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GIVE ANY WIRED GAMING HEADSET ACCESS TO TURTLE BEACH’S ALL-NEW CONTROL STUDIO & EXPERIENCE WAVES NX 3D SURROUND SOUND WITH THE ATLAS EDGE PC AUDIO ENHANCER – NOW AVAILABLE

GIVE ANY WIRED GAMING HEADSET ACCESS TO TURTLE BEACH’S ALL-NEW CONTROL STUDIO & EXPERIENCE WAVES NX 3D SURROUND SOUND WITH THE ATLAS EDGE PC AUDIO ENHANCER – NOW AVAILABLE

Get Premium PC Gaming Audio and Deep Sound Customization with the

Atlas Edge PC Audio Enhancer Featuring Turtle Beach’s All-New Control Studio Desktop Software Suite with Waves Nx 3D Audio, Superhuman Hearing® and More

San Diego, CA – October 3, 2019 – Turtle Beach (Nasdaq: HEAR), a leading gaming audio and accessory brand, today announced the all-new Atlas Edge PC Audio Enhancer is available globally at participating retailers and from www.turtlebeach.com. Offering premium PC gaming audio and all the deep sound customization savvy PC gaming enthusiasts could ask for, the Atlas Edge plugs into an available USB port and gives any wired headset an instant, customizable audio advantage through Turtle Beach’s robust Control Studio software suite, which features Waves Nx® audio technology and Waves Maxx sound technology to transform sound from any PC game into a full panoramic 3D audio experience. Also included is an all-new PC-optimized version of Turtle Beach’s exclusive Superhuman Hearing™ sound setting for a competitive advantage on PC through precision sound, plus and a 10-channel EQ for customizing game audio, chat audio, and microphone audio. The Atlas Edge is available at participating retailers worldwide and at www.turtlebeach.com for a MSRP of $29.95.

“With this week’s Atlas Edge and Elite Atlas Aero launches, we’re continuing our leadership in gaming audio with two PC products that deliver a competitive advantage and a better gaming experience through high-quality audio,” said Juergen Stark, CEO, Turtle Beach. “For example, in our PC-optimized version of Superhuman Hearing, we worked with the GRAMMY® award-winning team at Waves Audio to give our unique sound setting a few expanded options, so now PC gamers can select our default setting, or choose options that  focus specifically on enemy footsteps or weapon reloads, both key indicators for when an enemy player could be close.”

Turtle Beach’s Atlas Edge PC Audio Enhancer gives your existing wired headset an instant audio advantage on PC. With the Edge connected to your system through an available USB port, you’ll gain access Turtle Beach’s Control Studio – an all-new desktop software suite with a multitude of features to customize your audio, including immersive Waves Nx 3D audio which transforms sound from any PC game into a panoramic 3D sound experience. Also included are Waves Maxx sound technology, Mic Monitoring so you can hear your own voice in the headset to avoid shouting, and an updated PC-optimized version of Turtle Beach’s exclusive Superhuman Hearing®, which provides a competitive advantage by allowing you to put specific focus on soft sounds like enemy footsteps or weapon reloads, so you hear them before they see you. Additionally, the Atlas Edge’s standard 3.5mm female jack connects with any passive wired gaming headset, and with nearly 70 inches of cable length, works great with any PC gaming setup.

For the latest information on Turtle Beach products, accessories, and stories, visit the Turtle Beach website at www.turtlebeach.com and the Turtle Beach Blog at https://blog.turtlebeach.com. Fans can also follow Turtle Beach on Facebook, Twitter, and Instagram.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) is a leading gaming accessory brand, offering a wide selection of cutting-edge, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, crystal-clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that make Turtle Beach a fan-favorite brand for gamers the world over. Designed for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, owning a Turtle Beach gaming headset gives you the competitive advantage. Hear Everything. Defeat Everyone®. In 2019 Turtle Beach acquired ROCCAT, a leading PC accessories maker that combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “goal”, “project”, “intend” and similar expressions, or the negatives thereof, constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief and expectations, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the success of our marketing partnerships, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire and the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company’s liquidity, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Forms 10-Q and 10-K and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments, or otherwise.

