Crash Bandicoot™ N. Sane Trilogy
Developer: Vicarious Visions, Iron Galaxy
Publisher: Activision
Format: PlayStation 4, Xbox One, PC (Reviewed), Nintendo Switch
Release Date: 29 June 2018
Price: $39.99USD – Available Here
Overview
I like to imagine that we are always living in a gaming era of something. Could be a period of a new breakthrough tech for video games or a shtick that devs and publishers are trying to push. At least that’s the excuse I give myself while trying to come to terms with why Final Fantasy XIII was such a bad release. It was an unfortunate offspring from a gaming era of quick-time events and when everyone was pushing for that “cinematic feel”. And thus we ended up with a disjointed and linear mess of a game. Then we recently got through the annoying “add VR at the end of every release” era. But lately, I’ve been noticing something that I hope it picks up. A sudden influx of gaming remasters and console releases that are finally finding their way to PC. If you’d told me 10 years ago that I’d be able to play Okami on PC one day, in all of its HD glory, I’d probably call you crazy and asked you who you are and why are you in my house just randomly talking about video games. Sure, occasionally we might get some remasters or console releases on PC that nobody ever asked for but pretty often we end up with some revamped cult classic. So here I am with a brand new copy of a Crash Bandicoot™ N. Sane Trilogy. In the jittery words of Philip DeFranco – “letsgetrightintoitshallwe”
Story
There isn’t much of some deep and engaging story in all of the trilogy, but it’s perfectly fine. In all of the three games, you can quickly puzzle the pieces of what’s going on through in-game cutscenes regardless of your knowledge of English. We have the main antagonist by the name of Doctor Neo Cortex. He is a mad scientist who wants to achieve world domination with his mutated animals. Our titular character, Crash Bandicoot, is one of those mutated animals that is seen as a failed experiment by Neo Cortex. Crash goes on a mission to defeat Neo Cortex and save the world with a little help from his friends (cue that The Beatles song) by collecting apples and spinning like crazy. Hey, as long as it works…
Gameplay
I’m sure that the “Trilogy” part in the game title might clue you in, but this remaster comes with the first three games released for PsOne. The first game is usually seen as the most challenging, the second expands with some new gameplay mechanics and the third one is pretty much the best of both worlds all three games. The main goal for Crash is to collect a purple crystal (usually in a middle of the level) and trying not to die along the way. Every enemy that comes in contact with you is a one-hit kill but picking up occasional Aku Aku mask from crates can save you from dying or reward you with a temp invincibility if you manage to get three of them. Also collecting 100 apples through the level will reward you an extra life so not everything sucks. But things that do suck….well, it was hard for me to ignore them. The truth is, I really wanted to give Crash Bandicoot™ N. Sane Trilogy the highest possible score. All I ever wanted was improved visuals from the first three games (I got that) and good controls (I did not get that). Unfortunately, a slight input delay with controls will be noticeable in later levels, especially in those that require microscopic precision for jumping. This is particularly infuriating in racing levels from Crash Bandicoot 3: Warped, where one small mistake in turning will cost you the first place (and thus the purple crystal). What’s worse is that at this point you know there’s no way you can catch up to other drivers anymore, so there was just me slowly driving through the level and brooding with rage.
Visuals
This is one game that certainly justified the word remaster. All the levels from the trilogy received a facelift and we have two special ones for this occasion. Previously unfinished and unreleased, the Stormy Ascent level can be accessed in the first game but be warned that it is one of the most difficult and challenging levels in the whole trilogy. It wasn’t cut out of the original game for no reason. There is also a Future Tense level that can be accessed in Crash Bandicoot 3: Warped but this one doesn’t come out of any previously unreleased content. It is an entirely new level made for the release of this trilogy so have fun with that. You also have a lot of options to tinker with in the graphics setting of the game but I seriously wouldn’t recommend playing at anything lower than high (ironic, isn’t it?) unless you absolutely need to. That way you will be sacrificing a lot of lighting which will make the whole game significantly darker. That will, unfortunately, lead to a plenty of unnecessary deaths just because you couldn’t see that pitfall very well or determine when to precisely jump.
Audio
Not much to say here, at least nothing bad. Everything you loved about the first three games regarding the sound department was successfully transferred here. Some levels have the memorable tunes that you can’t help but replay them at later point, even after you collect everything from them. You can also expect remastered audio and cutscenes, including new recordings of the games’ dialogue given by the franchise’s more recent voice actors.
Overall
Like I said above, I really wanted to give this release the highest possible grade. It has everything needed for it on the paper – improved visuals, fun gameplay, and incredible replay value. That is all until you start playing it. Input delay in controls will be something you will blame more than your lack of skills during jumping. Is the game playable and enjoyable in the current state? Yes. But until some patch fixes the input delay, I would not recommend you to get the most out of the game such as collecting everything and finishing every bonus level. Some of them do require perfect controls and you can’t compromise about that. I hope that the devs will put out a fix fairly soon since it would be a shame for everyone to not enjoy this trilogy to the max. In any case, whatever happens, I still hope that with this release we are one step closer to finally play CTR on PC.
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Gameplay
Visuals
Audio
Overall




With a roster featuring over forty different dinosaurs, many of which have been shown off in movies so far, and a large number of original dinosaurs that have never appeared in films. This of course ranges from the iconic tyrannosaurus and velociraptor as well as triceratops and ceratosaurus. Players will need to construct an expedition base where dig teams will be sent out to various locations across the globe to dig up various fossils and minerals that can all be sold for some quick cash or harvested for dino DNA. It takes about 50% DNA viability to begin incubating any dinosaurs that you have unlocked though the lower the percentage you have not only do you have a chance of failing to incubate the creature, wasting time and a lot of money, but the dinosaurs will also have a shorter lifespan.
Other than gathering enough DNA to incubate dinosaurs and then making sure that they are happy with their enclosures, most of your time in Jurassic World Evolution will be spent balancing your relationship with the three divisions that assist you in running the park. These divisions are Science, Entertainment, and Security with all three of them assigning players random themed mission as you play through the game. The mission are generally themed around the division handing them out, with Entertainment asking for special photos being taken of dinosaurs in their enclosures, Science requesting specific dinosaurs or genome data be acquired, and Security usually testing the limits of the park or, more dangerously, requesting carnivores be brought into the park.
Those who are looking for a game with plenty of park management will find themselves left out in the dark when it comes to Jurassic World Evolution. The only thing that players generally need to worry about is keeping visitors happy by having healthy dinosaurs and the occasional shop where they can buy food and little gifts. There is no way to micromanage the guests that appear in the park nor any reason to be concerned about the cleanliness or entertainment values of the park. In fact, there aren’t even major repercussions to having dinosaurs running rampant through the park other than a small dip in attendance for a short time. In fact, guests seen running from a hungry carnivore will immediately calm down and return to their pattern once the threat is tranquilized.
The only major disasters that can occur tend to be in the form of sabotage from an unhappy division or power outages caused by powerful storms that can tear through some islands. Even then, as mentioned earlier, the worst outcome you can have here is a temporary loss of income and potentially the death of a dino that ended up on the wrong side of a carnivore.
The voice work is interesting to say the least as you can tell that the developers gathered as many voice actors as they could from the original works but you will notice that a few of the bigger names, outside of Jeff Goldblum, are performed by people with similar sounding voices.

As the game even states, players shouldn’t worry too much about how their character looks unless they really find themselves fond of customizing hair styles and coloration options, as you will likely end up dead before you even get past the second dungeon. You see, with the way that Monster Slayers is set up, you will earn various bits of fame with the overarching Guild with this fame being able to unlock powerful boosts to various character classes, companions, and other new abilities that will make your time in the dungeons easier.
Outside of these carried over elements actually progressing a character is very straightforward. Various classes have special abilities and cards that are exclusive to them and while they all play a bit different, progression is still handled the same way. As you travel through a dungeon’s square by square setup, you will gain experience and level up when defeating monsters. Leveling up will reward players with more health and an option to gain a new card for your deck, upgrade a card in your deck, increase your total Action Points or Mana, and more with every five levels adding the ability to pull an extra card to your hand every turn.
Once you actually enter combat the card based combat is simple to learn but can be incredibly tricky depending on the foes you are facing and the cards that your current class has available. Almost every card will require the use of either Action Points or Mana with most classes having the ability to regenerate points per turn or gain mana with the use of cards. It is possible to delete cards from your inventory occasionally as well as level up cards as mentioned earlier and this allows players to create a far more focused deck that is more likely to pull stronger cards than pull a garbage hand. Unfortunately this does mean that there is a lot of trial and error as well as luck when it comes to facing off against enemies in combat.
The game features very little in the form of dialogue other than being able to give your player character a number of different male and female voice options that will play canned phrases while traveling through a dungeon. The one real standout happens to be the voice of the narrator that plays through combat.
