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THE GHOSTS FACE THEIR EX-BROTHERS-IN-ARMS IN TOM CLANCY’S GHOST RECON® BREAKPOINT, NOW AVAILABLE

THE GHOSTS FACE THEIR EX-BROTHERS-IN-ARMS IN TOM CLANCY’S GHOST RECON® BREAKPOINT, NOW AVAILABLE

Ubisoft Introduces “What Makes A Ghost”, A New Live Action Trailer Showing The Life Of an Elite Special Operations Unit Stranded Behind Enemy Lines

Sydney, Australia — October 4, 2019 — Today, Ubisoft announced that Tom Clancy’s Ghost Recon® Breakpoint is now available on the Xbox One family of devices including the Xbox One X, Windows PC, PlayStation®4 computer entertainment system, and UPLAY+, Ubisoft’s subscription service.*  To celebrate the launch of the game, Ubisoft debuts “What Makes a Ghost”, a new live action trailer taking viewers right to the heart of the action. With a strong cinematographic feeling encapsulating organic and rough emotions, the immersive short movie shows how the Ghosts went from being the hunters to being the hunted.

https://www.youtube.com/watch?v=EYtuxfU6Pgo&feature=youtu.be

Developed by Ubisoft Paris,** Tom Clancy’s Ghost Recon Breakpoint is a military shooter set in a diverse and hostile open world entirely playable solo or in up to four-player co-op. Players will discover Auroa, a mysterious island where the most technically advanced facilities meet wild and untamed nature. Home to tech giant and drone creators, Skell Technology, Auroa has fallen into the wrong hands and all contact has been lost. The Wolves, a lethal ex-US military unit of former Ghosts gone rogue, have taken over the island. Led by Nomad’s ex-brother-in-arms, Lt. Colonel Cole D. Walker, portrayed by Jon Bernthal, the Wolves have reprogrammed Skell’s drones into killing machines and are ready to use them, no matter the casualties.

Nomad and the Ghosts are sent on a recon mission, but their helicopters are shot down. Injured, without support and hunted down, players will live an intense military experience as they fight to survive, take down the Wolves and regain control of Auroa.

Steep slopes, accumulating injuries and fatigue are new challenges for players to tackle as they test their survival skills in the varied terrains of Auroa. Players will enjoy total freedom to accomplish their missions and have plenty of tactical options and tools at their disposal, including a set of new military features. They will be able to carry enemies and teammates’ bodies, blend into their environment with prone camo and set up camp with teammates in the bivouac to manage equipment, change classes and fine-tune their strategies.

Additionally, Ghost War, the game’s PvP mode, is seamlessly integrated within the Tom Clancy’s Ghost Recon Breakpoint experience. With the new shared progression system, each player will progress in PvE and PvP with the same character and keep their unlocked classes, skills, customization items and weapons across both modes. Specific tuning will be implemented for PvP to ensure a fair and skill-based experience for all players.

The launch of Tom Clancy’s Ghost Recon Breakpoint is just the beginning, as there is a robust post-launch content support plan with regular updates. Episode one will bring Project Titan, the first raid to come to Tom Clancy’s Ghost Recon Breakpoint, along with new Faction missions, PvP updates and the first new class, engineer. It will also showcase the first live event, featuring the Terminator. Episodes two and three will offer two new Adventures, two new classes, several PvP updates, new end-game content and various live events. Each faction in Tom Clancy’s Ghost Recon Breakpoint will evolve through new narrative missions regularly added to the game. Players will also have access to 14 daily missions that will bring fresh tactical challenges in the open world.

Year One Pass owners will have access to all Year One Adventures and their rewards, including one-week early access to the three new classes and instant unlock to the Siren’s Call mission and the Special Operations Forces Pack. Additionally, Episode one, Operation Greenstone, will be available for players starting today.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

*$19.95 AUD per month. Cancel anytime. More information at uplayplus.com.

About Tom Clancy’s Ghost Recon Breakpoint

Developed by Ubisoft Paris, Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.

**In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the S logo, and related marks and logos are trademarks of Google LLC.

