The latest wave of Version 3.3 content includes Denia as a playable Resonator, new story content, anniversary rewards, limited-time events, featured Convene banners, and additional ways to earn in-game materials.
GUANGZHOU, CHINA, May 22nd – Kuro Games has released the latest wave of events and rewards for Wuthering Waves Version 3.3, “Reverbs From the End of Galaxies”, as the award-winning action RPG continues its second anniversary celebrations.
Players can now take part in a new selection of limited-time events, featured Convene banners, reward campaigns, and story content across Version 3.3. This includes the new main story chapter Beneath a Melting Night Sky, alongside anniversary rewards, featured exploration content, limited-time challenge events, and additional opportunities to earn in-game materials.
As part of the ongoing second anniversary celebrations, players can also log in to receive rewards through Gifts of Grand Celebration, a limited-time login event available during Version 3.3. Additional events now available include Depths of Illusive Realm: Chromatic Fantasy, Crossworld Sync: Pt. 2, Beyond the Waves: Ragunna Frostlands, and Chord Cleansing, giving players further ways to earn rewards, take on new challenges, and explore more of Solaris-3.
The latest Version 3.3 events include:
Beneath a Melting Night Sky – New Chapter III story content
Gifts of Grand Celebration – Anniversary limited-time login event
Depths of Illusive Realm: Chromatic Fantasy – Limited-time challenge event
Crossworld Sync: Pt. 2 – Cross-title collaboration event featuring special rewards
Beyond the Waves: Ragunna Frostlands – Featured exploration event
Chord Cleansing – Limited-time Echo double drop event
Version 3.3 also features a new selection of Resonator and Weapon Convene banners, including False Promise for Tomorrow, Horizon of Dawnbreak, Requiem Without End, Forged Dwarf Star, Kumokiri, and Lethal Elegy. Special Version 3.3 featured bundles are also available during the update period.
Players can find full event timings, eligibility requirements, reward details, and bundle information in-game and through the official Wuthering Waves channels.
Wuthering Waves is available now via PlayStation 5, Steam, Epic Games Store, Mac and mobile. Wuthering Waves launches on Xbox Series S|X in July 2026.
About Wuthering Waves
Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].
About Kuro Games
Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.
Get Your Paws on Bubsy’s Latest Adventure on Xbox, PlayStation, Nintendo Switch and PC
NEW YORK, NY – May 22, 2026 – The moment you’ve all been waiting for is finally here! Today, Atari and independent game studio Fabraz launched my new game, Bubsy 4D, for PlayStation 4 and 5, Xbox One and Xbox Series X|S, Nintendo Switch 1 and 2, and PC via Steam, Epic Games Store and GOG for $19.99 / €19.99 / £16.75. Bubsy 4D marks the return of everyone’s fur-vorite bobcat mascot in my first 3D adventure since 1996, bringing you a colorful and expressive platformer that blends nostalgic charm with modern movement mechanics – and my furmidable sense of humor.
“The countdown is over… come on, don’t pretend that you haven’t been clawing at your screen waiting for this day to come,” said Bubsy T. Bobcat. “I’m proud to say Atari and Fabraz have given me the game I’ve always deserved, despite my cat-astrophic track record. It’s not over for little old me – this time, my claws are out and I’m ready to show off my acrobatic chops. Bobcats always land on their paws, right?”
In Bubsy 4D, I’m on a mission to take back the Golden Fleece from those nasty BaaBots who snatched it right out of my paws. I’ll run, jump, glide and roll across alien planets with platforming purrfection, tackling vibrant fabric- and craft-themed levels, with each planet ending in a BaaBot boss battle. Dress me up in stylish new outfits, collect hidden blueprints to unlock new moves and race against other players’ ghost data in online time trials. Along the way, I’ll reunite with furmiliar friends like Terri, Terry, Virgil and Oblivia – all to a pawsitively funky soundtrack by Fat Bard.
My game, Bubsy 4D, is now available to download for $19.99 / €19.99 / £16.75 on PlayStation 4 and 5, Xbox One and Xbox Series X|S, Nintendo Switch 1and 2, and PC via Steam, Epic Games Store and GOG. A physical collector’s edition is also available on atari.com, and includes a game cartridge, tuck-in exterior box, user manual, poster and artbook for $39.99 / €39.99 / £34.99 on Nintendo Switch and $49.99 / €49.99 / £44.99 on Nintendo Switch 2.
