Home Blog Page 2233

Story of Seasons: Friends of Mineral Town’s Screenshots Highlight Secrets

A number of new screenshots and pieces of artwork have been revealed for Story of Seasons: Friends of Mineral Town by Marvelous and this time around the focus is set on showing off a few secret candidates that players can pursue for marriage, including a couple of fairly surprising ones for even those who played the original game.

These candidates include the Harvest Goddess that lives in the springs on Mother’s Hill who helps watch over the protagonist, a traveling salesman by the name of Won, a strange Kappa that also lives in the lake and can be found by tossing a cucumber into the lake, and even the Gourmet that visits the town during the cooking festivals.

You can find these images below and keep an eye out for the game sometime in the future as XSEED Games has already confirmed the game for release in North America and Europe.

Borderlands 3 Review

Borderlands 3

Developer: Gearbox
Publisher: 2K
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 13 September 2019
Price: $59.99 US / $99.95 AUD – Available Here

Video Review

Overview

It has been five years since we’ve seen a new Borderlands FPS title. Borderlands 3 is now upon us, offering four new Vault Hunters and the return of fan favourite characters from the entire franchise. Five years of development have also brought modernized game mechanics, including plenty of quality of life changes.

Story

The story picks up soon after the events of the new Borderlands 2 Commander Lilith and the Fight for Sanctuary” DLC and the Tales from the Borderlands adventure game. The Children of the Vault cult lead by the twins Tyreen and Troy Calypso are now quickly absorbing or destroying the bandits in the Borderlands. Lilith recruits four new Vault Hunters to beat the Calypso Twins to the Vaults in hopes of stopping the cult from completely taking over the galaxy.

The story is very much on course for the franchise. It’s a story with a clear villain with plenty of off colour, ridiculous humour and pop culture references piled on top. The humour hasn’t matured too much over the years, although the characters and the world have. It is a little weird how Borderlands 3 treats the galaxy’s corporations. Certain companies are now being treated with a slightly kinder, more human light, while others are still portrayed negatively in Borderland’s satirical and cutting manner. The choice makes sense within the context of the story, but it feels a little out of place based on the previous three FPS titles.

The plot is an enjoyable ride, although the Calypso Twins fail to be as entertaining as Handsome Jack. Tyreen Calypso does a fantastic job parodying the social media queens that have carved niches on YouTube and Instagram, but she lacks Handsome Jack’s charisma and ridiculous sense of humour. The story does feel like a big family reunion after all these years, as almost every major character makes their return in the game.

Gameplay

Borderlands 3 feels more like the jump between the first and second title. Granted, Borderlands, The Pre-Sequel was more of a standalone expansion pack extended into a full retail release as almost all the mechanics from 2 were left in place. The most noticeable change to Borderlands 3 is the new action skill system. Instead of a single action skill in the previous three FPS games, the Vault Hunters have three action skills to choose from. Each skill is associated with one of the three skill trees for the Vault Hunter. Two active skill modifiers are unlocked with each skill tier, and each Vault Hunter has its own combination of active skills and active skill modifier slots. The new system is more interesting as different playstyles are now more distinct compared to previous games. At the same time, the skills are generally weapon agnostic, preventing Vault Hunters from being stuck with one weapon type.

The movement system has been modernized with slides and mantling. The slide function isn’t nearly as important as a more tactical FPS, but it still has some fun use cases like punting explosive barrels at enemies. The mantle function feels much more at home in a Borderlands game. There’s always been some jumping puzzles in the franchise. Much like Claptrap and stairs, jumping puzzles are my mortal enemy. I found the mantling system was a lot easier to use as it is a little more generous when it comes to nailing the landing. It also allows snipers get up to high perches in a hurry so they can fire unimpeded on the enemy while their shotgun toting friends rush into the fray.

The subtle quality of life changes Borderlands 3 introduces are fantastic, bringing the game up to modern standards. Players can choose between an instanced cooperation mode where each player gets their own loot and enemies are scaled appropriately to their level. The traditional Borderlands experience is still available through the coopetition mode. Ammunition and health are automatically looted if necessary, which is a huge time saver. Additionally, gamers can also finally ditch the Halo-style vehicle controls for something more traditional.

