Learn over 100 recipes using realistic motion controls in this sweet cooking sim
Torrance, Calif. –
August 20, 2019 –
Aksys Games has announced its
delicious new cooking simulator, Waku
Waku Sweets for the Nintendo Switch™,is currently
baking at 350°F and will be delivered to store shelves this winter 2019.
In Waku Waku Sweets, players can roll, mix, and bake their way to becoming a master pastry chef with over 100 different recipes featuring tasty treats from around the world. Using the Joy-Con™ controllers, players can sharpen their skills using realistic motions that have been designed to mimic real-life recipes, like sifting, pouring, baking, and frosting. See the trailer on YouTube here, or download from the link in the footer below.
In addition to featuring a variety of confectioneries, Waku Waku Sweets also features a multitude of different hairstyles and clothing options to make the player’s pastry chef entirely their own. Customization doesn’t stop there as players can design their own unique patisserie with furniture and more.
Multiple gameplay options are available in the game. Players can move up the ranks at work by cooking for their co-workers, complete solo quests, challenge your neighbors, or share your sweets with the village. The choice is yours! Waku Waku Sweets is rated “E” for Everyone by the ESRB. The game will launch on the Nintendo Switch™ this winter 2019 and will retail for $39.99. For more information, please visit www.aksysgames.com/sweets
About Aksys Games
Founded in 2006 in Torrance, California, Aksys Games
Localization, Inc. is a visionary video game publisher committed to publishing
unique and high-quality interactive content for all current-generation
platforms. Its lineup of games includes the critically acclaimed Zero Escape
series (Nine Hours, Nine Persons, Nine Doors, Virtue’s Last Reward,
Zero Time Dilemma), Little Dragons Café, as well as the wildly
successful BlazBlue, Under Night In-Birth,and Guilty
Gear franchises. More information about Aksys Games and its unique products
can be found on the company’s website, www.aksysgames.com.
Bringing brand-new mechanics, Steel Hunter will pit
lone wolves and Platoons against each other
August 20, 2019 — As part of World of Tanks’
two-month long Tank Festival, players will find themselves on a brand-new map
battling it out to be the last person (or Platoon) standing in Steel Hunter.
The new mode will be available from August 26 to September 16 and introduces a
slew of new game mechanics including looting, on-the-fly vehicle upgrades,
airdrops and more.
The rules are simple. A no-holds-barred battle, the sole survivor or the surviving members of a single Platoon claim the victory. Every battle will start on a level playing field as each tanker will have the choice of three special tanks, representing the classic World of Tanks nations (the USSR, the USA and Germany). Before the battle starts, each of the twenty lone wolf tankers (or seven three-player Platoons) chooses a place to spawn on Dreamland, the brand-new city map specifically designed for Steel Hunter. As the battle unfolds, the area of play progressively gets smaller and so-called Danger Zones appear.
“A fresh challenge in World of
Tanks, Steel Hunter shows we’re not done experimenting. Last year, we tested
the foundations of this mode,” states Max Chuvalov, Publishing Director, World
of Tanks. “Thanks to the overwhelmingly positive response from our players, we
decided to build on those foundations and create a fully-fledged mode that will
get players even more excited!”
The more advanced rules of “Steel Hunter” offer an immense
amount of tactical options. Damaging enemies, cannibalizing their chasses and
picking up loot will reward players with Battle XP, the most important
commodity found on Dreamland. By collecting it, tankers will be able to upgrade
their tanks on the go via a branching Tech Tree.
But Battle XP is not all that can be looted; by finding
treasures or stopping off at special stationary loot points, players can
restore their hit points or find ammo and consumables which can repair modules
or turn the tide of battle by temporarily boosting mobility or accuracy. In
addition, players will be able to take advantage of powerful abilities during
the battle. These powerplay weapons enable tankers to set smoke screens, call
airstrikes and create zones to replenish your and allies’ HP or slow down enemy
vehicles.