SEGA and World of Tanks Blitz Bring a Roman God to the Battlefield

SEGA and World of Tanks Blitz Bring a Roman God to the Battlefield

The fiery Vulcan from Valkyria Chronicles 4 is ready for battle

October 4, 2019 — Two giants of the gaming industry, Wargaming and SEGA, are back at it again as a new Valkyria Chronicles vehicle is ready to storm the battlefield in World of Tanks Blitz. A combination of two unique universes and a match made in tank heaven, Vulcan will bolster the Chronicles line up that already includes four other hero tanks plucked from SEGA’s critically acclaimed RPG series.

“Our community left us so much great feedback on the Valkyria Chronicles tanks that we knew we wanted to bring even more to the game,” states Andrey Ryabovol, Product Director, World of Tanks Blitz.

“Players kept asking whether we were going to continue our collaboration and we think we’ve brought it back with a bang! Based off an original design by the Valkyria Chronicles team, Vulcan is completely unique and our team created the vehicle from the ground up without using any existing tank model.”

Named after the Roman god of all things fiery (forging, metalworking and volcanoes), Vulcan serves under the 502nd Imperial Heavy Tank Battalion (also known as Ausbruch) in Valkyria Chronicles 4. In World of Tanks Blitz, Vulcan is joining the ranks of the heavies in the game’s exclusive Hybrid Nation, which features the greatest fantastical vehicles from artistic minds, Warhammer 40K and more.

In a nutshell, Vulcan combines solid armour, a powerful gun and good manoeuvrability, which will allow players to support the offensive, break through enemy lines and reduce those unlucky tanks caught in its sights to mere scrap metal.

To celebrate the new addition, all the Valkyria Chronicles compatriots will be available in World of Tanks Blitz from October 4 19.00 AEDT until October 18 19.00 AEDT.

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About World of Tanks Blitz

World of Tanks Blitz is a cross-platform, free-to-play, team-based MMO action game dedicated to fierce tank combat. Available on iOS, macOS, Android, Windows 10, and Steam, the game lets players control over 370 legendary armoured vehicles and boasts more than 120 million downloads worldwide. 

World of Tanks Blitz is a fun, light-hearted approach to the genre that bends the rules of reality, putting an engaging twist on tank combat. Deep mechanics and realistic physical models across both authentic and alternative historical settings combine to create fluid gameplay and tactical diversity.

Official website: wotblitz.com

About Wargaming Mobile

Wargaming Mobile is a division of Wargaming focused on mobile game development and publishing. The unit functions as a proving ground for innovative and outstanding mobile projects, which include both internally developed games and those created by external studios. With headquarters in Nicosia, Cyprus, it has studios in Helsinki, Copenhagen, Berlin, Shanghai, and Minsk.

Wargaming Mobile’s mission is to bring new and innovative, quality gaming experiences to mobile devices that millions of players can enjoy. Currently, Wargaming Mobile’s portfolio includes World of Tanks Blitz and World of Warships Blitz.

Official website: wgmobile.net 

BECOME YOUR OWN MARVEL SUPER HERO AND CONQUER THE BATTLEWORLD WITH KABAM AND MARVEL ENTERTAINMENT’S ALL-NEW MARVEL REALM OF CHAMPIONS

BECOME YOUR OWN MARVEL SUPER HERO AND CONQUER THE BATTLEWORLD WITH KABAM AND MARVEL ENTERTAINMENT’S ALL-NEW MARVEL REALM OF CHAMPIONS

New Real-Time Action Role-Playing Super Hero Game revealed at New York Comic-Con. More to be Shown at Marvel Games Panel on Oct. 4 at 3 p.m. ET

Align with your Marvel House by visiting Booth #556

NEW YORK – OCT. 3, 2019 – Kabam, creators of the award-winning mobile fighting game MARVEL Contest of Champions, is collaborating with Marvel Entertainment on their second game: MARVEL Realm of Champions. Developed as a real-time mobile RPG for longtime Marvel fans and enthusiastic mobile gamers, players will align with Marvel-inspired factions known as ‘Houses’, and team up with friends for real-time action arena combat against enemies and other players as part of an epic war of global proportions in the Battleworld. New York Comic-Con attendees can pledge loyalty to their favorite House and learn more by visiting the booth (#556) from Oct. 3-6.