About Atari Atari is an interactive entertainment company and an iconic gaming industry brand that transcends generations and audiences. The company is globally recognized for its multi-platform, interactive entertainment, and licensed products. Atari owns and/or manages a portfolio of more than 400 unique games and franchises, including world-renowned brands like Asteroids®, Centipede®, PONG®, and RollerCoaster Tycoon®. The Atari family of brands includes game developers Coatsink, Digital Eclipse, Early Morning Studios, Implicit Conversions, Infogrames, Nightdive Studios, Stormteller Games, and the community-based sites AtariAge and MobyGames. Visit us online at www.Atari.com.
Atari shares are listed in France on Euronext Growth Paris (ISIN Code FR0010478248, Ticker ALATA) and OTC Pink Current (Ticker PONGF).
About Fabraz Fabraz is an indie game dev studio run by talent found across the world! Our expansive teams are behind critical darlings such as Demon Turf and Slime-san; and helped publish indie gems from indie friends such as Skellboy and SpiritSphere DX. Currently working on Demon Tides & Bubsy 4D.
Fabraz also runs a Producer Program with the explicit aim to help indie devs get their beautiful games out there! Games like Nemiza’s Verdict, Project Zwilling and Super Sami Roll 2!
Closed Beta arrives May 29 as players can earn exclusive crossover rewards and preview new global features
Taiwan, May 22, 2026 – USERJOY Games is thrilled to announce that Angels Online Global, the charming 2D fantasy MMORPG, is officially launching worldwide on June 24, 2026. Ahead of release, the team has unveiled a special crossover with the beloved Bugcat Capoo IP, bringing exclusive themed content and limited rewards to players worldwide.
Launching alongside the game, the collaboration introduces a wide range of Bugcat Capoo-inspired items, including themed costumes, backpacks, mounts, emotes, badges, chat bubbles, mechs, and more. One of the most anticipated additions is the Bugcat Capoo Pet Egg, allowing players to hatch and raise Capoo as a companion on their journey across the world of Eden.
Players can also participate in a special pre-launch collaboration campaign now live on the official website and Steam. By adding Angels Online Global to their Steam wishlist, players can receive the exclusive Bugcat Capoo Pet Egg as a reward.
Before launch, players will also have a chance to experience the game during the upcoming Global Closed Beta Test, running from May 29 to June 1, 2026.
The CBT will offer a first look at several upgrades designed specifically for the global version, including a new real-time multilingual chat translation system that allows players around the world to communicate seamlessly in-game.
Additional updates include a revamped outfit progression system with dungeon-earned outfit rewards, new outfit fusion and dismantling features, expanded inventory capacity, and multiple quality-of-life improvements aimed at creating a smoother gameplay experience.
Global pre-registration for Angels Online Global is now open, with launch rewards available for players who sign up early. USERJOY Games also confirmed that additional events and gameplay updates will be revealed in the coming weeks as the worldwide release approaches.
For the latest information, players can follow the game’s official channels and stay tuned for future announcements.
About USERJOY Games
Founded in 1995, USERJOY Games has developed a wide range of titles spanning PC, MMORPG, browser, and mobile platforms. The company is known for titles including Heroes of the Three Kingdoms, Fantasia Sango, Angels Online, and The Legend of Fancy Realm. Through continued investment in game development and innovation, USERJOY Games remains committed to delivering engaging entertainment experiences for players around the world.
Get your latest looks at the Y2K electronics repair shop sim ReStory and the human-fueled base building / tower defense roguelite Hull Rupture!
KYOTO, Japan – May 22, 2026 –Today during the INDIE Live Expo showcase, indie game publisher tinyBuild showed off new gameplay trailers for the chill electronics repair game ReStory and Hull Rupture, the upcoming base management tower-defense roguelite in space. tinyBuild is also attending Bit Summit this week in Kyoto, Japan, with Japanese-language demos for several games from its catalog, including SpeedRunners 2: King of Speed, The King is Watching, Hozy, Potion Craft, Hull Rupture, ReStory and more.
In ReStory, from developer Mandragora, you’ll run a chill electronics repair shop in Y2K-era Japan restoring old tech from the 2000s! Breathe new life into retro video game consoles, handhelds (including licensed Atari systems), cellphones, home appliances, cameras and more! Listen to your customers to dig into a unique branching storyline influenced by decisions that you make.
