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LINEAGE 2: REVOLUTION CELEBRATES SUMMER WITH NEW IN-GAME SWIMSUIT COSTUMES AND EVENTS

LINEAGE 2: REVOLUTION CELEBRATES SUMMER WITH NEW IN-GAME SWIMSUIT COSTUMES AND EVENTS

Content updates and new in-game events arrive for players to enjoy during the summer season

LOS ANGELES – July 26, 2018Netmarble Corporation, the fastest-growing mobile game company worldwide, today launched a summer-themed update for its hit mobile MMORPG, Lineage 2: Revolution. Beginning today, players will be able to access new content, including swimsuit costumes and new in-game events in celebration of the summer.

Depending on their character type, players will be able to dress in a scuba helmet/tank combination for Human, a cute two-piece for White Elf, a rubber duck floatie for Dwarf, or an inflatable shark bodysuit for Dark Elf to jump in the pool and enjoy the hot summer sun.

Along with the new swim suit costumes, players will also be able to face off the Queen Ant’s Cave clan dungeon with “Very Hard” difficulty. Additionally, Class Transfer rewards are now enhanced and players will be able to receive Grade SR Exclusive Weapon Selection Box as a reward for transferring their classes.

The update also adds four new in-game events, which provide extensive rewards for players until August 8. The Check-In event allows players to log-in for seven days and receive items necessary for leveling up equipment, including a Grade SR Armor Selection Box by the end of the seven day period. Herald’s Love for Animal event provides players web content to acquire trackers that can be exchanged for various rewards. Furthermore, Aymel’s School-Monster Collector event allows players to collect Monster Cores to complete quests to receive grade-specific rewards and additional rewards depending on the total number of quests completed.

Additionally, entry level for the ‘Hell Difficulty’ for the Trials of Experience will be lowered from 220 to 190 during the event period, allowing more players to enter and earn the chance to receive extensive EXP rewards.

For more information on Lineage 2: Revolution, visit the game’s official website and Facebook page.

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

Grimmwood full release dated for the beginning of August

Grimmwood full release dated for the beginning of August

Social Multiplayer RPG is leaving its Open Beta for a full release on August 2nd, 2018

Since the beginning of the Grimwood Open Beta in early May more than 20.000 players joined the villiages in the dark woods and fought together for their lives against merciless monsters, explored the surroundings, gathered resources and worked togehter to survive.

Based on the player’s feedback the additional “Blitz Mode” was added, where a day in-game lasts 15 minutes instead of 24 hours real time. So players are able to spend longer time periods in the woods – one day after another. The new mode and several more adjustments and changes unleashed the full potential of Grimmwood.

In Grimmwood, you defend your village together with up to 30 strangers in an ageless mystical forest. Fight against the merciless monster hordes that unleash their wrath at your shelter every night.

For survival, the whole village has to work together as a well organized team now, as the Blitz Mode will become quite difficult after a few days, so everyone has to know their tasks. But that’s exactly where the real fun starts, right? Just gather some friends and give it a try, it’s a complete new experience:

Social posts of Grimmwood’s moody assets are much appreciated, ideally including #Grimmwood, @GrimmwoodGame and @HeadupGames. Find more details about Grimmwood below and meet us at our official Discord channel.

About Grimmwood
You’re in a village in an ageless, mystical forest, together with up to 30 other strangers all of which are real, live players. Together you need to defend your village against the merciless monster hordes who unleash their wrath against your shelter every night. Use the daytime wisely to explore, gather resources, upgrade and repair. But to be able to do all that you have to eat, drink and rest, because every action in the game takes its toll on your stamina and sanity.

The Gameplay
Every night monsters attack your village. Use the daytime and your stamina points to explore the procedurally generated forest, find weapons and useful items, collect food and resources to upgrade and forficate the village. Share tasks and decisions with the other players and work together, because night by night the monsters attacks will become more fierce… And the village must survive at all costs!

The World
The world of Grimmwood is engulfed by a nameless 16th century war raging across the continent. The Villagers are common folk, refugees from the big cities who seek sanctuary in the depths of the ageless Forest. Many of them have lost their loved ones and all their belongings… everything but their will to live and see another day.

The Village
The village which the survivors have discovered deep in the Great Forest seems a lot older – probably even with by centuries. It is destitute of any signs of life – nothing to even hint on what might have happened to its former inhabitants.

The Monsters
The Great Forest is old and vast. There are things here never seen by any man… who lived to tell the tale. The villagers are not wanted here – they only disturb the natural order of things in this dark and secluded part of the world.

The Mystical Forces
A lot of things that happen in the Great Forest go beyond anything the villagers have ever experienced or have the capacity of understanding. Resurrection, mystical artefacts, herbs and potions with amazing effects on the human body – there’s a lot to be discovered, examined… and probably feared.

