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SCUM Preview

SCUM

DeveloperGamepires, Croteam
PublisherDevolver Digital
PlatformPC (Previewed)
Release Date: 14 July 2017
Price: $19.99 USD – Available Here

 

At last, the day has come. I have avoided it and postponed as long as I could but in the end, there is no escape. A flurry of battle royale games was thrown in my direction and I’ve dodged every so far. It’s time to finally pick something out of the bunch and see what all the fuss is about. I’ve settled on SCUM for a couple of reasons. It’s newly released, backed by Devolver and made by my Croatian neighbours. As of right now, we can traverse 144 sq km of terrain by foot but developers assure us that vehicles will be added at later date. But let’s get through one thing at a time – where, who what and how?

SCUM is a battle royale game that pits you against other prisoners in a huge terrain and oh boy, the game sure goes a long way to emphasize the scum and disgust of it all. Aside from all the usual things you can do in a BR title such as crafting, looting, exploring we now have the liberty to piss, poop and vomit as much as we please. I spent a good hour fertilizing Mother Nature like that until I remembered that there are other players around me and I should probably seek shelter if I want to survive.

I can’t say that the start of the game was exactly user-friendly but I managed to figure out how to craft a small knife (pretty much anything you can pick up from the ground has some use), a spear and find new clothes. The last part was done by sneaking up and killing some Puppets. Puppets are SCUM‘s version of zombies but they are not the sole inhabitants of the huge map. Some of the most useful items (such as weapons, backpacks and ballistic vest) are found in restricted areas, guarded by huge robot sentries. These nasty buggers can kill you in a second so the best strategy is to sprint from cover to cover and search the zone when you’re out of the robot’s reach.

Oh and let’s not forget the most important thing – the players. Usually, you’ll be sharing the server with 63 other prisoners which sounds like a lot but remember how insanely huge the map is. The good way to attract attention is to make some noise in the open (which could also attract the Puppets) or converse with others through in-game chat. And that is the selling point of SCUM (besides hurling vomit and pooping on command). Being on your own, surrounded by unwelcoming nature and some Puppets & robots isn’t enough for SCUM. Out of the 63 other players you meet, you never know if they might be a kind stranger or an enemy. Sometimes even both. Being all friendly until they make sure you pose no threat so they can stab you in the back and steal all of your stuff. It was a harsh lesson I learned after organizing a meetup by a lake with my new “friend” from Sweden. A valuable life lesson was learned that day. Never trust a stranger you meet through SCUM‘s in-game chat, especially if they’re from Sweden.

With all said and done, there is one thing I have to point out about SCUM, for all the potential buyers out there. Considering the enormous playfield, danger in form of other prisoners and enemy NPCs – the path of staying alive is long and a hard one. I was lucky for deciding to play this over the weekend or else I would not have much fun dropping in and out for an hour or two after work. An hour or so is barely enough to do anything (unless you’re specifically going for getting yourself killed) and there is a huge checklist before you should decide to roam around the map. Making some basic tools/weapons, setting up a camp and finding food is an absolute necessity. Of course, there is a shortcut for all that by killing another prisoner and robbing them of all their grind. It is also way more fun with someone else, just like any survival MMO. A couple of friends already got their copies and they’re having more success staying alive, exploring and defending their home turf from other players.

All in all, my first experience with a battle royale game went far better than expected. I only died once by the hand of that horrible Swede, a couple of other times I got killed by Puppets and robot sentries but soon enough I got the hang of it all. Despite the steep engagement curve, there is a lot of fun to be had in exploring the environment, hoarding everything and checking the surroundings. You never know if some unfriendly prisoner is patiently stalking you, only to dismember you while you poop and run away with all of your prized possessions.