ReStory is set to release on Steam in 2026. Head to Steam to check out the game’s first playtest and add it to your wishlist now! And don’t forget to follow along on Twitter and TikTok for the latest news and updates.
Hull Rupture, from developer Konfa Games, is a base building, roguelite, tower defense game where you’ll take control of a mighty spaceship’s rogue AI, Despot, and use fleshy humans as your primary resource to exploit as you please. Use your Human Resources to create and fuel the interconnected modules of your craft, produce resources, repair damage, boost efficiency and reinforce defenses. Take on relentless waves of aliens by placing turrets, traps, barricades, and automated defenses to survive. Sacrifice your human forces to reach the alien planet that destroyed Earth and get your revenge by any means necessary!
Wishlist Hull Rupture on Steam. For the latest, follow Konfa Games on X/Twitter and TikTok, and join the Discord!
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com
Every few months it seems like a new indie developer has managed to come up with an interesting idea that blends together two game genres that end up working surprisingly well. By experimenting in ways that larger companies cannot, these indie devs take massive risks and while it may not always pay off, sometimes it does. Especially when it comes to taking plenty of influence from some of the greatest games of their respective genre. Such is the case with Vultures – Scavengers of Death, an indie game from a two person dev team that blends survival horror and turn-based combat into something that few could have seen coming, let alone the fact that it works shockingly well. So now that it has arrived and has been patched up along the way, is this unique blend worth checking out?
Story
An unknown catastrophic bio-chemical incident has happened in Salento Valley and has killed nearly everyone within the city and those that didn’t die, might wish they had as the dead now walk the streets as zombies and other horrific creatures lie in wait for their own chance to strike. Players take on the role of VULTURE, a team of special forces specialized in extraction who have been assigned perhaps their most important task ever. To infiltrate the city and try and uncover whatever they can about the origins of this virus outbreak and how it is tied back to the villainous Eugenesys corporation.
The team consists primarily of the two playable characters Leopoldo and Amber as well as their communications and intelligence manager Satsuki who stays at “The Nest,” their homebase. Alongside these two are the occasional extra character such as a reporter that players will rescue that can provide extra intel depending on what missions are completed in certain order and of course, some chiming in from the man that hired them to take on this mission in the first place, the mysterious Alexei. Nearly all of the story is told through short bursts of cutscenes between missions and occasionally through a little snippet of dialogue while exploring the levels themselves.
Vultures – Scavengers of Death doesn’t reinvent the wheel when it comes to telling its biohazard storyline and it does wear its influences on its sleeves quite clearly, including more than a few references to some of the most iconic survival horror games of all time. That being said, it doesn’t need to either because it thankfully manages to tell a fairly cohesive and believable enough storyline of twisted corruption and a company so bent on seeking immortality that it was willing to sacrifice the world to find their true goal. As mentioned, players will find countless notes throughout the game’s levels that help explain further details about the story that aren’t spelled out and while some of these notes simply provide a bit of extra context about the current level, others are quite informative about the overarching storyline and the twisted experiments that took place underneath everyone in Salento Valley’s noses.
One thing that is unfortunately lacking in the game however is much in the way of personality. While Satsuki serves as the more humorous and intelligent member of the team that interacts with both Leopoldo and Amber while they are on their missions, neither of the other two, nor Satsuki really, are given anything in the way of actual development and barely anything noteworthy about their backgrounds. Instead players can only infer through their dialogue and interchangeable missions about the two playable characters personalities, with Leopoldo being gruff and no-nonsense but ready to risk everything if it means saving someone while Amber is more calculating and blunt, though just as deadly when it comes to focusing on her mission. It is a shame that none of the characters see any form of development throughout the story.
Gameplay
Vultures – Scavengers of Death follows a particular set of rules right from the getgo as players will find that they will be playing a mission as either Leopoldo or Amber with no choice to swap between them except for the final level of the game. Part of this is due to the unique abilities that each character has and, thankfully, they have an equal number of missions between the two. Leopoldo is stronger and can mantle over low obstacles, push enemies and objects, and even reposition objects in the field to help set-up traps. Amber on the other hand can still push foes but also has access to a grappling hook that can be fired to zip across long distances, often to locations only she can reach, and during fights to either escape an enemy or even grapple right onto one and pull it into a trap or kick it into one.