And over the course of the event, players will be adequately
rewarded for their tours of duty on Dreamland with a collection of decals, 2D
styles, Credits, Bonds, Medals, Emblems and days of Premium Account. So, savour
the hunting season in World of Tanks. Load up your guns and bring your
friends—it’s fun to triumph in the end!
###
About World of Tanks
World of Tanks is the first team-based, massively
multiplayer online action game dedicated to armoured warfare. Throw yourself
into the epic tank battles of World War II with gamers all over the world. Your
arsenal includes over 600 armoured vehicles from 11 nations, carefully detailed
with historical accuracy.
Wargaming is an award-winning online game developer and
publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has
grown to become one of the leaders in the gaming industry with 4500+ employees
and offices spread all over the world. Over 200 million players enjoy
Wargaming’s titles across all major gaming platforms. Their flagship products
include the massively popular free-to-play hit World of Tanks and the strategic
naval action game World of Warships.
SQUARE ENIX
RELEASES MARVEL’S AVENGERS OFFICIAL A-DAY GAMEPLAY FOOTAGE
Opening Level
Features Earth’s Mightiest Heroes
in an Epic Battle on the Golden Gate Bridge
SYDNEY,
20th August 2019 – Today,
Marvel Entertainment and Square Enix® released the first official gameplay
video for Marvel’s Avengers. Watch as Captain America, Iron Man, Hulk,
Black Widow, and Thor battle Taskmaster and his army of mercenaries in the
opening level – a Hero tutorial where players learn the unique powers of the
Avengers. Additionally, the A-Day demo is playable for the first time at
gamescom 2019.
Marvel’s Avengers is a story-driven, third-person action-adventure game. Players will reassemble and rebuild their Avengers roster in an original, cinematic single-player campaign, then battle solo or online alongside friends in new missions around the globe. They can also customize Earth’s Mightiest Heroes and harness their unique powers to defend the world from escalating threats for years to come.
Marvel’s
Avengers begins at
A-Day, where Captain America, Iron Man, Hulk, Black Widow, and Thor are
unveiling a hi-tech Avengers Headquarters in San Francisco — including the
reveal of their own helicarrier powered by an experimental energy source. The
celebration turns deadly when a catastrophic accident results in massive
devastation. Blamed for the tragedy, the Avengers disband. Five years later,
with all Super Heroes outlawed and the world in peril, the only hope is to
reassemble Earth’s Mightiest Heroes.
Marvel’s
Avengers will
release simultaneously for the PlayStation®4 computer entertainment system, the
Xbox One family of devices including Xbox One X, and PC on May 15, 2020.
Crystal
Dynamics has developed and published over 30 award-winning titles during its
27-year adventure. Some of the most beloved franchises include Gex®, Legacy of
Kain® and most recently, TOMB RAIDER® which has sold over 74 million copies
worldwide. With over 30 video game titles released and hundreds of awards, the
heroine Lara Croft® has been a cultural icon for over 20 years and has made an
indelible mark on virtually every facet of entertainment. Most recently,
Crystal Dynamics expanded its operations by opening Crystal Northwest in
Bellevue, Washington.
Eidos-Montréal™
(a Square Enix® studio) is focused on creating immersive and captivating
experiences. For the last decade, the development teams at Eidos-Montréal have
orchestrated the successful reboot of the DEUS EX® series (Deus Ex: Human
Revolution®, Deus Ex: Mankind Divided®), released the latest entry in the
THIEF® franchise, and have also played a key role in the development of the
award-winning TOMB RAIDER® series.
Square
Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX®, EIDOS®
and TAITO® branded entertainment content throughout the Americas as part of the
Square Enix group of companies. Square Enix, Inc. is affiliated with a global
network of leading development studios such as Crystal Dynamics® and Eidos
Montréal™. The Square Enix group of companies boasts a valuable portfolio of
intellectual property including: FINAL FANTASY®, which has sold over 144
million units worldwide; DRAGON QUEST®, which has sold over 78 million units
worldwide; TOMB RAIDER®, which has sold over 74 million units worldwide; and
the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly owned
subsidiary of Square Enix Holdings Co., Ltd.
