Escape a hazardous house as two stuck-together toys in this friendship-testing title
Yorkshire, UK (November 17, 2025) – Today, independent British developer Hugecalf Studios (Turbo Golf Racing) is pleased to launch co-operative multiplayer physics platformer Stuck Together on Windows PC via Steam!
Watch the Stuck Together launch trailer:
In gameplay, that some have called “sadistic,” you and a friend control two stuck-together toys trying to escape a house full of danger – as well as the tyrannical teenager who glued you together in the first place.
Across local or online co-op multiplayer, control limbs using the analogue sticks or mouse and keyboard, and engage in climbing chaos on your journey to get the heck out of there. As well as watching your balance, you’ll need to be wary of spinning blades, domestic appliances that are literally on fire, as well as the garish prints found on furniture from the 90’s – which may be the most terrifying part of all! In addition to these dangers and debris, the teenage “hand-tagonist” can also swat you down, making you fall off of obstacles or send you flying through the air.
Stuck Together features six challenging levels, each designed to be deliciously difficult. The six rooms of the house are all decorated with nostalgia in mind, including retro toys and throwback tunes. It’s almost enough to make you forget the frustration when you fall (yet again).
Key Features of Stuck Together
House of Horrors: Progress through a house on full-scale, exploring six rooms (such as the Kitchen, and the Bedroom) filled with hazards. Dodge decapitated and mutilated toys and unfair level design as you plot your daring escape from this cursed and twisted setting.
Will Your Friendship Survive? Teamwork makes the dream work, even for spliced-together toys. You and a friend will need to cooperate and coordinate your moves in order to overcome traps and dangers safely. An easy mode with checkpoints is also available, if those friendships start to fray!
Feeling Nostalgic: Each level is packed with retro references familiar to any 90’s kid, including VHS tapes, furniture with garish patterns, and custom character cosmetics for that throwback feel.
Stuck Together is out now on Windows PC via Steam. It costs $11.99 USD / £9.99 GBP / 11,79 EUR with a 30% discount also available at launch.
About Hugecalf Studios
Hugecalf Studios was founded in 2016 when brothers Will and Jonny teamed up with their best friend Andy to create original physics gameplay. Since then, the team has grown and they’ve released When Ski Lifts Go Wrong (2019), Turbo Golf Racing (2024) and are working on their latest title Stuck Together (releasing 2025).
London, UK – November 17, 2025 – Build the marble run of your dreams and let the good times roll in Cozy Marbles, a marble run and racing simulation game rolling onto Steam in 2026. Download the Steam Playtest today to jump into the nostalgia and get an early look at this warm and cozy marble simulator.
Developed by Pixel Pea Games and published by Mythwright, Cozy Marbles is a comfy game about building marble runs on a sunny afternoon. Using a huge range of bits and pieces, jump into a massive toybox and build the marble course you’ve always wanted.
Design awesome loops, twists and drops while tinkering with freeform construction tools and a rich library of parts. Engineer your run before rolling your marbles off on their own adventure, guiding them across complex courses, bouncing them over obstacles with boosters and ramps, and shooting them from cannons in an epic race to the finish.
Customize your marbles with a huge range of colours, facial expressions, stylish hats and silly little arms, all while unwinding to a relaxing lo-fi soundtrack. Perfect your marble masterpieces and share them with the world, and import courses from other builders to discover an entire world of mesmerizing marble runs.
“Cozy Marbles is a little game for big imaginations,” said Stuart Morton, Publishing Director at Mythwright. “From creating viral marble runs to classic marble races, Cozy Marbles gives players the tools to build any course they can dream of in a wonderful world of marbles. We’re very much looking forward to players rolling into Cozy Marbles with today’s Playtest, and can’t wait to share more on this marbelous new game as we get closer to launch.”
Cozy Marbles launches on Steam in 2026 and is the latest title to join Mythwright’s growing lineup of exciting upcoming games, including Kaiju Cleanup, TerraTech Legion, Bladesong and more.
ABOUT PIXEL PEA GAMES Pixel Pea Games is a solo developer making cozy games, based in Berlin, Germany. Cozy Marbles is the studio’s debut game.