All trademarks are the property of their respective owners.

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One Gamer Fund Brings Industry Together for Third Annual Fundraiser Event

One Gamer Fund Brings Industry Together for Third Annual Fundraiser Event

Weekend-Long Steam Sale to Benefit Major Gaming Charities

Boston, MA – 2 Oct. 2019 – One Gamer Fund, an initiative committed to supporting AbleGamers, Child’s Play, Games for Change, Global Game Jam, IGDA Foundation, Stack-Up and Take This, is for the third year in a row offering an annual Steam sale and, for the first time, holding a 24-hour livestream benefiting seven of the most significant video game charities.

Forty-one titles on sale include tinyBuild’s Hello Neighbor and Clustertruck, Double Fine’s Psychonauts and Grim Fandango Remastered, Gang Beasts, and Keep Talking and Nobody Explodes. Each title is on sale from 10:00 a.m. PT today through 6 Oct. with discounts up to 84% off.

Charity streams by channels including Raeyei, tvgBadger and Jenosuke will grace the Twitch front page during the steam sale. Viewers will have opportunities to contribute during the streams, but anyone can donate directly to the fund via the One Gamer Fund PayPal widget. For more information, see the full Twitch schedule.

Fifty percent of proceeds from the One Gamer Fund Steam sale will be divided amongst the supported organizations, with the other half going to the developers and publishers. The full amount of donations via streams and PayPal will be split amongst the nonprofits, which will use the money received to help their charitable endeavors. “As gaming spreads to more people, so too do the benefits games provide,” says Jo Summers, executive producer, Global Game Jam. “One Gamer Fund offers near endless possibilities for helping with mental health, bringing marginalized communities together, and much more. Each of the organizations benefiting from One Gamer Fund are working to make the industry and the world better, and it’s the generosity of gamers everywhere that fuels the good work these charities can do.”

For more information, visit the One Gamer Fund official website or follow it on Twitter @OneGamerFund.

About One Gamer Fund

One Gamer Fund is an all-encompassing gaming charity dedicated to uplifting the gaming community. By supporting organizations focused on helping gamers and game developers make the most of everything games can be, One Gamer Fund hopes to enrich society and the diverse range of people who make and play games.

Corpse Party: Blood Drive Heads to Switch and PC October 10

XSEED Games has announced that they are planning on releasing Corpse Party: Blood Drive on the Nintendo Switch through the eShop as well as on PC on October 10th where the game will be priced at $19.99. Originally released for the PlayStation Vita back in 2015 Corpse Party: Blood Drive takes place two months after the events of Corpse Party: Book of Shadows and serves as the definitive conclusion to the Heavenly Host story arc.

While some members of Kisaragi Academy’s class 2-9 returned from their trip to the hellish, otherworldly elementary school known as Heavenly Host, many did not, and the survivors struggle on a daily basis to preserve the memories of those who were unfortunate enough to perish within its halls. There is one ray of hope, however: an ancient tome known as the Book of Shadows.

Class president Ayumi Shinozaki attempted to make use of its magic to resurrect her deceased friends once before, but only compounded the tragedy in the process. And now the book has been lost. Or has it? When a spiritual photograph turns up, suggesting the Book of Shadows may now reside in the tattered remains of Heavenly Host, Ayumi becomes obsessed with finding it so she can make one last attempt to set things right. What follows is nothing short of a nightmare.

To go along with this announcement the company released a handful of new screenshots as well as a trailer that you can check out below.

My Hero One’s Justice 2 Trailer Reveals Many New Characters

A couple of days ago it was revealed that My Hero One’s Justice 2 would be releasing in the West and now Bandai Namco has released a new trailer that not only gives us some extra gameplay footage but also confirms a large number of new characters that will now be in the game. This includes a personal favorite in the form of Mina Ashido, as well as Mirio Togata, Nejire Hado, Tamaki Amajiki, Mineta, and more.

