Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date
Authentic Living Animals and New Game Features Revealed at E3’s PC Gaming Show, as Frontier Announces Planet Zoo Launch Date and Pre-Launch Beta
Cambridge, UK – June 10, 2019 — Frontier Developments plc (AIM: FDEV) today revealed Planet Zoo’s first in-game trailer and announced the launch date live on stage at E3’s PC Gaming Show. Coming exclusively to PC, Planet Zoo will be available on Steam in Standard and Deluxe Editions on November 5, 2019. Pre-orders are available now.
See the new Planet Zoo E3 Trailer here:
Simulation Runs Wild in Planet Zoo. From the developers of Jurassic World Evolution (2018), Planet Coaster (2016) and Zoo Tycoon (2013) comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Build and manage a truly modern zoo where animal welfare and conservation comes first.
Planet Zoo is available to pre-order now for $44.99 and Planet Zoo: Deluxe Edition is available to pre-order now for $54.99. Both are available on the Steam online store. Planet Zoo: Deluxe Edition includes the Planet Zoo game plus bonus content, including:
Pre-launch Beta access.
Three exclusive animals.
High-quality wallpapers.
Original Soundtrack by Jim
Guthrie and JJ Ipsen.
Players who pre-order the Deluxe Edition can join the Planet Zoo Beta later this year, and add the Komodo Dragon, Pygmy Hippopotamus, and Thomson’s Gazelle to their zoos at launch.
About Frontier Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers.
Planet Zoo launches for PC on 5 November 2019. Elite Dangerous is available now for PC, PlayStation 4 and Xbox One. Planet Coaster is available now for PC. Jurassic World Evolution is available now for PC, PlayStation 4 and Xbox One.
Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR
– Launching August 2019 for all Major PC VR Platforms
Publisher Tripwire Interactive and Developer
Digital Lode Join Forces to Set a New Gold Standard for the VR Stealth Genre
Los Angeles – June 10, 2019 – Publisher Tripwire Interactive and developer Digital Lode are aiming to create the ultimate VR stealth experience while eliminating the problem of VR motion sickness with Espire 1: VR Operative. Announced today for the newly released Oculus Quest and Oculus Rift S as well as the PlayStation®VR platform, Espire 1: VR Operative is scheduled to deploy for most major virtual reality platforms in August, 2019, including Oculus Quest, Oculus Rift S, Oculus Rift, HTC VIVE, Valve Index and Windows Mixed Reality. Expect more official news regarding a launch date for PlayStationVR and an exact launch date for all other major platforms in the coming months for Espire 1: VR Operative as development continues.
Designed to deliver the
definitive VR stealth experience, Espire 1: VR Operative drafts
players as drone operators of the future. Players become “Espire Agents” and
use cutting edge Virtual Reality hardware to remote-operate the Espire model 1
from the safety of their “Control Theatre.”
The technology behind
the “Control Theatre” and the game’s approach to movement lie at the heart of Espire
1: VR Operative’s gameplay and intuitive VR control system. Any time a
player performs any artificial locomotion, the game world shrinks down to the
size of a floating tablet, with the Control Theatre visible in the player’s
peripheral vision. This “VR within VR” system allows for precise, full freedom
movement, while maintaining immersion, and eliminating “VR motion sickness” for
almost everyone. The Control Theatre is fully customizable to suit the player’s
level of comfort, and can be fully disabled for those already comfortable
moving in VR.
This unprecedented
freedom of movement allows the title’s stealth and action gameplay mechanics
shine. Make sure to check out our press kit for series of curated gameplay
gifs, showing an Espire Agent stealing a guards gun to neutralize him, using
the voice command “Freeze” to immobilize a guard, throwing a spare ammunition
clip to cause a distraction, and activating bullet time to headshot multiple
guards while dropping down from the ceiling.
Espire 1: VR Operative Key Features Include:
The definitive VR stealth experience: Espire 1 brings the stealth genre to the
exciting medium of Virtual Reality, delivering gameplay mechanics for the
stealth and action genres that have yet to be explored.
