El Prez’s Latest Campaign Hits
PlayStation 4 and Xbox One This Fall
Ridgewood, NJ – (July 16, 2019) – Strategy gaming specialists Kalypso Media and developers Limbic Entertainment have today announced that Tropico 6 will release worldwide on September 27, 2019 for PlayStation®4 and Xbox One.
The Xbox One version is available now in Game Preview, and just received a major update, which introduces the random map generator alongside other improvements and fixes. The full changelog can be found on the Kalypso forum.
Tropico 6 is a strategic city builder and dictator simulator where players assume the role of El Presidente on the fictional banana republic of Tropico. With a dynamic and lively population of individually-simulated Tropicans, balance city building, infrastructure, politics, tourism and economics on your island paradise and rule Tropico as a peace-loving statesman or fearmongering dictator, and everything in-between.
Interviews are available with publishing and development staff at Kalypso Media and Limbic Entertainment.
About the Kalypso Media Group Kalypso Media Group GmbH is an independent publisher, developer and marketer of interactive entertainment software with 100 employees in 7 locations in Germany, England and the USA. The group includes Kalypso Media Group GmbH in Worms, Kalypso Media UK Ltd. in Bracknell, Kalypso Media USA Inc. in Ridgewood, Kalypso Media Digital Ltd. in Great Britain and Kalypso Media Mobile in Hamburg/Germany, which was launched in 2015. With Realmforge Studios (Munich) and Gaming Minds Studios (Gütersloh), the company also has two development studios of its own.
Kalypso Media’s products include the Tropico series, popular with critics and players alike, the Dungeons series, the successful new Sudden Strike series, the tycoon saga Railway Empire and the fan favorite Dungeons 3. Since July 2018, the IP portfolio of Kalypso Media Group GmbH has also included all rights to the titles of the legendary Pyro Studios (Commandos, Imperial Glory, Praetorians). With Commandos 2 – HD Remaster and Praetorians – HD Remaster, the redesigned versions of these PC strategy classics will be released in Q4 2019. The launch of the PC version of Tropico 6, released in March 2019, was the largest launch in the company’s history. The console versions will follow in September 27, 2019. In addition, the Tropico franchise is also available for the first time on mobile platforms with Tropico for iPad/iPhone. A new IP, Immortal Realms: Vampire Wars, will release on PC in Fall 2019 and on consoles in Spring 2020.
More information about the Kalypso Media Group is available at www.kalypsomedia.com
Battle Space Pirates
and More in the Definitive Version of the Momentum-Driven, Dodge ‘Em Up Game
St. Catharines, Ontario – July 16, 2019 – Blast off into the
emptiness of space and embark on an epic journey filled with space pirates,
orbital boosts, deadly asteroids and more in LOST
ORBIT: Terminal Velocity, the definitive version of the fast-paced, dodge
‘em up game from PixelNAUTS Games. Available today for the first time ever on
Xbox One and Nintendo Switch, as well as on PlayStation®4 and Steam (PC, Mac,
Linux) for $9.99 USD, Terminal
Velocity upgrades include new mechanics such as the ability to
drill through asteroids, increased levels and more, to provide players with the
best momentum-driven experience possible.
Check out dangers of space, including pirates, laser fences and
exploding debris, in this new gameplay trailer: https://youtu.be/fBVKVtS2vcs
In LOST ORBIT:
Terminal Velocity players boost, swim, bounce, leap, smash and
teleport their way through a myriad of obstacles in a desolate yet beautiful
galaxy as they struggle to find their way back to civilization. Armed with only
an improvised set of equipment and a relentless spirit, astronauts will need to
survive 65 intense levels across 5 systems, and confront not only their
mortality, but also what lurks in the darkness. To aid in the travels,
survivors must upgrade their abilities and employ fast-thinking skills to
complete their interstellar journey alive.
