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ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

ProbablyMonsters, Developer of AAA Game Studios, Establishes Itself as a New Category of Gaming Company

Industry Leader Harold Ryan Assembles Talent from Entertainment Giants Including Sony, Microsoft, Bungie, Activision & Pixar; Launches ProbablyMonsters & First Two Studios with Signed Next Generation Games

Issaquah, WA – October 9, 2019 – ProbablyMonsters™ Inc., a developer of industry-defining video game studios and interactive entertainment, announced its formation under the leadership of CEO and founder, Harold Ryan, offering a new business model for games focused on creating world-class development studios and original entertainment. The privately held company, which has been operating in stealth mode since 2016, today revealed its first two ProbablyMonsters development studios, Cauldron Studios™ and Firewalk Studios™. Led by top industry talent hand-selected by Ryan, each studio is working on an original AAA game that has been signed by a leading publisher.

ProbablyMonsters is a new category of game company for the next generation of gaming, neither a traditional developer nor a publisher. Instead, it creates and sustains independently operated development studios, each specifically formed to develop hit entertainment franchises in genres they are passionate about. Under Ryan’s leadership, the ProbablyMonsters team is establishing a strong foundation built on successfully leading multiple AAA games while establishing a positive creative culture, starting with studio formation, culture, people development, creative development, funding, staffing, administrative, and technical needs.

With over 20 years of industry achievements, Ryan has been responsible for generating over $5 billion revenue through blockbuster franchises such as Halo, Destiny, Age of Empires, and MechWarrior. He has held distinguished roles including CEO and President of Bungie as well as key positions at Microsoft and with Ensemble Studios and FASA Studios. Ryan negotiated Bungie’s divestiture from Microsoft in 2007 and demonstrated the company’s vision as a leading independent game developer while securing over a billion dollars in funding and forging strategic partnerships with Activision, Sony, and Microsoft. He is known for creating exceptional and highly creative results—both critically and commercially—with efficient teams, clear goals, and an atmosphere of respect and transparency.

As we enter a new generation of gaming, the industry needs a better model for building AAA studios where game developers can reliably turn their creative vision and effort into exceptional experiences that delight players,” said Harold Ryan, CEO and founder of ProbablyMonsters. “Our mission at ProbablyMonsters is to unite, guide, and empower talented game developers in a stable and predictable business environment that respects people, culture, and creativity.”

ProbablyMonsters has assembled an exceptional team of leaders, including Lonnye Bower, COO, an engineering leader experienced in large scale projects who was formerly Worldwide Technical Lead at Microsoft. Fiscal management and strategic planning expertise is provided by Douglas Kikendall, CFO, formerly CFO at TheTVDB.com and Oak Harbor Capital. HR and recruiting is overseen by Shannon Armstrong, Chief People Office, an HR leader with over 20 years of experience who was formerly Senior Recruiting Manager at Amazon.

Firewalk Studios is headed by Tony Hsu, previously SVP and General Manager of the Destiny Business Unit at Activision Publishing. Hsu is a champion of new gaming IP and has extensive gaming and strategy experience including the massive launches of Destiny and Call of Duty: Black Ops. Firewalk’s Game Director is Ryan Ellis, formerly Creative Director at Bungie and Lead Artist at Oddworld Inhabitants.

Cauldron Studios is headed by Dave Matthews, who has over 20 years of experience managing AAA teams while helping build franchises like God of War and Myst. Matthews was formerly Lead Character Artist at Sony Computer Entertainment of America and Art Director at Bungie and WB Games. Game Director for Cauldron Studios is CJ Cowan, who was previously the Story Lead for Destiny’s House of Wolves and Taken King releases, and Bungie’s Director of Cinematics for the bulk of their Halo titles.

ProbablyMonsters, located in scenic Issaquah, Washington, is committed to building a positive creative culture where game developers can thrive while creating and shipping original AAA games. In July 2019, ProbablyMonsters closed a private $18.8 million Series A round led by Jerry Jones, Owner/President/ General Manager of the Dallas Cowboys, and John Goff, Founder and Chairman of Crescent Real Estate and Goff Capital; Luther King Capital Management affiliates; gaming executive and venture capitalist David Oxford; among other private investors, to fund its ongoing growth. More details on ProbablyMonsters and the ProbablyMonsters studios will be shared in coming months.