You can find the new trailer below and keep an eye out for the game when it is released worldwide sometime next year for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Gun Gun Pixies Review

Gun Gun Pixies

Developer: Compile Heart
Publisher: PQube
Platforms: Nintendo Switch (Reviewed), PC
Release Date: Available Now, PC: 2019
Price: $49.99 – Available Here

Overview

Many years ago a game came out that saw players controlling a mosquito that would target an unsuspecting family for their blood, with the sizes of both beings bein represented accurately, making players feel like they were navigating a world built for giants as a small and vulnerable creature. Now Gun Gun Pixies has emulated that same type of feeling but in a far more perverted manner. After first being released on the PS Vita in Japan, it took a more refined Nintendo Switch release to get the game in the West, so is Gun Gun Pixies worth your time?

Story

The planet of Pandemo has become nearly unsustainable as the inhabitants of the world no longer wish to interact with one another and personal success is seen as a great achievement with teamwork and relationships being seen as failures. With the world heading towards a slow doom, a pair of dropouts from the military academy have been assigned a special task of traveling to Earth in an effort to learn how human beings interact with one another and perhaps bring that knowledge back to save their own world. What makes these two girls perfect for the mission is that unlike others, Bee-tan and Kame-pon have formed close bonds with one another so despite the fact that Bee-tan is almost always horny and Kame-pon can barely contain her anger and arousal, these two are the best possible pair for the job.

The only problem is, Earth is nearly inhospitable to these two aliens. Not only are the pair incredibly tiny compared to everything around them but the atmosphere makes it so that they cannot leave the vicinity of their ship, relegating their actions to only a single college dormitory. To make matters worse, due to intergalactic law the pair are not allowed to personally interact with humans as humanity has not advanced far enough to meet interstellar guidelines. Of course shooting them with “happy” bullets and helping solve their various personal issues is still well within the pair’s rights.

The tone of Gun Gun Pixies‘ story is a bit odd feeling at times. From time to time through the fairly lengthy storyline players will have to help the various girls in the dorm with some serious personal issues ranging from health to other problems and these moments can feel rather meaningful but all of this content is also wrapped up entirely in the fact that the main focus of the game is to be as lewd as possible. There are some solid enough character arcs mixed into the narrative but for the most part players should be ready to see tons of yuri jokes and other lewd references almost non-stop.

The writing works well enough in this regard, though the jokes can start to wear a bit thin if played at length so Gun Gun Pixies does lend itself better as a game played in sessions rather than run through at length. Players shouldn’t expect a stellar storyline coming into this game but it does work fairly well given the premise and how well Kame-pon and Bee-tan play off each other. It is also interesting to note that while most of the girls in the dorm are fairly standard, longtime fans of Compile Heart games will eventually see a pair of familiar faces.

Gameplay

Gun Gun Pixies comes in as part visual novel that has a number of different endings as the story is told almost entirely through visual novel scenes with only small bits of dialogue worked into the actual missions while the missions themselves are played as third-person shooters. When beginning a mission, the player can choose to play as either Bee-tan or Kame-pon and enter any of the three rooms available as long as a girl is in them, some rooms will advance the mission while others may simply unlock bonus dialogue. Actually entering into a room is where the majority of the game takes place as it sees players having to investigate the area, shoot the girl with their “happy” bullets, and eliminate enemies that are spawned by unpleasant thoughts all while avoiding being discovered by the girls.

While this may sound fairly simple, it unfortunately doesn’t end up playing out that way primarily due to the fact that most of the gameplay elements in Gun Gun Pixies are horribly handled. The only real part that works well is the shooting mechanics and even then it is kept fairly simple as players will start with a certain amount of ammunition with more ammunition hidden throughout the room. Various locations scattered throughout the room can also provide the player’s weapon with a substantial boost but standing still too long leaves them open to not only enemies but being discovered as well. Enemies come in a number of different forms but mostly are handled the same way with the Pixies being able to take a few hits at a time before failing out of a mission, though given the game’s nature each hit strips away some of their clothing before they are left with only magical steam covering their naughty bits.

