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POWERFUL HEROES, RAID BOSSES, DUNGEONS AND MORE ARRIVE IN OVERHIT

Nexon’s popular turn-based action role-playing game receives overhaul of new content on iOS and Android

SEOUL – Dec. 2, 2019 – A new batch of enchanted characters arrives alongside fresh content in Overhit, the widely-popular turn-based action role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Beginning today, mobile players worldwide can jump into the latest update for free on the App Store and Google Play.

Today’s massive content update furthers Overhit’s strategic action adventure gameplay with a myriad of new additions, including:

  • Epic New Heroes – Today’s update adds two powerful Wind-Type heroes to Overhit’s daunting roster, voiced by anime legends Kaito Ishikawa and Shunsuke Takeuchi. From now until Thursday, Dec. 12, players can experience Chance Boost Gachas for both characters
    • Hercules appeared from out of nowhere near the Duchy of Serendia and Industria. His brute force has earned him the position of boss in the streets at night
    • Awakened Ash gained possession of the Chrono Timer, and is now Overhit’s first ever Awakened hero. He now can use the Timer to manipulate time and space to appear in two places at once
  • Saion BalancesOverhit’s epic Wind-Type SSR hero Saion has been balanced to become stronger than ever before
  • Saison Event Dungeon – For a limited time, players can test their merits in this event dungeon at three difficulty levels: Story, Hard and Extreme. Player can experience new cut scenes and exclusive rewards
  • New Raid Boss – Cliel, the Water-Type monster from galactic depths of an ocean in Disconnectia beckons daring players in exchange for Chaos Gear, which boasts a higher rank than all other gear in Overhit
  • Original and World Raid Boss Modes This revamped Raid Boss mode (single play) includes two difficulty levels for now. In the World Raid Boss mode, players who defeat Cliel will earn additional special rewards
  • Special Events – Today’s update delivers several festive events including the Seven Day Attendance Event, Hero Growth Support Event for Wind-Type heroes, Rock-Scissor-Paper Event and Bingo Event.

Overhit invitesplayers to command the Black Wings resistance army packed with characters from across time and space. A cast of more than 120 unforgettable heroes voiced by world-renowned anime voice actors such as Ishikawa Kaito, Uchida Aya and Morikawa Toiyuki take charge in agorgeous world with console-inspired 3D backgrounds.

The latest Overhit content update is now available for players worldwide on iOS and Android. Additional information for members of the press:

  • Check out the official Facebook page here
  • Check out the latest Overhit teaser video here
  • Visit the official Overhit website here

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Sniper Ghost Warrior Contracts Review

Sniper Ghost Warrior Contracts

Developer: CI Games
Publisher: CI Games
Platforms: PlayStation 4, Xbox OneWindows (Reviewed)
Release Date: 22 Nov 2019
Price: $29,99USD – Available Here $59,95AUD – Available Here

Overview

Talk about timing! After finishing STAR WARS Jedi: Fallen Order, I was looking for something new to play. Fate led me to Sniper Ghost Warrior 3 which I enjoyed, although there could have been some improvements in terms of story. Jamie’s review of it sums up my feelings on it as well. Anyway, a couple of days after I finished it, there was an opportunity to check out something called Sniper Ghost Warrior Contracts. It’s not like we have a plethora of sniping games to pick from (you have this and Sniper Elite franchise and that’s pretty much it), so I decided to give it a go.

Story

First off, forget everything you saw in Sniper Ghost Warrior 3. This is a self-contained story with zero relations to the previous game. Maybe the cliffhanger at the end of Sniper Ghost Warrior 3 will be resolved in the next entry, but not here. This time, we get to play as a no-name sniper contractor called The Seeker taking on contracts, bounties and various challenges on 5 big maps. The story is pretty thin. You have to take down some warlords, evil scientists, and military personnel to further destabilize already destabilized region across the Syberia and after you do all that, the story moves forward. Yes, after you complete the game. It’s pretty apparent that the story takes a back seat here so let’s move on to the main course.

