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Sid Meier’s Civilization® VI – New Frontier Pass Set to Deliver Bimonthly New Content Beginning May 22, 2020

Sid Meier’s Civilization® VI – New Frontier Pass Set to Deliver Bimonthly New Content Beginning May 22, 2020

Season pass for renowned strategy game will offer players new civilizations, leaders, game modes and more

Sydney, Australia – May 12, 20202K has announced the Sid Meier’s Civilization® VI – New Frontier Pass, a new season pass that brings eight new civilizations, nine new leaders, six new game modes and more to the critically-acclaimed strategy game.* Content will be released in six downloadable (DLC) packs delivered on a bimonthly basis starting May 22, 2020 through March 2021.

“It’s been four years since we first announced Civilization VI, and the support from fans and players has been overwhelming,” said Ed Beach, franchise lead designer at Firaxis Games. “After two giant expansions in Rise and Fall and Gathering Storm, four years’ worth of balance updates and more, Civilization VIhas grown into the flagship title for the series.”

“We’re very excited to be adding even more content to Civilization VI, ensuring longtime players and franchise newcomers have something fresh to look forward to in the months to come,” added Anton Strenger, lead game designer at Firaxis Games. “By delivering new content on a regularly scheduled basis, we’ll have more opportunities than ever with the New Frontier Pass to connect with our community as we actively develop and deliver content.”

The Civilization VI – New Frontier Pass will be available for $59.95 in Australia and $63.95 in New Zealand, on Xbox One, PS4™, Nintendo Switch™, Windows PC, Mac and Linux, with mobile platforms arriving later this year. Each individual DLC pack will also be available for individual purchase; the first DLC offering, the Maya & Gran Colombia Pack, will add leaders from each respective civilization, a new Apocalypse game mode, new City-States, Resources and Natural Wonders, and will launch on May 21, 2020.

Anyone who purchases the Civilization VI – New Frontier Pass will receive exclusive bonuses – the Teddy Roosevelt and Catherine De Medici Persona Packs. Each Persona Pack contains a brand-new take on a favourite leader, with a new leader model and background, new gameplay bonuses and an updated agenda that reflects the changes to the leader’s personality. “Rough Rider Teddy” excels at keeping the peace on his home continent, while “Magnificence Catherine” can use Luxuries to overwhelm the world with Culture and Tourism. The Persona Packs will be available with the second DLC Pack in July.

As part of the overall content roadmap for Civilization VI, Firaxis will also provide free updates in between DLC packs that feature new maps, scenarios, balance updates and more, available for anyone who owns the game.

For more information on the Civilization VI – New Frontier Pass,visit www.civilization.com, become a fan on Facebook, subscribe on YouTube, follow Civilization on Twitter and Instagram and join the conversation using the hashtag #Civilization.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*Requires the Civilization VI base game. Some features of the Civilization VI – New Frontier Pass also require either the Gathering Storm or Rise and Fall expansion to work. Visit www.civilization.com for the latest details.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes global interactive entertainment for console and handheld gaming systems, personal computers and mobile devices, with product availability including physical retail and digital download. The Company is home to many talented development studios, including Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union and Cloud Chamber. 2K’s portfolio currently includes the renowned BioShock®, Borderlands™, Mafia and XCOM® franchises; NBA® 2K, the global phenomenon and highest rated** annual sports title for the current console generation; the critically acclaimed Sid Meier’s Civilization® series; the popular WWE® 2K and WWE® SuperCard franchises, as well as emerging properties NBA® 2K Playgrounds 2, Carnival Games and more. Additional information about 2K and its products may be found at 2k.com.

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The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K for the fiscal year ended March 31, 2016, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Quantum League Launching Steam Early Access on May 26

Nimble Giant Entertainment announced their competitive FPS Quantum League will launch on Steam Early Access on May 26. The game features 1v1 and 2v2 battles in a time loop where each player’s past selves also participate in the battle. To win, players need to keep track of both the current and past positions of every player on the field to win.

The game is scheduled to spend a minimum of six months in Early Access as Nimble Giant works to add more content to the game, polish out bugs, and implement quality of life based on player feedback. The game will launch into Early Access with six arenas, three game modes, six weapons, six characters, and a competitive ladder.