Regardless of what character the player is playing, they both share the same inventory and “storage box” to store extra weaponry, healing items, explosives, and ammo. Before every mission players can select their loadout of what they want to bring with them and leave behind, though every mission has at least one location that players can access their “storage” which is usually in a save room. This is good since players are limited in how much they can carry so depositing excess items to make room for new discoveries is essential to both surviving and stockpiling in case of emergencies. It is worth noting that every mission also has a set number of collectable “valuables” that players can find scattered throughout the level and generally are just things like records, vhs tapes, and similar items that each add $100 to their upgrade pool. This can then allow players to upgrade any obtained weapon to not only only increase the damage done but sometimes unlock additional inventory space, special weapon abilities, and even costumes if players have some extra cash to burn.
Once inside of a mission players will find themselves face to face with the game’s gritty and mostly unforgiving design that meshes grid-based movement and survival horror limitations into one. Outside of combat players can freely interact with whatever they wish that is actually interactable, run around, walk around, or of course sneak, using 6 MP (Movement Points) at a time. This all changes though when they happen to catch the eye of an enemy, either by running straight through a door and finding enemies on the other side or sneaking along and entering the sightline of a zombie or other creature. This will then begin the game’s turn-based combat and heavy reliance on risk and reward choices.
Once combat begins players will immediately be thrown into a turn-based fighting system where they will still move on a grid but find that their movement points have been cut in half, allocating the other three points to Action Points (AP). Every action in combat takes AP in some way, with healing costing 2 AP, reloading a gun taking 1 AP, and of course shooting a gun or swinging a knife costing AP as well. Though this latter also varies heavily depending on what players are utilizing as a knife swing will always take only one AP while a pistol shot will vary depending on where the player is aiming. Aiming for the head deals way more damage but costs 2 AP and has a lower percentage of hitting, while targeting the legs or torso costs only 1 AP. In fact, targeting the legs of most enemies can often immobilize the enemy for a turn as well, leaving the player free of being advanced on by at least one foe.
Similarly, using a character’s specific abilities like shoving or using the grappling gun costs an AP but shoving a foe into a wall can stun them entirely, the same way shoving them into a fire, electrified floor, or even into a bottomless pit can deal massive damage. This encourages players to utilize the environment whenever possible. In fact, one of the first times players encounter an armored zombie it can be dealt with by simply ziplining to an electric switch, activating it to electrify the water it is standing in, and then shooting it in the legs, trapping it in the water to take damage over time.
Other methods of taking advantage of the game’s mechanics involve using the knife which will be the player’s best friend if used properly. Stabbing an enemy can trigger bleeding and shoving it away will not only give the player space to maneuver, but also freely escape without giving the enemy an attack of opportunity. This allows players to then use their 3 MP to gain distance and end their turn forcing the enemy to walk, taking bleeding damage every step to either slay them outright or drain their health drastically. While some of these elements may seem a bit exploitive, players will want to use whatever advantage they can in combat, especially when they’ve upgraded the knife and can instantly kill any enemy with a sneak attack, allowing players to sweep out entire rooms of zombies if they are careful.
Playing carefully is vital in Vultures – Scavengers of Death as the game features quite the difficulty curve if players aren’t making the best use of the systems on offer or finding valuables to upgrade their weapons to deal additional damage. The inventory is quite small to start with and while there are healing points scattered throughout most maps, they are limited and run out after a few uses and enemies hit like a truck and remain engaged even if players manage to break away from them and run out of the door. This means that fleeing an encounter and entering back through the same door will lead to eating plenty of attacks as a result. Both characters have fairly small health pools compared to what enemies can dish out, some of which can strike from a distance, hit more than once a turn, or even dig underground for surprise attacks, and players will need to utilize what they’ve learned to maintain spacing and keep things in their favor.
Thankfully one thing that was added into the game prior to release was a proper tutorial that goes over most of the game’s elements and it does explain most of what players will encounter, but a few extra guidelines would have been nice. While players can hover over an enemy to see the types of attacks they can use and their health, they cannot see how far the enemy can move to properly gauge distance. Similarly, while there are plenty of puzzles throughout the game, far too many are too simplistic in nature as they either involve simply getting a key, hitting an object, or combining an item and the one set of puzzles that actually is a challenge is poorly explained, relying on outside knowledge to properly complete without brute forcing it.
Among other issues it is worth noting that the game does not currently support any way to play the game using a controller and is strictly mouse and keyboard. There are also some occasional interaction issues that can make vaulting over obstacles an issue while targeting specific body parts of some more, unique, foes can be a bit more challenging as well unless players zoom in.
