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Dragon Star Varnir Review

Dragon Star Varnir

Developer: Compile Heart
Publisher: Idea Factory International
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

A world filled with magic, knights, and mystical creatures always sounds like something worth exploring when compared to our world but as we’ve seen through the years, the threats that exist in such a world are far greater than most of us could imagine. This is especially true when almost every element of such a fantasy world is at war with each other and that just so happens to be the case in Compile Heart and Idea Factory International’s Dragon Star Varnir. Does this interesting take on a fantasy realm create an intriguing storyline worth exploring?

Story

Set on the world of Varneria, humans, witches, and dragons all exist but continue to battle against one another. The Holy Empire of Varneria has proclaimed that all witches are evil while the dragons that they spawn lay waste to the lands and has formed the Knights of Requiem to hunt down both in an effort to keep the world safe. On the other hand the witches are cursed at birth with only two options left to them. Either feed on dragon meat and blood to sate their ever growing hunger only to have the dragon that was born within them at the time of their birth grow and eventually rip itself out of them and wreak havoc or starve the dragon and eventually go mad, becoming a hazard to all those around her and die as a result.

Our story begins with Zephy, a fresh member of the Knights of Requiem who lost his family to the dragons in the past, being chased by such a creature. Nearly killed by the dragon a pair of witches stumble upon him and after slaying the beast, choose to feed him dragon blood in an attempt to revive him. To their surprise not only does Zephy manage to make a full recovery but also becomes a witch in the process. Shocked at the first male witch they’ve ever heard of, the pair of girls wish to use him as a bargaining chip to recover their captured friend.

While this plan hits a few snags it does end up working out but Zephy now finds himself an outcast from the Empire as the knights will now hunt him and the witches that he used to hunt are the only people he can turn to. Through the appearance of a mysterious and risky ally Zephy and the rest of the witches in their den learn that there may be a way to lift the dragon curse and turn them back into humans, but with only rumors to go on, distrust among the group, and an ever ticking time clock in their body, this may be a journey that they won’t return from.

As one may surmise from that description, Dragon Star Varnir‘s storyline starts out rather fast and heavy by quickly introducing many of the characters in the game and the dangers that they will face. Thankfully things do start to slow down to a more reasonable pace a few hours in but players should be prepared for quite a bit of storyline as this game happens to feature an extensive amount of dialogue even by RPG standards.

Thankfully this doesn’t come as a negative, though it can feel like a bit much at times, by any means as the story does have some great foundations that are built on as players progress through the game. Initially none of the characters really want to trust one another as not only was Zephy someone who used to hunt the rest of the witches but one of their first new allies proclaims that they have slaughtered hundreds in the past. Watching these characters grow and eventually learn to trust one another while facing off against danger makes for a compelling storyline that sees every character get developed (including special scenes should the player give the witches appropriate gifts) all while unveiling more of the history of the world with various twists and turns, some of which are easy to see coming.

Rarely does it feel like a scene was unnecessary and considering there are actually dialogue choices to be made in this game players will want to keep a close eye on the story. These choices, as well as having characters fall in battle and suffer various traumas, can affect the group’s madness level. The higher the madness gauge fills the more random events occur and, potentially if you happen to get too high, can lock players out of a good ending in the game. While it does depend on the player, this shouldn’t be too much of an issue but be wary of it as certain events can be triggered beyond the player’s control should you take too long in the game.

Gameplay

In various ways Dragon Star Varnir plays similar to many other games from the developer as it only features one true hub area with no open world. This hub area serves as a shop, side-mission area, and alchemy shop. Instead players will leave the “den” and travel to various dungeons where they can explore the area and open treasure chests, harvest items, and face off against enemies that roam the map. In a bit of a unique fashion, each character has a special field skill that can be used to further explore certain areas of a dungeon at the cost of SP but this rarely feels limited. Should the player strike a foe before entering battle they will have an advantage but being touched from behind will give the enemy the first round of attacks.