Void Terrarium Gameplay Trailer Raises Toriko

With void tRrLM(); //Void Terrarium set in a world where civilization has collapsed, players take control of a lone robot that has awoken and discovered a slumbering young girl covered with fungi. This young girl’s name is Toriko and it is up to the player to try and save her from her weakened and infected state but with the world in such a harsh state, that will not be an easy task.

As such NIS America has released a gameplay trailer for tRrLM(); //Void Terrarium giving players a small sample of what they can expect when it comes to gathering supplies and creating a livable habitat for Toriko to survive in. The trailer can be found below while the game itself will be released on the PlayStation 4 and Nintendo Switch on July 10th in Europe and July 14th in North America.

Assassin’s Creed Valhalla First Look Gameplay Trailer is Only a Tease

After being revealed last week many were hoping to see how Assassin’s Creed Valhalla would look once it is in motion and although many expected there to be some gameplay footage in the new trailer for the game that was presented at the Xbox Series X event, those expectations were lowered as the game was instead featured with a cinematic trailer using the in-game engine running on the next-gen console.

The cinematic “gameplay” trailer from Ubisoft can be found below and as for the game itself, Assassin’s Creed Valhalla is set to be released on the Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and PC sometime this holiday season.

Psychological Horror Game The Medium Revealed by Bloober Team

A new psychological horror game has been revealed by Bloober Team and it is called The Medium and will be releasing sometime this holiday season for the Xbox Series X and PC with the game being part of the Xbox Game Pass at launch. Bloober Team has stated that the game will feature a “dual” soundtack that will feature Bloober Team’s Arkadiusz Reikowski as well as Silent Hill’s composer Akira Yamaoka.

In The Medium players take on the role of a medium living in two different worlds: the real one and the spirit one. Haunted by the vision of a child’s murder, you travel to an abandoned hotel resort, which many years ago became the stage of an unthinkable tragedy. There you begin your search for difficult answers. As a medium with access to both worlds, you have a wider perspective and can see more clearly that there’s no one simple truth to what others perceive. Nothing is what it seems, everything has another side.

The Ascent Revealed for Xbox Series X, Xbox One, and PC

A new action RPG has been revealed by Curve Digital by the name of The Ascent. The Ascent is a sci-fi shooter that will allow for players to tackle the story alone or with a team of up to three friends through either online or local co-op in a cyberpunk world. Players take on the role of a worker, by the company that owns you and everyone else in your district. One day, whilst sent on a routine assignment to make use of your skills with a cyberdeck, you are suddenly caught in a vortex of catastrophic events.

The Ascent Group, the largest mega corporation on the planet, shuts down for unknown reasons, causing the automated security systems to go haywire.The survival of your district is threatened: rival corporations are trying to force appropriation and crime syndicates are looking to boost their black-market augmentation trade. You must take up arms to stop them from seizing control and embark on a new mission to find out what started it all.

The reveal trailer as well as a number of screenshots can be found below and The Ascent is currently set to be released sometime this year for Xbox Series X, Xbox One, and PC.

Scarlet Nexus Announced for Xbox Series X, Xbox One, PS5, PS4, and PC

A brand new RPG from the former members of the Tales of development team has been announced by Bandai Namco by the name of Scarlet Nexus. The game will be coming to the Xbox Series X and Xbox One with the game supporting Smart Delivery at launch and will also be coming to the PlayStation 5, PlayStation 4, and PC at the same time.

Scarlet Nexus is set in the far distant future, where a psionic hormone was discovered in the human brain, granting people extra-sensory powers and changing the world as we know it.Just as humanity was entering this new era, deranged mutants known as Others began to descend from the sky with a thirst for human brains. Highly resistant to conventional attack methods, extreme measures needed to be taken to battle the overwhelming threat and preserve humanity.

