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Code Vein Review

Code Vein

Developer: Bandai Namco
Publisher: Bandai Namco
Platforms: PC, Xbox One (Reviewed), PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Games that have challenged players have always been around the video game industry and while they initially were meant to pull extra quarters out of pockets, they have evolved over the years and while many genres have their own style of difficult but rewarding games, the action RPG has only really peaked in the last decade. This style of game came primarily from the hands of FromSoftware and since then various other developers have tried their hands at creating a game that can stand on its own merits while still emulating that style and the latest is Bandai Namco’s Code Vein. With a more anime approach and enough changes to help set it apart, is Code Vein worth the challenge?

Story

After the world suffers an apocalyptic occurrence only to have the solution to that previous apocalypse trigger yet another one, players will take on the role of a completely customizable character that has no memory of who or what they are. They awaken alongside another amnesiac girl by the name of Io who seems to know a bit more about the world and the fact that the two of you are Revenants, vampiric-like beings that are incredibly difficult to kill as they can rise even from a standard death, but must feast on blood to retain their sanity. Those who fall to their bloodthirst become Lost, crazed beings that have lost their sense of humanity and often morph into monstrous creatures.

With what is left of humanity in the trapped world that Code Vein takes place in kept safe by remnants of the government, Revenants must use blood beads that grow from strange white trees to slake their thirst but even these trees have started to wither. As many Revenants begin to turn on each other and the amount of Lost skyrockets, the player learns that thanks to the special nature of their blood, not only can these trees be restored but the miasma that quickly drives Revenants crazy can even be purified and with the help of a number of allies, it is up to them to try and restore the various Bloodsprings and even learn more about what is actually happening.

One of the key parts that helps set Code Vein apart from other games of its ilk is that unlike those games, Code Vein wants to tell a storyline that players won’t need to infer from item descriptions and various fan theories. Sure, things do start out incredibly vague, especially since one of the aspects of a Revenant’s rebirth is that they lose a part of their memories. Instead players will find that the game offers its fair share of cutscenes that help keep the plot moving along and features plenty of unique twists that keep the story interesting while also revealing more about the world as a whole. That being said, there are more than a few instances where cutscenes can feel like they drag on a bit too long and slow down the pace of the game.

In fact, even the character storylines are told in an interesting manner as players can find various bits of Blood Code scattered around environments, dropped from bosses, and even received from allies that help tell individual stories. These often delve into a character’s past or reveal additional details about an upcoming foe and are not only a unique little feature but one that helps expand the story more and gives some weight to these characters’ journey.

Gameplay

Outside of the aforementioned focus on storytelling, Code Vein also happens to feature a number of gameplay mechanics that help set it apart from the rest of the Souls styles of games. Generally some aspects remain the same as players will use a hub area where they can interact with NPCs, purchase items at shops, customize their character, and even take a dip in the hot spring, fight against enemies that drop “Haze” which is then used as currency to either purchase items, upgrade equipment, or simply level up the player, and while exploring various resting areas called “Mistle” can be activated and then used to restore healing regeneration as well as fast travel points.

For all of these similarities Code Vein also stands apart a bit by not only varying up the way combat works but also adding in a number of new mechanics and build-styles to keep things feeling fresh. Players will find that they have access to a wide array of tools even at the start of the game as rather than forcing players to set themselves into any one class, classes can be swapped at any time through the use of Blood Codes. Each Blood Code provides various stat bonuses to the player’s stats and has their own set of skills to learn and master but what is unique here is that mastered skills, both active and passive, can then be used with any Blood Code. Some skills require a certain weapon type to be equipped or having a certain rank in a specific stat to activate but it is entirely possible to use a berserker Blood Code while utilizing various buffs and skills from longer range classes as both magic and firearms can play a factor in this game.

Alongside the standard fair of one-handed swords, spears, massive two handed blades, axes, and hammers players will find bayonets that can be used for quick slashing attacks and fired at a distance with heavy attacks. These attacks do require “ichor” a limited resource that is also used to activate skills and buffs but ichor also plays a role in drain attacks. While fighting enemies players have the option to perform chargeable drain attacks that vary depending on the clothing equipped and, if landed, these attacks can stun a foe as well as restore ichor. Drain attacks can also occur when an enemy is launched or backstabbed so there are many ways to restore ichor, including consumables, should the player’s playstyle rely on it.