“Terminal
Velocity contains so much new and revamped content that those
playing it, regardless if they’ve played the original, will find a wealth of
entertaining features to challenge themselves with for hours,” said Alex
Golebiowski, co-founder of PixelNAUTS Games. “With Terminal Velocity players will get the most
robust asteroid dodging experience possible and for Xbox and Switch owners, the
chance to test their skills at LOST
ORBIT for the first time.”
LOST ORBIT: Terminal Velocity features a bevy of new content including:
New Mechanics:
Drill through
asteroids, but make sure to not overheat.
Smash into
explosives to send them flying in obstacles and space pirates to clear the
way.
Dodge mines, laser
fences, spikes and other space pirate traps!
Grind and change
rails to easily pass by obstacles.
New Levels:
Explore 12 new
story-driven levels in a brand-new solar system!
Clear a path for an
out of control starship.
Escape pirates in
an intense boss chase.
Sneak and smash
your way through an old space mine.
Try your skills at
over 15 new and extremely challenging levels
For more information regarding LOST ORBIT: Terminal Velocity please visit the game’s website, or PixelNAUTS Twitter page.
About PixelNAUTS Games PixelNAUTS Games is an independent video game studio based in St. Catharines,
Ontario. Formed in 2010, the team is comprised of developers and artists that
are creating fun, unique and beautiful games. PixelNAUTS also partners with
like-minded developers to build projects the studio is passionate about.
Original Cinematic Platform Game Combines Classic
Puzzle-Platformer Mechanics with Beautiful Rotoscope Animation on Mobile
BENELUX, FRANCE – July 16, 2019 – Indie videogame publisher SFL Interactive, together with veteran game creator Paul Cuisset, announced today that FLASHBACK, the iconic and award-winning action adventure game from 1992, is coming to the App Store and Google Play July 22. FLASHBACK is the original trailblazing Sci-Fi game that puts players in the role of Conrad, a scientist suffering from amnesia while being pursued by hostile forces on Titan, Saturn’s largest moon. Additionally, SFL Interactive has also released a “Behind the Scenes” video featuring game creator Paul Cuisset as he discusses how he seamlessly transitioned the classic game from consoles to mobile devices for modern players.
Watch the FLASHBACK “Behind the Scenes” video
The year is 2142. The young
scientist Conrad B. Hart awakens on Titan, a colonized moon of Saturn. Stripped
of all memory and with enemies and kidnappers on his heels, Conrad must defend
himself against the dangers of this new world, all the while unravelling an
insidious extra-terrestrial plot that threatens the planet.
FLASHBACK MOBILE GAMEPLAY FEATURES:
Action
Adventure: Experience the gripping Sci-Fi storyline
of an extra-terrestrial plot that threatens the whole planet! Players must
help scientist Conrad B. Hart make his way back to Earth, dodging
kidnappers and enemies along the way.
Post-FX
Graphic Filters: Enjoy the beautiful and original artwork
of FLASHBACK.
Remastered
Sound and Music: Same music remastered – enjoy the
original soundtrack with updated and revamped audio.
Rewind
Function: Players can rewind the previous
gameplay, all variable according to level of gameplay difficulty.
Tutorial:
Those who need a boost can use the tutorials to understand the game and
play better!
Play
How You Want: Players can use the old and original
control mechanics or utilize the new touch screen version.
FLASHBACK will be available on the App Store and Google Play on July 22
for $4.99. North American media interested in reviewing FLASHBACK
on mobile should email Danitra Alomia ([email protected]).
# # #ABOUT SFL INTERACTIVE
SFL Interactive and SFL Games is an indie publisher founded by industry veteran
Michael Sportouch in 2019. Marketing and publishing executive for more than 25
years, Michael Sportouch previously co-founded award winning French indie
publisher Delphine Software in 1987. From 2006 until 2018, Michael Sportouch
has worked at Activision Publishing in Europe. FLASHBACK on
mobile devices will be SFL Interactive’s first title.
