2K Refreshes NBA 2K20 Soundtrack for a Third Time with 24 New Tracks
Today, 2K released its third dynamic update to the NBA 2K20 soundtrack with the addition of 24 new songs from artists such as Travis Scott, Roddy Ricch, Schoolboy Q and Trippie Redd.
This third update features a mixture of songs based on NBA 2K’s commitment to introducing our fans to new music from artists they know and love, and also up-and-coming and frontline artists from the UnitedMasters roster. UnitedMasters artists were selected as part of an ongoing mutual collaboration between the 2K Music team and UnitedMasters.
The Spotify playlist with all of the songs in the third soundtrack update can be found here.
The new songs represent a variety of both well-known and upcoming artists from the world of hip hop, R&B and pop:
Travis Scott: “Highest in the Room”
Roddy Ricch: “Start Wit Me feat. Gunna”
Schoolboy Q: “5200”
Trippie Redd: “Uka Uka”
Lil Baby: “Woah”
pineappleCITI: “Recognize”
Warm Brew: “Fame”
Gavin Haley: “Long Game”
NGHTMRE & Gunna: “CASH COW”
Kaleb Mitchell: “Get It”
The Aces: “Strong Enough”
Shepherd: “Gametime”
Kofi: “Hold Me Down feat. Tre Wes”
Erick Lottary: “Ball is Life”
The Future Kingz: “3 Vets”
Armani White: “2maro”
Rae Khalil: “Maria”
jusLo: “Wristwatch”
Ill Nicky: “FourThirty”
Stizzy Stackz: “Road 2 Riches”
Puku: “Move Right Past”
Peezy International: “Assist”
$wave: “Woah”
Curtis Roach: “WJIT”
For more information on NBA 2K20, please visit NBA.2K.com. To download screenshots, art, and other NBA 2K20 assets, please click here. Developed by Visual Concepts, a 2K studio, NBA 2K20 is rated ‘E for Everyone’ by the ESRB.
For additional information and assets covering the entire 2K catalog, please visit newsroom.2k.com.
Reach Into the Past and Strum for the Future in Starstruck: Hands of Time, Free Steam Prologue Available Now
Act 1 of ongoing adventure features 5 playable songs, guitar controller support
NEW YORK CITY – 12 May 2020 – Starstruck: Hands of Time,the genre-defying diorama musical where two kids and a giant hand race to rewrite history, gives a show-stopping performance on Steam for PC today with Starstruck: Prologue, the free first act of a multi-part musical adventure. The full Starstruck experience will debut in early 2021.
In 30XX, Earth is no more. In its place, a repressed façade corrupted by a mysterious force called “The Mold” lingers. To save the world, a moon colonist travels back in time 1000 years to a pivotal moment in Earth’s history, armed only with their own hand, a charming spaceship computer, and the knowledge two children in this time period are critically important to Earth’s history.
Literally reach into the lives of Edwin and Dawn, two ambitious, musically inclined children, to shape their future and the world around them. Stomp around their city as a giant disembodied hand, solving puzzles as the omnipresent moon colonist. Open new paths, remove obstacles, and change their world to save your own.
As Edwin and Dawn’s way forward opens, dive into their musical journey, playing guitar in rhythm sections of the adventure. Through the vocals and live instruments of a genre-spanning original soundtrack, experience courageous choices, teenage rebellion, and starstruck wonder expressed in prog rock, pop ballads, metal, and more, performed by virtuosos from around the world.
A diorama style brings whimsical life to Edwin and Dawn’s world, where toy cars and dollhouses blend with popsicle sticks, colorful cardboard, and citizens made of clay and felt. Explore picturesque places to unlock new guitars, side quests, and secret songs. Improvise musical notes in freeform sections throughout the game. In the full release, add songs and create their rhythm tracks with mod support.
“Every individual should live to the strum of their own guitar,” said Max Ponoroff, founder, Createdelic. “Starstruck: Hands of Time tells a timeless tale about growing up under the weight of expectation and idolization, but it’s also a creative space where players can break the mold by improvising notes and modding the game with the songs they love.”
Starstruck: Prologue brings the house down on Steam for PC today with 5 playable songs, 2 difficulty modes, and controller support, including for the iconic Guitar Hero II RedOctane X-Plorer Controller. The full release in early 2021 will support English with Japanese text localization.
Createdelic is the creative vision of Max Ponoroff. At 13, Max began his journey into games by crafting tools for some of his favorite titles. With Createdelic, Max has set out to realize vibrant single-player worlds and stories brimming with new ideas and a musical spirit.
THEREFORE GAMES’ HIT PUZZLE RPG ‘DEMONCRAWL’ FREE MAJOR UPDATE ARRIVES IN JUNE
Challenge Your Puzzle Abilities in the Sweeping Heights.