Alongside the fact that players have the option to wildly change the way they play depending on the Blood Code and skills they have equipped Code Vein also offers another different aspect by allowing players to have a companion with them almost all the time. The AI companion, who can be swapped at any point by returning to the hub, works incredibly well as an assistant as they are both smart with their actions as well as heavy hitters. It is worth noting that this does make the game a bit easier than other games in this genre but be prepared for enemies to still relentlessly pursue the player with bosses being quite challenging with strikes that can easily shave off half your health. In fact, some bosses may require some outside thinking that requires a change of playstyle or companion to best take them down, offering plenty of interesting ways to tackle most challenges. Though if you do want a real challenge, it is possible to venture forth without an AI partner, though it is clear that co-op play is intended thanks to the way most encounters see players battling against three to four foes at a time.

Visuals & Audio

One of the more noticeable aspects of Code Vein is that it’s art style combines both gothic themes as well as anime styling, both of which play a role in the plot as well. The character customization system is extremely detailed to the point that players can create nearly any anime style character they feel like unless they happen to be old. Fan-service does play a decent factor here as most character options allow for a bit of skin to be shown and a few female companions can be rather revealing, but the overall gothic styling, combining gas masks to survive the miasma and the vampire themes create a great looking game at times. Even the environments are filled with plenty of destructive detail and plenty of variety though be prepared for a bit of slowdown here and there during some more hectic fights.

The soundtrack for the game features a solid collection of background music, including a nice insert song that players can listen to at the hub base while the voice work, featuring both the Japanese and English voice tracks fit the their characters well enough.

Overall

It is always a risk trying to take a formula that has an established fan base and putting your own spin on things and thankfully Code Vein stands as a successful one. With its own art style and some appealing additions to the combat system players will find that Code Vein allows for plenty of customization, both visually and mechanically, to best fit their style of play or the challenges they may face. Combine that with a solid storyline and the feeling of battling alongside solidly developed AI companions and players will find that while Code Vein may be a bit on the easier side of the genre, it is certainly one that stands on its own two feet. 

Capsule Computers review guidelines can be found here.

Root Letter: Last Answer Review

Root Letter: Last Answer

Developer: Kadokawa Games
Publisher: PQube
Platforms: Nintendo Switch (Reviewed), PC, PlayStation 4
Release Date: Available Now
Price: $39.99 – Available Here

Overview

There have been quite a few remakes and enhanced editions of visual novels lately and with their rising popularity in the West, it only makes sense that some of these make their way overseas as well. Usually these enhanced releases simply feature a touched up translation or a refined user interface but a few of them also clean up their visuals a bit, but rarely do they go as far as Root Letter: Last Answer decides to. Originally released three years ago for the PlayStation 4 and PS Vita, this new release now features real actors and locations in the place of drawn artwork, in what may be the most unique change a visual novel can take.

Story

The art of writing a letter is something that has been mostly left by the wayside as the internet and email became widespread to the point that something like penpals became non-existent. However even fifteen years ago some of us may have had penpals and the protagonist of Root Letter: Last Answer is one such person as, while cleaning up his old things, he stumbles across a pile of old letters from his old penpal Aya Fumino. While the two exchanged letters frequently over the years, Aya suddenly stopped responding to him fifteen years prior to the game’s start but something is different this time. At the bottom of the pile is a non postmarked letter that kicks off the player’s journey as Aya as written that she is sorry and will no longer be corresponding with you and that this is her goodbye because after killing someone, she will be disappearing.

With a cold-case mystery on their hands the player travels to the Shimane Prefecture in an effort to find out just what happened. However with very few clues to go on and barely any knowledge about the area outside of what a tourist might be able to pick up, this nearly impossible investigation only grows harder when he arrives where she used to live and learns a terrifying truth that twists the whole investigation on its head right from the get go. Despite these setbacks the player continues to try and find out the truth no matter how many twists and turns may come their way in what ends up becoming a very engaging mystery narrative.

One of the greater strengths to Root Letter: Last Answer is the fact that it manages to create a storyline that features a number of characters with distinct personalities, especially since rather than focus on the standard cookie-cutter characters many visual novels tend to employ the game uses adults with realistic stories and growth. It also helps that while the whole mystery angle is still the biggest focus in the game there is still plenty of time for the game to take and provide bits of humor and silly situations.

It is worth noting that Root Letter: Last Answer features multiple endings that depend on the player’s choices made while reminiscing about the letters they wrote to Aya in the past. This remake features some expanded scenes during these endings so even those who may have played the original will still find a bit of new content. All in all, those looking for a solid storyline will find that Root Letter: Last Answer manages to craft an excellent narrative and players will actually want to tackle multiple endings to see just how different the story can unfold, especially since the game features a generous skip option to progress past previously viewed scenes.

Gameplay

Generally when one things of visual novels they tend to think that the game will feature very little in the way of actual interactivity outside of making a few choices here and there that determine what ending the player will get or possibly unlock a new scene or piece of artwork but that isn’t quite the case with Root Letter: Last Answer. While it is true that there is tons of reading to be had and the choices players make will reveal new scenes and secrets there are also different ways to interact with the game in the form of investigation.

