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Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

will release on October 15
Biggest title update to date includes new main missions, latest specialization, major fixes and improvements, new PvP Mode and more.

SYDNEY, AUSTRALIA — October 10, 2019 — Ubisoft has announced October 15 as the release date for its latest content update for the live open world game Tom Clancy’s The Division® 2. Players who did not have a chance to play will also have the opportunity to try the game for free.*

Title Update 6 highlights The Division 2’s biggest title update to date for players, featuring “Episode 2 – Pentagon: The Last Castle,” a variety of game improvements and a new Conflict PvP mode. Episode 2 is available for Year 1 pass holders and UPLAY+** subscribers on October 15 (October 22 for all players). All changes and improvements, as well as the new mode, are available for all players on October 15.

The latest episode in The Division 2’s Year 1 free content plan features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.

Content featured in “Episode 2 – Pentagon: The Last Castle” includes:

Two New Main Missions

At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2

  • First Main Mission – Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.
  • Second Main Mission – DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.

New “Technician” Specialization: Effective October 15, Year 1 pass holders and UPLAY+ subscribers will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes:

  • Signature Weapon: P-017 Launcher – a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.
  • Sidearm: Maxim 9
  • Skill Variant: Artificer Hive
  • Grenade Mod: EMP Grenade

Classified Assignments (Exclusive only to Year 1 Pass holders and UPLAY+ subscribers): Agents can take on two new Classified Assignments at a Boathouse and Embassy.

  • Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
  • Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there.

The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode. 

Major Fixes and Improvements

Players will see significant game improvements in The Division 2 effective October 15. These improvements were developed thanks to community feedback on game forums and following last month’s Elite Task Force workshop, during which community members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and ideas about the game. Fixes and improvements include:

  • Targeted Loot
  • Named Items overhauled
  • Crafting Changes
  • Recalibration Changes
  • Filled Brands
  • Inventory Management 2.0
  • Increased stash space
  • Rebalance of talents and weapons
  • Dark Zone Server Transfers
  • Updated Thieves’ Den Vendor
  • Dark Zone Supply Drops Changes
  • Occupied Dark Zone Ambushes
  • Normalization in Dark Zone changes
  • Conflict: Loadout Selection during map voting
  • Bonus armor visualization increased
  • Conflict: End of Match Rewards changes
  • Stored tutorials

As part of Ubisoft’s commitment to the overall fixes and improvements to the game, The Division 2’s second raid will be delayed. The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players. For more information read today’s letter to players from The Division 2 Development Team on news.ubisoft.com

New Conflict PvP Mode

The new Team Elimination PvP mode pits two teams of four into a best-of-seven round battle in D.C. Rounds will end once an entire team has been eliminated or time has expired. Team Elimination provides a teamwork focused tactical experience for players. Team Elimination takes effect on October 15.

New map: The “Wharf”

The new map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players to an abandoned fishing harbor. It offers tactical gameplay opportunities, through flanking routes and raised positions. 

Free Weekend

Players who did not have a chance to play The Division 2 yet will have the opportunity to try the game for free between October 17-20. In addition Tom Clancy’s The Division 2 will be on sale later this month, allowing players to continue the adventure at a discounted price. Those who purchase the game after the Free Weekend will keep their progression. For more information, please visit: https://tomclancy-thedivision.ubisoft.com/game/en-AU/free-weekend.

The Year 1 Pass gives players even more content to The Division 2, including early access to Episode 2 content. For full details on what’s included with the Year 1 Pass, please visit https://support.ubi.com/en-AU/faqs/38853/Contents-of-the-The-Division-2-Year-1-Pass-TCTD2/.

Led by Massive Entertainment in collaboration with seven other studios around the world***, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

Tom Clancy’s The Division 2 is available on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service. Tom Clancy’s The Division 2 will also launch on the new generation gaming platform, Stadia.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.

*Free Weekend available to Xbox Live Gold subscriptions.

**€14.99 per month. Cancel anytime. More information at uplayplus.com.

***Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Prove your Faith and Tenacity in this Macabre Action RPG with Weighty, Rewarding Combat

PARIS – Oct. 9, 2019 – Indie publishing label The Arcade Crew and developer Hibernian Workshop today announced Dark Devotion will beckon PlayStation 4 and Nintendo Switch owners into its mysterious, labyrinth-like temple on Oct. 24. The date was revealed within a new gameplay trailer showcasing the game’s haunting, intricately detailed world and its tortured inhabitants:

Dark Devotion’s merciless atmosphere keeps the tension ramped up throughout its sidescrolling action RPG-style adventure, as the grim foes prowling its crumbling temple have unraveled trying to please the same insatiable God you are. A keen eye and infallible guard are key while exploring these arresting ruins, as snagging loot, dodging traps, and reading enemy attacks are the only way you’ll endure the challenges ahead.

