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Keep Cities Safe in Rescue HQ – The Tycoon on Windows May 28

Keep Cities Safe in Rescue HQ – The Tycoon on Windows May 28

PADERBORN, GERMANY — May 14, 2019 — Rescue HQ – The Tycoon, the emergency services management simulation developed by stillalive studios and published by the sim specialists at Aerosoft, dispatches onto Windows via Steam May 28, 2019.

Crises in San Francisco and Berlin are out of hand, but with clever ingenuity and a keen eye for management, the ultimate rescue center is possible. Police departments are on hand to prevent and halt crime, fire departments are prepared to halt blazing infernos, and medical services teams are ready to assist the infirmed and injured across the city.

Build and expand the city of your choice’s emergency services headquarters by hiring workers, purchasing property, and completing missions from the mayor. Mission rewards can increase reputation and add new vehicles, equipment, team members, workstations or more cash to further improve your headquarters. Manage the flow of money from city hall’s weekly budget, as equipment requires maintenance, and consistent emergencies can cause resources to dwindle.

Keep the headquarters humming by making sure the day and night shifts are happy with a common room and the resources they require. Unhappy workers mean worse response times and maybe even desertion as employees leave to find a manager who appreciates them. Build, hire, manage and keep expanding to keep things cool as the city heats up.

Dispatch first responders anywhere in the metropolis to help people in need. But dispatching doesn’t just happen with the click of a button. Effective management of vehicle types with different stats, personnel and experience require pre-emptive plans in addition to quick, reactionary thinking.

Some emergencies require all three teams to work together, from routine car crashes to special events including Football championships which may lead to riots to break up and fires to put out. Berlin or San Francisco could be under siege, leading to lawlessness and a scarcity of resources. It won’t ever get too serious though, as Rescue HQ – The Tycoon’s cute, approachable graphics and animations ensure the mood is always positive.

“We love sandbox-type games where we can manage many things at once, so police, firefighters and medical services seemed like a great fit for us,” said Winfried Diekmann, co-founder of Aerosoft. “With Rescue HQ – The Tycoon, we could combine our expertise in emergency services simulation with our passion for management games. Also, to get the community involved, Rescue HQ – The Tycoon supports extensive modding, enabling players to modify and add assets, scenarios, and entire maps of their own to the game.”

Rescue HQ – The Tycoon releases May 28, 2019 in English, French, Spanish, German, Italian, and Polish on Windows. For more information, please visit the official website.

About stillalive studios

Founded 2010 in Austria, stillalive studios is best known for their work in the simulation genre as well as SciFi strategy game Drone Swarm. With a technically ambitious team, their talented developers create ambitious simulation, management and strategy games.

For more information on stillalive studios, check out their website.

About Aerosoft

In conjunction with the numerous cooperations, Aerosoft, founded in 1991, can be counted as one of the world’s leading publishers in the simulation genre. Thanks to strong distribution partners in Europe, South America and the USA, Aerosoft today generates over 50% of their turnover abroad. The product portfolio of Aerosoft includes many add-ons for the Microsoft flight simulator, Prepar3D as well as XPlane 10 & 11 and Aerofly FS 2, including add-ons.

For over 25 years, Aerosoft GmbH has been acknowledged for high-quality simulation products. Rooted in the flight simulation business where they have a wide range of add-ons for all mayor flight sim platforms, Aerosoft extended their product range to other PC simulations over the years. Titles like Emergency Call 112 – The Fire Fighting Simulation and the Autobahn Police Simulator established Aerosoft’s expertise in the emergency services sector.

For more information, visit their official website.

Modus Games’ New Indie Access Video Series Showcases Trine 4: The Nightmare Prince Footage, Frozenbyte Talks Evolution & Lessons Learned

Modus Games’ New Indie Access Video Series Showcases Trine 4: The Nightmare Prince Footage, Frozenbyte Talks Evolution & Lessons Learned

The Quintessential Fantasy Platformer Began as ‘a Side Project’ – Almost Eight Million Copies Later, Trine 4 Poised to be the Biggest and Best Trine Game Yet

Moonlit Forest, Calif.  May 14, 2019 – Modus Games today released a new video as part of their Indie Access series, featuring developer Frozenbyte in a behind-the-scenes look at the upcoming and highly anticipated Trine 4: The Nightmare Prince, coming to PlayStation®4, Nintendo Switch, Xbox One, and PC this fall.

Alongside new footage of Trine 4: The Nightmare Prince, Frozenbyte candidly reflects on development decisions they’ve made in their decade-long career and discusses how the studio has refocused itself, returning to its roots to bring fans the most robust Trine game to date.