Gameplay

Besides the regular soldiers, armored soldiers, rival snipers (more on them later), turrets, drones, mines and APCs, the harsh Syberian climate is also your enemy. Going for a swim is not a good idea since chilling out (heh) in rivers will slowly drain your health and kill you – unless the enemies do it first. Speaking of enemies, as you explore the maps and do story contracts, every once in a while you might get a bounty. It’s a bonus task requiring you to assassinate some special soldier so extra dosh. However, you won’t be alone while doing so. You are not the only operative in the world of Sniper Ghost Warrior Contracts so quite often you might be a target of rival snipers trying to get the same bounty as you, or at least murder you later if you happen to assassinate the bounty target before them. Also, sniping gameplay has received a makeover compared to Sniper Ghost Warrior 3 and it will take some time to get used to. The red dot of easy mode is gone and now you have to take into account the wind direction as well as the distance from your target. Completing contracts will reward you with money, intel tokens and challenge and sometimes all three of those currencies will be used to buy new skills, gadgets or weapons. Personally, I’m not a fan of that feature since it expects me to grind way more than I wanted to. You have three weapons at your disposal at all times; your trusty sniper, your assault rifle when things go south and your pistol for close up takedowns. Only our assault rifle can’t be silenced, so putting one on your sniper and pistol is the first thing you should do. Aside from silencers, the selection for the rest of the parts and gadgets certainly isn’t lacking. You have anti-vehicle mines, gas mines, throwing knives, drone, remote-controlled sniper and all sorts of grenades at your disposal. Regardless, being patient and playing it safe (and slow) is a key to success. Sniper Ghost Warrior Contracts also has that usual gameplay flaw where if one enemy discovers you, the whole rest of the map will exactly know where you are. What can I tell you except that abusing checkpoint reloads is your friend.

Visuals

There are some definite improvements in this game compared to the previous entries and devs did a great job when it comes to level design. One might assume that Syberia doesn’t much to the imagination but the maps are pretty diverse with lots of shortcuts and secrets to discover. There were some rare clipping issues and enemies getting stuck in walls but it’s nothing that good old checkpoint reload wasn’t able to fix. Snipers also don’t feel like copy & paste and each of them has a unique design. sometimes I would opt-in for my trusty SV-AMUR despite owning another with way better stats. After all, he was my only friend while waiting for my target for minutes (it did feel like hours, though) in a prone position.

Audio

After a while, you can earn an unlockable skill that enables you to intercept and listen to the enemy chatter and it’s something that should have been the default feature instead of being locked at the start. I’m saying that since it made me feel less alone while exploring the maps. I couldn’t rely on music in the game much. It is pretty minimalistic and it will only trigger when you’re being shot at and during mission briefings. for what it’s worth, it’s almost unnoticeable. Sometimes, listening in on the enemies might reveal you a valuable piece of info that you might not discover on your own so that’s a neat bonus.

Overall

As with the previous game, there is still some room for improvement but Sniper Ghost Warrior Contracts is a step in the right direction. A big step, if anything. One thing to point out (although it should be obvious for the veterans of the series) is that the game is no walk in the park. Even on the easiest difficulty, it should take no more than 2-3 shots to bring you down to the game over screen. I’d say that with Sniper Ghost Warrior Contracts the series finally went from a budget franchise into the triple A territory. They say that you can’t put a price on some things in life. But the feeling of successfully sniping someone over 500 meters after calculating wind direction correctly sure feels good. And for the affordable price of this game, it’s a no brainer. Just remember to stay out of the water when in Syberia and you’re good to go.

Capsule Computers review guidelines can be found here.

Granblue Fantasy: Versus Charlotta and Ferry Trailers

XSEED Games has released a new pair of trailers showing off some of the fighters that will be playable when Granblue Fantasy: Versus is released in the West and the two characters introduced this time are the small but powerful Charlotta and the spirit maiden Ferry. Charlotta is a fast and strong hitting character but lacks range due to her race’s small stature while Ferry is a zoning type character as she can make use of her ghostly companions to strike opponents from afar, shave HP, and even lockdown an enemy.

These trailers can be found below and as for the game itself, Granblue Fantasy: Versus is set to be released in Japan on February 6, 2020 and sometime in Q1 2020 for the West.

Charlotta Footage
Ferry Footage

Five Nights at Freddy’s 1-4 Released on Xbox One, Switch, and PlayStation 4

Many have wondered just when the Five Nights at Freddy’s series would make its way to consoles and while many had known that the Nintendo Switch would be getting the game’s today, the developer Clickteam had been keeping the PlayStation 4 and Xbox One versions of the games a secret until the day of release. The company has announced that Five Nights at Freddy’s 1 through 4 have been released on the Nintendo Switch, Xbox One, and PlayStation 4 where all four games are priced at $7.99 a piece. Oddly no bundle was offered alongside the release.

