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The Incredibles 2 Review

The Incredibles 2

Studios: Pixar Animation Studios
Publisher: Walt Disney Studios Motion Pictures
Platforms: Cinema
Release Date: 14th June 2018 – Tickets Available Here

Overview

I am not the biggest fan of superhero films; not because I don’t like them but rather because I am most definitely suffering a case of superhero fatigue at this point. I’m glad that the Hollywood entertainment behemoth has found itself a new cash cow in the form of the Marvel Cinematic Universe, but I am largely done with the superhero genre. That being said, back when The Incredibles was originally released, I found it to be a fun novelty and enjoyed my time with. Now, 14 years later, I find myself reviewing its sequel.

Story

The film’s narrative picks up from the same place that the original film left off with the Parr family jumping embracing their super-powered aliases once more to fight super villains. After their fight with the Underminer leads to significant collateral damage, the family are told in no uncertain terms that they will no longer be supported by the government when maintaining their secret identities. However, their heroism is noticed by eccentric communication tycoons Winston (Bob Odenkirk) and Evelyn Deavor (Catherine Keener) who wish to make use of Elastigirl (Holly Hunter) as a PR spokesperson for the re-establishment of superheroes. This leaves Bob (Craig T. Nelson) with the task of looking after the family (and a baby coming into their super powers) at home while Elastigirl fights a mysterious supervillain by the name of Screenslaver.

The film is exactly what I expected in terms of a Pixar production with not insignificant amount of polish added to almost every detail. The ensemble cast, once again, pull out a great performance and you can see that everyone has put in a stellar effort. The writing, by and large, is very solid throughout but there’s only a couple of places where it really stands out as either witty or ham-handed. There aren’t really any lines, performances or characters which particularly stand out for either good or ill as the polish that’s been applied to this film gives a strong benchmark but never really transcends that level of good workmanship into anything truly amazing. The exception is, of course, Brad Bird’s Edna Mode whose character is a strong flavour which delightfully stands out. A quandary I do have is that the film telegraphs its big villain reveal far too strongly and would have done to perhaps make it a bit more subtle… but it is a children’s film so it might not be a fair criticism to apply to it.

We essentially get a film with two separate plot threads which converge at the film’s halfway point and represents the two themes that the Incredibles films attempt to marry in their narratives; super heroes and family life. For at least half of the film we have two very separate and self-contained narratives progress and develop following Elastigirl’s super hero business and Mr Incredible’s attempts at home life. The original film had the same task of attempting to marry these two very different elements together in whatever way they could and it’s a definitely a unique point of difference between this film and the rest of the currently inundated superhero film genre. Whereas the previous film largely was able to combine the two by making a central narrative out of the fact that the superhero family needed to band together to fight the villain, I feel that the familial element was ultimately discarded in favour of the superhero narrative. I admit this is a small quibble, but it is definitely something that I felt the film could have put more energy in to blend the two together more thoroughly… but I don’t fault them for choosing the cinematically exciting plot thread even if it does come at a cost to the film’s main concept.

An aspect which surprised me was how much the mileage the film could get out of the running joke concerning Jack‑Jack’s emerging plethora of powers. It’s the one element which I found was able to bridge the gap between family and super powers and the film does its darndest to make sure that it works. The fact that the film is able to introduce this new character trait as a complication in the first act and then use it as a part of the resolution in the climax is actually quite impressive as a matter of storytelling. I also found the idea of enticing a dimension jumping baby back into our reality to actually be quite a funny joke.

Visuals

The film’s visual design largely builds up and sticks true to the art deco inspired look of the first film. The offices, cityscapes and the new family home of the Parr’s particularly encapsulate this This design gives the film a strong visual identity which is both familiar but unique in a cinema landscape which is currently flooded with superhero stories. The film’s larger cast of superheros also gave it a much wider range of powers to showcase. There are some interesting effects at play in the film with one of the hero’s portal ability leading to some cool sequences which only slightly gave me nostalgia pangs for a physics-based game about connecting and jumping through linked portals…

Audio

The orchestral soundtrack follows in the footsteps of its predecessor and is an excellent mixture of orchestral pieces with a very pronounced horn section. The emphasis on the brass section gives the film a quasi-dated feel in harkening back to 1960s Batman television series starring Adam West. This decision reinforces the film’s art deco visual design and cements the feel of world that the film takes place in. The soundtrack adequately performs the job of punctuating the film’s narrative and emotional beats but I’m not sure that it would leave much of an impression on you otherwise.