Trine 4: The Nightmare Prince is set to launch this fall as the longest Trine game to date boasting significantly more gameplay than Trine 1 & 2. Alongside the series’ new installment, Modus will release Trine: Ultimate Collection, the best way to experience the entire Trine series for new and existing fans alike.

Packed with bonus content at retail, the bundle will include Trine Enchanted EditionTrine 2: Complete StoryTrine 3: The Artifacts of Power, and Trine 4: The Nightmare Prince and will be available on PS4, Xbox One and PC both physically and digitally. Preorder information is below, including details on how to grab a pre-order bonus for both Trine 4: The Nightmare Prince and Trine: Ultimate Collection.

About Trine 4: The Nightmare Prince:

Featuring an all-new story that reunites Amadeus, Pontius, and Zoya, Trine 4: The Nightmare Prince returns to the magic of 2.5D with the puzzle-platforming gameplay that defined a genre in Trine 1 and 2. Play as the three iconic heroes in the most extensive Trine adventure yet, complete with stunning new environments and dynamic, physics-based puzzles that fans have grown to know and love.  

After years apart, the Astral Academy has requested help from the three heroes to find Prince Selius, whose intensely dark nightmares have begun to slip into reality and wreak havoc on the waking world. Encounter more epic boss fights than ever before, solve fascinating puzzles, unlock new skills, explore lush, vibrant landscapes, and experience a hauntingly beautiful new soundtrack by the composer of Trine 1-3. Additionally, and for the first time ever, Trine adds four-player co-op to its feature list.   

Key Features

Gorgeous, 2.5D landscapes. Explore uniquely designed levels in beautiful, 2.5 dimensions, from breathtaking ruins and haunted tombs to tranquil birch groves and blueberry forests.

Local and online multiplayer. Play with up to 4 players online or in local co-op.

Captivating storytelling. Follow the story of a haunted prince as you journey through magical fairytale landscapes inhabited by friendly creatures, as well as a host of nightmarish foes.

Dynamic puzzle-solving. Solve puzzles – solo or with friends – that feature fire, air, light, magnets, electricity and more, with challenges tailored to the number of players.

Abundant skill trees. Unlock diverse abilities and amazing new skills.

Completely revamped combat system. Experience the heroes’ own bloodcurdling nightmares in boss fights featuring an enriched combat system with fresh challenges and thrilling action!

Enchanting soundtrack. Enjoy a wondrous soundtrack with songs that bring life to each new environment.

Trine: Ultimate Collection at retail will include: 
Trine 1-4 
Trine Series Original Soundtrack (download code) 
Trine 4 Digital Art Book (download code) 
Collector’s Reversible Cover Sheet 
Physical Trine 4 World Map 
Consumers who buy Trine 4 at retail will receive:  
Trine 4: The Nightmare Prince 
Physical Trine 4 World Map 

Pre-order bonus:

Pre-order Trine 4: The Nightmare Prince or Trine: Ultimate Collection today to get a Trine 4 Cloth Poster and bonus in-game content

To learn more about Trine 4: The Nightmare Prince, visit www.trine4.com, follow Modus Games on Twitter @modus_games and Discord, like Modus Games on Facebook @modusgames, and wishlist Trine 4 on Steam

Trine 4 is supported by the Creative Europe Programme – MEDIA of the European Union.

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About Modus Games 

Modus Games is the premier global publisher of video games across all major platforms and genres. The label prides itself on collaborating with talented developers around the world to bring innovative gameplay experiences to the masses. For more information, visit www.modusgames.com.  

About Modus Indie Access

Modus Indie Access is a series of content from Modus Games dedicated to going behind the scenes with independent developers to provide an inside look at games and the people who make them.

About Frozenbyte 
Frozenbyte is an independent game developer with a focus on game quality. All Frozenbyte games are self-funded and based on self-owned IP, and the company maintains a creative, feel-good development culture. Frozenbyte’s original IP titles include the critically acclaimed Shadowgrounds and Trine series. For more information, visit http://frozenbyte.com

Tripwire Interactive Celebrates 10 Years of Killing Floor with Over 15 Million Players and $100 Million in Franchise Revenue

Tripwire Interactive Celebrates 10 Years of Killing Floor with Over 15 Million Players and $100 Million in Franchise Revenue

The Killing Floor Franchise’s 10-Year Anniversary Lands Just Ahead of Killing Floor: Double Feature, Coming Soon on May 21 exclusively for PlayStation®4

ROSWELL, Ga. – May 14, 2019 – Today,publisher and developerTripwire Interactive celebrates the 10-year anniversary of the Killing Floor franchise. Since the horror based co-op first person shooter first launched on May 14, 2009 for PC on Steam, the Killing Floor franchise, including the original Killing Floor, Killing Floor 2, and Killing Floor: Incursion, has sold nearly 10 million units, earned over $100 million in franchise revenue, and has been played by over 15 million unique players worldwide.