ABOUT MYTHWRIGHT Mythwright is an independent publisher founded by industry veterans. Established in 2024, Mythwright has already signed a range of exciting titles including Kaiju Cleanup, TerraTech Legion, TerraTech, TerraTech Worlds, Cozy Marbles, Galacticare, War for the Overworld, Going Medieval, Bladesong, Innkeep, Scriptorium: Master of Manuscripts, Deadstick – Bush Flight Simulator and Touch Type Tale – Strategic Typing.
The cult supernatural strategy puzzle game is back with hauntingly beautiful remakes for PS5, Nintendo Switch, and Xbox Series X|S, plus eerie physical editions for collectors!
London, UK – 17th November, 2025. After two decades in the shadows, the spirits are stirring once again. Developer Mechano Story Studio is summoning the long-awaited return of the cult classic supernatural strategy puzzle game Ghost Master: Resurrection, launching digitally for PlayStation 5, Xbox Series X|S, and Nintendo Switch and physically for PlayStation 5 and Nintendo Switch in March 2026. The PC version, published by Strategy First, is currently available via Steam Early Access, with the full V1.0 launch planned to launch alongside the digital and physical console releases.
Published by U&I Entertainment, the physical editions of Ghost Master: Resurrection for PlayStation 5, Xbox Series X and Nintendo Switch are now available to pre-order from local and online retailers ahead of their March 2026 release. These editions include four exciting DLC packs bursting with new levels, modes, and features to expand your spectral strategy experience:
DLC 1: Until Dawn: Explore the new level Elm Street, in the Until Dawn game mode.
DLC 2: Ghosts Adrift: Haunt the streets of Neibolt Street in Random mode.
DLC 3: Ghostly Defence: Protect your haunts on Ocean Avenue with the Defence mode, now enhanced by the new Pets System.
DLC 4: Ashes & Abyss: Confront terrifying new specters, Bathys and Pyro, across the new levels, Marine and Gas Station.
These boxed versions promise a collector’s treat for fans of the original classic and newcomers eager to join the haunting
Fans going digital on PlayStation 5, Xbox Series X|S, or Nintendo Switch will automatically receive DLC 1 and 2 in the spooky pack, expanding the ghostly puzzle experience from the start.
Watch the Ghost Master Resurrection announcement trailer
A Classic, Resurrected for the Modern Age
The beloved Ghost Master returns from beyond with a complete modern overhaul, a faithful remake infused with cutting-edge visuals, a new engine, and refined mechanics that amplify every haunting encounter.
Take control of a mischievous army of specters, banshees, and ghouls to strike fear into the hearts of the living in the eerie town of Gravenville. Solve puzzles, reveal dark secrets, and master the art of spectral strategy in this unique blend of supernatural tactics and offbeat humour.
Key Features
Command Your Army of Spirits: Summon and control over a dozen types of ghosts, each with distinct personalities, powers, and haunting styles, now enhanced with modern AI and stunning detail.
Terrorize Gravenville: Spread supernatural mayhem across 11 intricately reimagined locations, from asylums and sorority houses to secret labs and police stations, each packed with new scares and secrets.
Solve, Scare, and Strategise: Combine clever puzzle-solving with tactical haunting to complete multi-branching missions, discover hidden content, and unlock the mysteries of the afterlife.
Remade for a New Generation: Experience a haunting reborn through an all-new engine, modern visuals, refined gameplay systems, and expanded story elements that respect the legacy while inviting new fans to the fold.
Pre-Orders and Future Updates
The physical editions of Ghost Master: Resurrection for PlayStation 5 and Nintendo Switch are now available to pre-order from local and online retailers ahead of their March 2026 release.
Wishlists for digital console editions will open soon.
For PC players eager to join the haunt early, Ghost Master: Resurrection is available now in Steam Early Access, published by Strategy First.
About Strategy First
Strategy First Unc. is a worldwide publisher of entertainment software for the PC and emerging platforms. The company is known for its proprietary titles such as the award winning “Flatout Racing”™ ‘Ghost Master’™, “Space Empires”™ and critically acclaimed 3rd party games ‘S.C.S. Dangerous Waters” ™ The company provides unique opportunity for independent developers who would like to market and release their games to a worldwide audience. Opportunities include work for hire, financing of a product and general publishing opportunities.
If there was anything that goes together perfectly, it is anything based on or near the water and Lovecraftian horrors. As such when Solarsuit Games revealed that one of their latest indie horror games would be making the jump to consoles, it seemed like the best way to experience a new take on horror, especially given what it tasks players with doing, being a lighthouse keeper of all things. Isolated with only a radio and the local fishing village nearby, does Static Dread: The Lighthouse manage to deliver interesting gameplay and unique enough storytelling to carry the frights?