May 12th, 2020 — Therefore Games is proud to announce their hit puzzle RPG hybrid DemonCrawl will launch ‘Sweeping Heights’—a free major content update—this June on Steam!
DemonCrawl is a puzzle roguelite that combines the addicting gameplay of Minesweeper with hundreds of unique items, stages, and abilities! Featuring over 500 unique items to help you solve puzzles, there are always new content and strategies to explore. DemonCrawl’s open-ended player progression has you find Tokens while playing and spend them on Talents that complement your play style. Experiment with different builds in DemonCrawl by creating multiple profiles.
Sweeping Heights Update Features:
7 new masteries that dramatically alter gameplay
Around 40 new items
The Endless Multiverse 2.0
Bosses now have powerful boss mods
New metaprogression system called “Sigils.” These new endgame items have randomized properties that can be rerolled using crafting materials
Beyond Quest overhaul – more intricate/refined system for creating Beyond quests
5 new special stages: the Guild, Academy, Lighthouse, Smithy, and Starpond
4 new strangers: the Doctor, Gambler, Mage and Guide
Ability to sell artifacts and other metaprogression materials for Tokens
Completing the daily Hero Trial now rewards you with a prizebox instead of a flat amount of Tokens
Tons of quality of life and bug fixes
The Endless Multiverse 2.0
The Endless Multiverse 2.0 completely reinvigorates DemonCrawl’s current endgame. Dimensional Portals no longer require you to sacrifice items or stats to proceed. Instead, they will automatically reset your inventory and stats to starting values. The Metagate will acquire a new “Portal Mod” with each dimension. These special mods will impact the difficulty of the following dimension in interesting ways.
Other Endless Multiverse Features
New stranger: Guide – Exclusive to the Metagate. He will help you whitelist certain items or stats when you enter the Dimensional Portal. Unlike most strangers, you may only pay each Guide once.
New legendary items: Memento – Found only in Endless Multiverse Item Shops, each Memento presents a mini-quests of sorts; if you can meet its conditions, you will receive a buff at the start of the next dimension. There is a Memento based around the mechanics of each Mastery.
New landmark: Vault – The Vault allows you to deposit a specific item that will persist between dimensions. You can retrieve this item from the next Vault you encounter, however you must leave another item in its place.
DemonCrawl is currently available on Windows PC for $14.99.
To learn more, visit:https://demoncrawl.com/ DemonCrawl Twitter:@DemonCrawl DemonCrawl Reddit: https://www.reddit.com/r/DemonCrawl/
About Therefore Games Opened in 2019, Therefore Games LLC is an independent game dev studio founded and run by Eric Black.
THE LEGACY CONTINUES — TONY HAWK’S PRO SKATER 1 AND 2,REMASTERED FROM RAMP TO RAIL ON SEPTEMBER 4
Digital Pre-Orders Gives Fans EarlyAccess to a Demo of the Iconic Warehouse Level This Summer!
SANTA MONICA, Calif. – May 12, 2020— The videogame that transformed the skateboarding world is back! The original birdman Tony Hawk, and Vicarious Visions, the studio that reinvigorated Crash with the Crash Bandicoot™ N. Sane Trilogy, have teamed up to bring fans remastered versions of the first two badass games in the critically-acclaimed Tony Hawk franchise — Tony Hawk’s™ Pro Skater™ 1 and 2. To provide players with breathtaking gameplay experiences, Tony Hawk’s Pro Skater 1 and 2will blend all the original levels, pro-skaters, old-school tricks and more that gamers remember from the ‘90s and ‘2000s with new, beautifully recreated levels. This faithful remaster will also include blockbuster songs from the original franchise. Dropping in on September 4, 2020, Tony Hawk’s Pro Skater 1 and 2 will return remastered in one awesome package for PlayStation® 4, PlayStation® 4 Pro, the family of Xbox One devices from Microsoft, including the Xbox One X, and on PC through the Epic platform.
“The original Tony Hawk’s Pro Skater series is a big factor in the evolution of modern skateboarding tricks and inspiring many of the pro skaters you know and love today,” said Tony Hawk. “I’m excited to help inspire a new generation of skateboarders and gamers – and existing fans – to grow the sport even further.”