Full freedom of movement: Espire 1 allows players the freedom to move
anywhere within their virtual environment, moving, climbing, and falling with
full comfort and no motion sickness for almost all players.
Complete single-player story, rich in detail: Espire 1 is being developed as a dedicated
single player VR experience with individual story missions and scenario
missions that use the story mission environments for short challenges.
Voice control: Using the VR headset’s onboard microphone, you can make commands
and perform actions simply by speaking. The noises you make could draw the
enemy to your location – use this to your advantage.
Arsenal of weapons and gadgets: As an Espire 1 VR Operative you will have
access to dozens of unique gadgets and weapons such as a tranquilizer pistol
and deployable spy cameras in order to complete your mission objectives.
Global Leaderboard: A worldwide tally awards players a competitive
score based on mission time, movement, stealth, ammo conservation, takedowns
and other factors.
Intuitive controls that mimic real life: Interaction in this game aims to be natural and
intuitive. Instead of memorizing dozens of button combinations for every
action, you perform them as you would in real life. You can crouch and enter
cover by physically using your body.
Smart AI: Enemy combatants in this game actively hunt the player. The AI
responds to sight, sound, and other stimuli and will react to with varying
levels of suspicion based on your physical stance, movement speed, cover and
relative location.
To stay up to date on
the latest news as development for Espire 1: VR Operative
continues, be sure to visit the official website – and follow the developers on Twitter, Facebook, Instagram, and YouTube.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and resources
to include publishing titles spanning multiple platforms and genres from other
talented independent studios. Led by John Gibson, the publishing division aims
to help like-minded independent studios bring their titles to market, including
Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative
developed by Digital Lode, and Road Redemption developed by EQ Games and
Pixel Dash Studios.
Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG
Tripwire Interactive Invites Players to Take a
Deep Dive Through a Unique Single-Player Action RPG where Players Take on the Role of a Shark
Los Angeles – June 10, 2019 – Independent developer and publisher Tripwire
Interactive is excited to unveil
the first new trailer for Maneater since the studio first
announced the title last year at E3 2018. Following an exclusive reveal at the PC Gaming Show E3
2019 press conference, the latest Maneater trailer takes players on a
deep dive through the unforgiving waters of the Gulf Coast, where players will
experience the ultimate power fantasy as they progress from a baby bull shark
to a legendary beast.. You’ll also meet Scaly Pete, the game’s lead antagonist
and star of the in-game wildlife reality television show, Shark Hunters vs
Maneaters. The show pits Scaly Pete, a fisherman hell bent on revenge for
his father’s death by a monstrous shark, against a baby Bull Shark that was
torn from his mother’s belly. These dueling tales of revenge between man and
man eater play out in-game as players lead the young baby shark on its journey
to become the ultimate apex predator.
Tripwire is also excited to announce that the role of the Shark
Hunters vs Maneaters host will be voiced by actor Chris Parnell (Saturday
Night Live, Rick and Morty, Archer, 30 Rock).
With this unique approach to the action RPG genre, Tripwire
Interactive looks forward to taking players to uncharted waters, where they
will fight to survive in open ocean, swamps, and rivers with danger lurking at
every depth, using their wits, jaws, and the uncanny ability to evolve as they
feed.
Eat. Explore. Evolve! To watch the brand-new E3 2019 trailer for Maneater, please head here:
Today’s trailer also marks the first time Tripwire Interactive
plans to show live Maneater gameplay behind-closed-doors to
attending press at E3 2019. For the latest impressions on the state of Maneater,
be sure to check your favorite gaming sites and channels for previews coming
out of E3 2019.
Maneater will debut on the Epic Games Store and release on other PC platforms 12 months
later. Expect official news regarding a launch date for Maneater
as development continues. In the meantime, Tripwire Interactive encourages fans
to follow the developers on social media for the latest news and updates. Be
sure to visit the official website and follow the Maneater team on Twitter and Facebook.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and
resources to include publishing titles spanning multiple platforms and genres
from other talented independent studios. Led by John Gibson, the publishing
division aims to help like-minded independent studios bring their titles to market,
including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR
Operative developed by Digital Lode, and Road Redemption developed
by EQ Games and Pixel Dash Studios.