Story
The player, an unnamed lighthouse keeper, has been assigned to take over the only working lighthouse near Blackfort on a small island of Outsmooth when a strange aurora appears over the entire world, disrupting all modern electronics and striking fear into many as the eerie aurora remains in the air day and night. Formerly entirely automated, the player is given the task to help manage the radio of the lighthouse, keep its beacon shining, and guide ships lost on the sea to their ports at night while talking to their family on the radio during the day. Or at least that’s how it was meant to be until an incredibly strange broadcast comes through the radio, warning the keeper to leave or face their terrible wrath.
As the second day rolls around the keeper is informed by the “Chief” that not only have the two lighthouse keepers that were supposed to work in shifts alongside the player have been found murdered by a local gang of drug-runners, but the drugs themselves are seemingly changing people, all while the Chief demeans the keeper and issues new orders to keep an eye out as they guide ships to port. Thus begins the fifteen‑night trial growing ever more dire as time progresses and new events unfold. The keeper faces mounting burdens, additional tasks, ship analysis, and their own sanity all while the world itself strains to hold together. A being not of this realm cracks it at the seams, and a rising cult transforms, battling against humanity’s desperate struggle to survive what it cannot possibly comprehend.
Static Dread: The Lighthouse tells a fascinating and eerie story that does wonders to keep the player invested every single night by offering not only a wide-variety of choices and outcomes depending on what they end up selecting, but also being as upfront with the potential terror right at the doorstep but holding the curtain back just long enough before dropping the veil fully as each night progresses. That being said, it is a bit unfortunate that some player choices feel like they don’t make much of a difference outside of having an occasionally different radio call or an extra helping hand to talk to in the lighthouse.
It is interesting to note that the game does track certain choices and reveal “Chapter” achievements depending on what players have done, even if they never resulted in a visual effect. For example, players can bring in a number of characters into the lighthouse (despite being explicitly told not to), and at certain points these characters find their will to continue or calling, only for players to be left hanging. In fact, multiple times my Keeper found himself threatened by outside threats that would “attack” due to denying them access to my inhabitants only for nothing to happen, lowering the horror factor quite a bit especially since there is a locker that players can “hide” in but it never was needed, even after unlocking all of the lighthouse’s dark secrets.
On the other hand, it is fairly clear that there are some notable choices players can make that can and will drastically alter how the story can unfold and there are multiple endings as a result of this, though the actual variations among these endings are small as well. These aforementioned “notable” choices are obviously the ones that play a bigger role in the story as they also tend to feature some of the biggest twists and revelations amongst the drip feed of information that players get otherwise throughout the limited conversations and radio calls with port authority and ships on the water. Going along with these bigger twists players are also given plenty of eerie glimpses at events through their windows as every day/night players can look out into the village and forest and witness events unfolding depending on how the story is flowing.
Gameplay
The core gameplay of Static Dread: The Lighthouse is fairly straightforward as players are free to roam around what they’ve unlocked of the lighthouse during the day, talk to any people who come to the door or people they’ve let stay inside, peak out the windows to see what’s happening outside, all while making sure they are ready for the challenge that comes at night by eating and drinking food. The title introduces three “perks” called Energy, Sanity, and Speed that players can unlock each day by filling their meter during the day and these are mostly self explanatory since they simply enhance the Keeper’s abilities at night. Energy keeps players awake longer without needing to rush ships or eat additional food to stay awake, sanity keeps them sane while navigating through dark locations or strange happenings, and speed increases overall running speed for the night.
At night players are then given their real mission, to find a ship’s radio signal and guide them to port. Locating a station is meant to be done by rotating the analog sticks but this is slow and only best used for precise stations. Thankfully using the D-Pad rapidly takes players to a signal, shaving time off significantly. As things slowly grow more complicated as nights progress, more will be asked of the player since at first players might need to only guide the ships by drawing straight lines to their destination or Blackfort if it isn’t available but eventually as stranger events happen players will need to question ship captains about their ship status, if they’ve seen or picked up anything strange, or how the crew is doing and dictate where they should be sent instead. Ironically, players will be fined and have a deduction taken out of their next paycheck for improperly handling ships though eventually there are also small bonuses for correctly guiding ships as well.