“Working with Marvel on Contest of Champions is a dream for Kabam, and we could not be more proud of the experiences we built together,” said Gabriel Frizzera, Art / Creative Director of MARVEL Contest of Champions and MARVEL Realm of Champions. “While MARVEL Contest of Champions continues to grow with years of content down the pipeline, MARVEL Realm of Champions will take players from the Battlerealm’s one-on-one duels to the Battleworld’s global skirmishes for complete territorial control in the name of their House.”

MARVEL Realm of Champions is a bold new imagining of the Marvel Universe that transports players to the Battleworld, a forbidden planet behind the Space-Time Barrier, where its uneasy peace is disrupted by the death of Maestro, the God-King. With alliances between the Houses, including the House of Iron (Iron Man), Spider-Guild (Spider-Man), Patriot Garrison (Captain America), Pyramid X (X-Men), and more, now shattered, it is pure war across the land for complete global domination. As a Champion aligned with one of the Houses, players will work together, or fight each other to gather resources for their faction across the Battleworld.

After outfitting their Champion with Super Hero-inspired gear, players will ally with their friends to explore the Marvel-inspired landscapes such as high-tech cities built on Stark Technologies, fantasy-inspired Asgardian battlefields and more. On the map, players can battle it out in localized battle arenas across a variety of Player vs. Environment (PvE) and Player vs. Player (PvP) modes, with each battle contributing to the larger conflict between Houses. By strategically using character class abilities against enemies for better teamwork and maximum effect, players can live out their fantasy of becoming their own Marvel Super Hero, forge diplomatic alliances, and lead their House to victory on the Battleworld in MARVEL Realm of Champions.

“With MARVEL Contest of Champions celebrating its fifth huge year, it’s thrilling to see Kabam expand their ongoing story and invite players to become their own Marvel Super Hero to vie for the fate of Battleworld,” said Bill Rosemann, Marvel Games VP of Creative. “From the gleaming skyscrapers of the House of Iron to the webbed alleyways of the Spider-Guild, both dedicated players and casual fans alike have an entire planet waiting for them to explore and conquer. Whose House will you choose?”

New York Comic-Con attendees can learn more about MARVEL Realm of Champions at the Marvel Games panel on Oct. 4 at noon PT / 3 p.m. ET.

For more information on MARVEL Realm of Champions, visit PLAYMROC.COM or Facebook at [www.facebook.com/MarvelRealmofChampions].

ABOUT KABAM

Kabam is a world leader of developing entertaining, immersive, and highly social multiplayer games for mobile devices. They merge consumer behavior with the art of game design to create experiences that are enjoyed by millions of players across the globe. Each game has raised the benchmark in mobile gaming, bringing high-quality graphics, next-generation technology and revolutionary gameplay to the console in every player’s pocket.

Kabam has partnered with leading entertainment brands like Disney, Hasbro and Universal to create mobile games based on some of the world’s most iconic franchises.

Kabam’s games have generated hundreds of millions of downloads including Fast & Furious 6: The Game, Fast & Furious: Legacy, Marvel Contest of Champions and Transformers: Forged to Fight. These games have also received multiple awards such as Apple’s Editors’ Choice and Google Play’s Best Game of the Year.

Founded in 2006, Kabam has studios and offices in Vancouver, Montreal, Charlottetown, San Francisco and Austin, Texas. Kabam is a wholly-owned subsidiary of Netmarble.

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.
For more information visit marvel.com. © 2019 MARVEL

About Netmarble Corporation
Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

BTS WORLD LAUNCHES “100 DAY CELEBRATION”

BTS WORLD LAUNCHES “100 DAY CELEBRATION”

Special Event Features News Cards, Daily Rewards and More until October 17

Seoul, Korea (October 3, 2019)Netmarble today announced a special “100 Day Celebration” for its recently released story-based mobile simulation game BTS WORLD, which offers the fantastic experience of becoming BTS’ manager. Featuring new cards, daily rewards and more, the “100 Day Celebration” is currently underway and will include special events until October 17.