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access; and (3) does not display any ESRB rating information on the video
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jeopardize your ability to obtain material of this nature from us in the
future.
Experience the past, present, and future simultaneously in
gorgeous indie love letter to classic JRPGs
Walnut Creek, CA – June 10, 2019 – Indie publisher Modus Games along with developers Dreams Uncorporated and SYCK are pleased to reveal Cris Tales, a breathtakingly lush RPG following a heroine’s quest through past and future visions of her world to curb a merciless Empress’ rule and prevent a cataclysm. Gamers can explore its vibrant universe firsthand via the playable debut demo available now until June 24th on Steam and E3 attendees can see an expanded look at the game in person by visiting Modus in the South Hall at booth #2513. The game is slated to release next year on all platforms.
Cris Tales’ combat calls for a calculated strategy as players guide protagonist
Crisbell and her allies through turn-based battles where a unique time magic
mechanic can alter her foes’ timelines. Attributes and advantages change
depending on an enemy’s placement in time, making each encounter an engaging
dance of coordinating team strikes, defense possibilities, and warping
timetables.
Crisbell’s journey leads her through a fantastical and exquisitely detailed
world where she’ll meet incredible allies and witness stunning vistas across
five varied regions, like the pristine towers of the kingdom of Crystallis and
the grimy slums of Saint Clarity. Her party’s actions leave a profound
influence across time in and out of battle, meaningfully impacting gameplay.
Witness the results of your choices in real time through traditionally animated
graphics and experience a branching ending while braving a visually dynamic
land in need of saving.
Cris
Tales is scheduled to release on PlayStation 4, Xbox One, Nintendo
Switch and PC in 2020. For the latest on Cris Tales, visit www.cristalesgame.com and be sure to check
Modus Games’ official site (https://modusgames.com/) or follow them on Discord and Twitter (@Modus_Games).
About Modus Games
Modus Games is one of the fastest-growing video game publishers in the
world. The label prides itself on providing AAA publishing services to talented
independent developers across the globe. For more information, visit www.modusgames.com.
About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are
creating delightfully enjoyable experiences to bring a smile to the child
inside all of us.
About DREAMS UNCORPORATED
Dreams Uncorporated is a game studio focused on using innovative gameplay and
art style to tell stories that reach the world. Inspired by the art that raised
us, we’re bringing our dreams into reality and sharing them through experiences
never seen before. Talk to us: www.uncorporated.co.
Upcoming heavy metal adventure bringing the noise at E3 with brand new trailer
E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) is proud to share the news that a brand new all-action trailer for upcoming heavy metal adventure Valfaris has made its debut at this year’s E3 as part of the PC Gaming Show.
Watched by the assembled media at the event and by thousands of online viewers, the 60 second video offers a breakneck look at the type of brutal, over-the-top action players will be able to enjoy when Valfaris launches later this year on PC, PS4, Nintendo Switch, and Xbox One.
Developed by Steel Mantis, a two-man dev team that previously worked together on Gothic gore fest and love-it-or-hate-it indie hit Slain: Back From Hell, Valfaris transports players to the eponymous space citadel where they must run-and-gun with extreme force to purge the evil that has corrupted it.
“Valfaris is my take on some of the games I loved playing when growing up, such as Gryzor/Contra and Turrican,” explains Andrew Gilmour, the creative driving force behind Valfaris. “Relentless action, cool environments, insane bosses, crazy weapons… those aspects have a timeless quality – they kept me hooked then and are still every bit as appealing to me today. I want to capture that special formula of classic old-school fun with Valfaris.”
In addition to showcasing the trailer, a model of one of Valfaris’ most devastating weapons, the aptly named Bringer of Mayhem, also made a cameo appearance on stage at the PC Gaming Show. Check the video below to admire the expert craftsmanship of the model in more detail, and to see the gut-rupturing gun in action, in-game:
About the game
Set in a far corner of space, Valfaris is a heavy metal infused 2D
action-platformer and the next game from the team behind Slain: Back From Hell.