Developed
by Crystal Dynamics and Eidos Montréal. Development support provided by Nixxes.
All rights reserved.
CRYSTAL
DYNAMICS, the CRYSTAL DYNAMICS logo, CRYSTAL NORTHWEST, EIDOS-MONTRÉAL and the
EIDOS-MONTRÉAL logo are registered trademarks or trademarks of Square Enix
Limited. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or
trademarks of Square Enix Holdings Co., Ltd. DEUS EX, DEUS EX: HUMAN
REVOLUTION, DEUS EX: MANKIND DIVIDED, DRAGON QUEST, FINAL FANTASY, GEX, LARA
CROFT, LEGACY OF KAIN, SPACE INVADERS, TAITO, THIEF, and TOMB RAIDER are
registered trademarks or trademarks of the Square Enix group of companies.
Nixxes and the Nixxes logo are trademarks of Nixxes Software BV. All other
trademarks are the property of their respective owners.
XPG PCIe SSDs and DDR4 DRAM are Compatible
with AMD Ryzen 3000 Series CPUs with X570 Motherboards
Taipei, Taiwan – August 20, 2019 – ADATA®
Technology (Taiwan Stock Exchange: 3260.TWO), a leading manufacturer of
high-performance DRAM modules, NAND Flash products, and mobile accessories
today announces that the GAMMIX S50 PCIe Gen4x4 M.2 SSD is now compatible with
the third-generation AMD Ryzen 3000 desktop processors and X570 motherboard
platforms. This new development will allow users to tap into the dramatic
performance improvements of the Ryzen 3000 series over its predecessor series,
with improvements to clock speed, core count, and instructions per clock.
What’s more, ADATA announces that its full lineup of PCIe SSDs and DDR4 DRAM
are also compatible with the latest platform. This will allow XPG PCIe 4.0 SSDs
to reach speeds of 5000/4400MB per second, while XPG DDR4 DRAM modules will
reach up to 4133MHz.
AMD’s third-generation Ryzen processor with
Socket AM4 X570 motherboard is the world’s first PC platform that supports the
PCIe 4.0 interface. XPG launched the GAMMIX S50 in July, equipped with PCIe
Gen4x4, which will allow users to benefit from the latest advancements from
AMD. PCIe 4.0 will offer read and write speeds
of up to 5000/4400MB per second, random read and write speeds of 750K/750K
IOPS, and is compatible with the PCIe 3.0 platform. Whether for video editing,
graphic design, or intense gaming, this next-generation technology will be
appreciated by a range of users. In addition, XPG’s full range of PCIe SSDs are
also compatible with the Ryzen 3000 CPU with X570 motherboard platform.
XPG DDR4 DRAM modules are made of
high-quality chips selected through a strict filtering process. They also use
top quality PCBs (Printed Circuit Board) that effectively extend the lifespan
of memory modules. After extensive testing, XPG DDR4 DRAM modules have proven
to have excellent overclocking potential and product compatibility, can match
the full performance capabilities of next-generation AMD processors, and is
perfectly suited for the AMD X570 platform. Overclocking tests conducted at
ADATA have shown that its DDR4 DRAM can maintain excellent stability, even
under extreme performance conditions. In addition, with demand for high-quality
products in the market, high frequency performance and large storage capacity
have become the standard for discerning users. The full range of XPG DDR4 DRAM
lineup combines the advantages of high frequencies and low latency. What’s
more, XPG’s RGB models support RGB lighting software from the four major
motherboard maker.
The compatible products include:
XPG
PCIe SSDs: GAMMIX S50, GAMMIX S11
Pro, GAMMIX S5, SPECTRIX S40G, SX8200 Pro, SX6000 Pro and SX6000 Lite.
XPG
DDR4 modules: GAMMIX D10, GAMMIX D30,
SPECTRIX D41, SPECTRIX D60G, SPECTRIX D80 and Z1, (Z1 is sold in select markets
only.)
