Final Trailer from Japan Showcases Memorable Moments and Beloved Characters
Featuring a number of jaw-dropping reveals and glimpses at scenes from throughout the full game, the FINAL FANTASY VII REMAKE Final Trailer is here.
The story of this first, standalone game in the FINAL FANTASY VII REMAKE project covers up to the party’s escape from Midgar, and goes deeper into the events occurring in Midgar than the original FINAL FANTASY VII.
The world is under the control of Shinra, a corporation controlling the planet’s life force as mako energy. In the city of Midgar, Cloud Strife, former member of Shinra’s elite SOLDIER unit now turned mercenary lends his aid to the Avalanche resistance group, unaware of the epic consequences that await him.
There has always been something a bit special when it comes to the Animal Crossing series. Where most games have a set storyline and or even a final goal to chase after, Nintendo has managed to craft a series entirely around simply living a slow life in a village tied to real time where players can take as long as they want to reach any type of goal. That being said, fans of the series were also kept waiting for quite some time as Animal Crossing: New Horizons arrives nearly eight years after the last core game in the series, having it take twice as long as any previous wait since the series debuted back in 2001. The question is, has the wait been worth it?
Gameplay
Players take on the role of a villager who has signed up as part of the initial group to take part in the Nook Deserted Island Getaway and this drops their completely customizable, and later customizable at any time with the help of furniture, character onto an abandoned island with only two other random animals. After a brief introduction from Tom Nook and his two nephews the player is quickly appointed the “Resident Representative” and given a tent to place down wherever they want to before then being able to choose where their first two animal friends will also be staying.
More than ever does Animal Crossing: New Horizons do its best to try and keep players a bit more restrained out of the gate in an effort to not overwhelm potential newcomers as the first few days limit the player quite a bit on what they can actually do and even when some milestone is completed, it generally won’t be officially finished until the next day. This can lead to a fairly slow start even for an Animal Crossing game as things such as the vaulting pole used to cross rivers or ladders used to climb cliffs aren’t available until multiple days have passed if players are keeping up with Tom Nook’s requests.
For Animal Crossing: New Horizons, the tutorial that introduces nearly every aspect of what the game has to offer also works a bit like the game’s storyline. As players complete various tasks they will eventually bring in familiar faces such as Blathers to help establish a museum on the island as well as establish a full shop. With players left in what many would describe the wilderness, it is up to the new crafting system to complete most of these goals. Nearly everything that players will use requires some form of crafting at a workbench as any tools that are created break after a period of use though stronger recipes quickly unlock a bit into the game. While this type of durability is a bit of a new annoyance, it also provides some extra meaning to gathering things that players may otherwise have simply overlooked in the past or sold for Bells.
Tree branches obtained from shaking trees or simply from the ground can be used to craft a variety of tools that can then increase what players can gather, such as various types of wood, stone, iron, and of course plenty of fish and insects that also make the island their home. All of these items, including things like sea shells, can play a role in crafting various “Do It Yourself” recipes that can provide things like furniture, wallpaper, flooring, and even help in catching fish or relieving a pesky bee sting. These types of recipes are found everywhere as players can buy a few outright from the shop, learn some from neighbors, or find them in strange and unusual places. It is worth noting that while the crafting system is incredibly easy to understand, it is also rough around the edges. Players cannot craft more than one of any item at a time, making things like crafting multiple fish baits a chore and, once players unlock storage in their home, they cannot pull extra ingredients directly from storage for use in their DIY recipes. This can lead to some extra hassle when crafting recipes, especially since players are initially incredibly limited on how many items they can hold.
Alongside the aforementioned bells, that still serve as the primary currency at shops, players now have another currency to work with called Nook Miles through the use of a cell phone that even has reception on a deserted island. These Nook Miles are rewards for partaking in nearly any activity Animal Crossing: New Horizons has to offer and can be redeemed for a wide variety of items ranging from extra recipes, increased item capacity, special Nook Travel Tickets, and more. Most of these Nook Miles can be obtained from reaching certain goals by selling enough items or catching enough bugs but players will quickly unlock an ever rotating set of challenges in the form of Nook Miles+ that are simpler tasks that can be as basic as chopping down a tree or catching a certain type of fish. These smaller tasks rotate every day with a bonus reward and constantly refresh at their basic level immediately upon completion, giving players plenty to do if they want to rack up the points.
