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OUR LADY CALLS – CRITICAL REFLEX’S DROWNED LAKE PLAYTEST OUT NOW ON STEAM

Watch a new trailer for the terrifying found-footage horror game blending isometric and first-person gameplay

THE DROWNED LAKE Nov. 24, 2025 –Indie video game publisher CRITICAL REFLEX (Mouthwashing, No, I’m not a Human) and developer Monumental Collab invite you to the Drowned Lake for the Brazilian folklore-inspired horror game’s first public playtest, out now on Steam. Watch a new trailer debuted at the OTK Winter Games Expo showcasing the terror that awaits you in the forests of Brazil!

Deep in Brazil’s coastal forest is the Drowned Lake, an area of sinister folk tales and legends, where many who trespass never return. When a young student goes missing, it sets off a twisted story to discover the truth. Explore your surroundings by boat, collecting evidence with a fishing rod while solving puzzles in first-person adventure-like segments. But try to avoid disturbing these troubled waters too much. Remember: you’re not safe here.

Key Features

  • A Non-linear Horror Story, Told From Three Perspectives: Explore the most forbidding reaches of the forest as a firefighter, a journalist and an elderly fisherman. Unravel the mystery and each character’s true motives in an interactive narrative where your choices matter.
  • Scour Dark Waters for the Truth: Collect evidence and uncover what hides beneath the surface of the Drowned Lake by exploring, fishing, investigating, and solving puzzles.
  • Beware Making Noise: As you probe the forest’s farthest depths, your choices and actions may increase your noise level, attracting unwanted attention from the horrors of the night.
  • Discover the Nightmares of Brazilian Folklore: Experience a tragic, twisted tale inspired by the unique melting pot of Brazilian culture and mythology.
  • Investigate in First-Person Mode: Navigate narrow areas, complete intricate puzzles, and experience the true terrors the darkness hides in first-person POV sections inspired by escape rooms and classic horror games.

Drowned Lake’s playtest is live now on Steam. You can also get a taste of Monumental Collab’s terrifying worlds by playing 2023’s TELEFORUM, free on Steam!

To dive deeper into all things CRITICAL REFLEX, visit www.criticalreflex.com, and follow along on X/Twitter, Facebook, Instagram and YouTube!

About Monumental Collab

Monumental is a small collective spread throughout Brazil – a team formed by award-winning professionals known for games with a great sense of mood, mysterious narratives and immersive atmospheres.

About CRITICAL REFLEX

CRITICAL REFLEX is an indie game publisher obsessed with genre-blending, rule-breaking, brain-melting games. We help devs polish the weird, sharpen the wild, and launch their projects loud. Known for titles like Buckshot Roulette, Lunacid, Mouthwashing and No, I’m not a Human, we champion the unforgettable experiences. Genre is a prison and we ate the warden.

Apes Warfare Marches Into Steam Early Access Today!

Explosive simian strategy launches with a hefty dose of content and a roadmap shaped by the community

Los Angeles, CA, United States – November 25, 2025. The troops are assembled, and the banana crates are stocked: indie studios GigaQuests and Stoic Entertainment are excited to announce that Apes Warfare is officially out now in Steam Early Access for $14.99 / £12.79 / €14.79 with a limited-time 10% launch discount! 

Developed by industry veterans, including former Call of Duty developers, Apes Warfare delivers a bold and bananas twist on classic turn-based tactics, taking inspiration from genre greats like Advance Wars and evolving them with modern design, fast-paced strategic action, and a playful war between apes and their former human overlords.

A massive first deployment of content… with more on the way!

Early Access players are jumping into a sizeable campaign experience from day one. At the Early Access launch, Apes Warfare includes:

  • 28 campaign levels
  • 6 unique commanders with distinct personalities
  • 9 PvP multiplayer maps
  • War Arena mode, offering replayable battles and additional challenges

And this is just the beginning. GigaQuests and Stoic Entertainment have a growing roadmap planned throughout Early Access, including:

  • New campaign missions and story chapters
  • More multiplayer maps and modes
  • Expanded War Arena support
  • Major improvements to AI, balance, UI/UX

The team will be gathering feedback directly from the community via Steam, Discord, and Reddit to ensure that Apes Warfare evolves based on real player input during the Early Access journey.

