-registration is available today for Android and is rated T for Teen (ESRB).

  • Visit the Official Returners Facebook Page

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Wild West Online To Depart Early Access and Hit Steam May 10th

Wild West Online To Depart Early Access and Hit Steam May 10th

Action MMO To Fully Release With Expanded Gameplay

Los Angeles – April 26, 2018 – Get ready to tame the West with the full release of Wild West-themed action MMO Wild West Online. Departing Early Access and hitting Steam for the first time on May 10th, Wild West Online features world exploration, territory capture, resource gathering, PvP combat, PvE missions with NPC quests, and much more. Players who purchase Wild West Online now at http://www.playwwo.com/ will receive a Steam key when the game launches as well as special bonus items, including:

  • Access to the Early Access version of the game TODAY.
  • 10 cosmetic bags with an assortment of items to alter the look of characters, valued at more than $20 USD.
  • 10 gun skin bags to customize guns, also valued at more than $20 USD.
  • Early access to Wild West Online’s release – 48 hours before it becomes available to everyone on Steam.Since launching into Early Access, Wild West Online has utilized community feedback to expand its features and gameplay in order to create a compelling western experience for its official launch on Steam. At launch players will now select between two rival factions looking to control the expansive world. After selecting a team, players will then compete with their compadres to capture and maintain control over territories in order to gather valuable supplies. In addition to territorial confrontations, players are able to partake in a bevy of side missions and activities.

    With launch Wild West Online will contain an assortment of new features, including:

  • The addition of the rival faction global conflict to the world.
  • The addition of several major public PvP events that happen randomly throughout the world. Players who decide to participate will fight to get their hands on rare items and rewards.
  • More PvE quests and missions given to players by NPCs throughout the world.

More activities such as expanded mining, farming, hunting, cooking, brewing alcohol for sale, and much more.

Following full release, the development team will continue building out the larger world, integrating new content to create the best experience for players.

For more information regarding Wild West Online please visit http://www.playwwo.com/.

SWORD ART ONLINE: INTEGRAL FACTOR CELEBRATES 5 MILLION DOWNLOADS WITH MAJOR GAME UPDATE

SWORD ART ONLINE: INTEGRAL FACTOR CELEBRATES 5 MILLION DOWNLOADS WITH MAJOR GAME UPDATE

BANDAI NAMCO Entertainment Inc.’s popular mobile action RPG, SWORD ART ONLINE: Integral Factor has now surpassed 5 million downloads. To celebrate the milestone, BANDAI NAMCO Entertainment Inc. will release the first significant update for the game, featuring the exclusive content and bonus items. Starting today, players can access limited-time events, new features such as the guild system, and in-game items including:

  • Special Limited-Time Events and Bonuses: From April 28 through May 6 (JST), players will have the opportunity to access special bonus items and limited-time content:
    • Special Login Bonus: Players will receive a daily login bonus ranging from a quick burst of potions to a large bounty of Arcana Gems:
    • Enhancement Campaign Quest: Special daily quests allow players to obtain  Enhancement and Transformation Materials including Glare Rigid Stones, Glare Dragon Stones, or Refining Hammers
    • EXP Acquisition Campaign Quest: Players can also take on the “EXP Boost Tower” to get a large amount of EXP, and get their hands on the Weapon Proficiency item, “Martial Arts Text”
    • Japanese Golden Week Exclusive Chaos Quest: Players who defeat the Chaos Floor Boss will be awarded the exclusive Boss Avatar material – only available by completing this quest.
  • Guilds: A Guild Counter will now appear in the Merchant District of Teleport Gate Plaza where players can establish a Guild, create a Guild Emblem, and join the Guild Chat with up to 30 players.
  • 7th Floor Addition: Players can now access the Forest Map and a brand new story

Fans can check out the details at the following link Facebook page and enter the contest for a chance to get their designs presented in the game.

New SWORD ART ONLINE: Integral Factor assets can be found at the new BNEA Press Room at http://bneapressroom.com. The online RPG mobile game is available as a free download for iOS devices via the Apple App Store and Android via Google Play.

©2016 REKI KAWAHARA/PUBLISHED BY KADOKAWA CORPORATION ASCII MEDIA WORKS/SAO MOVIE Project

 

FURNACE AND RIPOSTE GAMES & CO ANNOUNCE DUNGEON STARS AVAILABLE NOW ON STEAM EARLY ACCESS

FURNACE AND RIPOSTE GAMES & CO ANNOUNCE DUNGEON STARS AVAILABLE NOW ON STEAM EARLY ACCESS

DUNGEON STARS EARLY ACCESS LAUNCH TRAILER REVEALED!

Montreal, April 26, 2018 – Riposte Games & Co and Furnace Games today announced that their side scrolling hack & slash dungeon crawler, Dungeon Stars, will be available for PC via Steam Early Access starting on April 26, 2018 for $14.99.

Dungeon Stars is an explosive evolution of the classic dungeon crawler with addictive button-smashing action set in a world populated by lovable characters, a beautifully rich 3D environment, rapid progression and procedurally generated levels.

Players can take part in Early Access starting Thursday, April 26, by purchasing Dungeon Stars through the official Steam page: http://store.steampowered.com/app/788640/Dungeon_Stars/

“It is great to see the indie development team born from our partnership with Furnace Games taking their first step towards a bigger audience and we are excited to see the progress and how player feedback shapes Dungeon Stars in the coming months in Early Access.” said Johan Eile, CEO of Riposte Games & Co.