The aforementioned Nook Travel Ticket allows players to go on a random island tour that places the player on a small untouched island that can have a variety of different aspects to it. Some may only offer some extra basic resources while others may contain fruit different from that found on the player’s island, hybrid flowers, and even special insects. These islands can also be where players will randomly find potential animal villagers that can be invited to join their island should a vacant lot be available, giving the player a small bit of control as to who they want to invite to their island past the first handful of villagers.
While having set goals to chase down is always an option for players, customization is also at an all time high in Animal Crossing: New Horizons. Whereas players could only decorate their house with all different kinds of furnishings, they can now even place furniture outside should they choose. This can be everything from fitting looking streetlamps or picnic tables to randomly tossing a bookcase in the middle of nowhere. This style of customization is quite expansive and, eventually, players can even take this one step further by having almost complete control over the layout of their island. Of course actual creations remain as varied as ever as the game once again features an extensive pattern creator that allows players to create clothing styles and various patterns for their walls and floors that can be shared online with others to a surprising level of detail.
One must also compliment the way animal villagers are handled in this entry as well with many of them seeming to have a variety of unique looking activities that players can catch them in at various times in the day. This includes finding a group gathered singing or eating to finding them exploring the museum once it has been built, each having a bit of unique dialogue depending on the situation. This, combined with the daily rotating shops and monthly changing fish and insects allows for Animal Crossing: New Horizons to really shine as the type of game that players will want to step into daily just to see what is happening on the island. Of course, there is the option to “time travel” but this quickly ruins the pacing of the game and considering holiday events are locked behind patches players will find themselves left in the cold should they choose to do so.
Speaking of events, with this review going up in the middle of “Bunny Day” we also were able to get a small sample of how some things may work in the future, though this is likely to change. Players will encounter Zipper who has filled the island with multiple egg types and recipes that allow players to create egg themed furniture and clothing, but unfortunately the eggs themselves kind of end up overpowering nearly every aspect of the game. Fishing becomes an exercise in frustration as most catches result in an egg while balloons float over constantly only to be carrying eggs once shot down. This type of style will likely change over the course of the year and be refined as Nintendo works on these live holidays, but this first one is a bit rough around the edges.
Visuals & Audio
When one considers that the last time a mainline Animal Crossing game was released for the Nintendo 3DS it is clear that the improvement here is phenomenal. While the series itself was never really a powerhouse as it is designed for a more cute and fluffy approach to life, despite some of the horror themes already created out there, the small touches to the world help make the entire island appear all the better looking. Player characters will find no shortage of costumes to wear that aren’t ones they make themselves while the island villagers are all newly modeled with a number of strange new characters joining the mix. One must also say that the environment really has seen a solid improvement here compared to the previous release though some insects can be quite horrifying to look at now compared to their previous appearances. Speaking of insects, the museum is truly stunning looking this time around, especially as players fill it with a variety of fossils, insects, and fish that they have donated to Blathers’ cause.
The soundtrack for the game features a wide variety of soothing environmental tunes and basic themes that fit with the style of the game though players can purchase songs from K.K. Slider to play in their house while there is no voice work as all animals talk through a variety of mumbling noises that vary from villager to villager.
Overall
Animal Crossing: New Horizons is the type of game that fans have been hoping for as Nintendo has managed to deliver an experience that players will want to come back to for years to come to see just what is happening on any given day. It may not ask much of the player’s time, especially since main goals peter out fairly quickly after the first couple weeks of playing, but this style of slow life adds a number of new features that are mostly implemented well and help give additional meaning to a variety of tasks that players easily could have overlooked in previous entries.
Capsule Computers review guidelines can be found here.
Iron Danger is a real time tactical combat game inspired by Finnish folklore. The game’s main feature is a time control mechanic. With only a limited amount of health and items, players will lean on their ability to control time heavily to avoid damage and erase bad decisions.