FEATURES
• Against all Odds: Survive by turning a bunch of strangers into a sworn fellowship.
• Every Game is a new Journey: Huge, procedurally generated hex grid forest map to explore – 600 tiles in size!
• Choose your Path wisely: Every action costs stamina points of which you have only a limited number each day.
• Continuous Asynchronous Multiplayer: Log in at any time during the real-time 24-hour day cycle to gear up with your fellow villagers and fortify the defenses or venture into the wild together.
• Keep your Body and Soul in check: Sanity and condition systems which will directly and indirectly affect your efficiency and playstyle.
• Strong Emphasis on Social Interaction: In-game Chat and Forum, where all key decisions are put up for discussion.
• Permadeath, Roguelike Elements: Everything you bring with you to the next Village is your knowledge and your ingenuity.
• Play by the Rules – or don’t: Vote to expel the Villagers who don’t contribute to the Village survival or simply try to ruin everybody’s experience.

About Headup Games
Headup Games is a hybrid games publishing and development company providing players worldwide with the best content in the independent gaming sector. Established in 2009, it is active on all major platforms such as consoles, mobile devices and PC, and was awarded as “Best Publisher” at the German Developers Awards in 2012, 2013 and 2017. With over 70 million customers served on mobile and further several million players on the PC and consoles, Headup Games is always looking to raise awareness and commercial success for developers thinking outside the box. More information can be found at www.headupgames.com.

About Big Moustache Games
Big Moustache Games is a small independent studio, situated in the capital of Bulgaria, Sofia. Making games is what most of us have done, or wanted to do for the better part of their lives. So for us – it’s a mission! A mission to save a dying breed, the true gamer. Because the games could be and should be much more than what they are today. And the true gamer deserves nothing less. More information can be found at www.bigmoustachegames.com.

SOEDESCO unveils line-up for this year’s Gamescom

SOEDESCO unveils line-up for this year’s Gamescom

Rotterdam, The Netherlands – July 26, 2018 – Dutch publisher SOEDESCO has loads of exciting scoops planned for Gamescom 2018, which takes place from 21 to 25 August in Cologne, Germany. Their booth can be found in Hall 10.1, stand B-62, and will star 10 playable games. In addition to letting players experience their games, SOEDESCO will also hand out special game goodies at their stand!

Truck Driver
Truck Driver, the first trucking game available for PS4®, Xbox One and PC, will be publicly playable for the very first time at Gamescom! Visitors will have the exclusive opportunity to be one of the first people try out the game during its development phase and give their feedback.

Omen of Sorrow
The gloomy fighting game Omen of Sorrow is the perfect opportunity for a quick and deadly match against friends. Gamescom visitors can try out the legendary characters and their spectacular special moves on PlayStation®4 in multiplayer, before the game is even released. Zafkiel -one of the characters- is brought to life by cosplayer Shae, who visitors can take pictures with.

Monstrum
This survival horror game is only for the bravest of Gamescom visitors. Monstrum is coming to PS4 and Xbox One, taking players on a nerve-racking escape from a derelict cargo ship, where a terrifying creature is out for a kill.

Air Missions: HIND
At Gamescom, players will have the chance to dive into the action of helicopter combat flight simulator Air Missions: HIND. The thrilling game will be playable on PlayStation®4.

8-Bit Armies
The most colorful and fast-paced RTS ever made is also coming to Gamescom! Visitors can jump right in and collect resources, build a strong base and ultimately conquer the enemy with an epic army of tanks, troops and aircrafts.

Three Switch games
In addition to the pixel art indie gem Owlboy, SOEDESCO will be bringing two more games to play on Nintendo Switch™, which will be revealed soon.

Surprise!
The two other playable console games are left to the imagination as well for now. Players should expect these console games to be colorful, fast, and full of action!

1C Company Announces Two Deep and Dark New Titles: Devil’s Hunt and Stygian: Reign of the Old Ones

1C Company Announces Two Deep and Dark New Titles: Devil’s Hunt and Stygian: Reign of the Old Ones

Global Publisher Continues Adding Exciting New Games for PC Players with a Demonic Third-Person Action Title and a Lovecraft-themed Horror RPG; Both to be Exhibited at Gamescom

PRAGUE, July 26, 2018 – 1C Company, a global PC and console games publisher, today announced it will publish two new PC titles, the heaven and hell themed, third-person action game, Devil’s Hunt, which will also come out on PlayStation®4 and Xbox One, and the roleplaying game of horror, loss, and madness set in the strange worlds of H.P. Lovecraft, Stygian: Reign of the Old Ones. The multi-layered gameplay and sinister themes of both games will be featured at 1C’s booth at Gamescom for hands-on play for the first time. Gamers can get a sneak peek at Devil’s Hunt here and at Stygian here.