After mysteriously vanishing from galactic charts, the fortress of Valfaris has
suddenly reappeared in the orbit of a dying sun. Once a self-contained
paradise, the grandiose citadel now plays host to an ever-growing darkness.
Therion, a fearless and proud son of Valfaris, returns to his home to uncover
the truth of its doomed fate and to challenge the arcane evil at its very
heart.
Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack.
Get ready to rip the galaxy a new wormhole.
Key features
Skulls in space! Gore in space!
Metal in space!
Savagely reduce foes to piles
of gibs with an array of brutal weaponry
Explore a diverse range of
tainted environments as you venture ever deeper into the dark world of
Valfaris
Dominate ranks of deadly
enemies and bosses, from the weird to the grotesque (and some that are
just grotesquely weird)
Gorge your eyes on
devastatingly awesome pixel art hand-crafted by Andrew Gilmour
Feel the power of a seismic
soundtrack by extreme metaller and former Celtic Frost guitarist, Curt
Victor Bryant
Forged from the ground-up by the team behind cult hit Slain: Back From Hell
About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to
work with talented independent developers and to publish the unique, fun,
compelling, entertaining, memorable, and all-round high-quality games that they
create. https://bigsugargames.com/
About Steel Mantis
Steel Mantis is a small independent game developer based in Texas comprised of
artist Andrew Gilmour and designer Thomas Jenns. The studio’s debut title was
the 2016 gothic horror-inspired metal platformer Slain: Back From Hell. Steel
Mantis is currently developing Slain’s space-themed spiritual successor
Valfaris.
Follow-up to Ludomotion’s acclaimed roguelite revealed, Open Access campaign launches on Fig
E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) and indie developer Ludomotion are delighted to announce Unexplored 2: The Wayfarer’s Legacy, a captivating roguelite action-RPG and sequel to the critically acclaimed Unexplored. Revealed during the PC Gaming Show at this year’s E3, Unexplored 2 will build on the solid foundations of its predecessor to deliver a richer, more immersive, and even more expansive experience.
To coincide with the game’s announcement, an Unexplored 2: The Wayfarer’s Legacy Open Access campaign has launched on crowdfunding platform Fig, giving backers immediate access to a pre-alpha test demo, amongst other incentives. More details can be found at: https://www.fig.co/campaigns/unexplored-2
Unexplored 2: The Wayfarer’s Legacy will launch on PC and consoles in 2020.
Developed by the Amsterdam-based Ludomotion, Unexplored 2: The Wayfarer’s Legacy represents a significant scaling-up across every facet of the original Unexplored.
Major changes in the evolution from Unexplored to Unexplored 2 include the sprawling outdoor setting of the sequel, which leaves behind the original’s dungeon-based confines, and a dramatically different visual style that imbues the world with a wonderfully vibrant and magical sense of place.
Less immediately obvious, but absolutely fundamental to Unexplored 2, is the use once again of advanced content generation. Ludomotion has continued to refine and improve its revolutionary technology, which is now capable of even more impressive results across a range of systems, from world and level creation, to generated stories and puzzles.
“The first game is a dungeon crawler, but Unexplored 2 takes the adventure outside the dungeon,” explains game director Joris Dormans. “You can travel across a whole continent of generated places. There are so many things to see and to do – so much to explore, so many challenges to overcome, so many stories to discover. Unexplored had hundreds of hours of content, but Unexplored 2 will be even bigger.”
In the video below, Joris talks about the scope of the project, shares details about gameplay, and explains the motivation behind the Fig Open Access campaign:
About the game
Unexplored
2: The Wayfarer’s Legacy is a roguelite action-RPG and prodigious
sequel to the critically acclaimed indie gem, Unexplored.
Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you
embark on a heroic quest to destroy the mysterious Staff of Yendor.
Explore beautiful landscapes and discover hidden marvels. Encounter magical
creatures and dangerous foes. Make brave choices and put your faith in good
fortune. Featuring a unique legacy system, advanced procedural generation
technology, and rich, generative storytelling, Unexplored 2: The
Wayfarer’s Legacy is an adventure like no other.