Story
The story follows Kipuna, a young girl who is the only survivor of a Northlander attack on her village. During her escape, Kipuna is impaled through the chest with a crystal that has imbued her with magical abilities. Now, Kipuna is on a quest to assemble all the crystals and use that power for good amidst a brutal war between two nations.
Iron Danger’s story is very good. While the game is too short for epic world building, the writers take a relatively familiar fantasy setting and make some adaptations to make it their own. This gives a little more time to focus on character building. Combined with the excellent dialogue, the result is an enjoyable adventure with a lovable cast that have relatable moments.
Gameplay
Iron Danger bills itself as a tactical combat game where players are able to control time. Fans of tactical RPGs will be instantly familiar with much of Iron Danger’s combat. Players control two characters at a time. Each character follows some RPG archetype, such as the caster and the tank. Each level consists of a map with a certain goal. Unlike an RPG, Iron Danger does not award experience or equipment, but rather offers players a range of upgrades after specific maps.
The time control mechanic is game’s focus. The mechanic counteracts the player’s low health pools as players can fix bad decisions and pre-emptively dodge or block enemy attacks. While the game advertises itself as a mix of real time and turn based combat, practically speaking, combat is turn based with all characters taking their turns simultaneously. One turn or heartbeat is equal to half a second of real time. The actions of the player’s two characters are listed on the bottom timeline, which should be familiar to anyone who has used video editing software. Players are able to rewind back a limited number of heartbeats, so while short term implication of a certain action is meaningless, the long-term consequences still remain.
The combat is enjoyable, but it does not always feel tactical. Oftentimes, I found myself having to fiddle around with different actions until I could figure out the correct combination of moves to beat the encounter. Luckily, I found the long bouts of frustrating experimentation happening once or twice per map. The ability to roll back time makes combat feel more puzzle-like which isn’t a bad thing, but it may be a different from what people would expect when they hear “tactical combat game.”
The level design in Iron Danger tends to be linear and on the small side. The larger maps usually have one or two side areas to explore with a few consumable items to help the player out, but the emphasis is not on exploration. While combat is still the main draw, there are a few smart puzzles in the game to break up the action. My only gripe with the level design is the tiny levels for story purposes. They are treated the same as other maps which cause some unnecessary load times.
The controls are decent, but there is room for improvement. Actions are assigned by clicking on the character’s timeline and selecting the desired action, then time is moved forward, and the action is executed. If the other character has no action queued, they will simply stand still, and player will need to rewind time to set up the other character. It’s the most annoying part of Iron Danger’s controls. I would have preferred the game automatically jump back to the character with no action queued once an action is selected for the other. The other main issue with controls is pathing for traps. Without the player manually selecting a nearby safe spot then clicking on a trap to pick it up, characters will often run right on top and set it off.
Visuals
The visual experience is solid, marred only by a few minor technical details. The art style is cartoony but is restrained with smart use of light and dark colour schemes. The UI can get cramped once players have a lot of skills and items on the bar. The graphical options are extremely spartan as players can only set resolution, fullscreen or windowed, and graphic quality from a vague low to very high. The models, textures, and animations look good except for an odd stutter when characters sneak around.
Audio
Iron Danger’s audio is very good. The sound effects and soundtrack are enjoyable to listen to. The voice acting is excellent as the actor deliver strong performances. All major dialogue is voice acted, leaving only minor banter as text.
Overall
Iron Danger is a hard game to describe. The genre isn’t quite a tactical combat game, but it doesn’t fit the traditional definition of a puzzle combat game either. Regardless of typology, Iron Danger is a unique take on RPG style combat that is easy to pick up. The story and audio/visual presentation ties the experience together nicely. While the game has some flaws, the well executed time control mechanic makes Iron Danger worth a try.
Capsule Computers review guidelines can be found here.
