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BANDAI NAMCO ENTERTAINMENT AMERICA INC. REVEALS PRODUCT LINEUP FOR E3 2018

BANDAI NAMCO ENTERTAINMENT AMERICA INC. REVEALS PRODUCT LINEUP FOR E3 2018

Jump Force, SOULCALIBUR VI, and Divinity: Original Sin 2 Definitive Edition Among the Titles Playable at BANDAI NAMCO Entertainment’s E3 Booth

LOS ANGELES, Calif., (June 11, 2018) – Leading interactive entertainment publisher BANDAI NAMCO Entertainment America Inc. will be showcasing many of this year’s most hotly-anticipated videogame releases at the annual Electronic Entertainment Expo (E3) in Los Angeles from June 12–14. Theater presentations and playable demos of Jump Force, SOULCALIBUR® VI and Divinity®: Original Sin 2 Definitive Edition will lead off the roster of E3 titles, as well as a suite of playable demos for NARUTO to BORUTO®: Shinobi Striker, CODE VEIN™, and MY HERO One’s Justice™, all at booth number 1647 in the South Hall of the Los Angeles Convention Center.

BANDAI NAMCO Entertainment America Inc. will have the following games on display at E3 2018:

CODE VEIN™ (Action Role-Playing-Game for PlayStation 4, Xbox One, and PC via STEAM) – Available September 28, 2017

In the not too distant future, a mysterious disaster has caused the collapse of the world as we know it.  Towering skyscrapers, once symbols of prosperity, are now lifeless graves of humanity’s past, pierced by the Thorns of Judgment. At the center of the destruction lies a hidden society of Revenants called Vein. This final stronghold is where the remaining few fight to survive, blessed with Gifts of power in exchange for their memories and a thirst for blood. Give into the bloodlust fully and risk becoming one of the Lost, fiendish ghouls devoid of any remaining humanity. Wandering aimlessly in search of blood, the Lost will stop at nothing to satisfy their hunger. Team-up and embark on a journey to the ends of hell to unlock your past and escape your living nightmare in CODE VEIN.

Divinity®: Original Sin 2 Definitive Edition (Role-Playing-Game for Xbox One and PlayStation 4) – Available August 31, 2018

Developed by Larian Studios, Divinity: Original Sin 2 was a multi-award winning, single-player and cooperative multiplayer fantasy RPG on PC that gave players a world of near-limitless possibilities. Now featuring new updates and quality-of-life improvements for console players, Divinity: Original Sin 2 Definitive Edition will enable console players to experience one of the most immersive RPG experiences ever created. Players must use their wit or their grit, gather their party, master elements, and forge friendships, and snuff out rivalries on their quest to ascend to divinity.

Jump Force (Anime Action Fighting Game for Xbox One, PlayStation 4, PC via STEAM) – Available 2019

The greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Shonen Jump® magazine will battle against each other across iconic locations on Earth in this anime fan’s dream come true! Featuring the world’s most popular and classic manga and anime franchises including DRAGON BALL Z®, ONE PIECE®, NARUTO®, and many others, players will be able to compete in hyper-stylish arena brawls set against familiar backdrops of famous landmarks around the world including New York City’s Times Square and the Matterhorn.

MY HERO ONE’S JUSTICE™ (Anime Action Arena Fighting Game for PlayStation 4, Nintendo Switch, Xbox One, PC via STEAM) – Available 2018

Based on the popular Weekly Shonen Jump® manga and anime franchise, MY HERO ONE’S JUSTICE is a 3D arena fighting game that pits 3-person squads against one another in massive environment-destroying, superpower-fueled bouts. The title features several fan-favorite characters including Izuku Midoriya, Katsuki Bakugo, and Tsuyu Asui, along with Pro Heroes All Might and Eraserhead, and villains like Stain, Dabi and Himiko Toga, engaging in combat in the air, on the ground, or even on the sides of buildings. The action is non-stop and over-the-top.

NARUTO TO BORUTO®: SHINOBI STRIKER (Anime Action Brawler Game for PlayStation 4, Xbox One, and PC via STEAM) – Available August 31, 2018

The Naruto franchise is back with an amazing new experience in NARUTO TO BORUTO: SHINOBI STRIKER. Players can create and customize their own Naruto avatar, choosing their face, attire, and jutsu. True to the Naruto universe, players will have the ability to run on walls and experience acrobatic ninja action. By battling as a team of four and competing against other ninja teams, players can become ninja masters and lead their team to victory. Get ready to experience the Naruto universe in NARUTO TO BORUTO: SHINOBI STRIKER and become the ultimate online ninja!

SOULCALIBUR® VI (Fighting Game for PlayStation 4, Xbox One, and PC via STEAM) – Available 2018

SOULCALIBUR VI represents the latest entry in the premier weapons-based, head-to-head fighting game series and continues the epic struggle of warriors searching for the legendary Soul Swords. Taking place in the 16th century, players will experience the events in this storied universe that took place prior to the original SOULCALIBUR to uncover hidden truths. The heroic battles transpire in beautifully designed environments with fluid and deadly motion at the heart of each fight. SOULCALIBUR VI introduces Reversal Edge, a brand-new mechanic that enables players to turn the tide of battle within seconds, and also welcomes Geralt of Rivia, from THE WITCHER®, into the fray. With eye-popping graphics and visual appeal, SOULCALIBUR VI marks a new era of the historic franchise and its legendary struggle between the mighty Soul Swords!

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products and services go to: http://www.bandainamcoent.com/home.html. Join the conversation and follow us on Facebook at: www.facebook.com/BandaiNamcoUS or on Twitter at: https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

inXile Entertainment Announces Wasteland 30th Anniversary Bundle

inXile Entertainment Announces Wasteland 30th Anniversary Bundle

The bundle, featuring a remaster of the original Wasteland as well as the first publicly available content from Wasteland 3 (due Q4 2019), is a celebration of the video game series that introduced the post-apocalypse genre to video gaming.

NEWPORT BEACH, Calif.June 11, 2018 – inXile Entertainment, the studio led by Interplay founder and industry icon Brian Fargo, is proud to announce the Wasteland 30th Anniversary Bundle, a celebration of the video game series which launched the post-apocalyptic genre in video gaming and inspired successors such as the Fallout series. The bundle includes items from across the history of the series, along with two new items – a musical track by Mark Morgan, which represents the first publicly available new content from 2019’s Wasteland 3, and a currently in pre-production 30th anniversary remaster of the original Wasteland by Krome Studios (currently partnered with inXile on a similar remaster of The Bard’s Tale Trilogy).

Items in the Wasteland 30th Anniversary Edition Bundle include:

  • Wasteland 1 The Original Classic
  • Wasteland  30th Anniversary Edition remaster (due early 2019)
  • Wasteland 2: Director’s Cut
  • Digital Extras:
    • Wasteland 3 Music Track “Frozen Waste”
    • Wasteland 2 Novella: All Bad Things
    • Wasteland 2 Novella: The Earth Transformed Ghost Book One
    • Wasteland 2 Novella: Death Machines Ghost Book Two
    • Wasteland 2 Concept Art Book
    • Wasteland 2 Choir Songs EP
    • Wasteland 2 Original Soundtrack

The Wasteland 30th Anniversary Bundle can be found here: https://store.steampowered.com/app/240760.