The “100 Day Celebration” includes:

  • “100 Day Celebration” Event Draw (Part 1: Oct. 3-10; Part 2: Oct. 10-17) – New “Suit theme 4 Star Cards” exclusive to this Event Draw are now available for fans to collect.
  • “100 Day Celebration” Event Check-In (Part 1: Oct. 3-10; Part 2: Oct. 10-17) – Players logging in to BTS WORLD will have access to various rewards, including 100 Gems, given daily during the event period.
  • “100 Day Celebration” Push Event (Oct. 3-10) – BTS members will be given a 100 Affinity Rate each day during the event period.
  • Hot Time Event (Part 1: Oct. 3-7; Part 2: Oct. 11-14) – A special buff will be given every day during the event period, including Account Experience Points (EXP), Gold Drop Rates, Affinity Rates, Card EXP and more.

BTS WORLD includes 10,000 brand new photos and 100 video clips exclusive to the game, and players are able to interact virtually with BTS as their manager through various 1:1 interactive content. The game also features an original soundtrack with exclusive music from BTS and guest appearances from Charli XCX, Zara Larsson and Juice WRLD.

For more information, please visit the official site [https://btsw.netmarble.com] or follow BTS WORLD on Twitter, YouTube and Instagram. Exclusive merchandise from BTS WORLD is also available on the Netmarble Online Store.

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About Netmarble Corporation

Netmarble Corporation strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is one of the fastest-growing mobile game companies and consistently ranks as a top mobile developer and publisher worldwide. With more than 6,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, Blade & Soul Revolution, MARVEL Future Fight, BTS WORLD, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at http://company.netmarble.com

About Big Hit Entertainment

Founded in February 2005 in South Korea by CEO and Producer Bang Si-Hyuk, Big Hit Entertainment’s core business focuses on music production, artist management and publishing. Big Hit’s business ventures incorporate and develop a range of content produced from top-notch artists’ IP, including global superstars BTS and its newest addition TOMORROW X TOGETHER. With its mission of ‘Music & Artist for Healing’, Big Hit strives to impart a positive influence through content while providing comfort and inspiration to music fans worldwide.

About Takeone Company

Takeone Company Corp. is an innovative content company that utilizes pop-culture within a gaming environment. Established in 2016, Takeone is leading the new genre of mobile games called ‘Cinematic Games’ that combines interactive game elements within a story concept based on both pop-culture and original IP’s.  The games include full motion videos and various visual contents that push the boundaries of next-generation storytelling.  Years of experience and knowledge in both storytelling and game development have led to the creation of cinematic games such as Take Urban, BTS WORLD.  Takeone is currently developing a series of future cinematic games for their next up and coming titles.  For more information, please refer to www.takeonecompany.com.

UNITED STATES OF SMASH INTO A BRAND-NEW QUIRKY EXPERIENCE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. BRINGS MY HERO ONE’S JUSTICE® 2 TO THE PLAYSTATION®4, XBOX ONE, SWITCH, AND PC

UNITED STATES OF SMASH INTO A BRAND-NEW QUIRKY EXPERIENCE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. BRINGS MY HERO ONE’S JUSTICE® 2 TO THE PLAYSTATION®4, XBOX ONE, SWITCH, AND PC

Get Ready for a Bigger, Badder and 1,000,000% More Quirkier Experience! 

SANTA CLARA, Calif., (Oct. 3, 2019) – Leading developer and publisher of anime video games, BANDAI NAMCO Entertainment America Inc. today announced that MY HERO ONE’S JUSTICE® 2 will be coming to the Americas for the PlayStation®4 computer entertainment system, Xbox One, Nintendo Switch™, and PC via STEAM®. MY HERO ONE’S JUSTICE 2 is an anime-action fighting game based off the popular Shonen Jump series and is the second video game developed under the MY HERO ONE’S JUSTICE title. 

In MY HERO ONE’S JUSTICE 2, the original cast members from MY HERO ONE’S JUSTICE will be joined by a new cast of characters, such as Yakuza captain Kai Chisaki, U.A. High School third-year students Mirio Togata, Tamaki Amajiki, and Nejire Hado of “The Big 3”, and Class 1-A’s Mina Ashido and Minoru Mineta. New stages and stories from the anime series will also be included in MY HERO ONE’S JUSTICE 2 along with improved gameplay, giving players a more robust MY HERO ONE’S JUSTICE experience. 