Once entering battle players will immediately be able to see what sets Dragon Star Varnir apart from many other turn-based RPGs. Rather than fighting on the ground all battles are fought in the air with their being three levels of height though boss battles make use of all three levels at once. Physical attacks require the fighter to be on the same level as their target while magical attacks can strike from any level. Various skills can target enemies in a row or within a grid and players can even set various magical traps that they can strike foes into for extreme levels of damage and of course healing, buffing, and debuffing skills. Normal attacks can be chained up to three times or cancelled out of at any point should the player wish and enemies all have different elemental and weapon type weaknesses that allow for the player to deal extra damage should they target them. As the battle progresses a gauge will fill next to each fighter that, when filled, automatically sends that witch into a super-powered state. This state greatly boosts their stats and allows for them to use a special finishing technique that can devour their foes. Unfortunately this state is entered automatically and is immediately exited once players finish a fight so there is no way to properly save such a transformation for an important moment.

As you deal damage to foes and increase their “fear” by targeting weaknesses, players will be able to use a special “Devour” skill that has a certain percentage to immediately defeat an enemy and heal the user at the same time while giving them access to that enemy’s dragon core. Enemies that are fully “feared” can trigger a weak-point rush that sees all three fighters attack the enemy at once with the final unit attempting, and almost always succeeding, with a devour attack. These dragon cores each have specific skill trees locked inside of them that range from simple stat boosts to unlocking new offensive and defensive skills as well as passive buffs. Players can unlock these skills by using points obtained from every battle and it is worth noting that while the amount of skills each character can equip is limited, it is entirely possible that properly devouring enemies and boosting your characters in various ways can make them nearly unstoppable.

In fact, even playing on a harder difficulty will occasionally seem too easy at times outside of a rare difficulty spike so be wary of over-prepping yourself though the game does have a bit of a counter against that later in the game. You see, while initially it is possible to grind your characters for quite some time, players will need to also eventually take care of the witch’s little sisters. These girls are too young to fight against their fate and it is up to the player to make sure that they stay alive. As you play through the game and spend time fighting the girls will grow hungry in your asensce. Properly feeding them will keep them sane and happy but feed them too much and the dragon inside will murder them. This creates a unique balancing act that will see players needing to make sure they are eventually strong enough to progress but not enough that they may send the little sisters down a horrific path.

Visuals & Audio

Players will find that the character portraits that are used for nearly all of the dialogue scenes in Dragon Star Varnir are extremely well detailed with a solid variety of expressions to work with, though the mouth flaps are a bit tiny, while the actual character models on the field are also nicely detailed. The aforementioned transformation sequence does see each character strip down with various jiggles but outside of this bit of fanservice the transformations are a nice touch that can easily be skipped should the player choose. The battles are detailed enough with certain skills being very flashy and while enemy variety does feel rather high at the start, it doesn’t take long before they start to repeat a bit.

Players have both the English and Japanese voice track to choose from and the English cast does a swell job with their characters (outside of some cartoonish villains) here so players won’t miss out should they go with one over another. The soundtrack features a nice mix of orchestral pieces and other types of music that work great during battle and are varied enough per dungeon to keep things from feeling repetitive.

Overall

With an excellent combat system that may have too many mechanics that end up feeling a bit meaningless but a unique sense of style and set-up help bring it all together, even if players may end up a bit overpowered in the end. Delivering an engrossing storyline that helps draw players into the world and giving the lengthy story scenes enough room to breath and develop the cast of characters helps make Dragon Star Varnir a strong RPG with a number of unique little features and some limitations.

Capsule Computers review guidelines can be found here.