Speaking to VentureBeat last year, Tripwire Interactive Vice President Alan Wilson attributes some of the long term success of Killing Floor to the studio’s efforts in providing regular and free content updates to players and Tripwire’s roots in the modding scene. “With Killing Floor, we’ve added all sorts of new things over the years,” said Wilson. “We started with seasonal events, which have been wildly successful. We also introduced new weapons, new game modes, new characters, etc.”

To-date, Killing Floor 2 players on PC, PlayStation®4, and Xbox One have seen numerous free seasonal updates that make painting the town red with blood feel fresh, with over 49 new maps and 139 mad scientist weapons and more on the way.

To celebrate 10 years of Killing Floor, Tripwire Interactive has released a fun infographic highlighting some of the series’ major milestones and player achievements. PC players can also look forward to a major Tripwire Interactive Steam publisher sale that starts later today and runs through Monday, May 20, 2019. The Tripwire Steam Publisher Sale will include deep discounts on the entire Tripwire Interactive Steam catalog including last week’s Spring Content Update for Rising Storm 2: Vietnam.

The Killing Floor 10-year anniversary also arrives just ahead of the May 21 launch for Killing Floor: Double Feature. Bundling the bloodiest and best chapters from the Killing Floor universe for one great price, Killing Floor: Double Feature comes packed with more gory content than you can shake a disembodied leg at, including the best-selling, co-op, survival horror shooter Killing Floor 2 for PlayStation® 4 and the haunting VR survival horror shooter Killing Floor: Incursionfor PlayStation® VR. The retail version of Killing Floor: Double Feature will also come fully loaded with the fan-favorite Mrs. Foster Playable Character DLC from Killing Floor 2, along with all the Seasonal Content released since the game launched, making it the perfect entry point for newcomers to the series that continues to engage players with regular, high-quality updates.

In Killing Floor 2, join a motley crew of civilians, soldiers, and mercenaries as they band together to fight off waves of murderous Zeds, horrific and monstrous clones that have descended upon continental Europe following an outbreak caused by the Horzine Corporation. Choose from multiple classes, tons of weapons ranging from traditional assault rifles to off-the-wall “Mad Scientist” tools of slaughter, and customize the perfect Zed-slaying warrior with a wide variety of perks geared toward different playstyles and roles. With support for up to 6-players in Survival Mode, 12-players for Versus Survival, and regular free content updates consisting of new maps, weapons and gameplay enhancements, Killing Floor 2 is the perfect starting point for players looking for FPS multiplayer mayhem on PlayStation®4.

In Killing Floor: Incursion players take on the role of a Horzine Security Forces trainee implanted into a neuro-active simulation. Explore the dark and twisted aftermath of the initial Horzine Corporation outbreak and use guns, blades, and even the detached limbs of fallen enemies to survive hordes of horrific Zeds while uncovering the true purpose of your mysterious mission. With a meticulously murderous attention to visceral, gory detail, the Killing Floor franchise has always been known for, co-op multiplayer, and the survival Holdout Mode, Killing Floor: Incursion stands strong as a violent and immersive companion for PlayStation®VR.

Together, Killing Floor 2 and Killing Floor: Incursion join forces for the first time ever to bring players the most complete and immersive Killing Floor experience exclusively to on the PlayStation®4 with Killing Floor: Double Feature.

Killing Floor: Double Feature is developed and published digitally by Tripwire Interactive and is published at retail by Deep Silver for the PlayStation®4 Pro, PlayStation®4, and PlayStation®VR. This title has been rated M by the ESRB, PEGI 18, USK 18.

For more information on Killing Floor: Double Feature please visit the official website. To stay up to date on the latest from Tripwire Interactive, please follow the team on the official website, Facebook, Twitter, Instagram, and YouTube.

About Tripwire Interactive

Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 12 million units to date.

Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Espire 1: VR Operative developed by Digital Lode and Road Redemption developed by Pixel Dash Studios.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including own brands like the critically acclaimed zombie action franchise Dead Island, action role-playing games from the Sacred world, successful adventures such as the Secret Files series and the role-playing realms of Risen. Upcoming highlights from Deep Silver include Saints Row IV, Sacred 3 and Metro: Last Light. Deep Silver also owns the development studio Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Killing Floor©2009-2019 Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

“Xbox” is a registered trademark of Microsoft Corporation.

