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Sword Legacy: Omen Launches on Steam

Team17, Firecast Studios, and Fableware Narrative Design released their tactical, turn-based RPG Sword Legacy: Omen on Steam. The game takes the classic legend of King Arthur and gives it an adult twist. The aesthetic is reminiscent of older cartoons like Disney with a lot more violence and brutality.

Players take on the role of Uther Pendragon, a knight with vengeance burning in his heart after his lord is slain. Uther recruits a band of misfits to aid him in his quest as he cuts his way through Broken Britannia.

Sword Legacy: Omen is out now on Steam for $17.99 USD. A 20% discount celebrating the launch brings the price down to $14.39 until August 20th.

FIRST-PERSON SURVIVAL HORROR GAME ‘LUNACY: SAINT RHODES’ WILL TRAUMATIZE PLAYERS

FIRST-PERSON SURVIVAL HORROR GAME ‘LUNACY: SAINT RHODES’ WILL TRAUMATIZE PLAYERS

TRAILER HINTS AT WHAT LURKS WITHIN HAUNTED TOWN

LUNACY: SAINT RHODES ANNOUNCEMENT TRAILER

Haarlem, the Netherlands, August 14, 2018 – Publisher Iceberg Interactive and developer Lazarus Studio announce Lunacy: Saint Rhodes, a first-person survival horror game in which you’re never truly safe – as the game watches your every move and adapts to your playing style. Lunacy: Saint Rhodes is slated for release for PC in 2019.

An early gameplay demo of the game was featured on itch.io and was covered extensively on YouTube having been viewed over 4 million times, most notably by markiplier who noted that Lunacy: Saint Rhodes “is a terrifying experience”. The commercial release promises to be a vast improvement on that early demo.

In Lunacy: Saint Rhodes, you seek the truth behind your family’s ghastly murder. Investigate the history of your ancestral home in the town of Saint Rhodes, while fighting to survive what haunts it. The Author, an advanced AI, observes how you play and changes the course of the game based on your actions. You are being watched; never alone, never safe.

The all-new trailer gives a glimpse inside the eerie house that used to be your family home and the secrets that hide in the haunted town:

Lunacy: Saint Rhodes is a truly terrifying experience, unravelling the horrific tale of the events in the town of Saint Rhodes. Frightening creatures roam the streets, guided by The Author, as you explore the minutely detailed town, in search of clues to help you survive. No single visit to the town will be the same, with multiple non-linear paths leading to different outcomes.

Key features
– An advanced AI watches your every move and ensures that you never really feel safe
– True atmospheric horror, enhanced by the beautifully crafted environments of Saint Rhodes
– Harrowing storyline involving a family with a dark past
– Terrifying enemies, all requiring a different approach
– Multiple paths to take and outcomes to experience

Horror fans can wishlist the game on Steam now.

Stay up-to-date with the latest Lunacy: Saint Rhodes news and information via:
Lunacy: Saint Rhodes Facebook
Lunacy: Saint Rhodes Twitter

ABOUT LAZARUS STUDIO
Lazarus Studio is an international team of passionate game developers. They aim to craft narrative experiences that expertly blend with gameplay, with a strong focus on worldbuilding and technological innovations. They are currently working on their first release, the first-person survival horror game Lunacy: Saint Rhodes.

ABOUT ICEBERG INTERACTIVE
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Having enjoyed recent success with titles such as Starpoint Gemini Warlords and Oriental Empires, the company has many exciting games in the pipeline, including Gas Guzzlers Extreme (PS4), Conarium (PS4/XB1), as well as Antigraviator (PS4/XB1), Headsnatchers (PC/PS4), Shortest Trip to Earth (PC), The Sojourn (PC/PS4/XB1), and Lunacy: Saint Rhodes (PC). To learn more, please visit www.iceberg-games.com.

Play it cool!