Overall

This is overall a very solid film with excellent production values and overall polish. The story is overall good but really doesn’t have that je ne sais quoi to lift it to greatness. The film’s visual style follows along from it’s predecessor and gives the film a unique look to help it stand out. The film’s soundtrack does a solid job of punctuating the film’s narrative beats, but I’d probably be hard pressed to recall a tune as I sit here today. In totality, it’s a good film which you’ll enjoy for its runtime but I don’t believe it will leave a lasting impression after the credits roll.
Capsule Computers review guidelines can be found here.

Once Upon a Time in America Review

Once Upon a Time in America

Studios: The Ladd Company, Embassy International Pictures
Publisher: Warner Bros
Platforms: Cinema
Release Date: Out Now

Overview

I’m a fan of spaghetti Westerns and I am familiar with director’s, Sergio Leone, works from A Fistful of Dollars and The Good, the Bad and the Ugly. It was due to a blind spot in my film nerd knowledge that I didn’t actually know that Leone was the director of Once Upon a Time in America which made me all the more interested to see it. I put away my ten-gallon hat and donned my trenchcoat instead as I made my way down to George St Cinemas for the In the House screening of the film.

Our MCs for the evening were David ‘Quinny’ Quinn and one of managers at George St cinemas. They opened up the proceedings by announcing the new line-up for the next season of In the House before moving on to trivia about the film. Of particular note from their conversation about the film’s production is that Ennio Morricone had finished composing the film’s soundtrack before shooting had started and so Leone had the music played on‑set for the actors to listen to as performed their scenes. They also mentioned that we’d be watching the three and a half hour cut of the film (which I had not been expecting) but I entered into a state of homeostasis and buckled down for the long haul…

Story

The film cold opens in 1930s New York as David ‘Noodles’ Aaronson (Robert De Niro) on the run from gangsters. He escapes into hiding but is brought back 30 years later by a mysterious letter sent to him, asking for his help in burying his dead friends. The story then takes us back to his youth and growing up in a Jewish ghetto and forming a gang with his childhood friends to try and improve his lot in life. As the story jumps between the past and the present, we learn of the rise and fall of the gang and how it got to be that Noodles ended up on the run for so long and who it was that wanted to bring him back.

There’s a lot that I love about this screenplay and how it’s able to carry it’s narrative across multiple points in time. It creates an interesting dynamic and puts us on the backfoot as we try to piece together what we know of the past and present to make sense of the story. It keeps the story interesting and lets us feel the dept of De Niro in his performance. My one quibble is that the film’s extended cold opening leaves it’s audience in the dark for too long. Granted, the rest of the film was more than worth this stilted first impression, I can’t recommend it to an audience who doesn’t have the patience to give a film a chance to develop.

The film’s emotional breadth is a honestly quite awe inspiring with how the film is able to take you on a rollercoaster ride of feelings. Granted, for the film’s runtime, you hope there’s some variety in the places it takes you and I can happily say it never feels the need to repeat itself. There are aspects of this film which have the hallmarks of a rough ghetto bildungsroman; there’s elements of a noir mystery with the film’s framing device; while other arcs are more recognisable as a traditional gangster narrative which you’d expect from a film like this. What caught me absolutely off-guard was how erotically charged quite a few of the film’s scenes were. Sex has always been a staple of gangster and noir films as a lurid set dressing to titillate an audience but here, as is more often found in arthouse European cinema, there’s an energy and thought behind it which really sets it apart. I was not expecting to be taken on this journey but I have to admit that I enjoyed almost every minute of it.

The performances from the ensemble cast are superb across the board but De Niro should be specifically highlighted. De Niro’s Noodles is given a significant depth to which with the film can explore his character. His arc from impulsive and destructive youth to remorseful old age as he struggles with the consequences of his earlier choices is a compelling one. With the film’s run time, we get a lot of perspectives on his character that works to frustrate our categorisation of the character. We see how he betrays and harms those closest to him for the best and worst of intentions. It’s an intense character study which doesn’t shy away from showing us the brutality behind the charm of our criminal protagonist. It’s depiction of sexual assault, especially, is one which the film goes to great lengths to depict in all it’s confronting horror and I feel it prudent to mention it here…

Visuals

Sergio Leone is a master of the art of cinema and this is on full display in his attention to detail here with superb cinematography. The shot composition makes a lot of use of space and montage to highlight the act of seeing especially as the film goes to great lengths to showcase with extended sequences of shot-reverse-shot used purely to convey this to us. Leone’s style for this film is an interesting mix of subtle and stylised imagery which almost comes together in a surreal manner for the audience. It gives the entire film an almost dreamlike quality as we see familiar images of American city life portrayed in just a slightly off-kilter way. It’s a unique feeling and not one I expected from a rough and tumble gangster film but it is one that I very much enjoyed.