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Ivan Reitman, Paul Feig And Jason Reitman To Come Together For The First-Ever Directors’ Panel At Ghostbusters™ Fan Fest Presented By Wizard World June 8

Ivan Reitman, Paul Feig And Jason Reitman To Come Together For The First-Ever Directors’ Panel At Ghostbusters™ Fan Fest Presented By Wizard World June 8

Directors Of The Original 1984 Film, Ghostbusters II, 2016 Reboot and the Upcoming 2020 Project To Participate On a Directors’ Panel In Celebration Of the Franchise’s 35th Anniversary On The Sony Pictures Studio Lot

Paul Feig Approved Headshot 4.30-400.png

CULVER CITY, Calif., May 14, 2019 — The once-in-a-lifetime Ghostbusters Fan Fest presented by Wizard World just got a little more special with today’s announcement of the first-ever panel featuring the directors of all four of the franchise’s feature films. Ivan Reitman (Ghostbusters (1984) and Ghostbusters II (1989)), Paul Feig (Ghostbusters (2016)) and Jason Reitman (Ghostbusters (2020)) will join to discuss the franchise on the main stage as a prime feature of the blockbuster event, Saturday, June 8 on the famed Sony Pictures Studio Lot in Culver City, Calif.

The Q&A session, part of a daylong celebration of the 35th Anniversary of the original film and 30th of Ghostbusters II, will be open to all Ghostbusters Fan Fest attendees. Class 1, 3, 5 and 10 attendees will have priority seating based on the benefits of their respective tickets.

Feig, who served as both the co-writer (along with Katie Dippold) and director of the 2016 entry in the franchise, is the latest addition to the Ghostbusters Fan Fest celebrity lineup. The creator of “Freaks and Geeks” and director of Bridesmaids, The Heat, Spy and A Simple Favor, Feig has produced, directed, written and acted in films and TV series for more than 30 years.

In addition to participating in the panel, Feig will greet fans, pose for photo ops and sign autographs during the Fan Fest.

“The Directors’ Panel is one of the featured elements that will make Ghostbusters Fan Fest presented by Wizard World memorable for every fan,” said John D. Maatta, President & CEO, Wizard World. “Fans will be able to hear stories from the directors of every Ghostbusters film! This amazing collection of talented filmmakers can only happen at Ghostbusters Fan Fest.”

Jeffrey Godsick, Executive Vice President, Brand Strategy and Global Partnerships for Sony Pictures adds, “We’re excited to have Paul Feig join Ivan and Jason on stage. The Directors’ Panel is the perfect way to celebrate the 35th Anniversary of such a beloved franchise and we’re looking forward to bring these talented filmmakers to some of their biggest fans.” 

In addition to the famed directors, headliners scheduled to attend Ghostbusters Fan Fest include Ghostbusters (1984) stars Dan Aykroyd (Dr. Raymond Stantz) and Ernie Hudson (Winston Zeddemore), theme song singer-songwriter Ray Parker Jr., Violet Ramis Stiel, daughter of Ghostbusters writer and actor Harold Ramis, and author of Ghostbusters Daughter: Life with My Dad, Harold Ramis. Numerous supporting cast and crew will be in attendance. Fans will take part in a non-stop series of interactive experiences, live music, costumes, meetups, impersonators, reenactors and more all day.

Other popular guests from the Ghostbusters universe scheduled to attend include William Atherton (“Walter Peck,” Ghostbusters 1984), Joe Medjuck (producer, Ghostbusters 1984, Ghostbusters II, The Real Ghostbusters, Ghostbusters 2016), Sheldon Kahn (editor, Ghostbusters 1984, Ghostbusters II), Maurice LaMarche (“Dr. Egon Spengler,” The Real Ghostbusters) and Dave Coulier (“Dr. Peter Venkman,” The Real Ghostbusters).

Cast and crew also scheduled to attend include, actors Mark Bryan Wilson (“Slimer”), Billy Bryan (“Stay Puft”), Jennifer Runyon (“female student”), Timothy Carhart (“violinist”), Steve Tash (“male student”), Tom Morga (stunt double, “Dr. Egon Spengler,” others), Tony Cecere (stunts); crew: Steve Johnson (visual effects/sculptor); from Ghostbusters II, appearing are actors Robin Shelby (“Slimer”), Tim Lawrence (“Scoleri brother”) and Jim Fye (“Scoleri brother”).

The evening before, Friday, June 7, fans can attend a special 35th Anniversary screening of the original 1984 Ghostbusters film with introduction by Dan Aykroyd and Ivan Reitman.