Monster Hunter Generations Ultimate Review

Monster Hunter Generations Ultimate

Developer: Capcom
Publisher: Capcom
Platforms: Nintendo Switch (Reviewed)
Release Date: August 28, 2018
Price: $59.99 USD – Available Here

Overview

Monster Hunter has really taken off in the west during the past two decades. Just two years ago, Monster Hunter Generations hit the 3DS and refined the portable experience for everyone, adding a lot of flare and personality to get new player’s attention. This year, Monster Hunter World changed the landscape entirely, delivering one of the richest entries to date that redefined gameplay for the namesake, in what was a beast of game. Not to leave the Switch out, Capcom have brought users Monster Hunter Generations Ultimate, which updates the past experience and pastes it on Nintendo’s popular console. So how does this title still hang? Let’s find out.

Story

There is no real story of Monster Hunter Generations Ultimate. Like all prior releases, you simply hunt, get stronger, forage for materials, and follow linear paths that lead into larger worlds. Sure, that charm goes a long way to ensure that this journey is imaginative and fun, but those looking for narrative will more than likely want to look elsewhere on the Switch.

Gameplay

It doesn’t take a longtime veteran to step into Generations and realize that this is not the same Monster Hunter that we had on the Playstation Portable. Monster Hunter Generations aims for a more quirky and lovable approach this time around, providing warm and upbeat characters to pull the player in – while the deep combat mechanics keep them grounded. Fans of 3 and 4 Ultimate will feel right at home as at its core, the same stylings of gameplay can be found within this follow-up. You still have to hunt monsters, gather materials, and perform quests to get stronger. That cycle has not aged at all as while the player is still spit into this large world without too much of a tutorial, the main mechanics and layout of the control scheme remain familiar enough to not cause much issue. The change however is found in the more subtle additions that add up just enough to make this title feel distinct.

Imagine taking what we loved about 4 Ultimate and soaking it in fireworks. That is exactly what the new Hunting Arts bring the the party here. Players can charge a gauge while out on a hunt before unleashing a special attack with a bit of theatrics. Despite its already campy design, this does nothing but simply offer a little more pop to the battleground – while delivering just a smidge of assistance compared to the bare-bones combat that we have been accustomed to. Sure, the idea of a special attack is a bit to take in from those hardcore hunters out there, but I don’t feel like it took away from any of the depth that we have received from this stoic series for years.

To sweeten the new offerings, Hunting Styles compliment the arts well – as this other new feature provides a bit of a class system for players that changes the way you attack based on your original selection. Styles come in the form of Guild, Striker, Adept, and Aerial, and are exactly what you would think. Guild is the balanced combat system without a lot of flash. Aerial is over the top and honestly makes combat a breeze as the player can hop into the air to get a bit of an edge over a monster. Adept brings powerful attacks to those who can successfully evade, and Striker allows for more Hunting Arts for those that are all about being a glass cannon.

I remember back when I first played Monster Hunter 3 back on the Nintendo Wii years ago. I was so lost and wanted to quit shortly after starting. Ten to fifteen hours later, it all clicked and I went with it – and have enjoyed the franchise ever since. Generations’ additions don’t require the player to have to swallow that learning curve in order to play, and that is part of what makes it so special. These arts may take a minute to get used to, but unlike other namesakes that added in silliness to become more accessible (looking at you Fable 3), it does nothing more than enhance the already great structure in place. Palicoes are also back as your little semi-customizable sidekicks of sorts, and are better than ever. With new quests that let you take control of these Felynes, the franchise dips its toe into a bit of a humorous field in order to add a light layer of meaning to the already fan-favorite cats.

As far as an overall goal, or “hunt” if you will, we now have four different monsters with four different villages each offering their own unique tasks in order to build up to the big-bad. Is there a difference in these four compared to the flagship beasts of the past? No, not really. But having four mega creatures compared to one definitely is a welcome change of pace that only adds more to the hefty amount of hunts overall.