“MY HERO ONE’S JUSTICE 2 allows fans to live the anime and experience iconic anime moments through battle as their favorite characters,”said Randy Le, Brand Manager at BANDAI NAMCO Entertainment America Inc. “Fans will love MY HERO ONE’S JUSTICE 2 as it takes the dynamic action and intense battles of MY HERO ONE’S JUSTICE to a brand-new level!”

For more information about MY HERO ONE’S JUSTICE 2 or other titles from BANDAI NAMCO Entertainment America Inc., please visit https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation on Twitter at https://www.twitter.com/BandaiNamcoUS

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

GIVE ANY WIRED GAMING HEADSET ACCESS TO TURTLE BEACH’S ALL-NEW CONTROL STUDIO & EXPERIENCE WAVES NX 3D SURROUND SOUND WITH THE ATLAS EDGE PC AUDIO ENHANCER – NOW AVAILABLE

GIVE ANY WIRED GAMING HEADSET ACCESS TO TURTLE BEACH’S ALL-NEW CONTROL STUDIO & EXPERIENCE WAVES NX 3D SURROUND SOUND WITH THE ATLAS EDGE PC AUDIO ENHANCER – NOW AVAILABLE

Get Premium PC Gaming Audio and Deep Sound Customization with the

Atlas Edge PC Audio Enhancer Featuring Turtle Beach’s All-New Control Studio Desktop Software Suite with Waves Nx 3D Audio, Superhuman Hearing® and More

San Diego, CA – October 3, 2019 – Turtle Beach (Nasdaq: HEAR), a leading gaming audio and accessory brand, today announced the all-new Atlas Edge PC Audio Enhancer is available globally at participating retailers and from www.turtlebeach.com. Offering premium PC gaming audio and all the deep sound customization savvy PC gaming enthusiasts could ask for, the Atlas Edge plugs into an available USB port and gives any wired headset an instant, customizable audio advantage through Turtle Beach’s robust Control Studio software suite, which features Waves Nx® audio technology and Waves Maxx sound technology to transform sound from any PC game into a full panoramic 3D audio experience. Also included is an all-new PC-optimized version of Turtle Beach’s exclusive Superhuman Hearing™ sound setting for a competitive advantage on PC through precision sound, plus and a 10-channel EQ for customizing game audio, chat audio, and microphone audio. The Atlas Edge is available at participating retailers worldwide and at www.turtlebeach.com for a MSRP of $29.95.

“With this week’s Atlas Edge and Elite Atlas Aero launches, we’re continuing our leadership in gaming audio with two PC products that deliver a competitive advantage and a better gaming experience through high-quality audio,” said Juergen Stark, CEO, Turtle Beach. “For example, in our PC-optimized version of Superhuman Hearing, we worked with the GRAMMY® award-winning team at Waves Audio to give our unique sound setting a few expanded options, so now PC gamers can select our default setting, or choose options that  focus specifically on enemy footsteps or weapon reloads, both key indicators for when an enemy player could be close.”

Turtle Beach’s Atlas Edge PC Audio Enhancer gives your existing wired headset an instant audio advantage on PC. With the Edge connected to your system through an available USB port, you’ll gain access Turtle Beach’s Control Studio – an all-new desktop software suite with a multitude of features to customize your audio, including immersive Waves Nx 3D audio which transforms sound from any PC game into a panoramic 3D sound experience. Also included are Waves Maxx sound technology, Mic Monitoring so you can hear your own voice in the headset to avoid shouting, and an updated PC-optimized version of Turtle Beach’s exclusive Superhuman Hearing®, which provides a competitive advantage by allowing you to put specific focus on soft sounds like enemy footsteps or weapon reloads, so you hear them before they see you. Additionally, the Atlas Edge’s standard 3.5mm female jack connects with any passive wired gaming headset, and with nearly 70 inches of cable length, works great with any PC gaming setup.

For the latest information on Turtle Beach products, accessories, and stories, visit the Turtle Beach website at www.turtlebeach.com and the Turtle Beach Blog at https://blog.turtlebeach.com. Fans can also follow Turtle Beach on Facebook, Twitter, and Instagram.