“Devil’s Hunt and Stygian: Reign of the Old Ones will deliver deep, challenging gameplay and dark, mature themes for PC action and RPG players,” said Nikolay Baryshnikov, VP of 1C Company. “Gamers and media will be able to put these two exciting games through their paces at Gamescom, so please come and see us at the show to experience heavenly gameplay and hellish subject matter!

In Devil’s Hunt, players will go to hell and back in the battle between Demons and Angels. In this upcoming third-person perspective (TPP) action game developed for PC and console by Layopi Games, players will become Desmond, a man with demonic powers who can decide the fate of our world by joining either side of the conflict. Based on the original hit Polish fantasy novel, “Equilibrium,” Devil’s Hunt brings to life the eternal fight between light and darkness as all-out war between Demons and Angels appears imminent with the mortal world as the battleground. Desmond can fight using his fists and claws, making use of the skills his demonic and human sides offer—but ultimately he must choose which side he will follow. The game is planned for release in 2019.

Devil’s Hunt Features:

·     Captivating Storyline: Based on the original novel by Polish author Paweł Leśniak
·     Change Forms: Exercise useful human and demon skills alike to overcome obstacles
·     Fight Like a Demon: Third person melee combat with large variety of attacks, combos, and enemies
·     Deep Narrative: Expressed through gameplay and high-quality cutscenes
·     Explore the Mortal World: Rich, context sensitive environment interactions

Stygian: Reign of the Old Ones is a roleplaying game of horror, loss, and madness set in the strange worlds of HP Lovecraft. The upcoming original title developed by Cultic Games offers a mix of rich RPG world building and turn-based tactical combat for PC, Mac, and Linux, represented in an illustrative 2D visual style that manages to be both quaint and terrifying. Players will journey from a doomed Arkham into the depths of the Abyss, creating their own character based on one of eight Archetypes and carve a path through a broken and mysterious world. The desperate battle against the forces beyond our comprehension will haunt players until the end. The game’s unique Belief System mechanic determines how character sanity is affected by the warped reality and how sanity can be regenerated. It also affects the availability of dialog options, as well as their consequences, in a given situation. Physical combat will be challenging, spellcasting will have dire consequences, and sanity will be strained to the breaking point by unknown abominations. Sometimes the best solution will be to flee what lurks beyond the threshold. The game is planned for release in 2019 and an early demo is now available on Steam.

Stygian: Reign of the Old Ones Features:

·     RPG and Turn-based Tactical Combat: A tantalizing mix of gameplay styles keeping strategy at the forefront
·     Experience the Horrors of the Old Ones: Enter H.P. Lovecraft’s sinister world and abandon all hope
·     Combat and Spellcasting: Both will take their toll on your health and sanity. Remember: dark magic always comes with a price
·     Try to Maintain Sanity: See the unseeable as your character struggles to hold on to reality—sometimes a little insanity can be beneficial in a world gone mad
·     Hand-drawn 2D Graphics: Journey into an illustrated world reflecting cosmic horror and dread

Keep in touch with the latest 1C Company news on their website and by following them on Twitter and Facebook.

About 1C Company
Founded in 1991, 1C Company is the largest publisher, distributor and developer of computer and video games in Eastern and Central Europe. 1C Company works as a publisher and producer with over 30 independent development studios and has produced over 100 projects for PC and consoles including titles like Hard Truck 2/King of the Road, Space Rangers, Soldiers: Heroes of World War II, Faces of War, Men of War series, Perimeter, Fantasy Wars, Death to Spies, King’s Bounty: The Legend and King’s Bounty: Armored Princess. For more information, please visit http://1cpublishing.eu/.

About Layopi Games
Layopi Games is Warsaw game studio founded by Paweł Leśniak – a promising writer of the young generation. The studio focuses on creating high quality video games using various hardware platforms like PC, PS4, XBOX ONE. Our target is to deliver outstanding story-driven games with high-end graphic, sound design, and innovative gameplay solutions. Right now the studio is home to more than 40 talented artist, programmers, and designers.

About Cultic Games
Cultic Games is an independent game development company from Istanbul. Team Cultic is comprised of multi-disciplinarian members from video game, film and music industry. Cultic Games is very aware of its role in the coming apocalypse and is crafting Stygian with the utmost care.