ABOUT PAUL CUISSET
At the age of 19, while starting his university studies, Paul Cuisset found his
passion for game development an industry still blooming at the time. A
developer for more than 30 years, and a director for 13 years at Delphine
Software Studios, Paul Cuisset is currently working as an independent
developer. Graphic designer, programmer, game designer, Paul was involved in
everything, notably point and click adventure games series, Future
Wars Adventures in Time, Cruise for a CorpseOperation
Stealth, the FLASHBACK series, and The
Moto Racer Series. Today he is turning to mobile development, a
platform with infinite game design possibilities. Aware that the new age of
gamers are looking for more demanding games, he intends to offer them this
challenging title FLASHBACK by adapting mobile
controls, especially with a brand new “touch-screen” system.
New Game Video Highlights the Story of How the Apollo 11 Mission
Inspired Two Brothers to Reach for the Stars through their Love of Games
Watford, UK – July 16, 2019 –– Award-winning publisher, Wired Productions and acclaimed Dutch game studio, KeokeN Interactive, have today released a developer video for Deliver us the Moon. The video highlights new gameplay from the upcoming Sci-Fi thriller along with narration from Koen Deetman, Game Director, explaining how he and his brother, Managing Director Paul Deetman, knew from an early age that their future was destined to involve space!
Currently in
development for Steam, PlayStation® 4 and the Xbox One family of devices,
including the Xbox One X, the team at KeokeN wanted to celebrate the heroic
mission of the men and women who took part in Apollo 11’s journey to the
Moon. Inspired by their Grandpa’s stories the developers set about
creating something that captured everything they used to dream about. Set 100
years after the first human-made object reached the surface of the Moon,
Deliver Us The Moon even pays homage to the original moon landing, with the
original moon lander and US flag recreated for players to visit!
“It’s unimaginable to
think about how much bravery it takes to leave our home-planet and set foot on
another celestial body.’ Said Koen Deetman. “My brother and I have always asked
the question ‘What would it be like being an Astronaut’, and Deliver us the
Moon was our way of living out our childhood dreams.”
Deliver Us The Moon is a
Sci-Fi thriller set in an apocalyptic near future where Earth’s natural
resources are depleted. In an effort to solve the energy crisis, global powers
created the World Space Agency and secured a promising new source of energy on
the moon. The World Space Agency colonized and operated from the moon until one
fateful night all communications with Earth ceased and the energy source was
lost. Now, years later, you assume the role of Earth’s last astronaut on a
do-or-die mission to investigate what happened and save humanity. During this
adventure, players only companion is a small robot named ASE. Together you will
traverse the moon, explore abandoned facilities, gather clues and ultimately
uncover the secrets and hidden agendas of those long gone!
Deliver us the Moon is
scheduled for release later this year. Wired Productions will share more
details in the coming months.
About Wired Productions Wired Productions is an award-winning
video games publisher based in Watford, UK. Wired has produced and published
award-winning titles across all major platforms. Bringing games to market in
both physical and digital media, notable launches to date include Close to the
Sun, GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of
Brotherhood and The Town of Light.
About KeokeN Interactive
KeokeN Interactive is a young Dutch Indie game development company which was
founded by Koen Deetman, Paul Deetman and Johan Terink in 2013. The firm was
born out of the passion for developing great and engaging 3D game experiences.
The unique elements of the gaming industry show that the possibilities seem to
be truly endless and that the limitations are only bound by one’s own
creativity.
Deliver Us The Moon uses
the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic
Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine,
Copyright 1998 – 2019, Epic Games, Inc. All rights reserved.
Introducing My Arcade’s CO-VS™ Technology Enabling Friends to Run
‘n’ Gun Together
Los Angeles, CA, 16.07.2019 – My Arcade announced today a line of collectibles featuring Konami’s
run-and-gun icon, Contra, created in partnership with Konami Cross Media NY,
Inc. The initial line-up will include the compact desktop Micro Player™ and
handheld Pocket Player™,
each slated to launch this holiday season.