Beloved Point-and-Click Adventure Game Leisure Suit Larry – Wet Dreams Don’t Dry Launches on Nintendo Switch and PlayStation 4

Beloved Point-and-Click Adventure Game Leisure Suit Larry – Wet Dreams Don’t Dry Launches on Nintendo Switch and PlayStation 4

Wet Dreams Are Made of This – Larry Laffer Returns Once Again in His Usual Fashion, This Time on Consoles 

WIESBADEN, GERMANY (JUNE 13, 2019) — Publisher Assemble Entertainment is thrilled to announce that their wonderfully risque point-and-click adventure game Leisure Suit Larry – Wet Dreams Don’t Dry is now available as a digital download on Nintendo Switch in North America and Europe and on PlayStation 4 in Europe, with a North American PlayStation 4 release scheduled for June 18, 2019! Players can step back into the shoes of beloved gaming icon Larry Laffer and experience what it’s like to chase after love in the modern age.

The adorable lady killer…erm…hopeless romantic, Larry Laffer, has been conquering the hearts of players since the immensely successful release of Leisure Suit Larry – Wet Dreams Don’t Dry on PC last November. Now, Nintendo Switch and PlayStation 4 owners will finally be able to enjoy the charismatic lounge lizard’s inimitable charm. 

We are excited and proud to bring the beloved Leisure Suit Larry brand to PlayStation 4 and Nintendo Switch for the very first time,” said Assemble Entertainment CEO Stefan Marcinek. “We know players are going to have as much fun with Larry Laffer as we have!”

Want to see more Larry? Check out the launch trailer here:

More about Leisure Suit Larry – Wet Dreams Don’t Dry

Hey ladies, I’m back in business! My latest adventure, Leisure Suit Larry – Wet Dreams Don’t Dry, takes me – whatever the route or twist of fate – from the end of the ’80s directly to the 21st Century and wow, how the world has changed! While my view of the world and women from way back in the 1980s collides with modern reality, I’m all set to date my way across the modern world!

In a “point & click” adventure I’d call typical for the genre, we mutually experience how I fall head-over-heels in love with Faith, the assistant to the boss at Prune, a technology enterprise successful worldwide. Since even dating is done digitally nowadays, the first thing I have to do is to work on my score at Timber, the totally hip, can’t-get-anywhere-without-it dating app where I date women, satisfy their needs, and accordingly pick up points for my Timber profile. And whenever I get a chance in between, briefly check out a few new bikini pix at Instacrap – the 21st century is gnarly!

Key features include: 

  • What a World!: Explore a lovingly designed, non-linear game world set in modern times with over 30 hand-drawn venues
     
  • The Digital Age: Use “Timber”, the in-game app, along with an innovative dating mechanism to date women, improve your score at Timber, and ultimately clear the way to get to dating Faith, the women of your dreams
     

Dating Can be Puzzling: Solve true-blue puzzles and interact with over 30 hand-drawn characters

Leisure Suit Larry – Wet Dreams Don’t Dry is available on the Nintendo Switch through the Nintendo eShop, on PlayStation 4 through the PlayStation Store in Europe, and on PC for $39.99 USD / £34.99. Retail versions are available in Germany, Switzerland, Italy, France, Austria, Belgium, Ireland, and other European countries.

Don’t miss out on a single innuendo by following Leisure Suit Larry – Wet Dreams Don’t Dry on Twitter.   

Bold New Action RPG, Pagan Online, Launches its Early Access in Australia and New Zealand

Bold New Action RPG, Pagan Online, Launches its Early Access in Australia and New Zealand

Put Your Skills to the Test Today in Wargaming and Mad Head Games’ Modern Take on the Classic Hack-and-Slash

June 13, 2019 – Wargaming and Mad Head Games today launched early access of Pagan Online, a fast-paced hack-and-slash action RPG, on Steam and Wargaming.net for Australia and New Zealand.

Together with today’s launch in South-East Asia, it makes Pagan Online Early Access effectively available worldwide, except for Japan, China and South Korea.