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GOOD SHEPHERD ENTERTAINMENT AND CREATIVEFORGE GAMES POSTPONE RELEASE OF PHANTOM DOCTRINE ON XBOX ONE TO AUGUST 24th

GOOD SHEPHERD ENTERTAINMENT AND CREATIVEFORGE GAMES POSTPONE RELEASE OF PHANTOM DOCTRINE ON XBOX ONE TO AUGUST 24th

Cold War Strategy Thriller Will Launch on PlayStation®4 and Windows PC on Aug. 14

AMSTERDAM, Netherlands, and WARSAW, Poland Aug. 13, 2018 – Good Shepherd Entertainment and independent developer CreativeForge Games have announced that Phantom Doctrine’s release on Xbox One has been postponed until August 24th. The game has been officially approved for release on the Xbox One, and has recently been issued this new release date. The Cold War strategy thriller remains set to launch on Aug 14th on the PlayStation®4 computer entertainment system and Windows PC via Steam and GOG.com.

Phantom Doctrine is a turn-based espionage tactics game set at the height of the Cold War. As the leader of a covert organization battling a global conspiracy, you’ll have to master operating in the shadows against overwhelming odds. Train your agents, investigate new cases, and research cutting-edge tech from your base, then infiltrate enemy facilities, eliminate their assets with stealth or brute force, and uncover their schemes.

Phantom Doctrine’s deep single-player mode offers two different perspectives: experience the story as a KGB counterintelligence operative or a renegade CIA commando. Players can unlock New Game Plus runs of the game’s 40-hour campaign with additional story content, or challenge rivals around the world in ruthless one-on-one online multiplayer matches. Phantom Doctrine captures the subtle tension and intrigue of classic Cold War spy films with atmospheric visuals and an unnerving soundtrack from award-winning composer Marcin Przybylowicz (The Witcher 3: Wild Hunt).

For the latest updates, visit https://www.phantomdoctrine.com, and follow @PhantomDoctrine and @GoodShepherdEnt on Twitter.

GET CLOSER TO THE REAL-WORLD SPORT WITH F1® 2018 TRAILER

GET CLOSER TO THE REAL-WORLD SPORT WITH F1® 2018 TRAILER

NEW TRAILER SET TO OFFICIAL F1 THEME MUSIC SHOWCASES STUNNING VISUALS

Larkspur, Calif. – Aug. 13, 2018 – Codemasters® released the second official gameplay trailer for F1 2018 today, the official videogame of the 2018 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Featuring stunning in-game footage and the new official F1 theme music, expertly composed by Brian Tyler, the latest trailer is available to watch now at www.youtube.com/formula1game.

Commenting on the game’s recreation of the real-world sport, F1 2018’s Art Director Stu Campbell said, “F1 has undergone a huge visual rebrand this year. It has an exciting, fresh new look and we are looking to bring that into the game as much as we can. Our aim this year was to create as big a visual leap forward as we possibly could to create a more authentic and realistic experience. When you see it side by side with the 2017 game I think you will see a huge leap forward.”

F1 2018 features all the official teams, the drivers and all 21 circuits of the thrilling 2018 season, including Circuit Paul Ricard and the Hockenheimring. The current season’s offerings also includes 20 iconic cars from the history of the sport. F1 2018 will release onto PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, and Windows PC on Aug. 24.

Follow Codemasters F1 games blog (http://blog.codemasters.com/f1/) and social channels on Twitter (https://twitter.com/Formula1game) and Facebook (https://www.facebook.com/formula1game) for future updates.

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About Codemasters
Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specialises in high quality racing games including DiRT, GRID and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

About Deep Silver

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

About Formula 1®

Formula 1 racing began in 1950 and is the world’s most prestigious motor racing competition, as well as the world’s most popular annual sporting series: The 2018 FIA Formula One World Championship™ runs from March to November and spans 21 races in 21 countries across four continents. Formula One World Championship Limited is part of Formula 1, and holds the exclusive commercial rights to the FIA Formula One World Championship™.