Following the event on June 7-8, Wizard World will continue its Ghostbusters touring experience at its conventions throughout the country featuring a pop-up shop featuring exclusive Ghostbusters merchandise. Details will be linked at www.wizardworld.com.

Tickets for the premier event are on sale now at https://tixr.com/pr/gbffpr/12066. Packages range in price from a just added $149.99 general admission ticket to $1499 for the ultimate VIP experience, with autographs and photo ops included in some packages. 

Fans can learn more about the Ghostbusters Fan Fest presented by Wizard World at http://www.ghostbusters.com/news/ghostbusters-fan-fest

About Sony Pictures Entertainment
Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

About Ghost Corps
Ghost Corps, Inc., a subsidiary of Columbia Pictures Industries, Inc., is focused on expanding the Ghostbusters brand with live-action feature films, animated motion pictures, television, merchandise, and other new entertainment products. Ghost Corps is headquartered on the Sony Pictures Studios lot in Culver City, Calif.

About Wizard Entertainment, Inc. (OTCBB: WIZD)
Wizard Entertainment, Inc. (www.wizardworld.com) produces comic, gaming and pop culture conventions across North America that celebrate the best in pop culture: movies, television, gaming, live entertainment, tech, comics, sci-fi, graphic novels, toys, original art, collectibles, contests and more. A first-class lineup of topical programming and entertainment takes place at each event, with celebrity Q&A’s, comics-themed sessions, costume contests, movie screenings, evening parties and more. Wizard Entertainment has also teamed with Sony Pictures Entertainment to find the next generation of movies as well as to engage in a number of strategic initiatives. Fans can interact with Wizard Entertainment at www.wizardworld.com and on Facebook, Twitter, Pinterest, Instagram and other social media services.

The 2019 Wizard World convention schedule is available at: http://www.wizardworld.com/comiccon.

ToeJam & Earl’s Super Funky Telethon Drops 26 May, 4-Player Co-Op Coming Soon™

ToeJam & Earl’s Super Funky Telethon Drops 26 May, 4-Player Co-Op Coming Soon

Celebrity Guests Including Macaulay Culkin, ‘90s Nostalgia, and New TJ&E Announcements

SAN FRANCISCO – 13 May 2019 – ToeJam & Earl: Back in the Groove!, the newly-released fourth entry of the beloved, funkadelic action roguelike series from HumaNature Studios, brings the funk back with their live ToeJam & Earl’s Super Funky Telethon on 26 May.

Awesome sponsors including Attack Media, Limited Run Games, Corptron (Creators of Duck Game), G-Fuel and Corn Nuts are making this possible and providing great prizes. Be sure to tune in for some exciting announcements from HumaNature, including dates for the 4-player co-op console update, the upcoming endless mode, and the future of the series.

Prepare for four hours of groovy nostalgia with special hosts including ‘90s heroes Macaulay Culkin (Executive Producer of Back in the Groove!) and Freddie Prinze Jr.. Super streamer Sonja Reid (aka OMGItsFirefoxx) and Genieve Goings (host of Disney’s Choo Choo Soul) bring their charm and will keep the show from being a funky boy’s club. Call the hotline for a chance to talk to the hosts, win dope prizes or even participate in one of the many wacky surprises planned for the day.

The event will be set in three different areas. First, the Game Zone, a retrowave ‘90s living room complete with neon lights, a ginormous funkometer that tracks the progress of the event, and giant screens for the cool kids to chill out with some games. Call celebs at the Planet Pitch & Phone Zone and watch them respond. The Stunt Zone is where all the really weird stuff is going down. Hint: we’re talking a swimming pool of Corn Nuts, a G-Fuel Dunk Tank, and something involving live ducks…

As the funkometer rises, guests will have to suffer enjoy increasingly bizarre experiments and stunts. Get ready to watch the guests try outbizarre ‘90s snack combinations in a game of Dunkawhos. Did somebody say Flamin’ Hot Cheetos dipped in fudge? That was probably Earl. Dude’ll eat anything.

“Big news like Toejam & Earl’s multiplayer and endless mode updates deserve equally big ways to announce,” said Greg Johnson, founder of Humanature Studios. “So with help from our Executive Producer Macaulay Culkin, we thought hey, why not with a 4-hour live show full of celebs, games, and surprises?”

ToeJam & Earl’s Super Funky Telethon will be live from Van Nuys on Mixer, YouTube and Twitch on 26 May from 12 pm to 4 pm PST and 3 pm to 7 pm EST.