Modern strategy with a primal punch

Apes Warfare combines accessible tactics with deep decision-making, challenging players to outsmart their foes across grid-based battlefields full of personality.

Key features include:

  • Strategic Units & Combos
    Deploy varied and specialised simian troops, experiment with squad combinations, and uncover new tactical playstyles to dominate the battlefield.
  • Battlefields with Bite
    From forests and jungles to lava flows and icy plains, every terrain type affects movement, positioning, and strategy. Adapt and survive as the battlefield fights back.
  • A Vibrant World Under Siege
    Apes Warfare blends 2D character charm with layered 3D environments, creating a whimsical and expressive visual style that brings every troop and every turn to life.

Try before enlisting

A free Steam demo is still available, offering curious recruits a first taste of the conflict before diving into the Early Access campaign.

Apes Warfare is out today on Steam Early Access, and the developers are inviting players to join the community, help drive development, and shape the future of this explosive tactical evolution. The war for supremacy has begun – are you ready to take command? 

About Gigaquests Gigaquests is an independent studio based in Los Angeles, founded by Taehoon Oh and Danny Wapner, veterans of the Call of Duty franchise. In partnership with co-developer Stoic Entertainment, they are building a new strategic experience that honors and reinvents the genre.

The Tide Hasn’t Turned, Players Are Still Flooding In To Vermintide 2 Over Seven Years After Launch

STOCKHOLM, SWEDEN, November 25, 2025 – As part of the ‘10 Years of Tide’ celebration, Fatshark made their relentless dark-fantasy hack ‘n slash Vermintide 2 temporarily free-to-keep. A move that saw a staggering 5.9 Million downloads during the four day event. What does this mean? Since Vermintide 2’s launch back in 2018 more than 25 Million warriors have stood against the Skaven and the Rotblood hordes in the battle for the End Times!

Speaking on the phenomenal ongoing support for the title as total lifetime players reach over 25 million, Design Director Joakim Setterberg expressed their gratitude to the community: “A decade on and players are still charging into Vermintide 2, that’s amazing to witness. At Fatshark, our goal has always been to make games that people love to play, and this weekend proved that the passion endures.”

In case you missed it, Vermintide 2 also recently received a new content update, Return to the Reik! a fan-favourite mission from Vermintide 1, reignited and re-imagined. Players can once again board the Dawnrunner, diving into expanded, boat-focused gameplay that transforms every skirmish into a cinematic, nostalgic but refreshing co-op experience.

Whilst Vermintide 2 is set in the war ravaged Warhammer universe, it isn’t all doom and gloom for players who missed the free-to-keep weekend. As part of the ongoing celebrations the Vermintide 2 base game and DLC’s are currently discounted up 90%!

And the 10 Years of Tide celebrations don’t end there! Fans will soon recognise a familiar voice resurfacing in Darktide, with Tim Bentnick returning to the franchise as the new voice behind Darktide’s Ogryn class. Read more about it very soon!

About Fatshark®
Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses. For more information, visit www.fatsharkgames.com

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 573 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Warhammer 40,000: Darktide © Copyright Games Workshop Limited 2025. Darktide, the Darktide logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. © Fatshark AB 2025. All rights reserved to their respective owners.

Neon Overdrive Blasts Onto Steam VR Today

A neon-soaked love letter to the 80s brings high-octane roguelike action to virtual reality

25 November, 2025. Coffee Moth Games is excited to announce that Neon Overdrive is out now on Steam VR, with a limited-time 20% launch discount. The game requires a Meta Quest VR headset to play. Neon Overdrive will launch on the Meta store soon. 

Inspired by the chrome-drenched sci-fi heroes, arcades, and synth-heavy soundtracks of the 1980s, Neon Overdrive is a fast-paced, procedurally generated roguelike VR shooter, throwing players into an explosive battle against legions of Exo Bots. With seven unlockable character classes, unique abilities, dynamic builds, and over 40 perks to mix and match, every run becomes a new, synth-powered power fantasy.

