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Airport Contraband Lands at the OTK Winter Expo, Sign Ups for January Playtest Open Now

Enforce the rules – or break them – in this high-stakes follow-up from the creators of Gas Station Simulator

Kraków, Poland – Nov. 22, 2025 – Airport Contraband, the roguelike simulation game about working as a Customs Officer from DRAGO Entertainment, debuted a new teaser trailer during the OTK Winter Showcase, alongside news that an open playtest will arrive in January 2026.

Take on the duties of a Customs Officer at Caldora Airport, a tropical travel hub with a blurry line between duty and greed. Guide passengers and cargo through the airport in an orderly manner by verifying passenger travel documents, enforcing rules, and searching luggage for prohibited items.

Or… perhaps seek a piece of the pie and earn quick cash by working with the local cartel. Accept bribes from smugglers, keep illicit cargo transfers off the books, and waylay innocent travelers. There’s a bevy of ways to earn dirty money, each posing significant risk and placing the Officer’s life into question…

Prepare for unruly travelers who refuse to cooperate. When suspects turn combative or try to slip away, only the trusty taser and handcuffs can end the conflict. Conduct chemical tests and X-ray scans on suspicious luggage to thwart smugglers adept at avoiding detection. Unlock new tools like knives, UV lamps, and crowbars to help uncover contraband and ensure public safety.

Each shift in Airport Contraband’s roguelike structureprovides a chance to earn rewards and upgrades. As each new day begins, build on past experiences, lessons, and decisions to shape the future of Caldora Airport.

Airport Contraband combines the simulation gameplay that we’ve developed in Gas Station Simulator with the ever-changing nature of roguelikes – each shift on the job is different, and you’ll have to make important, on-the-fly decisions that will impact your future,” said Joanna Tynor, CEO at DRAGO Entertainment. “This playtest will serve as the first opportunity to receive feedback directly from the community.”

Sign-ups for the January 2026 playtest for Airport Contraband are open now, allowing players to experience life on the job at Caldora Airport for the first time. Stay tuned to the Steam page and follow DRAGO on X/Twitter for more details as they become available.

About DRAGO entertainment

DRAGO entertainment began operations in 1998 in Krakow, Poland. The company initially focused on creating innovative projects for international video publishers as an external contractor while strengthening internal competencies and creating a friendly and professional team to develop their own titles. Since adopting a new strategy in 2018, their goal is to deliver high-quality productions on an international level.

The studio’s flagship title is Gas Station Simulator, which released on September 15, 2021 and immediately became a best seller on Steam. DRAGO entertainment is currently broadening their horizons with new projects and continuing to support their current titles. 

Learn more about DRAGO entertainment on the official website

Sword of Convallaria X The Witcher 3: Wild Hunt Collab adds Geralt of Rivia, Yennefer, Triss, and Ciri as Playable Characters

Unlock special gear and costumes straight from the world of The Witcher

Shanghai, China — November 21, 2025 | XD Games is proud to officially reveal the Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration, with an animated trailer showing iconic characters Geralt and Yennefer entering a portal into the pixelated world of Sword of Convallaria.

Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Trailer below:

Kicking off on 28 November, and running until 22 January 2026, the collaboration event will see beloved The Witcher 3 characters Geralt, Yennefer, Triss, and Ciri obtainable as playable characters in Sword of Convallaria.

Across several different events during the collaboration event, players will be able to obtain gear inspired by the world of The Witcher 3, including Zireael, the Obsidian Star, the Flames of the Fearless, and the Witcher’s Swords, plus unlockable skins for Geralt, Yennefer, and Triss.

This exciting collaboration was revealed during the Special Preview Program live stream.

Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Special Preview Livestream below:

The Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration begins on 28 November 2025. Sword of Convallaria is available now on Steam, iOS, and Android.

About XD Games

Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users.  XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.

UBISOFT ANNOUNCES THE COMPLETION OF TENCENT’S STRATEGIC INVESTMENT IN VANTAGE STUDIOS

PARIS – November 21, 2025 – Following the announcement of the binding agreement entered into with Tencent on March 27, 2025, Ubisoft is very pleased to announce the completion of the strategic investment of Tencent in the entity Ubisoft Nova SAS (referred to individually as “Vantage Studios”), built around the Assassin’s Creed, Far Cry, and Tom Clancy’s Rainbow Six franchises, thus securing a €1.16 billion cash investment from Tencent (the “Investment”). The Investment values Vantage Studios at a pre-money enterprise value of €3.8 billion and marks a significant milestone in Ubisoft’s transformation, strengthening its balance sheet, crystallizing the value of its world-class IP, and positioning its flagship franchises for long-term growth.