To learn more, please visit ToeJam & Earl: Back in the Groove official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

About HumaNature Studios

Founded in 2006 by veteran game designer Greg Johnson, the studio is the creator behind Doki Doki Universe and aims to build charming and playful games that appeal to non-gamers and help people connect with others in expressive and creative ways.

To learn more about HumaNature Studios please visit the studio’s official website and follow them on Twitter at @HumaNatureInc.

Antstream Successful Crowdfunding Campaign Comes to an End – Early Access to Start May 28

Antstream Successful Crowdfunding Campaign Comes to an End – Early Access to Start May 28

Public Response to the Month-Long Campaign has Been Overwhelmingly Positive with Hundreds of Backers Pledging to Support the First Retro Gaming Streaming Platform

London, United Kingdom – May 13, 2019 – The first cloud gaming platform dedicated to retro games, Antstream, has successfully wrapped up its Kickstarter campaign, surpassing its original and stretch goal funding objectives. Antstream will now focus on launching the exclusive Early Access of the platform, accessible to Kickstarter backers, on May 28, 2019.

Looking further ahead, Antstream aims to beta launch for the general public sometime later in the year, when retro fans worldwide will be able to seamlessly enjoy hundreds of gaming classics on their PC (Windows and Mac), Xbox One, or Android mobile devices. The Kickstarter campaign has not only allowed Antstream to fast-track the development of the PS4 application, to be released this year, but also to add an extra 50 new multiplayer friend challenges to the early access version. 

More details can be found on the Kickstarter page for Antstream.

Antstream will enable gamers to enjoy decades of gaming classics, allowing them to play countless carefully curated titles from the ‘70s, ‘80s, and ‘90s instantly. Signing up to Antstream will give all retro fans fully licensed gaming gems to enjoy such as Ikari Warriors, Joe & Mac, California Games, Zool and Double Dragon, without the need for massive downloads or fiddly emulators. Antstream’s unique multiplayer challenge system adds a new and exciting twist to some of the most iconic games ever created, enabling gamers to challenge their friends to Score Attacks, Speed Runs and Boss Rushes amongst others. Taking advantage of the latest technology in cloud-based gaming, Antstream is as simple as installing the app, creating an account, picking a game – and play!

With the beta launch of Antstream later this year on PC (Windows and Mac), Xbox One, and Android mobile devices, 400 classic games will be available – with many more licensed titles to be added soon after.

A full list of games so far announced on Antstream can be found here.

More details can be found here: www.antstream.com. For the latest updates follow Antstream on Facebook and Twitter.

About Antstream

Founded in 2013 by Steve Cottam, Antstream is an independent technology company based in London. Antstream brings decades of iconic video games to modern devices including PC (Windows and Mac), consoles, and Android mobile devices. Through an affordable subscription, gamers will have instant access to thousands of games playable directly from the cloud, with no downloads or installs. Antstream has a strong executive team, including gaming industry veteran Ian Livingstone CBE (Chairman), Jon Burton as Creative Director (Founder of TT Games), Miyake Kazutoshi for Licensing (former CEO of Sega Europe). For more information, please visit: www.antstream.com.

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Wanking Simulator officially announced

Wanking Simulator officially announced

In the third quarter of 2019, Wanking Simulator will be released on PC. According to the game creators, this uncompromising simulator will stand out with its unique gameplay model, a dose of absurd humor and a high potential for spreading “masturbating chaos”. Wanking Simulator will also offer an unconventional system of challenges and freedom of actions that will depend on the players’ tastes and temperament.

MrCiastku – an independent developer is working on the new simulator, and the publisher will be Ultimate Games S.A.

The developers indicate that Wanking Simulator is a unique combination of virtual destruction as well as virtual masturbation. This unconventional simulator also has an intriguing history, beginning with – as in the best Alfred Hitchcock productions – its own kind of earthquake.

The main character is Winston Gay, whose indecent behavior proved to be too loud. Neighbors concerned about the noisy activity of the character and corrupt authorities deprive him of his home. Now, all that is left for the desperate Winston is to get revenge on the residents of Gay Bay and to this end, he intends to use the skill in which he has the most practice.

The gameplay of the game created by MrCiastku is mainly spreading “masturbating chaos”. The primary goal will be to destroy as many things as possible – before getting caught by law enforcement. There is also the possibility to use various superpowers (e.g. weakening of gravity and teleportation). The developer is also preparing additional game modes where you can adjust the conditions of fun yourself. The gameplay will be free and divided into a 5-day cycle (each day with different events).