Players can examine a scene to try and find various clues and read more details about their surroundings, though this can often feel a bit clunky at times as some items can be incredibly difficult to discern simply by looking at the background and trying to find the magic pixel that is holding up progress can be rather annoying. Along those same lines there is also “Max Mode” that sees the player needing to select the right words to progress through a scene in what seems like a timed sequence but ends up feeling rather useless as a whole. That being said, the scenes where players use the evidence they’ve gathered to confront someone are well written enough that they make up for having to deal with some sluggish feeling investigation mechanics. 

Visuals & Audio

The biggest change that Root Letter: Last Answer boasts over the original release is a bit of an odd one. As mentioned before, the game now features a default “Drama” mode that replaces all of the original drawn assets with photographs of real locations in the city and real people. This is a unique take for a visual novel and one that few could have seen coming. Returning fans who are interested in seeing how their favorite characters may look now will see that they are fairly well handled with some great actors chosen to fit the visual roles but it also feels a bit lifeless at times, especially compared to the original artwork. The original artwork features plenty of attention to detail to both the environments themselves and especially to the characters. While seeing the overacting of the live action actors is rather funny at times, it is nothing compared to the original artwork and unfortunately while it is possible to swap back and forth between the two options, it does require far more work than it should to simply swap assets.

The soundtrack for the game continues to impress as all of the original tracks have been carried over to this release while the Japanese voice work is similarly well handled. It is worth noting that while the translation is handled well enough players should expect to see more than a few misspellings and even a few incorrect words being used in place of others, as if someone dictated some sentences but didn’t read them.

Overall

Root Letter: Last Answer is in an odd place as the core storyline is quite excellent, if not better with the few extended scenes, even if some of the gameplay mechanics feel a bit aged and out of place, but the actual new content in the form of the live action visuals really doesn’t hold up too well compared to how gorgeous the original artwork was. Given the fact that Root Letter: Last Answer has only now made it to the Nintendo Switch this is clearly the version to buy and given the original is still priced the same as this one on the PlayStation 4, even newcomers should still take and aim for this version simply because it offers more options, even if those options may not be as good as the original.

Capsule Computers review guidelines can be found here.

Blowfish Studios Unveil Isometric Stealth Game, Winter Ember

Blowfish Studios Unveil Isometric Stealth Game, Winter Ember

SYDNEY – 11 Oct. 2019 – Sydney-based publisher Blowfish Studios is proud to revealWinter Ember, a new isometric stealth game from Sky Machine Studios, ahead of its debut at L.A. Comic Con this weekend.

Set in a Victorian-esque world, Winter Ember follows the story of Arthur Artorias, a faceless man in pursuit of answers and revenge. Returning after a near-decade of exile to the city of Anargal, where he was stripped of his family, fortune, and past, Artorias clashes with Greater Heaven, a tyrannical religious militant faction that has seized control of the town in his absence. To survive his homecoming, Artorias must rely on his wits and use the darkness to his advantage.

Infiltrate and explore vast Gothic sandboxes brimming with treasure and mysteries to uncover. Move quickly and quietly through the shadows while surveilling the environment, peering around corners and through keyholes in search of lurking enemies and hidden passageways. In Winter Ember, there are multiple paths forward and solutions to every problem. Stalkers are rewarded for studying their surroundings and identifying less obvious modes of entry or egress.

Even when backed into a corner and seemingly forced to use a weapon, Artorias can evade combat by crafting one of more than 30 specialty arrows to escape the situation. Water missiles, for example, can douse flames and create dark new hiding spots in which to disappear.

“Sky Machine has crafted an immersive stealth game that makes wonderful use of lighting, verticality, and a deep toolset to allow players to sneak around however they see fit,” said Ben Lee, co-founder, Blowfish Studios. “We look forward to showing more of Winter Ember soon.”

To learn more, please visit the official website, follow Sky Machine Studios on Twitter and Facebook, and join the Blowfish Studios community on Twitter, Facebook, and Instagram

About Blowfish Studios

Blowfish Studios is an award-winning independent game developer and publisher based in Sydney, Australia. We strive to release original multi-platform games, while also collaborating with developers from around the world. As developers first, we bring a wealth of knowledge and expertise to any partnership. Our team provides development services to get the game release ready, porting to all major platforms, platform approval, marketing and promotion to the world.

To learn more about Blowfish Studios please visit the team’s website.

About Sky Machine Studios

Sky Machine Studios is a young Sydney-based independent game developer that aims to create great, imaginative, and ultimately fun games. Winter Ember is the team’s first title and was funded in part by an Epic MegaGrant.

For more on Sky Machine Studios, check out the team’s website.