A significant milestone for Ubisoft and Vantage Studios

Fully operational since October 1, 2025, Vantage Studios is founded on the principles of autonomy, focus and player centricity with the objective of accelerating the growth of Ubisoft’s three largest franchises on their path to building billion-euro brand ecosystems. Based in France, Vantage Studios is led by a dedicated leadership team with its two co-CEOs, Charlie Guillemot and Christophe Derennes, and will include Heads of Franchises. It will be supervised by an advisory committee.

The proceeds from this transaction will deleverage the Group on a consolidated non-IFRS net debt basis while supporting selected investments across the Group and providing enhanced financial flexibility to support its strategic transformation. Vantage Studios also represents a key pillar of Ubisoft’s new operating model built around Creative Houses and designed to foster stronger creative vision, greater focus, efficiency, autonomy and accountability. The design of this new operating model will be finalized by year end and unveiled in January.

Following the completion of the Investment, Tencent holds a 26.32% economic interest in Vantage Studios, which remains exclusively controlled and consolidated by Ubisoft. As part of the completion of the Investment, Ubisoft and Tencent entered into on the date hereof a shareholders’ agreement in relation to Vantage Studios based on the key terms announced in March 2025 (the “Shareholders’ Agreement”).

Yves Guillemot, Co-Founder and Chief Executive Officer said “I am very pleased to announce the closing of our strategic partnership with Tencent, which now becomes a minority shareholder in our new subsidiary, Vantage Studios. Today’s closing crystallizes the value of our world-class IPs and marks a pivotal milestone in Ubisoft’s ongoing transformation. It also brings in €1.16 billion of proceeds that deleverages the Group, strengthens our balance sheet and will support selected investment opportunities across the rest of the company. Vantage Studios, fully operational since October 1st under a dedicated leadership team, embodies the principles of autonomy, focus and player centricity, with clear accountability. It brings our Creative Houses model to life with the ambition to accelerate the growth of our flagship franchises on their path to becoming annual billion-euro brands.

Martin Lau, President of Tencent said: “Tencent is delighted to be building on our strong relationship with Ubisoft through this investment in the launch of Vantage Studios. With its capable team and world-class creative vision, we look forward to Vantage Studios accelerating the growth of Assassins Creed, Far Cry, and Rainbow Six as evergreen platforms providing entertainment and inspiration to generations of players.”  

Key Terms of the Shareholders’ Agreement

The key terms of the Shareholders’ Agreement are the following:

  • Tencent benefits from customary minority protection veto rights and certain consent rights over disposals of important subsidiary assets;
  • A five-year lock-up undertaking applies to the Vantage Studios’ securities held by Tencent, unless Ubisoft no longer owns a majority of Vantage Studios’ voting rights and share capital;
  • Ubisoft may not cease to hold a majority of Vantage Studios’ voting rights and share capital for a two-year period;
  • Customary share transfer provisions apply, including a right of first refusal in favour of Ubisoft, a right of first offer in favour of Tencent, a tag-along right for Tencent, and a drag-along right for Ubisoft (subject to certain conditions);
  • In case of (i) a change of control of Ubisoft, (ii) which is approved by Ubisoft Board of Directors, Ubisoft would benefit from a call option on Tencent interest in Vantage Studios and Tencent would benefit from a put option if such call option is not exercised by Ubisoft. The exercise price for the call option and the put option shall be the fair market value of Vantage Studios’ securities, provided that the enterprise value of Vantage Studios used as the basis for calculating the market value of its securities shall not be lower than an amount calculated by reference to the implied EBIT multiple resulting from Ubisoft change of control transaction, with certain agreed adjustments. A specific minimum price protection for the call option applies if the triggering event occurs during the first four years following closing of the Investment.

Advisors

Crédit Agricole Corporate and Investment Bank SA and J.P. Morgan acted as lead financial advisors to Ubisoft and Commerzbank acted as joint advisor to Ubisoft. Bredin Prat, White & Case and Deloitte Société d’Avocats acted as legal advisors to Ubisoft.