Check out the Early Access launch trailer here along with a new gameplay trailer here. Pagan Online is now available in Australia and New Zealand USD$20 at:

Pagan Online follows in the footsteps of classic top-down dungeon crawlers while redefining the action RPG genre with session-based PvE action, MOBA-like characters, and challenging combat that is easy to pick up but difficult to master. The game features:

  • Intense, session based PvE gameplay across a variety of interactive environments and procedurally generated encounters.
  • Eight unlockable characters with highly unique playstyles.
  • Challenging combat and WASD controls that require precise tactics and skillful execution.
  • An original fantasy setting inspired by pre-Christian Slavic mythology.
  • A five-act single player campaign with three levels of difficulty for players of all skill levels.
  • Varied game modes including daily events, monster hunts, assassinations, and more.
  • Co-op for two players in side missions
  • Endless loot and crafting systems that let players customize their appearance and load-out for specific challenges.

“With Pagan Online we are pushing the action RPG genre forward by blending classics with a fresh look on certain aspects,” said Jacob Beucler, Product Director at Wargaming.

“We see Early Access as an opportunity to co-develop Pagan Online with players, and we are happy to have players from Australia and New Zealand with us on this journey.”

At Early Access launch, Pagan Online is a single player and co-op experience. New features and content expansions will be added to the game in the coming months, including new zones, new enemies and extended story lines.

During Early Access the game is updated with bi-weekly patches and hot fixes, based on players’ feedback and technical performance.

Follow Pagan Online on social media for more information and updates:

About Wargaming
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and more than 20 offices globally. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

About Mad Head Games
Mad Head Games is one of the pioneers of game development in Serbia. Founded in 2011, it quickly grew to become an industry leader, blazing the trail for all up-and-coming domestic game developers. The company is known for its innovative approach to casual adventure games, and after years of consecutive successes, it is expanding into new genres.

4V4 TEAM DEATHMATCH EVOLUTION ON PUBG MOBILE – FAST-PACED AND BREATHTAKING! TEAM UP AND FIGHT!

4V4 TEAM DEATHMATCH EVOLUTION ON PUBG MOBILE – FAST-PACED AND BREATHTAKING! TEAM UP AND FIGHT!

PUBG MOBILE Surpasses 400 Million Downloads and 50 Million Daily Active Users as a New Milestone Outside of China

LOS ANGELES – June 12, 2019 – Mobileplayers worldwide can now experience team deathmatch gameplay in PUBG MOBILE as part of a massive update released today by Tencent Games and PUBG Corporation. For the first time ever, PUBG MOBILE offers a thrilling 4v4 battle mode for fast-paced firefights, along with multiple other in-game additions. 

The new mode challenges PUBG MOBILE players to communicate, work together and think quickly to earn coveted chicken dinners. Available in both First-Person Perspective (FPP) and Third-Person Perspective (TPP), the new deathmatch mode features a timed respawn where teams race to earn the most kills. Check the video for more information:

Tencent Games and PUBG Corporation announced a new milestone that PUBG MOBILEhas surpassed another impressive milestone as more than 400 million downloads and 50 million daily active users outside of China. PUBG MOBILE continues its streak as one of the world’s most popular mobile games, following its domination of 2018 end-of-year award shows including “Mobile Game of the Year” at the Golden Joysticks among multiple other nominations. PUBG MOBILE also made headlines earlier this year with its new Gameplay Management System, making it a forerunner in the movement to make gaming healthier.

The deathmatch mode is just one part of a larger update for PUBG MOBILE, including additional Godzilla: King of the Monsters themed rewards, gameplay additions and other notable balances.

Further details for today’s content update include:

  • Upgraded Control Settings – FPP and TPP now have unique control settings for increased on-screen control customization, including an all-new button specifically for vaulting and climbing;
  • Godzilla: King of the Monsters Theme – As part of the ongoing collaboration between PUBG MOBILEand Godzilla: King of the Monsters, a daunting Godzilla theme arrives in the lobby background, along with multiple other thematic events, rewards and more;
  • Vikendi Footprints – Players can now act as sleuths to track their enemies’ whereabouts with the addition of footprints in the snow of the tundra Vikendi map;
  • Third-Party Anti-Cheat System – A new app prevention system has been added to detect and report cheating behavior through emulators and modifiers;
  • Fresh Achievement Challenges – Players can challenge themselves to a new wave of in-game trials for the new team deathmatch mode, such as initial and final kills, number of victories and more;
  • Additional Social Features – Today’s update introduces multiple new social features, including MVP showcases at the ends of matches, upgrades to the portable closet system, popularity gift rewards, charisma ratings and more.