Timezone brings world-first gaming experience to Australia Halo: Fireteam Raven launches at Timezone Macquarie Shopping Centre

Timezone brings world-first gaming experience to Australia Halo: Fireteam Raven launches at Timezone Macquarie Shopping Centre

Thursday, 26 July, 2018 (Sydney, Macquarie Shopping Centre) –  Timezone Australia was excited today to introduce the first arcade edition of the Xbox cult favourite videogame Halo to Australia. Halo: Fireteam Raven blew arcade gamer’s minds when Timezone Macquarie Centre became the first Australian venue to boast this state-of-the-art multiplayer gaming experience. Timezone stores in Melbourne, the Gold Coast and Perth will follow hot on Macquarie’s heels, with the game debuting there next month in August.

Timezone also offered  fans the chance to participate in an online social media challenge Halo as part of this Australian first gaming launch. The winner, Trent John Webb (age 23) from NSW’s Central Coast, won a years worth of Timezone Power Play credit for his online entry.

“I am so happy about this incredible experience. I have been a big fan of Halo since i was young and to see if brought to the arcade has been really exciting. My girlfriend and I are ecstatic to come back to Timezone each week to play this game!” – Trent says.

The largest Australian Halo cosplay community 405th Australian Regiment joined in on the celebrations, showcasing unique and realistic costume designs spanning from different chapters in the Halo multiverse.

“Bringing the arcade game version of Halo to Timezone Macquarie Centre gives the game’s dedicated fan base a chance to play like never before. Timezone is thrilled to introduce this first-in-Australia experience to fans as part of Timezone’s 40th birthday celebrations,” says Kane Fong, General Manager of Timezone Australia.

Halo’s console-based playing experience is now brought to life in an immersive multiplayer platform, which enables four players to either play cooperatively, or compete against each other. It’s Halo, but more: this latest instalment’s physical structure boasts a colossal 130-inch widescreen, 4K gameplay and 5.1 surround sound. It adds a tangible element to the much-loved franchise, allowing individuals the opportunity to play right alongside Master Chief in the battle to ward off the enemy forces of the Covenant and the Flood infestation.

Halo: Fireteam Raven was created and fine-tuned by 343 Industries over several years and is set in the timeframe of 2001’s Halo: Combat Evolved game. Players will take on the roles of the Fireteam Raven – an elite group of Orbital Drop Shock Troopers.

You’ll not only able to battle it out with your friends, competing against them for the highest score – you can scan a QRC code with your phone to upload your stats and progress to your Halo Waypoint account. Exactly what you’d expect from a true 2018 arcade game experience!

For more information and press images, visit: www.timezone.com.au or Timezone Australia Facebook: www.facebook.com/TimezoneAustralia/

Style, Profile and Celebrate WWE Hall of Famer Ric Flair with the WWE® 2K19 Wooooo! Edition

Style, Profile and Celebrate WWE Hall of Famer Ric Flair with the WWE® 2K19 Wooooo! Edition 

“The Nature Boy” honored through limited global offering, including a commemorative plaque with iconic robe sample, vinyl figurine, replica WWE Hall of Fame ring, digital content and more

Sydney, Australia – July 26, 2018 – 2K has announced plans for the Wooooo! Edition of WWE® 2K19, the forthcoming release in the flagship WWE video game franchise. Honouring 16-time WWE World Champion, global pop culture icon and WWE Hall of Famer Ric Flair – a man whose attitude and accomplishments represent “Never Say Never” to the fullest – the WWE 2K19 Wooooo! Edition will be limited to 30,000 copies worldwide and offer an impressive collection of exclusive and collectible memorabilia, as well as robust digital content. The WWE 2K19 Wooooo! Edition will be available exclusively in Australia for the PlayStation®4 computer entertainment system and Xbox One family of devices including the Xbox One X at EB Games for a suggested retail price of $179.95.

The WWE 2K19 Wooooo! Edition will include:

  • Copy of WWE 2K19 Deluxe Edition, which includes the following items:
    • Access to WWE 2K19 Season Pass digital content (details announced this summer);
    • Exclusive playable WWE Hall of Famers (’80s-inspired): “Rowdy” Roddy Piper, Dusty Rhodes and Ricky “The Dragon” Steamboat;
    • Exclusive playable characters: “Macho Man” Randy Savage (WrestleMania® VIII) and Undertaker (2002);
    • Exclusive playable arena: Starrcade 1983;
    • Exclusive in-game attire: Ric Flair (WrestleMania 24 robe) and Charlotte Flair (WrestleMania 32 robe);
    • Access to WWE 2K19 pre-order bonus digital content (playable Rey Mysterio “Royal Rumble 2018” character and playable Ronda Rousey “WrestleMania 34/‘Rowdy’ Roddy Piper-inspired” character);
    • WWE® SuperCard limited edition cards featuring WWE 2K19 cover Superstar AJ Styles, as well as an AJ-themed WWE 2K19 cardback.
  • Exclusive premium packaging;
  • Exclusive and individually numbered WWE Hall of Fame replica ring;
  • Exclusive “Nature Boy”-inspired Funko Pop! figurine;
  • Fanatics limited edition commemorative plaque featuring a fabric piece from Ric’s iconic pink or purple robe;
  • WWE SuperCard limited edition cards featuring Ric and Charlotte Flair, as well as a Ric-themed WWE 2K19 cardback.