Fight your way to the top of the pop-culture food chain today
Twin-stick rogue-lite HyperParasite launches onto PC, Xbox One, PlayStation 4 and Nintendo Switch
3rd April, Barcelona, Spain – Today Troglobytes Games, and Hound Picked Games, are pleased to announce that rogue-lite twin-stick snatch, zap and shoot ‘em up, HyperParasite has launched on PlayStation 4, Xbox One, PC and Nintendo Switch NA and EU. This follows on from HyperParasite’s Nintendo Switch launch in Japan on April 2nd.
HyperParasite is priced at $17.99 / €14.99 / £13.99 and is localised in English, Italian, German, Polish, Portuguese, Russian, French, Spanish, Japanese, Traditional and Simplified Chinese, available across all platforms.
“After the success of Early Access on Steam, the Troglobytes Games team are ecstatic at finally releasing the game across all platforms,” said Saverio Caporusso, CEO of Trologbytes Games. “We hope that players all over the world enjoy being taken back to the sights and sounds of the 80s. Don’t be a dweeb, be bodacious and play HyperParasite now! Get ready to go back to 1980-something, you’re gonna see some serious shit!”
A fresh take on the twin-stick shooter, offers incredibly slick fast-paced action, responsive controls and has more mullets than you can shake a pink neon sock at.
With 60 classes of host, each of which can be snatched and controlled, to take advantage of their unique skills and weaponry. Laced with comedy, a bodacious synth-wave soundtrack and rad retro visuals that drags the player kicking and screaming back to the 80s! HyperParasite is a game full of outrageous and rip-roaring brawling action that throws down the fingerless glove to its challengers.
Features:
A unique twist on the genre; jump from one host body to another
Over 60 (SIXTY!) different characters to control as host bodies
A unique retro 3D-pixelated aesthetic
Survive 5 acts of procedurally generated, grungy looking levels where secrets are hidden around every dark corner… tentacles too.
Trouble loves company! Bring a mate and deliver twice the carnage in local co-op mode
Original beats served by Van Reeves and Joe Kataldo, delivering a thumping score with a pulsating synthwave bassline, punctuating every snatch and kill
Pre-orders & Discounts:
HyperParasite will launch on Steam, Xbox One and PlayStation 4 with a 33% limited time discount until April 18th.
Nintendo Switch: QubicGames are running a special promotion for existing customers alongside a general pre-order and early purchase discount:
EU – 24th March – 18th April 33% discount for all pre-orders and purchases
EU – 24th March – 18th April 50% discount for all QubicGames customers
NA – 24th March – 12th April 33% discount for all pre-orders and purchases
NA – 24th March – 18th April 50% discount for all QubicGames customers
About Troglobytes Games
A small independent video game development studio based in Barcelona, Spain, founded by both industry veterans and young talents. We love playing and creating video games. Our mission is to create innovatively high-quality games on various platforms using the latest in technology, while primarily focusing on storytelling and aesthetics. Learn more: http://www.troglobytesgames.com
About Hound Picked Games
Hound Picked Games specialise in teaming up with developers and co-publishing the quintessential indie games. Learn more: https://www.houndpicked.com
About QubicGames S.A.:
QubicGames is an independent game publisher and developer based in Warsaw, Poland. The company was founded 16 years ago and has a track record of successful releases, especially for Sony and Nintendo platforms. Since 2017 QubicGames has been focusing on Switch, with over 30 games published already! The publishing studio is known for publishing such games as Blazing Beaks, Mana Spark, Akane, Warlocks 2: God Slayers, Geki Yaba Runner Anniversary Edition and other great games on the Nintendo platform. https://qubicgames.com/
About eastasiasoft
Eastasiasoft Limited is an independent, Hong Kong-based developer and publisher of interactive entertainment specializing in video games and related media. Founded in 2007, Eastasiasoft Limited has published a diverse variety of titles in digital and physical formats. Eastasiasoft Limited is a licensed PlayStation, Nintendo Switch and Xbox One publisher. Some of Eastasiasoft Limited’s recently licensed and published games are Rainbow Skies, Sword & Fairy 6, Ghost Blade HD, Reverie, Rainbow Moon, and the Söldner-X franchise.