This bundle will contain all the items listed above and be sold for $44.99, launching at 10% discount in celebration of the game’s anniversary. When Wasteland  30th Anniversary Edition is released, it will also be added to the libraries of customers who purchased the bundle at no additional cost.

“The original Wasteland is one of the games that I am most proud of and certainly one of the most influential,” said inXile CEO Brian Fargo. “Wasteland 2 helped launch an era of crowdfunding as a viable platform for game development and let us focus on making the kinds of games that we love to make and that our players want. With Wasteland 3, we’re continuing to develop this world we started in 1988 and we’re excited to provide the first taste of what we have in store for players.”

The signature item of this bundle is Wasteland  30th Anniversary Edition, a remastering of the first game that will feature updated graphics (which maintain the spirit of the original pixel art), run natively in current operating systems and at all current resolutions, and offer other quality of life features. This work is being done by Krome Studios, the team currently behind a similar remastering of The Bard’s Tale Trilogy.

The Wasteland  30th Anniversary Edition remaster is currently in pre-production, with an expected completion date of early 2019. Anyone who purchases the bundle prior to then will receive the game at no additional cost upon release.

Wasteland was published in 1988, garnering great acclaim including Computer Gaming World’s  Adventure Game of the Year. Wasteland 2 was published in 2014, winning plaudits including PC World’s Game of the Year. Wasteland 3 was successfully crowdfunded in 2016 and has a Q4 2019 release date.

About inXile Entertainment

InXile Entertainment is a premiere video game development studio with locations in Newport Beach, CA, and New Orleans, LA, and is behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep, and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent, and is at the cutting edge of innovation in delivering high-quality titles to their passionate and dedicated fan base.

Microsoft Doubles its Game Development Studios and Showcases More Than 50 Games on E3 Stage Including 18 Console Launch Exclusives and 15 World Premieres

Microsoft Doubles its Game Development Studios and Showcases More Than 50 Games on E3 Stage Including 18 Console Launch Exclusives and 15 World Premieres

New titles revealed during the Xbox briefing include exclusive games “Gears 5” “Halo Infinite” and “Forza Horizon 4,” all enhanced for Xbox One X

LOS ANGELES — June 10, 2018 — Sunday’s Xbox E3 Briefing was the largest in Microsoft Corp.’s history with more than 6,000 people, including more than 1,000 fans, invited to attend in the Microsoft Theater. Microsoft announced it is doubling its game development studios and showcased a record 52 games on stage including 18 console launch exclusives and 15 world premieres. The diverse lineup included games for every type of player, from exclusives like “Forza Horizon 4,” “Halo Infinite” and “Gears 5,” and independent titles like “Session,” “Below,” “Ashen” and “Tunic” to some of the biggest blockbuster games coming in the next year like “Fallout 76,” “Tom Clancy’s The Division 2,” “Kingdom Hearts 3,” “Devil May Cry 5,” “Battlefield V,” “Metro Exodus” and “Shadow of the Tomb Raider,” many enhanced to take advantage of the power of Xbox One X.

“There has never been a more exciting time to be part of the gaming industry, with creators large and small showcasing incredible new games for the more than two billion players around the world,” said Phil Spencer, head of Gaming at Microsoft. “At Microsoft, we are committed to empowering gamers to play the games they want, with the people they want, where they want.”

INVESTING IN DEVELOPMENT OF ORIGINAL CONTENT
Microsoft announced it is doubling its game development studios by adding five new creative teams to the Microsoft Studios family. New investments include the formation of a brand-new studio, The Initiative, the acquisition of Playground Games, and letters of intent to acquire Ninja Theory, Undead Labs and Compulsion Games.

  • The Initiative. Based in Santa Monica, Calif., The Initiative is a brand-new Microsoft game development studio headed by industry veteran Darrell Gallagher that is working to create groundbreaking new worlds, characters and game experiences.
  • Playground Games. Microsoft has acquired U.K.-based Playground Games, a development partner since 2010 that has helped grow the “Forza” franchise to new heights. In addition to its work on this year’s “Forza Horizon 4,” Playground Games will have a team dedicated to bringing their open-world expertise to an entirely new project.
  • Ninja Theory. The relationship between Ninja Theory and Microsoft started in 2000 when “Kung Fu Chaos” was in development for the original Xbox and culminated in the release of “Hellblade” on Xbox One earlier this year. Microsoft’s intent to acquire Ninja Theory will help ensure the creative team has the resources and freedom to bring more ambitious games like “Hellblade: Senua’s Sacrifice” to fans.
  • Undead Labs. Seattle-based Undead Labs is the creator of the popular “State of Decay” franchise, enjoyed by millions of fans worldwide. In the first two weeks since “State of Decay 2” launched, more than two million fans joined the fight to survive and took down more than two billion zombies. By entering into a letter of intent to acquire Undead Labs, Microsoft is signaling its commitment to growing the franchise and taking the zombie survival-fantasy genre to new heights.
  • Compulsion Games. As “We Happy Few” nears its full, multiplatform release on Aug. 10, Microsoft has entered into a letter of intent to acquire Montreal-based Compulsion Games. By joining the team at Microsoft Studios, Compulsion will have the resources, platform and freedom to take even bigger creative risks and create even more ambitious worlds with its future projects.

“The original games we create at Microsoft Studios are some of our biggest assets,” said Matt Booty, corporate vice president of Microsoft Studios. “Our growth strategy is to continue to expand the worlds that players love, while developing all-new exclusive games that deepen their engagement with our platform. We are thrilled to welcome five new studios into the Microsoft family. We believe these teams have the collective creative power and operational excellence to deliver the next industry game changers.”

The addition of these creative teams reinforces Microsoft’s vision for gaming, which starts with a deep commitment to original content. The company is developing a portfolio of games on every device, including newly announced Microsoft Studios games. Revealed on stage today were three new Gears of War titles — “Gears 5,” “Gears Tactics,” “Gears Pop!” — along with “Battletoads,” “Forza Horizon 4” and “Halo Infinite,” a Master Chief story and the next major release in the franchise built from the ground up on the new Slipspace engine.

ACCESS TO YOUR FAVORITE GAMES FASTER AND BETTER THAN EVER
Microsoft announced several new titles joining the Xbox Game Pass catalog this year including “Forza Horizon 4,” “Fallout 4,” “Tom Clancy’s The Division” and “The Elder Scrolls Online: Tamriel Unlimited,” as well as several new ID@Xbox games being added on their release date. Microsoft also introduced new innovations to push digital gaming forward, including FastStart, an innovation from Microsoft’s Machine Learning Team, and plans from Microsoft’s Gaming Cloud Team to develop a game streaming service to unlock console-quality gaming on any device.

“We’ve been thrilled to see the positive impact Xbox Game Pass is having on the gaming ecosystem, including increasing the number of titles gamers play nearly 40 percent and increasing gameplay hours by almost 20 percent,” said Mike Nichols, chief marketing officer for Gaming at Microsoft. “With the ultimate freedom to explore and play over 100 great games, Xbox Game Pass delivers our members an incredible value in gaming.”