Travis “Strikes Back” in Travis Strikes Again: No More Heroes Complete Edition on PlayStation®4 and STEAM this October

Digital Pre-orders now available on PlayStation Store and STEAM

Tunbridge Wells, England – 10th October 2019 – Marvelous Europe, in partnership with Marvelous Inc and XSEED Games / Marvelous USA Inc, are excited to announce that Travis Touchdown will make his PlayStation 4 and STEAM debut in Travis Strikes Again: No More Heroes Complete Edition with a simultaneous worldwide release on 17th October 2019.

Originally released for the Nintendo Switch as Travis Strikes Again: No More Heroes, Travis Strikes Again: No More Heroes Complete Edition brings the over-the-top indie inspired insanity to PlayStation 4 and STEAM with improved visuals and support for up to 120 FPS on compatible hardware.

Travis Strikes Again: No More Heroes Complete Edition on the PlayStation 4 and STEAM will include previously released downloadable content, Black Dandelion and Bubblegum Fatale, which add Shinobu Jacobs and Badgirl as playable characters, as part of the main game in addition to a selection of new and exclusive T-Shirts. Content available as part of the Black Dandelion and Bubblegum Fatale packs will become accessible once the main story has been completed.

Marvelous Europe are also happy to confirm that Travis Strikes Again: No More Heroes Complete Edition is now available to pre-order digitally from the PlayStation Store within Europe and Australia, with PlayStation Plus subscribers receiving an additional 10% discount on the listing price. Those who pre-order before release will also receive an exclusive Travis Strikes Again: No More Heroes Complete Edition PlayStation 4 theme. Travis Strikes Again: No More Heroes Complete Edition is also available to pre-purchase on Steam with a 10% discount.

Travis Strikes Again: No More Heores Complete Edition will be available digitally for the PlayStation 4 within Europe and Australia as well as digitally worldwide on STEAM for Windows PC.

About Travis Strikes Again: No More Heroes:
Travis Touchdown wanders into the game world and embarks on a rampage of epic proportions in Travis Strikes Again: No More Heroes featuring improved High Definition visuals for the PlayStation 4 and Windows PC. Beam Katana in hand, slice and dice through a variety of game worlds, then square up to the boss at the end of each game!

Several years after No More Heroes 2: Desperate Struggle, Travis is living his best life in a trailer in the American south, along with his pet cat Jeane. The open air, absolute freedom and plenty of video games…what more could an otaku assassin want? That is until Badman, the father of Travis’ past opponent Bad Girl, shows up to exact revenge for Travis’ role in her demise!

During the ensuing battle, things go horribly wrong and the two are sucked into the Death Drive Mk II – a legendary gaming console that plays games using mysterious objects known as Death Balls. It’s said that collecting all six Death Balls – and beating the games that they contain – will grant the successful player one wish…Now Travis and Badman must put aside their differences, team up and fight their way through several game worlds in a bid to gain that elusive wish, exterminating every last Bug as they go.

Developed by Grasshopper Manufacture and Marvelous Inc and published in Europe onto the PlayStation 4 by Marvelous Europe Limited, Travis Strikes Again: No More Heroes Complete Edition is in development for release on 17th October 2019. Travis Strikes Again: No More Heroes Complete Edition will also be published onto STEAM, for Windows PC, worldwide by Marvelous Inc ,and by XSEED Games / Marvelous USA Inc on the PlayStation 4 within North America, on the 17th October 2019.

About Marvelous Europe
Founded in April 2012, Marvelous Europe is the European based publishing operation of Marvelous Inc., overseeing operations for all European territories as well as South Africa, Australia, New Zealand and the Middle East. Marvelous Europe has been responsible for publishing games across various platforms, including mobile, handheld, consoles and PC. Marvelous Europe is a 100% wholly-owned subsidiary of Tokyo-based Marvelous Inc., a publicly-traded company listed on the Tokyo Stock Exchange.

Roguelike Turn-based RPG, MISTOVER Available Now on Nintendo Switch™, PlayStation®4, and Steam

KRAFTON Invites Expedition Corps into Deadly Dungeons to Solve the Mysteries of the Mist in Stylish and Punishing New Game.

SEOUL, SOUTH KOREA – October 10, 2019 – Developer and publisher KRAFTON Game Union, best known for PUBG and TERA, announced today the launch of their latest game project, MISTOVER. The roguelike, turn-based RPG where strategy, choice, and dangerous dungeons await, launches digitally today on October 10, 2019 for the Nintendo Switch™ system, PlayStation®4 computer entertainment system, and PC (via Steam) in North America.

Players can also download the complimentary MISTOVER demos on all the available platforms. A time trial demo tasks the player with escaping the dungeon in ten minutes, while the full demo introduces the player to the lore of the mist and provides an in-depth introduction to the gameplay mechanics. KRAFTON recently announced that community feedback from the demos have been incorporated in the final product.