SYDNEY, Australia – April 3, 2020 – Beginning April 7, Respawn will invite Apex Legends players to follow Bloodhound’s trail in the upcoming “The Old Ways” Lore Event. One of the greatest game hunters the Frontier has ever seen, Bloodhound, will receive their own Town Takeover on World’s Edge, where players will need to battle ferocious Prowlers for their chance at high-tier loot. Exclusive cosmetics will be available to players that complete the Old Ways Event’s daily challenges with even more The Old Ways-themed items available through the Direct Purchase Shop. The Old Ways event runs through April 21.
Learn more about Bloodhound’s path from small village to the Apex Arena in the latest installment of the Stories from the Outlands, “The Old Ways” trailer here: link
Below is a quick recap of all the activities players can look forward to:
Duos & Kings Canyon – Starting on April 7, Duos will be permanently added to the game alongside Trios, along with a permanent map rotation that gives players the ability to play Duos or Trios on Kings Canyon and World’s Edge.
Town Takeover – Bloodhound’s Trials – An enclosed area in the northwest portion of World’s Edge, Bloodhound’s Trials boasts a large population of prowlers. Teams can battle against a hoard of prowlers to claim high-tier loot as a reward. But players must beware of the most dangerous game: fellow Legends scavenging goods for themselves. Exploring the enclosure with a certain hunter on your side will be most rewarding.
The Old Ways Exclusive Event Prize Track – With The Old Ways event, Respawn is delivering an all-new prize track with rewards inspired by the latest Stories from the Outlands: The Old Ways digital short. Similar to past events, players will be able to earn up to 1000 points per challenge set and the challenge set will refresh at a daily rate.
Direct Purchase Shop – Event-exclusive legendary and rare skins inspired by the aesthetics and themes of The Old Ways digital short will be available in the shop. The Old Ways Event also marks the return of the Legendary Hunt Skins. All 8 of the original Legendary Hunt Skins will be on offer for direct purchase in addition to 2 recolored variants of the Wraith and R-301 skins that were exclusive to battle pass owners.
Developed by Respawn Entertainment, Apex Legends delivers a squad-based Battle Royale experience where players select from one of 11 Legends – each with their own unique abilities and playstyles – and the last team standing wins. Combatants can choose from unique characters like Bloodhound, the tracker who can see recent enemy activity on the map, or Lifeline, a battlefield medic who can shield teammates and bring them back from the brink of death. Balanced squads and teamwork are critical, as each Legend is easy to pick up and learn, but challenging to master.
About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company develops and delivers games, content and online services for Internet-connected consoles, mobile devices and personal computers.
In fiscal year 2019, EA posted GAAP net revenue of $4.95 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality brands such as EA SPORTS™ FIFA, Battlefield™, Apex Legends™, The Sims™, Madden NFL, Need for Speed™, Titanfall™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news.
DEEP SILVER REVEALS MULTIFORMAT INDIE GAME WINDBOUND
Windbound breathes new life into survival genre
Sydney, Australia, 3rd April 2020 | Deep Silver has announced new indie IP Windbound will be available digitally on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Nintendo Switch™ and PC on 28th August.
Created by Australian developer 5 Lives Studios, Windbound is a beautiful rogue-like 3rd-person survival adventure, fuelled by hunting, exploration and crafting. The player assumes the role of Kara who has been shipwrecked on an unknown land and must learn to adapt and survive, while solving the mysteries of a series of forgotten islands.
Windbound takes the survival genre in a new direction, focusing on nomadic hunting and exploration, together with custom boat building and an immersive tactile sailing experience. The game provides endless replayability options thanks to the procedural world, dynamic wildlife and modular boat crafting.
5 Lives Studios was founded by five industry veterans who have worked on a wide variety of genres and properties. Their debut title, Satellite Reign, was funded by the most successful Australian video game Kickstarter campaign, raising more than $705,000 USD. It released in 2015 to positive reviews and was nominated for numerous awards.
Story:
The forbidden islands are calling, unlock their secrets.
Shipwrecked alone on an uncharted island, explore, adapt and navigate the land and perilous seas to stay alive.
As Kara, you are a warrior, caught at sea in a fierce storm, adrift from your tribe. Thrown from your boat, at the mercy of the turbulent waters, you are tossed on to the shores of the Forbidden Islands, a mysterious paradise.