  • Xbox Game Pass. The Xbox Game Pass catalog continues to expand, with exciting new blockbuster titles available to members starting today, including “Fallout 4,” “The Elder Scrolls Online: Tamriel Unlimited” and “Tom Clancy’s The Division.” Microsoft also announced several notable titles launching through the ID@Xbox program that will be coming to Xbox Game Pass this year to coincide with their debut on Xbox One. These include “Warhammer: Vermintide 2,” “Ashen,” “Afterparty” and “Phoenix Point,” as well as blockbusters from some of our biggest first-party franchises such as “Forza Horizon 4,” “Crackdown 3,” “Gears 5” and “Halo: The Master Chief Collection,” which will release later in 2018 and beyond.
  • FastStart (Xbox One). With FastStart, you can now jump into your game[i] twice as fast and play after downloading just a fraction of your title. FastStart identifies which files are needed to begin playing and prioritizes the download of those files first, enabling you to quickly jump into full-fidelity gameplay while the remainder of your title downloads in the background. Simply find the FastStart-enabled title you want to play, hit Download and your console will take care of the rest. It’s that simple.
  • Xbox Adaptive Controller (Xbox One, Windows 10). Beginning at 9 a.m. PT on June 11, preorders will begin in select markets for the first-of-its-kind Xbox Adaptive Controller, designed for gamers with limited mobility. Available exclusively through Microsoft Store for AU$129.95, the newest addition to the Xbox family of controllers and devices is designed to be as adaptable as possible, so gamers can create a setup that works for them in a way that is plug-and-play, extensible and affordable.
  • Mixer. Mixer, Microsoft’s live streaming service, is seeing continued growth with viewership doubling in just six months to more than 20 million. The majority of this is growth from viewers on mobile

BEST PLACE TO PLAY ORIGINAL, BLOCKBUSTER AND INDEPENDENT GAMES

Xbox One continues to be the best place to play the biggest blockbuster games with over 220 titles enhanced for Xbox One X, the world’s most powerful console, with new games leveraging the power of the platform from some of the world’s most talented creators like “Fallout 76” from Bethesda Game Studios, “Cyberpunk 2077” from CD Projekt Red, “Tom Clancy’s The Division 2” from Ubisoft Massive and dozens more. Independent game creators also continue to innovate on Xbox One with games like “Session,” “Below,” “Ashen” and “Tunic” coming to Xbox One as console launch exclusives.