Visuals and Audio

Visually, this game looks amazing on the Switch. I mean, the 3DS looked decent, but there is so much more polish with this title, eliminating a lot of graphical fuzz and muddy textures that typical handheld titles receive. The animations are also on point, with much more fluid movement from monsters and hunters alike. Is it still a step down from World? Of course. It is however the best looking Monster Hunter title on a Nintendo platform, so until we get a proper port, at least we have the last well-defined title before the big shift looking great of the Switch.

Ready for some nostalgia? Generations gets its name by revisiting old locales, and nothing sets that landscape up more than a stunning soundtrack. With a phenomenal new Pokke village theme, as well as a good amount of other remastered tunes, this is definitely a game that players who have roots with the series will want to play with that volume slider maxed out. Other than the music, we also have the sound in general which is well done – giving these beasts voices and adding more quirk with the meows on the battlefield.

Overall

Monster Hunter Generations Ultimate is an old dog performing old tricks on a new platform. That doesn’t mean it is bad, as no, this game may be one of the best in the franchise and still holds up. It does mean that those who just jumped on board the Monster Hunter train are more than likely going to be quite disappointed with the change of pace and accessibility that Generations Ultimate doesn’t quite present. It is great to see Monster Hunter become a cornerstone in the western market, and this port’s existence will surely find a wide audience, even if it may be stuck in an older rhythm.

Avalanche Studios and THQ Nordic are on the hunt again – theHunter: Call of the Wild™ 2019 Edition announced

Avalanche Studios and THQ Nordic are on the hunt again – theHunter: Call of the Wild™ 2019 Edition announced

Coming to PC and consoles on October 16th 2018

Vienna, Austria; Stockholm, Sweden, September 3rd 2018: Passionate digital Hunters all over the world have brought home their prey since theHunter: Call of the Wild™ was released in 2017. Through the idyllic German farmlands of Hirschfelden, the Layton Lake District in North America or the icy Medved-Taiga National Park in Siberia, hunters have proven their skills. But soon it will be time to be challenged with the largest and most dangerous animals in the wild and savage landscapes of the Vurhonga Savanna in Africa.

This latest, upcoming DLC will already be part of theHunter: Call of the Wild™ 2019 Edition, that will include the main game as well as all previous DLCs plus the new Vurhonga Savanna for an SRP of $39.99 on PC and $44.99 on consoles. theHunter: Call of the Wild™ 2019 Edition will be available soon for PC,  PlayStation®4 computer entertainment system and the Xbox One family of devices including Xbox One X.

About Avalanche Studios
Avalanche Studios is the original creator of the award-winning Just Cause franchise, and most recently released Just Cause 3 (published by Square Enix). Just two months earlier, it released Mad Max (published by Warner Bros. Interactive Entertainment). The studio has also created acclaimed twin stick shooter Renegade Ops (published by SEGA), self-published free-to-play service theHunter Classic (developed by subsidiary Expansive Worlds) with more than 7 million registered players across 190 countries, as well as theHunter: Call of the Wild. Avalanche Studios, which is based in Stockholm and New York City, was founded in 2003 by Christofer Sundberg and Linus Blomberg. The studio develops games created using the proprietary Apex – Avalanche Open World Engine, enabling huge open worlds filled with emergent gameplay.
avalanchestudios.com

About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria) and Karlstad (Sweden), with subsidiaries in Germany, Sweden, and the USA. THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest, Biomutant, and many more.
THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are:

  • Grimlore Games GmbH based in Munich (Germany)
  • Rainbow Studios Inc. based in Phoenix, Arizona (United States of America)
  • Mirage Game Studios AB based in Karlstad (Sweden)
  • Foxglove Studios AB based in Stockholm (Sweden)
  • Black Forest Games GmbH based in Offenburg (Germany)
  • Pieces Interactive AB based in Skoevde (Sweden)
  • Experiment 101 AB based in Stockholm (Sweden)

Since July 2018, HandyGames (Giebelstadt, Germany) is part of the THQ Nordic network and perfectly complements the setup of the rest of our group as the new “go to”-publisher for small- and midsized developers and projects. The company has a very strong background in VR and publishing of mobile games.