About Turtle Beach Corporation

Turtle Beach (www.turtlebeach.com) is a leading gaming accessory brand, offering a wide selection of cutting-edge, award-winning gaming headsets. Whether you’re a professional esports athlete, hardcore gamer, casual player, or just starting out, Turtle Beach has the gaming headset to help you truly master your skills. Innovative and advanced technology, amazing high-quality gaming audio, crystal-clear communication, lightweight and comfortable designs, and ease-of-use are just a few features that make Turtle Beach a fan-favorite brand for gamers the world over. Designed for Xbox, PlayStation®, and Nintendo consoles as well as for PC, Mac®, and mobile/tablet devices, owning a Turtle Beach gaming headset gives you the competitive advantage. Hear Everything. Defeat Everyone®. In 2019 Turtle Beach acquired ROCCAT, a leading PC accessories maker that combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “goal”, “project”, “intend” and similar expressions, or the negatives thereof, constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief and expectations, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the substantial uncertainties inherent in the acceptance of existing and future products, the success of our marketing partnerships, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire and the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, the Company’s liquidity, and other factors discussed in our public filings, including the risk factors included in  the Company’s most recent Quarterly Report on Forms 10-Q and 10-K and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments, or otherwise.

All trademarks are the property of their respective owners.

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One Gamer Fund Brings Industry Together for Third Annual Fundraiser Event

One Gamer Fund Brings Industry Together for Third Annual Fundraiser Event

Weekend-Long Steam Sale to Benefit Major Gaming Charities

Boston, MA – 2 Oct. 2019 – One Gamer Fund, an initiative committed to supporting AbleGamers, Child’s Play, Games for Change, Global Game Jam, IGDA Foundation, Stack-Up and Take This, is for the third year in a row offering an annual Steam sale and, for the first time, holding a 24-hour livestream benefiting seven of the most significant video game charities.

Forty-one titles on sale include tinyBuild’s Hello Neighbor and Clustertruck, Double Fine’s Psychonauts and Grim Fandango Remastered, Gang Beasts, and Keep Talking and Nobody Explodes. Each title is on sale from 10:00 a.m. PT today through 6 Oct. with discounts up to 84% off.

Charity streams by channels including Raeyei, tvgBadger and Jenosuke will grace the Twitch front page during the steam sale. Viewers will have opportunities to contribute during the streams, but anyone can donate directly to the fund via the One Gamer Fund PayPal widget. For more information, see the full Twitch schedule.

Fifty percent of proceeds from the One Gamer Fund Steam sale will be divided amongst the supported organizations, with the other half going to the developers and publishers. The full amount of donations via streams and PayPal will be split amongst the nonprofits, which will use the money received to help their charitable endeavors. “As gaming spreads to more people, so too do the benefits games provide,” says Jo Summers, executive producer, Global Game Jam. “One Gamer Fund offers near endless possibilities for helping with mental health, bringing marginalized communities together, and much more. Each of the organizations benefiting from One Gamer Fund are working to make the industry and the world better, and it’s the generosity of gamers everywhere that fuels the good work these charities can do.”

For more information, visit the One Gamer Fund official website or follow it on Twitter @OneGamerFund.

About One Gamer Fund

One Gamer Fund is an all-encompassing gaming charity dedicated to uplifting the gaming community. By supporting organizations focused on helping gamers and game developers make the most of everything games can be, One Gamer Fund hopes to enrich society and the diverse range of people who make and play games.

Corpse Party: Blood Drive Heads to Switch and PC October 10

XSEED Games has announced that they are planning on releasing Corpse Party: Blood Drive on the Nintendo Switch through the eShop as well as on PC on October 10th where the game will be priced at $19.99. Originally released for the PlayStation Vita back in 2015 Corpse Party: Blood Drive takes place two months after the events of Corpse Party: Book of Shadows and serves as the definitive conclusion to the Heavenly Host story arc.

While some members of Kisaragi Academy’s class 2-9 returned from their trip to the hellish, otherworldly elementary school known as Heavenly Host, many did not, and the survivors struggle on a daily basis to preserve the memories of those who were unfortunate enough to perish within its halls. There is one ray of hope, however: an ancient tome known as the Book of Shadows.