As PUBG MOBILE grows into one of the world’s most trending mobile games, it is devoted to providing a better gaming environment and being proactive in building a balanced and sustainable online gaming ecosystem. PUBG MOBILE is introducing a new “Gameplay Management” system to encourage players to enjoy a sustainable and balanced PUBG MOBILE experience. Players will be requested to confirm their age to activate the Gameplay Management when they login for the first time, while players under the age of 18 have to acknowledge a gaming advisory before they can start the game. Also, the system will use pop-up notification about game playing time to reminder players to have a rest or stop the game. The Gameplay Management system has been deployed recently in certain areas, including Asian and North African countries, including Indonesia, India, Nepal, the United Arab Emirates, Qatar, Kuwait, Iraq, Saudi Arabia, and Egypt. The Gameplay Management system will deploy in other markets in stages.

Stay tuned for more details about future PUBG MOBILE announcements, including a rumored Summer carnival for community members, celebrities and more to introduce the new Summer theme TEAM UP!

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

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inXile Entertainment’s Wasteland 3 Arrives in Spring 2020!

inXile Entertainment’s Wasteland 3 Arrives in Spring 2020!

New E3 Trailer Shows off the Apocalyptic Strategy Action Coming to Wasteland Fans

NEWPORT BEACH, Calif. – June 12, 2019 – inXile Entertainment, the studio led by Interplay founder and Wasteland co-creator Brian Fargo, and Deep Silver are pleased to announce that Wasteland 3 will be arriving in Spring 2020 on Xbox One, Xbox Game Pass, PlayStation 4, Windows, Mac, and Linux.

The legendary series, which pioneered the post-apocalypse genre in video games, returns players to the role of Desert Rangers, lawmen in a post-nuclear world working to rebuild civilization from the ashes. Trading the dry, dusty heat of the American southwest for the frozen badlands of Colorado, Wasteland 3 features a number of chilling new locations where the Rangers will face hazards, engage in combat and receive an icy reception from the locals.

The Wasteland 3 E3 trailer provides a small look at the big things in store for Wasteland fans and can be viewed here:

In addition to narrative choices and the tactical turn-based combat that the series is known for, Wasteland 3 delivers brand new features, including a dynamic conversation system that highlights the weird and wild denizens of the Colorado Wasteland, an upgradable player vehicle, and the ability to play through the storyline cooperatively with a friend online.

According to inXile CEO Brian Fargo, “Wasteland 3 is a passion project for inXile and especially me. I directed the first Wasteland in 1988 and its sequel was one of the original great crowdfunding successes, and it’s a series we care deeply about. Thanks to our partnership with Deep Silver and Microsoft, we’re able to deliver the kind of deep, immersive experience that Wasteland fans want and expect.”

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About inXile Entertainment
inXile entertainment is an Xbox Game Studio developing console and PC titles, with locations in Southern California and New Orleans. Established and headed by Brian Fargo since 2002, inXile has continually delivered innovative and high-quality experiences to our passionate and dedicated fan base. We bring our love for RPGs, deep and engaging stories, and tactical thinking to each of our titles. Our history of successful crowdfunded releases include Wasteland 2, Torment: Tides of Numenera, and The Bard’s Tale IV. We are currently working on Wasteland 3 and other unannounced projects.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com

Frontier announce publishing partnership with Haemimont Games

Frontier announce publishing partnership with Haemimont Games

Surviving Mars and Tropico developer first signee to Frontier Publishing

Frontier Developments plc (AIM: FDEV, “Frontier”, the “Company”), a leading developer and publisher of videogames based in Cambridge, is pleased to announce a publishing partnership with experienced developer Haemimont Games (the “Agreement”).