A wealth of equippable gear, versatile items, and branching pathways cement player choice as a pillar within Dark Devotion’s hellish gauntlet, encouraging extensive experimentation with how to slay the brutes in your way. This journey to empower your modest faith holds nothing back in its test of your skills and determination, and with 18 distinctly deadly bosses lurking in the chambers ahead, you’d be well served by saying a prayer.

“Being able to introduce Dark Devotion to RPG fans across both PC and soon consoles has been nothing short of a dream come true for us,” said Louis Denizet, head programmer and CEO at Hibernian Workshop. “We’re so grateful to our passionate community for sticking by us through development and embracing our debut effort so warmly, and we’re eager to see how the new console players fare on their journey to prove their faith.”

To loot the latest information on Dark Devotion, be sure to visit the official site (https://hibernian-workshop.com/).

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About Hibernian Workshop
Hibernian Workshop is an indie game studio based in France. For more information please hit up https://hibernian-workshop.com/ or follow us on Twitter @HibernianWS.

About the Arcade Crew
The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles. Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @thearcadecrew.

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020 

From the mischievous minds behind Hatoful Boyfriend, Swords of Ditto & Phoenix Wright: Ace Attorney

LONDON, October 9th, 2019 – Multi-talented, multi-limbed multifarious developer Mediatonic & irresistibly irreverent publisher The Irregular Corporation today announce that Murder By Numbers – quite possibly the only 90s-themed Hollywood detective game you’ll ever need – is coming to Nintendo Switch and PC (via Steam) in 2020.

Devised by game director Ed Fear (The Swords of Ditto, Heavenstrike Rivals), Murder By Numbers is a retro-inspired visual novel, injected with a colourful cast designed by the incomparable imagination of Hato Moa (Hatoful Boyfriend) and music by the legendary Masakazu Sugimori (Phoenix Wright: Ace Attorney, Viewtiful Joe, Ghost Trick).

Los Angeles, 1996. Honor Mizrahi was just an actress on a hit TV detective show. But when her boss ends up dead just minutes after he fires her, she finds herself starring in her own murder mystery. Teaming up with SCOUT, a reconnaissance robot thrown away after a mysterious incident, she sets out to clear her name – and a new detective duo is born.

Investigate a range of cases and unearth clues with SCOUT’s sensors, cracking hidden nonograms and piecing together proof one pixel at a time. Use that evidence to interrogate weird and wonderful characters across TV studios, glitzy award shows, drag clubs, and more as you seek to uncover an overarching story of conspiracy, deception and – of course – MURDER!

For postulant private-eyes with a passion for pedal pushers who can’t wait to learn more about the mysteries of Murder By Numbers, the development team will be revealing more during an exclusive panel at EGX 2019 on Saturday, 19th October at 15:30pm. For more information, please visit the EGX website.

Wishlist Murder By Numbers on Steam, and follow @MurderByNumb3rs on Twitter for more 90s fashions and upbeat jams.

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Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

PERTH, WA. – Oct. 9, 2019 – Ghoul Britannia: Land of Hope and Gorey, a point-and-click adventure where Brexit triggers the zombie apocalypse, shambles to Steam Early Access today on Windows PC and Mac. The Early Access release contains the first five chapters of this undead satire, with the final five chapters to follow in early 2020 alongside the 1.0 release.

Developed by Binary Space and written by Broken Sword: Shadow of the Templars and Johannes Cabal author Jonathan L. Howard, Ghoul Britannia follows the story of Hope Andrews, a young woman separated from her family when the isolationist government’s dangerous plan to revive its failing economy goes awry.

To bolster a workforce left badly depleted by a disastrous departure from the European Union, Brexiteers come up with an ingenious plan to exploit the dead and invite families to sell their deceased loved ones into state servitude. Reanimated as “Extended Labor Units” (ELUs) and tasked with menial labor, the dead take on jobs most Britons find undesirable.