Follow ProbablyMonsters on Twitter at @prblyMONSTERS.

About ProbablyMonsters Inc.

ProbablyMonsters Inc. was founded in 2016 by former Bungie President and CEO, Harold Ryan. ProbablyMonsters exists to build the next generation of video game studios where developers can build careers in a positive environment, and reliably turn their creative vision and effort into exceptional experiences. Located in Issaquah, Washington, the company has a strong cast of experienced, innovative game development leaders with a record of launching successful AAA games. ProbablyMonsters’ mission is to unite, guide and empower talented game developers in a stable and predictable business environment. ProbablyMonsters has announced the formation of its first two independently owned and operated development studios, Firewalk Studios, LLC and Cauldron Studios, LLC. Each studio is developing its own inaugural AAA game project via separate, signed deals with major publishers. For more information, visit probablymonsters.com.

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2K Confirms Details for NBA 2K20 MyTEAM Unlimited $250,000 Tournament

Qualification is underway in the 2nd edition of the popular contest

Sydney, Australia– October 9, 20192K has officially confirmed details for NBA 2K20’s MyTEAM Unlimited $250,000 Tournament. The 2nd year global competition is played using the MyTEAM Unlimited mode on Xbox One or PlayStation 4, with contestants choosing any 13 player cards from their deck and competing in 5-on-5, head-to-head games with NBA rules. Qualifying is ongoing until January, when 16 qualifiers per console will compete in a single elimination tournament for a trip to NBA All-Star 2020 and the $250,000 grand prize.

The winner of last season’s NBA 2K19 tournament, Xbox One champion Dymaris Jones (SkippTooMyLou) from Detroit, defeated PS4 champion and current NBA 2K League player Christopher Anderson (TurnUpDefense) from Las Vegas to win the grand prize during NBA All-Star 2019 in Charlotte. More than one million players took part in last year’s inaugural tournament, which saw more than 15 million qualifying games played over the five-month contest.

Similar to last season’s tournament, Xbox One and PS4 contestants will play games in MyTEAM Unlimited mode to earn entry into Qualifier GameDays. Ten Unlimited wins are required to participate in each GameDay, and contestants may compete in multiple GameDays. During each GameDay, contestants will then compete to win as many games as possible during the four-hour time limit, earning points towards their Total Score with each win. The contestants with the top four scores on each console at the end of each GameDay will qualify for the single elimination tournament. 

The dates of the four Qualifier GameDays are as follows:

  • First Qualifier GameDay: October 12, 2019
  • Second Qualifier GameDay: November 16, 2019
  • Third Qualifier GameDay: December 14, 2019
  • Fourth Qualifier GameDay: January 18, 2020

The single elimination tournament begins January 25, with 32 qualifiers playing until only one contestant remains on each console. Both console champions will win a trip to NBA All-Star 2020 in Chicago, where they’ll attend NBA All-Star events and play a head-to-head, best-of-three series on Xbox One for the $250,000 grand prize.

Full details and contest rules can be found at nba.2k.com/myteamtournament/. For more information on NBA 2K20 and 2K, visit nba.2k.com, become a fan on Facebook, follow MyTEAM on Twitter and Instagram using the hashtags #NBA2K20 and #MyTEAM or subscribe on YouTube.

Open to legal residents of the 50 United States & D.C. (excluding AZ, CT, MD, and ND), Canada (excluding Quebec), Australia, Chile, Denmark, France, Great Britain, Greece, Republic of Ireland, Israel, Germany, Japan, Mexico, New Zealand, Norway, Philippines, Portugal, South Africa, South Korea, Spain, Sweden, Switzerland, and Turkey, who are at least 18 years of age and the age of majority in their state/country/province of residence. Game must be played on Xbox One (“XBO”) or PlayStation 4 (“PS4”). To participate, you must have NBA® 2K20 game (“Game”), Xbox Gold Service or PS Plus service, and Internet connection.Void in AZ, CT, MD, ND, Quebec and where prohibited.