###
About
XPG – Xtreme Performance Gear
XPG was established by
ADATA with the aim of providing high-performance products to gamers, esports
pros, and tech enthusiasts. XPG is committed to developing products that help
users achieve extreme performance; therefore, it works closely with the gaming
and esports community to gather insight into the real needs of users and
incorporate it into its hardware. Beyond performance, every XPG product
surpasses the rigorous ADATA A+ testing methodology, which ensures the highest
standards of stability and reliability. Not only do XPG products sport solid
functionality and durability, but they also shine through with sheer cool
designs that have earned prestigious international accolades such as Japan’s
Good Design Award. XPG delivers extreme gaming experiences to help make every
moment exciting.
SONY INTERACTIVE ENTERTAINMENT TO ACQUIRE INSOMNIAC GAMES, DEVELOPER OF PLAYSTATION®4 TOP-SELLING MARVEL’S SPIDER-MAN, RATCHET & CLANK
~Highly-acclaimed Game
Creators to Join Sony Interactive Entertainment’s Worldwide Studios to Deliver
Extraordinary Gaming Experiences~
SAN MATEO,
Calif., August, 19, 2019 – Sony
Interactive Entertainment (“SIE”) announced today that SIE has entered into definitive
agreements to acquire Insomniac Games, Inc. (“Insomniac Games”), a leading game
developer and long-time partner of SIE, in its entirety. Insomniac Games is the
developer of PlayStation®4’s (PS4™) top-selling Marvel’s Spider-Man and the hugely popular PlayStation® Ratchet & Clank franchise. Upon completion of
the acquisition, Insomniac Games will join the global development operation of
Sony Interactive Entertainment Worldwide Studios (“SIE WWS”). Insomniac Games
is the 14th studio to
join the SIE WWS family. This addition furthers SIE’s continued commitment to
creative excellence and innovation in game development exclusively for the
PlayStation platforms.
Based in
Burbank, California, and Durham, North Carolina, Insomniac Games is the
award-winning studio behind many of PlayStation’s most highly-successful
franchises, including Spryo
theDragon, Ratchet &
Clank, and Resistance.
Most recently, Insomniac Games, in partnership with SIE and Marvel Games,
launched Marvel’s Spider-Man,
one of 2018’s
most highly-acclaimed PS4™ games. Marvel’s Spider-Man has sold through more than 13.2
million copies worldwide as of July 28, 2019.
In addition
to the studio’s signature storytelling infused with humor and highly
interactive worlds, Insomniac Games has been recognized for its collaborative
workplace culture, having earned 20 awards since 2005.
Building on a
working relationship between Insomniac Games and SIE spanning more than 20
years, this acquisition enhances the creative force within SIE WWS and formally
adds a studio to the PlayStation family that continues to raise the bar on open
world, story-driven games. The day-to-day operations of Insomniac Games
post-closing of the acquisition are expected to be run by the current
management team in conjunction with SIE WWS San Mateo Studio. Completion
of the acquisition is subject to regulatory approvals and certain other closing
conditions. Financial terms of this transaction including the acquisition cost are not disclosed due to contractual
commitments.
“Insomniac
Games is one of the most highly-acclaimed development studios in the industry
and their legacy of best-in class storytelling and gameplay is unparalleled,”
said Shawn Layden, Chairman, SIE WWS. “We have enjoyed a strong
collaborative partnership with the studio for many years, and are thrilled to
officially welcome them to the Worldwide Studios family. The addition of
Insomniac Games to SIE WWS reiterates our commitment to developing world class
gaming experiences that can
only be found on the PlayStation platform.”
“Joining the
WWS family gives Insomniac even greater opportunities to achieve our studio
vision of making positive and lasting impressions on people’s lives,” said Ted
Price, Insomniac Games founder and CEO. “We’ve enjoyed a special relationship
with PlayStation practically since our inception. Our partnership amplifies our
potential, and Marvel’s
Spider-Man was a testament to
this. We’re excited to take the next step in our growth alongside our longtime
WWS partners. Most of all, we look forward to delivering fresh, new experiences
for our fans.”