As the player progresses through the mission the girl they are targeting will grow increasingly aroused by the amount of happy bullets the player shoots into them and must be pacified during an increasingly sexy scene that sees the girl taking part in various lewd activities where, if completed properly, not only finishes the mission but rewards the player with a bath sequence that ups the fan service level to the maximum without going over the limit. In these scenes players can navigate the bath as well as pick up an increased amount of Picoins, the currency of the game, that are scattered across every level and can be used to purchase upgrades for the Pixies’ weapons and various bits of cosmetics such as new pairs of bras and panties.

As mentioned, while the gunplay works well and the fan-service element is as in your face as possible, the rest of the game’s mechanics are rather awful to deal with. Playing as a Pixie that stands no more than a few inches tall means that platforming plays a large role in navigating every room but between stiff controls, the fact that the girls are not able to grab ledges in any form outside of a grappling hook for certain locations that unlocks far too deep into the game, and an awfully controlling camera navigating a room properly often feels like a disaster at worst and a hassle at best. To make things worse, many of the places that players will need to investigate to find locations to advance the story are often in annoying places in the room that can either be difficult to reach or hard to even identify, making most missions last far longer than they have any right to.

Of course, all while navigating the room players will need to make sure they aren’t discovered by the girls in the dorm. There are two types of identification meters in the game in the form of sight and sound. Where the target girl can see is designated through a red warning zone while moving near the girl quickly, shooting enemies or the girl herself, and jumping around can raise the noise meter and if either meter is filled the mission is immediately failed. To avoid detection through sight the Pixies can perform Pixie Poses that make them assume a stance similar to a lewd anime figure, or crouch and crawl under a piece of furniture and giving the player a great view of their panties. Unfortunately dodging the sight of girls is a tricky thing at times as the game can often show that the player is out of view only for the game to still fail despite neither meter filling up entirely, leading to some wonky stealth mechanics that seem simple but mostly fall apart due to execution.

Visuals & Audio

It is nice to note that Compile Heart has paid quite a bit of attention to the character models in Gun Gun Pixies as the game features a large amount of customization for not only Kame-pon and Bee-tan but even the various girls in the dorm will change their outfits and underwear throughout the course of the game. This helps keep things feeling a bit fresh compared to the actual world itself which is incredibly repetitive outside of a few small changes that happen from time to time such as a different poster hanging on a wall or a pair of panties sitting under a bed. It is also worth noting that the game can suffer from slowdown during sequences that involve a number of enemies appearing on the screen.

The game only features Japanese voice work and for the most part the original voice cast handles the game well, though given the high amounts of moans this is certainly not the type of game one would want to take on the go. As far as the soundtrack is concerned, there are a number of standard tracks but unfortunately they don’t really stand out in any noticeable way.

Overall

Gun Gun Pixies has an interesting premise and a fairly unique take on a fan-servivce game but has more than a few issues that hold it back. While offering a fairly lengthy campaign, the game’s story is a bit on the weaker side though a solid love of lewd jokes and yuri themes keep it afloat through most of the weaker parts. Along those same lines the game’s haphazard control scheme and way of navigating an all too samey world make its passable shooting mechanics barely tolerable, leaving players with a repetitive fan-service filled shooter that offers plenty of eye-candy but not too much else.

Capsule Computers review guidelines can be found here.

A WARRIOR’S JOURNEY BEGINS AS LATEST PUBG MOBILE EVENT OFFERS VALUABLE REWARDS – INCLUDING TRIP TO PMCO GLOBAL FINALS

A WARRIOR’S JOURNEY BEGINS AS LATEST PUBG MOBILE EVENT OFFERS VALUABLE REWARDS – INCLUDING TRIP TO PMCO GLOBAL FINALS

Players and esports fans can enjoy new challenges and rewards, plus the chance to win a free trip to Malaysia to witness the culmination of the largest mobile esports tournament ever, now underway

LOS ANGELES – Oct. 2, 2019 – On Sept. 25, PUBG MOBILE revealed the latest in-game event “A Warrior’s Journey” featuring the chance to win a trip to the PUBG MOBILE Club Open 2019 Fall Split Global Finals, following the earlier in-game event “Global Treasure Hunt”.From now through Tuesday, Oct. 15, PUBG MOBILE players can complete daily missions in four different warrior-themed chapters to receive exclusive in-game rewards and try upcoming new weapon “Draconian Champion – Machete” after completing all missions. Players participating in the challenges will be entered in a raffle for a chance to win one of 20 winners a trip to the PMCOFall Split- Global Finals in Kuala Lumpur, Malaysia.