The Contra Pocket Player
and Micro Player
will each feature the game’s signature co-op play mode. Players can link two of
the same devices to fend off alien invasion cooperatively, made possible with
My Arcade’s new CO-VS™ technology. The Micro Player will feature the original
arcade version of Contra
while the Pocket Player
will include original arcade versions of Contra
and Super C™.
These new products will allow fans to celebrate their passion for the iconic
title and reignite the adrenaline with elite commandos Bill Rizer and Lance
Bean in compact, playable form.
“Our mission is to find
unique and exciting ways to extend Konami’s iconic game franchises,” says
Jennifer Coleman, Vice President of Licensing and Marketing, Konami Cross Media
NY. “The expansion of the Contra
game line into standalone, compact versions, thanks to our partners at My
Arcade, provides a unique opportunity for its millions of fans around the world
to show their love for the game. We are happy to develop this new line of
products with them for this popular title.”
Amir Navid, SVP Product
Development and Creative Director, My Arcade, added, “We’re honored to be
working with Konami Cross Media NY on Contra,
one of the top games of all time and one of my personal favorites. It’s been
almost 30 years since its introduction and we’re pleased to celebrate that
milestone by giving fans another way to experience the game and show their love
for it!”
Keep up with My
Arcade’s mission in bringing arcade nostalgia out from memory lane and onto
your tabletop at myarcadegaming.com,
Instagram
and Twitter.
About My Arcade
My Arcade is a retro-focused gaming accessories manufacturer that offers an
exciting array of portable handhelds, Mini Arcades, Plug N’ Play gaming
devices, collectibles and unique accessories for classic consoles. My Arcade is
dedicated to becoming a go-to source for all things retro. For more information
on My Arcade and its wide selection of retro gaming products, check out myarcadegaming.com,
follow on Instagram @MyArcadeRetro
and Twitter @MyArcadeRetro.
About Konami Cross Media NY, Inc.
Konami Cross Media NY, Inc. is a member of Konami Group and specializes in
multiplatform brand management and production. Konami Cross Media NY takes a
360-degree approach in managing the rights to globally iconic IPs such as Yu-Gi-Oh!, Bomberman, Contra and Frogger.
The Intergalactic Bounty Hunt Begins as Futuristic Co-Op Action RPG Killsquad Launches on Steam Early Access
Team up with mercenaries for loot and galactic kudos in Novarama’s sci-fi space western available today
Barcelona, Spain — July 16th, 2019 — Independent developer Novarama today announced that the anticipated co-op action RPG, Killsquad, is now available for PC on Steam Early Access for $19.99 / €19.99 / £16.99. Killsquad is a top-down co-op action RPG set within the futuristic world of bounty hunters known as ‘killsquads’, who take on contracts and raid planets for loot and glory.
Killsquad made a huge splash at E3 2019, appearing at the eSports stage and receiving several award nominations such as “Most Engaging” by Unreal, “Best of E3” by COGConnected and “Best of E3” by RPGFan. “Killsquad is a culmination of various ideas we wanted to see in a video game, but also one that delivered the necessary pace of a high octane action game with a combination of progression and customization that players would expect from an action RPG,” said Game Director Dani Sanchez-Crespo. “We’re looking forward to getting players’ feedback and expanding the Killsquad universe with the introduction of more content later this year. See you in The Outer Reach, bounty hunters!”
Killsquad’s quick session-based gameplay means action is fast and intense as players overcome various obstacles in the course of their mission and quest for that big payday. Players can select one of four different heroes to play, each of which has their own distinct capabilities based on their class: Assassin, Warrior, Specialist or Support. These classes have plenty of skill and upgradeable gear options to completely customize the chosen character down to its appearance.