Those with acute extra-sensory abilities, known as psionics, were our chance to fight the onslaught from above. To this day, psionics have been scouted for their talents and recruited to the Other Suppression Force (OSF), humanity’s last line of defense.Take on the role of Yuito Sumeragi, a new recruit to the OSF aiming to become an elite psionic like the one who saved him as a child. Armed with a talent in psycho-kinesis, explore the futuristic city of New Himuka and uncover the mysteries of a Brain Punk future caught between technology and psychic abilities.

Yakuza: Like a Dragon Coming to Xbox Series X, Xbox One, and PC

After receiving plenty of Yakuza support over the last few months it looks like Microsoft will be continuing to see the franchise appearing on the consoles in the future as Sega has announced that Yakuza: Like a Dragon will be releasing on the Xbox Series X, Xbox One, and PC as well as the previously confirmed PlayStation 4 version. While the announcement didn’t come with a release date Sega did state that it will be releasing on all platforms on the same time and that the Xbox versions of the game will allow for cross-save and feature the Smart Delivery system.

Yakuza: Like a Dragon follows a new protagonist by the name of Ichiban Kasuga, a low-ranking grunt of a low-ranking yakuza family, takes the fall for a crime he didn’t commit in order to protect his patriarch and father-figure, Masumi Arakawa. After serving an 18-year prison sentence, he returns to society to discover that the clan he once belonged to has been destroyed, its few remaining members are being hunted in the streets, and learns that his former patriarch may be the man responsible for it all. Facing an unimaginable sense of betrayal, loss, and confusion, he sets out to discover the truth.

Alfa Romeo Racing ORLEN in good hands for Spanish esports weekend

Alfa Romeo Racing ORLEN in good hands for Spanish esports weekend

Alfa Romeo Racing ORLEN will have class on show during this weekend’s esports competitions, with Antonio Giovinazzi remaining a constant fixture in our driver line-up. The Italian will compete, as last weekend, in both the Veloce “Not the GP” Series and the official Formula One Virtual Grand Prix. He will be paired with esports ace, Daniel Bereznay, in the former and with Real Madrid CF goalkeeper, Thibaut Courtois, in the latter.

With just short of three million viewers tuning in to watch the race live on various platforms, expectations are sky high for the team. Having been plagued by game issues outside of his control, Antonio will aim to reap the fruits of his work in the two events; with his technical gremlins hopefully behind him, his pace has a chance to come through and earn him a top position at the chequered flag.

Alongside Antonio, shot-stopper extraordinaire Thibaut Courtois will ensure the team is in the safest pair of hands. Having demonstrated his ability behind the wheel, the Belgian footballer returns to the Virtual Grand Prix, making his official debut for Alfa Romeo Racing ORLEN. Clinching a top result on his first outing with the team in the series would be a sweet way to mark the day…

Sunday will also see the return of the Pro Exhibition race, in which Daniel Bereznay will be paired with Iran’s Bardia Boroumand – the Hungarian also competing for the team in the Veloce series on Saturday. After a convincing show in Brazil last week, the Alfa Romeo Racing ORLEN duo enter this weekend’s race with the sights firmly on a top result – despite the ever increasingly competitive field they will have to contend with.

The Spanish Virtual Grand Prix will be live from 7:00pm (CEST) on Sunday, May 10, on Formula One’s official Formula 1 YouTube, Twitch, Weibo, Huya and Facebook channels. The Pro Exhibition race will start one hour before, at 6:00pm (CEST), while the Veloce “Not the GP” will take place at 9pm (CEST) on Saturday.

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For over 45 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.

XCOM Chimera Squad Review

XCOM Chimera Squad

Developer: Firaxis Games
Publisher: 2K
Platform: Windows
Release Date: 24 April 2020
Price: $19.99 USD/ $29.95 AUD – Available Here

Video Review

Overview

While XCOM 3 is still a daydream or an unannounced project, fans of the franchise are still getting another game based on the XCOM 2. XCOM Chimera Squad is set after the war. Humans, hybrids, and aliens now live a mostly peaceful coexistence in City 31. XCOM has sent Chimera Squad, the first team to consist of humans, hybrids, and aliens alike to take dangerous items off the streets. With the assassination of an important figure, the team’s mission changes as they struggle to find out who is trying to disassemble the fragile peace in City 31.