“For all of my fans around the world, it’s exciting and humbling to see my career immortalized through the power of video games,” said Ric Flair. “This is going to be one stylin,’ profilin,’ limousine riding, jet flying, kiss-stealing, wheelin’ ‘n’ dealin’ son of a collector’s edition, and you don’t want to miss out. Wooooo!”

“Few in life have celebrated the mantra of ‘Never Say Never’ quite like Ric Flair, so it’s an honor to celebrate his legacy through the WWE 2K19 Wooooo! Edition,” said Chris Snyder, Vice President of Marketing at 2K. “This jam-packed collector’s offering of exclusive physical and digital items is the perfect way for fans to showcase their enthusiasm for ‘The Nature Boy’ and his incredible accomplishments.”

Players who purchase the WWE 2K19 Wooooo! Edition at EB Games Australia will receive Early Access to their game copies and in-game bonuses beginning four days early on Friday, October 5, 2018 for the PS4™ system and Xbox One. In addition, players who purchase the WWE 2K19 Deluxe Edition, available in both physical and digital varieties at participating retailers, will also receive Early Access to their game copies and in-game bonuses – including all Wooooo! Edition digital content – beginning four days early on Friday, October 5, 2018 for the PS4™ system, Xbox One and Windows PC.

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio, WWE 2K19 is not yet rated by the Australian Classification Board. WWE 2K19 is currently scheduled for worldwide release on October 9, 2018 for the PS4™ system, Xbox One and Windows PC. For more information on WWE 2K19 and 2K, visit wwe.2k.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtags #WWE2K19 and #NeverSayNever or subscribe on YouTube. For more information on the WWE 2K19 Million Dollar Challenge, please visit wwe.2k.com/milliondollarchallenge/rules.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

About WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly can be seen in more than 800 million homes worldwide in 25 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/.

Trademarks: All WWE programming, talent names, images, likenesses, slogans, wrestling moves, trademarks, logos and copyrights are the exclusive property of WWE and its subsidiaries. All other trademarks, logos and copyrights are the property of their respective owners.

Forward-Looking Statements: This press release contains forward-looking statements pursuant to the safe harbor provisions of the Securities Litigation Reform Act of 1995, which are subject to various risks and uncertainties. These risks and uncertainties include, without limitation, risks relating to: WWE Network; major distribution agreements; our need to continue to develop creative and entertaining programs and events; a decline in the popularity of our brand of sports entertainment; the continued importance of key performers and the services of Vincent K. McMahon; possible adverse changes in the regulatory atmosphere and related private sector initiatives; the highly competitive, rapidly changing and increasingly fragmented nature of the markets in which we operate and greater financial resources or marketplace presence of many of our competitors; uncertainties associated with international markets; our difficulty or inability to promote and conduct our live events and/or other businesses if we do not comply with applicable regulations; our dependence on our intellectual property rights, our need to protect those rights, and the risks of our infringement of others’ intellectual property rights; the complexity of our rights agreements across distribution mechanisms and geographical areas; potential substantial liability in the event of accidents or injuries occurring during our physically demanding events including, without limitation, claims relating to CTE; large public events as well as travel to and from such events; our feature film business; our expansion into new or complementary businesses and/or strategic investments; our computer systems and online operations; a possible decline in general economic conditions and disruption in financial markets; our accounts receivable; our revolving credit facility; litigation; our potential failure to meet market expectations for our financial performance, which  could adversely affect our stock; Vincent K. McMahon exercising control over our affairs, and his interests may conflict with the holders of our Class A common stock; a substantial number of shares which are eligible for sale by the McMahons and the sale, or the perception of possible sales, of those shares could lower our stock price; and the relatively small public “float” of our Class A common stock. In addition, our dividend is dependent on a number of factors, including, among other things, our liquidity and cash flow, strategic plan (including alternative uses of capital), our financial results and condition, contractual and legal restrictions on the payment of dividends (including under our revolving credit facility), general economic and competitive conditions and such other factors as our Board of Directors may consider relevant. Forward-looking statements made by the Company speak only as of the date made, are subject to change without any obligation on the part of the Company to update or revise them, and undue reliance should not be placed on these statements.