Audio

The depth of thought invested into the film’s production found it’s way similarly into the film’s audio design. For anyone who’s aware of composer, Ennio Morricone, other work; you’ll notice distinct similarities with some of his other work with Leone on Westerns. In particular, he has a way of combining strings and wind pieces together into sweeping and nostalgic movements which really hammer home the emotional journey of our characters. Of note, as an aside for how it stood out, was the film’s use of an instrumental cover of The Beatle’s Yesterday. It was a perfect accompaniment for the sorrowful and regretful Noodles in his old age and certainly left an impression on myself my companion for the screening.

Overall

This film asks a lot of its audience in terms of runtime alone… but I’d argue that it’s worth what it asks of you. The story’s structure and pacing help to capture to attention for the film’s extended runtime and keep you invested across the hours you will spend in it’s embrace. The cinematography and visual direction work together to create a beautiful dream-like feeling for much of the film’s runtime. The film similarly makes inspired use of the various pieces in it’s soundtrack to reinforce the emotional beats of the film in a way which ultimately haunts you far beyond the film’s runtime. It’s, at times, a confront piece of cinema but if you have the stamina and fortitude to bear through it; it’s a classic of cinema which is worthwhile to experience in its totality.

We at Capsule Computers also wish the best to David Quinn and Jason Davis who leave behind their roles as hosts for In the House to move on to other things. We’ve enjoyed their antics for the last couple of years and we look forward to whatever other projects they pursue.
Capsule Computers review guidelines can be found here.

Iconic Fighting Franchise, DEAD OR ALIVE, Returns In Early 2019

Iconic Fighting Franchise, DEAD OR ALIVEReturns In Early 2019

Witness DOATEC’s Greatest Showdown to Date; DEAD OR ALIVE 6, on PlayStation 4, Xbox One, and PC via STEAM

Los Angeles – June 11, 2018 – Team NINJA is proud to announce the triumphant return of the celebrated DEAD OR ALIVE fighting game franchise with DEAD OR ALIVE 6, currently in development for PlayStation®4 Computer Entertainment System, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®. At the Electronic Entertainment Expo (E3), the developer revealed that aspiring fighters will be able to experience the sixth DEAD OR ALIVE World Combat Championship in Early 2019; and every fight will be presented in amazing detail, allowing fans to discern intricate facial expressions unparalleled to those seen in previous entries in the series.

The DEAD OR ALIVE Tournament Executive Committee and hosts of DEAD OR ALIVE 6, DOATEC, already released the names of the first set of fighters involved in this instalment – including the owner of DOATEC, Helena Douglas. Other notable fighters include the eighteenth master of the Mugen Tenshin clan, Hayate, and past DEAD OR ALIVE (DOA) tournament winners; Kasumi of the Mugen Tenshin clan; the ultimate ninja, Ryu Hayabusa; the ever-entertaining host, Zack; and the most recent tournament winner, the scorching soul Jann Lee.

Two new locations have been scouted to host key matches in the sixth tournament: the remarkable DOA Colosseum, complete with three bold statues showcasing famous fighting stances, and The Throwdown, a gritty back street where raw unfiltered fighting can take place in its prime. Select locations, such as The Throwdown, allow the live audience to get even closer to the action than ever before – with some unruly fans breaking the rules and pushing fighters back into the centre of the ring. Combined with the fan-favorite ‘Mass Destruction’, where fighters can use the environment in their attacks, this tournament is set to be one of the most entertaining ever hosted by DOATEC.

To celebrate the sixth DEAD OR ALIVE World Combat Championship, Team NINJA & DOATEC have released a trailer showcasing footage from the preliminaries, alongside images of our returning competitors in and out of action.

For the latest information on our iconic fighting tournament, DEAD OR ALIVE 6, please visit our official website at http://www.teamninja-studio.com/doa6; Like us on Facebook at www.facebook.com/DeadorAliveGame; and Follow us on Twitter @DOATEC_OFFICIAL. 

ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

DEAD OR ALIVE 6 ©2018 KOEI TECMO GAMES CO., LTD.& All rights reserved. DEAD OR ALIVE logo is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Xbox, Xbox 360, Xbox One and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.
© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

DEVOLVER DIGITAL GOES ALL IN WITH FANCY REVEALS AND FIRST-LOOKS AT E3 2018

DEVOLVER DIGITAL GOES ALL IN WITH FANCY REVEALS AND FIRST-LOOKS AT E3 2018

Serious Sam 4, SCUM, Metal Wolf Chaos XD, and My Friend Pedro Party at the Devolver Digital E3 Parking Lot of Food Truck Awesomeness and also Video Games

THE VERY BACK PARKING LOT ACROSS THE STREET FROM THE LOS ANGELES CONVENTION CENTER AND BEHIND THAT HOOTERS RESTAURANT – June 10, 2018 – Independent game label Devolver Digital has pulled back the nachos-cheese-stained curtain on a myriad of new games during their 2018 Big Fancy Press Conference ahead of this year’s Electronic Entertainment Expo. Introduced by the seemingly indestructible CEO Nina Struthers, Devolver Digital revealed a remaster of From Software’s 2004 mech opus Metal Wolf Chaos, a new look at Gamepires’ supermax survival sim SCUM, and the wildly frantic gun ballet My Friend Pedro.

Metal Wolf Chaos XD is a rearmed and modernized release of From Software’s legendary mech shooter Metal Wolf Chaos, previously release in 2004 as an Xbox exclusive only in Japan. For nearly 15 years, From Software fans have asked for an updated global release with their prayers finally answered in a collaboration between Devolver Digital, From Software, and General Arcade. Metal Wolf Chaos XD brings updated visuals, refined gameplay, and support for 16:9 4K displays to Xbox One, PlayStation 4, and PC later this year [mechamericagreatagain.com].

SCUM is the next era in open-world survival sim games, developed by Gamepires in cooperation with Croteam, set to enter Steam Early Access this summer. Prisoners–turned-livestream contestants will struggle to survive against the elements, wildlife, and fellow contestants – both live and undead – in a strikingly rendered world. Hardcore survival gameplay is seamlessly mixed in with versus mode ‘network events’ put on by broadcaster TEC1 as players volunteer to enter ongoing clashes against one another in enclosed areas of the terrain in hopes of winning top tier loot and weapons[scumgame.com].

My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana. No, you totally read that right. The strategic use of split aiming, slow motion, and the ol’ stylish window breach create one sensational action sequence after another in an explosive battle through a violent underworld. My Friend Pedro will launch on Nintendo Switch and PC in early 2019 [deadtoast.com].

Serious Sam 4: Planet Badass reignites the classic series on a brutally bigger scale and takes fans on a new adventure full of bullets, guts, and…one-liners. Croteam will be demoing the newest entry in their storied FPS series to media and partners during E3 with first-looks at gameplay all week.

Devolver Digital is celebrating this year’s selection of games alongside highlights from previous trailer park features in the Devolver Digital E3 Steam Sale event where players can get featured games for up to 75% off [e3.devolverdigital.com] so buy those sweet games so we can make more heads explode in next year’s press conference.

GROUNDBREAKING ACTION-SANDBOX SERIES RETURNS WITH JUST CAUSE 4

GROUNDBREAKING ACTION-SANDBOX SERIES RETURNS WITH JUST CAUSE 4

Landmark Entry Arrives December 4, 2018

 

SYDNEY, 11TH June 2018 – SQUARE ENIX® today announced JUST CAUSE™ 4, the pivotal new entry in the highly successful action-sandbox series, developed by AVALANCHE STUDIOS. JUST CAUSE 4 was unveiled with a new gameplay trailer as part of the Xbox E3 2018 Briefing. JUST CAUSE 4 will be a key release for Square Enix and a landmark entry for the series, when it is available on December 4, 2018 for Xbox One, PlayStation 4®, and Windows PC.

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world.

Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customisable. Making it the most powerful and creative tool the player has ever had.

“We’ve taken everything that players loved from our previous games and with brand new features, enhanced physics and core gameplay improvements, we’ve created the most ambitious Just Cause experience to date,” said Francesco Antolini, Game Director at Avalanche Studios. “The introduction of Extreme Weather is a complete game changer – players will not have seen anything like this in a videogame. We have created fully physicalized tornadoes, blizzards, sandstorms and torrential downpours which affect gameplay in a very real way. All of this is now possible thanks to our brand new Apex engine.”