THQ Nordic shares are publicly listed on Nasdaq First North Stockholm under the ticker THQNB:SS with FNCA Sweden AB as its Certified Adviser. For more investor-related information, please visit: http://www.thqnordic-investors.com/en/

NINTENDO LABO: VEHICLE KIT VIDEO REVEALS NEW FEATURES AHEAD OF 14th SEPTEMBER LAUNCH

NINTENDO LABO: VEHICLE KIT VIDEO REVEALS NEW FEATURES AHEAD OF 14th SEPTEMBER LAUNCH

Start your engines… Only two weeks until the launch of Nintendo Labo: Vehicle Kit

3rd September, 2018 – To celebrate the Nintendo Labo Toy-Con 03: Vehicle Kit which launches on 14th September for Nintendo Switch*, Nintendo has released an overview video that dives, drives and flies into more detail about this new Nintendo Labo kit. You can watch the Nintendo Labo Toy-Con 03: Vehicle Kit overview video at the official Nintendo Australia YouTube channel.

Similar to other Nintendo Labo kits, there are several fun creations for fans to build – including a Car, Submarine and Plane – along with the following features unveiled in the video:

  • A closer look at Adventure mode, one of the included games, in which players explore a mysterious world featuring pyramids, an archaeological dig site, snowy mountains and much more. Players use the Toy-Con Key to seamlessly swap between a car, plane and submarine to explore the deepest depths and highest heights of this world. Interact with a variety of intriguing characters as players explore and complete a variety of missions solo or co-op with a friend.
    • Each vehicle has different controls and special moves – players launch a grappling hook from the submarine, do a barrel roll and shoot missiles with the plane, perform wheelies and deploy saw blades or bombs with the car, and more.
  • Different included games offer a variety of fun experiences. In Rally, players pass through checkpoints while racing to the goal; Circuit is a racing game with a twist as players can launch punches at opponents; Slot Car is a classic game that is controlled using only the Toy-Con Pedal; and in Battle, racers can participate in one-on-one automotive combat with other players**.
  • Paint Studio uses the Toy-Con Spray Can to let players personalise their in-game vehicles as well as the driver, gently shaking it to feel and hear the “ball” inside as they mix up the paint.
  • Custom Controls, a new feature for Nintendo Labo exclusive to Vehicle Kit, lets players make their own controllers for the game with common household items. Want to ride a broom to steer the plane? How about drawing button controls on a customised screen protector for when playing in handheld mode? It’s a great way to get started with building unique Toy-Con creations.
  • With the Toy-Con Car and Pedal, and after downloading an update after launch, players will be able to race against their friends in Mario Kart 8 Deluxe for Nintendo Switch***. Take a first look at gameplay in the Playing Mario Kart 8 Deluxe with the Nintendo Labo: Vehicle Kit at gamescom 2018 video. It’s also possible for players to play using the Toy-Con Motorbike from the Nintendo Labo: Variety Kit.

Stay tuned to the Nintendo Labo website for more information about Nintendo Labo: Vehicle Kit.

To start making, playing and discovering right now, check out the Nintendo Labo: Variety Kit and Nintendo Labo: Robot Kit, which are available now. Plus, don’t forget the Nintendo Labo Creators Contest is accepting submissions from creative minds until 7th September, with a very special Nintendo Switch console available as a prize.

For more details on Nintendo Labo, visit https://www.nintendo.com.au/labo/ or check out our YouTube Channel https://www.youtube.com/NintendoAU.

The latest Nintendo Labo: Vehicle Kit overview video highlights some of the modes and gameplay features available when Nintendo Labo Toy-Con 03: Vehicle Kit launches on 14th September for Nintendo Switch.