As referenced in the Company’s 2018 annual results, external partnerships (including third party publishing agreements where Frontier brings other developers’ games to market) are expected to form an important element within the Company’s plans as it continues to grow its portfolio.  The Agreement marks the first publishing partnership under Frontier’s new Frontier Publishing initiative.

Haemimont Games (“Haemimont”), founded in 1997 in Bulgaria, boasts a passionate team of over 60 highly skilled people and a wealth of experience in the strategy and management game genres, developing the hit title Surviving Mars and titles in the Tropico series. The partnership will see Frontier and Haemimont work together on a new project for release in two to three years’ time, with Frontier providing the development funding as well as marketing and distribution.

This deal is strategic and the first step to growing Frontier’s publishing business with third party titles.  The Board expects the publishing business to become a material contributor to the group in years to come, as more partnerships are agreed.

Frontier CEO David Braben said: “This is a strong start for Frontier Publishing – we’re delighted to partner with a studio of the quality of Haemimont. Our Frontier Publishing initiative helps us to further expand our game portfolio through external development partnerships that supplement our own internal development roadmap. We are in discussions with other developers and hope to be able to announce further publishing partnerships in the future.”

Gabriel Dobrev, CEO at Haemimont Games said: “Partnering with Frontier, who have a long history with great, innovative titles, is the perfect fit for us at Haemimont Games. We’re proud to be the first partner for Frontier Publishing and can’t wait to reveal details on our brand new project in the future.”

Frontier CCO Jonny Watts said: “Haemimont has a great reputation within the industry and we’re excited to start this working relationship. From the beginning of discussions it was clear both companies have a strong passion for the management and strategy genre that makes this an ideal match.”


Media Enquiries
Grahame Gallacher, Frontier Publishing PR Manager
[email protected]


About Frontier
Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers.About Haemimont Games
Haemimont Games is an independent game development team brought together by a common passion: to thrill, engage and provoke gamers worldwide.
Using its own proprietary technology, the studio has developed a number of games including entries in the Tropico series, Victor Vran and Surviving Mars.

DAUN BRINGS NEW MYTHIC HERO TO LEAGUE OF ANGELS III AND ANGEL PASS GETS A MAKEOVER

YOOZOO Games, Shanghai — 12.06.19 | Daun, Prince of the Black Dragons, has endured a life of enforced exile. After his father and brother were punished, for transgressions against the Angels — the rebellious Daun abandoned their throne. He spent years wandering the Grace Continent, only returning to the Black Dragons in an attempt to restore the throne to its rightful owners; and offer his family a better, more settled, life. 

He is the first male Mythic Hero in League of Angels III and will be available in Featured Hero Events, offering players a great opportunity to win this powerful Mythic DPS Hero. 

League of Angels III will be celebrating Silver Dragon Day this month, an event marking the establishment of the Silver Dragon knight and the death of the former Silver Dragon King. In memory of Silver Dragon King, this themed event began on June 5 and included a new SUP Mythic Divine Arma ‘Dawn of Glory’ — still available in the Angel’s Fortune event. A new legendary companion ‘Woods Nymph’ can be found from today — in the Egg Cracker event. While new outfits ‘Crystal Feathers’ alongside a new achievement ‘Silver Dragon Knight’ arrives in-game June 15. Come June 22 a new mount ‘Feathered Dragon’ will be available too. 

Tons of themed rewards can be claimed during these events — so don’t miss out on this chance to increase your Battle Rate!

The V5.4.0 update has seen rewards in Angel Pass get a big makeover. Players can now claim more rewards in Angel Pass than ever before. The more you play, the more you win. In addition, there is currently a more than reasonable discount on the Royal Angel Pass.

Our V5.4.1 update has also added a new feature: ‘Magic Circle’. Players can now unlock many different bonus Runes that can increase your Effect Resistance. These Runes can also protect you from Control Effects used in battle against your Heroes. Magic Circle cultivation resources are on sale in Angel’s Treasure — with lots of Hero, Companion, Relic and Divine Arma Resources for players. You’ll never have a better chance to enhance your Heroes battle attribute!