Things escalate so far to the point of incredible complication as not only will players need to check a ship’s condition, but eventually things like it’s identification sign, draft depth, and more to the point that players will be literally juggling papers on their desk trying to dig out the proper info. While this may have worked fine on the PC version, using only the analog sticks to highlight a paper only to grab a piece beneath is annoying, especially since players don’t technically have forever to handle each radio call. This is ironically not because a call might be missed, as during my time with the game a ship sat on hold for quite some time during a few interactions and malfunctions happening all at once at the lighthouse but because of the aforementioned stats.
The longer a night takes the sleepier the player can become and falling asleep means an instant game over, probably, as it never happened for us, but it was presented as a fail state. It also gives the darkness that stalks the lighthouse a chance to slip through by painting cultish symbols onto surfaces, flick off light switches or straight up rip lights from the ceiling (that can be hung right back up) in an effort to summon its tentacled sludge in the dark. Players will need to brave the darkness at the cost of sanity to drive it away with their flashlight and flick the lights back on, restart the generator, or even run all the way to the top of the lighthouse to restart the rotation motor. If anything, maintaining the lighthouse’s functions that constantly are falling apart and the ever encroaching darkness sometimes takes more time than actually navigating ships and answering calls. This eventually does grow a bit tedious, especially in the last few nights where things start really going wild and the fact that, other than dropping the lights entirely, it doesn’t really vary or feel scary. The biggest scare came from a randomly appearing teddy-bear that happened only twice actually.
It is also worth noting that the game’s economy and item management is a little bit broken. Since players need to eat to keep their perks active for night, they might think they need to ration carefully but some quick purchases can make these non-existent worries. One of the first things players can purchase is a fishing rod for rather cheap to fish out on the dock when not on duty, catching two or three fish at most but easily able to boost their stats as a result. Similarly, a pricey but helpful coffee pot that fully restores energy once a night makes falling asleep also not a concern even when running long nights. This means that players will find themselves not needing to buy any “food” items from the sellers that come to their door, but there is also a problem with these sellers. A couple of them can take refuge inside the lighthouse and close their shop entirely, locking players out of purchasing anything else from their stock.
Our time with Static Dread: The Lighthouse was mostly glitch free but it is worth noting that many of the game’s achievements appear to be bugged or unlock incorrectly. Finishing the game unlocked an achievement for hanging a decoration on every available hook while doing just that gave the achievement for catching ten fish, which in turn never unlocked anything on its own. Not every achievement is glitched, but those looking to tackle achievements will find some issues here. It is also worth noting that while players can load any “day” they want to over again there is no New Game+ style that allows for a money boost or special items to be carried over should players want to start from the beginning, discouraging replay despite the variations available in the storyline.
Audio & Visuals
Solar Suit has taken a very stylized approach to Static Dread: The Lighthouse and it has done wonders to make the game’s atmosphere as creepy as possible. The inside of the lighthouse is designed with odd angles and doors that are off-kilter, making everything seem ever-so-slightly out of place. As for the character designs, they are portrayed just as stylishly with moving 2D portraits that are just as creepy as they are normal looking, at least at first for some. Throughout the game players will also be shown terrifying images of things found by boats out at sea or peek out the windows to see something strange. Either that or get a fax featuring a furry fox girl on accident by someone who’s been at sea too long. Anyways, these creepy designs of the interior and exterior create a wonderfully eerie atmosphere while making it through the nights, especially when needing to navigate through the dark, cleaning evil marks, and eerie eyes appearing on walls.
There is no notable voice work throughout Static Dread: The Lighthouse outside of grumbles through the radio from time to time. In fact the only real voices tend to be the haunting whispers and dire screams that can occur during some nights and whenever the player’s sanity starts to dip low, as well as various doors opening and slamming shut on their own or the sound of bulbs bursting when they are in-fact intact, trying to distract the player from the task at hand. As for the background music, there is an eerie background track throughout most of the game but it is also worth noting that players can acquire a “track player” that they can move around and place in near their radio set-up that not only plays a wide variety of simple but effective background tracks but also restores sanity.
Overall
Taking care of a lighthouse during an imminent Old One driven apocalypse makes for an engrossing storyline that is quite engaging to experience even if it isn’t quite as scary as one might actually expect. While there is certainly a sense of “dread” while manning the radio and navigating the multitude of choices presented to the player, it often feels like many are of little consequence. Combine this with a bit of tedium when it comes to maintenance and the quick way players can break the food mechanics and many of the other elements fall a bit flat, despite how strong the story is presented and atmospheric the game can be, leaving Static Dread: The Lighthouse feel like it got a bit lost in the fog along the way before delivering a unique if somewhat lacking horror game.