Key features
Legacy
system:
the actions of past heroes impact the fortunes of those that follow in
their footsteps. Use your legacy wisely to give successive adventurers
greater hopes of completing their quest
Permadeath
in a persistent world: when a hero dies, they stay dead. But you can choose to
return to the same world with a new adventurer, forearmed with knowledge
of what lies ahead. Or, if you prefer, begin a new adventure in a
completely uncharted world
Generative
storytelling: there
is no premeditated script in Unexplored 2. Every adventurer’s
ultimate goal may be the same – to destroy the Staff of Yendor – but every
hero will have their own unique story of the events and encounters
that happened along the way
Procedural
generation:
Ludomotion’s proprietary technology generates content that feels designed
by humans, not algorithms, and can create a near infinite number of new
lands, new places, new stories, and new challenges to discover
Orchestral adaptive soundtrack: an intricate system allows Unexplored 2‘s music to be arranged reactively, making subtle changes to the score at appropriate times, whether a moment of high emotion, or to provide foreshadowing
About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to
work with talented independent developers and to publish the unique, fun,
compelling, entertaining, memorable, and all-round high-quality games that they
create. https://bigsugargames.com/
About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent
developer aiming to advance gameplay technology and create all kinds of
new
gameplay experiences. https://twitter.com/PlayUnexplored
Return to the Ultimate Medieval Battlefield; Chivalry 2 Announced at E3 2019
Tripwire Interactive Partners with Torn Banner
Studios to Publish Sequel to the Genre-Defining First-person Slasher that
Brings Medieval Battlefields to Life
Los Angeles – June 10, 2019– Independent games developer and publisher Tripwire Interactive is proud to announce its partnership with developer Torn Banner Studios to publish Chivalry 2, the highly anticipated sequel to the genre-defining, multiplayer first-person slasher that brought brutal medieval battlefields to life in gruesome cinematic fashion. First announced at the PC Gaming Show E3 2019 press conference, Chivalry 2 is currently in development for PC and is targeting a 2020 release and will debut on the Epic Games Store and release on other PC platforms 12 months later. To embed or watch the Chivalry 2 announcement trailer.
RETURN TO THE ULTIMATE
MEDIEVAL BATTLEFIELD
Chivalry 2 is a
multiplayer first-person slasher inspired by epic medieval movie battles where
players will experience the thrill of combat in massive 64-player battlefields brought
to life. Chivalry’s flagship Team Objective game mode brings narrative to
multiplayer by having players battle across multiple stages in contextualized
objectives, thrusting the player into the action of all their favorite medieval
movie scenes.
EPIC CINEMATIC
EXPERIENCE
Players will immerse themselves in the sounds and sights of battle
as they are thrust into iconic moments of the era, from the heavy thunder of
cavalry charges to forest ambushes, sprawling castle sieges, and good old
looting and pillaging. Survive waves of fiery arrows raining down from above,
slay multiple enemies with a single strike and ride to war on horseback to
claim glory by your blade. Riveting sound and effects ensure every blow lands
with the sickening thud of steel sinking into bone, making Chivalry 2 the
ultimate aggression outlet and emotional release. Think punching bag or stress
ball!
BECOME A WARRIOR OF
LEGEND
Whether you seek to become a Heroic warrior, a blood-soaked
murderer or the village goofball, enhanced player expression brings thousands
of new voice-lines, deep character customization and a wide range of emotes
expanding upon the series iconic battle cries allow for an impressive range of
epic and hilarious roleplay opportunities. Whether you want to experience the
intensity of Braveheart or the comedy of Monty Python, all the romance of the
medieval era awaits.
MASTER THE BLADE
Players will unleash their inner beast with weighty and satisfying
combat utilizing a massive arsenal of brutal medieval weaponry. Based heavily
on player feedback,
Chivalry 2
introduces a revamped, faster, and more fluid combat system that also offers an
expanded range of creative choices, allowing players to perfect their own
strategy and playstyle. The ability to fight through the pain while wounded or
bleeding out and roll back to your feet from the ground or fight on even when
down a limb gives players the chance to become a hero or die a good death.