  • “BATTLEFIELD V” (ELECTRONIC ARTS). Available worldwide Oct. 19, 2018, enter mankind’s greatest conflict with “Battlefield™ V” as the series goes back to its roots in a never-before-seen portrayal of World War 2. Take on all-out multiplayer across the world or witness human drama set against global combat in single player War Stories, including Nordlys — a first look shown in the Xbox E3 briefing — the story of a young Norwegian resistance fighter during the German occupation, you must pay an unthinkable price to save not only yourself, but also your family.
  • “BLACK DESERT” (PEARL ABYSS). “Black Desert” is a revolutionary MMORPG that delivers intense, fast-paced combat, profitable life skills and an expansive open world. Slay monsters, abominations and gods, or engage in relaxing life skills like crafting, fishing and cooking. Become your true self in this truly open world MMORPG
  • “CRACKDOWN 3” (XBOX ONE AND WINDOWS 10 EXCLUSIVE). “Crackdown 3” brings the boom next February, where players will stop crime as a super-powered Agent in a sandbox of mayhem and destruction. Developed by Microsoft Studios in collaboration with Sumo Digital and Elbow Rocket, “Crackdown 3” delivers cooperative mayhem, signature antics, explosive gameplay and an all-new multiplayer mode,[ii] Wrecking Zone, where destruction is your ultimate weapon powered by Microsoft Cloud. Available worldwide in February 2019.
  • “CUPHEAD: THE DELICIOUS LAST COURSE” (STUDIO MDHR). In “Cuphead: The Delicious Last Course,” Cuphead and Mugman are joined by Ms. Chalice for a DLC add-on adventure on a brand-new island! With new weapons, new charms and Ms. Chalice’s brand new abilities, take on a new cast of multifaceted, screen-filling bosses to assist Chef Saltbaker in Cuphead’s final challenging quest.
  • “CYBERPUNK 2077” (CD PROJEKT RED). “Cyberpunk 2077” is a narrative-driven, open world RPG set in the most vibrant and dangerous metropolis of the future — Night City. You play as V, a hired gun on the rise, who just got their first serious contract. In a world of cyber-enhanced street warriors, tech-savvy netrunners and corporate lifehackers, today is your first step to becoming an urban legend.
  • “DEVIL MAY CRY 5” (CAPCOM). A brand-new entry in the legendary over-the-top action series comes to Xbox One in spring 2019, complete with its signature blend of high-octane stylized action and otherworldly and original characters the series is known for. Years have passed since the legions of hell have set foot in this world, but now a new demonic invasion has begun, and humanity’s last hope will rest in the hands of three lone demon hunters, each offering a radically different play style. United by fate and a thirst for vengeance, these demon hunters will have to face their demons if they hope to survive. The devil you know returns in the most over the top, technically advanced, utterly insane action experience of this generation.
  • “DYING LIGHT 2” (TECHLAND). The bold sequel to the open-world phenomenon, “Dying Light 2” brings to life a unique post-apocalyptic vision of the Modern Dark Ages, where your parkour abilities and brutal combat skills are the only things that let you dive into darkness and emerge alive. Make morally grey decisions, shape the transformation of the City and ultimately decide its fate.
  • “FALLOUT 76” (BETHESDA GAME STUDIOS). The award-winning creators of “Skyrim” and “Fallout 4” welcome you to “Fallout 76” — a stunning prequel and the largest world ever created in the legendary Fallout universe. Set in the hills of West Virginia, you are one of the first to emerge, into a new and untamed wasteland.
  • “FORZA HORIZON 4” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). In “Forza Horizon 4,” seasons change everything. This highly anticipated follow-up to 2016’s breakout hit “Forza Horizon 3” brings players dynamic seasons in a shared open world that change every week. Experience beautiful, historic Britain in spectacular native 4K and HDR, collect over 450 cars, and become a Horizon Superstar. “Forza Horizon 4” will launch worldwide on Xbox One, Windows 10 and Xbox Game Pass on Oct. 2, 2018, as an Xbox Play Anywhere title.
  • “GEARS 5” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). As Kait, journey across the biggest, most beautiful Gears world ever created. Play solo or with a friend in local split-screen co-op, or online co-op[iii] and experience every mode in 4K Ultra HD resolution with stunning HDR at a smooth 60 frames per second. “Gears 5” will be released in 2019 on Xbox One and Windows 10 and will come to Xbox Game Pass on the same date as its global release.
  • “GEARS POP!” (IOS AND ANDROID EXCLUSIVE – WORLD PREMIERE). “Gears Pop!” brings together iconic Gears characters in a cute Funko Pop! style. The game is being developed in partnership with Funko (Nasdaq “FNKO”) and inspired by the “Gears of War” vinyl collectible figures. It’s the perfect slice of mobile mayhem, available on iOS and Android in 2019.
  • “GEARS TACTICS” (WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). “Gears Tactics” evolves turn-based tactics games combining signature fast-paced brutal action and character-driven storytelling with customizable squads, upgradable weapons, and, of course, massive boss battles. “Gears Tactics” is also the first Gears game to be specifically designed for PC gamers.
  • “HALO INFINITE” (XBOX ONE AND WINDOWS 10 EXCLUSIVE – WORLD PREMIERE). The Master Chief returns in the next chapter of the legendary franchise in “Halo Infinite.” Developed by 343 Industries and created with the studio’s new Slipspace Engine, “Halo Infinite” debuted at the Xbox E3 2018 Briefing with a thrilling engine demo that provides a glimpse into the future of Halo, leading the franchise into new and unexpected directions.
  • “JUMP FORCE” (BANDAI NAMCO ENTERTAINMENT AMERICA INC). The greatest heroes and villains from the 50-year history of Shueisha’s influential Japanese Weekly Jump manga will battle against each other across iconic locations across Earth in this anime fan’s dream come true! Featuring the world’s most popular and classic manga and anime franchises including DRAGON BALL Z, ONE PIECE, NARUTO, and many others, players will be able to compete in hyper-stylish arena brawls set against familiar backdrops of famous landmarks around the world, including New York City’s Times Square and the Matterhorn.
  • “JUST CAUSE 4” (SQUARE ENIX). Rogue agent Rico Rodriguez journeys to Solis, a huge South American world home of conflict, oppression and extreme weather conditions. Strap into your wingsuit, equip your fully customizable grappling hook, and get ready to bring the thunder!
  • “KINGDOM HEARTS III” (SQUARE ENIX). “KINGDOM HEARTS III” tells the story of the power of friendship as Sora and his friends embark on a perilous adventure and support each other through difficult times. Set in a vast array of Disney worlds, “KINGDOM HEARTS” follows the journey of Sora, a young boy and unknowing heir to a spectacular power. Sora is joined by Donald and Goofy to stop an evil force known as the Heartless from invading and overtaking the universe. Through the power of positivity and friendship, Sora, Donald and Goofy unite with iconic Disney-Pixar characters old and new to overcome tremendous challenges and persevere against the darkness threatening their worlds.
  • “METRO EXODUS” (DEEP SILVER). “Metro Exodus” is an epic, story-driven first person shooter from 4A Games that blends deadly combat and stealth with exploration and survival horror in one of the most immersive game worlds ever created. Explore the Russian wilderness across vast, nonlinear levels and follow a thrilling storyline that spans an entire year through spring, summer and autumn to the depths of nuclear winter. Inspired by the novels of Dmitry Glukhovsky, “Metro Exodus” continues Artyom’s story in the greatest Metro adventure yet.
  • “NIER: AUTOMATA” BECOME AS GODS EDITION (SQUARE ENIX). “NieR: Automata” is a revolutionary action RPG set in a post-apocalyptic world overrun by machine lifeforms and abandoned by mankind. As part of an android army created by humans to reclaim the planet, players will fight their way through the mechanical horde using a collective of close-combat weapons and ranged attacks.
  • “ORI AND THE WILL OF THE WISPS” (XBOX ONE AND WINDOWS 10 EXCLUSIVE). The highly anticipated sequel “Ori and the Will of the Wisps” made its worldwide gameplay debut, showcasing Ori’s immersive world, dynamic combat mechanics, gripping enemy encounters and challenging puzzles in this story-driven adventure. “Ori and the Will of the Wisps” releases on Xbox One and Windows 10 in 2019.
  • “PLAYERUNKNOWN’S BATTLEGROUNDS” (CONSOLE LAUNCH EXCLUSIVE). PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG), the tactical, high-octane battle royale phenomenon, debuted footage from two new maps: Sanhok, a smaller-scale, action-packed map inspired by the islands that dot the Southeast Pacific Ocean, and a snow-covered map currently in development. New footage also debuted of War Mode, a deathmatch-style battle royale gaming experience and the world premiere debut of the Ballistic Shield, a new tool for setting up quick cover for explosive and close-distance attacks. Sanhok and War Mode will debut on Xbox in late summer 2018.
  • “SEA OF THIEVES” (XBOX ONE[iv] AND WINDOWS 10 EXCLUSIVE). “Sea of Thieves,” the shared-world multiplayer game that provides the quintessential pirate experience, returns with additional content that continues to grow and evolve the game. Releasing in July, Cursed Sails will bring a new threat to the seas in the form of terrifying skeleton ships. In September, Forsaken Shores will reveal a perilous new part of the world, filled with dangers that will test the skill and nerve of even the most hardened crews. Each update will be accompanied by a time-limited campaign that introduces content in a fun, engaging and memorable way. “Sea of Thieves” is now available on Xbox One, Windows 10 and Xbox Game Pass as an Xbox Play Anywhere title.
  • “SEKIRO: SHADOWS DIE TWICE” (ACTIVISION). A fantastical, dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published by Activision. Directed by Hidetaka Miyazaki, “Sekiro: Shadows Die Twice” is a third-person, action-adventure game with RPG elements. The single-player game puts gamers in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. “Sekiro: Shadows Die Twice” is scheduled for release in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X. Preorders are available now at select retailers for the suggested retail price of USD$59.99.
  • “SESSION” (CREA-TURE STUDIOS). Inspired by the golden era of skateboarding, the early 90s and early 2000, “Session’s” primary goal is to make you experience what skateboarding really is: an incredible sport where there are no other goals other than expressing your creativity and achieving success through hard work, perseverance and bits of madness for no one else other than yourself.
  • “SHADOW OF THE TOMB RAIDER” (SQUARE ENIX). Experience Lara Croft’s defining moment as she becomes the Tomb Raider. In “Shadow of the Tomb Raider,” Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be.
  • “TALES OF VESPERIA: DEFINITIVE EDITION” (BANDAI NAMCO ENTERTAINMENT AMERICA INC). Available this winter, “Tales of Vesperia: Definitive Edition” celebrates the 10th anniversary of this cherished RPG with new fully playable characters, events and other additional content never released outside of Japan. Follow Yuri Lowell, a former Imperial Knight, as he befriends a colorful cast of characters throughout the world of Terca Lumireis and finds himself in the middle of a nefarious plot that threatens the destruction of the entire planet.
  • “THE AWESOME ADVENTURES OF CAPTAIN SPIRIT” (SQUARE ENIX). Have you ever dreamt of being a superhero? Meet Chris, a creative and imaginative 10-year-old boy who escapes reality with fantastical adventures as his alter ego, the Awesome Captain Spirit! Return to your childhood and play a touching and heart-warming one-of-a-kind narrative experience from the directors and development team behind the BAFTA award-winning game “Life is Strange.” “The Awesome Adventures of Captain Spirit” is an original story set in the Life is Strange Universe that contains links to the brand new story an characters of “Life is Strange 2.”
  • “TOM CLANCY’S THE DIVISION 2” (UBISOFT). Developed by Ubisoft Massive and the same teams that brought you “Tom Clancy’s The Division®,” “Tom Clancy’s The Division® 2” is an online open-world, action-shooter RPG experience set in a collapsing and fractured Washington, D.C. This rich new setting combines a wide variety of beautiful, iconic and realistic environments where the player will experience the series’ trademark for authenticity in world- building, rich RPG systems, and fast-paced action like never before. Play solo or co-op with a team of up to four players to complete a wide range of activities, from the main campaign and adversarial PvP matches to the Dark Zone — where anything can happen.
  • “TUNIC” (FINJI). “TUNIC” is an isometric action adventure about a tiny fox in a big world. Embark on an adventuresome questabout set in that place just beyond the farthest you’ve ever been! Explore ancient ruins, fight monsters and uncover mysterious secrets. The world is big and scary — so be brave, little one!
  • “WE HAPPY FEW” (COMPULSION GAMES, GEARBOX PUBLISHING). After debuting as an Xbox Game Preview title at the 2016 Xbox E3 Briefing, “We Happy Few” 1.0, which includes an all-new narrative and community-driven improvements, will launch on Xbox One and Xbox One X (with 4K and HDR support) on Aug. 10, 2018. “We Happy Few” is a narrative-driven action adventure game set in a drug-fueled, retrofuturistic 1960s England. Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.