This Contest consists of two phases: (i) the 4 Weekend QualifierGameDays and (ii) the Contest Tournament (“Tournament”, which includes the Championship Finals).You must qualify to participate in a Weekend Qualifier GameDay.  The first Weekend Qualifier GameDay takes place on October 12, 2019 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time. The last Weekend Qualifier GameDay takes place on January 18, 2020 and qualifying games must start between 10:00 AM U.S. Pacific Time and 2:00 PM U.S. Pacific Time.  You must be one of the four highest scoring entrants for XBO or one of the four highest scoring entrants for PS4 of a Weekend Qualifier GameDay to participate in the Tournament, which is currently scheduled to take place on January 25, 2020 at 10:00 AM U.S. Pacific Time. 

The two (2) Finalists (one for XBO and one for PS4) will advance to the Championship Finals currently scheduled to take place in Chicago, Illinois (location subject to change) on or about February 13, 2020 to compete for the $250,000 (U.S.) prize.  Each Finalist will win a prize with an ARV of $5,500 (U.S.). Subject to the Official Rules, which will be posted at nba.2k.com/myteamtournamentSponsored by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA.

Male and Female MyPLAYERs Join Forces in WWE 2K20 MyCAREER

For the first time ever, create both female and male MyPLAYERs in WWE 2K20 MyCAREER. Take Red and Tre, two lifelong best friends, through a journey from high school to the WWE Hall of Fame – playing storylines and matches as each character and even teaming together with the AI.

WWE 2K19’s MyCAREER upped the ante with a more narrative driven storyline and fully voiced cutscenes featuring WWE Superstars. WWE 2K20 takes all of that to the next level with a dual male and female MyPLAYER storyline offering a much longer intriguing experience.

IT ALL STARTS AT THE WWE HALL OF FAME

WWE 2K20’s MyCAREER tells the story of Red and Tre, two lifelong best friends who set out to fulfil their dreams together in WWE. This approximately 20-hour experience takes place in the near future on the day of Red and Tre’s WWE Hall of Fame induction. Through reminiscing with WWE Superstars and Legends and the stories they tell during their Hall of Fame speech, Red and Tre flashback to their high school years, first matches, struggles to work their way up on the indies, breaking into NXT, and finally the journey to the top of WWE as they attempt to achieve Hall of Fame-worthy careers.

MyCAREER AT A GLANCE

  • For the first time ever, create both a female and male MyPLAYER and take them through MyCAREER, playing storylines and matches as each character and occasionally teaming together with the all-new Mixed Tag match feature.
  • Unlock WWE Legends, Career specific Superstar attires, original characters and unique environments like “Hell’s Colosseum” and a special New Day themed arena.
  • At one point, Red and Tre cross through an interdimensional portal to try to find the Undertaker who hasn’t been seen in years, encountering various surprises along the way.
  • MyCAREER is fully voiced again, this year featuring performances from nearly over 40 WWE Superstars, NXT Superstars and legends in addition to over 15 original voiced roles. Interact with newly-voiced Superstars such as Ronda Rousey, The New Day, Becky Lynch, Adam Cole, Velveteen Dream, The IIconics, Samoa Joe and more.
  • Track Red and Tre’s career progress with “The List” – as teenagers Red and Tre write down all the goals they’d like to someday achieve, which later becomes their road map to success. Can you cross off their final list item and get inducted into the WWE Hall of Fame?
  • At certain points in MyCAREER, the decisions you make affect the matches Red and Tre compete in, who they team with, and possibly even lead to some alternate outcomes. Explore different choices to see what paths they might lead you down.
  • Podcasts are back this year, including “The Buzz and Cole Show” featuring the return of Buzz and Cole Quinn from WWE2K19’s MyCAREER.