A full-blown VR arcade shooter built for 80s hearts

Neon Overdrive started as a tribute to the sci-fi classics that shaped a generation, think Terminator, RoboCop, and Far Cry 3: Blood Dragon, and evolved into a standalone VR experience bursting with personality. Coffee Moth Games fills the world with cheeky references, satirical nods to megacorporations, and plenty of easter eggs that 80s fans will instantly recognise.

Crank up the synthwave and blow up the future

The game features a soundtrack powered by licensed music from Jeremiah Kane’s album All or Nothing combined with original tracks by the developers, blending thumping synthwave, shredding guitar, and arcade-era energy. It’s designed to keep players in the zone while bullets fly, sparks burst, and neon burns.

Features: 

Every run tests your reflexes, and your buildcrafting. Neon Overdrive includes:

  • 7 unlockable character classes, each with unique weapons and playstyles.
  • Over 40 stackable perks, from stat boosts to game-changing power shifts.
  • Procedurally generated levels to keep every run fresh.
  • Dynamic Overdrive difficulty, giving enemies new looks, tougher stats, and upgraded abilities.
  • Boss battles that push each build to its limits.
  • Cosmetics, challenge unlocks, and new classes earned through play.

Whether players want to dual-wield lasers, rain missiles from above, or tank entire swarms, Neon Overdrive lets them craft their perfect VR hero through experimentation and endless replayability.

Try before blasting into the future

A free demo is available on Steam now, giving new cadets a taste of the neon-drenched chaos before diving into the full game.

Neon Overdrive is out now on Steam VR, and Coffee Moth Games invites VR fans to join the community, charge their weapons, and step into the retro future. 

Monster Hunter Stories Collection Review

Monster Hunter Stories Collection

Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 5, PlayStation 4, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $59.99 USD – Available Here

Overview

When one thinks of the Monster Hunter franchise they usually think of choosing their target, gearing up with the proper equipment, and going out on the hunt to track it down and slay it in action-packed combat. That is because that is what the franchise consisted of for many years up until a spin-off called Monster Hunter Stories was released that saw “riders” with kinship stones raise “monsties” from eggs and ride them as allies in combat to suppress odd changes to the environment.

The problem was, not only was the original game a 3DS exclusive for a long period of time, its sequel, Monster Hunter Stories 2: Wings of Ruin, was only released on the PC and Switch as well. It wasn’t until last year when the original game was given an HD release alongside the sequel making the jump to additional platforms in the West. But even then, there was one platform left out when it came to these games. Now, with Capcom looking to continue the adventure of the riders with Monster Hunter Stories 3: Twisted Reflection next year they have finally brought the two games together in a collection on Xbox with the Monster Hunter Stories Collection. The question is, have these unique takes on the formula held up this long?

Story

Monster Hunter Stories begins with the player and their friends, who are part of a secluded island tribe of Riders that, unlike hunters, bond with monsters they call “monsties” using Kinship Stones and treat them like allies, venturing deep into a forest pretending they are already fully trained riders. While out and about, the three stumble across a monster nest containing a strange egg that hatches instantly, revealing a rathalos inside that instantly bonds with the player. Nicknaming this little rathalos Ratha, the three return home to a scolding. This is interrupted when a black shrouded Nargacuga rampages through town, sending Ratha to an unknown fate and killing many citizens including one of the friends’ last family members before retreating. Soon it is revealed that the Black Blight, a mysterious disease destroying the land and infecting monsters, was behind this and eventually it will come down to the player to purify the land using their skills as a rider and through their Kinship Stone.

The first game in this collection’s storyline is rather interesting as it serves as both a starting point to introduce players to who the Riders are as a people and what their philosophies are, and how far some people can be pushed when they have nothing left to lose. It is fairly simple overall, with only a few major revelations and twists here and there though these can be a bit on the predictable side, especially with how the latter half of the story develops, but it is rather entertaining nonetheless. It is also worth noting that Monster Hunter Stories very much feels like a “kid’s game” with its design and actions, be it the mascot felyne Navirou, the rhyming chieftain, and other oddities and kid-like features throughout the plot but it isn’t afraid to get dark at times despite this.