Additional Links:
Nintendo Labo website https://www.nintendo.com.au/labo/
Nintendo Switch website https://www.nintendo.com.au/nintendo-switch/
Nintendo Australia website https://www.nintendo.com.au/
Nintendo Australia on Twitter https://twitter.com/NintendoAUNZ
Nintendo Australia on Facebook https://www.facebook.com/Nintendo
Nintendo AU on YouTube https://www.youtube.com/user/NintendoAU

UBISOFT ANNOUNCES FOR HONOR MARCHING FIRE  PC OPEN TEST FROM SEPTEMBER 6 TO 10

UBISOFT ANNOUNCES FOR HONOR MARCHING FIRE  PC OPEN TEST FROM SEPTEMBER 6 TO 10

Experience All New Breach Mode With All 22 Heroes Including the 4 Wu Lin Heroes

Sydney, AUSTRALIA — August 30, 2018 — Ubisoft has announced that the For Honor: Marching Fire PC Open Test will take place from September 6 to September 10 exclusively on PC. Players participating in the PC Open Test will be able to choose from all 22 heroes, including the four new Wu Lin fighters, and choose to do battle in Duel and Breach Modes, with all three Breach maps available in PvAI, PvP and Custom Match. The PC Open Test will also introduce Perks for the first time, a new system that will replace Gear Stats. Players can pre-load the Open Test on Uplay PC starting September 4.

Breach Mode is a strategic 4v4 PvP match which allows players to live the fantasy of storming or protecting a well-fortified castle and is free as part of the For Honor: Marching Fire update, launching October 16.  Attackers must work together to storm the castle gates and kill the commander of the castle, while defenders must either take down the battering ram or kill all attackers to protect the commander.

The PC Open Test will also be the first time players will experience some of the new Marching Fire features including the Victory Celebration Screen, a new responsive dialogue system, and more. The Victory Celebration Screen will celebrate the winning team of each match by showing off those players’ customizations and stats. They will be showcased with special poses at the end of each match. The PC Open Test will contain the default pose, while new and more varied poses will be available at the launch of Marching Fire.

The new responsive dialogue system brings the Heroes to life through an immersive speech realization system. Characters will now interact with one another through short dialogues based on their personalities and the context of in-game situations.

Seasoned warriors who own the For Honor base game can now pre-order the Marching Fire expansion for $44.95, available as a digital edition only. The expansion grants access to Arcade, the new PvE mode that pits the player against challenging waves of enemies with different objectives, and, at launch, will immediately unlock the four new Heroes from the new Wu Lin faction (the Tiandi, the Jiang Jun, the Nuxia and the Shaolin), with exclusive access for two weeks before they are available to be unlocked by all players using in-game Steel. Players who pre-order the Marching Fire expansion will receive the Wu Lin Elite Pack, which includes 1 Elite Outfit for all Wu Lin Heroes, worth 28,000 Steel.

All players will be able to recruit the new Wu Lin Heroes using in-game Steel after the initial early access period, as well as play the 4v4 castle siege mode, “Breach”, for free. Additionally, all players will benefit from free graphical enhancements that will improve the in-game textures, introduce a revamped lighting system and new sky gradients and also provide further quality of life improvements including an updated user interface and a new responsive dialog system.

For more information on For Honor: Marching Fire offers, please visit: https://store.ubi.com/for-honor.html

Newcomers who want to jump in now can download the For Honor Standard Edition as part of Xbox’s Games with Gold, available for free for Xbox Live Gold members until September 15. For more information, check out: http://news.xbox.com/en-us/2018/07/26/new-games-with-gold-for-august-2018.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios**, For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way.

For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame. For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com. *Associate Ubisoft studios include Quebec, Toronto and Blue Byte. Additional development from Studio Gobo.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2017 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Welcome to the Jungle! New HITMAN 2 Video Teases Next Location – Colombia

Warner Bros. Interactive Entertainment and IO Interactive released a new video at PAX West teasing the next destination featured in HITMAN 2Colombia. This new setting will put players directly in the heart of a dark and dangerous South American rainforest, providing a vastly different canvas for Agent 47 to carry out his deadly missions. Truly a living, breathing jungle environment with threats lurking around every corner, Colombia will feature a unique gameplay experience with multiple paths to explore, unparalleled game depth and countless interactive possibilities for players. Stay tuned on the HITMAN 2 channels in the coming weeks for more details on this exciting new location.