We hope you enjoy all the new content and continue to enjoy League of Angels III! 

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About YOOZOO Games
YOOZOO Games is a global entertainment company specializing in game development and distribution. The company is headquartered in Shanghai with offices in London, Berlin, Hong Kong, Singapore, and other major cities. Since its founding in 2009, YOOZOO has launched a multitude of highly successful products such as Legacy of Discord – Furious Wings and League of Angels, and has forged a strong global distribution network.

Official Site http://www.yoozoo.com/
Global Game Portal https://www.gtarcade.com/
League of Angels III https://loa3.gtarcade.com/ 
League of Angels III Facebook https://www.facebook.com/LeagueOfAngelsIII/

No More Heroes III Coming to Switch in 2020

It’s been almost a decade wait for a proper No More Heroes title, but the end is finally near. Grasshopper Manufacture announced No More Heroes III will be coming to Switch in 2020. While a top down hack’n slash Travis Strikes Again: No More Heroes was released last year, No More Heroes III will be a third person title like the first two games. Robin Atkin Downes and Paula Tiso will be reprising their roles of Travis Touchdown and Sylvia Christel. Nobuaki Kaneko of RIZE will be providing the soundtrack for the game.

No More Heroes III will be set ten years after the events of No More Heroes. Travis will be returning to Santa Destroy. A lot has changed over the years. A giant city is now floating in the sea, and a massive object hovers just above. Some things haven’t changed though, as Travis has a ton of battles with weird and wacky assassins ahead of him.

No More Heroes III set for release exclusively on the Nintendo Switch in 2020!

Tokyo – June 11, 2019 – Grasshopper Manufacture has announced a 2020 release date for No More Heroes III, a brand new entry in the No More Heroes franchise exclusive to the Nintendo Switch, during Nintendo’s E3 2019 Nintendo Direct video presentation. Taking place ten years after the original No More Heroes, No More Heroes III follows Travis Touchdown as he returns to his former home of Santa Destroy. There he encounters a huge artificial metropolis floating in the sea, and a mysterious flying object high above the city. What crazy dangerous assassins will he have to face in this strange new world?

”After the Nintendo Switch unveiling conference in 2017, we released Travis Strikes Again this year, and now we are finally able to make the dream of No More Heroes III a reality,” says director Goichi Suda, or Suda51. “We’re working hard on development day in and day out to ensure that NMHIII goes above and beyond the expectations of all the fans who have been waiting for the game for so long, and we’re going to be rolling it out in 2020. May the Switch be with you!”

In addition to Robin Atkin Downes and Paula Tiso returning to their roles as Travis Touchdown and Sylvia Christel, No More Heroes III features an all-new original score composed by musician and actor Nobuaki Kaneko of the band RIZE.

No More Heroes III is scheduled for an exclusive Nintendo Switch release in 2020. Please stay tuned for more information.

[Product Information]

Title: No More Heroes III
Developer: Grasshopper Manufacture Inc.
Platform: Nintendo Switch
Release: 2020
Price: TBD
Genre: Action
Rating: RP
Copyright: ©Marvelous Inc. / Grasshopper Manufacture
General Director: SUDA51
No More Heroes 3 Debut Trailer:
Facebook:@grasshopper.manufacture
Twitter:@Grasshopper_EN  and @suda_51
Instagram:goichisuda

Nobuaki Kaneko 
No More Heroes III Lead Composer
Member (drummer) of rock band RIZE.
Started performing solo in 2009 under his own name, ‘Nobuaki Kaneko’. He has also proven his talent as an actor as well, performing in many popular movies, TV series, and commercials. Official site:http://kanekonobuaki.com/

Comments: I’m extremely fortunate to have this awesome opportunity! Let’s do this, Travis!