Killsquad introduces a live contract system which players can undertake in real time with other hunters. These contracts allow other players in the Killsquad community to drop in and ride shotgun, enjoying the same experience and grabbing a share of the mission’s rewards. The contract system presents a myriad of challenges and deadly adversaries from automated defence systems to meteor showers and boss characters. The hunt is not without its dangers as players navigate the exotic, richly detailed environments of each planet in search of their quarry.
Killsquad will be continually updated with much more content planned for the game later this year including additional heroes and mission types. Novarama will also confirm more details on console versions for PlayStation 4 and Xbox One.
Novarama was founded in 2003 in Barcelona, Spain, with a simple idea in mind:
to create innovative games with mass-market appeal. Novarama’s games focus on
creating and supporting game worlds across formats, building game communities
that bring people together and last many years.
For over nine years, Novarama has worked exclusively for Sony Computer
Entertainment Europe, publishing titles on PSP, PS VITA and PS3. They
introduced Augmented Reality to the masses with the Invizimals saga, which has
generated six titles, sold 2.5 million units, and spawned a franchise ranging
from TV Shows, toys, trading cards and video games.
Killsquad is Novarama’s first title as self-published developer. For more
information, visit: http://novarama.com
• FIFA 19 Global Series Playoffs in Berlin confirms final 16
qualification spots
• Music activities
and an early version of FIFA 20 on-site in London at the final
• FIFA eWorld Cup™
2019 takes place at The O2 on 2-4 August. Tickets for the final day are
available via fifa.com/fewc.
After months of excitement, upsets, drama and countless surprises
on the EA SPORTS FIFA 19 Global Series, the final line-up and participants for
the FIFA eWorld Cup 2019 have been confirmed after the conclusion of the final
round of the FIFA 19 Global Series Playoffs in Berlin.
Nicolas “nicolas99fc” Villalba established his number one ranking
spot in spectacular fashion after a stunning performance at the playoffs by
being crowned FIFA 19 Global Series PlayStation Playoffs champion.
Following the conclusion of FIFA 19 Global Series, Villalba will
be one of the 32 top EA SPORTS FIFA 19 players in the world who have qualified
and will go head-to-head at the FIFA eWorld Cup, which returns to The O2 in
London on 2-4 August.
Featuring competitors from England, Spain, Germany, France, Saudi
Arabia, Argentina, Brazil and other countries across the globe, the top players
in the world will battle it out to become the FIFA eWorld Cup champion and win
a life-changing USD 250,000 in prize money, along with a trip to The Best FIFA
Football Awards™.
The FIFA eWorld Cup 2019 will be broadcasted in six languages
including English, German, Spanish, Arabic, Chinese and Portuguese. The
livestream will also be available on FIFA’s and EA’s digital platforms such as
YouTube and FIFA.com and linear rights has been placed in over 50 territories.