Capsule Computers review guidelines can be found here.
A free update will launch simulteneously – Elevate the look of your character as well as your settlement with plentiful new sophisticated customization options
Oberhaching, Germany, November 17, 2025 – Are you ready to elevate your gameplay experience in Medieval Dynasty, the groundbreaking open world life sim roleplaying game to the next level and show everybody the societal results of your success? Development Studio Render Cube and Publisher Toplitz Productions proudly announce the “Exquisite Pack” DLC for Medieval Dynasty, available on December 5, 2025.
Get access to a curated collection of items, giving you a more elegant appearance for both male and female characters as well as your settlement. With the introduction of unique hairstyles, new colourable fine textiles and more than a dozen new emblems for your village, you can literally tell the world what cloth you are made of. There is no better opportunity to proudly display the fruits of your hard labor in The Valley and The Oxbow, the two expansive maps of Medieval Dynasty.
Among the extensive collection of new items and personalization options you can use to show off, you’ll find not only apparel, but also a new weapon: The ‘Exquisite Sword’ is as beautiful as it is deadly and combines beautiful design with rich ornaments, making it a true symbol of your power.
The Exquisite Pack DLC for Medieval Dynasty will be released on December 5, 2025. For more information on the content pack as well as the main game, please head over to the official product pages on Steam. Join the official Discord server to get involved in the active community and get the latest news on Medieval Dynasty.
Exquisite Pack At A Glance:
New content focused on cosmetics, symbols and prestige
Elegant apparel for both female and male characters
New weapon: Exquisite Sword
Unique Hairstyles
New Emblems
The upcoming free update “Labour of Love” will arrive on December 5th as well and introduces visible pregnancy for both players and NPCs, complete with outfits that dynamically reflect it. It also adds a selection of specialized clothing for certain professions as well as a new free questline. More details will become available soon.
About Render Cube
Render Cube is a Polish development studio founded in 2012. In the initial period of its activity, it focused on outsourcing works, commissioned mainly by other game producers, which resulted in cooperation with, among others, CD Projekt, Techland or Platige Image. In recent years, the company has been focusing on the production of its own games, released on PC and console platforms. The biggest title of the studio is Medieval Dynasty, a unique production that combines the best features of such popular genres as survival games, simulators, builders, RPGs and strategies.The company employs over 30 people and is listed on the Polish Stock Exchange.
About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.
Thousands of fans watched the action live inside the BMW Park arena
M80 beat Team Falcons 3-1 in the final, taking home USD $250,000
Over two weeks of intense action in Germany, the best 16 teams from across the globe battled it out at the final Major of the year
AUSTRALIA – 17 NOVEMBER 2025 – M80 fought through two weeks of intense competition to be crowned BLAST R6 Munich Major 2025 champions in dramatic fashion to take home USD $250,000 after overcoming the favourites Team Falcons, in the Best-of-5 Grand Final.
M80 claimed victory over Team Falcons 3-1 in an electric Grand Final as Rainbow Six Esports returned to Germany for the second time, thrilling thousands of passionate fans. The rivalry between these rosters runs deep, their previous showdown at the 2024 Manchester Major also ended with the M80 roster lifting the trophy. Despite facing a fiercely pro-European crowd, the North American squad showed undeniable grit and skill, delivering standout moments, and ultimately securing the championship.
“It’s not about me, this team is so hard working, they believe in everything I told them. The way we work is not because of me, it’s because of all them embracing it and building the team culture we have. Without them, I would be nothing. They kept level headed, it was so close. One thing is for certain, we’re not done, we’re going to take every trophy we can” said Fabian “Fabian” Hällsten, Coach at M80.
Over the past two weeks, the top 16 Rainbow Six Siege teams battled it out, delivering a thrilling mix of breakout performances and major upsets, with rising teams stepping up and established giants falling.
The only homegrown player, Team Secret’s Jume, had the opportunity to play in front of his home crowd, but fell short in the lower bracket semi-final, knocked out by the now Champions, M80.
19 different nations were represented at the Munich Major, with the Grand Final being a showdown between North America and Europe.