Audio & Visuals
One of the key elements that the development team was aiming for with Vultures – Scavengers of Death was capturing that PlayStation 1 level of polygonal design and they have done so masterfully here. All of the character models fit that design naturally and look like they have been pulled right out of the ‘90s and it is quite impressive as a result. Enemy variety isn’t too extensive but there is a wide-range of enemy skins depending on the location that players are exploring, though it must be said that the locations themselves are a bit on the generic side and it would have been nice to see more of the city itself suffering from the outbreak and less of the structured buildings, even if many contain secrets hidden within them.
As for the sound effects and voice work, the sound effects are handled decently enough but it is worth noting that there is no voice work of any kind outside of a few grunts and vocal chirps whenever a character’s dialogue box appears in the game. As for the soundtrack the game features a collection of fitting background music from the era including a signature sounding track for safe rooms.
Overall
Vultures – Scavengers of Death is a surprisingly adept blending of survival horror and turn-based combat that ensures that players not only have to fear running low on resources, but also getting cornered by the undead due to poor movement or planning. Featuring a gorgeous reproduction of PS1 era atmosphere, the title’s greatest strengths lie in its combat and exploration while its storyline is a bit wanting, painting an impressive picture but one that could have easily been better developed with some extra character build-up.
Capsule Computers review guidelines can be found here.
Experience an Unforgettable Adventure Set in the Tales Universe as the Award-Winning RPG and BEYOND THE DAWN Additional Scenario Arrives on Switch 2
Bandai Namco Entertainment Europe today announced the launch of the award-winning JRPG, Tales of ARISE – Beyond the Dawn Edition on Nintendo Switch 2. Discover a new fate in this version bringing the base game, winner of The Game Awards 2021 RPG Game of the Year and the additional scenario BEYOND THE DAWN, to the Nintendo Switch 2. Tales of ARISE – Beyond the Dawn Edition also includes additional in-game costumes and items.
Watch the Tales of ARISE – Beyond the Dawn Edition Nintendo Switch 2 launch trailer below.
In Tales of ARISE, players follow the adventures of Alphen and Shionne as they join forces to free the planet Dahna from 300 years of oppression under Rena. The story begins with two people, born in different planets, each looking to change their fate and create a new future. Featuring a diverse cast of characters and a captivating story, players will explore vast regions, battle powerful enemies in fast-paced action combat, and uncover the truth that binds the worlds together.
The BEYOND THE DAWNadditional content continues the adventures of Alphen and Shionne, adding new quests, dungeons, boss fights, and an epic new story arc all within the backdrop of an evolving, beautiful fantasy world. Featuring additional gameplay, follow the fate of the six as they navigate through the ongoing conflict between the Renans and Dahnans.
For more information about titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.
About Bandai Namco Entertainment Europe S.A.S.
Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of Reflector Entertainment.
Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.
Take control of the deathless Necron legions or the techno-religious acolytes of the Omnissiah, with the fate of a world in your hands. Coming to Windows PC, PlayStation®5 & Xbox Series X|S
FOR IMMEDIATE RELEASE – Leicester, UK – 21st May 2026
Warhammer 40,000: Mechanicus II, the sequel to the critically acclaimed turn-based tactical game is now available for Windows PC, PlayStation®5 and Xbox Series X|S.
Launched during Warhammer Skulls, Warhammer 40,000: Mechanicus II expands on the atmospheric strategy gameplay and rich storytelling of the original, throwing players back into the intense technological war of cold metal hatred between the Adeptus Mechanicus and the ancient Necrons.
To celebrate the launch, an epic new trailer was also exclusively revealed during the annual showcase of all things Warhammer:
In an exciting addition for the sequel, players will not just be battling as the Adeptus Mechanicus against the awakening of a Necron tomb world, but will also be able to fight as the Necrons for the resurgence of their dynasty, with both sides now fully playable over multiple campaigns.
Strategic gameplay is now at the forefront of the action, with players able to manage their territories’ garrisons and assemble forces for each mission, choosing from a vastly expanded selection of fighters from each faction’s range. New environmental mechanics will also require players to maneuver their forces like never before and play to their chosen faction’s strengths and weaknesses – take cover behind terrain as the Mechanicus, or destroy it as the Necrons.