To go along with the release Clickteam has released a trailer showing off all of the games that were released, which are Five Nights at Freddy’s, Five Nights at Freddy’s 2, Five Nights at Freddy’s 3, and Five Nights at Freddy’s 4, and you can check that out below.

My Hero One’s Justice 2 Adds Sir Nighteye to Roster

The latest issue of Jump magazine has announced that Mirai Sasaki, better known as Sir Nighteye, will be joining My Hero One’s Justice 2. All Might’s former sidekick’s quirk Foresight gives him the ability to witness the future which will give him the ability to see an opponent’s attack ahead of time, though how this will actually work in the game is currently unknown though the magazine has also revealed that a new Plus Ultra attack that allows the player’s sidekick to perform a special attack has been added.

Currently Bandai Namco is planning on releasing My Hero One’s Justice 2 worldwide sometime in 2020 for the PlayStation 4, Xbox One, Nintendo Switch, and PC.

New Fairy Tail Trailer Highlights Early Game

A new trailer for the upcoming Fairy Tail game has been released by Koei Tecmo and it shows off various bits of gameplay from the early segments of the game, this includes everything from special moves to cinematic sequences, and even a few scenes from the manga that fans may recognize.

The trailer can be found below, where a number of characters are also shown off and some of the series’ signature fan-service, and the game itself is set for release worldwide sometime in 2020 for the PlayStation 4, Nintendo Switch, and PC though it is currently unknown if the Western release will be released with English voice work.

VVVtunia Announced as Next Hyperdimension Neptunia Game

Compile Heart has announced that they are working on a new game in the Hyperdimension Neptunia series for the PlayStation 4 and although it may be the series’ 10th anniversary when it releases in 2020, the game will be a spin-off story rather than a mainline entry in the franchise. The game, called VVVtunia, will see the four goddesses team up with a virtual idol unit with six idols in it named Mewtral to save the digital “Virtual Land.”

The planet “EMO” is facing a world destroying threat by the name of “Anti” and the goddess Fair summons the four goddeses from a seperate dimension into their own in an effort to save the planet. A teaser video announcing the game has been released and you can check it out below.

Machine Building Kitchen Game Neon Noodles out on Steam Early Access

Canadian indie developers Vivid Helix announced their automation puzzle game Neon Noodles is out now on Steam Early Access. Inspired by Zachtronics’ puzzle games like Opus Magnum, players will build a cyberpunk restaurant run by an army of robots that will prepare and cook over 100 recipes based on over 200 ingredients. Each action is coded using the record-and-replay system that allows for quick and easy editing.

Currently, the Steam Early Access build offers 27 puzzles in three settings. New content is expected to be added every few weeks until the 1.0 version launches in approximately six months time. The 1.0 version will mark the launch of the story campaign along with console versions of Neon Noodles.

Neon Noodles is currently priced at $14.99 USD/$21.50 AUD. The prices is expected to rise when the full game is released. For those weary about dropping money on an early access title, a free demo is available on the Steam store page.

SQUAD UP, RAIDS NOW AVAILABLE IN TOM CLANCY’S GHOST RECON® BREAKPOINT

Team Up to Fight New Deadly Enemies in the Ghost Recon Franchise’s First-Ever Raid

Sydney, Australia — November 29, 2019 — Today, Ubisoft announced that Project Titan, the first raid in franchise history, is now available for  free for all Tom Clancy’s Ghost Recon® Breakpoint players on the Xbox One family of devices including the Xbox One X, PlayStation®4 computer entertainment system, Windows PC and UPLAY +, Ubisoft’s subscription service* starting November 28. Additionally, Project Titan will be available on Stadia, the new generation gaming platform from Google, starting later in 2019.

Project Titan introduces a four-player raid, which will test the teamwork and ability of the most experienced players as they take on the game’s toughest end-game challenge and face the most advanced Skell Technology drones, The Titans.

Project Titan takes place on Golem Island, an entirely new location off the coast of Auroa featuring unique environments full of sulfur, ashes and an active volcano. A faction of Wolves, called the Red Wolves, have taken over the island and refactored the AI to work on new lethal prototype drones. Ghosts will need to gather intel to find these drones, and push their skills to the limit to take them down.

To successfully complete a raid, players will need to destroy four bosses, Baal, Quantum Computer, Gargoyle and Cerberus, each with their own unique design and mechanics that will require tactical coordination and communication to overcome.