Earlier from Aug.20 to Sept.20, mobile players around the world dropped into PUBG MOBILE to participate in the game’s event “Global Treasure Hunt”. Players completed in-game challenges across four maps to collect bronze, silver and gold compasses for exclusive in-game rewards. As a special part of the Global Treasure Hunt, 40 lucky players who completed all challenges were picked for a trip to witness the PMCO 2019 Fall Split – Global Finals.

Leading global technology company Vivo is the official title sponsor of the PMCOFall Split – Global Finals, providing smartphones to empower players’ conquest at the competition. Vivo’s fast performing and powerful smartphones provide a seamless gaming experience, making it a special weapon loved by tech-savvy consumers globally.

This week, semi-pro and professional squads around the world began the Group Stages leg of the PMCOFall Split- Global Finals. Community members can tune in to watch the action unfold live through the PUBG MOBILE Esports YouTube channel. The PMCOFall Split- Global Finals culminate in Kuala Lumpur, Malaysia, with Prelims from Saturday, Nov. 23 to Monday, Nov. 25 and Global Finals from Friday, Nov. 29 to Sunday, Dec. 1. The best teams from around the world will duke it out in the largest mobile esports tournament for a share of $2.5 million USD total prize pool. Fans who wish to watch the final 16 teams compete live at the Putra World Trade Center (PWTC) can obtain tickets online beginning late October.

PUBG MOBILE is available to download for free on the App Store and Google Play

ABOUT PUBG MOBILE

PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.

ABOUT Vivo

Vivo is a leading global technology company committed to creating trendsetting smart mobile products and services. Vivo is devoted to forming a vibrant mobile internet ecosystem, and currently owns and operates an extensive network of research operations, with R&D centers in San Diego, Shenzhen, Nanjing, Beijing, Hangzhou and Taipei. These centers focus on the development of cutting-edge consumer technologies including 5G, AI, mobile photography and next-generation smartphone design. Vivo has over two hundred million users enjoying its mobile products and services around the world.

Rovio Entertainment Partners with K-Swiss for Limited-edition Sneakers to Celebrate 10 Years of Angry Birds!

Rovio Entertainment Partners with K-Swiss for Limited-edition Sneakers to Celebrate 10 Years of Angry Birds!

ESPOO, Finland – Oct. 2, 2019 – In December 2009, the first Angry Birds mobile game launched on iOS devices, rocketing to viral status and spawning a brand that continues to draw tens of millions of active users to its games and animated content, ten years later.

As one of the key product partnerships to celebrate the Angry Birds 10th anniversary, Rovio (the creator of Angry Birds) has partnered with footwear company K-Swiss.

The Angry Birds will be lending their faces to the K-Swiss Classic VN shoe in two striking new designs coming to market as a limited-edition run in December, available in child and youth sizes. The custom kicks pay homage to the evolution of the Angry Birds characters such as Red, Chuck and Bomb, who have undergone quite a lot of changes in the last ten years, flying from mobile devices, into licensed products, animations, and Hollywood movies.

“It’s awesome how the irreverent attitude and playful, cheeky spirit of our avian friends is perfectly represented in these sneakers,” said Simo Hämäläinen, Rovio’s Head of Brand Licensing. “We’re delighted to partner with K-Swiss on this limited-edition run and look forward to seeing them out on the street.”

“There’s a huge demand for brand collaborations, especially with classic brands with deep emotional connections, so this is a perfect pairing,” said Barney Waters, K-Swiss president.