Story

I enjoyed XCOM Chimera Squad’s writing. The plot is a standard police drama with a sci-fi twist. The plot isn’t very deep, but it’s enough to bring all the missions together. For those new to the franchise, there’s a decent amount of world building in the character biographies and the radio chatter between missions. The story has a certain degree of replayability as players have the option to chase different targets and each team member has their own lines for mission conversations. The random banter between characters is probably some of the best writing in the game. It brings out each character’s unique personality and offers some lighthearted moments to break up the grittier plot.

Gameplay

XCOM Chimera Squad takes the franchise’s classic turn-based combat and gives it a SWAT team twist. The main addition is the breach mode that starts off each map. Players assign each of their four squad members to enter from available entrances. Each entrance has a randomly generated effect that can help or hinder characters. During the breach, characters are also able to trigger a variety of items and abilities that can give the player a little extra edge in combat.

The overworld board game binds each individual mission together. While there are also some options for improving character skills and snagging extra currency, the emphasis is squarely on managing the city’s anarchy. Too much anarchy and it is game over. The difficulty starts at a leisurely pace, but soon becomes a constant panic as players try to figure out what is the least bad choice to make.

Combat is an enjoyable challenge. Mission difficulty trends upwards in a consistent linear fashion save for the odd story mission that needs to be done in a specific way. Characters synergize well, offering a lot of opportunity for creative tactics. Enemies tend to hit incredibly hard, so tactical errors can be punishing. By default, XCOM Chimera Squad is still reasonably accessible to new players. Permadeath isn’t a thing as the game ends if a character bleeds out and dies; however, players are still punished for having character knocked out in combat as they are left with a scar that lowers a stat. Training can remove a scar, but it will take a character out of action for two days. The game tends to be very generous with the auto-saves, so it’s easy enough to wind back to an earlier save in case a serious tactical error is made. Of course, there are options to amp up the difficulty for the truly hardcore.

The gameplay is incredibly addictive. The tick-tock rhythm of the gameplay pushed me into a “just one more turn” mindset that made time fly by. The endless possibilities for creating different team synergy is more than enough motivation to try multiple runs through the game. For those new to the franchise, XCOM Chimera Squad’s riveting gameplay is an excellent example of why the franchise has had so much staying power.

The tutorial could be improved. There is a short battle to introduce players to the basics, but the rest is left for the players to figure it out. There is some documentation in the in-game manual, but it doesn’t cover everything.

The balancing is well done for the most part. Each character fills a specific niche, allowing for all the synergy possibilities. No character seems to be excessively underpowered, but there are a few that still need balancing. Blueblood is incredibly overpowered compared to other DPS characters and needs some attention. Zephyr also needs some balancing because her fist weapon can’t be upgraded. In the beginning, she an incredibly powerful character. At end game, she must either be converted to a less effective crowd control character or a pretty average DPS who must follow a cookie cutter talent build.

The biggest flaw with XCOM Chimera Squad is the incredible number of bugs plaguing the game. While there is nothing game breaking, there is enough quantity to make up for it. Everything is there, from minor graphical glitches causing characters to float in the air for no reason to major issues like upgrade descriptions being completely incorrect.

Visuals

The game uses a nice combination of comic book-style 2D art with a more realistic 3D style. The 3D style won’t be mistaken for a hyper-realistic look as there is a hint of comic book influence with the slightly flatter colour palette. While the 2D work uses simple animations, the 3D animations are well done. Character movement is both realistic and natural looking.

Audio

The audio experience is solid. The sound effects are good, with a nice variety to keep combat from getting stale. The soundtrack is enjoyable and unobtrusive, with heavy use of low-key electronic music for the sci-fi flair.

Overall

Even with its warts, XCOM Chimera Squad is a fantastic game. Since most of its problems are not mechanical in nature, a lot of issues will be fixable given some time and patches. It’s just a shame the game wasn’t held back by a month or two to allow for more polishing time. Considering its price point and the amount of content offered, XCOM Chimera Squad is a solid pick to keep XCOM fans busy while they wait for XCOM 3 and give new players a chance to see what the franchise is all about at a very accessible price point.

Capsule Computers review guidelines can be found here.