Players will need to assemble a full squad of four players with a Gear Level over 150 to access Project Titan. The raid will open with Normal difficulty and reward players with some of the best loot and gear in the game. The raid will be reset weekly, providing a fresh challenge to players by introducing objectives, enemy setups and rewards. In addition, Easy and Heroic difficulty modes will be introduced in early 2020. More information about Project Titan can be found here.

Project Titan is the first major content addition since the launch of Tom Clancy’s Ghost Recon Breakpoint and follows a series of free updates which brought major improvements to the game. The latest patch, TU 1.03.1, notably introduced improvements on adaptive magazine pouches on tactical vests, the gender and face selection at any time as well as a variety of important bug fixes. Patch notes can be found here. The game will continue to receive regular updates in the coming months, in line with the commitment made in the Moving Forward letter to expand and improve the game based on player feedback.

For the latest news about Tom Clancy’s Ghost Recon Breakpoint, please visit ghost-recon.ubisoft.com.

For the latest news about other Ubisoft games, please visit news.ubisoft.com.

*$19.95 AUD per month. Cancel anytime. More information at uplayplus.com.

About Tom Clancy’s Ghost Recon Breakpoint

Developed by Ubisoft Paris,* Tom Clancy’s Ghost Recon Breakpoint is a military shooter putting players in the boots of the Ghosts, an elite US Special Operations unit. Set in a diverse and hostile open world, Tom Clancy’s Ghost Recon Breakpoint offers an entirely new adventure playable solo or in up to four-player co-op, as well as PvP at launch.

*In collaboration with Ubisoft Bucharest, Montpellier, Bordeaux, Odessa, Kiev, Belgrade and Milan studios.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2018–19 fiscal year, Ubisoft generated net bookings of €2,029 million. To learn more, please visit www.ubisoftgroup.com.

© 2019 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Ghost Recon, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries. Stadia, the S logo, and related marks and logos are trademarks of Google LLC.

Atelier Ryza: Ever Darkness and the Secret Hideout Review

Atelier Ryza: Ever Darkness and the Secret Hideout

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 4 (Reviewed), PC, Nintendo Switch
Release Date: Available Now
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

2019 has been a very interesting year for Gust as not only has the developer released three Atelier games this year in the form of Atelier Lulua that continued the Arland storyline a bit and the spin-off Nelke and the Legendary Alchemists, but also the third game that has perhaps garnered the most attention of any of their previous Atelier games, Atelier Ryza: Ever Darkness and the Secret Hideout. This attention came primarily due to the developer taking a different approach to a main character both in attitude and design as the Reisalin Stout, better known as Ryza, brought with her a new attitude and some rather eye catching features. So now that this entry in the series has been released, is the game worth the attention that Ryza managed to pull in?

Story

Life in the country can be a boring one for someone with an adventurous spirit and when a young girl grows up and spends nearly her entire life taking care of a farm on a small remote island, it creates a girl longing for adventure and a rather tomboyish attitude. Such is the case with Reisalin Stout, better known around the island as Ryza, who dreams of adventure with her two childhood friends Lent and Tao. One day while hanging out and shirking her duties on the farm, Ryza and her friends take an abandoned boat to the mainland to try to spice things up and while venturing into an area where monsters reside may be adventurous enough for some, this trio isn’t prepared to let a few monsters get in their way.

This continues to be the case when they hear a girl named Klaudia in distress and save her from monsters. Seeking to protect their new friend, the group tries to return home only to find themselves needing rescuing from an even stronger creature. Only with the help of a passing alchemist named Empel and his mysterious companion Lila does the group manage to survive but this encounter sparks a new passion in Ryza. One for alchemy. With Klaudia staying in town with her father’s business, and Empel wanting to research mysterious ruins that Tao appears to have undeciphered books of, Ryza finds her world opening up as her skills as an alchemist continue to grow, and even Lent begins to learn from being trained by Lila.

Generally the Atelier series takes a slower approach to storytelling by focusing on the characters and their own journey and Atelier Ryza takes an even more close approach than normal as most initial problems simply fall into dealing with bullies or troubles within the family. Not only do players find Ryza just when she learns about alchemy and her own potential rather than already being well-versed in the craft but we also find a whole collection of characters looking to grow in their own ways. Ryza’s close friends and even the new ones she just met make for a great cast of characters and, although the specific character stories themselves are unfortunately separated from the standard release this time, they are still given plenty of time to shine and grow throughout the core storyline alongside Ryza.