“With Chivalry 2 we are bringing the grit and
emotions of an epic cinematic medieval battlefield to a completely new level,”
said Torn Banner Studios’ President Steve Piggott. “We have fixed the issues of
the first game by redesigning our combat, animation and movement systems from
the ground up and the result is a deeply satisfying and weighty physicality to
every interaction. With an expanded combat moveset allowing for far greater
player creativity, a re-imagining of our Team Objective game mode at scale and
a focus on AAA level polish and visuals, Chivalry 2 is set to
become the first true advancement in the genre.”
“The original Chivalry was an incredibly successful
phenomenon that established the first-person medieval combat genre,” said
Tripwire CEO John Gibson. “We’re very honored to be able to team up with
our good friends at Torn Banner Studios to bring Chivalry 2 to
fans. When two of the most successful, customer focused independent studios in
the world collaborate, great things are going to happen. Chivalry 2
is coming. The king of medieval combat games is back. Long live the king!”
Torn Banner Studios is
an exciting independent video game company located in Toronto, Canada. Passion
and innovation are the core elements of everything that we do. We are people
that truly love games and are lucky enough to be following our dreams, thanks
to the incredible support from our community.
We want to go places
other companies are afraid to go, because we believe great games begin with the
passion of a small group of diehard fans. Those fans have the deepest
understanding and appreciation for the subject they love and a vision for how
it should be presented in a game. We want to breathe life into that vision and
allow more people to appreciate it. We want to take on the challenging ideas
that when done well create truly powerful and unique games that are remembered.
You say it can’t be done? We say bring it on.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and
resources to include publishing titles spanning multiple platforms and genres
from other talented independent studios. Led by John Gibson, the publishing
division aims to help like-minded independent studios bring their titles to
market, including Chivalry 2 developed by Torn Banner Studios, Espire
1: VR Operative developed by Digital Lode, and Road Redemption
developed by EQ Games and Pixel Dash Studios.
Vampire: The Masquerade – Bloodlines 2 Gameplay Revealed in Two New Trailers
Descend into the World of Darkness with an extended cut showcasing more vampire powers, story elements, and gameplay features
LOS ANGELES & STOCKHOLM – JUNE 10, 2019 – Paradox Interactive has today revealed the first gameplay trailer for Vampire: The Masquerade – Bloodlines 2, the highly anticipated RPG developed by Hardsuit Labs set in the World of Darkness. First shown during this morning’s PC Gaming Show, this trailer gives players their first look at the powerful vampire abilities, story elements, and gameplay features they can expect to find in Bloodlines 2.
An extended cut that takes an even deeper look at what’s coming in Bloodlines 2 has also been released. For more of the game’s intense action, tough choices, and Seattle locations, check out the trailer below.
Vampire: The Masquerade – Bloodlines 2 is the successor to the cult-classic Vampire: The Masquerade – Bloodlines and features reactive storytelling, fast-paced combat, and compelling characters with their own hidden motives. Created in an act of vampiric insurrection, players start the game as a fledgling Thinblood whose existence ignites a war among the vampire factions in Seattle. To survive in vampire society, players will enter into uneasy alliances with Seattle’s factions and join one of the full-blood vampire clans while stalking the city streets for prey, maneuvering complex political relationships, and balancing the need for blood against their withering humanity.
Vampire: The
Masquerade – Bloodlines 2 features:
Feed
Your Power, Own the Night – Immerse yourself in the World of Darkness and live out
your vampire fantasy in a city filled with intriguing characters that
react to your choices. Your unique disciplines, vampiric powers granted by
the clan you join, make you a supernatural weapon in a forward-driving,
fast-moving, melee-focused combat system. Your power will grow as you
advance, but remember to uphold the Masquerade and guard your humanity …
or face the consequences.