Borderlands has been known for its wild variety of guns. Each manufacture has always had a guiding design principle, whether it’s Maliwan’s focus on elemental damage or Vladof’s emphasis on low damage and high rate of fire. Borderlands 3 takes it up a notch by further differentiating manufacturers with a variety of secondary abilities. Some of them are pretty normal, like Jakobs’ ability to ricochet on a crit, others are just off the wall, like Tediore’s guns with legs. The new special abilities make the choosing the right manufacturer for your gun a meaningful decision.

The overall balance is a work in progress. While Maliwan and Zane were a touch underpowered at launch, a quickly released balancing patch addressed some of the early issues. While I don’t expect every RPG to be perfectly balanced at launch, Borderlands 3 was at a pretty playable in terms of balance right out of the gate.

The levels and mission designs are generally straight forward and entertaining. Collectibles are easy to discover as they are marked clearly on the map but require solving a jumping puzzle to access usually. The mission puzzles are even more generous as NPCs will start giving more obvious hints as the player continues to struggle. Extra loot is available for players who are willing to complete optional objectives or explore side areas. There are plenty of boss fights with some interesting mechanics, although few ever become as complicated as an MMORPG. Instead, the boss difficulty tends to hit the right spot where mechanics provide an extra challenge to long time FPS players without being overwhelming.

The PC port is where Borderlands 3 really struggles. The game is plagued with bugs big and small, from random elemental effects never disappearing from the screen to quest givers bugging out and breaking the quest. I suspect a few more weeks of debugging would have helped, but Gearbox now has a busy post-launch schedule full of bug stomping. While Gearbox has continued its tradition of PC ports offering fantastic support for all the graphical options for PC users, they also utterly fail at everything else. Menus are mostly designed for console. Inputting commands is keyboard heavy with absolutely no right click options in sight. While it was nice to see an option for changing controller key binds, the keyboard situation is an absolute mess for those of us not using a QWERTY keyboard. Menu navigation and push to talk are completely hardcoded. Options for changing vehicle control styles is broken, and it is currently impossible to change the air control and vehicle control key, something that shares the same keys by default. Then there are smaller annoyances, like unnecessarily switching the order of quit to menu and quit to desktop buttons while in game and in the title screen. I am completely disappointed in the Borderlands 3 PC port after Borderlands 2 easily earned itself the title of one of the best PC ports of its time.

Visuals

Borderlands 3 is looking great. The game is still sporting its signature cel shaded graphics. Leaving Pandora means players are finally treated to a more diverse set of environments than the dusty, bandit-ridden Borderlands. The new planets offer a great variety of sights and sounds, from the dense cityscape of Promethea to the murky backwater swamps of Eden-6. It’s also nice to see the planets come with their own set of monsters.

Audio

The audio experience is top notch. The soundtrack is a great mix of traditional video game scores and rock songs. The sound effects have improved significantly over Borderlands 2. The guns have a lot more punch to them and sound very realistic. The voice acting is also excellent. While it’s a shame that some beloved voice actors were not able to reprise their roles, their replacements keep the quality high.

Overall

Borderlands 3 is a fantastic FPS. The story is solid, even if the Calypso Twins aren’t the most lovable villain. The gameplay is a significant improvement over previous titles, and the audio/visual presentation is top notch. The PC port is a little more disappointing. If you plan on using the default key binds, you will avoid most of the frustration. However, the Borderlands 3 PC portstill has plenty of room for improvement.

Capsule Computers review guidelines can be found here.

The Surge 2 Review

The Surge 2

Developer: Deck13
Publisher: Focus Home Interactive
Platforms: PlayStation 4, Xbox OneWindows (Reviewed)
Release Date: 24 Sept 2019
Price: $49,99USD – Available Here $89,95AUD – Available Here

Overview

You know a game left a mark when you hear a single word and it tells you what to expect from it. Souls-like. It is something used to describe when a game is difficult, challenging, unfair, has a great level design, impressive bosses and good replay value. It’s also used when a reviewer is lacking imagination so there was a short period when almost every game where you die once or twice was now souls-like and hard like Dark Souls. After the DS series came to an end, there were many copycats and games that tried to heal that scar left by Slave Knight Gael. Everyone wanted to be the next Dark Souls or a game worthy of a souls-like medal. And in all that sea of worthy and unworthy contenders, there was one game succeeding in building its own identity and welcoming all the residents of Anor Londo with open arms. Enter The Surge and its sequel.