Goldman Sachs (Asia) L.L.C. acted as exclusive financial advisor to Tencent. Davis Polk & Wardwell and Gide Loyrette Nouel acted as legal advisors to Tencent.


Disclaimer

This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).


About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

About Tencent

Tencent creates innovative technologies that connect and create memorable experiences for people around the world. Founded in 1998, Tencent is driven by its mission to create “Value for Users” and use “Tech for Good”.

Tencent is a global leader in communications, entertainment and enterprise services. It develops and publishes some of the world’s most popular video games and other high-quality digital content, providing rich and immersive interactive entertainment experiences.

Tencent is a global technology company headquartered in Shenzhen. It has been listed on the Main Board of the Stock Exchange of Hong Kong since June 2004.

Bringing Sci-Fi to Life: The Real Science Behind The Expanse: Osiris Reborn

Former NASA astronaut on Owlcat’s approach in new dev diary debuted at the Golden Joystick Awards

Nicosia, Cyprus | Recently, Owlcat Games offered fans a look behind the scenes of The Expanse: Osiris Reborn and its depiction of life in space in the form of a new dev diary revealed during the Golden Joystick Awards. In collaboration with former NASA astronaut and ISS commander Leroy Chiao, the studio worked at striking the right balance between realism and playability.

*Archival spaceflight footage courtesy of former NASA astronaut Leroy Chiao

The Expanse: Osiris Reborn is based on the book series and TV show. The Expanse is famous for taking a “hard” approach to the science-fiction genre, incorporating real-world scientific theories and practices. In order to make life in space in-game as faithful to the original as possible, while at the same time creating a fun gaming experience, Owlcat collaborated with former NASA pilot and ISS commander Leroy Chiao, incorporating his experience on how he moved, breathed, and even ate in space. For example, astronauts tend to favor spicy food in order to regain some of the loss of sensation that comes from living on a space station for months or years at a time — this is reflected in-game with characters clearly having a craving for fiery food!  

On the other hand, the team had to move away from a purely realistic depiction of life in space at some points, so the gameplay didn’t suffer. Real astronauts use tethers when they leave the security of their ships and space stations; but since this would be cumbersome in a video game, magnetic boots were introduced as a compromise. 

The same approach applies to combat: firearm ballistics and recoil work differently in zero-G than on solid ground, and famously, there is (almost) no sound in space. However, since sound effects and weapon feedback are important elements of what makes combat in games feel good, the team had to find a compromise. Sound in game is muffled, but players can still get feedback in the form of vibrations, breathing, and radio sound.

Stay tuned for more information about The Expanse: Osiris Reborn in the future. 

The Expanse: Osiris Reborn will launch on PC via Steam, Epic Games Store, and GOG, and on console via Xbox Series X|S, and PlayStation 5. Fans can wishlist the game now.

About Owlcat Games

Owlcat Games is a developer and publisher with a passion for RPGs and narrative-driven experiences. What began as a small team of games industry veterans with a love for tabletop roleplaying has evolved into a truly international studio. Headquartered in Cyprus with over 450 employees worldwide, Owlcat continues to grow, drawing talent from across the globe — and still finds time to roll dice together every week, in person and online.

Previous titles include the critically acclaimed Pathfinder: Kingmaker, Pathfinder: Wrath of the Righteous, and Warhammer 40,000: Rogue Trader.

About Alcon Interactive Group

Founded in 2016 by Scott Parish and Dan Offner, the Alcon Interactive Group (AIG) is a publisher of original video games such as Blade Runner: Revelations and the award-winning indie game In My Shadow.  AIG also develops video games based on Alcon’s original properties such as The Expanse: A Telltale Story, Blade Runner: Enhanced Edition and the Emmy nominated Blade Runner 2049: Memory Lab.

The Expanse: Osiris Reborn ©2025 developed and published by Owlcat Games Ltd. The Expanse is a trademark of Alcon Television Group, LLC. The Expanse: Osiris Reborn and all associated logos, illustrations, images, names, locations, characters, and story elements are trademarks and/or copyrights owned by Owlcat Games Ltd and Alcon Interactive Group, LLC. All trademarks are the property of their respective owners. All rights reserved.