HITMAN 2 is the follow-up to the internationally acclaimed video game, HITMAN. Featuring entirely new hyper-detailed sandbox locations full of living, breathing environments to explore, HITMAN 2 offers players the freedom to plan the ultimate assassination utilizing an assortment of tools, weapons, disguises and a variety of stealth techniques to creatively trigger their own unique chain of events.

HITMAN 2 introduces new ways to play with Sniper Assassin mode, a standalone feature that brings a co-op experience to the Hitman series for the first time, allowing two players to work together online to take down their targets. Sniper Assassin is available to play now as an early access bonus for consumers who pre-order the HITMAN 2. Players can also enter the HITMAN: Sniper Assassin Competition and put their marksman skills to the ultimate test for a chance to win the grand prize of getting their name and likeness included in future HITMAN 2 content. For more information, visit: https://hitman.com/competition.

HITMAN 2 will be available for PlayStation 4, PlayStation 4 Pro, the Xbox One family of devices including the Xbox One X and PC beginning November 13, 2018.

To learn more about the HITMAN 2, please visit www.hitman.com or join the HITMAN conversation on Twitter (@Hitman), Facebook (@Hitman.US), Instagram (@Hitman_Official), YouTube (Hitman) and Twitch (Hitman).

All assets can be found on the WBIE Press Site. To access, please visit the following link and click the “Register Now” button: http://www.wbie-press.com/

LEGO® DC Super-Villains Season Pass Revealed

LEGO® DC Super-Villains Season Pass Revealed

DLC Includes Aquaman and Shazam! Movie Level Packs and Favourite Characters and Locations from Across the DC Universe 

Warner Bros. Interactive Entertainment revealed the LEGO® DC Super-Villains Season Pass which will provide players with exciting add-on game content inspired by a wide range of DC movies, live action and animated TV series, and comics. The Season Pass will feature six Level Packs and four Character Packs, including two Aquaman Movie Level Packs inspired by the upcoming Warner Bros. Pictures film, Aquaman, in theaters nationwide on December 13 and two Shazam! Movie Level Packs inspired by the upcoming Warner Bros. Pictures film Shazam! in theaters nationwide April 2019.

The DC Super Heroes TV Series Character Pack and DC Super-Villains TV Series Character Pack will add favorites from Warner Bros. Television, including DC’s Legends of Tomorrow, Arrow, The Flash, Supergirl, and Black Lightning TV series. Additional packs include the DC Films Character Pack, plus Batman: The Animated Series Level Pack and Young Justice Level Pack inspired by the Warner Bros. Animation series.

The Season Pass is part of the LEGO DC Super-Villains Deluxe Edition, available at EB Games which features the main game and immediate access to the DC Super Villains: TV Series Character Pack. An exclusive LEGO minifigure, Lex Luthor Superman, Steelbook and comes with the physical version of the Deluxe Edition, while digital consumers will receive the Justice League Dark Character Pack, inspired by the comic book series Justice League Dark.  The Deluxe Edition is now available for pre-order at $109.95 RRP and the Season Pass will be available separately at $24.99 RRP.

LEGO DC Super-Villains is the first LEGO game to put players at the center of a villain-centric adventure giving them the ability to create and play as their own DC Super-Villain throughout the game. Their character becomes the center of the story, while teaming up with an iconic variety of villains to adventure through the hilarious and original story written in collaboration with DC. LEGO DC Super-Villains will be available October 17th for PlayStation®4 computer entertainment system, Xbox One X® and Nintendo Switch™.