Story

The story expands on what we know (and survived through) in the previous game. This time around, we are still in and around the Jericho city although our arrival isn’t as pleasant like in the first The Surge. On our way to Jericho City, our plane was shot down by a mysterious storm and crashed on the outskirts. You wake up a few weeks later in the detention center, fight your way out of it and find yourself in a city overrun with armored soldiers, humanoids and deadly drones – all eager to get a piece of you. And you’ll want to get a piece of them too. All of the pieces. More pieces mean more armor sets and that is pretty much the selling point of The Surge 2.

Gameplay

As I said – pieces. The Surge 2 does plenty of cool things and how you earn armor/armor sets is just one of them. The combat is souls-like (heh) with emphasis on blocking, evading, parrying, proper timing on attacks and stamina management. But it’s not that simple to kill enemies, fight your way through bosses and eventually to the end of the game. Where is the fun in that? I mean, yes, you can continue upgrading your initial armor until it is maxed out and call it a day but you would be missing out on a great customization system in The Surge 2. Anyway, almost all of the enemies in the game have armored and unarmored parts. You can select which bits of them to attack (arms, legs, head, and body) and if you focus on the unarmored bit, the enemy will take more damage and go down faster. However, focusing on the armored bits and killing an enemy that way has a chance for them to drop a piece of the armor they were wearing. Do that a couple of more times by collecting arms, legs, body and a head and you got yourself a brand new armor set (this sounds like some twisted version of Pokemon). Armor can vary in the level of defense that they provide and each of them come with bonuses for having a full set. Sometimes it might be faster healing, better resistance to poison or bonus damage with certain weapons. Speaking of weapons, we now have new types of damage introduced (think of it like some elemental damage from other games except with a “cyber flair” here) and our personal drone companion! Yup, we now have a deadly mechanical pet that saved me from clutches of death more than I could count.

Visuals

This here is a tricky bit. I have a fairly powerful rig and while you can play The Surge 2 just fine with average requirements – you won’t like it. To put it simply, the game looks absolutely amazing on high settings and like trash on anything below high. There is no middle ground. I had no issues running everything on high but for someone with an average rig, this could be a problem. Other than that, the level design is an improvement compared to the previous game. Everything in Jericho City (and its surroundings) is so damn well interconnected that it managed to bring a smile to my face once or twice. Here I was, working for 3-4 hours to escape from one area and move onto the other and just when I do it, I open a simple door in a new area which now connects me to the one I just escaped from. Impressive. The whole level design of The Surge 2 is like one clever beehive. It’s so easy to go from one area to another in a short time through a series of cleverly placed shortcuts.

Audio

While the audio segment isn’t much upgraded during your regular exploring (and dying) of the game, boss fights are where it really shines. To be fair, there are not that many boss fights throughout the game but each of them comes with a specific track. It is something made to pump up your adrenaline, make you anxious, with sweaty palms and finally give you that sense of pride and accomplishment (shout out to EA) once you finally take them down. For sound effects, some things are improved now, notably the former desolate life of Jericho City. You can hear robots and humanoids fighting between each other in the distance, prerecordings of military personnel on various city billboards and many robots talking to each other in that beepy R2D2 language.

Overall

The Surge 2 is a clear step up from the previous game. Improved level design, better visuals (but only if you can run it on max), deep customization system, more implants, more enemies, more of everything. It is a good example of how to improve the game with new stuff while not sacrificing anything that’s already there. It’s hard to make a decent game with souls-like (hah, I said it again) mechanics that doesn’t devolve into being too grindy and repetitive but The Surge 2 is anything but decent. It is an improvement in every way and a lesson on how to do the sequel right.

Capsule Computers review guidelines can be found here.