The Arachnid Apocalypse Is Upon Us in KILL IT WITH FIRE! 2, tinyBuild’s Co-op Spider-Hunting Game, Out Today

Save the multiverse from the spider onslaught and unleash an arsenal of powerful weapons on PC, PlayStation, Xbox and Game Pass!

SEATTLE Nov. 25, 2025 –tinyBuild and solo developer Casey Donnellan are excited to announce that the 1.0 version of Kill It With Fire 2, the co-op game where you exterminate cross-dimensional arachnids, is available today on Steam, Xbox Series X|S and PlayStation 5, as well as on Game Pass across PC and Xbox, with the Nintendo Switch version arriving in 2026. Players across all platforms can grab the game for a limited time at a 35% off launch discount for $9.99 (standard price $14.99, PlayStation discount available only to PS Plus subscribers). Playable for the first time on consoles, this follow-up to the fan-favorite Kill it With Fire brings you and your friends together to slay swarms of monstrous spiders across the multiverse!

The game has been in Steam Early Access since April 2024. During this time, KILL IT WITH FIRE! 2 received multiple major content updates and garnered a 94% Very Positive user review score. The 1.0 launch introduces a final content update called “Spider Hell,” which includes a massive level inspired by DOOM where you’ll use powerful new guns to take down the eight-legged menace! Be sure to bring your MFG (an homage to the BFG) to the epic final battle with the Spider God.

In KILL IT WITH FIRE! 2, you’ll travel through dimensions alone or with up to three friends to wipe out an arachnid plague! Liberate key locations like a mysterious manor, a town in the Wild West and more, using otherworldly weaponry to eliminate these deadly freaks from the multiverse.

Play through the entire campaign in four-player online co-op and make sure to bring your least arachnophobic companions on this spider-frying adventure. Want to play as a creepy crawly? You can hop into the eight-player PvP Mode – “Spider Hunt” – where you can play humans vs. arachnids!

Key Features

  • Co-op Spider-Hunting Campaign: Play the entire story campaign in four-player online co-op or solo, and save the seven dimensions from the spider onslaught!
  • 8-Player PvP Mode: Fight against friends in the PvP Spider Hunt mode across multiple maps.
  • Over 60 Challenges to Complete: Travel across the multiverse and solve dozens of challenges.
  • 45 Wild Weapons & Gadgets: Ever wanted to take out a spider with a laser sword? Now you can!
  • A brand-new slapstick plot written by Miles Luna (RWBY, Red vs. Blue)

For more Kill It With Fire 2, visit the game’s website.

About Casey Donnellan Games

Casey Donnellan is an independent game developer and a former AAA developer. After graduating from SMU Guildhall in 2012, he spent several years as an engineer at Certain Affinity before helping to found Rooster Teeth Games. Shipped titles include DOOM (2016), RWBY: Grimm Eclipse, Vicious Circle, and Age of Booty: Tactics. Casey lives with his wife, daughter, dog, and cat in Knoxville, Tennessee. He does not like spiders.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com

NETMARBLE CELEBRATES 6.5TH ANNIVERSARY FOR THE SEVEN DEADLY SINS: GRAND CROSS WITH NEW THEMED CONTENT

Earn Valuable Rewards Through the Jumping Box Event, Including Essential Growth Materials, Fan-Favorite Heroes Percival, Elizabeth, and Meliodas, and the Coveted LR Hero Selection Jewel

LOS ANGELESNOVEMBER 21, 2025 – Netmarble, a leading developer and publisher of high-quality games, announced a major update for The Seven Deadly Sins: Grand Cross (7DS) to celebrate its 6.5th year anniversary since the game’s launch. The new “6.5th Apocalypse Fes: Succession of Light and Darkness” features a brand-new hero, fresh story content, and a wide range of anniversary events offering bountiful rewards for all players.

The highlight of this update is the addition of [Light of Liones] Prophecy Knight Tristan, the son of Meliodas and Elizabeth from the original The Seven Deadly Sins series. As one of the Four Knights of the Apocalypse, Tristan wields both Goddess and Demon powers, becoming the first hero in the game to possess both Light and Darkness attributes simultaneously.

Players can also look forward to Chapter 4 of “The Four Knights of the Apocalypse,” as well as a brand-new PvE Co-op Battle mode where up to four players can team up with two decks each to take down powerful enemies and earn special rewards based on their contribution.