Naturally, it all goes horribly wrong. The device controlling the ELUs fails, causing a nationwide plague of the undead. Society quickly crumbles and forces those left alive to struggle for survival. But not all ELUs are mindless killers. On Hope’s journey home to reunite with her family, she happens upon Dave Gorey, a former ELU spokesperson turned sentient zombie, who offers help in Hope’s quest as he tries to discover how the theoretically impossible disaster occurred.

What unfolds is a bloodcurdling tale of friendship and discovery infected with black humor and political commentary wrapped up in a classic point-and-click adventure experience.

Ghoul Britannia employs a fantastical situation and our team’s dark sense of humor to reflect on the times we’re living in,” said Saxon Druce, founder, Binary Space. “We’re excited to share the game’s first act and see how our audience’s feedback shapes the full experience.”

Ghoul Britannia: Land of Hope and Gorey is now available for $14.99 on Windows PC and Mac via Steam Early Access with English language text support. For more information, please visit the official website and join the community on Twitter and Facebook.

About Binary Space

Binary Space was founded by former Ratbag (Powerslide, Dirt Track Racing) veterans in 2009. The studio’s previous efforts include Class 3 Outbreak and Zombie Outbreak Simulator, which has generated more than 2 million downloads across iOS and Android devices.

To learn more about Binary Space please visit the studio’s official website.

ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

Industry Leader Harold Ryan Assembles Talent from Entertainment Giants Including Sony, Microsoft, Bungie, Activision & Pixar; Launches ProbablyMonsters & First Two Studios with Signed Next Generation Games

Issaquah, WA – October 9, 2019 – ProbablyMonsters™ Inc., a developer of industry-defining video game studios and interactive entertainment, announced its formation under the leadership of CEO and founder, Harold Ryan, offering a new business model for games focused on creating world-class development studios and original entertainment. The privately held company, which has been operating in stealth mode since 2016, today revealed its first two ProbablyMonsters development studios, Cauldron Studios™ and Firewalk Studios™. Led by top industry talent hand-selected by Ryan, each studio is working on an original AAA game that has been signed by a leading publisher.

ProbablyMonsters is a new category of game company for the next generation of gaming, neither a traditional developer nor a publisher. Instead, it creates and sustains independently operated development studios, each specifically formed to develop hit entertainment franchises in genres they are passionate about. Under Ryan’s leadership, the ProbablyMonsters team is establishing a strong foundation built on successfully leading multiple AAA games while establishing a positive creative culture, starting with studio formation, culture, people development, creative development, funding, staffing, administrative, and technical needs.

With over 20 years of industry achievements, Ryan has been responsible for generating over $5 billion revenue through blockbuster franchises such as Halo, Destiny, Age of Empires, and MechWarrior. He has held distinguished roles including CEO and President of Bungie as well as key positions at Microsoft and with Ensemble Studios and FASA Studios. Ryan negotiated Bungie’s divestiture from Microsoft in 2007 and demonstrated the company’s vision as a leading independent game developer while securing over a billion dollars in funding and forging strategic partnerships with Activision, Sony, and Microsoft. He is known for creating exceptional and highly creative results—both critically and commercially—with efficient teams, clear goals, and an atmosphere of respect and transparency.

As we enter a new generation of gaming, the industry needs a better model for building AAA studios where game developers can reliably turn their creative vision and effort into exceptional experiences that delight players,” said Harold Ryan, CEO and founder of ProbablyMonsters. “Our mission at ProbablyMonsters is to unite, guide, and empower talented game developers in a stable and predictable business environment that respects people, culture, and creativity.”

ProbablyMonsters has assembled an exceptional team of leaders, including Lonnye Bower, COO, an engineering leader experienced in large scale projects who was formerly Worldwide Technical Lead at Microsoft. Fiscal management and strategic planning expertise is provided by Douglas Kikendall, CFO, formerly CFO at TheTVDB.com and Oak Harbor Capital. HR and recruiting is overseen by Shannon Armstrong, Chief People Office, an HR leader with over 20 years of experience who was formerly Senior Recruiting Manager at Amazon.

Firewalk Studios is headed by Tony Hsu, previously SVP and General Manager of the Destiny Business Unit at Activision Publishing. Hsu is a champion of new gaming IP and has extensive gaming and strategy experience including the massive launches of Destiny and Call of Duty: Black Ops. Firewalk’s Game Director is Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants.