Onto the sequel, Monster Hunter Stories 2: Wings of Ruin is designed to be a mostly standalone game despite being described as a sequel. Set a few years after the events of the original game, a Wyverian girl named Ena, being tracked by Hunters, is desperately running through the forest on Hakolo Island in an effort to track down the island’s Guardian Ratha. When she manages to finally find this massive monster, the girl is given a Rathalos egg by Ratha before it comes under attack by the Hunters, where it retaliates with a massive fireball before flying off towards mysterious pink lights and leaving the island alongside every other Rathalos. 

Being the descendent of a legendary rider named Red, the player is fast-tracked into being a rider after this strange occurrence and it quickly becomes clear that, even with the aid of a Kayna as a trainer, the player will be able to handle themselves in investigating what happens. Upon doing so, the player and Kanna encounter Ena within Guardian Ratha’s woods who tackle’s the player, believing them to be Red. After realizing her mistake but sensing the strength within, Ena gives the player Red’s old Kinship Stone, capable of feats that allow it to grow stronger through bonding with others. This all comes to a head when a pink glowing Anjanath bursts onto the field far outside of its usual territory and must be put down, but not before attracting the attention of the Hunters still looking for Ena. Seeing no other recourse, Ena and the player flee the island with the Rathalos egg in toe, as well as the returning felyne Navirou, in an effort to track down what is causing the strange events to happen to monsters throughout the lands and the strange pink glow.

Monster Hunter Stories 2: Wings of Ruin tells a far more interesting and fulfilling tale that doesn’t necessarily require knowledge of the first game to get the most out of, since despite sharing a nickname of Ratha, the Guardian Ratha is Red’s monstie, not the one from the first game. Even so, not only does it see the return of the comedic relief felyne Navirou but also a sizable portion of returning characters that serve as both enemies and allies throughout the story. Some of these characters are enemies that players may need to contend with, seeing the personality shift wildly from how they reacted in the first game, to allies with similar personality shifts only this time for the better. So those who have played the original will definitely get to enjoy seeing the way these characters have changed between the two entries.

The unique thing with this second entry is that many characters are also “battle buddies” that will join the player in combat for large portions of the game. This includes some of the returning characters and others as well. As for the storyline itself, the plot is once again fairly straightforward but far more in-depth with how far it goes into the Monster Hunter world’s lore, including delving deeper into the Wyverians, introducing new “Monsties,” and even offering some surprising twists here and there. It is also worth noting that similar to the first game, there is plenty of light humor mixed in here and there but this mostly comes from Navirou and there is a solid balance between drama and dark events that occur throughout to help even things out throughout the lengthy storyline that runs about ten hours longer than the first entry in the collection with plenty to explore afterwards.

Gameplay

Being the older of the two games, Monster Hunter Stories helped lay the groundwork for many of the mechanics that then got expanded upon in the sequel. In the game, players are limited when it comes to armor types and weapon types, with only four weapon types being available, needing to purchase or simply upgrade equipment as they progress with the player’s best option being obtaining new “monstie” eggs from dens as they make their way through the game. When entering into a den, players will generally encounter monsters inside they will need to battle against but at the end will always be a nest. Within the nest will be various eggs with different patterns, weights, and “smells” to them that Navirou will comment on, with light smelling eggs having weaker monsties inside and stronger smelling ones having more stronger variations or even a different monstie entirely. 

Either way, when players obtain a monstie egg they will be able to hatch it back at the nearest town and potentially add it to their party if they wish. Monsties all come with different attack patterns, skills, and even “ride” abilities that make it useful to keep various kinds around even if they may not be a fan favorite. For example, being able to climb vines to reach unreachable treasures, swimming through deep water to reach islands, or even just using sonar to locate items on the map, each monstie is valuable in some way, though obviously some are far stronger than others especially when it comes to combat.

Unlike the traditional Monster Hunter games, Monster Hunter Stories involves turn-based combat and a “triangle” system of sorts where there are three attack types, each one strong and weak against another. Speed can beat out power, power will win against technical, while technical will win out against speed. These only really come into play with “head-to-head” clashes which are indicated on whether the enemy is targeting the player or not, but will greatly increase and reduce damage done if players can predict the enemy attacks properly. Using the same types of attack as the enemy will trigger a “draw” and give neither attacker priority.