The team didn’t only get their hands on the intricately made operator themed trophy, M80 also claimed the top prize of $250,000 ending their year in emphatic style.
About Ubisoft
Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalogue of more than 100 Ubisoft games and DLC. For the 2023-24 fiscal year, Ubisoft generated net bookings of €2.32 billion. To learn more, please visit: www.ubisoftgroup.com.
BLAST is a global competitive entertainment company with a mission to bring mega entertainment to the world, taking esports, gaming and other new competitive formats to the next level.
BLAST is famous for pioneering the esports category through stunning high production quality, big creative ideas and game changing fan-first moments. Bringing together the biggest teams and brightest superstars to fight it out for glory and big-money-multi-million-dollar prize pools in the world’s biggest arenas from London and Singapore to Austin and Rio.
BLAST has offices in Copenhagen (HQ), London, Berlin and soon to be Mumbai and New York City. The company is currently working with world-leading game publishers Epic Games, Valve, KRAFTON and Ubisoft to produce, market and deliver esports for popular titles Rocket League, Fortnite, Rainbow Six, PUBG and Counter-Strike 2.
Thatcher’s new E.G.S. Disruptor gadget sees and deactivates electronic devices through surfaces; new DMR for 4 Attackers; plus, Fortress map rework and Skyscraper and Theme Park modernisation.
SYDNEY, AUSTRALIA – 17 November 2025 – Attacking Operator Thatcher gets a new device-zapping gadget remaster in Operation Tenfold Pursuit, coming on 2 December to Rainbow Six Siege. He’s also getting a powerful new weapon – the PMR90A2 designated marksman rifle – and he’s not the only one. The new season will also introduce a reworked and modernised version of the Fortress map, along with modernised versions of Skyscraper and Theme Park. A deluxe dose of Operator balancing updates is on the way as well, as is a new playlist called Testing Grounds where players can try out experimental features during specific time windows. Additions to Training Grounds, improvements to Ranked matchmaking, and an increased cadence for Player Protection updates are all coming in Operation Tenfold Pursuit.
All About the Thatcher Operator Remaster
The remaster for Thatcher replaces his EMP grenade with a new gadget: The E.G.S. Disruptor. The E.G.S. Disruptor is a large two-handed electromagnetic pulse launcher with a prominent scanner viewscreen. The scanner element can detect electronic devices through walls, marking them as blue circles if they are unknown gadgets, or with a specific icon if Thatcher or his allies have already scouted them. The circular scanner viewscreen has a smaller concentric circle, and any devices in that targeting area will be affected by the E.G.S. Disruptor’s EMP charge.
The launcher element of the gadget can fire a charge through any surface and will disable any electronic devices it hits. Disabled devices are also identified, allowing Thatcher to not only see which devices he affected, but also how long the effect will last. Whether you’re taking out Bandit or Kaid’s electrified effects to enable your teammates to breach a wall, or clearing Aruni’s Surya Gates or Denari’s laser emitters to clear a safe passage, Thatcher’s new E.G.S. Disrupter enables him to be a more versatile, precise, and reactive support for the Attackers.
The New PMR90A2 Designated Marksman Rifle (DMR)
Thatcher’s remaster also includes an addition to his arsenal: the PMR90A2 DMR. This brings his total primary weapon options up to four, expanding the ways he can make an impact on the round. Like other DMRs, the PMR90A2 excels at mid-to-long-range engagement and hits hard, downing a Defender in 2-3 shots. It also has high penetration, allowing Thatcher to punch holes for line of sight and reshape the battlefield.
Which Operators can use the new PMR90A2 DMR?
Thatcher isn’t the only Operator getting the new DMR; Hibana, Capitão, and Nøkk will also have the PMR90A2 DMR added to their loadouts. The new weapon will be accessible for Premium Battle Pass owners for the first two weeks of the Operation Tenfold Pursuit, after which it will become available to all players.
Map Rework and Modernisations in Operation Tenfold Pursuit
The Fortress map is receiving the full rework and modernisation treatment for the new season. The map is now more balanced and clearly navigable for players, and adds all the modernisation improvements including improved lighting and textures, plus the addition of destructible elements. The Fortress map will be added to the Ranked map pool and play host to competitive matches at season launch. The Theme Park map and Skyscraper map will also be modernised in Operation Tenfold Pursuit.