FIFA eWorld Cup – Group Draw
Group A – Xbox
Donovan ‘Tekkz’ Hunt
(ENG) – Seed #1
Michael ‘MegaBit’
Bittner (GER) – #4
Tom ‘Stokes’ Stokes
(ENG) – #5
Pedro ‘Resende’ Resende
(BRA) – #8
Dani ‘Dani’
Hagebeuk(NED)- #9
Javier ‘Janoz’ Munoz
(COL) – #12
Tassal ‘Tass’ Rushan
(ENG) – #13
Ebio ‘Ébinho’ Da Costa
Filho (BRA) – #16
Group B – Xbox
Mosaad ‘Msdossary’
Aldossary (KSA) – Seed #2
Lucas ‘DaXe’ Cuillerier (FRA)
– #3
Niklas ‘NRaseck’ Raseck
(GER) – #6
Nawid ‘GoalMachine’
Norzai (CAN) – #7
Dylan ‘DullenMIKE’
Neuhausen (GER) – #10
Marcus ‘MarcusGomes’
Gomes (AUS) – #11
Fouad ‘Rafsou’ Fares
(FRA) – #14
Kilian ‘Zidane10’ Pita
Ossario (ESP) – #15
Group C – PlayStation
Nicolas “nicolas99fc”
Villalba (ARG) – Seed #1
Lev “LevVinken” Vinken
(NED) -#4
Mohammed “MoAuba”
Harkous (GER) – #5
Diogo “tuga810” Pombo
(POR) – #8
Fatih “Üstün” Üstün
(DEN) – #9
Victor “Tore” Dos Santos
Coelho (BRA) – #12
Erhan “DrErhano” Kayman
(GER) – #13
Marko “Marko” Brijeski
(AUS) – #16
Group D – Playstation
Corentin “MaestroSquad”
Thuillier (FRA) – #2
Stefano “Pinna97” Pinna
(BEL) – #3
Joksan “Joksan” Redona
(USA) – #6
Chris “Didychrislito”
Holly (USA) – #7
Flavio “Fifilza” Brito
(BRA) – #10
Gonçalo “RastaArtur”
Pinto (POR) – #11
Henrique “Zezinho”
Lempke (BRA) – #14
Tim “TheStrxngeR”
Katnawatos (GER) – #15
Exciting on-site activities on the final day
Visitors of the broadcasted event will have the chance to
experience several on-site activities on 4 August. Fans will get the
opportunity to play an early version of EA SPORTS FIFA 20 on site and discover
up and coming music talents, who will be determined via a public contest beforehand,
at The O2 Arena.
Regular tickets will provide access for 4 August, including the
two semi-finals as well as the final, while premium tickets will additionally
offer exclusive access to the after-show party on 4 August and preferred
seating.
Tickets are on sale now on fifa.com/fewc.For more information
about the FIFA eWorld Cup 2019, please click HERE.
Earth Defense Force 5is an over the top shooter pitting humans against a massive alien invasion. A love story to old school B-movies and early Japanese action games, Earth Defense Force 5 offers four classes, a wide variety of weapons, and a ton of targets to shoot.
Story
The game’s writers are either the really talented or really
awful. It’s 2022 and aliens are invading Earth. Like any good cheesy B-movie, Earth
Defense Force 5’s plot is over the top and utterly ridiculous. It’s so bad,
it’s funny. There’s no real character development in sight. Characters are caricatures
of the standard action movie tropes. The dialogue has a weird, stilted pacing
that almost perfectly imitates the old, poorly translated Japanese games from
the PlayStation 1 and 2 eras. The whole package is simply so bad that you have
to believe all of this was done for parody.
Gameplay
At its core, Earth Defense Force 5 is a pretty simple
shooter. Players are thrown into levels filled with massive aliens. Most of the
game’s challenge comes from good positioning and avoiding friendly fire, as
most enemies are at least one story tall and hard to miss.
The game offers four classes with increasingly difficult playstyles.
The Ranger is the easiest of the bunch, handling like a standard soldier from
any old third person shooter. The remaining three classes are a bit more
memorable. The Wing Diver is equipped with a jetpack and weapons that interact
with the amount of jetpack energy. Their squishy, but quick nature make them
great for hit and run attacks. The Air Raider is a support class with a few weapons
for defense when things get dicey. They’re a bit slow, but they really shine online.
The Fencer is the last class, capable of wielding two weapons using their exoskeleton.
I disliked the Fencer the most as they are painfully slow in relation to the
game’s large map sizes.
The level design is rather straight forward. Large maps give
players a lot of freedom of movement, which is especially helpful for Wing Divers.
The action is usually rather linear, with enemy spawns slowly prodding the
player forward.
The real addicting thing about Earth Defense Force 5 is
the item system. The game offers a ton of weapons and equipment that behave
differently enough to warrant trying them out. A large number of items drop every
mission, giving the game an almost MMORPG feel. The only catch with the item
system is players need to pick up each item individually. Considering the large
size of the maps and the constant need to move to survive, cleaning up all the
items at the end of engagements feels more like a chore. Things only get worse
when players are stuck with the slower Air Raider or Fencer classes.