It is worth noting that winning head-to-heads also gives players Kinship energy where, when filled, can allow them to mount their monster to not only heal themselves and their monster, but attack with increased damage and even pull off powerful finishing moves unique to each monstie type. It is also worth noting that, outside of using skills where players can spend kinship points to order their monstie to use a skill or one of their own, players cannot directly dictate what attack their monstie will use in a fight, meaning changing your “lead” monstie is vital to surviving some fights depending on their attack style.

Monster Hunter Stories 2: Wings of Ruin is where things really take a jump in quality by improving on the original game in almost every single way, even if it kept many of the same basic elements the same. It still features the same triangle system with the same kinds of attacks, only the benefit this time is that winning a head-to-head can cancel out an enemy’s skill being used, often only receiving the minimal damage instead. Similarly players will be able to ride their monstie when they gain enough kinship points and trigger special rider attacks that can increase in strength the longer players fight on the back of their monstie. Eggs are similarly handled the same way as acquiring monsters requires entering dens scattered throughout a map or created by a monster running from a fight and Navirou will once again comment on their quality as players determine what egg they want depending on pattern and description. Players will also be able to ride their monstie around while exploring and use various abilities that are exclusive to certain types of monsties as before.

That is roughly where the similarities in gameplay end though as everything else has been enhanced, expanded, or completely brand new. First and foremost players will find that, more often than not, they will have a “Battle Buddy” with them that will fight alongside them in combat with a monstie of their own if they are a rider or solo if they are a hunter. Players cannot directly order their buddy what to do in a fight just like their monstie but it is possible to see what their actions will be, meaning players can determine how to properly choose their attacks, especially if they choose to ride their monstie as well, giving players a chance to do the same and trigger a dual kinship strike that not only hits every monster players are fighting against but deals massive damage as well. Similarly, combat has been expanded beyond just the triangle system as well by adding in weapon weaknesses to slashing, blunt, and piercing and the ability to target specific enemy parts depending on the monster.

Monster Hunter Stories 2 expands upon the weapon availability extensively, giving players the option to not only craft weapons from monster parts but even their armor as well and players can equip up to three weapons at a time and be able to swap between weapons once per turn. Monsters can take less damage from certain weapon types and be weak to others and if players happen to “break” a body part of a monster not only can it automatically drop an item, send the monster to the ground where all free hits are automatic crits, but also remove that monster’s ability to use certain attacks. This all allows for far more interesting fights and risks when it comes to combat, especially when larger monsters start to change up their tactics part-way through a fight, meaning players may need to swap their partnered monstie out with another to better fit the new attack style or take advantage of an enemy weakness. It is also worth noting that in both games players can accelerate the combat speed up to three times if they want to rush through simpler fights or are gathering items/hunting monsters for a sub-quest.

Audio & Visuals

Considering Monster Hunter Stories was originally a 3DS release, the game has seen a solid visual upgrade when it comes to characters and the monsters that players will be fighting against. The downside is that a lot of the environments players will be traveling through are as barren as they can be with minimal detail and very few having any lasting impact. It is also rather cartoonish in style but it is nice to note that, since this is something of an HD release, it also features all of the bonus costumes for Navirou and even custom armor and appearances for the player. Monster Hunter Stories 2 is a massive improvement over the original since it arrived as a Switch and PC exclusive at launch and has only seen a slight touch-up here with this release. Character models are far more detailed and expressive, cutscenes are impressive, and the monster variety is far greater to help fill out what players should expect from a Monster Hunter game. Even the combat flows better and features a wide-array of flashy special moves for every single monstie that range from humorous to downright destructive, especially paired with a battle buddy. One thing to keep in mind is that none of the cosmetic DLC has been included in the second game and is only available as a separate purchase.

It is interesting to note that the main character in both entries does not speak in any way but both games do feature English voice work with their voice actors fitting their roles well and returning characters in the sequel reprising their actors. The soundtrack throughout the first game is a bit on the simple side but fitting enough for an adventure game while the sequel is far more expansive when it comes to background music and even features some of the signature sound effects and tones that players familiar with the franchise will instantly recognize.