“Wanking Simulator is an original project that is based on completely absurd and politically incorrect assumptions. The surrealistic setting of this simulator can evoke thoughts like the animated series South Park” says the CEO of Ultimate Games S.A., Mateusz Zawadzki.

As Ultimate Games S.A. points out, the only action of a sexual nature will be the masturbation of the main character. Despite the controversial topic, no genitals or organic liquids will be seen in the game. The new simulator is supposed to be purely humorous.

Wanking Simulator will be released on PC (Steam) in Q3. 2019. Later, the game will most likely also appear on the current generation consoles.

Wanking Simulator (Steam): Wanking Simulator

Wanking Simulator trailer:

Sniper Elite V2 Remastered Launch Trailer Released

Rebellion released the Sniper Elite V2 Remastered launch trailer just ahead of the game’s launch. The trailer sets the stage for the game, detailing the brutal close quarter combat between the Nazi and the Soviet forces in the streets of Berlin. Viewers are introduced to Karl Fairburne, an American sniper sent in to eliminate three high value targets to prevent the Soviet forces from acquiring the Nazi’s V-2 rockets.

Sniper Elite V2 Remastered updates the classic shooter once again with the latest graphics. The game now supports 4K and HDR on PC and consoles. All platforms will benefit from overall improvements to the graphics, including overhauled assets and modern rendering techniques.

Sniper Elite V2 Remastered is set to launch on Switch, PC, PlayStation 4, and Xbox One on May 14th. The game is priced at $34.99 USD/$49.95 AUD on all platforms. Steam and GOG users who own Sniper Elite V2 will be able to upgrade their copies for only $9.99 USD/$14.50 AUD.

Fell Seal: Arbiter’s Mark Review

Fell Seal: Arbiter’s Mark

Developer: 6 Eyes Studio
Publisher: 1C Company
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $29.99 – Available Here

Overview

For every massive Kickstarter that gamers hear about there are ten smaller ones that tend to go unnoticed despite ending up being successfully funded. Fell Seal: Arbiter’s Mark happens to be one of those latter games as it may not have broken the bank but it did reach its initial goal and a little extra. With a lofty target of creating a tactical RPG similar to the classics that many fans of the genre remember, does Fell Seal: Arbiter’s Mark hit the mark?

Story

Long ago a massive creature laid waste to the world and only through the powers of those deemed “Immortals” did this beast manage to be put down. In an effort to prevent such chaos from destroying the land ever again these Immortals banded together to create a council that would try to keep balance in the world. Though the Immortals are powerful, they cannot survey the entire planet and such have created the Arbiter position, men and women who act in the people’s best interests with their world being law.

Kyrie just so happens to be one of these Arbiters and has worked tirelessly to enforce the laws of the land while earning the respect of her close allies. Within minutes of starting a patrol Kyrie witnesses a wealthy looking man slaughter an innocent in the streets. After performing her duty and arresting the man who claims that he will receive no punishment, it becomes clear that the order of Arbiters might not be as flawless as it once was. Things grow dire as this man is not only released without punishment but is even crowned one of the “Marked.”

Whenever an Immortal wishes to leave their position, a Marked is chosen by each member of the council to undergo a pilgrimage that, if completed, will grant them a position on the council as the new Immortal. Above the law and seen as untouchable, Kyrie continues her pursuit, only to learn that the darkness that was rumored to plague the Arbiters has seeped further into the organization than anyone could have possibly imagined.

Being a tactical RPG Fell Seal: Arbiter’s Mark isn’t in a hurry to get its storyline moving at a brisk pace but even then it doesn’t take long to actually hook your attention. This is thanks to some strong worldbuilding and a likable core cast of characters that players will immediately come to like. The narrative build-up throughout the game is a strong one partly due to the unique style of lore and the optional scenes that players can view that expand upon the named characters in the party. It is also a rather nice touch that although magic exists, technology still thrives rather well to the point that firearms and other advancements have been made.

Alongside the main story missions and some side content players will find that Fell Seal: Arbiter’s Mark is a rather lengthy RPG but may clock in a bit under what many may expect for a tactical one, though this does vary depending on just how much you may want to grind levels. Even then this is a story that holds up incredibly well despite its slow pace.

Gameplay

Being a tactical RPG player will find that enemy encounters will take place on an isometic field where every unit has a turn based on a variety of stats. On a turn each unit can move and make an action such as attacking, casting a spell to deal damage, heal an ally (or an enemy), use an item, or take an environmental action. It is possible to attack and then move as well should you want to take advantage of a position then retreat. The interesting element in Fell Seal: Arbiter’s Mark is that every action provides a unit with experience points. This means simply casting a buff can provide a unit with crucial XP, though if no action is taken then a unit’s next turn will come up a bit faster.