With no boat, no food or tools, just the will and skill to survive, uncover this beautiful island’s rich resources. Craft tools and weapons to hunt and defend yourself against nature itself with its wild and fantastical creatures.
Whilst exploring further islands and the scattered ruins across their lands, secrets of the past and glimpses of the future are revealed. Unravel the mystery behind them all and you may find more than just your way home.
Key Features:
Uncover the Secrets Within
Embark on a personal journey and discover the history of the idyllic Forbidden Islands; each holding the key to a mystery and unexpected revelations.
Explore As Far As The Eye Can See
Head towards the horizon, advancing across the islands, each with their own diverse wildlife, landscapes and challenges to face.
Live Off The Land
Scavenge the islands’ untamed terrain for resources that you can use to craft a full range of tools and weapons to hunt wildlife and upgrade your boat. You must set sail when resources become scarce.
Build Your Perfect Seacraft
Your boat is your key companion on this journey, carefully craft your own custom sailing vessel to take on the treacherous waters, traversing from one island to the next. Design your boat to battle tempestuous winds, monstrous waves, and deadly sea creatures.
For more information about Windbound, please visit one of the following official sites:
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds by creating products of the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the gritty, post-apocalyptic Metro series. Upcoming highlights from Deep Silver include the next entries into the Saints Row, TimeSplitters and Dead Island franchises. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
ABOUT 5 LIVES STUDIOS
5 Lives Studios is a team of five industry veterans who banded together in the wake of the Australian games industry’s collapse. Having worked together in various studios for almost a decade, they decided to set out on their own independent venture to create the games they’ve always want to make. Between them, they’ve worked on a wide variety of genres and properties, including Syndicate, Grand Theft Auto, Darksiders, Star Wars, and more. Its first title, Satellite Reign, was developed after more than 15,000 people backed a Kickstarter campaign in 2013.
THE LEGEND OF HEROES: TRAILS OF COLD STEEL IVANNOUNCED FOR PLAYSTATION®4 & NINTENDO SWITCH™
NIS America is excited to announce that The Legend of Heroes:Trails of Cold Steel IV will be coming to PlayStation®4 in 2020, and Nintendo Switch™ in 2021 for Australia and New Zealand
About the game:
The Erebonian Empire is on the brink of all out war! Taking place shortly after the ending of Trails of Cold Steel III, the heroes of Class VII find themselves against the full force of the Empire in an attempt to stop its path of total domination. Further, the hero of the Erebonian Civil War and Class VII’s instructor, Rean Schwarzer, has gone missing. Now, the students of Class VII, old and new, must unite with heroes from all over the continent to create the only chance the world has to be spared from total destruction.
Key Features: The Ultimate Class Reunion – Boasting the largest roster in series history, heroes from all over seek to join the cause! The heroes of Class VII unite with Crossbell’s Special Support Section and even the heroes of Liberl.
Battle Most Refined – New and returning systems join the already polished combat of The Legend of Heroes series, including the ability to summon giant mechs to the field for devastating attacks, engage in Auto Battle for more expedient combat, and utilize Lost Arts, the most powerful Orbal magic capable of turning the tide of battle.
Pursuits of the War Weary – In between epic battles, catch a breather with a number of mini-games including returning favorites like Vantage Master, and fishing and puzzle games, as well as all-new pursuits like Poker, Blackjack, and the Horror Coaster.
Lenovo™ Legion Next-gen Gaming PCs to Feature NVIDIA® and Intel®’s Latest Technologies
Up to the Latest NVIDIA GeForce® RTX 2080 SUPER™ GPUs with Max-Q Design and 10th Gen Intel Core™ H-Series Mobile Processors
Friday April 3, 2020 – Lenovo Legion™ is set to deliver gaming enthusiasts with more immersive experiences. Its upcoming PC line-up will feature the latest NVIDIA GeForce RTX 2080 SUPER GPU with Max-Q Design and up to new 10th Gen Intel Core H-Series mobile processors.