BIGGEST XBOX SALE OF THE YEAR HAPPENING NOW
Microsoft also announced its Biggest Xbox Sale of the Year where gamers can find discounts on hundreds of games, accessories, Xbox Game Pass and Live Gold subscriptions, plus $50 off ANY Xbox One. For more information, visit Xbox Wire.

Be sure to preorder now at your Microsoft Store or local retailer. With retail locations across the U.S., Canada, Puerto Rico and Australia, and through Microsoft.com, fans can begin preordering their favorite games and select accessories and hardware from this year’s Xbox E3 2018 Briefing right now. For a list of Microsoft Store locations, visit https://www.microsoft.com/en-us/store/locations/find-a-store.

WATCH E3 LIVE STREAMING ON MIXER
For additional news, highlights, exclusive reveals and a behind-the-scenes look at some of your favorite games throughout the week of E3, watch Inside Xbox: Live @ E3 on Monday, June 11 at 3 p.m. PDT and tune in to live streaming on Mixer Tuesday, June 12 and Wednesday, June 13.

Microsoft (Nasdaq “MSFT” @microsoft) enables digital transformation for the era of an intelligent cloud and an intelligent edge. Its mission is to empower every person and every organization on the planet to achieve more.

[i] Select titles only. Requires 20Mbps download speed. Average improvement across FastStart-enabled titles; performance varies by title and internet connection (aka.ms/FastStartGames).
[ii] Xbox Live Gold required to play online multiplayer on Xbox One (sold separately).
[iii] Xbox Live Gold required to play online multiplayer on Xbox One (sold separately).
[iv] Xbox Live Gold required to play game on Xbox One (sold separately).

The Incredibles 2 Review

The Incredibles 2

Studios: Pixar Animation Studios
Publisher: Walt Disney Studios Motion Pictures
Platforms: Cinema
Release Date: 14th June 2018 – Tickets Available Here

Overview

I am not the biggest fan of superhero films; not because I don’t like them but rather because I am most definitely suffering a case of superhero fatigue at this point. I’m glad that the Hollywood entertainment behemoth has found itself a new cash cow in the form of the Marvel Cinematic Universe, but I am largely done with the superhero genre. That being said, back when The Incredibles was originally released, I found it to be a fun novelty and enjoyed my time with. Now, 14 years later, I find myself reviewing its sequel.

Story

The film’s narrative picks up from the same place that the original film left off with the Parr family jumping embracing their super-powered aliases once more to fight super villains. After their fight with the Underminer leads to significant collateral damage, the family are told in no uncertain terms that they will no longer be supported by the government when maintaining their secret identities. However, their heroism is noticed by eccentric communication tycoons Winston (Bob Odenkirk) and Evelyn Deavor (Catherine Keener) who wish to make use of Elastigirl (Holly Hunter) as a PR spokesperson for the re-establishment of superheroes. This leaves Bob (Craig T. Nelson) with the task of looking after the family (and a baby coming into their super powers) at home while Elastigirl fights a mysterious supervillain by the name of Screenslaver.

The film is exactly what I expected in terms of a Pixar production with not insignificant amount of polish added to almost every detail. The ensemble cast, once again, pull out a great performance and you can see that everyone has put in a stellar effort. The writing, by and large, is very solid throughout but there’s only a couple of places where it really stands out as either witty or ham-handed. There aren’t really any lines, performances or characters which particularly stand out for either good or ill as the polish that’s been applied to this film gives a strong benchmark but never really transcends that level of good workmanship into anything truly amazing. The exception is, of course, Brad Bird’s Edna Mode whose character is a strong flavour which delightfully stands out. A quandary I do have is that the film telegraphs its big villain reveal far too strongly and would have done to perhaps make it a bit more subtle… but it is a children’s film so it might not be a fair criticism to apply to it.

We essentially get a film with two separate plot threads which converge at the film’s halfway point and represents the two themes that the Incredibles films attempt to marry in their narratives; super heroes and family life. For at least half of the film we have two very separate and self-contained narratives progress and develop following Elastigirl’s super hero business and Mr Incredible’s attempts at home life. The original film had the same task of attempting to marry these two very different elements together in whatever way they could and it’s a definitely a unique point of difference between this film and the rest of the currently inundated superhero film genre. Whereas the previous film largely was able to combine the two by making a central narrative out of the fact that the superhero family needed to band together to fight the villain, I feel that the familial element was ultimately discarded in favour of the superhero narrative. I admit this is a small quibble, but it is definitely something that I felt the film could have put more energy in to blend the two together more thoroughly… but I don’t fault them for choosing the cinematically exciting plot thread even if it does come at a cost to the film’s main concept.

An aspect which surprised me was how much the mileage the film could get out of the running joke concerning Jack‑Jack’s emerging plethora of powers. It’s the one element which I found was able to bridge the gap between family and super powers and the film does its darndest to make sure that it works. The fact that the film is able to introduce this new character trait as a complication in the first act and then use it as a part of the resolution in the climax is actually quite impressive as a matter of storytelling. I also found the idea of enticing a dimension jumping baby back into our reality to actually be quite a funny joke.

Visuals

The film’s visual design largely builds up and sticks true to the art deco inspired look of the first film. The offices, cityscapes and the new family home of the Parr’s particularly encapsulate this This design gives the film a strong visual identity which is both familiar but unique in a cinema landscape which is currently flooded with superhero stories. The film’s larger cast of superheros also gave it a much wider range of powers to showcase. There are some interesting effects at play in the film with one of the hero’s portal ability leading to some cool sequences which only slightly gave me nostalgia pangs for a physics-based game about connecting and jumping through linked portals…

Audio

The orchestral soundtrack follows in the footsteps of its predecessor and is an excellent mixture of orchestral pieces with a very pronounced horn section. The emphasis on the brass section gives the film a quasi-dated feel in harkening back to 1960s Batman television series starring Adam West. This decision reinforces the film’s art deco visual design and cements the feel of world that the film takes place in. The soundtrack adequately performs the job of punctuating the film’s narrative and emotional beats but I’m not sure that it would leave much of an impression on you otherwise.