There are also a few times the game can be a bit vague on progression, relying on an ever updating diary to point the way at times. This does mean that things can be a bit slow going, especially in this case as Ryza’s freshness to the world of alchemy and most of the world in general, but this slow start does settle into a solid storyline filled with charming characters led by Ryza who is probably one of the best protagonists the series has seen since Rorona.

Gameplay

Similar to past releases in the Atelier franchise, Atelier Ryza has made a number of changes to the three core mechanics in the game, with one undergoing a rather drastic change. These happen to be resource gathering, crafting items in Ryza’s atelier, and fighting against enemies and this last one is the one that has changed the most. It is worth mentioning for those who haven’t been around for recent entries, there is no time limit for story progression though passage of time does happen while exploring, fighting, and crafting items.

Players will find that rather than using a standard turn-based combat system this release has changed combat to focus entirely around another style best known as Active Time Battle (ATB). This means that the player’s party and the enemies will all take actions immediately when their turn arrives while combat continues on and if the player isn’t ready yet, their character will be left standing still until an action is taken while combat moves around them. This also means that players will also only have the option of directly controlling one character at a time in a fight, though it is possible to issue Action Orders eventually to tell your party to use certain attacks.

Another unique facet to the combat system is the usage of AP as both a method of using skills and powering up the party as a whole. AP is earned every time an attack is used and using skills with a character expends some of this AP but if the player manages to fill up their AP gauge it can instead be used to boost the party’s total basic combo chain and skill casting level. These various elements plus a few more such as being able to execute immediate attacks or skills if the player is in a pinch makes the fights in Atelier Ryza a faster paced affair that takes some time to get used to and more difficult as a result. This is by no means a bad thing as it helps keep players engaged in the action and, if things do end up being too difficult, there are a variety of difficulties to choose from.

When not in combat players will be spending the rest of their time exploring a lush and varied world where they can gather up various materials to bring back to Ryza’s room and craft together with her alchemy skills. Players will be able to gather various materials from a number of different places and similar to more recent games the usage of certain gathering tools will result in different materials depending on the location. Once the materials are gathered players will find that once again the item crafting system has been given an overhaul and although things may seem a bit more complicated at first glance, it is perhaps the most streamlined it has ever been to the point that players can even auto-fill the necessary ingredients if they don’t care too much about the quality or special effects the item will end up with. Of course, adding ingredients yourself allows for the better adjustment of elemental types, traits, and a higher quality of produced item but the option for streamlining things for newer players is a nice choice.

Alongside these standard features players will find that Atelier Ryza has a number of little extra features that have expanded a bit on the game. First is the fact that side-quests that used to simply be gathered up in one visit to the inn/tavern now have a more personal feeling to them as players will receive them from other people in Ryza’s village while the second is the ability to customize Ryza and friends’ little hideout with a variety of different furnishings, and finally the eventual option to “Rebuild” items that you have already created and strengthen them with new materials, perhaps pushing them to a higher level of quality or applying new traits in the process.

Visuals & Audio

Gust has taken a slightly different approach to the way the world in Atelier Ryza is designed and it is for the better as the environments the player explore are quite vibrant and lush with things to see while the character designs themselves remain as strong as ever. Combat animations are fluid though keeping track of some of the more flashier skills can be a bit difficult at times with every character fighting at the same time with the exception of larger finishing style skills that do pause battle for a cinematic. It is worth noting that while the character models and designs are improved, there does seem to be an unusually high amount of clipping at times so be prepared to see a few odd scenes where pieces of clothing or a weapon is clipping through a character.

Once again Koei Tecmo has chosen to release Atelier Ryza without an English dub of any kind and while the Japanese voice cast is great here, with Ryza’s voice actress really nailing her personality, it would be nice to hear an English cast again especially since combat dialogue is not subtitled in any way. As far as the soundtrack goes there are a number of great tracks mixed throughout the game with a few pieces of background music really standing out.

Overall

With the number of changes that Gust has made with Atelier Ryza: Ever Darkness and the Secret Hideout it feels like the developer is trying to reach out to those who may never have played an entry in the series before and thankfully they’ve managed to pull that off without actually hurting the game for longtime fans in the process. With a faster paced combat system that helps make fights more engaging and an alchemy system that longtime fans will still find plenty of depth in, Atelier Ryza: Ever Darkness and the Secret Hideout manages to tell a great story that even newcomers will be able to appreciate.

Capsule Computers review guidelines can be found here.