###
About Sony
Interactive Entertainment
Recognized as a global leader in
interactive and digital entertainment, Sony Interactive Entertainment (SIE) is
responsible for the PlayStation® brand and family of products and services.
PlayStation has delivered innovation to the market since the launch of the
original PlayStation in Japan in 1994. The PlayStation family of products and
services include PlayStation®4, PlayStation®VR, PlayStation®Vita,
PlayStation®3, PlayStation™Store, PlayStation®Plus, PlayStation™Video,
PlayStation™Music, PlayStation™Now, PlayStation™Vue, and acclaimed PlayStation
software titles from SIE Worldwide Studios. Headquartered in San Mateo,
California, SIE is a wholly-owned subsidiary of Sony Corporation and has global
functions in California, London and Tokyo.
“PlayStation” is a registered trademark or trademark
of Sony Interactive Entertainment Inc. “PS4” is a trademark of the same
company. Blu-ray Disc is a trademark of the Blu-ray Disc Association. All other
trademarks are property of their respective owners.
About Insomniac Games
Insomniac Games has created and
developed award-winning video game franchises for more than 25 years. It is
best known for developing the PlayStation®4 smash-hit, Marvel’s Spider-Man
(2018), and creating iconic PlayStation franchises such as Spyro the Dragon
(1998), Ratchet & Clank (2002) and Resistance (2005). With studios in
Burbank, CA and Durham, NC, Insomniac has earned 20 local, regional, state and
national awards for its workplace culture. More information about Insomniac Games
can be found at https://insomniac.games.
SYDNEY, Australia – August 20,
2019 – inXile entertainment—the studio led by Interplay
founder and Wasteland co-creator Brian Fargo—along with Deep Silver, premiered
a brand new trailer for the highly anticipated Wasteland 3 during the
Inside Xbox show.
In this trailer the Patriarch of Colorado summons the Desert Rangers to his land and warns of the dangers they’ll encounter. With their home state of Arizona in dire need of the aid the Patriarch is offering, the Rangers have no choice but to brave the frozen wasteland, deal with the cults and gangs that inhabit it, and hope the Patriarch will stay true to his word.
Wasteland 3 has a large
presence on the gamescom floor, with over 25 stations available for attendees
to try a first-ever hands demo. At the same time, the Alpha will be released to
backers who supported the title on its initial Fig crowdfunding campaign.
Wasteland 3 is set to
release on Xbox One, Xbox Game Pass, PlayStation® 4, Windows, Mac, and Linux in
Spring 2020. The legendary series, which pioneered the post-apocalypse genre in
video games, returns players to the role of Desert Rangers, lawmen in a
post-nuclear world working to rebuild civilisation from the ashes. Trading the
dry, dusty heat of the American southwest for a perpetually frozen Colorado, Wasteland
3 features a number of chilling new locations where the Rangers receive an
even frostier reception from the locals.
About inXile Entertainment
inXile entertainment is an Xbox Game Studio developing
console and PC titles, with locations in Southern California and New Orleans.
Established and headed by Brian Fargo since 2002, inXile has continually
delivered innovative and high-quality experiences to our passionate and
dedicated fan base. We bring our love for RPGs, deep and engaging stories, and
tactical thinking to each of our titles. Our history of successful crowdfunded
releases include Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale
IV. We’re currently working on Wasteland 3 and other unannounced projects.
About Deep Silver
Deep Silver develops and distributes interactive games for all
platforms. The Deep Silver label means to captivate all gamers who have a
passion for thrilling gameplay in exciting game worlds. Deep Silver works with
its partners to achieve a maximum of success while maintaining the highest
possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003,
including its own brands like the open world extravaganza Saints Row, the
zombie action franchise Dead Island, and the grim post-apocalyptic future of
the Metro series. Upcoming highlights from Deep Silver include Dead Island 2.
