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EXPERIENCE THE WORLD OF ATLANTIS IN THE FINAL EPISODE OF ASSASSIN’S CREED® ODYSSEY THE FATE OF ATLANTIS

Sydney, Australia — July 17, 2019 — Today, Ubisoft announced that Judgment of Atlantis, the final episode of the post-launch story arc of Assassin’s Creed® Odyssey The Fate of Atlantis, is now available on the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Judgment of Atlantis concludes the episodic post-launch story arcs introduced with Legacy of the First Blade and is the final large episodic narrative installation coming to Assassin’s Creed Odyssey.

https://www.youtube.com/watch?v=cBVQbuN9Y_A&feature=youtu.be

Judgment of Atlantis transports players to the legendary world of Atlantis, a gorgeous landscape of architectural progress and clear water, and a playground for Isu knowledge and power. As the last trial to master the Staff of Hermes, players must make the hardest decisions yet in a world where humans and Isu coexist. In this often unstable world, Poseidon, ruler of Atlantis, tries to maintain balance and hopes that our hero, dubbed the Dikastes, judge of Atlantis, will bring harmony to his kingdom.

Each of the episodes of The Fate of Atlantis introduced new ability enhancements related to different branches of the skill tree – Hunter, Warrior and Assassin. In this third episode, players will discover three new ability enhancements, including:

  • Ares Wrath, part of the Warrior branch of the skill tree, is an enhancement to the Ring of Chaos ability. Players smash the ground with the Broken Spear to create a large area where all enemies inside slow down and take damage after a few seconds.
  • Blessing of Kronos, part of the Assassin branch, is an enhancement to the Venomous Attacks ability. Player’s receive the Isu Power for a limited amount of time, giving immunity to Isu effects, such as Adrenalin Freeze and Adrenalin Drain. It also boosts the amount of Adrenalin gain and extends weapon range.
  • Kronos’ Punishment, part of the Assassin branch, is an enhancement to the Call to Arms ability. Create a replica of our hero that performs a stealth attack to the target, so players can assassinate enemies without exposing themselves when there are many enemies close together.

In order to play Judgment of Atlantis, players must complete the previous episodes from The Fate of Atlantis in addition to the below:

  • Following the main game, players will have to complete the questline Between Two Worlds, the mythological main game story arc and the Lost Tales of Greece questline Heir of Memories that is available after completing the former questline. Finally, they must have reached character level 28 or above.
  • For players who have not completed the main game, a shortcut was developed allowing them to enter Greece level 52 with all their preset abilities and resources, so they can access Heir of Memories to start their adventure into the afterlife. However, player progression using the shortcut will not carry over to the main game save, and they will not be able to obtain achievements.

The Assassin’s Creed Odyssey post-launch plan has been the biggest and most ambitious in the franchise, and season pass owners have access to two major episodic storylines, Legacy of the First Blade and The Fate of Atlantis. The season pass also includes Assassin’s Creed® III Remastered and Assassin’s Creed® Liberation Remastered, which released for the PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Assassin’s Creed Odyssey players will continue to access to free content including the story-focused episodic Lost tales of Greece as well as daily and weekly in-game events.

For more information on Assassin’s Creed, please visit assassinscreed.com.

For the latest on Assassin’s Creed Odyssey and other Ubisoft games, visit news.ubisoft.com.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To learn more, please visit ubisoft.com.

© 2018–2019 Ubisoft Entertainment. All Rights Reserved. Assassin’s Creed, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

PSYONIX ANNOUNCES RADICAL SUMMER TELEVISION CONTENT FOR ROCKET LEAGUE®

Last Phase of Radical Summer Launches July 22 Featuring 
The Knight Rider Car Pack

SAN DIEGO – July 16, 2019 – Psyonix, San Diego video game developer, has revealed full details for the Television phase of Radical Summer — the on-going ‘80s themed summer event for Rocket League! The Television phase, which begins on July 22 and ends on August 12, will feature the Knight Rider Car Pack, a new limited-time Game Mode, and Radical Summer Event Store items from ‘80s Television. 