Warhammer 40,000: Mechanicus II is once again expertly bringing the setting to life with awe-inspiring music and audio design by critically acclaimed composer Guillaume David and the gripping continuation of the Mechanicus saga by veteran author Ben Counter, best known for his Black Library novels. The epic conflict, skillfully woven over multiple campaigns, with player choices shaping not just the course of the war, but its climactic outcome.
Warhammer 40,000: Mechanicus II is available now for Windows PC, PlayStation®5 and Xbox Series X|S priced at $39.99/€39.99/£34.99.
A special Omnissiah edition is also available which includes the base game along with the digital artbook, the complete original soundtrack, and an in-game legacy soundtrack. The curated digital artbook offers a detailed look at the game’s visual development, featuring concept art, character and environment designs. The soundtrack, composed by Guillaume David, contains 10 original tracks from the game, while the legacy soundtrack DLC integrates music from the original Mechanicus as an optional in-game audio experience.
ABOUT KASEDO GAMES Kasedo Games work closely together with enthusiastic & talented indie developers from around the world to publish ‘Triple I’ titles that players will love.
Through our vast knowledge of producing, PR, marketing and distribution, we always strive for quality games made by quality indie teams and we understand that every game and every studio has different requirements. The support, creative freedom and platform we provide means we can make great games happen without forgetting their roots.
Titles under the Kasedo label include: ‘Warhammer 40,000: Mechanicus’, ‘IXION’, ‘City of Gangsters’, Recipe for Disaster’, ‘Filament’, ‘Rise of Industry’, ‘Project Highrise’ and ‘Uncle Chop’s Rocket Shop’. www.kasedogames.com
ABOUT GAMES WORKSHOP
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 570 of its own stores (branded Games Workshop® or Warhammer®), thewww.warhammer.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found atwww.warhammer.com.
Players can also take advantage of a limited-time 30% discount,while Ranked Team Races launch on June 18
Sydney, Australia, May 22, 2026 – Milestone has announced a freedemo for Screamer, its newest arcade racing game. Available on PlayStation 5, Xbox Series X|S, and PC via Steam and Epic Games Store, the demo offers a glimpse of Screamer’s unique blend of innovative racing mechanics and fighting actions, set within a rich narrative unfolding in a dystopian world inspired by anime aesthetics and futuristic vibes.
Featuring contributions from international partners including Polygon Pictures and Troy Baker, the game is available with a 30% discount as part of a limited-time offer rolling out across both digital platforms and retail stores.
The demo immerses players in the first six chapters of the biggest illegal street-racing tournament ever. Organised by the enigmatic Mr. A, it brings together five teams of fearless racers eager to settle long-standing rivalries rooted in their past. Players will immediately have access to the Downtown Run track and the Green Reapers team, former Private Military Contractors seeking to redefine their identity after recent events have shaken the team’s balance. By progressing through The Tournament, players will also unlock Lavinia from the Jupiter Stormers, along with two additional tracks: The Port and Stadium Olympus. Like Downtown Run, these are set in the near-future city of Neo Rey, one of four environments featured in the full game.
Beyond the main campaign, the demo also includes two of the six game modes that complete the Screamer lineup, also available in split-screen. In Race mode, players can take full control and fine-tune every aspect of the gameplay, enjoying complete freedom and deep gameplay customisation. In Team Races, they join forces with other characters in special races where final rankings are determined by both final position and KOs executed. The latter will be the core of the upcoming Ranked Team Races, launching on June 18 and introducing a competitive layer to the Screamer online experience.
About Milestone
Founded in Milan in 1996, Milestone is one of the leading and longest-established racing game developers and publishers in the world. The +300 people team is responsible for hit series like MotoGP™, Monster Energy Supercross – The Official Videogame, the acclaimed Hot Wheels Unleashed™, as well as its own IP, RIDE. For more information, please visit https://milestone.it/
Crusade Mode Returns to Dawn of War IV – Pre-Order Now and Prepare for Endless War
Sydney, Australia – 22 May 2026: In the grim darkness of the far future, there is only war — and now, its next campaign has a date. During the Warhammer Skulls Showcase, Deep Silver and KING Art Games revealed that Warhammer 40,000: Dawn of War IVwill launch on September 17, with Commander Edition players able to play from September 14.
See the war for Kronus unfold in the Warhammer 40,000: Dawn of War IV Release Date & Post-Launch Roadmap Reveal Trailer.
Standard and Commander Editions
Two war-packs have been sanctioned for deployment; now available for pre-order.