Class president Ayumi Shinozaki attempted to make use of its magic to resurrect her deceased friends once before, but only compounded the tragedy in the process. And now the book has been lost. Or has it? When a spiritual photograph turns up, suggesting the Book of Shadows may now reside in the tattered remains of Heavenly Host, Ayumi becomes obsessed with finding it so she can make one last attempt to set things right. What follows is nothing short of a nightmare.

To go along with this announcement the company released a handful of new screenshots as well as a trailer that you can check out below.

My Hero One’s Justice 2 Trailer Reveals Many New Characters

A couple of days ago it was revealed that My Hero One’s Justice 2 would be releasing in the West and now Bandai Namco has released a new trailer that not only gives us some extra gameplay footage but also confirms a large number of new characters that will now be in the game. This includes a personal favorite in the form of Mina Ashido, as well as Mirio Togata, Nejire Hado, Tamaki Amajiki, Mineta, and more.

You can find the new trailer below and keep an eye out for the game when it is released worldwide sometime next year for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

Gun Gun Pixies Review

Gun Gun Pixies

Developer: Compile Heart
Publisher: PQube
Platforms: Nintendo Switch (Reviewed), PC
Release Date: Available Now, PC: 2019
Price: $49.99 – Available Here

Overview

Many years ago a game came out that saw players controlling a mosquito that would target an unsuspecting family for their blood, with the sizes of both beings bein represented accurately, making players feel like they were navigating a world built for giants as a small and vulnerable creature. Now Gun Gun Pixies has emulated that same type of feeling but in a far more perverted manner. After first being released on the PS Vita in Japan, it took a more refined Nintendo Switch release to get the game in the West, so is Gun Gun Pixies worth your time?

Story

The planet of Pandemo has become nearly unsustainable as the inhabitants of the world no longer wish to interact with one another and personal success is seen as a great achievement with teamwork and relationships being seen as failures. With the world heading towards a slow doom, a pair of dropouts from the military academy have been assigned a special task of traveling to Earth in an effort to learn how human beings interact with one another and perhaps bring that knowledge back to save their own world. What makes these two girls perfect for the mission is that unlike others, Bee-tan and Kame-pon have formed close bonds with one another so despite the fact that Bee-tan is almost always horny and Kame-pon can barely contain her anger and arousal, these two are the best possible pair for the job.

The only problem is, Earth is nearly inhospitable to these two aliens. Not only are the pair incredibly tiny compared to everything around them but the atmosphere makes it so that they cannot leave the vicinity of their ship, relegating their actions to only a single college dormitory. To make matters worse, due to intergalactic law the pair are not allowed to personally interact with humans as humanity has not advanced far enough to meet interstellar guidelines. Of course shooting them with “happy” bullets and helping solve their various personal issues is still well within the pair’s rights.

The tone of Gun Gun Pixies‘ story is a bit odd feeling at times. From time to time through the fairly lengthy storyline players will have to help the various girls in the dorm with some serious personal issues ranging from health to other problems and these moments can feel rather meaningful but all of this content is also wrapped up entirely in the fact that the main focus of the game is to be as lewd as possible. There are some solid enough character arcs mixed into the narrative but for the most part players should be ready to see tons of yuri jokes and other lewd references almost non-stop.

The writing works well enough in this regard, though the jokes can start to wear a bit thin if played at length so Gun Gun Pixies does lend itself better as a game played in sessions rather than run through at length. Players shouldn’t expect a stellar storyline coming into this game but it does work fairly well given the premise and how well Kame-pon and Bee-tan play off each other. It is also interesting to note that while most of the girls in the dorm are fairly standard, longtime fans of Compile Heart games will eventually see a pair of familiar faces.

Gameplay

Gun Gun Pixies comes in as part visual novel that has a number of different endings as the story is told almost entirely through visual novel scenes with only small bits of dialogue worked into the actual missions while the missions themselves are played as third-person shooters. When beginning a mission, the player can choose to play as either Bee-tan or Kame-pon and enter any of the three rooms available as long as a girl is in them, some rooms will advance the mission while others may simply unlock bonus dialogue. Actually entering into a room is where the majority of the game takes place as it sees players having to investigate the area, shoot the girl with their “happy” bullets, and eliminate enemies that are spawned by unpleasant thoughts all while avoiding being discovered by the girls.