List of Major Operator Balancing Updates
Attacking hard breachers are all being rebalanced as part of Operation Tenfold Pursuit.
Hibana: Her X-Kairos launcher will now deploy explosive pellets faster with no reload needed between shots, and the detonation timer will be shorter. She’ll also have the option to equip claymores as her secondary gadget. The Type-89 assault rifle’s recoil will be reduced, and she will receive the PMR90A2 DMR as noted above.
Thermite: Gains one additional Exothermic Charge, as well as a secondary shotgun option.
Maverick: His Breaching Torch will no longer pause between cycles, enabling him to breach faster. He will gain the option to bring frag grenades, as well as a new addition to his loadout: The Reaper MK2 machine pistol.
Ace: His attributes will be adjusted to 1-speed and 3-armor, and he’ll be able to equip stun grenades.
On the Defenders’ side, Castle is receiving a small but impactful update, while a significant change is coming to the way electronic signals are disrupted.
Castle: His Barricades can now be electrified by Bandit’s batteries or Kaid’s Electroclaws, making them more resistant to Attacker breaches.
Mute: Mute’s jammers now function a bit differently. Rather than simply disabling any electronic gadgets in their area of effect (AOE), they will now block any electronic devices that sends or receives signals. For example, an Exothermic Charge in range of the jammer cannot receive the signal from Thermite’s trigger, and will be blocked. Similarly, if Thermite is in the jamming radius of Mute’s device, his breach trigger will be blocked (previously this was not the case). Finally, the radius of Mute’s jammers AOE will increase.
Aruni: Her Surya Gates will no longer reactivate automatically after being hit with an EMP. Aruni or her allies will need to shoot the gate projector to reactivate it, just as if an Attacker had thrown something into the gate.
Rainbow Six Siege’s 10th Anniversary Celebration
The month of December marks the tenth anniversary of Rainbow Six Siege. To celebrate 10 years, the Wildcards event will bring a special limited-time game mode set on the House map full of easter eggs and callbacks to Siege history. Be sure to log in throughout the month for free rewards to join the celebration.
What is the new Testing Grounds mode in Rainbow Six Siege?
Testing Grounds is a new playlist that will allow players to test experimental features and offer feedback to the development team. It will run for limited periods during the season. The Operation Tenfold Pursuit Testing Grounds is scheduled for January and will test a new way of handling Operator armor and speed, allowing players to choose their armor level (lighter armor = faster speed, heavier armor = slower speed). Testing Grounds will be available to both PC and console players.
Updates to Ranked Matchmaking, Player Protection, and more
Operation Tenfold Pursuit is also delivering updates to a variety of other modes and elements of Rainbow Six Siege.
Training Playlists: Target Drill can now be populated with Keres Legion bots, which will move, attack, and potentially kill you, encouraging you to hone your skills even sharper. Furthermore, AI Allies will now be available in the Enlisted and Field Training modes, allowing players to practice in a full 5v5 setting. Furthermore, a mini-map feature and guidance tools have been added.
Player Protection: The frequency of R6 ShieldGuard updates will be doubled to two updates per week. Along with improvements to data-driven bans, the devs are developing a new system to detect recoil cheats.
Ranked Matchmaking: In addition to using a hidden MMR stat to determine match-ups, a second parameter – the player’s visible season rank – will now be added to further aid in matching players against competitors of comparable skill.
Esports Tab addition: There is now a Prediction feature on the Esports tab, allowing players to share who their pick is to win a given match. Correct predictions can earn players rewards, including Alpha Packs and skins.
Rainbow Six Siege is available in Free Access on Ubisoft+, PS5, PS4, Xbox Series X|S, Xbox One, and PC via the Ubisoft Store, Steam, and Epic Games Store.
Taking on the role as a new lighthouse keeper when a strange aurora envelops the world, horrific and misshapen things begin to arrive from the sea and our radio might just be the only defense we have in Solarsuit Games’ Static Dread: The Lighthouse.
Static Dread: The Lighthouse – Gameplay
Static Dread: The Lighthouse places you in the role of an isolated lighthouse keeper in a post-collapse world where navigation has failed and the sea hides more than it reveals. Each night you maintain the lighthouse, manage fragile machinery, guide passing ships, and respond to increasingly unsettling radio traffic. As the darkness closes in, strange phenomena blur the line between sanity and the unknown, pushing you to uncover what truly lurks beyond the waves.