Overall

This is overall a very solid film with excellent production values and overall polish. The story is overall good but really doesn’t have that je ne sais quoi to lift it to greatness. The film’s visual style follows along from it’s predecessor and gives the film a unique look to help it stand out. The film’s soundtrack does a solid job of punctuating the film’s narrative beats, but I’d probably be hard pressed to recall a tune as I sit here today. In totality, it’s a good film which you’ll enjoy for its runtime but I don’t believe it will leave a lasting impression after the credits roll.
Capsule Computers review guidelines can be found here.

Once Upon a Time in America Review

Once Upon a Time in America

Studios: The Ladd Company, Embassy International Pictures
Publisher: Warner Bros
Platforms: Cinema
Release Date: Out Now

Overview

I’m a fan of spaghetti Westerns and I am familiar with director’s, Sergio Leone, works from A Fistful of Dollars and The Good, the Bad and the Ugly. It was due to a blind spot in my film nerd knowledge that I didn’t actually know that Leone was the director of Once Upon a Time in America which made me all the more interested to see it. I put away my ten-gallon hat and donned my trenchcoat instead as I made my way down to George St Cinemas for the In the House screening of the film.

Our MCs for the evening were David ‘Quinny’ Quinn and one of managers at George St cinemas. They opened up the proceedings by announcing the new line-up for the next season of In the House before moving on to trivia about the film. Of particular note from their conversation about the film’s production is that Ennio Morricone had finished composing the film’s soundtrack before shooting had started and so Leone had the music played on‑set for the actors to listen to as performed their scenes. They also mentioned that we’d be watching the three and a half hour cut of the film (which I had not been expecting) but I entered into a state of homeostasis and buckled down for the long haul…

Story

The film cold opens in 1930s New York as David ‘Noodles’ Aaronson (Robert De Niro) on the run from gangsters. He escapes into hiding but is brought back 30 years later by a mysterious letter sent to him, asking for his help in burying his dead friends. The story then takes us back to his youth and growing up in a Jewish ghetto and forming a gang with his childhood friends to try and improve his lot in life. As the story jumps between the past and the present, we learn of the rise and fall of the gang and how it got to be that Noodles ended up on the run for so long and who it was that wanted to bring him back.

There’s a lot that I love about this screenplay and how it’s able to carry it’s narrative across multiple points in time. It creates an interesting dynamic and puts us on the backfoot as we try to piece together what we know of the past and present to make sense of the story. It keeps the story interesting and lets us feel the dept of De Niro in his performance. My one quibble is that the film’s extended cold opening leaves it’s audience in the dark for too long. Granted, the rest of the film was more than worth this stilted first impression, I can’t recommend it to an audience who doesn’t have the patience to give a film a chance to develop.

The film’s emotional breadth is a honestly quite awe inspiring with how the film is able to take you on a rollercoaster ride of feelings. Granted, for the film’s runtime, you hope there’s some variety in the places it takes you and I can happily say it never feels the need to repeat itself. There are aspects of this film which have the hallmarks of a rough ghetto bildungsroman; there’s elements of a noir mystery with the film’s framing device; while other arcs are more recognisable as a traditional gangster narrative which you’d expect from a film like this. What caught me absolutely off-guard was how erotically charged quite a few of the film’s scenes were. Sex has always been a staple of gangster and noir films as a lurid set dressing to titillate an audience but here, as is more often found in arthouse European cinema, there’s an energy and thought behind it which really sets it apart. I was not expecting to be taken on this journey but I have to admit that I enjoyed almost every minute of it.

The performances from the ensemble cast are superb across the board but De Niro should be specifically highlighted. De Niro’s Noodles is given a significant depth to which with the film can explore his character. His arc from impulsive and destructive youth to remorseful old age as he struggles with the consequences of his earlier choices is a compelling one. With the film’s run time, we get a lot of perspectives on his character that works to frustrate our categorisation of the character. We see how he betrays and harms those closest to him for the best and worst of intentions. It’s an intense character study which doesn’t shy away from showing us the brutality behind the charm of our criminal protagonist. It’s depiction of sexual assault, especially, is one which the film goes to great lengths to depict in all it’s confronting horror and I feel it prudent to mention it here…

Visuals

Sergio Leone is a master of the art of cinema and this is on full display in his attention to detail here with superb cinematography. The shot composition makes a lot of use of space and montage to highlight the act of seeing especially as the film goes to great lengths to showcase with extended sequences of shot-reverse-shot used purely to convey this to us. Leone’s style for this film is an interesting mix of subtle and stylised imagery which almost comes together in a surreal manner for the audience. It gives the entire film an almost dreamlike quality as we see familiar images of American city life portrayed in just a slightly off-kilter way. It’s a unique feeling and not one I expected from a rough and tumble gangster film but it is one that I very much enjoyed.

Audio

The depth of thought invested into the film’s production found it’s way similarly into the film’s audio design. For anyone who’s aware of composer, Ennio Morricone, other work; you’ll notice distinct similarities with some of his other work with Leone on Westerns. In particular, he has a way of combining strings and wind pieces together into sweeping and nostalgic movements which really hammer home the emotional journey of our characters. Of note, as an aside for how it stood out, was the film’s use of an instrumental cover of The Beatle’s Yesterday. It was a perfect accompaniment for the sorrowful and regretful Noodles in his old age and certainly left an impression on myself my companion for the screening.

Overall

This film asks a lot of its audience in terms of runtime alone… but I’d argue that it’s worth what it asks of you. The story’s structure and pacing help to capture to attention for the film’s extended runtime and keep you invested across the hours you will spend in it’s embrace. The cinematography and visual direction work together to create a beautiful dream-like feeling for much of the film’s runtime. The film similarly makes inspired use of the various pieces in it’s soundtrack to reinforce the emotional beats of the film in a way which ultimately haunts you far beyond the film’s runtime. It’s, at times, a confront piece of cinema but if you have the stamina and fortitude to bear through it; it’s a classic of cinema which is worthwhile to experience in its totality.

We at Capsule Computers also wish the best to David Quinn and Jason Davis who leave behind their roles as hosts for In the House to move on to other things. We’ve enjoyed their antics for the last couple of years and we look forward to whatever other projects they pursue.
Capsule Computers review guidelines can be found here.

Iconic Fighting Franchise, DEAD OR ALIVE, Returns In Early 2019

Iconic Fighting Franchise, DEAD OR ALIVEReturns In Early 2019

Witness DOATEC’s Greatest Showdown to Date; DEAD OR ALIVE 6, on PlayStation 4, Xbox One, and PC via STEAM

Los Angeles – June 11, 2018 – Team NINJA is proud to announce the triumphant return of the celebrated DEAD OR ALIVE fighting game franchise with DEAD OR ALIVE 6, currently in development for PlayStation®4 Computer Entertainment System, Xbox One, the all-in-one games and entertainment system from Microsoft, and digitally on Windows PC via Steam®. At the Electronic Entertainment Expo (E3), the developer revealed that aspiring fighters will be able to experience the sixth DEAD OR ALIVE World Combat Championship in Early 2019; and every fight will be presented in amazing detail, allowing fans to discern intricate facial expressions unparalleled to those seen in previous entries in the series.