About Take-Two Interactive Software
Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its new Private Division label and Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K
Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

Cautionary Note Regarding Forward-Looking Statements
The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at http://www.take2games.com/. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

HITMAN™ 2 – Sniper Assassin Competition Announced

HITMAN™ 2 – Sniper Assassin Competition Announced

Warner Bros. Interactive Entertainment announced the HITMAN™: Sniper Assassin Competition, an all-new challenge for fans to put their marksman skills to the ultimate test, with top scoring Agents across PlayStation 4, Xbox One and Steam each eligible to win the grand prize of getting their name and likeness added to the game in future HITMAN™ 2 content. Starting today, players can participate by pre-ordering HITMAN™ 2 and downloading the new standalone Sniper Assassin mode, which is a free early access bonus that is available to play now. Participants can then officially enter the contest by registering for an IOI account and playing Sniper Assassin in “solo” mode as Agent 47. Throughout the competition period, entrants can scope out high scores via in-game leader boards to track personal improvement or to see where they stand amongst other agents. Three top scorers, one for each respective gaming platform, will then be determined once the competition concludes on November 6, 2018

The Official HITMAN™: Sniper Assassin Competition Trailer can be viewed below:

Please note: Participating countries for this competition only include the United States, Canada (excluding Quebec), Mexico, the United Kingdom, Germany, France, Russia, Spain, Sweden, Denmark, Austria, Netherlands (excluding the Dutch Caribbean), Belgium, Australia and New Zealand.

To view all terms and conditions for this competition, visit: https://hitman.com/en-AU/competition

Developed by IO Interactive, HITMAN™ 2 introduces new ways to play with Sniper Assassin – a standalone mode that brings all the depth one would expect from a Hitman™ game, through a scope, with incredible replay ability, numerous challenges to complete, weapon upgrades, interesting targets, creative opportunities, intelligent A.I. and a beautiful location in the form of a lush chateau with surrounding gardens in Himmelstein, Austria.

HITMAN™ 2 is the follow-up to the acclaimed international video game, HITMAN™. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, HITMAN™ 2 offers players the freedom to plan the ultimate assassination utilising an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events. HITMAN™ 2 will be available for PlayStation® 4, PlayStation® 4 Pro, the Xbox One family of devices including the Xbox One X and PC beginning November 13, 2018.

For the latest information or to join the HITMAN™ 2 conversation, visit us on Twitter (@Hitman), Facebook (@Hitman.US), Instagram (@Hitman_Official), YouTube (Hitman), Twitch (Hitman) or the official website (www.hitman.com).

All HITMAN™ 2 assets can be found on the WBIE Press Site. To access, please visit the following link and click the “Register Now” button: http://www.wbie-press.com/

***PURCHASE NECESSARY. YOU MUST PRE-ORDER THE HITMAN 2 VIDEO GAME PRIOR TO 7:00 AM UNIVERSAL TIME COORDINATED (UTC) ON NOVEMBER 6, 2018 TO PARTICIPATE IN THE CONTEST. Open only to legal residents of the United States of America, Canada (excluding Quebec), Mexico, United Kingdom, Germany, France, Russia, Spain, Sweden, Denmark, Austria, Netherlands (excluding Dutch Caribbean), Belgium, Australia and New Zealand who are at least 18 years of age and who prior to July 24, 2018 have Internet access, a valid e-mail address, an IOI Account, and either PlayStation® Network, Microsoft PC or Xbox One™ equipment and account. Contest begins on or about 7am UTC on 2018/24/07 and ends 7am UTC on November 6, 2018. Visit https://hitman.com/competition for complete official rules for full details. Void where prohibited or restricted by law. Sponsor: Warner Bros. Interactive Entertainment Inc., 4000 Warner Blvd., Bldg. 160, Burbank, CA 91522 USA.

HITMAN™ 2 © 2018 IO Interactive A/S. IO Interactive, IOI logo, HITMAN 2, HITMAN 2 logo, and WORLD OF ASSASSINATION are trademarks or registered trademarks owned by or exclusively licensed to IO Interactive A/S. Distributed by Warner Bros. Home Entertainment Inc. “  ”, “PlayStation” and “” are registered trademarks of Sony Interactive Entertainment Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

Xbox Adaptive Controller accessible packaging unveil

Xbox Adaptive Controller accessible packaging unveil

In May, we announced the Xbox Adaptive Controller – a first-of-its-kind controller for gamers with limited mobility, and we appreciate the overwhelmingly positive fan feedback received to date. On our journey of inclusive design at Microsoft, we are looking at extending this methodology and its principles—enabling and drawing on the full range of human diversity—to the complete consumer experience, including where that very journey starts – with product packaging.