UBISOFT® SHOWCASES EXCITING LINEUP AT PAX AUSTRALIA 2019

0

UBISOFT® SHOWCASES EXCITING LINEUP AT PAX AUSTRALIA 2019

Sydney, Australia – September 27, 2019 — Today, Ubisoft announced its plans for PAX Australia 2019 including a presence in the Exhibit Hall as well as dedicated Ubisoft Store.

Ubisoft will also be handing out gaming posters at the Ubisoft Booth in exchange for a gold coin donation with all proceeds going towards Feel the Magic,  an Australian not for profit organisation whose purpose is to create a world where children who are experiencing grief are supported to reach their full potential.

At the Ubisoft Booth, located at stand #1820, players will get hands on with some of the biggest titles for Christmas and beyond with hands-on opportunities and theatre presentations for the following games:

Tom Clancy’s Ghost Recon® Breakpoint: Play the military shooter that puts you in the boots of the Ghosts, an Elite US Special Operations Unit. Face your toughest enemies ever, the Wolves, led by a lethal ex-US military unit gone rouge who are ready to use the most effective killing machines to take you down.

Watch Dogs: Legion: Experience the Best Action-Adventure game at E3 2019 with a hands-off theatre presentation. Set in near future London, build your resistance, fight back and give the city back the people. Learn about the ‘Play as Anyone’ feature where you can recruit and play as any Londoner with a special skillset and distinctive personality. 

Roller Champions:  Skate your way to victory in this brand new 3v3 skill-based sports game. Team up with your friends, compete in matches and tackle, dodge, pass and score on your way to victory. The arena awaits you!

Just Dance® 2020: Hit the stage and celebrate 10 years of Just Dance with brand new chart-topping playable songs from Just Dance 2020.

Tom Clancy’s Rainbow Six Siege: Play the latest season in Rainbow Six Siege, Operation Ember Rise, with two new Operators from Peru and Mexico. Enjoy the hit multiplayer shooter which recently reached 50 million players worldwide on the latest Acer Predator gaming hardware.

Brawlhalla: Get hands-on with the epic free-to-play platform fighting game that has reached more than 25 million players worldwide. Brawlhalla will be playable at the Ubisoft Booth and the Console Freeplay area.

Also on the Ubisoft Booth will be the Ubisoft Temporary Tattoo Parlour. Choose from over 50 tattoo designs from your favourite Ubisoft games.

The Ubisoft Store (stand #1840) will return at PAX Australia, offering a selection of merchandise from Ubisoft’s most popular titles including Assassin’s Creed, Rainbow Six, Ghost Recon Breakpoint, Watch Dogs and more. The Ubisoft Store will also be part of the Pinny Arcade program and have exclusive Rainbow 6 pins available with purchases over $40 AUD.

For more information about Ubisoft in the lead up to PAX Australia 2019, follow Ubisoft ANZ on Facebook, Instagram and Twitter.

# # #

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

CELEBRATE ALL THINGS ATELIER WITH EXCITING NEW INFORMATION ON ATELIER RYZA: EVER DARKNESS & THE SECRET HIDEOUT AND THE ATELIER DUSK TRILOGY DELUXE PACK

0

CELEBRATE ALL THINGS ATELIER WITH EXCITING NEW INFORMATION ON ATELIER RYZA: EVER DARKNESS & THE SECRET HIDEOUT AND THE ATELIER DUSK TRILOGY DELUXE PACK

KOEI TECMO Europe Delivers First Details on Ryza’s Digital Deluxe Bonuses, and the Official Release Information on one of the Atelier Franchise’s Most Beloved Trilogies

Hertfordshire, 26th September 2019 – Fresh off its celebrated showcase at the 2019 Tokyo Game Show where Atelier Ryza: Ever Darkness & the Secret Hideout was selected by TGS visitors and the Japan Game Awards as a Future Division Award winner, KOEI TECMO Europe announced a wealth of new information for gamers looking to order the special Digital Deluxe Edition before the game launches in Europe on the 1st November 2019.