BY THE NUMBERS

  • 18 chapters
  • Approximately 100 total matches
  • Over 2,700 lines of dialogue
  • Over 900 lines of new commentary unique to MyCAREER matches and cutscenes
  • Over 270 cutscenes
  • Around 20 hours of total play-through time
  • 34 career goals on Red and Tre’s List
  • 1 bionic arm

WWE 2K20 launches worldwide on Tuesday, October 22 for PlayStation 4, Xbox One and PC. For more information on WWE 2K20 and 2K, visit wwe.2k.com, and for all your asset needs, visit newsroom.2k.com.

UBISOFT ANNOUNCES RABBIDS CODING IS NOW AVAILABLE

UBISOFT ANNOUNCES RABBIDS CODING IS NOW AVAILABLE

SYDNEY, AUSTRALIA October 9, 2019 — Today, Ubisoft announced that Rabbids Coding, a game designed to introduce the basics of coding, is now available for free on Uplay for Windows PC. In Rabbids Coding, the mischievous Rabbids invade a spaceship and make a mess. Players have to clean it up by entering programming commands into the spaceship’s operating system. Players of all ages will learn the basics of programming and algorithmic logic, the building blocks of coding.

Developed by Ubisoft Montreal, Rabbids Coding aims to make programming fun and accessible so that coding training is available to everyone. Rabbids Coding is easy to use for first-time coders, and it is suitable for players age seven and up (reading skills required). Throughout the 32 levels of the game, players will learn how to use sequential programming, loops and conditions. All skills and concepts will help the player optimize their program by making their coding sequence as short and as efficient as possible.

“Ubisoft is committed to preparing the next generation of video game developers, and what better way to start teaching them the basics of coding than with a fun and interactive learning experience,” said Olivier Palmieri, Game Director. “We strongly believe that video games can play an important role in learning new technical skills, and we’re looking forward to sharing Rabbids Coding as a teaching tool for all ages.”

To download the game, simply log in or create a Uplay account at uplay.ubisoft.com.

About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

AHOY MATEYS! ATLAS – THE ULTIMATE PIRATE EXPERIENCE – NOW AVAILABLE ON XBOX ONE

Full Cross-Platform Support Between Xbox One and Steam PC Allows All Scallywags to Play Together in One Gigantic World!

KIRKLAND, WA – OCTOBER 8, 2019 – Ahoy Pathfinders – today is the day we set sail! Grapeshot Games has lowered the gangplank and welcomes aboard all Xbox One players to its massive multiplayer fantasy pirate adventure ATLAS! Available now in Xbox Game Preview, ATLAS pirates will stake their claim in this vast open world while endeavoring to construct custom ships, search for buried treasure, siege and conquer fortresses, plunder traveling merchants then recruit a crew to join their powerful Armada and engage in the ultimate quest for fortune and glory!

ATLAS launched with full cross-platform support, allowing Xbox and Steam PC players to battle together in the same gigantic world. Keyboard and mouse support for Xbox players ensures full game parity and an even playing field for all scoundrels, along with optional new single-player and private session modes for those who wish to go seafaring with just their friends!

Xbox Game Preview is a great way to purchase work-in-progress digital titles, participate in the development process and help developers make Xbox One games the best they can be! Grapeshot has committed to simultaneous updates and content pushes for Xbox and PC players – this ensures delivery of the exact same experience for both platforms. For an overview of everything added to ATLAS.

ATLAS features:

  • Construct the Ship of Your Dreams, Plank by Plank! – From tiny rafts and dinghies to colossal frigates and galleons, your dream vessel is only a shipyard away with our robust ship customization system. Construct your ship piece by piece, give it a name, design the look of your sails, and decide exactly where all the planks, masts, and gunports on your ship should go.
  • Assemble Your Crew – Recruit other players or hire NPCs to join your crew and aid you on your quest for riches and glory. Whether manning weapons on your ship, hoisting the sails, or helping search for buried treasure on shore, your crew is an essential part of your pirate adventure. Just be sure to keep their stomachs full and give them their fair share of the booty, lest you want a mutiny on your hands…
  • Explore a Massive World – Physically sail in real-time across the vast oceans with the proprietary server network technology. Explorers will voyage to over 700 unique landmasses across 45,000 square kilometers, with thousands of Discovery Zones, and ten distinct world regions each having their own unique resources, creatures, secrets, and environment hazards!
  • Shape Your Identity – Choose from a wide range of character customization and cosmetic options to create your specific pirate look. Unlock skills across 15 different disciplines to form your own unique role in the world of ATLAS.
  • Experience Classic Pirate Action – Become the world’s greatest swashbuckler, a pistol-packing gunslinger, or perhaps a master cannoneer instead. Engage in fierce raids on land-based strongholds, swing from grappling hooks to board enemy ships, or unload volleys of cannonballs into your foe’s hull. The world of ATLAS has no shortage of ways to dispatch your enemies, be it at the end of a sword… or in true pirate fashion… at the end of a rope.
  • Choose Between PvP and PvE Play on Official Servers –  On a PvP server, everything is up for grabs: be it ships, player inventories, NPC crewmembers, tames, player-built structures, player-owned territory, and lots of other loot. If you can get your hands on it, you can take it for yourself. Do you have what it takes to become the most notorious pirate on the high seas?
    Care for a less “cutthroat” experience? Join one of our PvE servers and cooperate with thousands of other players to explore the globe, discover new secrets, and even fight mythical creatures together. Create powerful companies with old friends or build an entire player-run town with some new ones. The world of ATLAS is yours to shape!
  • Build Your Organization – Want to create a rich merchant empire that spans from pole to pole? Always wanted to command a fleet of privateers who work for the highest bidder? Or perhaps you’d like to create a government navy and protect the innocent from pirates? In ATLAS, you can build any organization you can think of. Create a settlement for your company and build it piece by piece with our modular construction system. Contest other companies’ land, structures, or ships and add them to your ranks.
  • Play in Singleplayer and Non-Dedicated Private Sessions – In addition to experiencing ATLAS on our official/unofficial servers with thousands of other players, you can now enjoy ATLAS by yourself in our Singleplayer mode, or with up to eight friends privately in our Non-Dedicated Server mode. Adjust the game to suit your preferences and enjoy your own private version of ATLAS.
  • And Much, Much More to Come!

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information:

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ABOUT ATLAS
Set sail for the ultimate pirate experience! Embark on a grand adventure alongside thousands of other players in one of the largest game worlds ever built (and even claim a piece of it to call your own). Build your ship, assemble your crew, sail the high seas, and become a pirate legend!

ABOUT GRAPESHOT GAMES
The studio was founded by Jeremy Stieglitz and Jesse Rapczak, the duo behind the multi-million dollar franchise ARK: Survival Evolved with its core focus to create ATLAS, a highly ambitious pirate MMO of massive scope and scale. More information can be found at www.grapeshot.games

TOM CLANCY’S RAINBOW SIX® INVITATIONAL 2020 TICKETS AVAILABLE TODAY

TOM CLANCY’S RAINBOW SIX® INVITATIONAL 2020 TICKETS AVAILABLE TODAY

SYDNEY, AUSTRALIA – October 9, 2019 – Today, Ubisoft announced that the tickets to attend The Six Invitational 2020 are now available from Ticketmaster. The fourth edition of the Six Invitational will take place in Greater Montreal, in February 2020. The premiere Tom Clancy’s Rainbow Six® Siege event will see the world’s best 16 teams compete to be crowned World Champion. 

More than just a tournament, the Six Invitational is the gathering of all fans, joining in celebrating the community with friends and the extended Siege family. The event will feature developer panels, fan artists, cosplayers and renowned content creators from the community.

Two categories of tickets, Operator pass and Elite pass, will be available for sale internationally starting today at https://oss.ticketmaster.com/aps/evenko/EN/link/buy/details/20PSIXIN.

Additional Key Information:

Location

  • Venue: Place Bell
  • Address: 1950 Rue Claude-Gagné, Laval, QC H7N 5H9

Dates

  • The group stage will start on February 7 to February 9.
  • The first two days of the playoffs will be played between February 11 to February 12.
  • Starting February 15 (3:30am AEDT) up until Sunday February 17 (1:00pm AEDT), the venue will open to the public for the last two days of the playoffs and the Finals.