Formula 1 is a subsidiary of Liberty Media Corporation (NASDAQ: LSXMA, LSXMB, LSXMK, BATRA, BATRK, FWONA, FWONK) attributed to the Formula One Group tracking stock.

Take on the World in Onrush Ranked Mode

Take on the World in Onrush Ranked Mode

Prove You’re the Best in Onrush Pre-Season and Onrush Summer Slam

Larkspur, Calif. – Aug. 13, 2018 – The highly requested Onrush Ranked Mode will make its way to the PlayStation® 4 computer entertainment system and the Xbox One family of devices including the Xbox One X on Aug. 13, with the first official season, Onrush Summer Slam, beginning on Aug. 27.

Onrush Pre-Season will run for two weeks, allowing players to get hands-on with Ranked Mode up the action and unlock exclusive Pre-Season rewards including XP bonuses, credits and unique Tombstones.

During Pre-Season, players will be able to take part in several ‘placement’ games to determine their skill level, and will be issued one of the following ranks:

  • Bronze: Jack, Queen, King, Ace
  • Silver: Jack, Queen, King, Ace
  • Gold: Jack, Queen, King, Ace
  • Platinum: Jack, Queen, King, Ace

Onrush Summer Slam runs for eight weeks and will deliver new celebrations, new epic character outfits, new epic vehicle shells, new epic liveries, XP bonuses, and new Tombstones.

“Ranked Mode is something the community have been asking for since day one, and we can’t wait for people to start battling it out to see who the best in the world is,” said Kris Pope, lead designer, Onrush. “In Ranked Mode, your rank will go up or down depending on how well you perform in-game. Winning as a team is, of course, the aim of the game, but individual achievements, such as the MVP award, will also help your ranking.”

“Each season will feature eight challenge cards, with a new card being unlocked every week,” Kris continued. “Each of these cards has three rewards that a player can earn by winning matches. Each win will earn the player 100 points towards each card. However, a player can increase the points they earn toward each card by unlocking seasonal win bonuses.”

To celebrate the launch of Onrush Summer Slam, Codemasters has released a brand new gameplay trailer, available to view now at www.codemasters.com/onrush

Available to buy now on PS4 and Xbox One, players can also get their hands on the Onrush Deluxe Edition which includes eight additional vehicle designs with iconic gold and black liveries, extra Crashtag artwork and Track Tombstones all exclusive to the Deluxe Edition.

For more information about the game, visit www.onrushgame.com. Fans can keep up to date with all the latest news by joining our communities on Facebook, Twitter (https://twitter.com/onrushgame) and Reddit (https://www.reddit.com/r/onrushgame/).

# # # 

About Codemasters
Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specializes in high quality racing games including DiRT, GRID and the BAFTA award-winning official FORMULA 1 series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

We Happy Few Review

We Happy Few

Developer: Compulsion Games
Publisher: Gearbox Publishing, Microsoft Studios
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 10 August 2018
Price: $59.99 USD – Available Here

Video Review

Overview

After a few years in early access and some help from Kickstarter, We Happy Few is finally out. Players will venture into an alternate history where the Nazis beat Great Britain in WWII. After suffering a traumatic event, the people of Wellington Wells turn to a drug named Joy to forget their memories. Three citizens have woken up and discovered they want out of this Joy riddled dystopia and must fight, sneak, and conform their way to freedom.

Story

After Britain loses to Nazi Germany in WWII, the Germans occupy the country. The people of Wellington Wells choose to commit an atrocity in exchange for their freedom, leaving the community wracked with guilt over the consequences of their action. To sooth their conscience, a wonder drug called Joy is developed. Joy allows the community to forget their past and ignore the squalid condition they now find themselves in. Those who cannot or refuse to take Joy are forced out into the country side in extreme poverty, where they must fend for themselves.