Our packaging is a series of moments that create a unique customer experience.  These moments can manifest themselves in many ways.  Physical touchpoints, visual or material cues and structural elements are designed to lead the customer through a logical and seamless unboxing.  With the Xbox Adaptive Controller, we knew we had to make the packaging accessible for gamers with limited mobility.  That required us to re-think some things about how we package our products, including what type of moments would be most meaningful. It was critically important that we incorporate accessibility into the packaging design and unboxing experience. The out-of-box experience is the first thing customers encounter when they purchase our products and it’s important that we get that right.

With the Xbox Adaptive Controller, we aimed to do something new and different in the packaging space and push the boundaries beyond what has been done before at Microsoft. We had to ask ourselves, “What does this packaging need to do?” That’s where we began re-approaching our assumptions on what accessible packaging needed to be. There’s lots that can be done in the ‘accessibility’ packaging space, but for this job, we were focused on making the packaging more accessible in the area of mobility, specifically.

This challenged everything we knew at Microsoft about packaging requirements, and how we needed to gauge success. In fact, beta testers were a significant part of the early review process and much of the final design elements can be contributed to their feedback. It was important for us to understand what was useful on a package, and what should be avoided. Insights gleaned from beta testers and UX respondents was invaluable during our creative explorations.

For example, the team developed a ‘no teeth’ principle, reflecting the common behaviour practiced by individuals with limited mobility when opening packages. Often when engaging with packages not designed for maximum accessibility, customers resort to improvised means of accessing the product –including using their teeth.  With the Xbox Adaptive Controller packaging, we wanted to ensure that no such extreme measures would be required!  We also heard how painful twist ties, zip cords and paper that can cause cuts can be—things commonly overlooked by many, but which become so much more difficult for people with limited mobility to navigate.

With tester feedback, we built many different iterations for the packaging – ensuring every detail was right. We wanted to ensure the packaging fit within the Xbox packaging ecosystem – a true member of the controller family – and didn’t want to create separation or ‘otherness’ from the Xbox brand. We wanted gamers to say, “Wow, this is truly an Xbox product.”

Here’s a few other, key accessible features of the Xbox Adaptive Controller packaging:

  • Both the single-shipper and retail package have been designed to “unfold” to reveal what’s inside with minimal friction. The shipper reveals the retail package, and the retail package reveals the Xbox Adaptive Controller.
  • Discreet air cells integrated into the shipper packaging for protection for the product while maintaining a small footprint and clean design.
  • Every major step of the unboxing incorporates loops, a feature that we heard resounding positive feedback on from beta testers. Loops are a highly proven lever to assist in accessibility.  The leveraging of loops begins with the tear-strip on the single shipper, kicking off the out-of-box experience seamlessly.  On the retail box, a specially designed ‘break-the-seal’ label (which keeps the box lid secured to the base) employs two loops, for multi-directional removal.   A soft, grey loop initiates the opening experience, then there are integrated loops on both the paper Quick Start Guide (QSG) and cable folio.  There are five loops on the XAC packaging from beginning to end.
  • An open cavity area under the controller, enabling multiple ways to remove the controller from the box, including pulling via the loop or sliding it out directly.
  • The box has a low centre of gravity, grounding the unboxing experience and creating a sense of stability for the end-user. Additionally, the hinged lid provides a low-effort, single-pivot access into the package.

It was through continued engagement with the disability community and research groups that we grew our understanding of what accessible packaging could include. Every time we approach packaging in a new way, we strive to learn as much as we can and leverage those insights across all our work. The Xbox Adaptive Controller required us to think in depth about accessibility in packaging, and we believe it is a powerful milestone on our accessibility journey.

The Xbox Adaptive Controller – complete with accessible packaging – is available for gamers in September of this year, and available for pre-order now for $129.99 AUD from Microsoft Store. Learn more about the Xbox Adaptive Controller here.

Satirical Point-and-Click Adventure Irony Curtain to Lift the Veil on Satire, Totalitarianism in 2019

Satirical Point-and-Click Adventure Irony Curtain to Lift the Veil on Satire, Totalitarianism in 2019

KATOWICE, POLAND — 25 July 2018 — Irony Curtain, the hilarious satirical point and click adventure set in a totalitarian communist country, tears down walls and arrives on Nintendo Switch, PlayStation 4, Xbox One and PC when Artifex Mundi releases their forthcoming title in 2019.

“Our glorious country of Matryoshka wishes to extend an invitation to the West, and allow them to witness the glory of communism first-hand. Visitors shall be the first outsiders to bask in the light of The Leader, who is the embodiment of all that is good and not the “demon, blood-drunk butcher, or godless dictator” non-believers would have you fear.