Fans will also be able to follow all Six Invitational 2020 matches, from group stage to the Finals, live on Twitch and YouTube.


Teams Qualified to Participate

  • Winner of the Six Major Raleigh: Team Empire
  • Winner of the DreamHack Montreal: Team SoloMid
  • Pro League Season X finals: 8 teams in total
  • Winner of OGA PIT Rainbow Six Minor
  • European Online Qualifier
  • North American Online Qualifier
  • Latin American Online Qualifier
  • Asia-Pacific Online Qualifier

More information available in the Event Guide here.

For more information about Tom Clancy’s Rainbow Six esports, please visit http://www.rainbow6.com/esports and follow us at https://twitter.com/R6esports with the hashtag #SixInvitational.

About Tom Clancy’s Rainbow Six Siege

Alongside a thriving professional esports scene and a community of over 45 million registered players, Tom Clancy’s Rainbow Six Siege puts players in the middle of a fast-paced, ever-evolving multiplayer experience grounded in the selection of unique Operators. Using the right mix of tactics and destruction, Rainbow Six teams engage their enemies in sieges, where both sides have exclusive skills and gadgets at their disposal. Defenders prepare by transforming the environments around them into modern strongholds, while attackers use recon drones to gain intel for carefully planning their assault. With access to dozens of Operators inspired by real world counter-intelligence agents from around the globe, players can choose exactly how they want to approach each challenge they encounter. Through the constant addition of new Operators and maps that add to the depth of both strategy and combat, the unpredictability of each round of Rainbow Six Siege sets a new bar for intensity and competition in gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

JOHN WICK HEX IS OUT NOW ON WINDOWS PC AND MAC

JOHN WICK HEX IS OUT NOW ON WINDOWS PC AND MAC

You ARE the Baba Yaga in the thrilling new timeline strategy game from Good Shepherd Entertainment, Lionsgate Games and Bithell Games

AMSTERDAM and LOS ANGELESOct. 8, 2019 — Publisher Good Shepherd Entertainment, in partnership with global content leader Lionsgate (NYSE: LGF.A, LGF.B), has released John Wick Hex for Windows PC and Mac exclusively via the Epic Games Store for $19.99.

Developed by the acclaimed Bithell Games (Volume, Thomas Was Alone), John Wick Hex is fight-choreographed chess brought to life as an action-oriented timeline strategy game, capturing the series’ signature gun fu fun and style. It expands on the series’ universe with an original storyline, unique graphic noir art design, and the world-class voice talents of Ian McShane and Lance Reddick, reprising their revered roles from the films, and Troy Baker as the titular antagonist, Hex.

John Wick Hex includes a riveting original score composed by Grammy nominated composer, Austin Wintory (Journey, Flow, the Banner Saga series).

Created in close cooperation with the creative and stunt teams behind Lionsgate’s hit franchise, every move in John Wick Hex hits like a scene from the movies, letting you feel like the legendary assassin himself. Each action you choose has risks and consequences, and every weapon changes the tactics at hand. Ammo is finite and realistically simulated, so time your reloads and make each decision count.

For more details, visit JohnWickHex.com, and follow @mikeBithell and @GoodShepherdEnt on Twitter.

About Good Shepherd Entertainment

Good Shepherd Entertainment is a Netherlands-based game publisher founded by industry experts focused primarily on the business of producing and publishing independent video games. Good Shepherd has built a global business based on its publishing concept that pairs talented developers with creative content, writers, musicians and IP powerhouses. Good Shepherd’s innovative funding model provides opportunities for individual investors to participate in the $130B video game industry by investing directly with the publisher on select projects. Good Shepherd Entertainment works in partnership with some of the industry’s most notable names, including Devolver Digital, Croteam and Perfect World, all successful industry leaders in independent game development and publishing. www.GoodShepherd.games

About Bithell Games

Bithell Games is a team focused on creating entertaining, innovative games which tell mature stories. Their original titles span multiple platforms and include the BAFTA-winning Thomas Was Alone, Volume, and the award-nominated Circular anthology series (Subsurface Circular, Quarantine Circular).