The new Apex engine underpins everything in JUST CAUSE 4. It delivers the most interactive, extreme weather simulations ever seen in a videogame, complimented by incredible visuals, unparalleled physics and endless creative possibilities.

Check out the “Welcome to JUST CAUSE 4” video to hear more from the developers:

As part of the most ambitious E3 to date, starting June 12, Square Enix will present the JUST CAUSE 4 E3 BLOWOUT. Live from the LA convention centre, this 3-day stream will feature exclusive content, including video premieres from world famous YouTubers, brand new JUST CAUSE 4 gameplay and deep-dive developer interviews.

Check out the “JUST CAUSE 4: E3 Blowout Livestream Teaser” for further information:

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About Just Cause
The Just Cause series has delivered ground-breaking, open-world technology and explosive action for the last 12 years. In 2006, players were introduced to Rico Rodriguez with the release of JUST CAUSE, a game born out of a vision of complete player freedom – open-world exploration and action were at the heart of this sandbox experience. Released in 2010, JUST CAUSE 2 saw the introduction of Rico’s trademark grapple hook and the game was more expansive and explosive than the first game, in every sense. Released in 2015, JUST CAUSE 3 complemented the original grappling hook and parachute combination with a wingsuit, perfecting the game’s traversal options and allowing players to perform even more death-defying stunts. In the most ambitious Just Cause game to date, December 2018 sees the release of JUST CAUSE 4. This game takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events.

About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.

Learn more at www.avalanchestudios.com.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 141 million units worldwide; DRAGON QUEST®, which has sold over 76 million units worldwide; TOMB RAIDER®, which has sold over 66 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

JUST CAUSE 4 © 2018 Square Enix Ltd. All rights reserved. Developed by Avalanche Studios AB. Just Cause, EIDOS, the EIDOS logo, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies. Avalanche and the Avalanche logo are trademarks of Fatalist Entertainment AB.

ACTIVISION AND FROMSOFTWARE ANNOUNCE SEKIRO: SHADOWS DIE TWICE SET TO ARRIVE IN EARLY 2019

ACTIVISION AND FROMSOFTWARE ANNOUNCE SEKIRO: SHADOWS DIE TWICE SET TO ARRIVE IN EARLY 2019

New Game Developed by FromSoftware Introduces Players to a Reimagined and Deadly Sengoku Period In Japan 

June 12, 2018 Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro™: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published* by Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI). Sekiro: Shadows Die Twice is scheduled for release globally in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X; PlayStation®4, PlayStation®4 Pro; and PC via Steam. Pre-orders are available now at select retailers for the suggested retail price of $99.95 AUD. View the official Sekiro: Shadows Die Twice trailer here.

Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players will discover the many ways to strategically approach combat and engage enemies.

“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.

“From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are incredibly honoured to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players an experience that’s unlike any other FromSoftware game to date.”

For more information, please visit www.SekiroTheGame.com and follow @SekiroTheGame on Twitter and Instagram, as well as SekiroTheGame on Facebook.

About FromSoftware

Game developer based in Tokyo, Japan. Known for the Armored Core series, Dark Souls series and Bloodborne amongst other titles. More information can be found on the official homepage: http://www.fromsoftware.jp/

 

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

CRITICALLY ACCLAIMED NIER:AUTOMATA COMING TO XBOX ONE THIS MONTH 

CRITICALLY ACCLAIMED NIER:AUTOMATA COMING TO XBOX ONE THIS MONTH 

BECOME AS GODS Edition Arrives on Microsoft Store on 26th June 

SYDNEY, 11th June 2018Square Enix Ltd., today announced that the award-winning action role-playing game (RPG), NieR:Automata™ will be available digitally for the Xbox One on the 26th June 2018.

Titled the NieR:Automata: BECOME AS GODS Edition, this version will feature the base game alongside exciting digital content, including: the 3C3C1D119440927 Expansion DLC, four pod designs (Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin, and Cardboard Pod Skin) and Machine Mask Accessory.

NieR:Automata: BECOME AS GODS Edition will be available on the 26th June 2018. To pre-order now for the Xbox One family of devices including the Xbox One X visit: https://sqex.link/BECOMEASGODS

About NieR:Automata

Developed in collaboration with PlatinumGames Inc., NieR:Automata delivers the perfect mix of action and RPG gameplay in a beautifully desolate open world as players battle as androids 2B, 9S and A2 in the fight to reclaim the world for their human creators.