We welcome them to explore our beautiful country and political realm by solving puzzles and minigames to understand the depth of corruption surrounding the magnanimity of our fearless leader. This sponsored visit includes a meeting with our Minister of Propaganda Communication, Vlad. The Minister’s job is completely unnecessary, but our country has zero tolerance for unemployment because it shows the West that we are stronger than them.

While our guests aren’t busy submitting themselves to unnecessary strip-searches, they will try to finagle their way through tricky scenarios using creative combinations of items. Our gorgeous, colorful hand-drawn country ensures that foreign eyes will always bask in the glory of our people and natural splendor. It is our hope that these beautiful images draw their eyes away from our impoverished wealthy citizens so they do not try to steal our secrets.”

–       Department of Propaganda Communication

Irony Curtain will be available on Nintendo Switch, PlayStation 4, Xbox One, and PC 2019.

About Artifex Mundi
Artifex Mundi made a name for itself with hidden object games like Enigmatis and Nightmares from the Deep series. Now, over 150 creators strong, the team wants to show the gaming community their strength in creating worlds. Divided into smaller crews, each team is working on passion projects of their choosing.

To learn more about Artifex Mundi please visit the studio’s official website.

Dark Hand-Drawn 2D Action RPG Salt and Sanctuary Haunts Nintendo Switch™ August 2

Dark Hand-Drawn 2D Action RPG Salt and Sanctuary Haunts Nintendo Switch™ August 2

SEATTLE, Wash. – 26 JULY, 2018 – Salt and Sanctuary, Ska Studios’ brutal hand-drawn 2D Soulslike platformer with over 800,000 downloads, comes to Nintendo Switch August 2 with the help of porting specialist BlitWorks.

While sailing across a stormy sea to transport a princess and strike a truce between rival kingdoms, a calamitous encounter with a sinister abomination wrecks the player’s ship. Upon drifting onto the shore, the journey to broker peace dissolves into a struggle for survival on a treacherous island rife with undead.

Whether braving this alone or with a friend via local co-op, the customizable hero, known as the Saltborn, can only persevere by navigating this grim, forgotten bastion. Pressing on and cleaving through anyone or anything that rears its malformed head is the only way forward. Hidden platforming abilities including air-dashing and wall-jumping help the Saltborn find and eradicate more than twenty horrifying bosses all drawn in Ska Studios’ stylized signature art style.

Discovering the truth behind this cursed land necessitates both a keen eye and a bloodlust, but all manner of implements of death await adventurers. All character builds are worthy: a whip-wielding, crossbow-brandishing bandit and sorcerer wreathed in Fire and Sky magic have equal chances of survival. Sixteen weapon types and more than fifty sets of armor that both strengthen the Saltborn and visibly change their appearance can be upgraded with the right equipment. A massive skill tree provides further options for progression.

Battles play out in a tough-but-fair fashion. Every swing of the sword drains stamina, so calculated attacks often win out over desperate flails. Magic wielders have their own tribulations: all of the games’ spells align with either Fire or Sky elements and casting too much of one causes an imbalance that damages the Saltborn. Holy Prayers don’t have an element but offer defensive boosts. Each harrowing skirmish rewards patience.

Multiple endings and New Game+ provide ample reasons to play again. While playing as a different character build alone changes the gameplay entirely, optional challenge runs offer distinct new trials for players still hungering for battle after finishing the story. Modes like permadeath, no blocking, and no rolling alter playstyles and keep Salt and Sanctuary fresh long after the credits roll.

“The two of us wanted to create a Soulslike game that we wanted to play, and finding that so many others who wanted it too warmed our dark little hearts,” said Michelle and James Silva, co-creators at Ska Studios. “Bringing Salt and Sanctuary to the Nintendo Switch means more people who like dismal, satisfying games can play our very dismal, satisfying game.”

Salt and Sanctuary will be available digitally for $17.99 USD for Nintendo Switch on the Nintendo eShop in English, French, Italian, German, Spanish, Traditional and Simplified Chinese, Japanese, and Korean. Ska Studios is also excited to announce that Salt and Sanctuary: Drowned Tome Edition for Nintendo Switch will be coming to a retail store near you this holiday. More details will be announced soon.

To learn more, please visit the game’s official site, or follow Ska Studios on Twitter and Facebook.

About Ska Studios
Ska Studios is a wife-and-husband team ran by Michelle and James Silva (and their cats, Neko and Gato, who deserve just as much credit). The two of them enjoy making games as a hobby but it also happens to be their career. They wish to always focus on the game first, and if they make money on the side, it’s a welcome bonus.

To learn more about Ska Studios please visit the studio’s official website.