About Lionsgate

The first major new studio in decades, Lionsgate is a global content platform whose films, television series, digital products and linear and over-the-top platforms reach next-generation audiences around the world. In addition to its filmed entertainment leadership, Lionsgate content drives a growing presence in interactive and location-based entertainment, gaming, virtual reality and other new entertainment technologies. Lionsgate’s content initiatives are backed by a 17,000-title film and television library and delivered through a global licensing infrastructure. The Lionsgate brand is synonymous with original, daring and groundbreaking content created with special emphasis on the evolving patterns and diverse composition of the Company’s worldwide consumer base.

Accidental Queens’ Audio-based Narrative Mystery Alt-Frequencies the News One Stories is now out for Alexa

Accidental Queens’ Audio-based Narrative Mystery Alt-Frequencies the News One Stories is now out for Alexa

From the creators of the indie hit ‘A Normal Lost Phone’ and co-produced by ARTE (Bury me, my Love) comes an intriguing new audio mystery

PARIS – October 8 , 2019 – Critically acclaimed developer Accidental Queens (A Normal Lost Phone) and co-producer ARTE (Bury me, my Love) announced that its audio mystery game Alt-Frequencies – the News One Stories is now available for free on Alexa devices, the Alexa app for smart devices and the developer’s website.

Alt-Frequencies – the News One Stories is a prequel to the recently released time time-lopping mystery Alt-Frequencies (Steam, iOS and Android).

About Alt-Frequencies – the News One Stories (free Alexa and web game, out now)

Alt-Frequencies – the News One Stories is a free prequel set a couple of months before the events of Alt-Frequencies and you are the budding new editor-in-chief of national news radio station News One. The station is trying to find a new direction, and it will be your task to help them. Which stories will you choose to broadcast, which news angle will you pick? Try to make the right choices to pass your probation and get officially hired.

Join a lively cast of journalists and news editors in a country on the brink of seismic change. Revolutionary new technologies are breaking into the mainstream and action groups emerge, while you as the new editor-in-chief try to make sense of it all.

About Alt-Frequencies (recently released premium game for iOS, Android and Steam)

Alt-Frequencies tasks players with unravelling a mystery taking place between multiple radio stations among a disparate group of people, intersecting where interactive investigation meets podcasting. Record, rewind time and broadcast snippets of radio shows to find out the truth about the time loop, a conspiracy and the biggest vote in history.

Alt-Frequencies supports Visually Impaired players and Blind gamers with inclusion of players of various disabilities being a cornerstone of the game design. In Alt-Frequencies players will solve a series of puzzles to progress in their investigation. A radio/audio format is used as the game’s key mechanic, delivering an innovative and original method of non-linear storytelling which has become the signature calling card of acclaimed development studio Accidental Queens.

Players will get an intimate look into the lives of radio hosts, conspiracy theorists, students, politicians, underground activists, train station managers and even a dog as they manipulate and redistribute information between them and impact their lives in various ways.

Keep tabs on Accidental Queens and Alt-Frequencies at https://altfrequencies.com/, and on social media @accidentalq and www.facebook.com/AccidentalQueens/.

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Trine 4: The Nightmare Prince Now Available on Nintendo Switch, PlayStation 4, Xbox One, and PC

Trine 4: The Nightmare Prince Now Available on Nintendo Switch, PlayStation 4, Xbox One, and PC

Save the World from a Prince’s Magical Mishaps in this Stunning Co-op Adventure

Walnut Creek, Calif. – Oct. 8, 2019 – Indie publisher Modus Games and developer Frozenbyte today released a launch trailer to celebrate the arrival of Trine 4: The Nightmare Prince, an enthralling return to form for the beloved co-operative adventure series, now available on Nintendo Switch, PlayStation 4, Xbox One, and PC. 