Additional Angry Birds facts:

  • Number of downloads for Angry Birds games since 2009 = over 4 billion.
  • Over 6 million play Angry Birds mobile games on a daily basis.
  • Number of Angry Birds consumer products sold since 2010 = over 1.8 billion.
  • Size of Angry Birds YouTube channel = over 3.3 million subscribers, over 4.5 billion lifetime views.
  • Global brand awareness of Angry Birds (across all ages, GEOs) = 94%.

About Rovio Entertainment

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games. Rovio is headquartered in Finland and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

EAT THEM ALL AND WIN THE BRAWL – PAC-MAN™ PARTY ROYALE COMING TO APPLE ARCADE

EAT THEM ALL AND WIN THE BRAWL – PAC-MAN™ PARTY ROYALE COMING TO APPLE ARCADE

Rediscover the Iconic Yellow Character in a Brand-New Battle Royale Game 

SANTA CLARA, Calif., – (October 2, 2019) – Leading interactive entertainment company BANDAI NAMCO Entertainment Inc. today announced their first release on Apple Arcade™, PAC-MAN™ PARTY ROYALE

Almost 40 years after the release of the first PAC-MAN game in arcades, the iconic character created by Toru Iwatani will be available on Apple Arcade for iPhone, iPad, iPod touch, Mac, and Apple TV in calendar Q4 2019.

Players will be able to challenge their friends in this brand-new PAC-MAN experience, mixing the instant fun of retro arcade fun and modern multiplayer gameplay. In PAC-MAN™ PARTY ROYALE, four players will battle to determine who’s the best PAC-MAN left chomping at the end of the stage. 

The rules are simple, players eat pellets to gain speed or munch on the Super Pellet that will turn them into an unstoppable chomping machine, eating foes and friends alike. Eaten players will turn into ghosts, but they can come back to life by catching other players.

The most famous video game bug of all time will also make its way to the new game, so beware of the 256-glitch! If a winner isn’t crowned within a certain time, the maze will start to collapse until there is only one PAC-MAN left!

Additionally, more mazes and game modes are set to be announced after the release of the game. 

PAC-MAN™ PARTY ROYALE will release exclusively on Apple Arcade in calendar Q4 2019.

Apple Arcade is Apple’s groundbreaking new game subscription service on the App Store. With Apple Arcade, users get unlimited access to the entire catalog of over 100 new and exclusive games, all playable across iPhone, iPad, iPod touch, Mac and Apple TV. Subscribers get the full version of every game including all updates and expansions, without any ads or additional in-game purchases. 

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at http://www.twitter.com/bandainamcous.  

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

Element Space Deploys Tactical Battles, Tough Choices for PlayStation 4, Xbox One in Q1 2020

Element Space Deploys Tactical Battles, Tough Choices for PlayStation 4, Xbox One in Q1 2020

SYDNEY – 2 Oct, 2019 – Element Space, the sci-fi tactical RPG from Sixth Vowel and Blowfish Studios, brings its strategic battles and ideology-driven decisions to PlayStation 4 and Xbox One in Q1 2020.

In the year 2199, the universe is at a fragile peace as factions of the Galactic Congress grapple to determine a future for humanity’s space colonies. Seeking to throw these groups into disarray, an underground terrorist sect called Tempest wreaks havoc across the universe. Lead a squad as Captain Christopher Pietham to thwart radical threats and Tempest’s secret plans.

Command Pietham’s squad in tactical turn-based battles across a 15-hour campaign, finding ideal positions to decimate foes in 24 hand-crafted stages complete with destructible cover. Characters aren’t locked into grids, so enemies can stray from cover. Use superior positioning and environmental hazards to gain an advantage and eliminate them from the battlefield.

Fight with more than 30 melee and ranged weapons and unlock new perks by building a reputation with various factions. Seize the power of the Sixth Vowel, a force created by the Movement of Light that allowed humanity’s cosmic expansion to happen. Utilize its abilities to manipulate sound, light, and matter, or wield its fearsome energy against enemies.

A nuanced ideological system tracks narrative decisions and battle actions, affecting relations with characters in both Pietham’s squad and the outside world. Not only does this impact which characters become playable, it also triggers different narrative branches.