The DEAD OR ALIVE Tournament Executive Committee and hosts of DEAD OR ALIVE 6, DOATEC, already released the names of the first set of fighters involved in this instalment – including the owner of DOATEC, Helena Douglas. Other notable fighters include the eighteenth master of the Mugen Tenshin clan, Hayate, and past DEAD OR ALIVE (DOA) tournament winners; Kasumi of the Mugen Tenshin clan; the ultimate ninja, Ryu Hayabusa; the ever-entertaining host, Zack; and the most recent tournament winner, the scorching soul Jann Lee.

Two new locations have been scouted to host key matches in the sixth tournament: the remarkable DOA Colosseum, complete with three bold statues showcasing famous fighting stances, and The Throwdown, a gritty back street where raw unfiltered fighting can take place in its prime. Select locations, such as The Throwdown, allow the live audience to get even closer to the action than ever before – with some unruly fans breaking the rules and pushing fighters back into the centre of the ring. Combined with the fan-favorite ‘Mass Destruction’, where fighters can use the environment in their attacks, this tournament is set to be one of the most entertaining ever hosted by DOATEC.

To celebrate the sixth DEAD OR ALIVE World Combat Championship, Team NINJA & DOATEC have released a trailer showcasing footage from the preliminaries, alongside images of our returning competitors in and out of action.

For the latest information on our iconic fighting tournament, DEAD OR ALIVE 6, please visit our official website at http://www.teamninja-studio.com/doa6; Like us on Facebook at www.facebook.com/DeadorAliveGame; and Follow us on Twitter @DOATEC_OFFICIAL. 

ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

DEAD OR ALIVE 6 ©2018 KOEI TECMO GAMES CO., LTD.& All rights reserved. DEAD OR ALIVE logo is a trademark or registered trademark of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
Xbox, Xbox 360, Xbox One and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.
© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

DEVOLVER DIGITAL GOES ALL IN WITH FANCY REVEALS AND FIRST-LOOKS AT E3 2018

DEVOLVER DIGITAL GOES ALL IN WITH FANCY REVEALS AND FIRST-LOOKS AT E3 2018

Serious Sam 4, SCUM, Metal Wolf Chaos XD, and My Friend Pedro Party at the Devolver Digital E3 Parking Lot of Food Truck Awesomeness and also Video Games

THE VERY BACK PARKING LOT ACROSS THE STREET FROM THE LOS ANGELES CONVENTION CENTER AND BEHIND THAT HOOTERS RESTAURANT – June 10, 2018 – Independent game label Devolver Digital has pulled back the nachos-cheese-stained curtain on a myriad of new games during their 2018 Big Fancy Press Conference ahead of this year’s Electronic Entertainment Expo. Introduced by the seemingly indestructible CEO Nina Struthers, Devolver Digital revealed a remaster of From Software’s 2004 mech opus Metal Wolf Chaos, a new look at Gamepires’ supermax survival sim SCUM, and the wildly frantic gun ballet My Friend Pedro.

Metal Wolf Chaos XD is a rearmed and modernized release of From Software’s legendary mech shooter Metal Wolf Chaos, previously release in 2004 as an Xbox exclusive only in Japan. For nearly 15 years, From Software fans have asked for an updated global release with their prayers finally answered in a collaboration between Devolver Digital, From Software, and General Arcade. Metal Wolf Chaos XD brings updated visuals, refined gameplay, and support for 16:9 4K displays to Xbox One, PlayStation 4, and PC later this year [mechamericagreatagain.com].

SCUM is the next era in open-world survival sim games, developed by Gamepires in cooperation with Croteam, set to enter Steam Early Access this summer. Prisoners–turned-livestream contestants will struggle to survive against the elements, wildlife, and fellow contestants – both live and undead – in a strikingly rendered world. Hardcore survival gameplay is seamlessly mixed in with versus mode ‘network events’ put on by broadcaster TEC1 as players volunteer to enter ongoing clashes against one another in enclosed areas of the terrain in hopes of winning top tier loot and weapons[scumgame.com].

My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana. No, you totally read that right. The strategic use of split aiming, slow motion, and the ol’ stylish window breach create one sensational action sequence after another in an explosive battle through a violent underworld. My Friend Pedro will launch on Nintendo Switch and PC in early 2019 [deadtoast.com].

Serious Sam 4: Planet Badass reignites the classic series on a brutally bigger scale and takes fans on a new adventure full of bullets, guts, and…one-liners. Croteam will be demoing the newest entry in their storied FPS series to media and partners during E3 with first-looks at gameplay all week.

Devolver Digital is celebrating this year’s selection of games alongside highlights from previous trailer park features in the Devolver Digital E3 Steam Sale event where players can get featured games for up to 75% off [e3.devolverdigital.com] so buy those sweet games so we can make more heads explode in next year’s press conference.

GROUNDBREAKING ACTION-SANDBOX SERIES RETURNS WITH JUST CAUSE 4

GROUNDBREAKING ACTION-SANDBOX SERIES RETURNS WITH JUST CAUSE 4

Landmark Entry Arrives December 4, 2018

 

SYDNEY, 11TH June 2018 – SQUARE ENIX® today announced JUST CAUSE™ 4, the pivotal new entry in the highly successful action-sandbox series, developed by AVALANCHE STUDIOS. JUST CAUSE 4 was unveiled with a new gameplay trailer as part of the Xbox E3 2018 Briefing. JUST CAUSE 4 will be a key release for Square Enix and a landmark entry for the series, when it is available on December 4, 2018 for Xbox One, PlayStation 4®, and Windows PC.

Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world.

Rico Rodriguez returns in JUST CAUSE 4 with his trademark parachute, wingsuit and, of course his grapple hook, now enhanced with new functionality and fully customisable. Making it the most powerful and creative tool the player has ever had.

“We’ve taken everything that players loved from our previous games and with brand new features, enhanced physics and core gameplay improvements, we’ve created the most ambitious Just Cause experience to date,” said Francesco Antolini, Game Director at Avalanche Studios. “The introduction of Extreme Weather is a complete game changer – players will not have seen anything like this in a videogame. We have created fully physicalized tornadoes, blizzards, sandstorms and torrential downpours which affect gameplay in a very real way. All of this is now possible thanks to our brand new Apex engine.”

The new Apex engine underpins everything in JUST CAUSE 4. It delivers the most interactive, extreme weather simulations ever seen in a videogame, complimented by incredible visuals, unparalleled physics and endless creative possibilities.

Check out the “Welcome to JUST CAUSE 4” video to hear more from the developers:

As part of the most ambitious E3 to date, starting June 12, Square Enix will present the JUST CAUSE 4 E3 BLOWOUT. Live from the LA convention centre, this 3-day stream will feature exclusive content, including video premieres from world famous YouTubers, brand new JUST CAUSE 4 gameplay and deep-dive developer interviews.