The controls are decent. The infantry controls are excellent,
even with difficult to handle classes like the Wing Diver. Vehicles are a
little more cumbersome. A controller is highly recommended for fast moving
vehicles like the bike.
The UX is decent. The in-game UI is excellent. While it’s
not subtle, it is clear and easy to read. On the other hand, the menu is bloated.
Anything relating to the item system is the worst culprit. The equipment menu has
a very small window for the available equipment crammed into the top right corner
of the screen, forcing players to scroll around a good bit. The recap at the
end of the mission isn’t as bad, but it could compress all the stats for the new
equipment into one screen instead of hurling them one after another.
The port quality is passable, but it’s not great. Being a
third person shooter, the game translates well to keyboard and mouse controls. Key
configuration is a bit messy. It works fine if the user sticks with or makes
minor changes to the key binds. Completely changing the bindings allows keys to
only be bound to infantry or vehicle key binds. The graphic configuration
options are extremely sparse, only offering options for resolution, windowed
mode, anti-aliasing, anisotropic filtering, and shadow rendering. To the
annoyance of some, Earth Defense Force 5 is also locked to 60 FPS.
Visuals
Earth Defense Force 5 is not the prettiest game in
the world. The character design is very Japanese, with over the top mechs and a
little splash of fan service thrown in. The visuals seem intentionally bad. The
models and animations feel like they were torn out of a PlayStation 2 title and
upgraded with the latest high-resolution textures. The levels look a little
bland as the areas tend to look uniform.
Audio
The audio experience is grating. Much like the story and the
visuals, the voice acting is straight out of a B movie or a poorly localized
video game. While it’s hilarious for the first 30 minutes, it soon becomes obvious
how aggressive the audio engine is. The same lines and screams get played repeatedly
with almost no pause in between. NPC lines get shouted on top of each other and
can get a bit difficult to hear. It makes for a grating experience after a
while, and I think the game would have benefited from a slightly more subtle touch.
The sound effects are passable. The music is decent, reminding me a lot of JRPG
soundtracks.
Overall
While
Earth Defense Force 5 isn’t a perfect PC port, itis a solid
shooter that is perfect for the nostalgic gamer who grew up in the glory days
of the PlayStation 2. It’s a near perfect recreation of those old shooters from
Japan that were terribly localised, warts and all. Beyond it’s tacky, B-movie
exterior, Earth Defense Force 5 is still a fun shooter with enough of a loot
treadmill to keep things interesting.
Capsule Computers review guidelines can be found here.
Today, we are starting to roll out a new Twitter.com – a refreshed and updated website that is faster, easier to navigate and more personalized. The site has an updated look and feel that is more consistent with the Twitter you see on other devices, making it easier to access some of your favorite features, and with more options to make it your own.
We’ve been testing aspects of this for a while so we could make sure the new site reflected how you use Twitter. Thanks to hundreds of thousands of responses we received during those tests, Twitter.com’s features make conversations easier to find and follow – and just a bit more fun:
More of What’s Happening: We’ve brought over Explore to bring you the same great content found in our apps; expect more live video and local moments personalized for wherever you are in the world. Get context with profile information within conversations and check out your Top Trends in any view so you never miss what’s happening.
Easy Access to Your Favorite Features: Bookmarks, Lists, and your Profile are right up front and have their own spot on the side navigation, making it easier and faster to jump between different tabs.
Direct Messages All in One Place: Direct Messages have been expanded so you can see your conversations and send messages all from the same view. Now there’s less hassle switching between screens to send a message.
Login, Logout Struggle No More: Whether you have one profile or a few, now you’re also able to switch between accounts faster, directly from the side navigation; your stan, foodie and cat meme accounts thank you.