Cauldron Studios is headed by Dave Matthews, who has over 20 years of experience managing AAA teams while helping build franchises like God of War and Myst. Matthews was formerly Lead Character Artist at Sony Computer Entertainment of America and Art Director at Bungie and WB Games. Game Director for Cauldron Studios is CJ Cowan, who was previously the Story Lead for Destiny’s House of Wolves and Taken King releases, and Bungie’s Director of Cinematics for the bulk of their Halo titles.

ProbablyMonsters, located in scenic Issaquah, Washington, is committed to building a positive creative culture where game developers can thrive while creating and shipping original AAA games. In July 2019, ProbablyMonsters closed a private $18.8 million Series A round led by Jerry Jones, Owner/President/ General Manager of the Dallas Cowboys, and John Goff, Founder and Chairman of Crescent Real Estate and Goff Capital; Luther King Capital Management affiliates; gaming executive and venture capitalist David Oxford; among other private investors, to fund its ongoing growth. More details on ProbablyMonsters and the ProbablyMonsters studios will be shared in coming months.

Follow ProbablyMonsters on Twitter at @prblyMONSTERS.

About ProbablyMonsters Inc.

ProbablyMonsters Inc. was founded in 2016 by former Bungie President and CEO, Harold Ryan. ProbablyMonsters exists to build the next generation of video game studios where developers can build careers in a positive environment, and reliably turn their creative vision and effort into exceptional experiences. Located in Issaquah, Washington, the company has a strong cast of experienced, innovative game development leaders with a record of launching successful AAA games. ProbablyMonsters’ mission is to unite, guide and empower talented game developers in a stable and predictable business environment. ProbablyMonsters has announced the formation of its first two independently owned and operated development studios, Firewalk Studios, LLC and Cauldron Studios, LLC. Each studio is developing its own inaugural AAA game project via separate, signed deals with major publishers. For more information, visit probablymonsters.com.

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2K Confirms Details for NBA 2K20 MyTEAM Unlimited $250,000 Tournament

Qualification is underway in the 2nd edition of the popular contest

Sydney, Australia– October 9, 20192K has officially confirmed details for NBA 2K20’s MyTEAM Unlimited $250,000 Tournament. The 2nd year global competition is played using the MyTEAM Unlimited mode on Xbox One or PlayStation 4, with contestants choosing any 13 player cards from their deck and competing in 5-on-5, head-to-head games with NBA rules. Qualifying is ongoing until January, when 16 qualifiers per console will compete in a single elimination tournament for a trip to NBA All-Star 2020 and the $250,000 grand prize.

The winner of last season’s NBA 2K19 tournament, Xbox One champion Dymaris Jones (SkippTooMyLou) from Detroit, defeated PS4 champion and current NBA 2K League player Christopher Anderson (TurnUpDefense) from Las Vegas to win the grand prize during NBA All-Star 2019 in Charlotte. More than one million players took part in last year’s inaugural tournament, which saw more than 15 million qualifying games played over the five-month contest.

Similar to last season’s tournament, Xbox One and PS4 contestants will play games in MyTEAM Unlimited mode to earn entry into Qualifier GameDays. Ten Unlimited wins are required to participate in each GameDay, and contestants may compete in multiple GameDays. During each GameDay, contestants will then compete to win as many games as possible during the four-hour time limit, earning points towards their Total Score with each win. The contestants with the top four scores on each console at the end of each GameDay will qualify for the single elimination tournament. 

The dates of the four Qualifier GameDays are as follows:

  • First Qualifier GameDay: October 12, 2019
  • Second Qualifier GameDay: November 16, 2019
  • Third Qualifier GameDay: December 14, 2019
  • Fourth Qualifier GameDay: January 18, 2020

The single elimination tournament begins January 25, with 32 qualifiers playing until only one contestant remains on each console. Both console champions will win a trip to NBA All-Star 2020 in Chicago, where they’ll attend NBA All-Star events and play a head-to-head, best-of-three series on Xbox One for the $250,000 grand prize.

Full details and contest rules can be found at nba.2k.com/myteamtournament/. For more information on NBA 2K20 and 2K, visit nba.2k.com, become a fan on Facebook, follow MyTEAM on Twitter and Instagram using the hashtags #NBA2K20 and #MyTEAM or subscribe on YouTube.

Open to legal residents of the 50 United States & D.C. (excluding AZ, CT, MD, and ND), Canada (excluding Quebec), Australia, Chile, Denmark, France, Great Britain, Greece, Republic of Ireland, Israel, Germany, Japan, Mexico, New Zealand, Norway, Philippines, Portugal, South Africa, South Korea, Spain, Sweden, Switzerland, and Turkey, who are at least 18 years of age and the age of majority in their state/country/province of residence. Game must be played on Xbox One (“XBO”) or PlayStation 4 (“PS4”). To participate, you must have NBA® 2K20 game (“Game”), Xbox Gold Service or PS Plus service, and Internet connection.Void in AZ, CT, MD, ND, Quebec and where prohibited.

This Contest consists of two phases: (i) the 4 Weekend QualifierGameDays and (ii) the Contest Tournament (“Tournament”, which includes the Championship Finals).You must qualify to participate in a Weekend Qualifier GameDay.  The first Weekend Qualifier GameDay takes place on October 12, 2019 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time. The last Weekend Qualifier GameDay takes place on January 18, 2020 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time.  You must be one of the four highest scoring entrants for XBO or one of the four highest scoring entrants for PS4 of a Weekend Qualifier GameDay to participate in the Tournament, which is currently scheduled to take place on January 25, 2020 at 10:00 AM U.S. Pacific Time. 

The two (2) Finalists (one for XBO and one for PS4) will advance to the Championship Finals currently scheduled to take place in Chicago, Illinois (location subject to change) on or about February 13, 2020 to compete for the $250,000 (U.S.) prize.  Each Finalist will win a prize with an ARV of $5,500 (U.S.). Subject to the Official Rules, which will be posted at nba.2k.com/myteamtournamentSponsored by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA.

Male and Female MyPLAYERs Join Forces in WWE 2K20 MyCAREER

For the first time ever, create both female and male MyPLAYERs in WWE 2K20 MyCAREER. Take Red and Tre, two lifelong best friends, through a journey from high school to the WWE Hall of Fame – playing storylines and matches as each character and even teaming together with the AI.

WWE 2K19’s MyCAREER upped the ante with a more narrative driven storyline and fully voiced cutscenes featuring WWE Superstars. WWE 2K20 takes all of that to the next level with a dual male and female MyPLAYER storyline offering a much longer intriguing experience.

IT ALL STARTS AT THE WWE HALL OF FAME

WWE 2K20’s MyCAREER tells the story of Red and Tre, two lifelong best friends who set out to fulfil their dreams together in WWE. This approximately 20-hour experience takes place in the near future on the day of Red and Tre’s WWE Hall of Fame induction. Through reminiscing with WWE Superstars and Legends and the stories they tell during their Hall of Fame speech, Red and Tre flashback to their high school years, first matches, struggles to work their way up on the indies, breaking into NXT, and finally the journey to the top of WWE as they attempt to achieve Hall of Fame-worthy careers.

MyCAREER AT A GLANCE

  • For the first time ever, create both a female and male MyPLAYER and take them through MyCAREER, playing storylines and matches as each character and occasionally teaming together with the all-new Mixed Tag match feature.
  • Unlock WWE Legends, Career specific Superstar attires, original characters and unique environments like “Hell’s Colosseum” and a special New Day themed arena.
  • At one point, Red and Tre cross through an interdimensional portal to try to find the Undertaker who hasn’t been seen in years, encountering various surprises along the way.
  • MyCAREER is fully voiced again, this year featuring performances from nearly over 40 WWE Superstars, NXT Superstars and legends in addition to over 15 original voiced roles. Interact with newly-voiced Superstars such as Ronda Rousey, The New Day, Becky Lynch, Adam Cole, Velveteen Dream, The IIconics, Samoa Joe and more.
  • Track Red and Tre’s career progress with “The List” – as teenagers Red and Tre write down all the goals they’d like to someday achieve, which later becomes their road map to success. Can you cross off their final list item and get inducted into the WWE Hall of Fame?
  • At certain points in MyCAREER, the decisions you make affect the matches Red and Tre compete in, who they team with, and possibly even lead to some alternate outcomes. Explore different choices to see what paths they might lead you down.
  • Podcasts are back this year, including “The Buzz and Cole Show” featuring the return of Buzz and Cole Quinn from WWE2K19’s MyCAREER.

BY THE NUMBERS

  • 18 chapters
  • Approximately 100 total matches
  • Over 2,700 lines of dialogue
  • Over 900 lines of new commentary unique to MyCAREER matches and cutscenes
  • Over 270 cutscenes
  • Around 20 hours of total play-through time
  • 34 career goals on Red and Tre’s List
  • 1 bionic arm

WWE 2K20 launches worldwide on Tuesday, October 22 for PlayStation 4, Xbox One and PC. For more information on WWE 2K20 and 2K, visit wwe.2k.com, and for all your asset needs, visit newsroom.2k.com.

UBISOFT ANNOUNCES RABBIDS CODING IS NOW AVAILABLE

UBISOFT ANNOUNCES RABBIDS CODING IS NOW AVAILABLE

SYDNEY, AUSTRALIA October 9, 2019 — Today, Ubisoft announced that Rabbids Coding, a game designed to introduce the basics of coding, is now available for free on Uplay for Windows PC. In Rabbids Coding, the mischievous Rabbids invade a spaceship and make a mess. Players have to clean it up by entering programming commands into the spaceship’s operating system. Players of all ages will learn the basics of programming and algorithmic logic, the building blocks of coding.

Developed by Ubisoft Montreal, Rabbids Coding aims to make programming fun and accessible so that coding training is available to everyone. Rabbids Coding is easy to use for first-time coders, and it is suitable for players age seven and up (reading skills required). Throughout the 32 levels of the game, players will learn how to use sequential programming, loops and conditions. All skills and concepts will help the player optimize their program by making their coding sequence as short and as efficient as possible.

“Ubisoft is committed to preparing the next generation of video game developers, and what better way to start teaching them the basics of coding than with a fun and interactive learning experience,” said Olivier Palmieri, Game Director. “We strongly believe that video games can play an important role in learning new technical skills, and we’re looking forward to sharing Rabbids Coding as a teaching tool for all ages.”

To download the game, simply log in or create a Uplay account at uplay.ubisoft.com.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

AHOY MATEYS! ATLAS – THE ULTIMATE PIRATE EXPERIENCE – NOW AVAILABLE ON XBOX ONE

Full Cross-Platform Support Between Xbox One and Steam PC Allows All Scallywags to Play Together in One Gigantic World!

KIRKLAND, WA – OCTOBER 8, 2019 – Ahoy Pathfinders – today is the day we set sail! Grapeshot Games has lowered the gangplank and welcomes aboard all Xbox One players to its massive multiplayer fantasy pirate adventure ATLAS! Available now in Xbox Game Preview, ATLAS pirates will stake their claim in this vast open world while endeavoring to construct custom ships, search for buried treasure, siege and conquer fortresses, plunder traveling merchants then recruit a crew to join their powerful Armada and engage in the ultimate quest for fortune and glory!

ATLAS launched with full cross-platform support, allowing Xbox and Steam PC players to battle together in the same gigantic world. Keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all scoundrels, along with optional new single-player and private session modes for those who wish to go seafaring with just their friends!

Xbox Game Preview is a great way to purchase work-in-progress digital titles, participate in the development process and help developers make Xbox One games the best they can be! Grapeshot has committed to simultaneous updates and content pushes for Xbox and PC players – this ensures delivery of the exact same experience for both platforms. For an overview of everything added to ATLAS.

ATLAS features:

  • Construct the Ship of Your Dreams, Plank by Plank! – From tiny rafts and dinghies to colossal frigates and galleons, your dream vessel is only a shipyard away with our robust ship customization system. Construct your ship piece by piece, give it a name, design the look of your sails, and decide exactly where all the planks, masts, and gunports on your ship should go.
  • Assemble Your Crew – Recruit other players or hire NPCs to join your crew and aid you on your quest for riches and glory. Whether manning weapons on your ship, hoisting the sails, or helping search for buried treasure on shore, your crew is an essential part of your pirate adventure. Just be sure to keep their stomachs full and give them their fair share of the booty, lest you want a mutiny on your hands…
  • Explore a Massive World – Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards!
  • Shape Your Identity – Choose from a wide range of character customization and cosmetic options to create your specific pirate look. Unlock skills across 15 different disciplines to form your own unique role in the world of ATLAS.
  • Experience Classic Pirate Action – Become the world’s greatest swashbuckler, a pistol-packing gunslinger, or perhaps a master cannoneer instead. Engage in fierce raids on land-based strongholds, swing from grappling hooks to board enemy ships, or unload volleys of cannonballs into your foe’s hull. The world of ATLAS has no shortage of ways to dispatch your enemies, be it at the end of a sword… or in true pirate fashion… at the end of a rope.
  • Choose Between PvP and PvE Play on Official Servers –  On a PvP server, everything is up for grabs: be it ships, player inventories, NPC crewmembers, tames, player-built structures, player-owned territory, and lots of other loot. If you can get your hands on it, you can take it for yourself. Do you have what it takes to become the most notorious pirate on the high seas?
    Care for a less “cutthroat” experience? Join one of our PvE servers and cooperate with thousands of other players to explore the globe, discover new secrets, and even fight mythical creatures together. Create powerful companies with old friends or build an entire player-run town with some new ones. The world of ATLAS is yours to shape!
  • Build Your Organization – Want to create a rich merchant empire that spans from pole to pole? Always wanted to command a fleet of privateers who work for the highest bidder? Or perhaps you’d like to create a government navy and protect the innocent from pirates? In ATLAS, you can build any organization you can think of. Create a settlement for your company and build it piece by piece with our modular construction system. Contest other companies’ land, structures, or ships and add them to your ranks.
  • Play in Singleplayer and Non-Dedicated Private Sessions – In addition to experiencing ATLAS on our official/unofficial servers with thousands of other players, you can now enjoy ATLAS by yourself in our Singleplayer mode, or with up to eight friends privately in our Non-Dedicated Server mode. Adjust the game to suit your preferences and enjoy your own private version of ATLAS.
  • And Much, Much More to Come!

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information:

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ABOUT ATLAS
Set sail for the ultimate pirate experience! Embark on a grand adventure alongside thousands of other players in one of the largest game worlds ever built (and even claim a piece of it to call your own). Build your ship, assemble your crew, sail the high seas, and become a pirate legend!

ABOUT GRAPESHOT GAMES
The studio was founded by Jeremy Stieglitz and Jesse Rapczak, the duo behind the multi-million dollar franchise ARK: Survival Evolved with its core focus to create ATLAS, a highly ambitious pirate MMO of massive scope and scale. More information can be found at www.grapeshot.games

TOM CLANCY’S RAINBOW SIX® INVITATIONAL 2020 TICKETS AVAILABLE TODAY

TOM CLANCY’S RAINBOW SIX® INVITATIONAL 2020 TICKETS AVAILABLE TODAY

SYDNEY, AUSTRALIA – October 9, 2019 – Today, Ubisoft announced that the tickets to attend The Six Invitational 2020 are now available from Ticketmaster. The fourth edition of the Six Invitational will take place in Greater Montreal, in February 2020. The premiere Tom Clancy’s Rainbow Six® Siege event will see the world’s best 16 teams compete to be crowned World Champion. 

More than just a tournament, the Six Invitational is the gathering of all fans, joining in celebrating the community with friends and the extended Siege family. The event will feature developer panels, fan artists, cosplayers and renowned content creators from the community.

Two categories of tickets, Operator pass and Elite pass, will be available for sale internationally starting today at https://oss.ticketmaster.com/aps/evenko/EN/link/buy/details/20PSIXIN.

Additional Key Information:

Location

  • Venue: Place Bell
  • Address: 1950 Rue Claude-Gagné, Laval, QC H7N 5H9

Dates

  • The group stage will start on February 7 to February 9.
  • The first two days of the playoffs will be played between February 11 to February 12.
  • Starting February 15 (3:30am AEDT) up until Sunday February 17 (1:00pm AEDT), the venue will open to the public for the last two days of the playoffs and the Finals.

Fans will also be able to follow all Six Invitational 2020 matches, from group stage to the Finals, live on Twitch and YouTube.


Teams Qualified to Participate

  • Winner of the Six Major Raleigh: Team Empire
  • Winner of the DreamHack Montreal: Team SoloMid
  • Pro League Season X finals: 8 teams in total
  • Winner of OGA PIT Rainbow Six Minor
  • European Online Qualifier
  • North American Online Qualifier
  • Latin American Online Qualifier
  • Asia-Pacific Online Qualifier

More information available in the Event Guide here.

For more information about Tom Clancy’s Rainbow Six esports, please visit http://www.rainbow6.com/esports and follow us at https://twitter.com/R6esports with the hashtag #SixInvitational.

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 45 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.