While enemies and player units have various weaknesses to certain elements, it is interesting to note that the terrain of a level can play a unique role in some fights. Moves that end up shoving the target can be used to bump them into another to deal damage to both foes, or simply shove them off a cliff for extra damage. Height advantages can allow ranged units and magic users to attack without fear of reprisal so positioning does play a factor here, making the game feel like a true tactical RPG.

Of course along those lines are the fact that there are numerous classes in Fell Seal: Arbiter’s Mark with each one having unique abilities and passive buffs. While most units only start with access to a few starting classes additional ones can be unlocked by learning enough skills in these classes. Completing battles rewards units with AP that can then be used to unlock various skills for their current class and it is entirely possible that you will need to shift their class from one to another even if you happen to like certain abilities simply to advance the unit further down their growth path. It is interesting to note that sub-classes can be equipped to keep certain helpful skills accessible, though these sub-classes do not receive experience.

It is worth noting that due to this high level of micromanagement that players will almost always need to spend some time with their units after a battle to apply various points, potentially change classes and equipment, and more. There is even a crafting system that allows players to upgrade and craft certain types of gear and items, which are handled a bit differently in this game. Generally items are a limited resource that can be hoarded like a dragon and never used but in Fell Seal: Arbiter’s Mark items are restocked after every battle but are limited while actually in a fight. New items can be crafted in the aforementioned crafting system and already owned items can be upgraded to be more effective.

While players are given a number of story characters to use in battle players can also create brand new fighters through the Guild. By spending gold new units can be hired and leveled up to match the player’s current level with their all currently unlocked classes being available to choose from. This system allows for players to not only fill in a niche role but also to possibly replace a former unit. There are multiple difficulty levels for players to choose from when starting the game and even a custom setting that allows the player to modify each setting to fit their playstyle.

This means that things can be made easier to allow players to make it through with minimal grinding and no real punishment for having a unit die in battle or crushingly difficult with enemies appearing in greater numbers, having elite units mixed in, and even featuring injuries that add temporary ability nerfs that stack for every loss (only recovered by sitting out a battle) to flat permanent death for units. As such the Guild may play a bigger role depending on just how difficult you want this game to be, which is a rather nice touch as it makes a tactical RPG such as this not only accessible for those who aren’t familiar with the genre but also one that can push veterans to the limit.

Visuals & Audio

Capturing the classic art style of popular tactical RPGs in the past is a hard task but 6 Eyes Studio has managed to pull it off swimmingly. Not only are the environments that players fight in varied enough to keep things interesting but there are numerous enemy types with little variations that help keep battles fresh. Even the designs and details of the characters are lovingly created, though it is worth noting that when creating a new unit in the Guild it is better to try and match one of the available portraits if you want consistency, though the actual sprites can be as off design as possible should the player choose.

One issue that does arise is the fact that the isometric battlefield does occasionally get in its own way, with units getting in the way of one another and proper targeting taking more time than it should and being able to swing the camera even one notch would have been a nice addition. The game also features a fitting soundtrack with a solid variety of background music that fits the stages well.

Overall

Fell Seal: Arbiter’s Mark aimed quite high and has successfully hit that target by not only delivering solid tactical gameplay but also an engaging storyline that may start slow but feels engrossing soon after the start. With players being able to customize the difficulty as they see fit and a remarkable level of polish to the game’s mechanics, players will find that this game offers plenty of different ways to win and modify their party even if grinding and an occasionally problematic camera hamper the fun from time to time.

Capsule Computers review guidelines can be found here.

Mary Skelter 2 Announced for Western Release on Switch

It may have seemed that Mary Skelter 2 wouldn’t be released in the West after the PlayStation 4 version eventually was butchered with censorship but it looks like the game will still be releasing entirely untouched on the Nintendo Switch. Idea Factory International has announced that they will be bringing Mary Skelter 2 to North America and Europe for the Switch as a digital download on the Nintendo eShop. This release of Mary Skelter 2 will also include Mary Skelter: Nightmares, the first game, with revamped systems and balance changes. The game will feature English and Japanese audio but currently there is no release window.

Mary Skelter 2 evolves the core elements in Mary Skelter: Nightmares to bring to you a world teeming with twists and turns, topped with a new battle feature where the previous protagonist, Jack, is now a Nightmare. Players can use his Nightmare powers to defeat enemies, but at a maddening cost. Set in an alternate reality that includes familiar characters from the first installment, players must relive the torturous dungeon experiences and find ways to feed an almost insatiable prison.