Following the game’s initial release in 2017, the action-RPG has shipped more than 3 million physical and digital copies worldwide and has received critical acclaim across the world for its deep, captivating storyline and fantastic blend of action-packed and high-speed battles.

NieR:Automata features an all-star development team consisting of producer Yosuke Saito (DRAGON QUEST® X / NIER), director YOKO TARO (Drakengard® / NIER), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY SECOND™: End Layer),  and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NIER).

Related Links:
Official Page: http://nierautomata.com
Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES JUMP FORCE FOR XBOX ONE, PLAYSTATION 4 SYSTEM, AND STEAM

BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES JUMP FORCE FOR XBOX ONE, PLAYSTATION 4 SYSTEM, AND STEAM

The Ultimate Heroes from Japanese Manga and Anime Join Forces to Save Earth!

LOS ANGELES, Calif., (June 10, 2018) – Leading developer and publisher of anime videogames, BANDAI NAMCO Entertainment America Inc., has announced JUMP FORCE for the Xbox One® video game system, PlayStation®4 computer entertainment system, and PC via STEAM®. The greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Shonen Jump® manga will battle against each other across iconic locations on Earth in this anime fighting game fan’s dream come true!

Featuring the world’s most popular and classic manga/anime franchises including DRAGON BALL Z®, ONE PIECE®, NARUTO®, and many others, players will be able to create their three-character manga/anime dream tag team and take them into battle in hyper-stylish arena brawls set against backdrops of famous landmarks around the world including New York City’s Times Square and the Matterhorn in the Alps. Utilizing Unreal Engine® 4, JUMP FORCE brings these titans of Japanese pop culture to life for the first time ever in stunning realistic detail.

The lines that separate our world from the JUMP world have been blurred, with evil forces spilling into the real world to rule over humanity. The greatest heroes known to manga/anime including Goku, Luffy, Naruto, as well as many others to be announced, must join together to triumph over the forces of evil seeping in from the JUMP world.

“With JUMP FORCE, we are thrilled to bring to life Shueisha’s deep catalogue of beloved franchises that has produced some of the most popular pop culture characters to ever come from Japan,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “JUMP FORCE gives fans of manga and anime a dream opportunity to see their favorite heroes come to life in our world in a globetrotting adventure filled with explosive battles of epic proportions.”

JUMP FORCE will be available in 2019 for the Xbox One, PlayStation 4 system, and PC via STEAM. For more information about JUMP FORCE or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

TALES OF VESPERIA: DEFINITIVE EDITION ANNOUNCED FOR ALL CURRENT GENERATION HOME CONSOLES AND STEAM

TALES OF VESPERIA: DEFINITIVE EDITION ANNOUNCED FOR ALL CURRENT GENERATION HOME CONSOLES AND STEAM

The Beloved RPG Celebrates its 10th Anniversary with Bonus Content for Western Audiences

LOS ANGELES, Calif., (June 10, 2018) – Leading videogame and interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today announced TALES OF VESPERIA™: Definitive Edition for the Xbox One® video game system, PlayStation®4 computer entertainment system, Nintendo Switch®, and PC via STEAM®. TALES OF VESPERIA: Definitive Edition includes upscaled screen resolution, new characters, events, and additional content never released outside of Japan. This updated version of the RPG classic will be released this winter.

Follow Yuri Lowell, a resident in the Lower Quarter of Zaphias and former Imperial Knight, as he accepts a mission to retrieve a stolen Blastia Core used to regulate his neighborhood’s water supply. This simple mission spins into a series of events that finds Yuri befriending a colorful cast of characters, traveling to exotic locations, and being pushed into the middle of a nefarious plot that threatens the destruction of the entire planet.

TALES OF VESPERIA: Definitive Edition features two new fully playable party members for North America; Patty Fleur, a young pirate searching for her lost memories, as well as Yuri’s rival and best friend, Flynn Scifo. Along with these two new playable characters, TALES OF VESPERIA: Definitive Edition will include additional scenarios, locations, and costumes that will be all-new for Western players.

TALES OF VESPERIA: Definitive Edition uses a specialized version of the TALES OF series’ Linear Motion Battle System for combat. Players control a single party member in real-time combat while the other three party members are controlled by a customized set of A.I. commands. Players can swap between the four characters at any time during battles and can perform both physical and Mystic Artes attacks.