I like the themes We Happy Few tackles. Considering the opioid epidemic in some parts of the world, exploring what sort of traumas would drive an entire community to drugs is a rather timely subject. The game’s lore and setting are fascinating. The writers also opted to add recaps of major story cinematics in the notes section. I wish more games would do that, as it is an excellent way to review major plot points for those of us with short memories.

While We Happy Few’s writing excels in the bigger picture, the same level of care has not been taken for the mundane aspects of video game writing. Casual NPC dialogue is extremely limited. Players will hear the same handful of lines as they walk around and chat with NPCs to keep suspicion to a minimum. Players will also hear a lot of NPC lines that are completely out of context. For example, a player can trespass in a home. As the angry home owner chases them out with a bat, “you murderer!” can often be heard, even though no one has been harmed.

Gameplay

We Happy Few is a stealth game more in line with old school titles. Players are vulnerable and not the predator in the shadows. Instead, they can be easily swarmed by enemies, often making stealth or conformity a much easier option. The stealth mechanics is generally passable, but some mechanics can be finnicky at times. Bushes that visually appear large enough to conceal the player are useless, as players can only hide in pre-set bushes containing sunflowers. I am not a fan of the decision to make Bobbies immune to takedowns, forcing players to use distractions or outright combat. I can understand the decision, as it forces players to fear Bobbies more than the average NPC. But the Bobbies’ rural counterparts can be taken down and they are common enough to be a nuisance that taking the skill for Bobbies to ignore the player after curfew is an absolute must if players plan on spending any serious time moving around at night.

We Happy Few’s AI is stupid, becoming painfully obvious when using stealth approaches. The AI tends to ignore hostile actions and fail to return to their original spot after chasing a player. Distracting enemies can be a challenge as their range of hearing is small, the throwable weapon range is equally small.

The combat system is weak. Melee combat doesn’t feel tight at all. Shoves and quick melee attacks seem to be the most reliable combat option with the game’s limited stamina bar. Blocking isn’t nearly as effective as it kicks in after a short delay and stops stamina from regenerating. There are a variety of gadget and tools that augment melee combat, but none of them are designed to completely replace a good old brawl.

Social conformity the new mechanism brought to the old stealth genre. Players are expected to conform by behaving politely, wearing the correct clothes, and in certain cases taking Joy. Failure to conform will bring the full wrath of the locals down upon the player, often forcing them to run from a mob. Certain enemies and devices are able to detect players who are not under the effect of Joy, requiring players to sometimes dip into the drug to avoid detection or enter certain areas. Taking Joy comes at a penalty, as withdrawal hits players with a variety of nasty debuffs. While social conformity is really another form of stealth in We Happy Few, Joy is a neat risk management system where players need to constantly consider when and where is the best time to pop a pill. Some of the most entertaining escape moments in We Happy Few involved trying to find a safe and quiet spot to ride out a Joy withdrawal without being caught by a hostile mob. The only improvement that the game could make is allowing players to skip past a Joy withdrawal when they are not actively being hunted, are away from patrol routes, and are in a hiding.

The level design is dull. Missions are generally involve sneaking somewhere to either collect an item or flip a switch. There are plenty of side quests, but they don’t stray from the formula. While the game is open world, there are large expanses of dead space in the rural areas and mission areas are extremely linear.

The PC version of We Happy Few is reasonably well executed. I didn’t run into any serious issues, though there was the rare short load screen while walking around town. PC options provide support for FOV, uncapped frame rates, frame rate smoothing, native ultrawide resolutions, and generous closed captioning. The only improvement that can be made is offering an option to link the X and Y axis mouse sensitivity together to provide equal adjustments.

Visuals

We Happy Few has a great aesthetic style, but quantity of assets is severely lacking. The game has a beautiful clash of dreary dark earth tones and psychedelic shades to mark the differences between the painful reality and the Joy-induced bliss. Being on Joy is a cross between an Austin Powers film and Team Fortress 2’s “Meet the Pyro” short film. On the flip side, it becomes obvious after a few hours that the game is short on art assets. Each area in Wellington Wells starts to look the same, especially the NPCs. Each zone has a small handful of models, and it’s quite common to see two or three pairs of the same NPC on the same street.

Audio

The audio experience in We Happy Few is very good. The voice acting is excellent. The sound effects are solid. The soundtrack is a pleasure to listen to. It pairs nicely with the bipolar nature of the game, supplementing the dreary moments and accentuating the experience of being on Joy.

Overall

We Happy Few offers an incredible world to explore, a solid story, and excellent presentation. The game has some intriguing gameplay mechanics, but the execution just falls flat. The stealth system is hobbled by the game’s poor AI and the combat needs to feel tighter. While anyone willing to endure the mechanical shortcomings will be rewarded with a great world, the shortfalls are just too many to be worth it for most people.

Capsule Computers review guidelines can be found here.

QUAKE CHAMPIONS LAUNCHES FREE-TO-PLAY VERSION

QUAKE CHAMPIONS LAUNCHES FREE-TO-PLAY VERSION

The future of Quake Champions is free, and that future is right now. Quake Champions’ free-to-play version is now available — permanently — via the Bethesda Launcher or on Steam. Players can download the game right now via the Bethesda.net Launcher or on Steam.

Quake Champions remains in early access, but new players will be treated to a constantly updated game experience with new content, improvements, and events planned for the future. The game recently received a major content update that included a new Champion, Death Knight – as well as new ways to play with bots, plus the roadmap reveal of upcoming updates – including new Champions, modes, cosmetics and more.

“Our free-to-play test at E3 saw more than a million players test their skill with Quake Champions, and the feedback we received from our community has helped us get to this point — launching our free version for everyone,” said Tim Willits, Studio Director, id Software. “Quake Champions brings all of the intense gameplay and skill-based action that millions of fans have loved for decades, along with exciting new additions and twists, and provides it to anyone, all for free. And what better place to launch Quake Champions for free than at QuakeCon, a gathering of thousands of our most diehard fans, and with a major esports tournament with the best FPS players in the world.”

FREE-TO-PLAY QUAKE CHAMPIONS IS LIVE; CHAMPIONS PACK AVAILABLE

The free-to-play version of Quake Champions comes with two Champions, Ranger and Scalebearer, with additional Champions available for purchase or to earn by spending in-game rewards. Free players can choose to upgrade to the Champions Pack at any time – a special early adopter bundle that includes all 14 current Champions, as well as all future Champions, and additional in-game rewards. The Champions Pack is currently on sale for AUD$29.76 from Bethesda.net for players in Australia and New Zealand.

RECENT CONTENT AND FEATURE UPDATES, INCLUDING DEATH KNIGHT, THE NEW CHAMPION

Last week, Quake Champions received a major update, including improvements and optimizations as well as:

  • New Champion – Death Knight: A familiar face to Quake fans, Death Knight returns from Quake 1 bringing his fearsome, pyromaniacal powers into the Arenas.
    • Active Ability — Flame Strike: Swinging his weighty sword, Death Knight hurls three fireballs in a spread pattern to incinerate the ground and enemies in his path. Pressing the ability key a second time will make the two outer fireballs converge, dealing more concentrated damage.
    • Passive Abilities: Death Knight’s affinity for flame drives his two passive abilities. Forged Skin, provides immunity from fire damage to protect against other Death Knights, and Charring wreathes his Gauntlet in flames, causing fire damage over time on enemies hit with a melee attack.
  • All New Soundtrack: As if fragging till your fingers bleed isn’t enough, Quake Champions now packs an all-new, blistering soundtrack to set the tone for your most competitive matches.
  • Play and Train against Bots in Custom Games: In addition to improved bot behavior and hit detection, players now have new ways to play against these not-so-dumb training dummies. New today, players can add custom difficulty settings for individual bots. Whether balancing matches with variably-skilled AI or testing your mettle on Nightmare settings, the new bot features will help you git gud, fast!
  • New Mode – Team Death Match (TDM) vs. Bots: Players can now play with bots outside of Custom Game modes. TDM vs. Bots pits four human players against four AI opponents, allowing teams and players to learn teamwork, strategies, and improve their combat as a group.

ROADMAP REVEALED

id Software also recently revealed the future of Quake Champions, so the free-to-play players can know what to expect from the team in the coming months. In addition to the routine performance and other improvements that come monthly, the team will bring:

  • Three new Champions
  • Four new modes, including the return of Capture the Flag (CTF) and a new mode, Slipgate
  • Improved player progression and rewards
  • New weapons, skins, cosmetics and more
  • Improvements and refinements to matchmaking and bot play

Quake Champions is available now in Early Access for free via Bethesda.net and on Steam. The special edition Scalebearer Pack, which comes with a massive statue of the intergalactic warlord, an exclusive Oni skin for Scalebearer, and some awesome in-game rewards, is also available to buy now exclusively at EB Games for AUD$129.95 in Australia and $149.95 in New Zealand. For more information, please visit www.Quake.com.

BETHESDA GAME STUDIOS EXPANDS WITH NEW DALLAS OFFICE

BETHESDA GAME STUDIOS EXPANDS WITH NEW DALLAS OFFICE

Escalation Studios Becomes the Newest Addition to Bethesda Games Studios

Bethesda Game Studios®, a ZeniMax® Media company, announced that it has continued to strengthen and expand development capabilities by welcoming Escalation Studios in Dallas, Texas, as part of Bethesda Game Studios.

“We’ve been working with Tom, Marc, and the team at Escalation for a long time. They’ve already delivered amazing games with us, and we knew we could do even bigger things together,” said Todd Howard, Game Director and Executive Producer at Bethesda Game Studios. “It’s an incredible team in Dallas and they’re already contributing to key parts of Fallout® 76 and Starfield™.”

Escalation was founded in 2007 by industry veterans Marc Tardif and Tom Mustaine, and acquired by ZeniMax in 2016. The studio has already contributed critical development work on The Elder Scrolls V: Skyrim® VR, Fallout 4 VR, and Fallout Shelter on Nintendo Switch as well as on DOOM® (2016).

“We were honored to join the ZeniMax family in 2016 and the team is humbled to now join Bethesda Game Studios,” said Marc Tardif. “We’re thrilled to share in the studio’s passion and commitment to bringing new and ambitious experiences to some of the industry’s most iconic franchises.”

“This is an exciting time for everyone at the studio,” said Tom Mustaine. “We feel a profound sense of pride and excitement to work on the most anticipated games in the industry, and we can’t wait for fans to see what we’ve been working on.”

Bethesda Game Studios is currently hiring for its Maryland, Montreal, Austin, and Dallas locations. For more information about available jobs, visit http://jobs.zenimax.com.

About ZeniMax Media Inc.

ZeniMax Media is a privately owned media organization headquartered outside Washington DC with international publishing offices in London, Paris, Frankfurt, Eindhoven, Hong Kong, Tokyo, and Sydney. Through its subsidiaries, ZeniMax Media creates and publishes original interactive entertainment content for consoles, PCs, and handheld/wireless devices. ZeniMax Media divisions include Bethesda Softworks, Bethesda Game Studios, id Software, Arkane Studios, Tango Gameworks, MachineGames, ZeniMax Online Studios, ZeniMax Europe Ltd., ZeniMax Asia K.K., ZeniMax Asia Pacific Limited, and ZeniMax Australia Pty Ltd. For more information on ZeniMax Media, visit www.zenimax.com.