Overall

The Monster Hunter Stories Collection is a great way to experience a new side of the Monster Hunter franchise in one complete package with both entries featuring unique takes on combat that is engaging and fun to mess around with, especially when it comes to taking on more challenging opponents and picking out the best monsties to challenge a monster with. However, while the games are sold together in a collection it is worth noting that they can be purchased separately and if players had to choose between one, Monster Hunter 2: Wings of Ruin would be the one to select between the two as the first game merely lays the groundwork for the great RPG that Wings of Ruin becomes. It is true that players would miss out on worldbuilding and character development from the returning characters if they went this route though. That being said, Monster Hunter Stories Collection arriving on Xbox gives players access to a fairly solid first entry and great second game, though those who may only want to pick one will want to choose the sequel.

Capsule Computers review guidelines can be found here.

Monster Hunter Stories 2: Wings of Ruin – Gameplay

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With a grander and more compelling presentation and story, Capcom’s Monster Hunter Stories 2: Wings of Ruin arrives on the Xbox for the first time and we spend some time battling with familiar mechanics and learn about the strange evens affecting the monsters.

Monster Hunter Stories 2: Wings of Ruin – Gameplay

Dive into a thrilling monster‑rider odyssey in the Monster Hunter Stories Collection, where you don the role of a Rider forging bonds—not battles—with fearsome beasts known as Monsties. Developed by Capcom, this collection pairs together the first two entries of the series, offering turn‑based, JRPG‑style adventure set in a colorful Monster Hunter universe. You’ll explore expansive landscapes, discover Monstie eggs, hatch your companions, and ride into battle together against wild monsters.

Combat hinges on the Rider‑Monstie partnership: each turn you select Power, Speed or Technical attacks that follow a rock‑paper‑scissors style—matching your Monstie’s instincts and your own strategy for maximum effect. Beyond the battles, you’ll hike through tribal villages, complete quests, customize your creature companions via Gene Slots and Rites of Channeling, and savor a story full of vibrant characters and monster mastery.

Monster Hunter Stories Collection
Developer: Capcom
Publisher: Capcom
Platform: Xbox Series X/S, PlayStaton 5, PC, Nintendo Switch
Release Date: 14th Nov, 2025
Price: $59.99 USD

Available here – https://www.monsterhunter.com/stories/

Summary:

Recommended – “Monster Hunter Stories Collection offers two engaging RPGs, with Wings of Ruin standing out as the stronger, more complete experience.”

Check out our review for Monster Hunter Stories Collection here!

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MY WIFE THREW OUT MY CARD COLLECTION (SO I BOUGHT A DUMP TO FIND THEM ALL) LAUNCHES TODAY ON STEAM

The title says it all! Dumpster dive through rubbish piles to rediscover your precious lost cards in this chill cleaning and collecting sim

NICOSIA, Cyprus Nov. 25, 2025 – Polden Publishing and developer Dos Ivánes invite you on a wacky, trash-sorting, card-collecting adventure in My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All), out now on Steam! Players who jump in during the first two weeks of launch starting today can grab the game at 40% off for $4.77. Dig through the dump, restore your card collection, rescue birds and chill out in this cozy garbage-cleaning simulator!

Your wife has thrown out your entire trading card collection – nothing left to do but buy a dump to get them back! My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) makes every pile of trash a new chance to find rare cards. Dig, sort, collect your favorite cards, pull trapped birds from the garbage, and make them cozy nests in this silly sanitation sim. There are no trading card battles here, just cleaning and collecting!

Your dumpster diving journey awaits! My Wife Threw Out My Card Collection (So I Bought a Dump to Find Them All) is available on Steam now.

To learn more about Polden and the games in its publishing line-up, visit polden.gg and join the Discord community.

About Dos Ivánes

We’re a small but bold indie team of five. We used to make mobile games, but always dreamed of something bigger. We’re also making Fish Hunters, a game mixing everything we love: co-op gameplay, casual fishing, over-the-top action, humor, and of course—shooting fish with crazy guns. It’s our wild experiment, made with heart and a lot of fun!

About Polden

Polden Publishing is an indie game publisher dedicated to helping talented creators connect with their audience. We provide transparent, honest, and data-driven support, empowering developers to bring their unique visions to life. To find out more, visit polden.gg.

The Arachnid Apocalypse Is Upon Us In KILL IT WITH FIRE! 2, tinyBuild’s Co-op Spider-Hunting Game, Out Today In 1.0

Save the multiverse from the spider onslaught and unleash an arsenal of powerful weapons on PC, PlayStation, Xbox and Game Pass!