The content included in Radical Summer’s Television phase is: 
 

  • Knight Rider Car PackThe Knight Rider Car Pack will be available for $1.99 (or regional equivalent). The pack will include the K.I.T.T. Battle-Car from the ‘80s television show Knight Rider, as well as K.I.T.T. Wheels and K.I.T.T. Gullwing Topper.
  • Beach Ball Game Mode– This limited-time 2v2 Soccar Game Mode is inspired by the physics of a classic beach ball, featuring a larger ball that floats and curves.
  • Iconic ‘80s Television Event Items – New items in the Radical Summer Event Store for this phase are: 
    • DreamWorks Voltron Legendary Defender – Decal and Topper
    • WWE – “Macho Man” Topper and Ultimate Warrior Decal 

For more information about Radical Summer’s Television phase, check out the most recent blog post HERE

ABOUT ROCKET LEAGUE
Winner or nominee of more than 150 “Game of the Year” awards, Rocket League is one of the most critically-acclaimed sports games of our generation. Boasting a community of more than 60 million players, Rocket League is a high-powered hybrid of arcade-style soccer and vehicular mayhem with easy-to-understand controls and fluid, physics-driven competition. Available on Nintendo Switch™, PlayStation®4 computer entertainment system, Xbox One, Windows PC, Mac, and SteamOS via Steam, Rocket League includes more than 500 trillion possible customization combinations, a fully-featured offline season mode, multiple game types, casual and competitive online matches, and special “Mutators” that let you change the rules entirely.

To learn more about Rocket League, please visit www.RocketLeague.com, “Like” it on Facebook, and follow it on Twitter @RocketLeague for all the latest developer updates and news.

ABOUT PSYONIX™
Based in San Diego, CA, Psyonix is a critically-acclaimed video game developer and leading experts in Unreal Engine technology. For more than 15 years, the studio has been a driving force behind some of the most successful games in the industry, including Gears of War, Mass Effect 3, XCOM: Enemy Unknown, Bulletstorm, Unreal Tournament III, Unreal Tournament 2004, and the award-winning Sports-Action hit, Rocket League®.

© 2015-2019 Psyonix Inc. Rocket League, Psyonix, and all related marks and logos are registered trademarks or trademarks of Psyonix Inc. All rights reserved. All other trademarks are property of their respective owners. 

ABOUT WWE

WWE, a publicly traded company (NYSE: WWE), is an integrated media organization and recognized leader in global entertainment. The company consists of a portfolio of businesses that create and deliver original content 52 weeks a year to a global audience. WWE is committed to family-friendly entertainment on its television programming, pay-per-view, digital media and publishing platforms. WWE’s TV-PG, family-friendly programming can be seen in more than 800 million homes worldwide in 28 languages. WWE Network, the first-ever 24/7 over-the-top premium network that includes all live pay-per-views, scheduled programming and a massive video-on-demand library, is currently available in more than 180 countries. The company is headquartered in Stamford, Conn., with offices in New York, Los Angeles, London, Mexico City, Mumbai, Shanghai, Singapore, Dubai, Munich and Tokyo.

Additional information on WWE (NYSE: WWE) can be found at wwe.com and corporate.wwe.com. For information on our global activities, go to http://www.wwe.com/worldwide/

SWORDS of GARGANTUA Announced Post-Launch Content Roadmap for 2019

TOKYO – July 16, 2019 – gumi Inc. and Yomuneco Inc. today announced the post-launch 2019 roadmap for arena-based combat VR title SWORDS of GARGANTUA, which initially launched in June for the HTC Vive, Oculus Rift, Windows Mixed Reality and Oculus Quest.

In addition to positive feedback that was received on the combat system and character models, requests for more enemies, maps and a story-driven experience was requested.