Deep Silver also owns the development studios Deep Silver Dambuster Studios in
Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition
based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech
Republic. For more information please visit www.deepsilver.com
About Koch Media
Koch Media is a leading producer and distributor of digital
entertainment products (games, films and software). The company’s own
publishing activities, marketing and distribution extend throughout Europe,
North America and Australia. The Koch Media group has more than 20 years of
experience in the digital media business, and has risen to become the number
one publishing partner in Europe. It has also formed strategic alliances with
numerous games and software publishers: Bethesda, Capcom, Codemasters,
Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in
various European countries. With Headquarter in Höfen, Austria Koch Media owns
branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the
Nordic regions, Benelux, Australia, Czech Republic, Poland and the United
States.
All product titles, publisher names, trademarks, artwork and associated
imagery are trademarks, registered trademarks and/or copyright material of the
respective owners. All rights reserved.
SpringHill Entertainment Produces Star-Studded
Cinematic Narrative for the NBA 2K20 MyCAREER Mode “When the Lights Are
Brightest”
Today, 2K is sharing details of their partnership with SpringHill Entertainment – the award-winning content company created by LeBron James and Maverick Carter – which includes the production and creative control of NBA 2K20’s MyCAREER cinematic narrative: “When The Lights Are Brightest.” Known for such productions as What’s My Name: Muhammad Ali, More Than a Game and The Wall, SpringHill Entertainment collaborated with the Visual Concepts team to write, direct, and cast this year’s storyline for the fan-favourite video game mode.
“The story of ‘When The
Lights Are Brightest’ in NBA 2K20 reflects the story of
today’s modern athletes,” said Maverick Carter, CEO of SpringHill
Entertainment and athlete empowerment company UNINTERRUPTED. “From dealing
with the pressures of fame, demands on and off the court, and outside
influences, athletes face a tremendous amount of
obstacles. SpringHill Entertainment exists to tell compelling stories and
in this case, we were able to draw on our own experiences with LeBron and other
athletes to create a narrative that’s authentic and a bit of a peek behind the
curtain. Fans of NBA 2K20 are going to be amazed
at the level of detail we were able to get to in this film.”
With SpringHill
Entertainment’s focus on delving deeper into the personal story of the main
character, players of this year’s MyCAREER mode will experience an even more
authentic and emotive story.
This year’s narrative
features the storyline of an NBA prospect named Che on his quest for gold both
on and off the court, covering the importance of mentors, dealing with
off-court pressures and current social issues. In this game setting, the path
to stardom is firmly in the gamers hands.
The cinematic narrative was
directed by up-and-coming visionary Sheldon Candis, and features a star-studded
cast including Idris Elba, Rosario Dawson, and NBA all-stars past and present.
This is the most visually stunning MyCAREER cinematic experience to date and
brings the journey to life in a completely new and immersive way.
“An entire film made entirely of video game scenes has never been done in this way before,” said Alfie Brody, Vice President of Global Marketing at NBA 2K. “We decided to partner with SpringHill Entertainment because as an athlete-led production company, they authentically understand basketball culture and created a totally unique cinematic experience that encapsulates the reality facing the game’s next prospects. What we were able to accomplish in this year’s MyCAREER mode is an example of what’s ‘NEXT’ in moviemaking and in gaming.”
The full-length version of
“When The Lights Are Brightest” will be available to experience first-hand
when NBA 2K20 is released worldwide on September 6,
2019.
Register Now for
the Closed Beta Starting September 5 to Play Ghost War and More!