SEATTLE Nov. 25, 2025 –tinyBuild and solo developer Casey Donnellan are excited to announce that the 1.0 version of KILL IT WITH FIRE! 2, the co-op game where you exterminate cross-dimensional arachnids, is available today on Steam, Xbox Series X|S and PlayStation 5, as well as on Game Pass across PC and Xbox, with the Nintendo Switch version arriving in 2026. PlayStation and Steam players can grab the game for a limited time at a 35% off launch discount for $9.74 (standard price $14.99, PlayStation discount available only to PlayStation Plus subscribers). Playable for the first time on consoles, this follow-up to the fan-favorite Kill It With Fire brings you and your friends together to slay swarms of monstrous spiders across the multiverse!

KILL IT WITH FIRE! 2 has been in Steam Early Access since April 2024. During this time, the game received multiple major content updates and garnered a 94% Very Positive user review score. The 1.0 launch introduces a final content update called “Spider Hell,” which includes a massive level inspired by DOOM where you’ll use powerful new guns to take down the eight-legged menace! Be sure to bring your MFG (an homage to the BFG) to the epic final battle with the Spider God.

In KILL IT WITH FIRE! 2, you’ll travel through dimensions alone or with up to three friends to wipe out an arachnid plague! Liberate key locations like a mysterious manor, a town in the Wild West, and more, using otherworldly weaponry to eliminate these deadly freaks from the multiverse.

Play through the entire campaign in four-player online co-op and make sure to bring your least arachnophobic companions on this spider-frying adventure. Want to play as a creepy crawly? You can hop into the eight-player PvP Mode – “Spider Hunt” – where you can play humans vs. arachnids!

Key Features

  • Co-op Spider-Hunting Campaign: Play the entire story campaign in four-player online co-op or solo, and save the seven dimensions from the spider onslaught!
  • 8-Player PvP Mode: Fight against friends in the PvP Spider Hunt mode across multiple maps.
  • Over 60 Challenges to Complete: Travel across the multiverse and solve dozens of challenges.
  • 45 Wild Weapons & Gadgets: Ever wanted to take out a spider with a laser sword? Now you can!
  • A brand-new slapstick plot written by Miles Luna (RWBY, Red vs. Blue).

For more KILL IT WITH FIRE! 2, visit the game’s website

About Casey Donnellan Games

Casey Donnellan is an independent game developer and a former AAA developer. After graduating from SMU Guildhall in 2012, he spent several years as an engineer at Certain Affinity before helping to found Rooster Teeth Games. Shipped titles include DOOM (2016), RWBY: Grimm Eclipse, Vicious Circle, and Age of Booty: Tactics. Casey lives with his wife, daughter, dog, and cat in Knoxville, Tennessee. He does not like spiders.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com

Warhammer 40,000: Space Marine 2 Takes Orbit with Today’s Free New “Reclamation” Update

Experience a new PvE mission in Operations & Stratagems modes, a load of free cosmetic rewards, and two new DLCs for Season Pass 2 holders

PARIS Nov. 25, 2025 – Focus Entertainment and Saber Interactive are excited to celebrate today’s release of the new Reclamation Updatefor Warhammer 40,000: Space Marine 2. Free for all players on PlayStation 5, Xbox Series X|S and PC (Steam), today’s gameplay update comes with a brand-new mission set in the wreckage of an Imperial Cruiser, new cosmetics, new gameplay features and much more!

Take down the new Tyranid Prime in the Reclamation mission

The new Reclamation Operation takes place as the Imperium looks to drive the remaining Tyranid forces away from Avarax after prevailing on the ground. Unfortunately, the Wrath of Espandor has paid the price and fell silent shortly after issuing a distress signal. It’s up to you to investigate the derelict ship and initiate a chain reaction to destroy it and all the Tyranids still on board.

Along with the new mission, the Reclamation Update comes with a host of free new cosmetics, gameplay additions, and improvements across the board:

  • Six New Hero Weapon Variants for the Bolt Sniper Rifle, Heavy Bolter, Instigator Bolt Carbine, Heavy Bolt Pistol, Power Fist, and Thunder Hammer, to be unlocked with Accolades currency
  • Eight New Armor Pieces: Four new helmets and four unique pauldrons, to be redeemed for free with Accolades currency
  • New Battlefield Conditions for Stratagems mode
  • Modular Customization for Chaos Champions, letting you modify your Chaos Marines the same way you can with Space Marines in PvE modes

Glory to the Imperium! For Sanguinius! For Vulkan!