To celebrate the 6.5th anniversary, the “Poll Draw” allows players to vote for their favorite heroes and create a custom lineup featuring Tristan as a fixed UR pick plus five additional UR heroes, along with fifteen SSR heroes selected from the finalists of the poll. Players are guaranteed an SSR or UR hero at 300 and 600 mileage, and upon reaching 900 mileage, they can choose either the newest Tristan or one of the top four UR heroes from the poll rankings.

A wide range of anniversary events are also available, including Festival Check-In, Special Missions, Jumping Box, and Event Boss Battles. By participating in the Jumping Box event, players can acquire abundant growth materials and even fully trained heroes such as [Unknown Power] Little Hero Percival, [Brilliant Protection] Queen Elizabeth, and [Cursed Shackles] Purgatory Meliodas. High-value rewards such as the LR Hero Selection Jewel are also obtainable.

Simply logging in during the Festival period grants players up to 550 free draws and a fully leveled UR 90 hero. Additional anniversary activities include the Percival’s Lucky Card Event, Solgres Reward Dungeon, Diamond Perks Event, and boosted Fight Festival rewards, offering countless opportunities to strengthen heroes and celebrate this milestone.

The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.

The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play.

Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.

©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Revival of the Commandments Project,MBS. All Rights Reserved.
©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Dragon’s Judgement Production Committee, TX
©Nakaba Suzuki, KODANSHA/The Seven Deadly Sins: Four Knights of the Apocalypse Production Committee.
©Netmarble Corp. & Netmarble F&C Inc. All Rights Reserved.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

WARHAMMER VERMINTIDE 2 – FREE TO KEEP NOVEMBER 21-24

Fatshark celebrates ‘10 Years of Tide’ with special activities and content through October to December

STOCKHOLM, SWEDEN, November 21, 2025. Fatshark just made their award-winning top-seller Warhammer: Vermintide 2 free-to-keep from November 21-24, shortly after releasing a new adventure into the game. 

Get Warhammer: Vermintide 2 for FREE now 

10 Years of Content
Anyone who hasn’t had the chance to play Warhammer: Vermintide 2 will now get to dig into the hectic, intense gameplay and discover the breadth of content that awaits them.

Throughout the years since its release in 2018, Vermintide 2 has expanded greatly and more than doubled its original content with several free DLCs, Quality of Life Updates, and new Game Modes such as Chaos Wastes and Versus. The latest addition to the game just released yesterday on November 20, 2025, with Return to the Reik – a fan-favourite location from Vermintide 1, expanded and re-imagined for Vermintide 2:

The Return to the Reik Adventure Features: 

  • Boarding the Dawnrunner yet again: Celebrate 10 Years of Tide as you take the chase to the river: River Reik returns with expanded, boat‑focused gameplay that puts deck skirmishes front and center. Fight across swaying platforms, and use the environment of the barge and riverbanks to turn every encounter into a cinematic, co‑op setpiece.

A beloved mission with a new identity: This mission is a retake of the Warhammer: End Times – Vermintide fan‑favorite level, blending nostalgia with deliberate changes and new encounters. We’ve added routes, set piece moments and boat props to give the River Reik mission a distinct Vermintide 2 flavour while keeping the core story beats intact. The result is a familiar yet surprising experience that rewards Ubersreik Five veterans and invites newcomers to discover a classic in a new light.

About Fatshark
Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses

About Games Workshop
Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 573 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Warhammer 40,000: Darktide © Copyright Games Workshop Limited 2025. Darktide, the Darktide logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. © Fatshark AB 2025. All rights reserved to their respective owners.

Raise a Garden from the Dead in Greenhearth Necromancer’s Demo Out Now!

A cozy, witchy semi-idle gardening sim with a heartfelt narrative about tending both living and undead plants

Silverstring Media, in partnership with indie publishing platform indie.io, is delighted to announce the first public demo for Greenhearth Necromancer, a cozy, witchy, semi-idle balcony-gardening sim where life and death grow side by side. The demo arrived on Steam today at 9 AM PT, offering players their very first chance to step into the garden ahead of the game’s full release (TBA). 