New Lenovo Legion 7i laptop to unveil this year
Powered by the new GeForce RTX SUPER GPUs with Max-Q Design on the new Lenovo Legion 7i laptop, gamers will enjoy higher clock speeds and new levels of realism in today’s AAA games. Its sibling, the new Lenovo Legion 5i laptop, will offer up to RTX 2060 GPU. Lenovo Legion’s new gaming PCs will also support NVIDIA G-SYNC™ technology for smoother, tear-free gameplay. Both new Lenovo Legion laptops will offer up to the latest 10th Gen Intel Core H-Series mobile processors too.
What’s more, the new Lenovo Legion PCs, including the Lenovo Legion 7i and Lenovo Legion 5i, will also be the first to feature the new NVIDIAAdvanced Optimus technology for improved battery efficiency.1 Developed in collaboration with NVIDIA, Advanced Optimus dynamically detects GPU workloads and automatically connects either the NVIDIA GPU (for demanding workloads) or the IGP (for light workloads) to the display. This helps to preserve battery life when light workload applications are running and delivers maximum performance and framerates when games are being played.
New Lenovo Legion 5i laptop to unveil this year
The Lenovo Legion 5i and the Lenovo Legion Y540 laptops with the RTX 2060 GPU option will be available starting at US$999. Lenovo Legion 7i and Lenovo Legion Y740 laptops with the RTX 2070 GPU will be available starting at US$1199. Local pricing and availability not yet available*
Stay tuned on Lenovo StoryHub for more details on the upcoming new Lenovo Legion 7i and 5i laptops, as well as additional new gaming offerings inspired by customer insights. For more information on our partners’ latest news, see Intel’s announcement here, and NVDIA’s announcement here.
MILESTONE REVEALS MotoGP™20 MANAGERIAL CAREER FEATURES
In MotoGP™20 players will discover the importance of teams – nobody wins alone!
Beyond. Together.
Sydney, Australia, April 3rd, 2020. Milestone has released a new MotoGP™20 trailer, unveiling the main features of its brand-new Managerial Career. The new Career Mode will put players into a pro riders’ boots, with an engaging and progressive gaming experience both on and off the track. Just like in the real MotoGP™ simply being fast on the circuit is not enough; players will need to take the best decisions to find a winning strategy to master the Championship.
Echoing real life, one of the key figures at the top of the team is the personal manager, whose work can truly make a difference when it comes to sponsorship and contract opportunities. Players will need to evaluate all the offers they receive, both from real-life teams and new teams created by the player, looking carefully at their engagement and expectations before taking a decision. If players select a new team, they will be able to make their rider and bike stand out using different graphic editors to modify the helmet, racing number, lower-back patch, stickers and bike livery. The personal manager’s skills come into play when tasked to try and craft a stronger team, or negotiate a better salary, following the player’s indications.
When it comes to being fast on track, it is the players’ choice of technical staff that influences the performance of the bike; the most skilled technicians will be able to develop bikes better and faster, but of course they will be much more expensive than others. How do you find the right balance between budget and performance? It’s up to players! On-track tests during the weekend will provide valuable data for development, but the synergy between the engineers will determine how much of this knowledge can be actually used to craft new parts. Each engineer will have different skills in different areas so teamwork will be key.
Taking part in the winter and mid-season tests enables players to develop their bike, choosing up to 3 different packs with various engines and frame combinations to find the perfect settings for the season. Once the season starts, players can also improve performances of different bike parts, earning and spending development points and allocating their R&D staff to reach the highest level. Aerodynamics, electronics, engine power and fuel consumption are just an example of the many technical parts that players can now manage to improve their bikes.
For the first time, Milestone also announces brand-new features that will support the game after launch, that will further expand contents of the Managerial Career gameplay; more details about the post launch features will be revealed soon, stay tuned!
MotoGP™20 will be released on April 23rd on PlayStation®4, Xbox One,Windows PC®/STEAM, Google Stadia andNintendo Switch™*.