Featuring a striking art style that draws from both Western and Asian influences, MISTOVER is a roguelike dungeon crawler RPG with a strategy focused turn-based combat system. Players are charged with managing and leading a Corps crew on an ever-changing dungeon expedition through the Pillar of Despair, unraveling the mysteries of the Vortex to find a cure to the corrupting properties of the Mist that threaten the realm.

About MISTOVER

A massive vortex known as the Pillar of Despair released a thick mist that swept across the small kingdom of Arta, decaying the once lush lands. From this vortex, tremendous creatures known as espers were released destroying everything in their path. As Arta laid on the brink of destruction, all attacks subsided and the Expedition Corps began recruiting members willing to brave the deadly mysteries and effects of what Corps members call the Misfortune Mist.

MISTOVER Highlights Include:

  • Over 40-hours of expeditions through five distinct regions
  • Procedurally generated dungeons deliver new expedition experiences every time
  • Build an invincible Corps by combining and strategizing with eight different classes
  • Learn and master over 13 unique skills and upgrade equipment to enhance Corps members
  • Exposure to the Mist affects everything, sometimes in surprising ways, including Corps members, monsters, plants and animals, and even equipment, items, and relics
  • Unique game systems find players managing internal conflicts between ‘satisfaction’ and ‘greed’
  • Novice to expert players can set their difficulty with Easy, Medium and Hard levels 
  • Designed for players who like difficulty, MISTOVER is not for the faint of heart – and features a permanent death system

Developed and published by KRAFTON Game Union, MISTOVER launched on October 10, 2019 for the Nintendo Switch™ system, and PS4™ system, PC (via Steam) in North America and is available for $29.99(USD)/€27,99/£24.99. This title is rated “T for Teen” by the ESRB.

To stay up to date on the latest for MISTOVER, please visit the official website, join the discussion on the Steam forums, follow the team on Twitter, and visit the official YouTube channel for the latest trailers.

About KRAFTON Game Union

Established in 2007, KRAFTON is a union of game studios. Inspired from medieval craftsmen’s society “Craft Guild,” KRAFTON represents tenacious pursuit of craftsmanship and infinite challenge to make great games. The studios — STUDIO BLUEHOLE, PUBG, PNIX, SQUALL, REDSAHARA, DELUSION and EN MASSE ENTERTAINMENT — work side by side to entertain users around the world with creative gaming experiences. Ranging from Triple-A titles such as online shooter and MMORPG to causal mobile games and, KRAFTON makes games of all genres, platforms and scale.

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GHOSTLY THEMES AND TEMPTING TREATS ADDED IN LYN: THE LIGHTBRINGER HALLOWEEN UPDATE

GHOSTLY THEMES AND TEMPTING TREATS ADDED IN LYN: THE LIGHTBRINGER HALLOWEEN UPDATE

Festive themed hand-drawn costumes, exclusive events and more arrive for the role-playing game on iOS and Android  

Seoul – Oct. 10, 2019 – A massive Halloween-themed content update arrives in time for the October season in LYN: The Lightbringer, the new story-driven role-playing game (RPG) from Jeong Juno, known for his work on Lineage 2, and NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Mobile players worldwide can download the latest LYN: The Lightbringer content update today on the App Store and Google Play.  

With Halloween’s exciting and frightening antics right around the corner, LYN: The Lightbringer offers a spooky wave of fresh content, including:

  • New Chilling Theme – All menu screens have been updated to add a Halloween-themed festive flair to LYN’s unique and enchanted art style
  • Halloween Treat Event – From now until Wednesday, Oct. 23, players will receive daily “Halloween Special Baskets” that contain between 100,000 and 500,000 random Gold. Players can also participate in the Daily Check-In Event during the same times
  • Sorcery Shop Event – Players are invited to complete in-game challenges and gather magical points to be traded for exclusive rewards
  • Altar of Advent Change – The new challenging Altar ‘Miyura’ is now accessible in LYN’s dark fantasy world
  • Additional Balances – Multiple in-game bugs have been addressed and other stability and character balances applied.

Jeong Juno, best known for his work on Lineage 2, teams up with the publishers at Nexon to create LYN: The Lightbringer’s enchanted world. LYN: The Lightbringer boasts a unique cast of 3D-rendered models converted from Jeong’s beautiful two-dimensional art. In this gorgeous role-playing game, players command the brave hero Jean to explore the treacherous realm of the godlike Daeva.

LYN: The Lightbringer is available now to download for free on the App Store and Google Play. Additional information for members of the press:

  • Check out the official Facebook page here
  • Visit the official LYN: The Lightbringer website here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

Tom Clancy’s The Division® 2: “Episode 2 – Pentagon: The Last Castle”

will release on October 15
Biggest title update to date includes new main missions, latest specialization, major fixes and improvements, new PvP Mode and more.