In Greenhearth Necromancer, players take on the role of a young, socially anxious necromancer inheriting a balcony garden from their late grandmother. Guided by her grandmother’s familiar spirit, players will resurrect plants, brew potions, cast spells, and nurture a hybrid ecosystem of living and undead flora. Written by the BAFTA-nominated writer of I Was a Teenage Exocolonist, the game explores grief, community, early adulthood, and the quiet magic found in tending a space back to life. 

Demo Features Available Today

  • Arrive at the Greenhearth Co-op: Begin on your grandmother’s balcony and meet her familiar, Compostifer.
  • Core Gardening Loop: Revivify dead plants, nurture both living and undead flora, balance water and fertilizer, manage pests, compost, prune, and find your garden’s rhythm.
  • Introductory Necromantic Spells: Learn about your plants, pests, and magical abilities while unlocking the foundations of potion-making and deeper gardening knowledge.
  • Charms & Magical Buffs: Infuse plants with charms that grant unique properties and whimsical magical effects.
  • Narrative First Look: Meet early co-op neighbours and experience introductory storylets that set the stage for the game’s heartfelt themes.
  • Ghostly Bees & Magical Goods: Attract spectral bees to gather early magical resources and expand your balcony ecosystem.
  • Continue Tending Your Garden: Once the main demo content wraps, keep tending your balcony and expanding your garden as long as you want! Change the radio, listen to cozy tracks, and let your garden thrive in the background while you work, study, or unwind.

Greenhearth Necromancer blends the comfort of a small witchy gardening sim with the gentle cadence of a semi-idle game. Its balcony garden grows and changes in real time, encouraging players to step away, return later, and discover what’s bloomed, wilted, or transformed in their absence. Some discoveries only emerge after time has passed, including new resources, withered flora ready for resurrection, and fresh narrative threads.

Rather than demanding constant attention, the garden quietly evolves at its own pace. Plants may flourish, fade, be attacked by pests, become overtaken by fungus, or even fully decay — but for a necromancer, these moments are simply part of the cycle. Brewing potions for pest and fungus control, reviving plants as undead companions, and nurturing both living and spectral flora allow players to explore gardening as a space where change — even messy change — is welcome. Whether actively pruning, brewing, and casting spells or simply letting the garden sway in the breeze beside a work or study session, Greenhearth Necromancer invites players to grow a space that thrives alongside the rhythms of their real-world life.

Players can begin their story in the quiet corner of a balcony of the Greenhearth Co-op by downloading the demo today on Steam.

ABOUT SILVERSTRING MEDIA

Silverstring Media is a queer-led game studio and narrative design firm in Vancouver, BC. With a team full of unique voices, they create hopeful, imperfect worlds, and fill digital spaces with love and cosmic awe. They released the critically-acclaimed Glitchhikers: The Spaces Between in 2022, wrote and consulted for a host of indie darlings, and continue to develop new experimental projects.

Learn more on their official website

ABOUT INDIE.IO

indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

Resident Evil: Survival Unit Review

Resident Evil: Survival Unit

Developer: JOYCITY Corporation
Publisher: JOYCITY, Aniplex, Capcom
Platforms: iOS, Android (Reviewed on both platforms)
Release Date: November 18, 2025
Price: Free-to-play (with in-app purchases) – Available Here

Overview

Resident Evil: Survival Unit is Capcom’s attempt to fuse the iconic survival horror franchise with a modern mobile war-game in the vein of titles like State of Survival. On paper, it sounds like an interesting twist: build your base, train troops, rally with your alliance, and command heroes like Leon, Jill, and Claire while fighting B.O.W.s and rival alliances in a city overrun by Umbrella’s experiments. In practice, however, the experience from soft launch to global release has been overwhelmingly disappointing, especially for players who have invested serious time and money. I’ve been playing since soft launch, I understand the mechanics, and I’ve participated in almost every major event the game offers. Despite all that, the game feels unfinished, unstable, and increasingly skewed against the very players who support it most.

Story

For a Resident Evil title, the weakest and most surprising aspect is the story, or more accurately, the lack of one. Survival Unit teases a new narrative set in the franchise’s universe, but the actual story content is minimal and has barely changed since soft launch. There are roughly one or two brief chapters or levels, and then the narrative simply stops. Even after the game’s official release, no proper continuation or conclusion has materialised.