Today’s Reclamation Update also marks the release of two new cosmetic DLCs for Season Pass 2 owners. The Blood Angels Champion Pack brings a new skin for the Tactical class, a Blood Angels skin for the Chainsword, and an exclusive Jump Pack for the Assault class. The Salamanders Cosmetic Pack adds five unique armor pieces honoring the warriors of Nocturne and four of their Successor Chapters: the Black Vipers, the Covenant of Fire, the Dragonspears, and the Dark Krakens.

Purge the xenos and heretics once again with Warhammer 40,000: Space Marine 2’sReclamation Update, available for free on PlayStation 5, Xbox Series X|S and PC (Steam) – and receive a ton of new customization options with the Season Pass 2. Join the Space Marine 2 community, share feedback, and get exclusive rewards on our new Focus Together platform.

Ready Your Arcana as Wizard of Legend 2 Arrives on Nintendo Switch Today!

The Switch version brings all of the fast-paced roguelite action to a new audience.

[November 25, 2025] – After making its way to Steam, PlayStation, and Xbox earlier this year, Wizard of Legend 2 finally arrives on Nintendo Switch today. Head into the Trials of Legend on the go or at home as the Switch version retains the game’s trademark elemental combat and roguelite progression, whether you want to cast spells in the palm of your hand or take on the Trials on the big screen.

The Switch version of Wizard of Legend 2 has all of the content from the 1.0 release for other platforms, such as the Chaos Biome and additional contracts. You can also expect refined controls to accommodate Joy-Con and Pro Controllers alike. 

In this sequel to 2018’s Wizard of Legend, the Trials are here to test you once more, solo or as a group. Master 77 Arcana, build custom spell loadouts, and get ready to adapt to dynamic enemy encounters that will keep you on your toes through each and every run.

Wizard of Legend 2 Features:

  • 4-player Co-op: Play solo or with up to three friends in seamless online or local multiplayer. The Switch release incorporates refinements introduced during 1.0, including faster Arcana responsiveness, improved camera tracking, adjusted boss HP scaling, and streamlined item interactions for smoother co-op runs.
  • Diverse Biomes and Bosses: Each region presents new elemental hazards, enemy archetypes, minibosses, and area bosses. From the heights of the Sky Citadel to the depths of the Chaos biome, every area features distinct mechanics and rewards for players to uncover.
  • Elemental Arcana System: Experiment with 77 Arcana spanning Fire, Water, Earth, Air, and Chaos elements. Mix and match to discover synergies, from chain lightning combos to earth-based crowd control, and adapt your spell kit to each Trial’s demands.
  • Expansive Language Support: Support in 13 languages, including English, Brazilian Portuguese, Chinese (Simplified), French, German, Japanese, Korean, Polish, Russian, Spanish, Persian, and Turkish.

Become a Wizard of Legend in Wizard of Legend 2 on Nintendo Switch now!

About Dead Mage

Dead Mage is a game development studio dedicated to crafting immersive and innovative gaming experiences. With a focus on player feedback and continuous improvement, Dead Mage aims to create memorable and engaging titles – such as Tale of Ronin, Children of Morta, and Shadow Blade: Reload – that resonate with players worldwide.

About Humble Games

Best known for critically acclaimed and award-winning hits such as A Hat in Time, Forager, Project Wingman, SIGNALIS, Slay the Spire, Temtem, UNSIGHTED, Unpacking, and Wizard of Legend, Humble Games is Humble Bundle’s publishing arm, composed of a passionate and nimble team that works remotely with a collection of talented global development partners. 

Humble Games was founded on a shared passion to support developers and deliver excellent content and gaming experiences to players around the world, while continuing the Humble mission to be a force for good in the industry. Humble Games is committed to investing in top-quality games, comprised of both new and existing beloved IPs, all while prioritizing and supporting developer partnerships so that they can focus on bringing their creative visions to life.