Pre-orders for Atelier Ryza: Ever Darkness & the Secret Hideout are now available on PC via Steam®, through the PlayStation® Store, and the Nintendo eShop, and for those looking to add even more magic to their Ryza experience, the Digital Deluxe Edition delivers everything on a budding alchemist’s wish list. Fans who purchase the Digital Deluxe Edition will receive Costume sets “Another Fashion” and “Summer Style”, adding 15 new clothing options from Lent’s Gothic Wolf look to Tao’s Island Explorer gear. In addition, gamers will also be rewarded with special “Pixie Forest” and “Lakeside Hideout” items to be used in remodelling their secret hideouts. These items come with special effects like raising certain allies’ abilities during the rain.

On top of that, gamers will also receive two special gathering items to help make earlier portions of Ryza’s journey easier, including special wind shoes to help increase movement speed, and a bigger knapsack to increase item gathering capacity. Throw in 100,000 gems that can be used for rebuilding, and the Atelier Ryza: Ever Darkness & the Secret Hideout Digital Deluxe Edition is a must-have for Atelier fans looking to jump into the brand-new storyline arc. Additionally, fans who purchase any version of the game before the 12th November 2019 will receive the early purchase bonus of Ryza’s Summer Adventure costume.

But that’s not all the Atelier news on KOEI TECMO Europe’s agenda, as they also officially announced the special release of the Atelier Dusk Trilogy Deluxe Pack to Nintendo Switch™, the PlayStation®4 computer entertainment system, and Windows PC via Steam®. The games: Atelier Ayesha: The Alchemist of Dusk DX; Atelier Escha & Logy: Alchemists of the Dusk Sky DX; and Atelier Shallie: Alchemists of the Dusk Sea DX will be playable for the first time on current consoles taking advantage of the improved system hardware to deliver high-resolution graphics and smoother gameplay as the heroes of each adventure battle foes and learn the secrets of synthesis and alchemy in an effort to learn the true mystery behind “The Dusk”. The games also include a large number of special elements and DLC from the Dusk series’ history, including extra costumes and accessories, numerous boss monsters, and the ability for additional characters to take part in battle.

The Atelier Dusk Trilogy will be sold individually, or together in a specially priced Deluxe Pack containing all three games, and will be available on the 14th January 2020. For more information on Atelier Ryza: Ever Darkness & the Secret Hideout and the Atelier Dusk Trilogy, be sure to check out our official website https://www.koeitecmoeurope.com, Like us on www.facebook.com/ateliergames, and Follow us on Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Atelier Ryza: Ever Darkness & the Secret Hideout ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Ryza: Ever Darkness & the Secret Hideout and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Atelier Ayesha: The Alchemist of Dusk ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Ayesha: The Alchemist of Dusk and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Atelier Escha & Logy: Alchemists of the Dusk Sky ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Escha & Logy: Alchemists of the Dusk Sky and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

Atelier Shallie: Alchemists of the Dusk Sea ©KOEI TECMO GAMES CO., LTD. All rights reserved. Atelier Shallie: Alchemists of the Dusk Sea and GUST are trademarks or registered trademarks of KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

© 2019 Nintendo

© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Psychological Thriller Intruders: Hide and Seek Out Now on PC

0

Psychological Thriller Intruders: Hide and Seek Out Now on PC

Experience Daedalic Entertainment’s first-person stealth game in standard mode or in VR with HTC Vive, Oculus Rift and Windows Mixed Reality

HAMBURG, GermanySept. 26, 2019 – Daedalic Entertainment and developer Tessera Studios have launched the psychological thriller Intruders: Hide and Seek on Windows PC via Steam. Playable in both standard and VR modes, the game is compatible with HTC Vive, Oculus Rift and Windows Mixed Reality.

Intruders: Hide and Seek is a first-person stealth game in which players grapple with the intense terror of a home invasion from the perspective of a defenseless young child. Trapped in a secluded home with three mysterious burglars who have your family restrained, you’ll have to seek cover and remain undetected to uncover who these assailants are and save your family.

Key Features:

  • A realistic and nerve-wracking hostage drama with deeply gripping tension and atmosphere.
  • Experience thriller, mystery and horror gameplay that will make your heart race.
  • Two ways to play, either with or without virtual reality.
  • Stunning VR immersion on HTC Vive, Oculus Rift and Windows Mixed Reality.

Intruders: Hide and Seek is also available on PlayStation®VR and has already won several accolades, including a PlayStation®Talents Award, “Best Gaming Pitch” and “Best Game for the Public” at the Gaming Voice Awards at South by Southwest (SXSW), “Best University Project” from the Fun & Serious Games Festival, and “Best Game for the Public” at Gamelab.

About Daedalic Entertainment

Daedalic Entertainment publishes and develops high-quality games for all platforms. The company has a diverse line-up of high-quality titles, including classic adventures, RPGs, and strategy and multiplayer games. With more than 80 employees, Daedalic is currently developing a new line-up of innovative games across consoles, PC and mobile platforms.

Among the AAA titles in production at the studio are the team-RTS A Year of Rain (PC), as well as The Lord of the Rings – Gollum (multiplatform). A Year of Rain combines classical elements like base-building and a comprehensive story campaign with hero-focused and team-oriented gameplay. The Lord of the Rings – Gollum is an action-adventure that tells the story of Gollum from a perspective never witnessed before in any storytelling media, all the while staying faithful to the legendary books of J.R.R. Tolkien.

Based in Hamburg, Germany, Daedalic is one of Europe’s most acclaimed publishers and developers. With a total of 32 awards in the German Developers Award (including multiple accolades for “Studio of the Year”) and 12 German Computer Game Awards for genre-defining games such as Deponia, Edna & Harvey, Silence, Shadow Tactics: Blades of the Shogun, Ken Follett’s The Pillars of the Earth, The Long Journey Home, and State of Mind, Daedalic is a record holder for the two most prestigious games awards in Germany.

About Tessera Studios

Tessera Studios is a young Spanish studio founded in 2016 in Madrid. Even though the VR stealth thriller Intruders: Hide and Seek is their first project, it has already won several prizes.

ROCCAT’S NEW KAIN SERIES ULTRA-RESPONSIVE PC GAMING MICE LET GAMERS STAY ONE CLICK AHEAD OF THE COMPETITION – AVAILABLE AT RETAIL STARTING FRIDAY, SEPTEMBER 27, 2019

0

ROCCAT’S NEW KAIN SERIES ULTRA-RESPONSIVE PC GAMING MICE LET GAMERS STAY ONE CLICK AHEAD OF THE COMPETITION – AVAILABLE AT RETAIL STARTING FRIDAY, SEPTEMBER 27, 2019

San Diego, CA – September 26, 2019 – ROCCAT, Turtle Beach’s (Nasdaq: HEAR) Hamburg, Germany-based PC accessories division today announced the highly anticipated Kain series PC gaming mice will be available at participating retailers across Europe and Asia tomorrow, Friday, September 27, 2019, and will be available in the U.S. via various channels during October. Born from the vision of creating the best “click” and aimed to deliver maximum precision performance, the Kain series mice feature ROCCAT’s innovative Titan Click mechanism making it one of the fastest and most responsive series of PC gaming mice available. Additionally, the Kain series delivers an exceptional shape, weight, and feel for the perfect grip and ergonomics. ROCCAT’s Kain 100 AIMO and the upgraded sensor variant Kain 120 AIMO are available for a MSRP of $49.99/ €49.99 and $69.99/€69.99, respectively. The wireless Kain 200 AIMO offers PC gamers the cable-free version of its newest technology at a MSRP of $99.99/€99.99.

“Our all-new Kain series mice offer PC gamers ROCCAT’s core values of precision and performance, wrapped in an elegant shell that feels great right from the first touch,” said René Korte, General Manager of PC Products at Turtle Beach. “And when used with our other AIMO-enabled products, it creates the perfect PC gaming desktop ecosystem with a unique lighting experience.”

Kain is ROCCAT’s latest new series of PC gaming mice designed to be the fastest and best-feeling mice on the market. PC gamers will have three models of the Kain mouse to choose from – both wired and wireless. The Kain 100 AIMO provides gamers with side grips for maximum control and 8500 DPIs. The Kain 120 AIMOfeatures a unique hybrid performance coating which is durable, dirt resistant, grippy and feels great to touch. The variant also hosts the updated Owl-Eye sensor offering up to 16K DPIs. Additionally, the wireless Kain 200 AIMO will offer PC gamers the cable-free version of its newest technology, and all three versions of Kain are available in Ash Black and Arctic White.

For more information on ROCCAT’s lineup of high-quality, German-engineered PC gaming accessories, visit https://roccat.org. For the latest information on Turtle Beach products, accessories, and stories, visit the Turtle Beach website at www.turtlebeach.com and the Turtle Beach Blog at https://blog.turtlebeach.com. Fans can also follow Turtle Beach on Facebook, Twitter, and Instagram.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) is a leading gaming accessory brand, offering a wide selection of cutting-edge, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, crystal-clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that make Turtle Beach a fan-favorite brand for gamers the world over. Designed for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, owning a Turtle Beach gaming headset gives you the competitive advantage. Hear Everything. Defeat Everyone®. In 2019 Turtle Beach acquired ROCCAT, a leading PC accessories maker that combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “looking”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Form 10-Q and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

###

MOONSTONE SYSTEM ARRIVES IN MASSIVE CONTENT UPDATE FOR AxE: ALLIANCE VS EMPIRE

0

MOONSTONE SYSTEM ARRIVES IN MASSIVE CONTENT UPDATE FOR AxE: ALLIANCE VS EMPIRE

Acclaimed highly interactive open-world MMORPG earns new game systems, events and more for Android and iOS

Seoul – Sept. 26, 2019 – The epic war for control of the universe rages on in AxE: ALLIANCE VS EMPIRE (AxE), the fantasy massively multiplayer online role-playing game (MMORPG) from NEXON Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Beginning today, mobile players worldwide can dive into one of the game’s largest content updates yetfor free on the App Store and Google Play. Players in western countries can download AxE here and player in southeast Asia can download it here.

Since the game’s launch earlier this year, AxE has continued to make a massive splash as an innovative MMORPG boasting and explorable open-world rich with unique and diverse characters, storylines and more. Today, AxE’s enchanted warfare intensifies with an overhaul of new features, including:

  • Moonstone System – In this all-new in-game addition, players can obtain Moonstones from the Area 4 “Ahl Pazo Spirit Forest” to the Area 11 “Adventus” by slaying monsters. There are four tiers of Moonstones, each with their own levels of power and rarity
  • Seeker Book Mission Log – All new and returning players will receive their own Seeker Book packed with challenges. Every completed mission earns players with special in-game rewards
  • Increased Artifact Powers – The maximum level cap for every Gem in the ‘deisha’s Sacrifice, Aegis of Samrave, Tyr’s Renewal and Shedim’s Favor Artificats have been raised
  • New Wings – The powerful Mechanica Wings are now available, boasting a maximum level of 60 and Passive Skill of two-second invincibility when HP drops below 15% (cooldown time set at 100 seconds)
  • Stylish Costumes – The Dark Nobility character outfit set is now available for customization
  • Seasonal Event – To help celebrate today’s content update, players are invited to collect corals during the Deep Sea Event for exclusive rewards.

AxE offers immersive MMORPG battles in an enchanted yet world, rich with memorable allies, diverse locations and daunting quests. Players are invited to join a guild and engage in all-out epic battle with friends and challengers around the world in single-player, tactical faction combat and large-scale competitive modes inspired by the best MMOs on PC and console. AxE offers six highly customizable character classes, along with an intricate weapon, armor and ability upgrade system for diverse play styles.

AxE: ALLIANCE VS EMPIRE is available today for iOS and Android users worldwide. Additional information for members of the press:

  • Visit the official AxE website here
  • Like the official global Facebook page here and Thai page here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

# # #

Atmospheric Platformer Stela Heads to Xbox One on 17 Oct.

0

Atmospheric Platformer Stela Heads to Xbox One on 17 Oct.

Launches on Apple Arcade in Coming Weeks, PC in Q1 2020

VANCOUVER – 25 Sept. 2019 – SkyBox Labs, co-developer of Halo Infinite, will bring Stela, the cinematic platformer about a young woman witnessing the final days of a mysterious ancient world, to Xbox One on 17 Oct. It will come to Apple Arcade in the coming weeks and PC will follow suit in Q1 2020. 

Traverse a decaying forest, lifeless villages, mysterious temple dungeons littered with traps, a huge cavern home to a gargantuan beast awakening as the world slips deep into slumber, and more exotic locations. Run for your life from Shadows, the hungry spirits haunting the world in its death throes, strange monstrosities, and other creatures on a journey to a monastery high atop snow-peaked mountains.

The minimalist yet poignant odyssey eschews dialogue in favor of cinematic storytelling amidst sweeping landscapes. Solve massive puzzles in a world depicted in muted colors. An original ambient soundtrack from the composers of Wandersong and Rogue Legacy, the Vancouver-based studio A Shell in the Pit, fully immerses wanderers in the bleak tale.

“We’re fortunate to have such an amazing team of artists, designers and other game industry professionals who have contributed to many of the biggest AAA IPs working on Stela,” said Shyang Kong, Co-Founder, SkyBox Labs. “Stela’s atmospheric soundtrack, gorgeous yet grim visuals, and brain-teasing gameplay will deliver a cinematic platformer experience delightful to fans of the genre like ourselves while inviting newcomers to join us as aficionados.”

Stela will be $19.99 USD on Xbox One.

For more information, please visit the Stela website or follow the studio on Twitter, Facebook and Instagram.

About SkyBox Labs

SkyBox Labs is a game development studio based in Vancouver, BC, Canada that has developed titles alongside some of the world’s top publishers including Xbox Game Studios, GungHo and Electronic Arts. Individuals at SkyBox Labs have experience working on franchises including Dragon Age, Dead Rising, Dynasty Warriors, Need for Speed, and more.

The company is currently working as a co-developer on Halo Infinite, on projects in the Minecraft universe, and an original title, Stela.

For more information visit the SkyBox Labs website.

DEATH BATTLE! — ROOSTER TEETH’S NEW CARD AND DICE GAME — LAUNCHES OCTOBER 14

0

DEATH BATTLE! — ROOSTER TEETH’S NEW CARD AND DICE GAME — LAUNCHES OCTOBER 14

Vanquish your friends with 100 unique cards and six abilities across 50 dice in the new tabletop game based on RT’s hit pop culture web series!

AUSTIN, TXSept. 25, 2019 — Rooster Teeth has announced that its new head-to-head tabletop game Death Battle! will release on Oct. 14, 2019. Based on Rooster Teeth’s hit web series of the same name in which pop culture’s deadliest characters fight it out in dream match-ups come to life, Death Battle! is a fast-paced card and dice game where players duel to the bitter end…. of the deck!

To defeat your foe, you’ll have to outwit their devious battle plans while building a devastating combo of dice and card abilities to take them down. Devise a path to victory with 100 unique Armor, Weapon, and Skill cards, as well as 50 dice with six different abilities.

Death Battle! comes packaged with 100 cards, 50 dice (with carrying bag), instruction manual and tons of fun!

The Death Battle! web series is currently in its sixth season. Experts Wiz and Boomstick analyze the weapons, armor and skills of some of entertainment’s biggest brawlers to determine once and for all who would reign supreme. New and old episodes of the show are available at https://roosterteeth.com/series/death-battle.

About Rooster Teeth

Rooster Teeth is a pioneering media and entertainment company responsible for some of the biggest online series in history, such as the award-winning and longest-running web series, Red vs. Blue. They also produce the globally acclaimed animated series RWBY, the first western anime series to be distributed in Japan; the award-winning Rooster Teeth Podcast; and Immersion, a reality format that brings video game theory to the real world. Rooster Teeth has a massive global footprint of more than 45 million subscribers to its YouTube Network, five million unique monthly visitors to its RoosterTeeth.com hub and three million registered community members. The company was founded in 2003 and is now a subsidiary of Otter Media, a WarnerMedia company. Discover more at RoosterTeeth.com.