For fans of Resident Evil who expect tense narrative arcs, character development, and a sense of progression through story missions, this is a major letdown. The game feels as if it was pushed out before its story mode was even close to finished. After months of playing, it still comes across like a tutorial slice of a campaign that never got completed, which is unacceptable for a branded Resident Evil product.

Gameplay

Mechanically, Resident Evil: Survival Unit is a full-fledged mobile war-game, operating very similarly to State of Survival. You upgrade your base, gather resources such as lumber, food, iron, and petrol, train troops, and unlock heroes who can be developed in two tracks: field skills and exploration skills. Heroes can be equipped with special weapons, treasure, and jewellery, all of which contribute to your overall power rating.

The game is saturated with events. Vaccine Raid functions like Reservoir Raid from State of Survival, where alliances clash in a large real-time battle. The Battle for Saint Vale has alliances fighting for control of Umbrella’s headquarters in long, draining sessions that can last from three to six hours, with the winner being the group that can hold the HQ the longest. A weekly event called Ace’s Proof tasks players with accumulating points by doing almost everything: collecting resources, upgrading treasure and jewellery, enhancing troops, heroes and weapons, and more. There are themed events like the Barry Burton event, where you hunt Mr. X to gain Barry files, and the Alliance Bond event, which has you complete small tasks such as killing a set number of B.O.W.s to earn personal and alliance rewards.

On top of that, you have Genome Center and Security Center battles that function like smaller versions of Saint Vale, granting buffs and rewards to the alliances that occupy them. The Tactical Alliance Championship (T.A.C.) introduces a board-game style confrontation across three lanes, where alliances field 20 positions per side to earn TAC coins that can be spent in the T.A.C special shop. Alligator Hunt is a recurring rally event every 48 hours, where alliances group up to attack a giant alligator for resources and weapon upgrade materials. The Kill House and Arena modes let you send five of your strongest heroes against teams from other players to earn Arena Badges and shop currency. Exploration mode provides a pseudo-tower-defense experience, putting three heroes against waves of zombies and a boss. In that mode you can manually trigger iconic skills such as Leon’s rocket launcher or Jill’s rail gun, provided you’ve upgraded them through exploration skill books.

If this all sounds like a huge amount of content, it is—but content alone doesn’t make for a good experience. The game is riddled with bugs and design decisions that undermine almost every one of these systems. The Vaccine Raid bug is one of the worst offenders: troops were not properly recovered after battles, and in my case it effectively wiped out my forces. That single bug crippled my ability to participate in Alligator Hunt and, more importantly, destroyed my chances in Ace’s Proof. In previous runs I finished 9th and 3rd, obtaining a small amount of Leon files as a reward; this time I slipped to 12th purely because I was hamstrung by a game-breaking bug, losing the opportunity to obtain important Leon fragments and higher-tier rewards.

The Arena is similarly unreliable. There are cases where winning a match results in lost points, and even a successful defence can sometimes cost you ranking. When you combine that with the impact rankings have on rewards, this behaviour is beyond frustrating. Compensation for these issues has been incredibly underwhelming, typically just some basic resources that don’t come close to covering the time, speed-ups, and event opportunities lost. Being double-charged for an in-game pack and having that brushed off as a normal transaction only adds to the sense that the systems and support structures around this game are not fit for purpose.

Visuals

Visually, Resident Evil: Survival Unit does an adequate job at first glance. Base camp map has the familiar bleak, infected atmosphere you’d expect from a Resident Evil title, and hero portraits and key art look sharp and respectful of the characters they portray. Some of the UI and event screens are nicely presented, and watching your alliance swarm around major objectives can be visually impressive—at least when the game is cooperating.

The problem is that the game struggles badly whenever things get busy. Events like Alligator Hunt, Saint Vale, or massive alliance rallies are often plagued by severe lag, with animations stuttering or grinding almost to a halt. This is especially noticeable and disappointing when it happens on flagship devices like the Samsung Galaxy S25 Ultra and the iPhone 17 Pro. When your phone is more than capable, but the game still stutters every time more than a few things are happening on screen, it’s hard not to blame poor optimisation.

Audio

The audio design is functional but forgettable. There are weapon sounds, menu clicks, some ambient noise, and music that attempts to capture a tense mood, but nothing really stands out as iconic. There are none of the memorable stingers or atmosphere-building sound cues that made classic Resident Evil games so effective. Because the story content is so limited and the focus is overwhelmingly on timers, menus, and map navigation, the audio rarely gets a chance to carry a scene or elevate the experience. It’s simply there, doing the bare minimum, which feels like a missed opportunity for a franchise known for its soundscape.