SYDNEY, AUSTRALIA — October 10, 2019 — Ubisoft has announced October 15 as the release date for its latest content update for the live open world game Tom Clancy’s The Division® 2. Players who did not have a chance to play will also have the opportunity to try the game for free.*

Title Update 6 highlights The Division 2’s biggest title update to date for players, featuring “Episode 2 – Pentagon: The Last Castle,” a variety of game improvements and a new Conflict PvP mode. Episode 2 is available for Year 1 pass holders and UPLAY+** subscribers on October 15 (October 22 for all players). All changes and improvements, as well as the new mode, are available for all players on October 15.

The latest episode in The Division 2’s Year 1 free content plan features escalation in Washington D.C. for Division Agents, as Black Tusk forces continue to wreak havoc around the city. In Episode 2, players must fight to solve the ongoing outbreak crisis. It will be up to Agents to uncover the secrets inside the Pentagon before it falls into the hands of The Black Tusk.

Content featured in “Episode 2 – Pentagon: The Last Castle” includes:

Two New Main Missions

At the beginning of Episode 2, players will investigate a transmission from a fellow Agent scouting the Pentagon for the perfusion bioreactor. Securing the bioreactor would allow Agents to replicate the antiviral samples recovered at Tidal Basin. Agents must navigate flood damage and Black Tusk forces to take back The Last Castle. After securing their safe house, players will be able to access the two replayable main missions of Episode 2

  • First Main Mission – Pentagon: Agents will discover the location of the perfusion bioreactor inside the Pentagon’s underground research facility. The Black Tusk have already infiltrated the lab and are attempting to extract the reactor.
  • Second Main Mission – DARPA Research Labs: Players must make their way through the Pentagon and into the DARPA Labs, as the Black Tusk are in the process of transporting the perfusion bioreactor through an abandoned Cold War tunnel network.

New “Technician” Specialization: Effective October 15, Year 1 pass holders and UPLAY+ subscribers will instantly unlock the Technician Specialization. Players who do not own the Year 1 pass can unlock the specialization by completing a series of objectives. Additional rewards, including a signature weapon skin, are also available once the specialization is unlocked. The latest specialization includes:

  • Signature Weapon: P-017 Launcher – a multi-missile launcher. Agents can lock-on and hit up to six enemies (depending on available ammo). With a simple push of a button, six missiles are unleashed to seek out their targets.
  • Sidearm: Maxim 9
  • Skill Variant: Artificer Hive
  • Grenade Mod: EMP Grenade

Classified Assignments (Exclusive only to Year 1 Pass holders and UPLAY+ subscribers): Agents can take on two new Classified Assignments at a Boathouse and Embassy.

  • Marina: Outcasts have been moving weapons and supplies into a boathouse on the Potomac River, which was used as a transport depot during the outbreak to move assets to the Potomac Center and Roosevelt Island. Agents must investigate and seize all the weapons they can find.
  • Embassy: A Joint Task Force helicopter filled with supplies was shot down by the Outcasts and crashed through the roof of the Mexican Embassy in Washington D.C. Agents will be tasked to locate the helicopter rescue the pilot and secure the supplies before the Outcasts get there.

The latest title update also brings an unprecedented number of fixes and improvements, as well as a brand new PvP mode. 

Major Fixes and Improvements

Players will see significant game improvements in The Division 2 effective October 15. These improvements were developed thanks to community feedback on game forums and following last month’s Elite Task Force workshop, during which community members visited Ubisoft Massive studio in Malmö, Sweden to share thoughts and ideas about the game. Fixes and improvements include:

  • Targeted Loot
  • Named Items overhauled
  • Crafting Changes
  • Recalibration Changes
  • Filled Brands
  • Inventory Management 2.0
  • Increased stash space
  • Rebalance of talents and weapons
  • Dark Zone Server Transfers
  • Updated Thieves’ Den Vendor
  • Dark Zone Supply Drops Changes
  • Occupied Dark Zone Ambushes
  • Normalization in Dark Zone changes
  • Conflict: Loadout Selection during map voting
  • Bonus armor visualization increased
  • Conflict: End of Match Rewards changes
  • Stored tutorials

As part of Ubisoft’s commitment to the overall fixes and improvements to the game, The Division 2’s second raid will be delayed. The additional time allows the development team to focus on the overall quality of The Division 2, while developing a raid that will better meet the standards of its players. For more information read today’s letter to players from The Division 2 Development Team on news.ubisoft.com

New Conflict PvP Mode

The new Team Elimination PvP mode pits two teams of four into a best-of-seven round battle in D.C. Rounds will end once an entire team has been eliminated or time has expired. Team Elimination provides a teamwork focused tactical experience for players. Team Elimination takes effect on October 15.