As a result, the development has updated its roadmap to focus on the most important aspects that will help improve the game. Here is the current 2019 roadmap:

July
Better map rotation for Single player mode. Current single player maps will rotate more frequently to keep the single player arenas feel more varied.

August
New event type that is more inclusive of all players. Personal and global achievements that give players a new way to unlock current weapons as well as future weapons.

Autumn / Fall
Currently in the planning, a new mode code named Adventure Mode (placeholder name). This mode (for both single and multiplayer) will give players the experience of regular game play in a new rogue-lite scenario. The goal of this mode is to give players a more varied challenge per stage. More details about this mode as we move forward.

Winter
Adding more helmets and body armor of users to choose from as well as color options to give players more individuality when fighting with friends!

Players can test their sword-wielding skills against the mighty Gargantua’s minions: 
Steam: https://store.steampowered.com/app/895200/Swords_of_Gargantua/
Oculus: https://www.oculus.com/experiences/rift/2001971263187898
Twitter: https://twitter.com/GargantuaVR


Follow the game:
Discord: https://discord.gg/d4UZR6B
Official Website: http://www.gargantuavr.com
Twitter: https://twitter.com/GargantuaVR
Instagram: https://www.instagram.com/gargantuavr/
Facebook: https://www.facebook.com/GargantuaVR/

About Yomuneco Inc.
Yomuneco Inc. is a Virtual Reality game development company based out of Tokyo, Japan. Headed by industry veteran Kiyoshi Shin, Yomuneco is dedicated to the creation of high-quality multiplayer experiences in Virtual Reality. For more information about Yomuneco, please check out our official website: http://www.yomune.co/

About gumi Inc.
Founded in 2007, gumi Inc. (Tokyo Stock Exchange: 3903) is a leading global mobile game publisher and developer headquartered in Japan, with overseas operations in France, Korea, Singapore, Taiwan and the United States. The company has proven success in launching titles worldwide, such as the widely popular role-playing games Brave Frontier and THE ALCHEMIST CODE. In 2016, gumi established a Silicon Valley-based investment group with partners, called The Venture Reality Fund, which focuses on seed and early stage augmented reality and virtual reality startups. Its VR incubation subsidiaries have expanded globally, including Tokyo XR Startups, Seoul XR Startups, and Nordic XR Startups. In 2018, the company launched gumi Cryptos, an investment arm in blockchain technology and funds. With ongoing publishing and development projects on a wide array of mobile, AR and VR platforms, gumi aims to change the world through innovative entertainment products and services, including both original content and collaborations with popular IP. For more information, please visit http://www.gu3.co.jp/en/.

Your Invitation to Mystery Awaits, London Detective Mysteria Opens the Case on PC on July 31

XSEED Games Prepares for a Summer of Victorian-Era Romance and Mystery

Torrance, Calif. – July 16, 2019 – XSEED Games, the independent-minded publishing brand of Marvelous USA, Inc., today announced that London Detective Mysteria, the detective romance visual novel set in 19th century England, will release digitally for Windows PC on July 31 via Steam, GOG.com, and The Humble Store by Humble Bundle for $29.99, €29.99, and £24.99. The game will have a 10% launch week discount, and all copies will include a bonus 92-page digital art book as a special “Thank you” to the fans for their support. The soundtrack containing 27 songs will be offered separately for $19.99, €19.99, and £14.99, though it can be purchased for a 50% discount when purchased together with the game. The title was previously released for the PlayStation®Vita handheld entertainment system on December 18, 2018 and is the first otome visual novel published by XSEED Games.

https://youtu.be/gvUJGgnl54E

Originally released in Japan as Eikoku Tantei Mysteria: The Crown, in London Detective Mysteria players will solve cases as main protagonist Lady Whiteley, where the choices they make influence their detective rank and relationships with other characters. As Lady Whiteley, players will mingle with dashing detectives and debonair characters of questionable background while exploring the darker, less known side of Victorian-era London. The PC version will receive a number of improvements including support for multiple resolutions and language options, ensuring that the detailed character illustrations remain crisp to keep players immersed in the story as they learn more about the cast of characters while tracking their relationships with them in-game.

About London Detective Mysteria

Eschew the frivolities of 19th century London’s high society and instead delve into the curiosities that lie hidden in London’s darkest corners in London Detective Mysteria. Playing as the heiress of House Whiteley, players will name their own Lady Whiteley as they investigate mysteries of London and interact with personalities inspired by famous fictional characters including Detective Holmes, Jack the Ripper, and more. Take full control over the experience by adjusting text speed or even the individual speaking volumes of individual characters and their original Japanese voices. Players must choose their words carefully as they interact with other characters, as decisions made throughout the story will not only affect special rewards but will also shape whether Lady Whiteley finds love or something more sinister in the shadows of 19th century London.

London Detective Mysteria will be available digitally with a bonus 92-page digital art book for Windows PC via Steam, GOG.com, and The Humble Store by Humble Bundle for $29.99, €29.99, and £24.99 on July 31, 2019 with a 10% launch week discount. The official soundtrack will be sold separately for $19.99, €19.99, and £14.99, but it can be purchased for a 50% discount when purchased together with the game. The title was previously released in North America and Europe on the PlayStation®Store for “PS Vita” system and is available for $29.99, €29.99, and £24.99 on December 18, 2018. More information can be foundon the official website at: http://www.ladymysteria.com. The title is rated “M for Mature” on the “PS Vita” by the ESRB. The PC version is not rated by the ESRB.

More information about XSEED Games’ products can be found at www.xseedgames.com. Fans can also follow XSEED Games on Facebook, Twitter, Instagram, Twitch and get in depth info from their developer blog on Tumblr.

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TROPICO 6 ARRIVES ON CONSOLES SEPTEMBER 27

El Prez’s Latest Campaign Hits PlayStation 4 and Xbox One This Fall

Ridgewood, NJ – (July 16, 2019) – Strategy gaming specialists Kalypso Media and developers Limbic Entertainment have today announced that Tropico 6 will release worldwide on September 27, 2019 for PlayStation®4 and Xbox One.

The Xbox One version is available now in Game Preview, and just received a major update, which introduces the random map generator alongside other improvements and fixes. The full changelog can be found on the Kalypso forum.

Tropico 6 is a strategic city builder and dictator simulator where players assume the role of El Presidente on the fictional banana republic of Tropico. With a dynamic and lively population of individually-simulated Tropicans, balance city building, infrastructure, politics, tourism and economics on your island paradise and rule Tropico as a peace-loving statesman or fearmongering dictator, and everything in-between.

Interviews are available with publishing and development staff at Kalypso Media and Limbic Entertainment.

Follow Tropico on Facebook and Twitter. Visit the World of Tropico website at WorldOfTropico.com

For more information, please see www.kalypsomedia.com

About the Kalypso Media Group
Kalypso Media Group GmbH is an independent publisher, developer and marketer of interactive entertainment software with 100 employees in 7 locations in Germany, England and the USA. The group includes Kalypso Media Group GmbH in Worms, Kalypso Media UK Ltd. in Bracknell, Kalypso Media USA Inc. in Ridgewood, Kalypso Media Digital Ltd. in Great Britain and Kalypso Media Mobile in Hamburg/Germany, which was launched in 2015. With Realmforge Studios (Munich) and Gaming Minds Studios (Gütersloh), the company also has two development studios of its own.

Kalypso Media’s products include the Tropico series, popular with critics and players alike, the Dungeons series, the successful new Sudden Strike series, the tycoon saga Railway Empire and the fan favorite Dungeons 3. Since July 2018, the IP portfolio of Kalypso Media Group GmbH has also included all rights to the titles of the legendary Pyro Studios (Commandos, Imperial Glory, Praetorians). With Commandos 2 – HD Remaster and Praetorians – HD Remaster, the redesigned versions of these PC strategy classics will be released in Q4 2019. The launch of the PC version of Tropico 6, released in March 2019, was the largest launch in the company’s history. The console versions will follow in September 27, 2019. In addition, the Tropico franchise is also available for the first time on mobile platforms with Tropico for iPad/iPhone. A new IP, Immortal Realms: Vampire Wars, will release on PC in Fall 2019 and on consoles in Spring 2020.

More information about the Kalypso Media Group is available at www.kalypsomedia.com

PixelNAUTS Games Blasts LOST ORBIT: Terminal Velocity Onto PlayStation®4, Xbox One, Nintendo Switch and Steam

Battle Space Pirates and More in the Definitive Version of the Momentum-Driven, Dodge ‘Em Up Game

St. Catharines, Ontario – July 16, 2019 – Blast off into the emptiness of space and embark on an epic journey filled with space pirates, orbital boosts, deadly asteroids and more in LOST ORBIT: Terminal Velocity, the definitive version of the fast-paced, dodge ‘em up game from PixelNAUTS Games. Available today for the first time ever on Xbox One and Nintendo Switch, as well as on PlayStation®4 and Steam (PC, Mac, Linux) for $9.99 USD, Terminal Velocity upgrades include new mechanics such as the ability to drill through asteroids, increased levels and more, to provide players with the best momentum-driven experience possible.
 

Check out dangers of space, including pirates, laser fences and exploding debris, in this new gameplay trailer: https://youtu.be/fBVKVtS2vcs


In LOST ORBIT: Terminal Velocity players boost, swim, bounce, leap, smash and teleport their way through a myriad of obstacles in a desolate yet beautiful galaxy as they struggle to find their way back to civilization. Armed with only an improvised set of equipment and a relentless spirit, astronauts will need to survive 65 intense levels across 5 systems, and confront not only their mortality, but also what lurks in the darkness. To aid in the travels, survivors must upgrade their abilities and employ fast-thinking skills to complete their interstellar journey alive.

Terminal Velocity contains so much new and revamped content that those playing it, regardless if they’ve played the original, will find a wealth of entertaining features to challenge themselves with for hours,” said Alex Golebiowski, co-founder of PixelNAUTS Games. “With Terminal Velocity players will get the most robust asteroid dodging experience possible and for Xbox and Switch owners, the chance to test their skills at LOST ORBIT for the first time.”

LOST ORBIT: Terminal Velocity features a bevy of new content including:

New Mechanics:

  • Drill through asteroids, but make sure to not overheat.
  • Smash into explosives to send them flying in obstacles and space pirates to clear the way.
  • Dodge mines, laser fences, spikes and other space pirate traps!
  • Grind and change rails to easily pass by obstacles.

 New Levels:

  • Explore 12 new story-driven levels in a brand-new solar system!
  • Clear a path for an out of control starship.
  • Escape pirates in an intense boss chase.
  • Sneak and smash your way through an old space mine.
  • Try your skills at over 15 new and extremely challenging levels

For more information regarding LOST ORBIT: Terminal Velocity please visit the game’s website, or PixelNAUTS Twitter page.  

About PixelNAUTS Games
PixelNAUTS Games is an independent video game studio based in St. Catharines, Ontario. Formed in 2010, the team is comprised of developers and artists that are creating fun, unique and beautiful games. PixelNAUTS also partners with like-minded developers to build projects the studio is passionate about.

THE 90’S ARE BACK AND NOT JUST IN MOVIE THEATERS! SFL INTERACTIVE ANNOUNCES FLASHBACK LAUNCHING JULY 22

Original Cinematic Platform Game Combines Classic Puzzle-Platformer Mechanics with Beautiful Rotoscope Animation on Mobile

BENELUX, FRANCE – July 16, 2019 – Indie videogame publisher SFL Interactive, together with veteran game creator Paul Cuisset, announced today that FLASHBACK, the iconic and award-winning action adventure game from 1992, is coming to the App Store and Google Play July 22. FLASHBACK is the original trailblazing Sci-Fi game that puts players in the role of Conrad, a scientist suffering from amnesia while being pursued by hostile forces on Titan, Saturn’s largest moon. Additionally, SFL Interactive has also released a “Behind the Scenes” video featuring game creator Paul Cuisset as he discusses how he seamlessly transitioned the classic game from consoles to mobile devices for modern players.