Overall

The deeper you go into Resident Evil: Survival Unit, the more it becomes clear that the game leans heavily into pay-to-win design, often in ways that feel predatory rather than just optional. Heroes like Jill Valentine and Leon Kennedy are locked behind a slow and expensive VIP paywall. To access them properly, you must raise your VIP level through purchases and limited diamonds, with pack prices escalating from modest amounts to eye-watering figures like $149.99 AUD. Each new VIP level unlocks the “privilege” of paying more for these heroes. To make matters worse, Leon has been slightly nerfed in arena after players spent both time and money to secure him through Ace’s Proof and VIP purchases, leaving a supposedly premium hero feeling underwhelming and devalued.

The same pay-to-win philosophy runs through treasure and jewellery upgrades, hero weapons, and weapon mods. Every system is technically accessible to free-to-play users, but the pace is painfully slow unless you spend, and even then, the gains can be undercut by bugs, poor balance decisions, or subsequent nerfs. I personally spent a fair amount of money on this game to make sure I could cover every aspect, not counting the countless hours of active play, event participation, and alliance coordination. To receive only basic resource compensation for game-breaking issues, to be double-charged and dismissed by the customer service, and to see heroes I worked hard to obtain nerfed after the fact, has left me feeling not just disappointed but disrespected.

Being in a strong alliance is practically mandatory, and to the game’s credit, this can be the one genuine positive. Working with others to coordinate rallies, defend positions, and push for rankings can be fun and fosters a real sense of community. You make friends, rivals, and sometimes enemies in classic war-game fashion. But no amount of community goodwill can fully compensate for a product that feels unfinished, unstable, and aggressively monetised.

As it stands, Resident Evil: Survival Unit is a game with plenty of systems and a powerful brand behind it, but it squanders both. The lack of a complete story, the severity of the bugs, the poor compensation, the paywalling and nerfs of premium heroes, and the constant pressure to spend more make it hard to recommend, especially to fans who value their time and money. As a long-term player from soft launch to release, I find it heartbreaking to say that despite some bright spots in alliance play, my overall experience has been overwhelmingly negative.

Alpha Nomos Brings Its Choreographed Chaos to the Endix Digital Expo!

Learn more about the roguelite’s pulse-pounding action during the virtual event.

[November 21, 2025] – RibCage Games is excited to announce that they are bringing their musical roguelite Alpha Nomos to the Endix Digital Expo! Taking place November 29th – 30th, Endix is an expo where streamers, creators, and developers can all mingle and showcase their content in a virtual landscape. Acclaimed for being a cost-effective alternative to physical gaming events, Endix boasts over half a million unique viewers with developers who previously attended labelling it the “future of game showcasing.”

The Endix Launcher goes live for download on November 26th at 4 PM PT / 7 PM ET, allowing you to attend the Endix Digital Expo and experience the crazed puppets, dangerous tunes, and rhythmic hack and slash action of Alpha Nomos. With a spot on the first floor and a custom

booth, RibCage Games is there to stand out and deliver everything you need to know about Cello and her melodic adventure. 

Alpha Nomos’ Key Features:

  • A Symphony Of Rhythm & Action: Utilize musical instruments as your weapons. Land your strikes on beat and create a rhythm to your attacks in order to dish out even more damage to your enemies.
  • Roguelite Elements That Strike a Chord: Craft unique builds of musical powerups that affect how your weapons sound. Musical effects evolve, making each performance different.
  • An Ever-Changing Melody Of Immersion: Weapon upgrades are based on real-life musical terms, allowing the music you create to affect the world around you. Each battle, each walk to the next objective, and each playthrough can showcase vastly different musical experiences.
  • A Journey that Crescendos to Epic Proportions: Explore a music-reactive world twisted in time and space by the power of the Alpha Nomos. Everything gets down to the beat, so use the environment to get into the rhythm!

Add Alpha Nomos to your wishlist on Steam now and get ready for some immersive exploration of the game during the Endix Digital Expo!

About RibCage Games

RibCage Games is an independent studio of industry veterans which aspire to bring back passion into the art of crafting games, with dedication put into every project.