New map: The “Wharf”

The new map ‘Wharf’ is on par with previous PvP maps in terms of size and takes players to an abandoned fishing harbor. It offers tactical gameplay opportunities, through flanking routes and raised positions. 

Free Weekend

Players who did not have a chance to play The Division 2 yet will have the opportunity to try the game for free between October 17-20. In addition Tom Clancy’s The Division 2 will be on sale later this month, allowing players to continue the adventure at a discounted price. Those who purchase the game after the Free Weekend will keep their progression. For more information, please visit: https://tomclancy-thedivision.ubisoft.com/game/en-AU/free-weekend.

The Year 1 Pass gives players even more content to The Division 2, including early access to Episode 2 content. For full details on what’s included with the Year 1 Pass, please visit https://support.ubi.com/en-AU/faqs/38853/Contents-of-the-The-Division-2-Year-1-Pass-TCTD2/.

Led by Massive Entertainment in collaboration with seven other studios around the world***, Tom Clancy’s The Division 2 is the next evolution in the open-world online shooter RPG genre that the first game helped establish. Set seven months after a deadly virus was released in New York City, Tom Clancy’s The Division 2 brings players into a fractured and collapsing Washington D.C. The world is on the brink, its people living through the biggest crisis ever faced in human history. As veteran Division agents, players are the last hope against the complete fall of society as enemy factions vie for control of the city. If Washington D.C. is lost, the entire nation falls. Building upon more than two years of listening to and learnings from The Division community, Tom Clancy’s The Division 2 will offer a substantial campaign that organically flows into a robust endgame, to create a cohesive and meaningful experience for all types of players, helping players emphasize their freedom to make strategic choices and hone their own approach.

Tom Clancy’s The Division 2 is available on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC, UPLAY+, Ubisoft’s subscription service. Tom Clancy’s The Division 2 will also launch on the new generation gaming platform, Stadia.

For more information on Tom Clancy’s The Division 2, please visit: tomclancy-thedivision.ubisoft.com. For the latest news on Tom Clancy’s The Division 2 and all of Ubisoft’s games, visit Ubisoft News: news.ubisoft.com.

*Free Weekend available to Xbox Live Gold subscriptions.

**€14.99 per month. Cancel anytime. More information at uplayplus.com.

***Associate studios are Ubisoft Reflections, Red Storm Entertainment, Ubisoft Annecy, Ubisoft Leamington, Ubisoft Shanghai, Ubisoft Bucharest and Ubisoft Sofia.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018-19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com/.

© 2019 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. Stadia, the Stadia beacon, and related marks and logos are trademarks of Google LLC.

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Grisly Action RPG ‘Dark Devotion’ Arriving Oct. 24 on Nintendo Switch, PlayStation 4

Prove your Faith and Tenacity in this Macabre Action RPG with Weighty, Rewarding Combat

PARIS – Oct. 9, 2019 – Indie publishing label The Arcade Crew and developer Hibernian Workshop today announced Dark Devotion will beckon PlayStation 4 and Nintendo Switch owners into its mysterious, labyrinth-like temple on Oct. 24. The date was revealed within a new gameplay trailer showcasing the game’s haunting, intricately detailed world and its tortured inhabitants:

Dark Devotion’s merciless atmosphere keeps the tension ramped up throughout its sidescrolling action RPG-style adventure, as the grim foes prowling its crumbling temple have unraveled trying to please the same insatiable God you are. A keen eye and infallible guard are key while exploring these arresting ruins, as snagging loot, dodging traps, and reading enemy attacks are the only way you’ll endure the challenges ahead.

A wealth of equippable gear, versatile items, and branching pathways cement player choice as a pillar within Dark Devotion’s hellish gauntlet, encouraging extensive experimentation with how to slay the brutes in your way. This journey to empower your modest faith holds nothing back in its test of your skills and determination, and with 18 distinctly deadly bosses lurking in the chambers ahead, you’d be well served by saying a prayer.

“Being able to introduce Dark Devotion to RPG fans across both PC and soon consoles has been nothing short of a dream come true for us,” said Louis Denizet, head programmer and CEO at Hibernian Workshop. “We’re so grateful to our passionate community for sticking by us through development and embracing our debut effort so warmly, and we’re eager to see how the new console players fare on their journey to prove their faith.”

To loot the latest information on Dark Devotion, be sure to visit the official site (https://hibernian-workshop.com/).

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About Hibernian Workshop
Hibernian Workshop is an indie game studio based in France. For more information please hit up https://hibernian-workshop.com/ or follow us on Twitter @HibernianWS.