“We made Element Space to be full of tough decisions, but a collaboration with Blowfish Studios felt like the obvious choice,” said Javier Entelman, CEO, Sixth Vowel. “Their experience with console ports and the games industry gives us confidence that we’ll be able to deliver the best experience possible to console gamers when they fight the Tempest later this year.”

Blowfish Studios will showcase the console version of Element Space alongside other titles from its upcoming catalogue Oct. 11 – 13 at PAX Aus 2019 in Melbourne at Booth #PR03. To learn more, please visit the official website and join the community on Twitter and Facebook.

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios, please visit the team’s website.

About Sixth Vowel

Sixth Vowel is a Buenos Aires, Argentina-based game developer, and a subsidiary of Inca Games. The team seeks to make high-quality games and to become one of the largest studios in Latin America in order to better contribute to their game-developing community. Element Space is Sixth Vowel’s debut title, the studio named after the mighty power that leads humanity to the stars and showing their conviction to tell amazing stories through games.

To learn more about Sixth Vowel please visit the developer’s website.

About Inca Games

Inca Games is publisher based in Buenos Aires, Argentina comprised of games-industry veterans. The publisher is committed to fostering growth of the Latin American game development scene by creating strong partnerships and working on high-quality projects.

To learn more about Inca Games, please visit the publisher’s website.

ToeJam & Earl: Back in the Groove! Introduces New Endless and Extreme Game Modes

ToeJam & Earl: Back in the Groove! Introduces New Endless and Extreme Game Modes

Bonus Present: Price Permanently Dropped to $14.99

SAN FRANCISCO, CA – 1 Oct. 2019 – ToeJam & Earl: Back in the Groove!, the fourth entry in the beloved, funkadelic action roguelike series from HumaNature Studios, drops a new present: a new update available now on Xbox One, later this week on PlayStation 4, and soon after on Nintendo Switch. The new modes are already playable on Steam. The game is now available for $5 cheaper than before at $14.99, so save those dollars for some sweet presents.

To prove the squad has been listening to their number one homies, HumaNature is dropping the v1.5 update with not one, but two new modes: Extreme and Endless. They listened and took notes of more than 100 fan-requested changes to include in the Extreme World. Not bad, huh?

Y’all ToeJam & Earl veterans wanted a more retro difficulty similar to the original game, and the guys heard that too. Finishing the Hard World now unlocks Extreme, which offers 25 levels filled with more broken presents, progressively harder, faster and smarter enemies, changes to all characters’ stats, and gameplay much, MUCH harder than v1.0. Don’t forget the first ToeJam and Earl is available on the SEGA Genesis Mini so you can compare the difficulties directly.

Endless World is unlocked after reaching level 10 on Extreme World. Strap on some rocket skates, rack up a bunch of tomatoes, and get to work. Endless has over 1000 levels! Exactly 1001, in fact. Go beyond the maximum rank of ‘Funklord’ and level up the characters to strengths not possible in the core game, the Endless World equals Endless amount of fun.

“Our TJ&E fans keep asking us for more game modes and it’s hard to say ‘no,’ ” said Greg Johnson, founder of Humanature Studios. “Hopefully this will keep them busy for a while. 😉 And by the way, if anyone manages to beat both extreme mode and endless mode (Good luck!) I will sign their games and congratulate them myself.”

ToeJam & Earl: Back in the Groove! is available in English, French, Italian, German, Spanish (Spain), and Brazilian Portuguese for Nintendo Switch, PlayStation 4, Xbox One, Windows PC and Mac via Steam for $14.99 USD, a recent permanent price drop from $19.99 across all platforms. Japanese language support is coming out before the end of the year.

To learn more, please visit ToeJam & Earl: Back in the Groove official site, follow it on Twitter @ToeJamAndEarl and official Facebook page.

About HumaNature Studios

Founded in 2006 by veteran game designer Greg Johnson, the studio is the creator behind Doki Doki Universe and aims to build charming and playful games that appeal to non-gamers and help people connect with others in expressive and creative ways.

To learn more about HumaNature Studios please visit the studio’s official website and follow them on Twitter at @HumaNatureInc.