Sydney,
Australia — August 20, 2019 — Today, during the Inside Xbox livestream at Gamescom 2019,
Ubisoft unveiled Ghost War, the PvP mode for Tom Clancy’s Ghost Recon®
Breakpoint, the latest instalment in the Tom Clancy’s Ghost Recon®
franchise. Ghost War will be available for all players at launch on October 4,
and will receive regular content updates after launch. Players who want to try
Tom Clancy’s Ghost Recon Breakpoint, including Ghost War, can sign for the Beta
taking place September 5 to 8 on PlayStation®4
computer entertainment system, the Xbox One family of devices including the
Xbox One X and Windows PC. Players who pre-order any edition of the game will
gain access to the Beta.*
Ghost War is an intense 4v4 experience built on the tactical squad
play from the Ghost Recon series, where strategy and teamwork are just as
important as skill. At launch, players will be able to choose from four
classes: Assault, Panther, Sharpshooter and Medic, each fulfilling specific
roles on the battlefield as they engage with enemies in open environments
across six unique maps. New features, such as cover mechanics adapted from the
Tom Clancy’s Ghost Recon Breakpoint’s campaign, such as the new cover
mechanics, the impact of the terrain and the new injury system will bring
additional depth to the experience.
Two distinct modes will be available at launch:
Elimination
is an intense team death match mode in which
players need to hunt down and eliminate the enemy team, where the new
shrinking combat zone mechanics force players to jump into the heat of the
fight!
Sabotage is an asymmetrical bomb mode, where attackers
have to plant and successfully detonate a bomb at either of the Bomb
Sites, while defenders try to stop them.
For the first time, Ghost War is seamlessly integrated within the
Tom Clancy’s Ghost Recon Breakpoint experience. With the new shared progression
system, each player will progress in PvE and PvP with the same character and
keep their unlocked classes, skills, customization items and weapons across
both modes. Specific tuning will be implemented for PvP to ensure a fair and
skill-based experience for all players.
Ghost War benefits from development team’s learnings from over two
years of support on Tom Clancy’s Ghost Recon Wildlands’ PvP, The team
introduced several improvements based on player feedback, such as improved
detection mechanics and removed class restrictions per team. In Tom Clancy’s
Ghost Recon Breakpoint, Ghost War will also have dedicated servers, reduced
loading screens and improved matchmaking.
Additionally, Ghost War will receive massive post-launch support.
In addition to regular balancing updates and improvements, the development team plans to bring new maps, new classes, new
weapons and even new modes and events will be added in the future to enrich and
refresh the experience over time.
Tom
Clancy’s Ghost Recon Breakpoint will be available October 4 on PlayStation®4
computer entertainment system, the Xbox One family of devices including the
Xbox One X and Windows PC, and UPLAY+, Ubisoft’s subscription service. Details
on UPLAY+ are available at uplayplus.com. Fans who purchase the Gold, Ultimate
or Collector’s Editions will have access to the game up to three days early.
More information about the game’s editions can be found here: store.ubi.com.
For
the latest news about Tom Clancy’s Ghost Recon® Breakpoint, please
visit ghost-recon.ubisoft.com.
For
the latest news about other Ubisoft games, please visit news.ubisoft.com.
*Preorder
any edition of Tom Clancy’s Ghost Recon® Breakpoint at participating retailers
and platforms, strictly pursuant to the terms of the private beta phase to get
access to it. Terms and conditions strictly apply and will be communicated at a
later date, as determined by Ubisoft. Subject to availability and while
supplies last. Content and system requirements pending; check all
requirements/details/restrictions prior to purchase/redemption. Promotional
offer. Void where prohibited or restricted.
About Tom
Clancy’s Ghost Recon® Breakpoint
Developed by
Ubisoft Paris***, Tom Clancy’s Ghost Recon Breakpoint is a military shooter
putting players in the boots of the Ghosts, an Elite US Special Operations
Unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon
Breakpoint offers an entirely new adventure playable solo or in up to four-player
co-op, as well as PvP at launch.
***In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux,
Odessa, Kiev, Belgrade and Milan studios.
About
Ubisoft
Ubisoft is a leading creator, publisher and
distributor of interactive entertainment and services, with a rich portfolio of
world-renowned brands, including Assassin’s Creed, Far Cry, For Honor,
Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon,
Rainbow Six and The Division. The teams throughout
Ubisoft’s worldwide network of studios and business offices are committed to
delivering original and memorable gaming experiences across all popular
platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19
fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more,
please visit www.ubisoftgroup.com.