For more game information, visit chaos-is-coming.wbgames.com and follow the official LEGO DC Super-Villains social channels on Facebook and YouTube, and @LEGODCGAME on Instagram and Twitter.

LEGO DC SUPER-VILLAINS software © 2018 TT Games Ltd. Produced by TT Games under license from the LEGO Group. LEGO, the LEGO logo, the Brick and the Knob configurations and the Minifigure are trademarks of the LEGO Group. © 2018 The LEGO Group. © 2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo. “  ”, “PlayStation” and “” are registered trademarks of Sony Interactive Entertainment Inc. All other trademarks and copyrights are the property of their respective owners. All rights reserved.

FEEL THE HIGH-FLYING RUSH OF COMPETITIVE DRONE RACING AS LIFTOFF LEAVES EARLY ACCESS NEXT MONTH

FEEL THE HIGH-FLYING RUSH OF COMPETITIVE DRONE RACING AS LIFTOFF LEAVES EARLY ACCESS NEXT MONTH

LuGus Studios will launch Liftoff, the world’s leading drone racing sim, on September 13th. Do you have what it takes to master your craft and own the skies?

30th August, Hasselt, Belgium: LuGus Studios are thrilled to announce that Liftoff will be leaving early access and taking to the skies on Thursday, 13th September.

Created to capture the high speed excitement of drone racing, Liftoff aims to open up the FPV racing experience to everyone, from skilled pilots and veteran drone racers, to gamers who are interested in taking their first tentative steps into the drone racing community. During their time in Early Access Liftoff conquered the arctic circle, was used as a $1600 clue on TV show Jeopardy and has been used by the French military as a training tool to test the reflexes of their pilots.

Liftoff has been built with authenticity at its core, featuring simulated drone physics that have been painstakingly recreated to blur the line between video game and reality. Since the game was revealed, LuGus Studios have applied 85 updates to Liftoff, integrated 21 real life drone frames, built 14 environments for racers to explore and created a dedicated competitive league. Liftoff also features a comprehensive track editor which has seen nearly 3000 tracks built by Liftoff’s passionate community.

“The drone racing community is filled with creative minds and budding engineers and it’s the passion of this community that has helped us shape Liftoff throughout Early Access,” said Kevin Haelterman, Co-Founder of LuGus Studios. “Through the support of the community, their feedback has fuelled our attention to detail and allowed us to make Liftoff the definitive drone racing experience, offering players the most true to life experience possible. Even though we’re excited to launch out of Early Access, we will continue refining and supporting Liftoff long into the future .”

In addition to the track editor which allows players to build and share custom race tracks, Liftoff also offers the ability to completely customise your drone to make it uniquely your own. LuGus Studios plans for Liftoff to extend far beyond the September launch date too and will keep adding new content and features to evolve the game through the support of the Liftoff community.

While the game is used professionally and has seen pilots go on to win real life races, Liftoff is still a game at heart and will launch packed with new content including environments, drones and cosmetic rewards, while additional track building tools and tweaked physics will also be implemented for Liftoff’s launch. Liftoff also supports the use of FPV goggles and a wide range of remotes to completely immerse players at the forefront of the racing action.

Liftoff releases on PC & Mac on Thursday, 13th September. For more information on Liftoff, please visit the official Liftoff website and Steam page, or follow Liftoff on Twitter, Facebook and YouTube.

About LuGus Studios

Games can be more. At LuGus Studios, we create games and experiences that are clever, beautiful, innovative and fun. Our games incorporate art, education, culture, medicine, history, science, and all things that go beyond mere entertainment. With our team of talented professionals, we use innovative technology to a great extent and can efficiently develop games for a variety of platforms such as PC, Mac, mobile devices and the web. LuGus Studios foresees a bright future for the burgeoning Belgian game industry and would love to help put it on the world map. Our team members share a passion for gaming, creative processes and a commitment to our industry. For more information on our studio please visit http://www.lugus-studios.be/

SHORT FILM ‘SHINOBI NO KIKAN’ CELEBRATES THE MESSENGER LAUNCH

SHORT FILM ‘SHINOBI NO KIKAN’ CELEBRATES THE MESSENGER LAUNCH

–  Available Now on Nintendo Switch & PC –

Quebec City – Sabotage and Devolver Digital have released the critically-acclaimed ninja adventure The Messenger on Nintendo Switch and PC. Hailed as “the best retro tribute since Shovel Knight” in a flurry of rave reviews, The Messenger arrives as one of the best-reviewed Nintendo Switch games of the year.