With each passing shift, the world around you grows more distorted. Missing crews, strange townsfolk, and whispers carried by the tide force you to question your duties — and your reality. Your choices shape the survival of the harbor and your own fate as the encroaching dread deepens.
Static Dread: The Lighthouse Developer: Solarsuit Games Publisher: Polden Publishing Platform: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S, PC Release Date: 7th of August Price: $12.99 USD
Recommended – “Static Dread: The Lighthouse crafts a chilling lovecraftian narrative, though its gameplay struggles keep it from fully illuminating its potential.”
On November 20, Bus World will launch on Xbox Series X|S, offering a realistic bus-driving simulator with diverse transport missions. The game features unique locations, from the Chernobyl Exclusion Zone in 1986 to modern-day China and Iceland. Previously released on PC, the title will arrive on PlayStation 5 on December 11.
Bus World was created by independent studio KishMish Games, known for Metro Simulator 2 and FlyCorp. The game was released on PC in 2023. The console version was developed and published by Ultimate Games S.A. Bus World currently holds 72% positive reviews on Steam, based on more than 1,700 player opinions.
A Realistic Bus Simulator with Unique Locations
Developed by KishMish Games, Bus World is an open-world bus-driving simulator featuring distinctive routes and a variety of scenarios. Players can take on standard transport missions, handle breakdowns, or join rescue operations to help disaster survivors. The game also offers a free drive mode that lets players plan and explore routes freely.
Players can drive through the Chernobyl Exclusion Zone in 1986, both before and after the nuclear disaster, as well as in modern-day southern China and Iceland. In China, drivers navigate narrow mountain roads, jungle routes, and extreme weather like tsunamis, floods, and earthquakes. Iceland offers remote, dangerous terrain with the constant threat of volcanic eruptions.
Bus World includes a range of classic and modern bus models. As players progress, they can unlock new vehicles, apply modifications, and use the workshop. The game emphasizes realistic driving mechanics and physics. Careful handling is required to avoid damage on rough roads, engine overheating, or passenger dissatisfaction.
Bus World – Key Features:
Realistic bus driving simulator
Varied transport missions
Routes set in Chernobyl, China, and Iceland
Different bus models
Free drive mode
Bus World releases on Xbox Series X|S on November 20, 2025. The PlayStation 5 version follows on December 11, 2025.
LOS ANGELES – NOVEMBER 14, 2025 – Netmarble, a leading developer and publisher of high-quality games, revealed a new trailer and the debut of “Sura,” a Korean-inspired region, for MONGIL: STAR DIVE at G-STAR 2025.
Sura is a new region in the game where the story continues after the journey of the 9th Brigade, featuring Esther, Flare, and Reina. Centered around the village of Naksan, this region depicts a world where humans, dokkaebi, and various demi-human races coexist. It also marks the beginning of the fan-favorite character Mina’s new storyline.
The newly revealed trailer showcases Naksan and its characters for the first time, highlighting Korea’s cultural essence through traditional architecture, motifs, and vibrant color palettes. Alongside the previously revealed “Sangun” new Korean-themed characters such as “Jiwon” and “Gabi” also make their appearance.
Players will encounter Korean folklore-inspired bosses within Sura, including the Dokkaebi Boss “Duoxini” and “Hahnul,” based on the historic military unit “Tiger Hunter.” Visitors to Netmarble’s booth at G-STAR 2025 can experience these updates firsthand through gameplay demos and live stage programs, including influencer boss-challenge events, developer fireside chats and more.
Through a recent developer commentary video, Netmarble also shared the game’s global CBT findings and improvement roadmap that includes an expanded character narrative overhaul, rebalanced character ascension progression, and more accessible gold and resource acquisition. The team also plans to adjust the difficulty of acquiring Monsterlings, the key capture-and-evolution system, along with improving UI and overall convenience based on player feedback.
Global pre-registration is currently available via the official website, Epic Games Store, Google Play, and the App Store. Players who sign up will receive the popular Francis (4-Star) character, with additional milestone rewards including the exclusive Mollumander Monsterling unlocked as the community grows.
As the sequel to the beloved Monster Taming (2013), MONGIL: STAR DIVE delivers Unreal Engine 5-powered visuals, dynamic tag-team combat, and a unique Monsterling system that allows players to capture, collect, and equip companions in battle.
For more information and the latest updates, follow the official MONGIL: STAR DIVE social media channels.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.