Key Features available with the Early Access launch of Dungeon Stars are:

– Visually stunning blend of 3D lighting technology with hyper expressive 2D-Style characters.
Collect 15 charming and adventurous heroes, each with their own unique powers and special quests to perform. Team them up to take on various challenges.

– Simple and addictive action-combat that has heroes blasting through hordes of enemies.
Block powerful enemy attacks, Smash through enemy shields, and unleash rapid Attacks to deal damage as fast as possible. As you defeat enemies, you power up your Special Abilities to turn the tables on dangerous opponents and powerful Bosses.

– Powerful pets and gear creating a variety of magical combinations and capabilities to explore.
Level-up your heroes to unlock abilities and boost their stats; equip magic gems and pets to give them new powers; customize your heroes to match your play style.

– 40+ adventures with special procedural content that bolsters replay and exploration.
Random encounters, secret rooms and loot are never the same twice.

– Choose from 3 different heroes to play with.
Switch heroes on the fly and assign them to your squad depending on the ability you need to face your enemies, defeat the boss and complete the dungeon.

Platform: Windows PC (support for other platforms is under consideration)

During the Early Access period, participants will help shape the final details of Dungeon Stars and provide invaluable input as the title rolls to a full launch. As we are not yet feature complete, gamers can expect a number of new features, optimizations, and enhancements to be released during and after the Early Access period. These include, but are not limited to, new dungeons, new modes, new bosses, and new characters.

Players are encouraged to visit the Official Dungeon Stars Forum and leave their Early Access feedback:

– Steam forum: https://steamcommunity.com/app/788640/discussions/

Dungeon Stars is developed by FURNACE GAMES for PC and is available now on Steam Early Access.

More news on the Dungeon Stars Full Release will be made available in the coming months.

Stay up-to-date with the latest Dungeon Stars news and information at furnacegames.com. You can also keep track of the game on Facebook.

Everyone is Going to Die Today, Kaet Must Die! Out Now on Steam

Everyone is Going to Die Today, Kaet Must Die! Out Now on Steam

Strength in Numbers Studios Promises Unlimited Deaths and Free Screams with its Devilishly Difficult by Design First-person Horror Puzzle Game at PAX East

Lansing, MI — April 5, 2018  — Independent developer Strength in Numbers Studios is ready for players around the world to die on April 5, 2018 when its much screamed about first-person horror puzzle title, Kaet Must Die! launches on PC (via Steam). Available now for $14.99 USD with a launch day discount of 15% on Steam, Kaet Must Die! will also be coming soon to Nintendo Switch and Xbox One – and is in development for Oculus Rift and HTC VIVE platforms.

Kaet Must Die! is designed to be the most brutal, unforgiving game ever made with plenty of jump scares and unlimited deaths thrown in for good measure. The first-person, horror puzzle game finds players taking on the role of Kaetheran, a powerful psionicist who has woken up alone in a dark sewer. Stripped of her powers and surrounded by an army of unholy creatures who have one mission — to kill her — players must help Kaetheran survive through exploration and deciphering clues to solve puzzles, gain new abilities, and unravel the mystery as to why literally everyone and everything wants her to die.

To celebrate the game’s launch, Strength in Numbers Studios is bringing unlimited deaths and free scares for all to PAX East 2018 at the Boston Convention and Exhibition Center. Attendees can get a taste of the uncompromising challenge of Kaet Must Die! at this year’s PAX East, where Strength in Numbers will be on-hand with playable Nintendo Switch™ and PC demos at Booth Number 21079.

Players can also look forward to meeting the titular Kaet herself played by Twitch.tv superstar NyxSaga, who will be available for meet-and-greets and photo opportunities with fans in Kaet Must Die! cosplay. Meet Kaet at Booth Number 21079 and share a photo with her on Twitter with the hashtag #kaetmustdie for a chance to win a free copy of the game. To keep up to date on the latest from NyxSaga, follow her on Twitter @TheNyxSaga, Facebook, and Instagram – and be sure to follow and subscribe on Twitch.tv.

Kaet Must Die! will be ready to accept all who think they can avoid the constant threat of death at PAX East. In the meantime, all are welcome to try their hand at the Kaet Must Die! demo on Steam, featuring an early build of the title’s first level.

“You’re all going to die. I swear,” promised Strength in Numbers CEO, Scott Reschke. “Kaet Must Die! is difficult by design and we’ve created a world where death lurks around every corner. But don’t despair! We’ll be right there with you the whole time and are looking forward to meeting everyone up for free scares and good times at PAX East this year as we celebrate the official launch of Kaet Must Die!.”

Kaet Must Die! unique features include:
– Brutal Difficulty: Expect to die. A lot. Kaet Must Die! finds players exploring hostile environments filled with enemies around every corner who can kill you with a single touch
– True Horror: Turn up the volume and turn down the lights. Kaet Must Die! will make players jump from their seats as they follow cryptic clues and unravel the mystery as to why everyone wants to kill you
– Darkness and Insanity: Time spent in the safety of the shadows will cause your insanity meter to rise, drawing the attention of the dreaded blood witch Annalinnia
– Challenging Puzzles: Players must pay close attention to their environment, following cryptic clues to solve the game’s many puzzles to proceed. Don’t expect any hand holding or hints

To stay up to date on the latest for Kaet Must Die!, please visit the game’s official website, and follow the developers from Strength in Numbers Studio on Facebook and Twitter.

About Strength in Numbers Studios
Strength in Numbers Studios first opened its doors on April 1, 2015 in Lansing Michigan. Our studio has employed AAA developers from various projects and is currently hard at work on Kaet Must Die!, a first-person, horror puzzle game.