Make Twitter Yours: The love is real for dark mode themes Dim and Lights Out. You’ve asked for even more ways to personalize Twitter so we’re bringing you different themes and color options, along with two options for dark mode.
Today is a big step as we continue building Twitter to best serve the people who use it every day. This update also gives us a much stronger foundation to build on so we can continue to bring you updated features faster than before.
Want to hear more from our team on how they redesigned and built Twitter.com? Check out our engineering blog series “New Nest: Building the New Twitter.com” which shares more on how we rebuilt the website from the ground up.
We’re looking forward to hearing what you think about our new site, so check it out and take it for a spin at Twitter.com.
About Twitter
Twitter is what’s happening in the world and what people are talking about right now. From breaking news and entertainment to sports, politics, and everyday interests, see every side of the story. Join the open conversation. Watch live streaming events. Available in more than 40 languages around the world, the service can be accessed via twitter.com, an array of mobile devices, and SMS. For more information, please visit about.twitter.com, follow @Twitter, and download both the Twitter and Periscope apps at twitter.com/download and periscope.tv.
WHERE THE WATER TASTES LIKE WINE’S FREE GOLD MOUNTAIN
UPDATE ADDS NEW STORIES FROM THE CHINESE AMERICAN EXPERIENCE
Grab the acclaimed folklore game for 60% off
today on Steam
AMSTERDAM
– July 15, 2019 – Good Shepherd
Entertainment has released the new Gold Mountain content update for Where the Water Tastes Like Wine,
the story-driven American folklore adventure game from co-developers Dim Bulb
Games and Serenity Forge. Free for all players, Gold Mountain introduces new
tales focusing on the experience of Chinese Americans and their impact on
American history and culture. The update also includes a variety of performance
and quality-of-life improvements.
In addition, Where the Water Tastes Like Wine is on sale
today for 60% off until Wednesday, July 17, for Windows PC, Mac and Linux via
Steam. Where the Water Tastes Like Wine:
Fireside Chats, a free standalone companion experience for
the game, is also available on Steam.
Where
the Water Tastes Like Wine is an
imaginative trek through history featuring gorgeous 2D/3D visuals and original
folk music. Meet surreal characters as you explore the nation’s most distant
haunts, collecting and sharing an eclectic medley of stories from some of
today’s most prolific writers. Bringing them all to life is a remarkable cast
of voice talent, including renowned singer-songwriter, musician and actor
Sting, Dave Fennoy (The
Walking Dead: A Telltale Games Series), Cissy Jones (Firewatch), Kimberly
Brooks (Mass Effect)
and more.
Good Shepherd Entertainment publishes video
games from independent artists worldwide and operates a proprietary investment
platform for a growing global network of qualified investors seeking
risk-mitigated participation in the $130B video game industry. Originally
established in the Netherlands in 2011 as an equity crowdfunding platform under
the name Gambitious BV, the Company became a publisher in 2014 with the release
of Train Fever,
which was the first game ever successfully published with equity crowdfunding.
The Company has since funded and released over a dozen original games across
eight digital platforms. The founders of Devolver Digital and Croteam, two very
successful companies in independent game development and publishing, invested
in the Company and joined its management in 2012. The Company rebranded in 2017
as Good Shepherd Entertainment following an investment by Advance/Newhouse,
having established a track record of success with both independent developers
and investors. www.GoodShepherd.games
About
Dim Bulb Games
Dim Bulb Games was founded by Johnnemann
Nordhagen, co-founder of Fullbright and sole programmer on Gone Home. Where the Water Tastes Like Wine,
a game inspired by the folk tales and folk music of America, is the first
project by the studio. https://twitter.com/dimbulbgames
About
Serenity Forge
Serenity Forge, based in Colorado, U.S., aims
to create meaningful, value-driven interactive experiences that challenge the
way you think. We pride ourselves in the care and dedication we put into our
work, whether that be our own IPs or those of our collaborators. http://serenityforge.com