Check out the “JUST CAUSE 4: E3 Blowout Livestream Teaser” for further information:

###

About Just Cause
The Just Cause series has delivered ground-breaking, open-world technology and explosive action for the last 12 years. In 2006, players were introduced to Rico Rodriguez with the release of JUST CAUSE, a game born out of a vision of complete player freedom – open-world exploration and action were at the heart of this sandbox experience. Released in 2010, JUST CAUSE 2 saw the introduction of Rico’s trademark grapple hook and the game was more expansive and explosive than the first game, in every sense. Released in 2015, JUST CAUSE 3 complemented the original grappling hook and parachute combination with a wingsuit, perfecting the game’s traversal options and allowing players to perform even more death-defying stunts. In the most ambitious Just Cause game to date, December 2018 sees the release of JUST CAUSE 4. This game takes the series incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events.

About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise (published by Square Enix), the developer of Mad Max (published by Warner Bros. Interactive Entertainment) and is currently working on Rage 2 (published by Bethesda Softworks), scheduled for release in 2019. As a publisher, Avalanche Studios has brought free-to-play service theHunter Classic to market and reached more than 7 million registered players across 190 countries. The theHunter franchise was expanded in 2017 to also include premium title theHunter: Call of the Wild, which was released for PC and subsequently console platforms. Avalanche Studios, which is based in Stockholm, New York City and Malmö, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games using its proprietary Apex technology, enabling huge open worlds filled with emergent gameplay.

Learn more at www.avalanchestudios.com.

About Square Enix Ltd.
Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. Square Enix Ltd. also has a global network of leading development studios such as Crystal Dynamics® and Eidos Montréal. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 141 million units worldwide; DRAGON QUEST®, which has sold over 76 million units worldwide; TOMB RAIDER®, which has sold over 66 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.
More information on Square Enix Ltd. can be found at http://eu.square-enix.com/en

JUST CAUSE 4 © 2018 Square Enix Ltd. All rights reserved. Developed by Avalanche Studios AB. Just Cause, EIDOS, the EIDOS logo, SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of the Square Enix group of companies. Avalanche and the Avalanche logo are trademarks of Fatalist Entertainment AB.

ACTIVISION AND FROMSOFTWARE ANNOUNCE SEKIRO: SHADOWS DIE TWICE SET TO ARRIVE IN EARLY 2019

ACTIVISION AND FROMSOFTWARE ANNOUNCE SEKIRO: SHADOWS DIE TWICE SET TO ARRIVE IN EARLY 2019

New Game Developed by FromSoftware Introduces Players to a Reimagined and Deadly Sengoku Period In Japan 

June 12, 2018 Your death won’t come easily. Enter the world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict. As tensions rise, a compelling new story unfolds amongst the chaos. Introducing Sekiro™: Shadows Die Twice, a dark and twisted new gameplay experience developed by the renowned team at FromSoftware and published* by Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI). Sekiro: Shadows Die Twice is scheduled for release globally in early 2019 for the family of Xbox One devices from Microsoft, including the Xbox One X; PlayStation®4, PlayStation®4 Pro; and PC via Steam. Pre-orders are available now at select retailers for the suggested retail price of $99.95 AUD. View the official Sekiro: Shadows Die Twice trailer here.

Directed by Hidetaka Miyazaki, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord, and exact revenge on his arch nemesis. As “Sekiro,” or the “one-armed wolf,” players will discover the many ways to strategically approach combat and engage enemies.

“Collaborating with Activision on Sekiro: Shadows Die Twice has been a very exciting experience for us,” said Hidetaka Miyazaki, president and game director at FromSoftware. “With Sekiro: Shadows Die Twice many FromSoftware team members, including myself, are thrilled to be exploring themes of Sengoku Japan and ninja for the first time. We can’t wait for everyone to discover what’s in store for the game.”

Fans of FromSoftware will find familiarity in the gritty gameplay found in Sekiro: Shadows Die Twice where combat reigns supreme. Players will enjoy combining new features, such as vertical traversal, with visceral head-to-head battle to fulfill their destiny in a vast world filled with beautiful vistas, enormous castles, bizarre weaponry, and fearsome enemies.

“From Dark Souls to Bloodborne, FromSoftware has established a level of excellence that stands by itself in our industry, and we are incredibly honoured to work with them in bringing Sekiro: Shadows Die Twice to fans worldwide,” said Steve Young, Chief Revenue Officer at Activision. “Sekiro: Shadows Die Twice will not only add a new and exciting genre to Activision’s portfolio, but will also give players an experience that’s unlike any other FromSoftware game to date.”

For more information, please visit www.SekiroTheGame.com and follow @SekiroTheGame on Twitter and Instagram, as well as SekiroTheGame on Facebook.

About FromSoftware

Game developer based in Tokyo, Japan. Known for the Armored Core series, Dark Souls series and Bloodborne amongst other titles. More information can be found on the official homepage: http://www.fromsoftware.jp/

 

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

CRITICALLY ACCLAIMED NIER:AUTOMATA COMING TO XBOX ONE THIS MONTH 

CRITICALLY ACCLAIMED NIER:AUTOMATA COMING TO XBOX ONE THIS MONTH 

BECOME AS GODS Edition Arrives on Microsoft Store on 26th June 

SYDNEY, 11th June 2018Square Enix Ltd., today announced that the award-winning action role-playing game (RPG), NieR:Automata™ will be available digitally for the Xbox One on the 26th June 2018.

Titled the NieR:Automata: BECOME AS GODS Edition, this version will feature the base game alongside exciting digital content, including: the 3C3C1D119440927 Expansion DLC, four pod designs (Grimoire Weiss Pod, Retro Grey Pod Skin, Retro Red Pod Skin, and Cardboard Pod Skin) and Machine Mask Accessory.

NieR:Automata: BECOME AS GODS Edition will be available on the 26th June 2018. To pre-order now for the Xbox One family of devices including the Xbox One X visit: https://sqex.link/BECOMEASGODS

About NieR:Automata

Developed in collaboration with PlatinumGames Inc., NieR:Automata delivers the perfect mix of action and RPG gameplay in a beautifully desolate open world as players battle as androids 2B, 9S and A2 in the fight to reclaim the world for their human creators.

Following the game’s initial release in 2017, the action-RPG has shipped more than 3 million physical and digital copies worldwide and has received critical acclaim across the world for its deep, captivating storyline and fantastic blend of action-packed and high-speed battles.

NieR:Automata features an all-star development team consisting of producer Yosuke Saito (DRAGON QUEST® X / NIER), director YOKO TARO (Drakengard® / NIER), game designer Takahisa Taura from PlatinumGames Inc. (Metal Gear Rising: Revengeance), character designer Akihiko Yoshida from CyDesignation, Inc. (FINAL FANTASY® XIV / BRAVELY SECOND™: End Layer),  and composer Keiichi Okabe from MONACA, Inc. (TEKKEN / Drakengard / NIER).

Related Links:
Official Page: http://nierautomata.com
Facebook: http://www.facebook.com/NieRGame
Twitter: @NieRGame