Robin Atkin Downes
Voice: Travis Touchdown
Official site:http://www.robinatkindownes.com/

Comments: I’m really looking forward to voicing Travis again; the NMH players have always been incredibly supportive and kind when it comes to my voice work within the games, and I’m glad we can give them something new to sink their teeth into! The opportunity to work with both SUDA51 and Grasshopper again is very exciting, and I can’t wait for the game’s release next year, so everyone can see what we’ve been working on!

Paula Tiso
Voice: Sylvia Christel
Official site:http://paulatiso.com/

Comments: I’m thrilled to be reprising my role as Sylvia Christel for No More Heroes III. Sylvia has always been a favorite character of mine and I’m so excited to see what SUDA51 and Grasshopper are creating for the NMH community. It’s an honor to be part of this epic game, and I can’t wait til 2020 to share the fun with everyone!

Yusuke Kozaki
No More Heroes III lead character designer

Kozaki is a top creator who has worked not only in illustration and manga, but has also flexed his skills in character design for a wide variety of genres including anime and video games as well. His works have been highly praised both domestically and overseas. Some of his most notable character design work has been for the No More Heroes and Fire Emblem series, as well as Pokémon Go.

About Grasshopper Manufacture Inc.
Grasshopper Manufacture Inc. is a ‘video game band’ based in Tokyo, established in 1998 by award-winning game creator Goichi “Suda51” Suda. Widely known for creating and developing titles like Killer 7 and No More Heroes, Suda51 is famous for consistently creating imaginative and unique IPs that rarely conform to game industry standards. The universes Grasshopper creates constantly challenge, surprise and exceed the expectations of fans around the world.

NI NO KUNI: WRATH OF THE WHITE WITCH COMESTO PLAYSTATION 4, PC AND NINTENDO SWITCH ON 20th SEPTEMBER

NI NO KUNI: WRATH OF THE WHITE WITCH COMESTO PLAYSTATION 4, PC AND NINTENDO SWITCH ON 20th SEPTEMBER

Lyon, FRANCE – 11th June 2019 -BANDAI NAMCO Entertainment Europe today announced Ni no Kuni: Wrath of the White Witch Remastered™, an enhanced version of 2013’s beloved action role-playing game featuring upgraded graphics on PlayStation® 4 computer entertainment system and PC

The original version of Ni no Kuni: Wrath of the White Witch will also be available on Nintendo Switch™, marking its official debut on a handheld platform. Both versions are set to release on 20th September, 2019.

Ni no Kuni: Wrath of the White Witch Remastered on PlayStation 4 and PC features brilliant new visual enhancements by QLOC, letting PlayStation 4 players enjoy the game at 1080p resolution and with a super-smooth frame rate of 60 frames per second (FPS). PlayStation 4 Pro users can also opt for a true 4K resolution at 30 FPS, or 1440p at 60FPS. PC players will be able to play the game up to a 4K resolution and 60 FPS.

Ni no Kuni: Wrath of the White Witch on Nintendo Switch is the first handheld iteration of the acclaimed title adapted by Engine Software. It will let Switch players experience the game with 720p resolution at 30 FPS in TV mode at home, or in handheld mode on the go. The game retains the same dynamic fight system combining real-time action and turn-based tactical elements, as well as the dozens of locations and hundreds of creatures that comprise the vast universe of Ni no Kuni.

Originally developed by LEVEL-5, Ni no Kuni: Wrath of the White Witch’s tale unfolds through animation storyboarded and created by the legendary Studio Ghibli, with music composed by award-winning musician Joe Hisaishi. Ni no Kuni: Wrath of the White Witch tells the charming yet tragic story of Oliver, a young boy who embarks on a journey to another world – one filled with familiars and foes – in hopes of bringing back his mother following a tragic incident. With a copy of the Wizard’s Companion book in hand and trusted friend Drippy by his side, Oliver must traverse exotic lands to tame familiars and take on malevolent foes. With his newly formed team of friends and familiars, it’s up to Oliver to overcome the challenges of personal growth and fierce enemies in order to save his mom.

Ni no Kuni: Wrath of the White Witch Remastered or other titles from BANDAI NAMCO Entertainment Europe, go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu