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NBA® 2K20 is Changing the Game with a Dynamic Soundtrack Developed in Partnership with UnitedMasters

NBA® 2K20 is Changing the Game with a Dynamic Soundtrack Developed in Partnership with UnitedMasters

2K partners with industry legend Steve Stoute’s latest venture to curate and update soundtrack;

Kicks off international search to find “Next” Artists to be featured in NBA 2K20

Sydney – July 23, 2019 2K has announced that NBA® 2K20,the next iteration of the top-rated and top-selling NBA video game simulation series of the past 18 years*, is launching their most expansive soundtrack to date with 50 tracks from artists such as Drake, Meek Mill, Billie Eilish, Post Malone and the late Nipsey Hussle.

All of the songs have been chosen by 2K and validated by UnitedMasters, the new industry alternative for independent artists, founded by the legendary music entrepreneur and businessman, Steve Stoute. Additional songs will be dynamically added throughout the year across genres, spanning hip-hop, R&B, electronic, pop and rock. Fans can experience the soundtrack beginning today on Spotify by visiting https://2kgam.es/2xXSZXK.

Alongside the new soundtrack, 2K and UnitedMasters are kicking off a global search[i] to discover the hottest new artists and tracks to be added to the game. From August 1st until September 15th, artists can submit their track using the new UnitedMasters app and it will be evaluated by Steve Stoute, 2K and star-studded celebrity judging panel. The 10 best tracks will be chosen and added to the soundtrack in a later update.

NBA 2K has become a centerpiece of culture and sports for the gaming community, with the soundtrack playing a significant role in its success,” said Steve Stoute, Founder and CEO of Translation and United Masters. “Artists can now get discovered and launch their careers by having a song featured. UnitedMasters will open that opportunity to independent artists and help curate the next generation of talent. This year’s soundtrack will be updated constantly with new exciting music from the next generation rising stars to give you something you never heard before.”

“Music is at the core of the NBA 2K experience, and each year, we work hard to deliver a soundtrack that reflects basketball culture and inspires 2K players,” said Alfie Brody, Vice President of Marketing for NBA 2K. “We wanted NBA 2K20 to showcase the best of the next generation of up-and-coming artists, and our global search with UnitedMasters gives these musicians a platform to reach the 2K community.”

The full track list for this year’s soundtrack was revealed this weekend at ComplexCon Chicago. At the show, 2K hosted a panel discussing the intersection of hoops, tech, fashion and music. Steve Stoute, along with Paul Rivera, Karl-Anthony Towns, Don C, and NLE Choppa for an insightful conversation on culture and the role that 2K plays.

Developed by Visual Concepts, NBA 2K20 is <insert local rating>. For more information on NBA 2K20, please visit https://nba.2k.com/2k20/.

Follow NBA 2K on Instagram, Twitter, YouTube, and Facebook for the latest NBA 2K20 news.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online Account (13+) required to access online features. See www.take2games.com/legal  and www.take2games.com/privacy for additional details.

[1] The following countries are eligible to participate in the International contest: United States, Canada, United Kingdom, Australia, Spain, Germany, France, China, South Korea, Netherlands, Belgium.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its wholly-owned labels Rockstar Games and 2K, as well as its Private Division label and Social Point, a leading developer of mobile games.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games and newly formed, to-be-named studio in Silicon Valley. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia and XCOM® franchises; the beloved Sid Meier’s Civilization series; Evolve™ and Battleborn®; the popular WWE® 2K franchise and NBA® 2K, the highest rated* annual sports title of this console generation.

*According to 2008 – 2019 Metacritic.com

All trademarks and copyrights contained herein are the property of their respective holders.

About United Masters

Launched in 2017 by Translation founder and music industry veteran Steve Stoute, UnitedMasters provides a new industry alternative for independent artists. UnitedMasters gives artists access to premium music distribution services, a suite of tools to help them directly connect with fans, and opportunities for unique partnerships with some of the world’s biggest brands. The UnitedMasters platform enables artists to operationalize their independence and maximize their creative and economic potential while allowing them to maintain full ownership over their master recording rights.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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Relive Retro Classics Today with The EON Super 64 Lagless HDMI Adaptor for Nintendo 64

Relive Retro Classics Today with The EON Super 64 Lagless HDMI Adaptor for Nintendo 64

Premium Solution Ditches Risky Mods, Extra Power Sources

WESTFIELD, NJ – 23 July, 2019 – The EON Super 64, the first-of-its-kind, plug-and-play solution connecting the Nintendo 64 with modern televisions and monitors, is available now at CastleMania Games, Amazon, and other retail partners.

EON, the creators of the acclaimed GCHD and GCHD Mk-II, upscales N64 classics by delivering gorgeous 480p — double the N64’s native resolution — and truly lagless input with the EON Super 64. The optional “Slick Mode” even smooths jagged edges, making classics look sharper than ever. EON delivers the first device that respects the original hardware without risky modifications and external power sources.

Connect the N64 to a high-definition TV via HDMI and forego heavy CRT televisions and risky console modifications, unlocking a pure retro experience. EON’s attention to detail provides an elegant, modern solution for the 32.9 million N64s sold that are unable to play on today’s displays.

With reverence for the Nintendo hardware legacy, EON designed the Super 64 as a natural extension of the console itself by following the N64’s design aesthetic. The Super 64 looks like it was always meant to be there.

“Because the Nintendo 64 impacted our lives and the lives of so many others, honoring the original hardware with a look and quality level to match was crucial,” said Justin Chou, Justin Scerbo, and Allan Chou, founders of EON. “We designed the Super 64 to bring our favorite games to modern TVs, and not just be playable, but beautiful. We hope our device lives up to your memories.”

The EON Super 64 is now available in North America for $149.99 USD on Amazon, CastleMania Games, and other EON retail partners. Check out EON’s mission and quality standards on their website and celebrate the N64 with them on Twitter.

About EON

Established in early 2018 by three passionate retro gamers, EON has placed itself at gaming’s forefront for providing top-of-the-line hardware accessories that take the experience to the next level. EON is committed to quality and utilizes the highest-grade components available, making products that last and respect the hardware. For more information, visit the EON website.

ARMOR GAMES STUDIOS LAUNCHES SWORDS & SOULS: NEVERSEEN ON STEAM, GOG.COM AND HUMBLE

ARMOR GAMES STUDIOS LAUNCHES SWORDS & SOULS: NEVERSEEN
ON STEAM, GOG.COM AND HUMBLE

Explore a lighthearted land of adventure in the dynamic sequel to SoulGame Studio’s hit combat-driven RPG

IRVINE, Calif.July 22, 2019 — Armor Games Studios and indie developer SoulGame Studio have released the combat-driven RPG Swords & Souls: Neverseen on Steam, GOG.com and the Humble Store for Windows PC for $14.99, with a bonus 10% off discount available at launch to celebrate. This all-new standalone adventure captures and refines the action, training cycles, signature quirky visuals and humor players loved from the original Swords & Souls — the highest rated web game of all time on Kongregate and Armor Games, with an active, passionate community of over 20 million lifetime players combined — with even more fun content and surprises.

Swords & Souls: Neverseen is a lighthearted single-player game with fast-paced battles that blend real-time and turn-based action. Master a dynamic combat system that emphasizes player skill, thinking and timing, then make your character even stronger with an evolving series of arcade mini-games. Dodge and counter attacks, sling magic, shoot a bow and more against hordes of orcs, goblins, golems and other fantastic creatures.

Swords & Souls: Neverseen shipwrecks players on a wild, untamed world full of monsters, treasures, secrets and surprises where they’ll find themselves caught in a conflict between the villagers and an evil witch. Customize your hero with tons of equipment and abilities, and befriend colorful pets and mercenaries to fight alongside you in battle. When you need a break from exploring the map, return to the Haven to improve your home, go shopping, fill up the local museum or relax with some fishing!

Previously released exclusively on Kartridge in June to rave reviews from players, Swords & Souls: Neverseen’s expansion to multiple storefronts comes with a new update that introduces a bonus Endless Mode, achievements, support for additional languages, and leaderboards on compatible platforms.

For more on Swords & Souls: Neverseen, check out www.SwordsandSouls.games.

About Armor Games Studios

From its roots as a popular portal for online gaming, Armor Games Studios is a publisher that aims to work directly with and help foster talented indie developers to create unique and engaging games of all types for all platforms. For more information, visit www.armorgamesstudios.com, and follow the company @ArmorGameStudio on Twitter.

About SoulGame Studio

SoulGame is a small independent game studio founded by two guys who played way too many video games in their childhood and decided they had to make their own. We created a weird and charming universe populated by Soul-kind, and all of our games take place in it. http://soulgamestudio.com

Blacksad: Under the Skin Pushed to November 5

Pendulo Studios and publisher Microids have begun a series of developer diaries for Blacksad: Under the Skin that they are calling “From Comic to Video Game” but this first video happens to come with a bit of bad news as the company will now be releasing the game on November 5th instead of the previously planned September 26th.

The delay, according to the publisher, is so “The team will use this extra time to polish the game with only one goal in mind: deliver the best possible experience to our players.” You can find the developer diary below and keep an eye out for the game when it releases on its new date for the Xbox One, PlayStation 4, Nintendo Switch, and PC.

Digimon Survive Opening Movie Revealed

Although the company previously announced that Digimon Survive will be now releasing in 2020 that hasn’t stopped Bandai Namco from releasing the full opening movie for the game. The video, found below, shows a number of students heading to school prior to a planned visit to some ruins. After an earthquake occurs in the area and causes numerous issues in the area, mysterious creatures begin appearing in the area.

Players will join Takuma, Agumon, and a number of brand new characters and Digimon as they make “life-changing decisions” to fight their way back home. Currently Digimon Survive is set to be released in 2020 for the Xbox One, Nintendo Switch, PlayStation 4, and PC.

Warhammer 40,000: Mechanicus – Heretek Review

Warhammer 40,000: Mechanicus – Heretek

Developer: Bulwark Studios
Publisher: Kasedo Games
Platforms: PC (Reviewed), Mac, Linux
Release Date: 24 July 2019
Price: – US$9.99 – Available Here

Overview

Fans of Warhammer 40,000: Mechanicus have been waiting since November of last year for an expansion of Mechanicus, with the very active developers, Bulwalk Studios, delivering “Heretek“, a side story to Mechanicus that adds plenty of new enemies, maps and items.

Story

The story of “Heretek” occurs concurrently to the story of Warhammer 40,000: Mechanicus, which shows the Adeptus Mechanicus, the tech-priest of Mars, searching for knowledge on the planet Silva Tenebris and trying to recover as much data and technology off of the planet before the Necron awaken.

“Heretek” centers on uncovering the unrest taking place on the Caestus Metalican ship during the story of the base game, with a heretic group of Tech-Priests forsaking the Omnissiah and attempting to take over the Caestus Metalican in collaboration with the Necron.

Gameplay

This review is my first experience with Warhammer 40,000: Mechanicus or any Warhammer 40,000 game for that matter. For the sake of this review, it’s hard to separate the base game from the expansion content since it is so seamlessly integrated. On the base gameplay mechanics, Mechanicus is a solid turn based strategy game that presents ‘easy to learn, hard to master’ gameplay. I found the UI overwhelming but the tutorial does a great job of holding your hand as you learn the basics. The dungeon crawling segments were interesting enough with a decision making system reminiscent of Faster Than Light, especially in the way that sometimes seemingly careful choices cause you the most damage. It’s unfair, but it keeps the game feeling unpredictable

For current players of Warhammer 40,000: Mechanicus, “Heretek” requires you to create a new save game to try out the five new missions. The expansion delivers almost identical gameplay to the base game, with the biggest difference being that you’re now facing off against other Tech-Priests who have the same units as you do. Additionally, there is a new discipline tree to level up in, named Xenarite, which specializes in using xenotech. The new discipline adds a few new abilities, including a self-resurrection in combat.

The missions open up in segments at points throughout the base game story, but the largest change to the base gameplay is that it has replaced the basic dungeon crawling of Mechanicus with the decision making system controlling your movements around the Caestus Metalican, which delivers more story and detail on the ship, but takes away some of what little control the player already had in the dungeon crawling segments.

Visuals

“Heretek” looks graphically solid, with graphics that aren’t necessarily impressive, but graphics that will hold up in a decades time. I enjoyed how the nice the attack effects looked in the game and the levels are visually interesting and solidly helps with the games worldbuilding. I was especially impressed with brilliant look of the ship’s main gun level along with the Aetherium Thalamus level in the expansion.

I did find myself wishing animations would go faster and I wish they would add a way to skip the animations. After playing for hours, waiting for the same animations to end can get daunting and breaks the flow of gameplay. Especially walking animations, as it feels like half the battle is taken up by you waiting for your units to move.

Audio

Audio was the one element to Warhammer 40,000: Mechanicus and “Heretek” that deeply disappointed me. I enjoy hearing epic music when playing a strategy game and this game has music so unnoticeable that I didn’t notice it until I actively listened to it. Some may argue that since the game takes place in space and space is silent, the game accurately matches the decor. Sure, but I believe the lack of the grand and epic music doesn’t make the game feel as grand as it could.

Another element of audio that I was surprised by was the lack of voice acting. In a dialogue heavy game like Mechanicus, you’d expect at least the main characters to have vocal lines as it can become a drag to read pages and pages of story. The voice acting during the cinematics is great, so why hasn’t it been expanded to the rest of the game?

Overall

With a 90% positive review on Steam for Warhammer 40,000: Mechanicus, developers Bulwalk Studios needed to deliver an expansion that met or exceeded expectations of the base game. I believe they’ve done that. For fans of Mechanicus, “Heretek” doesn’t fix any of the shortcomings of the original game, this expansion delivers more of the game they love, and especially at the low price of US$9.99. More levels, more enemies, more gear, a new tech tree and more story. A great example of expansions that many strategy game makers should take note of.

Capsule Computers review guidelines can be found here.

Top Gun: Maverick Official Trailer Released

In our age of remakes and sequels, the latest movie to get fresh look is everyone’s favourite military action drama, Top Gun. The sequel, Top Gun: Maverick, had dropped its trailer at San Diego Comic Con by Paramount Pictures and you can find it below.

From the trailer, it appears that aging action star, Tom Cruise, reprises his role as fighter pilot Maverick. Alongside him, you can spy Jon Hamm and Ed Harris in between the action shots of jets.

It’ll be interesting to see how the film navigates the role of pilots in a world which is increasing relying upon drones for aerial warfare but I have no doubt we’ll at least get a shirtless volleyball montage to paper over such concerns.

The film is slated for a 25 June release in 2020.

RACE FOR GLORY IN FIRST GRID® GAMEPLAY TRAILER

RACE FOR GLORY IN FIRST GRID® GAMEPLAY TRAILER

Intense Race Action Like No Other with New Cars, New Settings and Unrivalled, Unpredictable Racing

Sparks fly, cars spin-out and nemeses are formed in the first GRID® gameplay trailer released by Codemasters®. As the lights turn green, cars jostle for the lead as they hurtle towards the first corner in the long-awaited return of the much-loved racing franchise which comes to PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC (DVD and via Steam). Players who pre-order GRID or buy the Day One Edition or Ultimate Edition will get the Aston Martin Vantage GT4 as bonus content.

Displaying some of the new race locations, the action builds as the chasing pack hunt down the leaders. From the heat of the Havana streets to the track circuit of Brands Hatch, the driving is both skilled and unpredictable, showcasing the excitement and drama players will experience when the game is released on console and PC on October 11th, 2019. The stunning visuals of San Francisco and Zhejiang Circuit put the driver at the heart of the action and give a true sense of speed, as cars look for the smallest window of opportunity to get ahead either by conventional means or by putting a rival into the wall.

The race culminates with the Pontiac Firebird Modified and Chevrolet Camaro SSX Concept going head-to-head on the final corners and long straight of San Francisco. One mistake could be the difference between the sweet taste of victory or the bitter regret of what might have been. Played out to the backdrop of the anthemic ‘The Light’ by Sophie and the Giants, the trailer demonstrates both the risks and the rewards of pushing some of the most iconic racing cars to their absolute limits.

GRID is a racing experience like no other. Taking inspiration from the original franchise, GRID is a fresh take on the genre with new content, new experiences and new stories waiting to be written. GRID is about unpredictable racing where anything can happen when the lights turn green. It’s a brand-new chapter of the GRID franchise; a game that resets expectations.

“The response to the GRID announcement has been incredible and there is genuine excitement for us to reveal much more of the game,” said Chris Smith, GRID Game Director at Codemasters. “We set out to create an exhilarating racing experience which is like no other and the new trailer gives our fans a glimpse of what to expect. Players will encounter challenging and combative racing from all the AI drivers and this creates a living, breathing world where anything is possible and finishing positions must be earned. Whether it’s competing in the middle of the pack or going wheel-to-wheel for victory, there are no easy wins and our players will both enjoy and marvel at our most competitive GRID to date.”

For the latest GRID news go to the website and social channels on Instagram, Twitter and Facebook.

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ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award winning British video game developer and publisher with over 30 years of heritage. The company specialises in high quality racing games including DiRT, GRID, ONRUSH and the BAFTA award-winning official F1® series of videogames.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

© 2019 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters”®, “EGO”®, the Codemasters logo and “GRID”® are registered trademarks owned by Codemasters. “RaceNet”™ is a trademark of Codemasters. All rights reserved. All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed by Codemasters.

CREATE YOUR WORLDS IN GROWTOPIA®, AVAILABLE NOW ON CONSOLES

CREATE YOUR WORLDS IN GROWTOPIA®, AVAILABLE NOW ON CONSOLES

Experience the Beloved Building Game That has More Than 18 Million Players on Mobile!

SYDNEY, Australia July 19, 2019 — Today, Ubisoft announced that Growtopia®, the beloved free-to-play building mobile game, is now available as a free download on consoles. Growtopia is available on PlayStation®4 computer entertainment system including PlayStation®4 Pro, the Xbox One family of devices including Xbox One X and the Nintendo Switch™ system.

Brought to HD consoles by Ubisoft Abu Dhabi in collaboration with Ubisoft Pune, Growtopia is a multiplayer sandbox platformer with crafting, giving players the framework and tools to create interactive worlds. Players collect seeds, grow trees, harvest and combine seeds to discover new items to build, trade or decorate one-of-a-kind worlds.

Growtopia features an infinite number of worlds for players to visit and create anything they want with their friends. Characters can be customized to be wizards, doctors, superheroes, space knights with lightsabers and more! As players explore this mind-bending universe, they can discover and construct thousands of unique items to decorate their worlds or trade with other players. In addition, Growtopia supports crossplay between Xbox One and Nintendo Switch players.

All generated by the community, Growtopia has an extensive range of mini-games from parkour challenges, puzzles and races to PvP battles and mazes. Content and feature updates will be released every two months in addition to epic new items and special events. For more information about Growtopia, please visit https://hd.growtopiagame.com/.

For the latest on Ubisoft’s games, visit Ubisoft News at news.ubisoft.com.

ABOUT UBISOFT

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

Super Monkey Ball: Banana Blitz HD Releases in the West in Late October

It has been quite some time since we’ve seen a new Super Monkey Ball game but now Sega has announced that Super Monkey Ball: Banana Blitz HD will be releasing on October 29th for the PlayStation 4, Xbox One, and Nintendo Switch and on PC sometime this winter season. The game will be available at $39.99 at launch and will be released both physically and digitally.

Originally released for the Wii back in 2006 Super Monkey Ball: Banana Blitz HD will feature updated graphics, optimized control schemes for each platform, a brand-new mini-game Decathalon mode where you complete a set of 10 mini-games in a row, and online leaderboards. The reveal trailer plus some screenshots can be found below.