The Standard Edition ($95.95) includes the base game, will release on September 17, and is available to pre-order with a 10% discount.
The Commander Edition ($144.95) is also available at a 10% pre-order discount and includes a 3-Day Early Unlock, allowing players to begin their campaign on September 14.
In addition, the Commander Edition includes all Year One content and the official digital soundtrack – a full arsenal for those prepared to command the war for Kronus.
Year One Expansion Overview
One planet. Endless war. On Kronus, the war does not end with a single campaign. Over time, the conflict deepens. Following launch, a year of free content updates and paid DLC will expand the battlefield.
Free Deployments
Arriving in Fall 2026, the fan-favourite Crusade Mode returns. Every decision and victory shapes the course of war, bringing even greater strategic depth and replayability to the campaign. Build your army, lead legendary commanders, and fight to dominate the map.
A series of free updates will introduce new modes, map packs, and the Mission Editor — allowing players to create, play, and share their own battles.
Additional Commanders will also join Last Stand mode, each featuring new abilities, loadouts, and playstyles. These Commanders will bring their own bespoke Crusades, complete with unique objectives and gameplay twists.
Paid Operations
Two major campaign expansions will deepen the conflict on Kronus in Year One.
The Blood Ravens Story Prologue: Before war engulfs Kronus, a Blood Ravens strike force returns to their ancestral homeworld of Aurelia. Guided by a legendary commander, their mission sets in motion events that will shape the fate of the Chapter. Fight through pivotal battles ignited by ancient relics.
The Aftermath Campaign Expansion: Players will command a powerful new faction as the war enters its next chapter. Aftermath continues the main campaign’s story in a narrative-driven expansion that explores the consequences of your victories — and the new threats set to reshape the battlefield.
Adds a fifth faction to the game across all game modes
New playable Commanders
Expands the Crusade mode significantly
Thought the war was over? It has only begun
Both expansions will be available separately. However, commanders who deploy with the Commander Edition will receive both paid operations as part of their war bundle.
The war for Kronus begins on September 17.
About Dawn of War IV
Dawn of War IV delivers an unforgettable sci-fi RTS experience set within a faithful recreation of the beloved Warhammer 40,000 universe. Take charge of four factions in an epic story that spans multiple non-linear campaigns, clash with other players in tense multiplayer combat, and enjoy fan-favourite modes including Last Stand, Skirmish and more!
KING Art is an independent game developer, celebrating 25 years of experience in creating high-quality games for all major platforms. More than 100 employees across several teams are located at the offices in Bremen, Germany and work with about as many freelancers around the globe. Founded in 2000, KING Art has since released more than 50 titles in different genres, with a focus on narrative games, RPGs and strategy games. The company and its games have received multiple prestigious awards, including Best Strategy Game and Best Development Studio, multiple German “Games of the Year” and “Studio of the Year” awards.
KING Art is a licensed developer for Microsoft, Sony and Nintendo platforms and member of Verband der deutschen Games-Branche (GAME).
About PLAION
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. PLAION is an Embracer Group company.
About Deep Silver
Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com
About Games Workshop®
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels and model kits through more than 570 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.warhammer.com.
Echoes of Aincrad today revealed a new trailer highlighting gameplay and in-game systems in the action RPG set in the popular SWORD ART ONLINE universe. As a player trapped in a VRMMORPG where death in the game means death in the real world, survival is the number one priority. This new trailer showcases character abilities, weapon variety, the partner system, and more, showing the tools available to help players survive the dangers that await them in the floating castle of Aincrad. Using everything available to them will be the ultimate key for players to defy death and escape virtual reality.
Watch the new Echoes of Aincrad trailer below.
Echoes of Aincrad puts players in the role of an original character they create rather than the series’ main characters, letting the protagonist what each player designs through extensive avatar customisation. The game features fast-paced RPG action with real-time combat, where players will be able to adapt and upgrade their equipment, weapons, and attributes, and select skills to match their preferred playstyle as they level up and take on ever-greater challenges.
They will not journey alone, as their victories in combat rely on their chosen ally, each with different skills and abilities. Along their journey, they will explore diverse cities and beautiful environments, from serene plains to perilous dungeons filled with secrets, and face monsters and bosses that will test their skills and resolve until the very end.
Echoes of Aincradlaunches on 10 July 2026, and pre-orders are available now on PlayStation 5, Xbox Series X|S, and PC via Steam.