EA ANNOUNCES BATTLEFIELD V OPEN BETA WILL BEGIN SEPTEMBER 4 FOR EARLY ACCESS, SEPTEMBER 6 FOR ALL
In Partnership with NVIDIA, DICE Showcases Stunning Real-Time Ray Tracing in Battlefield V Powered by All-New GeForce RTXTM GPUs
SYDNEY, Australia – August 21, 2018 – This evening before gamescom DICE announced that the Battlefield™ V Open Beta will begin on September 4 for early access* and September 6 for all players on Origin™ for PC, Xbox One and PlayStation®4. The Open Beta will showcase the soon-to-be-iconic Rotterdam map on Conquest mode as well as the Arctic Fjord map on both Conquest and Grand Operations. Revealed just last week, the Rotterdam map will immerse players in a battle fought throughout the streets of Holland where the game’s dynamic physicality and destruction will be on full display. New to the Battlefield franchise, Grand Operations is a multiplayer experience across multiple maps and modes that that takes players through a powerful narrative journey inspired by historical events. All of this Open Beta content can be previewed by attendees of gamescom this week, where it will be playable in Hall 6 on the showfloor on PC and Xbox One X.
Also, this evening, DICE showcased NVIDIA’s new RTX technology announced during NVIDIA’s press conference with a jaw-dropping live demo of Battlefield V on PC, one of the first games being developed on the NVIDIA RTX platform to feature real-time ray tracing as a rendering technique. Previously used to pre-render lifelike worlds in movies, ray tracing with the NVIDIA RTX platform brings real-time, cinematic-quality rendering to video games. In Battlefield V, NVIDIA RTX allows DICE to imitate the way light is reflected in the real world enhancing the fidelity of reflective surfaces in every level, map and locale in the game. This will ensure Battlefield V feels more lifelike and dynamic, leading to a more immersive experience that makes players feel like the battle is unfolding in a full 360-degrees around them. The use of real-time ray tracing in Battlefield V is made possible by NVIDIA’s new GeForce RTX 20 series GPUs.
“It’s always been important to us as a studio to stay one step ahead as we look to increase the graphical fidelity in games,” said Christian Holmquist, Technical Director at DICE. “With this new NVIDIA RTX platform, more detail than ever before can now be seen on the battlefield, from recognising the flash of a muzzle being reflected off a car to spotting the detailed reflection of a devastated facade in a splash of water on the ground. Things in the environment will feel more lifelike and real and all-out war will never look the same.”
“We’ve been close partners with DICE for many years and we’ve spent much of the last year deeply embedded with their team in Stockholm to bring this vision to life,” said Tony Tamasi, Senior Vice
President of Content and Technology at NVIDIA. “With the help of NVIDIA RTX, DICE is creating a revolutionary moment for computer graphics in Battlefield V, as ray tracing has been used in film for years and has long been considered the Holy Grail for real-time rendering in games.”
Building upon this partnership with NVIDIA, both NVIDIA Ansel and Highlights will be also be integrated into Battlefield V for GeForce PC gamers. NVIDIA Highlights automatically captures a gamer’s greatest gaming achievements in video. Integrated directly with the game, it knows precisely when that magic moment will happen and automatically records it using NVIDIA ShadowPlay technology, making it easier to capture those Only in Battlefield moments.
NVIDIA Ansel, available in the single-player War Stories in Battlefield V, is a revolutionary way to capture in-game photography. Users can compose shots from any position, adjust with post-process filters, capture HDR images in high-fidelity formats, and share their screenshots with the world.
Battlefield V will be available worldwide October 19th on Xbox One, PlayStation®4 and Origin for PC. Those that pre-order the Battlefield V Deluxe Edition on any platform will get access three days early on October 16**, while Origin Access Premier members on PC will be able to play the full game on October 11th. Origin Access Basic members on PC and EA Access members† on Xbox One will also be able to jump into the Play First Trial on October11. Players that pre-order any edition of the game with the Battlefield V Enlister Offer will get early access to the Open Beta and other in-game benefits including soldier customisation options, access to Special Assignments starting at launch week and immediate access to five weapons to use in Battlefield 1**.
Full details on the Open Beta can be found on the Battlefield Blog here.
Fans Can See This Technology Firsthand in the Battlefield V: Official GeForce RTX Trailer below:
*To receive early access, players must have either pre-ordered the game, or are members of Origin Access Premier, Origin Access Basic or EA Access
**Conditions and restrictions apply. See www.battlefield.com/disclaimers for details on Deluxe Edition and Enlister Offer. See here for details on the Battlefield 1 In The Name of The Tsar and Battlefield 4 Final Stand offers.
†CONDITIONS, LIMITATIONS AND EXCLUSIONS APPLY. SEE http://www.ea.com/eaaccessAND http://www.origin.com/store/origin-access FOR DETAILS.



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This may sound overly complicated, but it really isn’t. Fire Pro Wrestling World is the same Fire Pro experience we have come to know for decades now, and is a blast to play once you get over the learning curve. No other wrestling title on modern platforms will let you simulate the product to such a realistic degree, and that is what has made this franchise such a beloved mainstay when it comes to wrestling video games in general. This title also has a brain. Every single CPU can be modified in terms of AI. This means that if you want to make an AJ Styles that only goes for submissions, you can do it. If you want a weak wrestler that can only perform dancing taunts and silly moves, well – you can do that too. Fire Pro allows for customization on almost anything within the experience, and the ability to tweak the AI makes simply having CPU creations fight each other a true draw of the game.
There are a couple of things within this console version I should address. First, this game at is current state crashes, a lot. I applaud the mirrored ability to transfer edits from PC to PS4 by simply transferring over a wrestler, part for part. I however dislike that the game crashed on me six times while making one edit and has some long load times overall. Sometimes, the slowdown in menus while finding a wrestler or a selection could also equate in a crash. To myself, this is a big issue. The game is so great and it seems to be just a patch or two away from perfection, but I definitely can say frustration was had during my time with the Playstation 4 version. If I had not already spent 150+ hours with the PC kin, I definitely would not have continued to persist to see the great product underneath what should be such an easy fix, once patched.
The music is also well done. With some new tunes and effects sprinkled in, Spike did a lovely job with the audio for this port, as the toe-tapping theme music will surely get you in the mood to lose days and even weeks creating edits with no end in sight. While there definitely could be more fake themes to capture even more likenesses of major Superstars, I think everything is just fine within, as most should be pleased with the variety offered.