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Salt and Sanctuary Washes Ashore on Xbox One on 6 Feb.

Salt and Sanctuary Washes Ashore on Xbox One on 6 Feb.

SEATTLE – 16 Jan. 2019 – Salt and Sanctuary, Ska Studios’ brutal hand-drawn 2D Soulslike platformer with more than 900,000 downloads, prepares to strike Xbox One on 6 Feb., with the help of porting specialist BlitWorks.

After an ill-fated journey at sea leaves their ship and crew annihilated by a creature lurking in the depths, the protagonist washes ashore on a strange island. There, an old man gives them the mantle of the Saltborn, taunting them with riddles about buried secrets cursing these profane lands.

Vicious enemies lurk and prowl everywhere, from the haunting Village of Smiles to the poisonous Mire of Stench, hoping to cut the Saltborn down. More than twenty horrific bosses lord over their respective areas intent on tearing hopeful adventurers to shreds. What haunting past are these monstrosities trying to prevent the Saltborn from discovering?

Salt and Sanctuary asks a lot from those who seek answers, but the heart-racing combat never feels unfair. Customize the Saltborn’s appearance and preferred loadout, and conquer the island in whatever fashion leaves behind naught but plundered chests and the viscera of fallen foes.

Wield a wide array of weaponry and armor, but know that some armaments struggle against certain foes. Deploy Fire and Sky spells to scorch and shock the opposition, but be wary of leaning too much on either one as neglecting elemental balance leads to rapid self-destruction. Enhance the Saltborn over time through a massive skill tree that expands as the game progresses.

Solve the mystery of the island but prepare to dive back in through New Game+ and Challenge Modes, such as no-blocking and permadeath modes that add an extra degree of challenge. Or, hand an Xbox One Wireless Controller to a friend and work together in local co-op to conquer the island.

“Xbox holds a special place in our hearts because of how important The Dishwasher was to us personally and for Ska Studios as a company, so we’re glad to make this homecoming happen,” said Michelle and James Silva, co-creators at Ska Studios. “Everyone who emailed us demanding an Xbox One port, will now be able to finally enjoy our creepy creation!”

Salt and Sanctuary releases digitally for Xbox One for $17.99 on 6 Feb., and will be available in in English, French, Italian, German, Spanish, Traditional and Simplified Chinese, Japanese, and Korean.

About Ska Studios

Ska Studios is a wife-and-husband team ran by Michelle and James Silva (and their cats, Neko and Gato, who deserve just as much credit). The two of them enjoy making games as a hobby but it also happens to be their career. They wish to always focus on the game first, and if they make money on the side, it’s a welcome bonus. Their other games include The Dishwasher: Vampire Smile, Charlie Murder, and I MAED A GAM3 W1TH Z0MBIES 1N IT!!!.

To learn more about Ska Studios please visit the studio’s official website.

Obey Me Brings the War Between Angels and Demons to Console and PC in Q3 2019

Obey Me Brings the War Between Angels and Demons to Console and PC in Q3 2019

SYDNEY – Jan. 16, 2019 – Obey Me, the cooperative holypunk brawler from Blowfish Studios and Error 404 Game Studios, fights through hordes of demons onto Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in Q3 2019.

Unbeknownst to humans, angels and demons wage an invisible war, and mankind’s very souls hang in the balance. A former human-turned-lesser-demon named Vanessa Held works for one of these demons: Ammon, the Archduke of Avarice. She’ll fight alongside her Hellhound companion, Monty, against violent denizens from above and below on an unholy quest where she’ll unravel a conspiracy surrounding her.

To survive on these bloody streets, the hellish pair coordinate Vanessa’s savage skills, weaponry and evasive teleportation with Monty’s feral attacks, and magical skills super-powered by his elemental transformations. By absorbing the souls of her fallen foes, Vanessa can upgrade her weapons to learn more vicious combos, as well as upgrading Monty’s transformations.

They can also combine their powers through a Fusion Mode, which merges the pair together to become an avatar of destruction, with the ability to unleash the deadly Soul Overload attack when the Fusion bar is full.