Descend
into Seattle’s Dark Heart and Survive the Vampire Elite – Seattle has always been run,
albeit secretly, by vampires. Hunt your prey across Seattle locations
faithfully reimagined in the World of Darkness, from the piers of the
waterfront to the bars and clubs of Pioneer Square. Meet the old blood
founders present since the city’s birth and the new blood steering the
tech money redefining the city. Everyone has hidden agendas – so choose
your allies wisely.
Enter
into Uneasy Alliances – Choose a side among competing factions, each with
their own unique traits and stories, in the war for Seattle’s blood trade.
The world will judge you by the company you keep, but remember no one’s
hands stay clean forever.
Experience
a Reactive, Branching Narrative – Written by Brian Mitsoda, the creative mind behind the
original Bloodlines, Vampire: The Masquerade – Bloodlines 2 reacts to your
every choice in a narrative where different paths, and outcomes,
abound.
Vampire: The Masquerade – Bloodlines 2 will launch on PC and consoles in 2020 and is now available for pre-order. To learn more about Vampire: The Masquerade – Bloodlines 2, please visit www.bloodlines2.com.
Paradox Interactive is a leading global publisher of strategy games for PC and console. The company has developed and published a world-renowned catalog stretching back to 1999, with players hailing from all around the world.
The publisher’s steadily-growing portfolio includes firmly established franchises such as the critically acclaimed Europa Universalis, Crusader Kings, Hearts of Iron, and Stellaris series created by Paradox Development Studio, the Age of Wonders series created by Triumph Studios, as well as award-winning titles such as Cities: Skylines, Pillars of Eternity, and more from a network of partner studios. Paradox is the owner of the World of Darkness IPs and is publishing Vampire: The Masquerade – Bloodlines 2.
Paradox’s head offices are located in Stockholm, Sweden. Our development studios are located in Stockholm, Malmö and Umeå, Sweden, in Delft, The Netherlands, in Seattle, Washington, and in Berkeley, California. We share a passion for gaming and gamers, and our goal is to provide deep and challenging games with hours of gameplay and endless variety to our ever-growing community.
Critically
Acclaimed Arizona Sunshine Heads to Oculus Quest in 2019
Top selling VR shooter continues the apocalypse in standalone VR, The Damned DLC gameplay revealed and release dates announced
ROTTERDAM, NL – June 10, 2019: Vertigo Games and Jaywalkers
Interactive are excited to announce Arizona Sunshine, the hit VR
shooter, will be available for Oculus Quest in 2019. Today also saw the
gameplay debut of Arizona Sunshine – The Damned DLC. Featuring the largest
Arizona Sunshine mission to date, The Damned DLC will launch for PC VR and
PlayStation VR headsets on August 27 and will be available to Oculus Quest
players when Arizona Sunshine launches for Oculus Quest later this year.
Already available for leading VR platforms, Arizona Sunshine is a
market leading VR game in both consumer sales and critical opinion, with fans
around the globe counting Arizona Sunshine as the ultimate zombie VR
title. Released to critical and fan acclaim on each format to-date, Arizona
Sunshine offers intuitive and immersive controls, set against compelling
gameplay and narrative that keeps players coming back for more.
“We’re excited to be bringing Arizona Sunshine to the headset of freedom
and possibilities later this year,” said Arjen van Heck, Programmer at Vertigo
Games. “It will be the VR zombie shooting experience players have come to love,
rebuilt entirely for Oculus Quest.”
Arizona Sunshine is a full-feature game that puts you in the middle of
a zombie apocalypse, embarking on a journey in search of human contact across
post-apocalyptic southwestern America. Join forces with a friend in co-op
multiplayer or jump into the endless multiplayer Horde mode for up to 4
players.
Arizona Sunshine was released on PC on December 6, 2016 and went on to
earn sales of more than $1.4m in its first month of release. It was awarded UploadVR’s VR Game of the Year 2016 and later went on
to release for PlayStation VR, consistently claiming a place among the top
titles available for the platform since launch in 2017.
Arizona Sunshine releases for Oculus Quest in 2019.