The Messenger’s launch is heralded by Shinobi No Kikan, a short film that mixes live action, animated sprites, and gameplay into an abridged story of the game’s hero as he sets out on his seemingly impossible quest. Directed and produced by Imagos Films, Shinobi No Kikan is available to watch on YouTube at https://youtu.be/d7VhIMBt7Yw and on Steam.

Since its announcement, The Messenger has garnered attention and awards throughout its development and has become one of the most anticipated indie Nintendo Switch releases of the year. Players assume the role of a nameless ninja warrior venturing through a cursed world on a mission to deliver a scroll paramount to his clan’s survival as a demon army besieges his village.

[smoke bomb]

NARUTO TO BORUTO™: SHINOBI STRIKER NOW AVAILABLE FOR THE PLAYSTATION®4 SYSTEM, XBOX ONE and STEAM®

NARUTO TO BORUTO™: SHINOBI STRIKER NOW AVAILABLE FOR THE PLAYSTATION®4 SYSTEM, XBOX ONE and STEAM®

Step Into the Shinobi World Today with the New Team-Based Arena Brawler From BANDAI NAMCO Entertainment America Inc.

SANTA CLARA, Calif. (August 31, 2018) – Leading interactive entertainment developer BANDAI NAMCO Entertainment America Inc. today announces that NARUTO TO BORUTO™: SHINOBI STRIKER, the latest addition to the popular Naruto games franchise, is now available on PlayStation®4 computer entertainment system, Xbox One, and PC via STEAM®.

Developed by Soleil Ltd. and published by BANDAI NAMCO Entertainment Inc., NARUTO TO BORUTO: SHINOBI STRIKER lets players team up with their friends and go head-to-head in high-octane, 4-versus-4 online battles, with two squads fighting simultaneously for shinobi supremacy in a variety of game modes, including Flag Battles, Barrier Battles, and Base Battles. Featuring a dynamic third-person gameplay style that includes wall-running, chakra-jumping, kunai-grappling mechanics, and a series of stages offering uniquely game-changing terrain, NARUTO TO BORUTO: SHINOBI STRIKER allows players to experience high-stakes ninja combat like never before.

NARUTO TO BORUTO: SHINOBI STRIKER features beloved characters from both the Naruto and Boruto series, including classic Team 7’s Naruto, Sasuke, and Sakura; the new generation’s Boruto, Sarada, and Mitsuki; and the Akatsuki’s Itachi Uchiha, Kisame Hoshigaki, and Konan. In addition to utilizing iconic characters from the series, players will also be able to personalize their own shinobi avatars with different costumes, weapons, ninjutsus, and accessories, all of which are rendered in a brand-new graphic style that emulates manga-creator Masashi Kishimoto’s signature artistic touch.

“Since the beginning, the Naruto franchise has always been about the powers of friendship and teamwork prevailing in the face of insurmountable odds, and that’s the exact type of gameplay experience we wanted to give players in NARUTO TO BORUTO: SHINOBI STRIKER,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “Whether you and your teammates are working together to secure bases, captures flags, or take down monstrous Tailed Beasts, it’s going to look, feel, and sound like you’re really a part of the authentic Naruto universe — the only thing missing is the smell of a fresh bowl of Ichiraku Ramen when the dust settles on the battlefield.”

For more information regarding NARUTO TO BORUTO: SHINOBI STRIKER and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com, https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS