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Premium Edition available to pre-order for upcoming title TALES OF VESPERIA: DEFINITIVE EDITION

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Premium Edition available to pre-order for upcoming title TALES OF VESPERIA: DEFINITIVE EDITION

Following the announcement that TALES OF VESPERIA™: Definitive Edition will be available for the first time in Europe on January 11th, 2019, BANDAI NAMCO Entertainment Europe has unveiled the collectable Premium Edition, now available to pre-order.

The Premium Edition box contains: a copy of the game, 4 CD soundtrack, artbook, collectible cards set, pin badge set, Chibi Chara stickers set and a Repede Metalcase. Fans of the series can pre-order this limited-edition collectible version of the game from tomorrow, Wednesday 19th September 2018 for the Xbox One and PlayStation 4 system.

TALES OF VESPERIA: Definitive Edition includes upscaled screen resolution, characters, events, and costumes never released outside of Japan, as well as introducing two new playable party members. Flynn Scifo, the main character’s rival, and best friend, and Patty Fleur, a young pirate searching for her lost memories.

TALES OF VESPERIA: Definitive Edition uses a specialised version of the TALES OF series’ Linear Motion Battle System for combat. Players control a single party member in real-time combat while the other three party members are controlled by a customized set of A.I. commands. Players can swap between the four characters at any time during battles and can perform physical attacks, magic artes or even powerful Mystic Artes.

TALES OF VESPERIA: Definitive Edition will be launch on January 11th, 2019, for the Xbox One, PlayStation 4 system, Nintendo Switch and PC Digital. For more information about TALES OF VESPERIA: Definitive Edition or other titles from BANDAI NAMCO Entertainment Europe please visit; https://www.bandainamcoent.eu, https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

©KOSUKE FUJISHIMA
Tales of Vesperia™: Definitive Edition & ©BANDAI NAMCO Entertainment Inc.

Out Of Your Mind Action – Oh My Godheads: Party Edition Unveiled for Nintendo Switch

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Out Of Your Mind Action – Oh My Godheads: Party Edition Unveiled for Nintendo Switch

Comical couch-based multiplayer goes portable this month!

London, UK – 18 September 2018: Who says a ‘house party’ has to stop when you leave the house? Having brought couch-based multiplayer mayhem to console and PC gamers alike for the last six months, Square Enix Collective® is excited to announce Oh My Godheads is now flying headlong towards the Nintendo Switch system courtesy of the Party Edition.

That means, come release this Tuesday 25th September, Barcelona-based studio Titutitech’s celebrated couch-based multiplayer no longer has to be played solely on that dull, dusty and slightly stained sofa currently sat in your living room, but rather indoors, outdoors, absolutely anywhere.

Fancy taking on your friends on that rather dodgy looking sofa-bed in your mate’s garage? Done. Want to give your gran a taste of frenzied ‘capture-the-head’ action on her 1970’s settee? You’re all set. Up for a slice of multiplayer madness with complete strangers on the bus, on a plane, in or the waiting room at your never-on-time dentist? Oh My Godheads’ brand new Party Edition on Nintendo Switch™ has you sorted.

“We’ve wanted to bring the new Party Edition of Oh My Godheads to Nintendo Switch for some time,” says Federico Sauret, co-CEO of Titutitech. “When we originally launched the game, we set out to recapture the sense of fun so many couch-based multiplayer games pulled off in the 1990s. Bringing friends and family together through games is something Nintendo has long been a master at, so it makes complete sense to add Nintendo Switch to our roster.”

For those yet to enjoy Oh My Godheads, the game’s manic multiplayer tasks players with carrying a variety of magical Godheads back to their base, closely mirroring traditional capture-the-flag style gameplay but adding a whole heap of extra delirium thrown in for good measure. As well as defending against each other’s attacks, gamers also have to take on the Godhead itself – a typically unwilling and malevolent memento not especially keen on your advances.

In addition to all the content from the original Oh My Godheads, the Party Edition includes:

  • New content including a new tower level, new godhead, and a gallery with game art.
  • New Tournament mode modality, allowing players to compete in a set number of matches with a brand new points system.
  • Refined visuals, improved core player movement (allowing you to tackle your rivals and send them flying), re-balanced levels and godheads, improved UI, and AI.
  • Trials mode can now either be played solo or in co-op mode.
  • In addition, most trials have been redesigned adding 10 new trials.
  • A brand new Platinum Medal tier for the most skilled players!
  • Optimisation to take advantage of Nintendo Switch hardware.

“The studio has been hard at work building on the best elements of Oh My Godheads for this Party Edition, and we think Nintendo Switch owners are in for a treat,” says Phil Elliott, Director of Indie Publishing at Square Enix West. “As well as optimising it for the new format, it’s going to be exciting to see just where players indulge in some retro-style couch multiplayer in the coming months. Every sofa is a potential playground.”

Oh My Godheads: Party Edition will launch on Nintendo Switch on Tuesday 25th September with a 15% discount for the first two weeks (normal price £11.99/$14.99/€14.99). Original Oh My Godheads is already available on PS4, Xbox One and Steam for £11.99/$14.99/€14.99).

What is Oh My Godheads?

  • Hilarious couch multiplayer for 1-4 players
  • Battle computer-controlled characters in single player mode
  • ‘Capture-the-head’ gameplay supercharges capture-the-flag with uniquely powered godheads
  • Multiple magical godheads – explosions, control-switching and more
  • Bright, colourful 3D environments in world-spanning locales
  • Ridiculous cast of characters to play
  • Swords, hats, monocles and airborne pastries

Assets and Information

About Square Enix Collective

Square Enix Collective® is an initiative that provides a range of non-restrictive services to independent developers to help them raise the profile of their projects, and bring them to market.

Services include:

  • Community-building via the Collective Feedback platform
  • Marketing support selected projects
  • Publishing and marketing services (including QA and platform relations)
  • A limited number of production investments for specific projects

Creative control and IP rights are retained by the developers.

Square Enix Collective website: collective.square-enix.com

Follow @SQEX Collective on Twitter®: twitter.com/sqexcollective

OH MY GODHEADS © 2016 Titutitech S.L. All rights reserved. Developed by Titutitech S.L. Published by Square Enix Ltd. SQUARE ENIX, the SQUARE ENIX logo, SQUARE ENIX COLLECTIVE, and the SQUARE ENIX COLLECTIVE logo are registered trademarks or trademarks of the Square Enix group of companies. OH MY GODHEADS, TITUTITECH and the TITUTITECH logo are trademarks of Titutitech S.L. STEAM is a registered trademark of Valve Corporation. “© 2018 Nintendo. All other trademarks are properties of their respective owners.

TALES OF VESPERIA: DEFINITIVE EDITION RELEASES IN EUROPE ON JANUARY 11th, 2019

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TALES OF VESPERIA: DEFINITIVE EDITION RELEASES IN EUROPE ON JANUARY 11th, 2019

After huge fan demand, BANDAI NAMCO Entertainment Europe is pleased to announce that TALES OF VESPERIA™: Definitive Edition will be available for the first time in Europe on January 11th, 2019 for the Xbox One, PlayStation®4 computer entertainment system, Nintendo Switch™ and PC digital.

TALES OF VESPERIA: Definitive Edition includes upscaled screen resolution, characters, events, and costumes never released outside of Japan, as well as introducing two new playable party members. Flynn Scifo, the main character’s rival, and best friend, and Patty Fleur, a young pirate searching for her lost memories.

TALES OF VESPERIA: Definitive Edition uses a specialised version of the TALES OF series’ Linear Motion Battle System for combat. Players control a single party member in real-time combat while the other three party members are controlled by a customized set of A.I. commands. Players can swap between the four characters at any time during battles and can perform physical attacks, magic artes or even powerful Mystic Artes.

TALES OF VESPERIA: Definitive Edition will be available for the Xbox One, PlayStation 4 system, Nintendo Switch and PC Digital. For more information about TALES OF VESPERIA: Definitive Edition or other titles from BANDAI NAMCO Entertainment Europe please visit; https://www.bandainamcoent.eu, https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

New Sekiro: Shadows Die Twice Trailer Released ahead of TGS 2018

FromSoftware (Dark Souls III) and Activision released a new trailer for their upcoming action RPG Sekiro: Shadows Die Twice ahead of Tokyo Game Show 2018. The new two minute trailer is a mix of cinematic and gameplay footage. Players are treated to a solid mix of action, stealth, and parkour gameplay footage, including several battles with massive bosses

Sekiro: Shadows Die Twice is set in 16th century Japan. Sekiro is a shinobi who is gifted a prosthetic arm and a katana after falling in battle. He is sent on a mission to rescue his kidnapped lord and avenge the loss of his arm.

Sekiro: Shadows Die Twice is scheduled to launch on PlayStation 4, Xbox One, and Windows on March 22, 2019.

KATAMARI DAMACY ROLLS ONTO NINTENDO SWITCH AND PC

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KATAMARI DAMACY ROLLS ONTO NINTENDO SWITCH AND PC

BANDAI NAMCO Entertainment Europe is proud to announce the return of the dashing prince and King of All Cosmos on December 7th, 2018, in Katamari Damacy REROLL on the Nintendo Switch® eShop and PC Digital.

A unique visual style and fun J-pop soundtrack make this a truly memorable experience for anyone young at heart! Explore inventive and quirky levels while rolling a highly adhesive ball (the Katamari), capable of collecting paper-clips, books, cars, buildings, mountains – even continents – as it grows larger and larger.

Following a particularly lively night of fun, The King of All Cosmos has knocked all the stars from the sky. You play the role of his son, The Prince, as he travels to Earth to recreate the missing celestial bodies by rolling the Katamari across the globe and collecting everything in its path.

Katamari Damacy REROLL will feature remastered graphics and cut scenes as well as new motion controls unique for the Nintendo Switch version. Using two Joy-Cons in TV mode or table-top mode, players can move The Prince around with ease by simply turning their wrists. Players can also play in multiplayer mode on the Nintendo Switch with one Joy-Con each.

For more information about Katamari Damacy REROLL or other titles from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.eu, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU , or join the conversation at https://www.twitter.com/BandaiNamcoEU .

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About BANDAI NAMCO Entertainment Europe S.A.S.
BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

THE ASSASSIN’S CREED® CHALLENGE COMES TO SYDNEY ON OCTOBER 5 & 6

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THE ASSASSIN’S CREED® CHALLENGE COMES TO SYDNEY ON OCTOBER 5 & 6

Unleash your inner Spartan on the first ever Assassin’s Creed obstacle course in Australia!

Sydney, Australia — September 17, 2018 — Today, Ubisoft Australia announced that the Assassin’s Creed® Challenge will come to Metcalfe Park, Sydney, on October 5th and 6th. The Assassin’s Creed Challenge will be a full size parkour course with obstacles inspired by the moves of a master assassin and the release of Assassin’s Creed Odyssey on October 5.

Designed to replicate the Ancient Greek setting of Assassin’s Creed Odyssey, participants will have the opportunity to partake in six different challenges and achieve similar stunts that they will perform in game. Each daring obstacle will have fans running, climbing, swinging and balancing their way through the ruins and statues of Ancient Greece’s myths and legends.

The final obstacle will be one of Assassin’s Creed most iconic moves, the ‘Leap of Faith’, off a seven-metre platform. Each contestant who completes the course will also receive a limited edition Assassin’s Creed Odyssey Spartan Helmet.

Fans will also be able to play Assassin’s Creed Odyssey on Microsoft Xbox One X consoles in a dedicated gaming area with 16 available pods.

“An Assassin’s Creed Obstacle course has been one of the most sought after requests by not only the Assassin’s Creed Community, but all Australian gamers,” said Edward Fong, Managing Director at Ubisoft Australia.

“We are extremely excited to be bringing the concept to life to celebrate the launch of Assassin’s Creed Odyssey on October 5.”

Attendees will also have the chance to win one of three custom Assassin’s Creed Odyssey Xbox One X Consoles. One custom console will be available for each of the following competition categories: Best Photo, Best Video and Best Cosplay. To enter, participants will need to upload their photo to Instagram with the hashtag #AssassinsCreedChallenge on October 5 and 6.

To register for the event and for your chance to tackle the Assassin’s Creed Challenge register at the following link: https://www.eventbrite.com.au/e/ubisoft-presents-the-assassins-creed-challenge-sydney-tickets-50338710438 .

The event will be open to the public on Friday, October 5, from 10 am – 5pm, and Saturday, October 6, from 9am – 5pm, and will also feature cosplay and food trucks.

Assassin’s Creed® Odyssey will release worldwide on October 5, 2018, on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system and Windows PC.

Players who pre-order the Gold Edition, Digital Ultimate Edition, Medusa Edition, Spartan Edition or Pantheon Edition of Assassin’s Creed: Odyssey before October 2, 2018 will have the opportunity to play the game up to three days earlier.

For more information on Assassin’s Creed®, please visit: assassinscreed.com. For more information about the Assassin’s Creed Challenge please visit: https://www.eventbrite.com.au/e/ubisoft-presents-the-assassins-creed-challenge-sydney-tickets-50338710438 , and use the hashtag #AssassinsCreedChallenge.

ABOUT UBISOFT
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2017–18 fiscal year Ubisoft generated sales of €1,732 million. To learn more, please visit www.ubisoft.com.

© 2018 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries.

VR FPS Battle X: Birth of the Alliance Deploys to PC Today

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VR FPS Battle X: Birth of the Alliance Deploys to PC Today

SAN JOSÉ, CA – September 14, 2018 – Battle X: Birth of the Alliance, the VR-enabled first-person shooter from the military simulation software veterans at Naviworks, releases today on Oculus VR, HTC Vive, and Steam, with a PSVR version following in early 2019.

Naviworks brings an unparalleled degree of military expertise to the first-person shooter genre with Battle X by featuring authentic military gear and dynamic combat controls. Soldiers use authentic weapons, tactical gear, and vehicles in combat. A dynamic combat system uses full-body movements to take cover and perform combat maneuvers missing in other first-person shooters.

Battle X also features multiplayer options for competitive and cooperative play. Two players can work together to take down endless hordes of mutant armies in the Couple Mode. PvP multiplayer offers tactical warfare in eight-on-eight battles online. An 80-person battle royale mode debuts Q2 2019.

“Our experience in the military simulation field makes Battle X the most immersive first-person shooter available today,” said Steve Won, Naviworks CEO. “With virtual reality support and our dynamic combat systems, our mastery over the simulated battlefield is unparalleled.”

After a rogue biotech scientist tries to unleash a deadly pathogen into the world, an elite special forces unit is all that stands in between complete and utter human extinction. Private commandos and bio-hacked monstrosities fight for a ruined world, but the alliance can and will destroy them. Battle X stars Casper Van Dien of Starship Troopers fame stars in the campaign, and Susan O’Connor, known for BioShock, Tomb Raider, Far Cry 2 and Gears of War, wrote the script.

Battle X: Birth of the Alliance is out today in English, Korean, and Simplified Chinese on Steam for HTC Vive and Oculus Rift virtual reality headsets. A PSVR version is planned to release in Q1 2019.

About Naviworks
Naviworks is the creator of the world’s most advanced military and public safety simulation software. Based in Seoul, South Korea and San José, CA, Naviworks has more than 17 years of experience developing technology for the elite military forces around the globe and now aims to use this expertise to create realistic entertainment experiences for the consumer market.

Labyrinth Review

Labyrinth

Studios: Henson Associates, Lucasfilm
Publisher: TriStar Pictures
Platforms: Cinema
Release DateOut Now

Overview

After watching The Dark Crystal, I settled in for the long haul to watch the second film in the In the House double feature; another Jim Henson cult classic: Labyrinth. I’d previously seen this film when I was younger on TV and remember enjoying it; it was a fun adventure film with some cool looking characters and world. Now, coming at it as an adult and a critic, I asked myself: would I enjoy it as much as I did back? Read on and find out.

Story

The film follows teenager, Sarah Williams (Jennifer Connelly), as following a moment of selfish, she embarks on a quest to save her baby brother from the enigmatic king of the goblins, Jareth (David Bowie). Jareth challenges Sarah to solve the labyrinth in his kingdom within 13 hours or brother will be turned into a goblin forever. Along the way she befriends a cowardly dwarf named Hoggle (Brian Henson), a gentle beast named Ludo (Ron Mueck) and a glory-seeking fox knight named Sir Didymus (David Shaughnessy). As she explores the magical labyrinth, she learns that not everything is as it seems in the labyrinth…

The film’s story is fairly straightforward when it comes to narrative: Sarah needs to solve the puzzle of the labyrinth in order to save her brother. Complications get thrown her way that mainly try to test her resolve but her ultimate goal never really changes. So ultimately you end up with a bunch of almost semi-contained scenes and sequences which show her and her friends overcoming whatever new obstacle Jareth has placed in her path. Although this doesn’t make for particularly inventive storytelling, it does make it perfect for a children’s story as it leaves you free to focus on other aspects of the mise-en-scene such as the awesome sets and monster design.

The ensemble performance of the cast largely rests upon the shoulders of its puppet performers who generally carry the film. Connelly’s performance as Sarah is fine but doesn’t really give much to the character; she is able to carry a character arc though and that’s no small feat for most young actors. Henson’s Hoggle has charm and inner conflict as he oscillates between cowardice and solidarity. Shaughnessy pulls out a wonderful performance of commedia in his rendition of Sir Didymus as a proud warrior whose ambitions outpace his practical capabilities.

Bowie’s performance I found to be a bit hit and miss as an actor. Bowie often delivers his lines with a lack of any emotional weight to give the words he says an emotional impact. Where Bowie does shine, however, is when he is simply allowed to act through his physicality rather than dialogue. The scenes and sequences where he simply pouts and poses are where he truly gets to shine and exude an aura of cruel desire. His performance through appearance gives the film a much-valued malicious and sexual edge which can be appreciated by adults who are able to grasp the film’s subtext.

An element of the film I’ve greatly appreciated through a mature perspective is the film’s aforementioned sexual subtext. Gareth’s obsession with Sarah takes on a completely new perspective when you’re old enough to understand that the “love” has a bit more to do with Bowie’s pronounced crotch than was previously understood. Watching Sarah navigate his advances and ultimately choose to resist his charms is a new dynamic which I found added to my enjoyment of the film. Notionally, this film is aimed for children and the film does do a capable job of obfuscating these themes so that they might fly over the heads of younglings but older children might require a frank discussion after viewing about setting romantic boundaries and identifying toxic behaviours.

Visuals

We see Henson’s inventive puppetry and design at work once more and with much greater effect than in his earlier The Dark Crystal. The puppets all feature an interesting designs and characteristics with the goblins featuring all manner of deformities, clothing and patchwork armour. You can also see the influence of director George Lucas in the film’s special effects with plenty of trippy perspective effects and more to wow you with. The one sequence that hasn’t aged well over the decades is the Chilly Down green screen fire dance scene. It’s not a great scene which has either story or visuals to add to the film.

Audio

The film’s song numbers are par excellence and a great deal of this praise lies at the feet of the film’s trump card: David Bowie. The musical numbers in this film, bar one outlier, are almost all hits that will resonate with you or get stuck in your head for the couple of days after you’ve seen the film. Magic Dance in particular will stick around with it’s simple poppy tune and memorable opening call and response will find a welcome place in many a music lover’s heart. Underground is the other big Bowie musical number which features prominently in the film but I don’t think has aged as well as well in the 30 years since the film was released. The one misstep for me was Chilly Down which, when combined with the weird CGI sequence it was paired with, just felt like a weird tangent and out of place with the rest of the film’s musical tone. Overall, the synthesised 80s soundtrack of this film is a blast to listen and will find new fans for Bowie today and long into the future.

Overall

Overall, I found myself enjoying Labyrinth just as much as an adult as I did as a child. The story gains a new depth as one gets older and remains engaging for both younger and older audience. The film’s visuals are truly inspired and present us with an interesting world to admire as we watch the story unfold. The film’s soundtrack has made great use of Bowie’s musical talents and features many numbers which will stick in your head long after the film’s credits roll. It’s no wonder that so many hold Labyrinth in such high regard and I have no problem recommending it to one and all who are interested in watching it.

Kudos to In the House for screening such a classic!

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

The Dark Crystal Review

The Dark Crystal

Studios: Henson Associates, ITC Entertainment
Publisher: Universal Pictures
PlatformsCinema
Release DateOut Now

Overview

I’d always heard the name Jim Henson spoken about with reverence in the many (mainly geeky) circles that I move through. I’d only ever seen The Dark Crystal, a seminal work of his, on my computer screen quite recently (I kid you not within the last year) and so I looked forward to enjoying the film in its proper glory in a cinema thanks to the good folks at In the House screening it as part of a double feature alongside Labyrinth.

Before the film screening started proper, I was finally able to see the Movie Nerds (the guys replacing Quinny and Jabba) do their bit for In the House. The two gents did their best to warm up the crowd before the film but there was a bit of me that missed the old showmanship of our previous hosts but I’m sure these new guys will grow on us with time. One bit of trivia tidbit they shared about the film which I quite enjoyed was that Henson lived long enough to see The Dark Crystal become a cult classic and that fact brought him much joy after the disappointment he experienced with its lacklustre release.

Story

In the fantasy world of Thra, a thousand years ago a powerful and mysterious crystal is cracked which leads to the creation of two new races of beings to be created; the malevolent Skeksis and the gentle Mystics. The film follows a Jen (Stephen Garlick), a Gelfling prophecised to heal the crystal, as he embarks on his quest. Along the way, Jen meets another of the Gelfling named Kira (Lisa Maxwell) who can talk with animals and she joins him on his journey. The Skeksis soon learn of this unlikely and gentle hero and work to thwart him long enough for a solar conjunction to take place that will empower the Skeksis to rule forever.

The film’s narrative is one of the weakest parts of The Dark Crystal with a lot of the story being rather bland and often derivative. The main shortcoming that I can explain for this is that the film lacks any sense of character in either of its protagonists, antagonists or supporting characters. Neither Jen nor Kira have any defined personalities with which the audience can perceive the world through; there’s nothing about their perspectives which is in anyway interesting or informative about themselves or the fantastical world they live in. It’s an unfortunate and common hole to fall down in when writing high fantasy stories for a storyteller to fall down in when they get caught up on describing the lore and workings of the world rather than having the story proper showcase it.

The film tries to recreate the feeling of a children’s fairy-tale by using stock characters, but this unfortunately stymies the worldbuilding. Our heroes and villains are simply too generic to really leave much of an impression; our questing hero is questing and villainous villains perform villainy… that’s it. Because these characters are more concept than concrete, the rest of the story can’t go into any further depth about the world around them and their place in it. So while the film certainly features an imaginative and unique fictional world, the audience gets to experience a very limited and, ultimately, boring slice of it.

This lack of direction in the narrative leads to an unfortunate state of affairs that plot rather than character drives the story. Our heroes come against complications of varying types and often escape by the skin of their teeth only because the story needs them to rather than their own strengths or wits. Ironically, due to her propensity for getting them out of these complications more often than not, Kira ends up outshining Jen purely for the fact that she is some degree of competent when it comes to dealing with the problems that arise. I feel the script and world would have been able to do so much more with the world if it had some more defined characters to explore it with.

Conversely, because the film’s story never gets bogged down with any sort of depth in any of its characters, it is able to move through the story at a fairly brisk pace. Despite all that I’ve said in the above paragraphs, I was never actually bored during the film’s runtime; there was always something on the screen to hold my attention. I think this element makes The Dark Crystal a perfect film for children to enjoy and I completely understand how the film is able to be a childhood favourite for so many. I fear the film’s greatest limitation was that I never got to see it as a youngling.

Visuals

The film’s visuals are some of the best I’ve seen in any production in recent memory with some truly inspired creature designs, sets, and general cinematography. Henson’s talent and sense for puppetry is on full and glorious display throughout the film. The puppets all have an interesting design to them with plenty of creatures of all shapes and sizes. The bird-like Skeksis and crab-like Garthim are especially great designs for villains in an adventure film.

The puppet sets are similarly interesting with a nice breadth of scenes ranging from murky swamps and woodlands to rural villages and more ornate stone chambers. The spaces are all visually interesting and keep the frame filled with a plethora of interesting subjects. I may have gone to town on its shortcomings with story and character but gorram, it’s a beautiful piece of cinema.

Audio

The film’s soundtrack is not particularly noteworthy unfortunately. There’s not much which sticks out of the score and I’m incredibly hard-pressed anything of note either good or bad. It does the job it sets out to do in reinforcing the film’s emotional beats but doesn’t leave an impression on you after the film’s credits roll.

Overall

Overall, I found this film to have a lot more flair than real substance to it. The story was shallow and underdeveloped and could have done more with a bit more development of its characters and plot. The film’s audioscape was similarly uninspiring without much to really leave an impression on you either way. The film’s visual design is the film’s saving grace and Henson should be properly praised for his creature designs, scenery and puppetry. I imagine this film is better seen through the eyes of a child and is wasted upon a crotchety young man such as myself; watch it young or with nostalgia for youth to get the best out of it. 

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

Wasteland 2 Review

Wasteland 2: Director’s Cut

Developer: inXile Entertainment
Publisher: inXile Entertainment
PlatformsPlayStation 4, Switch (Reviewed), Xbox One, PC
Release Date: 13/09/2018
Price: $29.99 – Available Here

Overview

While Wasteland 3 still is in development, the developers from inXile Entertainment decided to bring Wasteland 2: Director’s Cut to Nintendo Switch.  Unfortunately the port doesn’t include any new content for the hybrid console from Nintendo, but who’d have expected this post-apocalyptic RPG to be playable on a handheld console one day? We took a closer look and didn’t get disappointed.

Story

You are in  control of a Desert Ranger squad, that has to bring justice to the wasteland. One of the veteran rangers died and you have to find out who did this and why. During your adventure you’ll have  to make tough decisions and live with the consequences.  Wasteland 2 always provides you with several options to solve problems, meaning that every player will have a unique playthrough of the game.

Gameplay

Over 80 hours are promised by the developers for a complete playthrough of Wasteland 2. You’ll get to know hundreds of characters and can customize your rangers while choosing between a variety of over 150 different weapons. This might seem a bit overwhelming at first but as soon as you head out into the wasteland, everything will start to make sense. Step by step you develop your rangers and you’ll often find yourself in the position to decide between several skills that you’d like to spend your points on. The management of the squad allows you to specialize the different characters and for me this made great sense during my playthrough. It’s better to be really good at one thing than to have a bit knowledge of everything. In the end this might close some doors for you but opens some at the same time. Just imagine you want to open a specific door and you know that one of your rangers is specialized in picking locks. Wouldn’t this automatically be more satisfying?

A huge part of the game are of course the dialogues. Prepare to read a  lot and interesting stories about the survivors you’ll meet in the world. Keep in mind that these always come together with decisions and consequences.      In handheld mode on Switch it was a blast to follow  the stories  and   I’d encourage everybody who’s interested in Wasteland 2  to check it out.  You’ll not find any touch controls as  there are certain objects that might just be too small and it would probably cause  quite a chaos.  During combat the controls work really well and you can easily command your rangers. Tell them to get cover or choose a  weak point to attack. Also for combat I can only repeat myself and say that it makes great sense to  think about specializations and then use the chosen skills effectively against your enemies.

Minor problems started to appear with the camera and user interface of Wasteland 2. As this is a port, you’ll notice that the game was made for PC and the camera sometimes is not really helping you out in combat. Sometimes even the user interface is covering a big part of the screen and this can be quite annoying over time. As the inventory and squad management plays an important role, gladly there are no real issues here. You’ll modify your weapons and equip new stuff from the wasteland and prepare for the next encounter. Make sure to explore the areas a bit so you won’t miss out on useful things for your squad. You can always follow your current objectives, but sometimes it’s worth to walk the other way and be curious.

Visuals & Audio

The Director’s Cut from Wasteland 2 comes with over 8000 lines of new voice-overs and the complete graphics overhaul brings the environment and characters to life. This changes made a lot of sense and now deliver a great experience from the visual side. In combination with the voices of the characters you’ll get drawn into this post-apocalyptic world very quick.

Overall

Wasteland 2 on Switch might not be the best version of the game if you already own it for PC,  but it allows you to play literally everywhere in handheld mode. New players should remember that it will take some time to get into this, but later on you’ll slowly discover the depth of the game and hear interesting stories that can be influenced by your own decisions.