ASTRO GAMING DELIVERS ABSOLUTE AUDIO IMMERSION WITH NEW A50 WIRELESS GAMING HEADSET
Combining Stellar Sound with a Sleek Look and Uncompromised Comfort, the Versatile A50 Wireless Headset is Designed for the Ultimate Gaming Experience
SAN FRANCISCO, California and LAUSANNE, Switzerland – June 10, 2019 ASTRO Gaming, a leader in premium video gaming equipment, today revealed the 4th Generation of the studio’s critically acclaimed and best-selling ASTRO A50 Wireless + Base Station. Designed and professionally tuned to deliver audiophile-grade performance, the ASTRO A50 Wireless + Base Station features a host of improvements to audio performance, wireless range, docking and charging, mic clarity and more, delivering an immersive gaming experience.
“The A50 remains one of the most popular headsets on the market today due to its outstanding audio fidelity, exceptional comfort and durability, unmatched connectivity and upgradeability and more,” said Aron Drayer, VP of Marketing ASTRO Gaming. “Our new A50 improves upon all these features, providing gamers with inspired technology that enables them to perform at their best.”
Enhancements to Legendary Sound and Performance Developed and designed with professional gamers, including content creators, streamers and game developers, the ASTRO A50 Wireless + Base Station is engineered to provide the highest quality sound and most immersive audio experience. ASTRO Audio V2 brings the latest audio technologies to the new A50 headset, with new drivers, new wireless radio technology, and the ability to customize your sound profile through the ASTRO Command Center (ACC) software. The 4th Generation A50 is also optimized for Spatial audio solutions like Dolby ATMOS.
The all-new Base Station provides clear, low-latency voice communication, while making headset pairing and charging simple. The ACC software allows gamers and streamers to tune every input and output parameter of the A50 precisely for their specific setup. For even more control and convenience, ASTRO’s integrated MixAmp technology is built into the headset, allowing for the adjustment of audio levels such as Master Volume and Game to Voice Balancing for the optimal mix. Gamers can further tweak the levels of each audio source to achieve the best experience.
Engineered for Marathon Gaming Sessions The ASTR0 A50 is designed to be highly adjustable and comfortable to allow you to game for hours. Gamers can upgrade the ASTRO A50 headset with the optional ASTRO A50 Mod Kit for improved comfort, style, and noise isolation. The A50 Mod Kit includes a leatherette headband and leather ear cushions that can be conveniently swapped with the original cushions and headband for additional noise-isolation and comfort.
Giving Gamers Total Control The free ACC software gives players complete control over their audio experience, including voice communication and game audio settings, so you can customize your audio preferences to your specific needs. For streamers, ACC software provides complete control over the audio mix through the Stream output.
ASTRO also offers three customizable EQ mode presets — ASTRO, tuned with precise bass for general gaming; PRO, tuned for precise mid and high detail for streaming and pro gaming; and STUDIO, neutral for accuracy and best for movies and music. Users can create, customize, save, and share EQ profiles to suit any listening experience or environment. ACC software is available for Xbox One, Windows and iOS.
Pricing and Availability The ASTRO A50 Wireless + Base Station for Xbox One/PC and PS4/PC are available for pre-order now for $299.99 from ASTRO Gaming and major participating retailers, shipping in the summer of 2019. To learn more about the new ASTRO A50 Wireless + Base Station click here.
About ASTRO Gaming ASTRO Gaming, creates premium video gaming equipment and lifestyle products for professional gamers, leagues, and gaming prosumers. ASTRO Gaming was spun-off from design powerhouse ASTRO Studios, known in the gaming world for designing the Xbox 360®, along with Alienware™ and HP® Gaming PCs. ASTRO Gaming produces a line of gamer-centric “tech-life” products that support this rapidly growing community. All ASTRO Gaming products are available at astrogaming.com. Connect with ASTRO Gaming on Twitter @ASTROGaming, Instagram or our blog.
ASTRO Gaming is a brand of Logitech International. Founded in 1981, and headquartered in Lausanne, Switzerland, Logitech International is a Swiss public company listed on the SIX Swiss Exchange (LOGN) and on the Nasdaq Global Select Market (LOGI).