The partnership between Vanessa and Monty forms the dark heart of Obey Me. Solo players control Vanessa and some of Monty’s key actions while an AI takes care of the rest. Alternatively, a partner can control Monty completely for co-op action.

Obey Me’s story of war and conspiracy among Angels and Demons in a decaying world is told not just through the game, but in a series of graphic novels published by Dynamite Comics, featuring art from Marvel veteran Ben Herrera whose resume includes X-Men and Spider-Man covers. Issue #0 releases in March, with five issues to follow. Obey Me comics will be available through both comic shops and digital comic retailers.

Obey Me’s universe, woven through both a game and comics, intrigued us from the moment we first tried the game out,” said Ben Lee, CEO, Blowfish Studios. “The added depth from the back story provides much higher stakes while fighting against the forces of heaven and hell.”

Obey Me releases for Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in Q3 2019. Blowfish Studios will feature Obey Me at PAX South booth 11204, during Jan. 18-20 in San Antonio, TX.

For more information, visit the official Obey Me website. Check out Error 404 Games on Twitter, Instagram, and Facebook, and follow Blowfish Studios on Twitter and Facebook.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

About Error 404 Game Studios

Error 404 Game Studios is an independent game developer based in Capital Federal, Argentina. We strive to create innovative experiences to share and remember. Our goal is not to just satisfy our users necessities, but to surpass them. We seek to continually learn and improve while creating awesome games, and help our Latin American gaming industry grow.

Crackdown: Does it Hold up?

Crackdown (developed by Realtime Worlds and released 2007), is the brainchild of David Jones, creator of Lemmings and Grand Theft Auto. This action-adventure game takes place in the open world of Pacific City and the player controls a genetically modified agent, created by The Agency, who must defeat the three gangs (Los Muertos, Volk and Shai-Gen) who control Pacific City, and win the war on crime.

My first memory of the game was playing it on a CRT TV back around the time it released on the Xbox 360, but with this game being one of many backward compatible games to be Xbox One X enhanced, I scavenged the disc out of storage to tide me over before the much-delayed release of Crackdown 3.

On Xbox One X, this game, of course, looks amazing compared to the CRT TV I originally played on. The cell-shaded graphics gives this game a sharp, timeless look that wouldn’t be too out of place with a game developed in this current generation. There are some bugs with the UI, the main one being that the “chance of infiltration” bars are sometimes rendered mostly offscreen. The game was never strong in the sound department, the guns still sound unsatisfying, the music is generic electric rock and the voice acting can be a bit generic compared to games today.

In terms of controls, the game feels satisfying enough and is comparable to GTA 3/VC/SA when on foot and the game feels effortless when you get to the higher levels of agility and are jumping around from building to building as if this was a Super Mario game made for adults. The only downside to the control scheme is the camera when driving, as it always wants to be behind the vehicle and doesn’t allow you to look much around the world, but for my style of gameplay, I was rarely in the car anyway. The vehicles control similarly to Grand Theft Auto: San Andreas, but with a bit more tightness in the car’s movements.

Regardless of any faults, the gameplay is still as solid and satisfying as ever, with the choice of punching and kicking, shooting or exploding your way through countless hordes of gang members. The power-up system is an excellent progression system that some modern games would be wise to learn from, as when you level up your skills there is always a clear difference in how high you jumped, or how fast you ran, or how fast you aimed and locked on. The game can begin to be a grind by the time you get to the final island if you have neglected any of your abilities. For example, I neglected shooting because I was having such fun punching and exploding my way through the city, but that neglect came back to bite me when there were enemies I couldn’t easily make my way up to and needed to shoot from a distance, so playing more balanced and searching for secret and agility orbs would give you an easier time once you’re in the end-game content. There is a co-op mode in the game, but I had no one to try it out with recently, but I remember it being very fun back in the day.

If an original game like Crackdown was being developed today, you could bet that thanks to the success of the Marvel Cinematic Universe that the game would be some sort of superhero game. It has always been on my list of one of the best superhero games ever made. Crackdown is still a solid game that has withstood the test of time much better than other games from 2007, with all the orbs and baddies to kill, Crackdown is easily 10+ hours of fun for the casual player and is a game I’d recommend to anyone looking to tide themselves over before the release of Crackdown 3 or scratch any action/adventure itch you might have.

Arabian Nights Adventure City of Brass Lashes, Slashes its Way to Nintendo Switch™

Arabian Nights Adventure City of Brass Lashes, Slashes its Way to Nintendo Switch™

Swinging into Action Feb. 8, 2019

CANBERRA, ACT – Jan. 15, 2019 – City of Brass, the Arabian Nights-inspired first-person rogue-lite adventure from the BioShock veterans at Uppercut Games, will swing onto Nintendo Switch™ Feb. 8, 2019.

Enter the legendary City of Brass and plunder the fabled treasures within its accursed walls. Armed with a bullwhip and blades, embark on a grand heist, lashing and slashing through the legions of lost souls who guard over the vast riches that adorn this treacherous town.

City of Brass revolves around the rhythmic interplay between melee combat and movement, as the protagonist’s whip can be used both in and out of battle in a variety of ways. It can disarm foes, trip and stun them, and open defensive opportunities that can be exploited by other weapons. The whip can also be used to grab faraway objects and swing to safety, or manipulate booby traps littered throughout the mythical metropolis, turning the environment on its unwitting denizens.

With procedurally-generated environments that see the labyrinthine streets shift on every run, City of Brass urges players to put their newfound knowledge from every playthrough to the test. But the challenge can also be tailored to every individual with the Blessings & Burdens system, which provides a wealth of modifiers to adjust the difficulty and game feel with optional modifiers to various game systems, including player health, damage output, item cost, and more.

The Nintendo Switch™ version will also launch with three unlockable characters alongside the starting Fool and Traveler duo. This group includes the fast but frail knife-fighting Brigand, the spear-throwing Soldier, and the strong but slow Hellion genie, each bringing something different to the table and keeping the experience fresh while players strive to attain the ultimate goal.

This new release also features a myriad of enhancements made to the game since its initial launch, including new relics, weapons, enemies, and various quality of life improvements.

“City of Brass brings the stories from Arabian Nights to life in a fast-paced hack-and-slash adventure that draws on our team’s experience working on titles like the BioShock series,” said Ed Orman, co-founder and designer, Uppercut Games. “We’ve continued to support the game since it launched earlier this year and look forward to introducing it to a new audience with all those improvements baked in when City of Brass comes to Nintendo Switch this February.”

City of Brass is currently available for PlayStation 4, Xbox One, and Windows PC via Steam. The game was financed with the assistance of Screen Australia’s Games Enterprise Program and supports English, French, Italian, German, Spanish, Portuguese (European and Brazilian), Polish, Russian, Turkish, Japanese, and Chinese (Simplified and Traditional) language options.

To more learn more, visit the game’s official website or follow Uppercut Games on Twitter.

About Uppercut Games

Uppercut Games is a Canberra-based independent game studio founded in 2011 by Ed Orman, Andrew James, and Ryan Lancaster. The development team has more than 50 years of combined experience working on titles such as Bioshock, Bioshock 2, Fallout: Tactics, Freedom Force and Tribes: Vengeance. As Uppercut Games, the group has released multiple projects across various platforms, including Submerged and the Epoch series. 

2064: Read Only Memories Definitive Edition Hacks Into AU, NZ Nintendo Switch eShop 8 Feb.

2064: Read Only Memories Definitive Edition Hacks Into AU, NZ Nintendo Switch eShop 8 Feb.

SAN FRANCISCO – 16 Jan. 2018 – 2064: Read Only Memories INTEGRAL, the cyberpunk narrative adventure from MidBoss with more than 200,000 copies sold across PlayStation 4, Xbox One and PC, revisits Neo-San Francisco with the definitive edition available via Nintendo Switch for the AU and NZ eShop on 8 February.

2064: Read Only Memories INTEGRAL seamlessly integrates the “Punks” side story. Other new features include a jukebox with new and stylish lo-fi tracks, video clips from the cutting room floor, an “Endless Christmas” epilogue that extends time with Neo-San Francisco locals, on top of all the polish and content added over the two years following the game’s initial release.

Read Only Memories’ colorful, futuristic metropolis is home to the world’s first fully sapient ROM (Relationship and Organizational Manager), Turing. Together with a struggling journalist, they investigate the mysterious disappearance of Turing’s creator. Make choices affecting the relationship between Turing and the journalist while the duo solves point-and-click puzzles and engages in problem-solving mini-games.

Neo-San Francisco thrives in a brighter, pastel cyberpunk future and is home to a diverse cast of characters which provoke questions about identity, individuality and the human experience. Thoughtful interactions between characters voiced by experienced actors such as Melissa Hutchison (The Walking Dead), Adam Harrington (Middle Earth: Shadow of War, The Wolf Among Us) and more explore nuances of the human condition and its intersection with technology.

ROM speaks to people all over the world with diverse backgrounds that deserve to be represented in media,” said Cade Peterson, interim CEO, Midboss. “The game has grown over time into this definitive edition, and we want to get it in the hands of as many people as possible so they can hopefully find little pieces of themselves in our story.”

2064: Read Only Memories INTEGRAL will be available in the AU/NZ Nintendo Switch eShop for $26.25 AUD or $31.50 NZD and supports English with full audio and Japanese with a text-only localization. To learn more, visit the official website and follow it on Facebook and Twitter, or follow MidBoss on Twitter and Tumblr.

About Midboss

Based out of San Francisco (although not the Neo kind), Midboss aims to make the world better, safer and more inclusive for marginalized people, especially those across the gender and sexuality spectrum, by creating cool experiences through games and other forms of media which diversify representation, as well as becoming a platform for queer content around the world.

To learn more about Midboss visit the studio’s official website.

My Time at Portia Leaves Steam Early Access

Team17 and Pathea Games announced My Time at Portia has finally left Steam Early Access after a year of testing. Originally Kickstarted back in 2017, the game is inspired by a wide variety of classic video games and movies. Players will see touches of Animal Crossing, Harvest Moon, and Dark Cloud 2 in the gameplay mechanics. The eye catching art style is inspired by the legendary Studio Ghibli.

My Time at Portia drops the player in the town of Portia. Players take over their Pa’s old workshop. It’s run down and full of holes, but there’s just enough foundation to rebuild it to its former glory. Players will build equipment for the townsfolk, run their own farm, fight their way through dungeons, and explore the land.

My Time at Portia is available now on Steam and the Epic Games Store for $29.99 USD/$41.95 AUD. Switch, PlayStation 4, and Xbox One versions are slated for Spring 2019 (Fall 2019 in the Southern Hemisphere)

TAKE THE LOOT IN ONE PIECE BOUNTY RUSH, SETTING SAIL FOR MOBILE DEVICES IN 2019

TAKE THE LOOT IN ONE PIECE BOUNTY RUSH, SETTING SAIL FOR MOBILE DEVICES IN 2019

BANDAI NAMCO Entertainment Inc. today announced ONE PIECE BOUNTY RUSH, a new 4-vs-4 real-time mobile battle game based on the iconic anime series. The game will be available in 2019 as a free download on both the App Store and Google Play.

ONE PIECE BOUNTY RUSH is the treasure that ONE PIECE fans have been scouring the Grand Line for, giving players the opportunity to assemble teams of four pirates selected from over 40 characters spanning the breadth of the historic series. The full roster includes swashbucklers from the Straw Hat Crew, such as Luffy, Nami, Zoro, Sanji, Chopper, and Usopp; their most fearsome rival crews, such as Arlong, Buggy the Clown, and Crocodile;and the Yonko, such as Luffy’s mentor, “Red-Haired” Shanks.

Teamwork has always been at the foundation of ONE PIECE battles, and ONE PIECE BOUNTY RUSH is taking that tenet to never-before-explored depths, enabling players to duke it out in both high-impact brawls and capture-the-flag skirmishes to collect berries and loot— the team that takes the most loot wins!

To celebrate the announcement of ONE PIECE BOUNTY RUSH, BANDAI NAMCO Entertainment Inc. has launched a campaign on the game’s official Facebook page; players can visit the following link for additional information: https://www.facebook.com/OPBR.EN/

BANDAI NAMCO Entertainment Inc. has also released a new teaser trailer for the game’s upcoming update.

For the latest breaking news on ONE PIECE BOUNTY RUSH, please visit the game’s official website at: https://opbr-en.bn-ent.net/

NEW TRAILER PRESENTS UNIQUE CHARACTER CLASSES IN BANDAI NAMCO ENTERTAINMENT AMERICA’S ACTION MMORPG, BLESS UNLEASHED

NEW TRAILER PRESENTS UNIQUE CHARACTER CLASSES IN
BANDAI NAMCO ENTERTAINMENT AMERICA’S ACTION MMORPG,
BLESS UNLEASHED

BANDAI NAMCO Entertainment America Inc., today released a new Class Intro Trailer teasing the combat capabilities of the five distinct and unique character classes available at launch in the upcoming action MMORPG for the Xbox One, Bless Unleashed. Berserkers, Mages, Rangers, Priests, and Crusaders all demonstrate their dynamic and distinguishable combat styles in this new Class Intro Trailer.

Bless Unleashed takes place in an untamed world with a rich backstory created with hardcore MMORPG players in mind. With deep combo-driven mechanics, player customization, along with cooperative (PvE) and competitive (PvP) multiplayer, there is an endless amount of content and gameplay possibilities to keep players engaged. The game utilizes the Unreal Engine 4, bringing unparalleled visuals to a fully realized fantasy world, offering one of the most stunning MMORPGs produced on console. Players adventure across an open persistent world where mythical beasts roam the land and intense PVP battles can take place at any time.
 
Bless Unleashed for Xbox One will be available in 2019. To learn more about Bless Unleashed, please visit: https://www.bandainamcoent.com/games/bless-unleashed. To find out more about BANDAI NAMCO Entertainment America Inc.’s other products, please visit: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation at https://www.twitter.com/BandaiNamcoUS.

Valve Lays out 2019 Plans for Steam

Valve is starting the new years by looking back at Steam’s achievements in 2018 and sharing their goals for 2019 in a new blog post.

Last year, Steam delivered 15.39 exabytes or 15 billion gigabytes of data to customers through their private network. Valve has expanded their network capacity by 50% and plans on continuing to grow their network at the same pace. Additionally, new SQL database servers have been rolled out, and the Steam website is now HTTPS only to improve security.

On the front end, Steam has seen some changes. The most obvious was the revamped Steam Chat experience that brought the service’s features closer to parity with industry leader Discord. More subtly, new currencies have been added and more tools to help buyers find interesting and relevant games have been implemented.

After years of criticism for their terrible customer support, Valve is recommitting to improve customer support for buyers, developers, and publishers who use Steam. Additionally, more moderators have been deployed on the Steam forums to help control abusive behaviour.

2019 will see some big change, according to Valve. Steam is finally coming to China thanks to a partnership with Perfect World. This opens up a huge new market of PC gamers for developers.

The upgrades to the Steam experience is still a work in progress. The Store Discovery engine will be overhauled to provide better recommendations. The Steam Library, event system, and Steam Chat for mobiles will finally get a long overdue overhaul.

Steam is also looking to improve the gaming experience by helping players avoid potential cheaters. Counter Strike: Global Operations new Trust system will be made available to all games on Steam. Also, the Steam PC Cafe Program will be overhauled.

Dead or Alive 6 Trailers Focus on Mechanics, Nyotengu, and Phase 4

Over the weekend Koei Tecmo and Team Ninja decided to release two trailers for their upcoming fighting game Dead or Alive 6. One of these trailers happens to focus on introducing Nyotengu as well as Phase 4 with the former being available as a pre-order bonus while the latter is included as part of the Digital Deluxe Edition with both being DLC in nature.

The other trailer happens to focus more on the combat mechanics and feature side of things such as explaining various special moves that players can use and going over the attack triangle system that fans of the game should be familiar with. Currently Dead or Alive 6 is set to be released for the Xbox One, PlayStation 4, and PC on March 1st.

Nyotengu and Phase 4 Introduction Trailer
Combat and Features Trailer