Square Enix External Studios and Dontnod Unveil “Faith” Trailer
Ahead of August 22 Episode Launch
SYDNEY, 20th August 2019 – The Diaz brothers’ journey towards a new life in Mexico reaches a turning point in Life is Strange 2, Episode 4 ‘Faith’! From Square Enix External Studios and Raoul Barbet & Michel Koch’s Life is Strange team at DONTNOD Entertainment, the second season of the award-winning franchise continues on August 22nd, 2019.
The
saga picks up in a Humboldt County, California hospital room where Sean, gravely
wounded, wakes up to find that Daniel is still missing. Under arrest, and
facing tough questions from law enforcement, Sean is running out of options.
Only quick thinking and unexpected allies can secure his freedom.
“In
Episode 4, we re-join Sean at his lowest point. The disaster that separated him
from his brother has scarred him for life, and he is lost, alone and in quite a
bit of trouble,” said Michel Koch & Raoul Barbet, Co-Creative Directors of Life
is Strange 2. “Sean is already at a breaking point, and now faces some of
the toughest situations in his life as he desperately searches for Daniel,
whose absence hangs heavy over the whole episode. Considering what happened in
that California Redwood forest, even if he can locate his brother – he
can’t be sure of who, or what he will find.”
Searching
for Daniel under the scorching Nevada sun and through freezing desert nights,
Sean must make his toughest choices yet. Puerto Lobos and the dream of freedom
have never felt so far away.
Will
Sean’s faith in Daniel be rewarded – or is the younger wolf lost forever?
LITTLE
NIGHTMARES® II CREEPS ONTO PLAYSTATION®4, XBOX
ONE, NINTENDO SWITCH™ AND PC (DIGITAL)
SANTA CLARA, Calif., – (August 19th, 2019) – Leading interactive
entertainment media publisher and developer BANDAI NAMCO Entertainment America
Inc., today invites players to return to the disturbing and suspense-filled
world of Little Nightmares in the next installment in the much-acclaimed
franchise with, Little Nightmares® II.
Produced in partnership with Tarsier Studios, Little
Nightmares II follows the story of Mono, a young boy trapped in a world
distorted by the humming transmission of a distant Signal Tower. With Six, the
girl in a yellow raincoat, together they set out to discover the grim secrets
of the world whilst fleeing from the monstrous residents out to capture them.
In Little Nightmares II, players will control Mono,
with Six – the protagonist from the first game – acting as their computer-controlled
companion. The relationship between the two children will play a huge role
within the game’s story and unveil new gameplay mechanics as the children must
work together to traverse through the world.
At certain points in the game, Mono will also be able to wield a
range of items picked up from the environment – a new mechanic added to Little
Nightmares II that adds an extra layer of challenge to the game’s
puzzles and encounters with enemies. There will be times when stealth remains
the best option, sneaking past towering enemies, and times when players must
think quickly to save themselves, as well as their companion Six.
In addition to new gameplay mechanics, players will also venture
outside of The Maw (the setting of the first Little Nightmares game),
exploring new environments including a dark wilderness and facing new enemies,
such as the sadistic Teacher.
Little Nightmares II will launch in the Americas
for the PlayStation®4, Xbox One, Nintendo Switch, and PCs (Digital) in 2020.
The Little Nightmares franchise includes Little Nightmares, Little
Nightmares II and the mobile game, Very Little Nightmares,
available now for iOS.
###
About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO
Holdings Inc., is a leading global publisher and developer of interactive
entertainment for all major video game consoles, iOS, Android, and online
platforms. The company is known for creating and publishing many of the
industry’s top video game franchises including PAC-MAN®, GALAGA®,
TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI
NAMCO Entertainment America Inc. is the premier publisher in the Western
hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL
Z®, and ONE PIECE®. More information about the company
and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
“PlayStation” is a registered trademark of Sony Interactive
Entertainment Inc.