TALES OF VESPERIA holds a special place in the hearts of many TALES OF fans around the world,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “The Japanese version of the game, with additional content not seen in the original North American version, will surely delight fans. We are excited to bring TALES OF VESPERIA: Definitive Edition to TALES OF fans outside of Japan, and whether players choose to play on PC or consoles, they will have more content to explore and enjoy.”

TALES OF VESPERIA: Definitive Edition will be available for the Xbox One, PlayStation 4 system, Nintendo Switch, and PC via STEAM this winter. For more information about TALES OF VESPERIA: Definitive Edition or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

Forgotton Anne Review

Forgotton Anne

Developer: ThroughLine Games
Publisher: Square Enix
PlatformsPlayStation 4 (Reviewed), Xbox One, PC
Release Date: 15/05/2018
Price: $19.99 – Available Here

Overview

Forgotton Anne, made by the indie developers from ThroughLine Games offers a very interesting story based in a unique world. As we advanced through this puzzle-platformer, we kept asking us one question: Will there be light at the end of the tunnel in this dark fairytale?

Story

We are playing Anne, who is a feared enforcer in the Forgotten Lands, a place where everything that is lost and forgotten goes. Yes, that’s right! Letters, old toys or even single socks – all of these are now known as Forgotlings.  Our dangerous mission is to face a rebellion, which wants to prevent Anne and her master Bonku to return the human world. Why are Anne and Bonku forgotton and why do they want to return to the human world? Well, as Forgotton Anne is a story-driven game, we’d recommend that players find this out on their own.

Gameplay

Forgotton Anne can be described as a puzzle-platformer with some elements from adventure games. On our journey in the Forgotten Lands we get to know a lot of Forgotlings and take part in a lot of dialogues. The game draws us into it’s world and wants us to decide who’s a friend and who’s not. We have to make drastic choices where life and death play an important role. A simple example could be that one of the Forgotlings seems to be a rebel. We have to collect evidence and also ask other Forgotlings for more information. Although we cannot always be 100% sure, a decision from Anne has to be made. The fate of many Forgotlings lies in our hands and if someone is not to be trusted, we can use our Arca stone to distill their Anima. To say this in other words: we take lives!

Things are not always as they appear in the Forgotten Lands and sometimes it can get very dark. The more thankful I am for the great sense of humour showed by some Forgotlings. Forgotton Anne gave me a lot of smiles back after something bad has happened. It’s hard to not find it amusing if you chat with some of the inhabitans and suddenly someone says: “I swear on the human who forgot me!” Between all this tough decisions to make it’s very refreshing to also have a laugh from time to time in the Forgotten Lands. The team made a really good job here to include variety giving this dark scenario.

Our Arca stone helps us to see Anima energy, which we use to activate machinery. This can open doors, move elevators or free the way to a lever. Besides jumping and running around this is the only ability that Anne has to use frequently throughout the game. Basically it’s all about gathering the necessary information and objects until we can advance in the story. Very early we find some wings and while my first thought was: “Oh my god, I can fly now!” – I noticed quickly that those wings only allow us to jump a little bit higher. I wished there were some more skills attached to Anne, as she’s a really interesting character and you reach the point where draining energy isn’t satisfying anymore.

Visuals & Audio

The unique design is what caught my attention for Forgotton Anne in the first place. When I saw the first screenshots and trailer it was clear, that this would be something to keep in mind. After playing it I can guarantee you that you’ll really feel like you are part of an animated movie. There is this weird mix between Disney and Studio Ghibli. Some Forgotlings reminded me of Beauty and the Beast while the characters could be straight out of Spirited Away. I really enjoyed my time in the Forgotten Lands although I have to admit that the dark story caught me by surprise. It’s unfortunate that this indie game might get the most of it’s attention because of it’s design even though the story might be the strongest feature of Forgotton Anne. Last but not least I couldn’t really connect with the voice actors, but this might be a personal thing as I wouldn’t really consider them bad actors. Give it a try and decide for yourself!

Overall

Forgotton Anne is a great addition for everyone who likes story-driven games. While you dive into the Forgotten Lands and get to know the population, you’ll more than once find yourself in uncomfortable positions. The environment and characters are beautifully designed and you notice the love they’ve received from their creators. I’m sure as soon as you get to know the first Forgotlings, you’ll think twice about not forgetting your stuff!