While this may sound fairly simple, it unfortunately doesn’t end up playing out that way primarily due to the fact that most of the gameplay elements in Gun Gun Pixies are horribly handled. The only real part that works well is the shooting mechanics and even then it is kept fairly simple as players will start with a certain amount of ammunition with more ammunition hidden throughout the room. Various locations scattered throughout the room can also provide the player’s weapon with a substantial boost but standing still too long leaves them open to not only enemies but being discovered as well. Enemies come in a number of different forms but mostly are handled the same way with the Pixies being able to take a few hits at a time before failing out of a mission, though given the game’s nature each hit strips away some of their clothing before they are left with only magical steam covering their naughty bits.

As the player progresses through the mission the girl they are targeting will grow increasingly aroused by the amount of happy bullets the player shoots into them and must be pacified during an increasingly sexy scene that sees the girl taking part in various lewd activities where, if completed properly, not only finishes the mission but rewards the player with a bath sequence that ups the fan service level to the maximum without going over the limit. In these scenes players can navigate the bath as well as pick up an increased amount of Picoins, the currency of the game, that are scattered across every level and can be used to purchase upgrades for the Pixies’ weapons and various bits of cosmetics such as new pairs of bras and panties.

As mentioned, while the gunplay works well and the fan-service element is as in your face as possible, the rest of the game’s mechanics are rather awful to deal with. Playing as a Pixie that stands no more than a few inches tall means that platforming plays a large role in navigating every room but between stiff controls, the fact that the girls are not able to grab ledges in any form outside of a grappling hook for certain locations that unlocks far too deep into the game, and an awfully controlling camera navigating a room properly often feels like a disaster at worst and a hassle at best. To make things worse, many of the places that players will need to investigate to find locations to advance the story are often in annoying places in the room that can either be difficult to reach or hard to even identify, making most missions last far longer than they have any right to.

Of course, all while navigating the room players will need to make sure they aren’t discovered by the girls in the dorm. There are two types of identification meters in the game in the form of sight and sound. Where the target girl can see is designated through a red warning zone while moving near the girl quickly, shooting enemies or the girl herself, and jumping around can raise the noise meter and if either meter is filled the mission is immediately failed. To avoid detection through sight the Pixies can perform Pixie Poses that make them assume a stance similar to a lewd anime figure, or crouch and crawl under a piece of furniture and giving the player a great view of their panties. Unfortunately dodging the sight of girls is a tricky thing at times as the game can often show that the player is out of view only for the game to still fail despite neither meter filling up entirely, leading to some wonky stealth mechanics that seem simple but mostly fall apart due to execution.

Visuals & Audio

It is nice to note that Compile Heart has paid quite a bit of attention to the character models in Gun Gun Pixies as the game features a large amount of customization for not only Kame-pon and Bee-tan but even the various girls in the dorm will change their outfits and underwear throughout the course of the game. This helps keep things feeling a bit fresh compared to the actual world itself which is incredibly repetitive outside of a few small changes that happen from time to time such as a different poster hanging on a wall or a pair of panties sitting under a bed. It is also worth noting that the game can suffer from slowdown during sequences that involve a number of enemies appearing on the screen.

The game only features Japanese voice work and for the most part the original voice cast handles the game well, though given the high amounts of moans this is certainly not the type of game one would want to take on the go. As far as the soundtrack is concerned, there are a number of standard tracks but unfortunately they don’t really stand out in any noticeable way.

Overall

Gun Gun Pixies has an interesting premise and a fairly unique take on a fan-servivce game but has more than a few issues that hold it back. While offering a fairly lengthy campaign, the game’s story is a bit on the weaker side though a solid love of lewd jokes and yuri themes keep it afloat through most of the weaker parts. Along those same lines the game’s haphazard control scheme and way of navigating an all too samey world make its passable shooting mechanics barely tolerable, leaving players with a repetitive fan-service filled shooter that offers plenty of eye-candy but not too much else.

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