Watch the FLASHBACK “Behind the Scenes” video

The year is 2142. The young scientist Conrad B. Hart awakens on Titan, a colonized moon of Saturn. Stripped of all memory and with enemies and kidnappers on his heels, Conrad must defend himself against the dangers of this new world, all the while unravelling an insidious extra-terrestrial plot that threatens the planet.

FLASHBACK MOBILE GAMEPLAY FEATURES:

  • Action Adventure: Experience the gripping Sci-Fi storyline of an extra-terrestrial plot that threatens the whole planet! Players must help scientist Conrad B. Hart make his way back to Earth, dodging kidnappers and enemies along the way.
  • Post-FX Graphic Filters: Enjoy the beautiful and original artwork of FLASHBACK.
  • Remastered Sound and Music: Same music remastered – enjoy the original soundtrack with updated and revamped audio.
  • Rewind Function: Players can rewind the previous gameplay, all variable according to level of gameplay difficulty.
  • Tutorial: Those who need a boost can use the tutorials to understand the game and play better!
  • Play How You Want: Players can use the old and original control mechanics or utilize the new touch screen version.

FLASHBACK will be available on the App Store and Google Play on July 22 for $4.99. North American media interested in reviewing FLASHBACK on mobile should email Danitra Alomia ([email protected]).

For more information on FLASHBACK please visit, www.sfl-games.com/en/, follow FLASHBACK Mobile on Twitter, and ‘Like’ the game on Facebook.
 

# # #ABOUT SFL INTERACTIVE
SFL Interactive and SFL Games is an indie publisher founded by industry veteran Michael Sportouch in 2019. Marketing and publishing executive for more than 25 years, Michael Sportouch previously co-founded award winning French indie publisher Delphine Software in 1987. From 2006 until 2018, Michael Sportouch has worked at Activision Publishing in Europe. FLASHBACK on mobile devices will be SFL Interactive’s first title.

ABOUT PAUL CUISSET
At the age of 19, while starting his university studies, Paul Cuisset found his passion for game development an industry still blooming at the time. A developer for more than 30 years, and a director for 13 years at Delphine Software Studios, Paul Cuisset is currently working as an independent developer. Graphic designer, programmer, game designer, Paul was involved in everything, notably point and click adventure games series, Future Wars Adventures in Time, Cruise for a CorpseOperation Stealth, the FLASHBACK series, and The Moto Racer Series. Today he is turning to mobile development, a platform with infinite game design possibilities. Aware that the new age of gamers are looking for more demanding games, he intends to offer them this challenging title FLASHBACK by adapting mobile controls, especially with a brand new “touch-screen” system.

Wired Productions & KeokeN Interactive Celebrate The Giant Leap That Inspired Deliver Us The Moon

New Game Video Highlights the Story of How the Apollo 11 Mission Inspired Two Brothers to Reach for the Stars through their Love of Games

Watford, UK – July 16, 2019 –– Award-winning publisher, Wired Productions and acclaimed Dutch game studio, KeokeN Interactive, have today released a developer video for Deliver us the Moon. The video highlights new gameplay from the upcoming Sci-Fi thriller along with narration from Koen Deetman, Game Director, explaining how he and his brother, Managing Director Paul Deetman, knew from an early age that their future was destined to involve space!

Currently in development for Steam, PlayStation® 4 and the Xbox One family of devices, including the Xbox One X, the team at KeokeN wanted to celebrate the heroic mission of the men and women who took part in Apollo 11’s journey to the Moon.  Inspired by their Grandpa’s stories the developers set about creating something that captured everything they used to dream about. Set 100 years after the first human-made object reached the surface of the Moon, Deliver Us The Moon even pays homage to the original moon landing, with the original moon lander and US flag recreated for players to visit!

“It’s unimaginable to think about how much bravery it takes to leave our home-planet and set foot on another celestial body.’ Said Koen Deetman. “My brother and I have always asked the question ‘What would it be like being an Astronaut’, and Deliver us the Moon was our way of living out our childhood dreams.”

Deliver Us The Moon is a Sci-Fi thriller set in an apocalyptic near future where Earth’s natural resources are depleted. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon. The World Space Agency colonized and operated from the moon until one fateful night all communications with Earth ceased and the energy source was lost. Now, years later, you assume the role of Earth’s last astronaut on a do-or-die mission to investigate what happened and save humanity. During this adventure, players only companion is a small robot named ASE. Together you will traverse the moon, explore abandoned facilities, gather clues and ultimately uncover the secrets and hidden agendas of those long gone!

Deliver us the Moon is scheduled for release later this year. Wired Productions will share more details in the coming months.

For more information, visit https://www.deliverusthemoon.com/ or follow the game now to receive future updates on Facebook https://www.facebook.com/deliverusthemoon or Twitter https://twitter.com/deliverthemoon.

About Wired Productions
Wired Productions is an award-winning video games publisher based in Watford, UK. Wired has produced and published award-winning titles across all major platforms. Bringing games to market in both physical and digital media, notable launches to date include Close to the Sun, GRIP: Combat Racing, Victor Vran: Overkill Edition, Max: The Curse of Brotherhood and The Town of Light.

For more information, or to join the Wired community, please visit:
wired.gg | facebook.com/WiredPro | twitter.com/Wiredp | youtube.com/wiredproductionsltd | discord.gg/wiredp | instagram.com/wired_productions_games

About KeokeN Interactive
KeokeN Interactive is a young Dutch Indie game development company which was founded by Koen Deetman, Paul Deetman and Johan Terink in 2013. The firm was born out of the passion for developing great and engaging 3D game experiences. The unique elements of the gaming industry show that the possibilities seem to be truly endless and that the limitations are only bound by one’s own creativity.

Deliver Us The Moon uses the Unreal® Engine. Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere. and “Unreal® Engine, Copyright 1998 – 2019, Epic Games, Inc. All rights reserved.

My Arcade Partners with Konami Cross Media NY to Launch Playable Contra™ Collectibles This Holiday Season

Introducing My Arcade’s CO-VS™ Technology Enabling Friends to Run ‘n’ Gun Together

Los Angeles, CA, 16.07.2019 – My Arcade announced today a line of collectibles featuring Konami’s run-and-gun icon, Contra, created in partnership with Konami Cross Media NY, Inc. The initial line-up will include the compact desktop Micro Player™ and handheld Pocket Player™, each slated to launch this holiday season.

The Contra Pocket Player and Micro Player will each feature the game’s signature co-op play mode. Players can link two of the same devices to fend off alien invasion cooperatively, made possible with My Arcade’s new CO-VS™ technology. The Micro Player will feature the original arcade version of Contra while the Pocket Player will include original arcade versions of Contra and Super C™. These new products will allow fans to celebrate their passion for the iconic title and reignite the adrenaline with elite commandos Bill Rizer and Lance Bean in compact, playable form.

“Our mission is to find unique and exciting ways to extend Konami’s iconic game franchises,” says Jennifer Coleman, Vice President of Licensing and Marketing, Konami Cross Media NY. “The expansion of the Contra game line into standalone, compact versions, thanks to our partners at My Arcade, provides a unique opportunity for its millions of fans around the world to show their love for the game. We are happy to develop this new line of products with them for this popular title.”

Amir Navid, SVP Product Development and Creative Director, My Arcade, added, “We’re honored to be working with Konami Cross Media NY on Contra, one of the top games of all time and one of my personal favorites. It’s been almost 30 years since its introduction and we’re pleased to celebrate that milestone by giving fans another way to experience the game and show their love for it!”

Keep up with My Arcade’s mission in bringing arcade nostalgia out from memory lane and onto your tabletop at myarcadegaming.com, Instagram and Twitter.

About My Arcade
My Arcade is a retro-focused gaming accessories manufacturer that offers an exciting array of portable handhelds, Mini Arcades, Plug N’ Play gaming devices, collectibles and unique accessories for classic consoles. My Arcade is dedicated to becoming a go-to source for all things retro. For more information on My Arcade and its wide selection of retro gaming products, check out myarcadegaming.com, follow on Instagram @MyArcadeRetro and Twitter @MyArcadeRetro.

About Konami Cross Media NY, Inc.
Konami Cross Media NY, Inc. is a member of Konami Group and specializes in multiplatform brand management and production. Konami Cross Media NY takes a 360-degree approach in managing the rights to globally iconic IPs such as Yu-Gi-Oh!, Bomberman, Contra and Frogger.

The Intergalactic Bounty Hunt Begins as Futuristic Co-Op Action RPG Killsquad Launches on Steam Early Access

The Intergalactic Bounty Hunt Begins as Futuristic Co-Op Action RPG Killsquad Launches on Steam Early Access

Team up with mercenaries for loot and galactic kudos in Novarama’s sci-fi space western available today

Barcelona, Spain — July 16th, 2019 — Independent developer Novarama today announced that the anticipated co-op action RPG, Killsquad,  is now available for PC on Steam Early Access for $19.99 / €19.99 / £16.99. Killsquad is a top-down co-op action RPG set within the futuristic world of bounty hunters known as ‘killsquads’, who take on contracts and raid planets for loot and glory. 


Killsquad made a huge splash at E3 2019, appearing at the eSports stage and receiving several award nominations such as “Most Engaging” by Unreal, “Best of E3” by COGConnected and “Best of E3” by RPGFan.  “Killsquad is a culmination of various ideas we wanted to see in a video game, but also one that delivered the necessary pace of a high octane action game with a combination of progression and customization that players would expect from an action RPG,” said Game Director Dani Sanchez-Crespo. “We’re looking forward to getting players’ feedback and expanding the Killsquad universe with the introduction of more content later this year. See you in The Outer Reach, bounty hunters!” 

Killsquad’s quick session-based gameplay means action is fast and intense as players overcome various obstacles in the course of their mission and quest for that big payday. Players can select one of four different heroes to play, each of which has their own distinct capabilities based on their class: Assassin, Warrior, Specialist or Support. These classes have plenty of skill and upgradeable gear options to completely customize the chosen character down to its appearance.

Killsquad introduces a live contract system which players can undertake in real time with other hunters. These contracts allow other players in the Killsquad community to drop in and ride shotgun, enjoying the same experience and grabbing a share of the mission’s rewards. The contract system presents a myriad of challenges and deadly adversaries from automated defence systems to meteor showers and boss characters. The hunt is not without its dangers as players navigate the exotic, richly detailed environments of each planet in search of their quarry. 

Killsquad will be continually updated with much more content planned for the game later this year including additional heroes and mission types. Novarama will also confirm more details on console versions for PlayStation 4 and Xbox One.

Killsquad on Steam
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Killsquad Discord Channel

About Novarama

Novarama was founded in 2003 in Barcelona, Spain, with a simple idea in mind: to create innovative games with mass-market appeal. Novarama’s games focus on creating and supporting game worlds across formats, building game communities that bring people together and last many years. 

For over nine years, Novarama has worked exclusively for Sony Computer Entertainment Europe, publishing titles on PSP, PS VITA and PS3. They introduced Augmented Reality to the masses with the Invizimals saga, which has generated six titles, sold 2.5 million units, and spawned a franchise ranging from TV Shows, toys, trading cards and video games.

Killsquad is Novarama’s first title as self-published developer. For more information, visit: http://novarama.com