About the Arcade Crew
The Arcade Crew is based in Paris as a separate division of Dotemu. The boutique publisher is dedicated to producing and publishing awesome original games with a retro feel from small creative teams. The Crew is thrilled to discover and support new talents and create a real community around classic inspired titles. Get in touch with us at https://www.thearcadecrew.com/ and follow us on Twitter @thearcadecrew.

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020

Lights, Camera, MURDER! Hollywood Whodunnit Murder By Numbers Coming to PC & Switch in 2020 

From the mischievous minds behind Hatoful Boyfriend, Swords of Ditto & Phoenix Wright: Ace Attorney

LONDON, October 9th, 2019 – Multi-talented, multi-limbed multifarious developer Mediatonic & irresistibly irreverent publisher The Irregular Corporation today announce that Murder By Numbers – quite possibly the only 90s-themed Hollywood detective game you’ll ever need – is coming to Nintendo Switch and PC (via Steam) in 2020.

Devised by game director Ed Fear (The Swords of Ditto, Heavenstrike Rivals), Murder By Numbers is a retro-inspired visual novel, injected with a colourful cast designed by the incomparable imagination of Hato Moa (Hatoful Boyfriend) and music by the legendary Masakazu Sugimori (Phoenix Wright: Ace Attorney, Viewtiful Joe, Ghost Trick).

Los Angeles, 1996. Honor Mizrahi was just an actress on a hit TV detective show. But when her boss ends up dead just minutes after he fires her, she finds herself starring in her own murder mystery. Teaming up with SCOUT, a reconnaissance robot thrown away after a mysterious incident, she sets out to clear her name – and a new detective duo is born.

Investigate a range of cases and unearth clues with SCOUT’s sensors, cracking hidden nonograms and piecing together proof one pixel at a time. Use that evidence to interrogate weird and wonderful characters across TV studios, glitzy award shows, drag clubs, and more as you seek to uncover an overarching story of conspiracy, deception and – of course – MURDER!

For postulant private-eyes with a passion for pedal pushers who can’t wait to learn more about the mysteries of Murder By Numbers, the development team will be revealing more during an exclusive panel at EGX 2019 on Saturday, 19th October at 15:30pm. For more information, please visit the EGX website.

Wishlist Murder By Numbers on Steam, and follow @MurderByNumb3rs on Twitter for more 90s fashions and upbeat jams.

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Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

Ghoul Britannia Begins the Brexit Zombie Apocalypse in Early Access Today

PERTH, WA. – Oct. 9, 2019 – Ghoul Britannia: Land of Hope and Gorey, a point-and-click adventure where Brexit triggers the zombie apocalypse, shambles to Steam Early Access today on Windows PC and Mac. The Early Access release contains the first five chapters of this undead satire, with the final five chapters to follow in early 2020 alongside the 1.0 release.

Developed by Binary Space and written by Broken Sword: Shadow of the Templars and Johannes Cabal author Jonathan L. Howard, Ghoul Britannia follows the story of Hope Andrews, a young woman separated from her family when the isolationist government’s dangerous plan to revive its failing economy goes awry.

To bolster a workforce left badly depleted by a disastrous departure from the European Union, Brexiteers come up with an ingenious plan to exploit the dead and invite families to sell their deceased loved ones into state servitude. Reanimated as “Extended Labor Units” (ELUs) and tasked with menial labor, the dead take on jobs most Britons find undesirable.

Naturally, it all goes horribly wrong. The device controlling the ELUs fails, causing a nationwide plague of the undead. Society quickly crumbles and forces those left alive to struggle for survival. But not all ELUs are mindless killers. On Hope’s journey home to reunite with her family, she happens upon Dave Gorey, a former ELU spokesperson turned sentient zombie, who offers help in Hope’s quest as he tries to discover how the theoretically impossible disaster occurred.

What unfolds is a bloodcurdling tale of friendship and discovery infected with black humor and political commentary wrapped up in a classic point-and-click adventure experience.

Ghoul Britannia employs a fantastical situation and our team’s dark sense of humor to reflect on the times we’re living in,” said Saxon Druce, founder, Binary Space. “We’re excited to share the game’s first act and see how our audience’s feedback shapes the full experience.”

Ghoul Britannia: Land of Hope and Gorey is now available for $14.99 on Windows PC and Mac via Steam Early Access with English language text support. For more information, please visit the official website and join the community on Twitter and Facebook.

About Binary Space

Binary Space was founded by former Ratbag (Powerslide, Dirt Track Racing) veterans in 2009. The studio’s previous efforts include Class 3 Outbreak and Zombie Outbreak Simulator, which has generated more than 2 million downloads across iOS and Android devices.

To learn more about Binary Space please visit the studio’s official website.