About Bethesda Softworks

Bethesda Softworks, part of the ZeniMax Media Inc. family of companies, is a worldwide publisher of interactive entertainment software. Titles featured under the Bethesda label include such blockbuster franchises as The Elder Scrolls®, Fallout®, DOOM®, QUAKE®, Wolfenstein®, Dishonored®, The Evil Within™, Prey® and RAGE®. For more information on Bethesda Softworks’ products, visit www.bethsoft.com.

About Bethesda Game Studios

Bethesda Game Studios is the award-winning development team known around the world for its ground-breaking work on The Elder Scrolls series and the Fallout series. Creators of The Elder Scrolls IV: Oblivion®, the 2006 ‘Game of the Year’; Fallout® 3, the 2008 ‘Game of the Year’; The Elder Scrolls V: Skyrim®, the 2011 ‘Game of the Year’; Fallout® 4, the winner of more than 200 “Best Of” awards including the 2016 BAFTA and 2016 D.I.C.E. Game of the Year; and Fallout Shelter™, the award-winning mobile game with more than 100 million users. Bethesda Game Studios has earned its reputation as one of the industry’s most respected and accomplished game development studios. For more information on Bethesda Game Studios, visit www.bethesdagamestudios.com.

The Elder Scrolls, Skyrim, Oblivion, Bethesda Game Studios, Dishonored, Arkane, The Evil Within, PsychoBreak, Tango, Tango Gameworks, MachineGames, Prey, Nuka Cola, Bethesda Softworks, Bethesda, ZeniMax and their related logos are registered trademarks or trademarks of ZeniMax Media Inc. in the United States and/or in other countries. Fallout and its related logos (including Vault Boy) are registered trademarks or trademarks of Bethesda Softworks LLC in the United States and/or in other countries. id, id Software, id Tech, DOOM, QUAKE, Wolfenstein, RAGE and their related logos are registered trademarks or trademarks of id Software LLC in the United States and/or in other countries. Other product and company names referenced herein may be trademarks of their respective owners. All Rights Reserved.

 

Paid Nintendo Switch Online Service Going Live in Second Half of September

Switch owners have been enjoying Nintendo’s online services for free since the console launched, but that is soon about to change. Nintendo will be joining Microsoft and Sony in offering a premium online service that includes exclusive access to online play starting in mid-September. The exact launch date will be announced in the next few weeks as plans are finalized.

Memberships will cost $5.95 AUD/$6.55 NZ/$3.99 USD for one month. Three month plans will cost $11.95 AUD/$13.15 NZ/$7.99 USD. The best value will be a yearly subscription that will set buyers back $54.95 AUD/$60.45 NZ/$19.99 USD. For those with multiple Switches in their household, a twelve month family plan that supports up to 8 accounts is available for $5.95 AUD/$6.55 NZ/$34.99 USD.

Nintendo Switch Online will offer online gameplay, access to a variety of classic NES games, the ability to sync game saves to the cloud, access to the Nintendo Switch Online mobile app, and soon to be announced offers.

First Red Dead Redemption 2 Gameplay Video Revealed

Rockstar is finally pulling the curtains back on Red Dead Redemption 2‘s gameplay after teasing us with a string of cinematic trailers. Available in glorious 4K, the trailer is composed entirely of in-game footage.

The six minute trailer outlines the basics of Red Dead Redemption 2’s gameplay. The trailer is designed for people new and old to the series, breaking down the basics of the open world game and highlighting new features. We get our first look at the new outlaw camp and social system that comes with it. Players will be able to make friends, intimidate witnesses, and worm their way out of trouble without little to no violence. Their actions will shape how people respond to the player and open up new possibilities.

Combat and horse mechanics have been improved. Combat is designed to mix realistic weapon behaviour with smooth controls for a combat experience that should flow like water. The horses now have a social system similar to humans, requiring players to treat their horse well to develop a bond. The higher the bond, the better the horse will maneuver. New types of horses have also been added to the game, encouraging players to choose the right breed of horse for the job.

Red Dead Redemption 2 is scheduled to launch on October 26, 2018 on PlayStation 4 and Xbox One.