Trine 4: The Nightmare Prince sees series heroes Zoya the thief, Pontius the knight, and Amadeus the wizard reunite for their most incredible adventure yet as they set out to locate Prince Selius. The prince’s spells have brought the land’s very worst fears to life, leaving the star trio little time to find their royal target and help revert his mismanaged magic. Prince Selius’ frightening work is on display in new gameplay from today’s launch trailer.

Trine 4: The Nightmare Prince features:

  • Refined 2.5D gameplay through a vibrant fairytale world 
  • Overhauled combat resulting in encounters feeling better than ever
  • Three ways to play: Solo, Classic 3-player, or the new 4-player Unlimited mode
  • Exciting new hero abilities for fresh possibilities in battles and exploration
  • Branching skill trees allowing players to customize heroes to their liking
  • Dynamic puzzles which change to challenge teams of different sizes
  • One incredibly stubborn, magically troubled prince

Trine 4: The Nightmare Prince is now available both on its own and within the series-spanning Trine: Ultimate Collection, which also includes Trine Enhanced Edition, Trine 2: Complete Story, and Trine 3: The Artifacts of Power.

For the latest on Trine 4: The Nightmare Prince, visit www.trine4.com, follow Modus Games on Twitter @modus_games and Discord (http://discord.gg/modus), like Modus Games on Facebook @modusgames, and wishlist Trine 4 on Steam.

Trine 4 is supported by the Creative Europe Programme – MEDIA of the European Union.

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About Modus Games 

Modus Games is one of the fastest-growing video game publishers in the world. The label prides itself on providing AAA publishing services to talented independent developers across the globe. Modus Studios Brazil is a full-service development studio supporting creators of inspired interactive entertainment. For more information, visit www.modusgames.com.

About Frozenbyte 

Frozenbyte is an independent game developer with a focus on game quality. All Frozenbyte games are self-funded and based on self-owned IP, and the company maintains a creative, feel-good development culture. Frozenbyte’s original IP titles include the critically acclaimed Shadowgrounds and Trine series.  For more information, visit http://frozenbyte.com.

Fantasy Typing Adventure RPG Nanotale Hits Steam Early Access This Fall

Typing Chronicles franchise expands on October 23rd

Mons, Belgium — October 8th, 2019 — Indie developer Fishing Cactus announced that atmospheric typing adventure, Nanotale, is coming to Steam Early Access on October 23rd. Successor to the award-winning adventure game Epistory, Nanotale pulls players into a magical quest to save the dying planet using nothing but their typing skills.

“We are so glad to be bringing another addition to the Typing Chronicles franchise,” said Bruno Urbain, CEO of Fishing Cactus. “The typing mechanic gives players a unique way to experience this adventure-action RPG hybrid. Fans of Epistory will appreciate how Nanotale plays on the strength of its predecessor and new players will soon realise how addictive typing your way through hordes of enemies is.”

Nanotale tells a fascinating story of a world on the brink of destruction as the heart of magic pumps its last beats. Players take on the role of novice Archivist, Rosalind, who sets out on a journey to the magical valley to collect plant and rock samples as well as catalog mysterious occurrences in an attempt to unravel the secrets surrounding the looming demise of Earth. 

Nanotale delivers a blend of typing adventure and RPG experience as players stumble upon and interact with other characters, solve various puzzles and unleash magical powers to defeat foes. The game draws players in with its unique game mechanics as everything from movement to combat, even to menu controls, is accomplished using solely a keyboard, thus challenging players to sharpen their typing skills throughout the game. The Early Access version of Nanotale is translated into English, French, Italian, German, Spanish, Portuguese, Chinese, Korean and Japanese with commercial release slated for 2020.

Wishlist Nanotale on Steam. Visit official Nanotalewebsite. Follow Nanotale on Facebook and Twitter.

About Fishing Cactus
Fishing Cactus is an independent games developer composed of 20 individuals. Based in Mons, Belgium, the company’s aim is to showcase their originality and ability to thrive in a nation without many game development studios. Fishing Cactus is the maker of the rated overwhelmingly positive on Steam and awards winning game Epistory – Typing Chronicles, an atmospheric adventure folded in an origami world. For more information, visit: http://www.fishingcactus.com