* in the United States the Nintendo Switch version will be released on May 5th
About Milestone
Founded in Milan in 1996, Milestone S.r.l. is one of the leading and longest established racing game developer in the world. The 200+ people team is responsible for hit series like MotoGP™ and MXGP – The Official Motocross Videogame, Monster Energy Supercross – The Official Videogame series as well as own IPs Ride and Gravel. For more information please visit www.milestone.it
About MotoGP/Dorna Sports:
Dorna Sports is an international sports management, marketing and media company, founded in 1988. The organisation has its headquarters in Madrid, and further branch offices in Barcelona, Rome, Amsterdam and Tokyo. Dorna has been the exclusive commercial and television rights holder for the FIM Road Racing World Championship Grand Prix MotoGP since 1992. With more than 60 years of history MotoGP™ is the pinnacle of motorcycle racing. Dorna has an all-encompassing Grand Prix event management philosophy, with 360º direct involvement in all areas of the MotoGP™ World Championship. Dorna has additional involvement in further motorcycling events, such the eni FIM World Superbikes Championship (WSBK), the FIM CEV Repsol International Championship and the Red Bull MotoGP Rookies Cup, which seeks to promote the development of the next generation of riding talent.
DEEP SILVER ANNOUNCES INDIE IP WINDBOUND – COMING AUGUST 2020
Larkspur, Calif. (April 2, 2020) – Deep Silver today announced their new indie IP, Windbound, created by Australian developer 5 Lives Studios, will be available digitally on PlayStation®4, Xbox One, Nintendo Switch and PC on August 28, 2020.
In Windbound, a young warrior named Kara finds herself shipwrecked in unknown waters. Kara must learn to adapt and survive while experiencing the ever-unfolding mysteries of the Forbidden Islands. Equipped with only the will to survive, Kara must explore the beautiful yet savage landscape by foraging for resources. Hunting, crafting and exploration are critical to Kara’s survival as she sails the Forbidden Islands looking for the way home.
Taking the survival genre in a new direction, Windbound features nomadic hunting and exploration combined with custom boat building and an immersive sailing experience. Windbound provides endless rogue-like replayability options thanks to the procedural world, dynamic wildlife, and modular boat crafting.
5 Lives Studios was founded by five industry veterans who have worked on a wide variety of genres and properties. Their debut title Satellite Reign, the spiritual successor to the Syndicate series, was crowdfunded in one of the most successful Australian video game Kickstarter campaigns to date. Satellite Reign released in 2015 to positive reviews and was nominated for numerous awards.
About Windbound:
The Forbidden Islands are calling, unlock their secrets. Separated from her fellow warriors, Kara finds herself alone and without resources on a mysterious and picturesque island paradise. With no boat, food or tools, just the will and skills to survive, Kara will uncover this beautiful island’s rich resources and deeper mysteries. Scattered ruins reveal secrets of the past and glimpses of the future Unravel the mystery behind them all and you may find more than just your way home.
Key Features:
Uncover the Secrets Within – Embark on a personal journey and discover the history of the idyllic Forbidden Islands, each island holding the key to a mystery and unexpected revelations.
Explore As Far As The Eye Can See – Head towards the horizon and advance across multiple islands, each with their own diverse wildlife, landscapes and challenges to face.
Live Off The Land – Scavenge the islands’ untamed terrain for resources that you can use to craft a full range of tools and weapons to hunt wildlife and upgrade your boat. You must set sail when resources become scarce.
Build The Perfect Seacraft – Your boat is your key companion on this journey. Carefully craft your own custom sailing vessel to take on the treacherous waters traversing from one island to the next. Design your boat to battle tempestuous winds, monstrous waves, and deadly sea creatures.
For more information about Windbound, please visit one of the following official sites:
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Saints Row V. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com.
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.
All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
ABOUT 5 LIVES STUDIOS 5 Lives Studios is a team of five industry veterans who banded together in the wake of the Australian games industry’s collapse. Having worked together in various studios for almost a decade, they decided to set out on their own independent venture to create the games they’ve always want to make. Between them, they’ve worked on a wide variety of genres and properties, including Syndicate, Grand Theft Auto, Darksiders, Star Wars, and more. Its first title, Satellite Reign, was developed after more than 15,000 people backed a Kickstarter campaign in 2013.