Tony Hawk’s Pro Skater 1 and 2 will also include fan-favorite features from games across the entire original franchise, including revert, lip tricks, wall plant and original multiplayer game modes, both online and for local couch play. And yes, Create-A-Park and Create-A-Skater modes are back! New to Create-A-Park this time around is a robust editor enabling new ways of customization. Players will be able to share parks online with friends and outfit skaters with customization options. Additionally, fans can select their favorite skaters from the complete roster of original pro talent, including Tony Hawk, Bucky Lasek, Steve Caballero, Geoff Rowley, Andrew Reynolds, Elissa Steamer, Chad Muska, Eric Koston, Rodney Mullen, Rune Glifberg, Kareem Campbell, Jamie Thomas and Bob Burnquist. New features to the remaster include even more goals than before, added challenges to amp up gameplay and more.
“Getting the chance to bring back the original two games which had such a meaningful impact not only on gaming, but on an entire sports genre, has been an epic experience for our team, many of whom worked on the original series,” said Jen Oneal, Studio Head at Vicarious Visions. “We’re taking what you knew and loved from the original games and mixing that with enhanced creative tools which will allow gamers to invent brand new ways to play the game they love. We’re confident it will be the ultimate Tony Hawk’s Pro Skater experience fans have been asking for.”
To celebrate the reveal, Activision, a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI) has teamed up with @JablinskiGames on YouTube starting today to provide the world’s first look at gameplay from the iconic Warehouse level. Fans can watch as Jack Black and Tony Hawk offer hilarious commentary and banter while playing the level together. Those who digitally pre-order Tony Hawk’s Pro Skater 1 and 2 on PlayStation, Xbox or PC will receive access to the Warehouse Demo ahead of the game’s official launch. The demo will be available to download at a later date.
Tony Hawk’s Pro Skater 1 and 2 will be available worldwide for the suggested retail price in the U.S. of $39.99. A digital deluxe version that includes unique content and in-game gear will be available for the suggested retail price in the U.S. of $49.99. For the ultimate fan, a collector’s edition will be available for the suggested retail price of $99.99 in the U.S., complete with the digital deluxe content and a limited-run Birdhouse deck. Information about Tony Hawk’s Pro Skater 1 and2 including local suggested retail pricingcan be found at www.tonyhawkthegame.com. Also be sure to follow news on Twitter, Facebook, Instagram @TonyHawkTheGame, as well as subscribe to the YouTube channel at YouTube.com/tonyhawkthegame.
About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected availability, features, functionality, and pricing for Tony Hawk’s Pro Skater 1 and 2, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Adrenaline Fueled Action and Stunning Visuals In First F1 2020 Gameplay Trailer
Your place on the F1 grid awaits
Larkspur, Calif. (May 12, 2020) – Codemasters today showcased the first full in-game trailer for F1® 2020, the official videogame of the 2020 FIA FORMULA ONE WORLD CHAMPIONSHIP™. Against the backdrop of the rousing F1 theme music written by composer Brian Tyler, the trailer celebrates the 70th anniversary of Formula 1® with intense racing wheel-to-wheel battles on some of the season’s most demanding circuits. The trailer is available to view here
The trailer also features Formula 2™ which makes its return following its successful debut last year. Now fully integrated into Career mode, F2 allows players to choose from full, half-season and three-race challenge options, creating the ultimate F1 training ground. Players will have access to the 2019 F2 season at launch with the 2020 season coming as a free update later in the year.
Alongside the stunning cars designed for the 2020 season, F1 2020 gives players a chance to race some of the most desirable classic cars from the glorious history of F1.
The 16 classic cars featured in F1 2020 are:
2010 Red Bull RB6
2010 Ferrari F10
2010 McLaren MP4-25
2009 Brawn BGP 001
2008 McLaren MP4 –23
2007 Ferrari F2007
2006 Renault R26
2004 Ferrari F2004
2003 Williams FW25
2000 Ferrari F1 2000
1998 McLaren MP4-13
1996 Williams FW18
1992 Williams FW14
1991 McLaren MP4/6
1990 Ferrari 641
1990 McLaren MP4/5B
Included in the F1 2020 Deluxe Schumacher Edition:
1991: Jordan 191
1994: Benetton B194
1995: Benetton B195
2000: Ferrari F1-2000
“The first in-game trailer has become a key moment in the F1 game campaign and this year is no exception,” said Lee Mather, F1 Franchise Game Director at Codemasters. “Each season we raise the visual benchmark, and with more circuits and teams getting new liveries. We can’t wait for the season to start and for players to be able to race.”
F1 2020 will be released on Friday, July 10, 2020 for PlayStation4, Xbox One and Xbox One X, PC, and Google Stadia (MSRP $59.99). Players who purchase the F1 2020Michael Schumacher Deluxe Edition (MSRP $69.99) will receive exclusive content and three days early access.
Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of video games.
In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.
For more information on Codemasters’ product portfolio, please visitwww.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook atwww.facebook.com/codemasters.
All other copyrights or trademarks are the property of their respective owners and are being used under license. Developed and published by Codemasters.
About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.
Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Saints Row V. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Warhorse Studios based in Prague, Czech Republic. For more information please visit www.deepsilver.com.
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe, North America and Australia. The Koch Media group has more than 20 years of experience in the digital media business and has risen to become the number one publishing partner in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Codemasters, Kaspersky Labs, Konami, Koei Tecmo, Milestone, Sega, Square Enix, etc. in various European countries. With Headquarters in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States. All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.
A brand-new way of exploring a world of Harvest Moon
12th May, 2020 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, and Rising Star Games, video game publisher and long-standing partner of Natsume, today announced their latest title, Harvest Moon: One World for Nintendo Switch™. Harvest Moon: One World will be launching later this year, distributed by Nintendo of Europe in European countries.
Fledgling farmers will explore an entire world full of new and familiar faces, unique villages, and adventurous challenges while managing their growing farm. The new title is being developed with an all-new engine and graphics.
“Harvest Moon: One World features a brand-new way of exploring Harvest Moon that seasoned players and new generations will both enjoy,” said Hiro Maekawa, President and CEO of Natsume. “Over the decades, Harvest Moon has evolved but has always retained the traditional, family-friendly farming fun that the franchise is known for. The new engine and new graphics will upgrade this experience for 2020. We are so excited to share more about the features of Harvest Moon: One World in the coming months.”
Can you imagine a world without tomatoes, strawberries, or even cabbage? In the latest entry in the Harvest Moon series, that’s the situation players will find themselves in. Only an old book gives hints of what once was… Buoyed by a mysterious discovery, players will find themselves setting out on an adventure that spans not only their hometown but the whole world! What kind of people and places await? From the gorgeous beaches of Halo Halo to the snowy mountains of Salmiakki, there’s literally an entire world to explore.
“Rising Star Games has been partnering with Natsume for nearly two decades.” said Brjann Sigurgeirsson of Thunderful Publishing and Rising Star Games. “Harvest Moon is the very series that started the farming genre, always innovating and bringing fresh ideas whilst attracting new players. With the invaluable support of Nintendo of Europe, we will continue to carry the torch of this successful series into 2020 and beyond for Pan-European regions with the release of Harvest Moon: One World for Nintendo Switch.”
About Nintendo The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ home console and Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.9 billion video games and more than 766 million hardware units globally, including the Nintendo Switch™ and Nintendo 3DS family of systems, including New Nintendo 3DS™, New Nintendo 3DS XL™, Nintendo 3DS, Nintendo 3DS XL™, Nintendo 2DS™, as well as Nintendo DS™, Nintendo DSi™, Nintendo DSi XL™, Game Boy™, Game Boy Advance™, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of Europe, based in Germany, was established in 1990 and serves as headquarters for Nintendo’s operations in Europe. Nintendo Switch is a trademark of Nintendo.
About Harvest Moon
The first game in the series was released in North America in 1997 and has continued to see a steady rise of popularity and players, making it one of today’s most beloved franchises. Harvest Moon is revered for being a non-violent, family-oriented game for everyone, and there have been more than 31 games released in the series.
About Natsume Inc.
Natsume Inc. is a worldwide developer and publisher that specialize in unique and family-oriented interactive entertainment software for a variety of platforms. Most known for publishing Reel Fishing and Harvest Moon, Natsume is dedicated to producing quality video games. For more information about Natsume Inc. visit www.natsume.com
About Rising Star Games
Founded in 2004, Rising Star Games has built a portfolio of over 130 titles across a wide variety of platforms, from cherished brands such as Harvest Moon, Beyblade and Cooking Mama to cult classics like Deadly Premonition and La Mulana. Originally established to bring Japanese games to a western audience, Rising Star Games has also published games from indie developers across the world. As of 2019, Rising Star Games has refocused its publishing activities on Japanese games. www.risingstargames.com
REGISTRATION NOW OPEN FOR BRAZIL’S INDEPENDENT GAME (BIG) DIGITAL, ONLINE EDITION OF LATIN AMERICA’S LARGEST VIDEO GAME CONFERENCE
Join Ubisoft, Marvelous, DANGEN Entertainment, and Others in Workshops, Panels, and Virtual One-on-One Video Game Industry Business Networking from June 22 to 26, 2020
São Paulo, Brazil (May 12, 2020) — Brazil’s Independent Game (BIG) Festival, the largest independent games festival in Latin America, is thrilled to announce today that registration is now open for its inaugural online edition, BIG Digital 2020.
Video game developers, buyers, international investors, and industry professionals are invited to register to participate in free virtual lectures and presentations covering a wide range of valuable industry-specific topics, strategies, and advice. For a nominal fee, from June 22 through June 26, registrants will have the opportunity to meet and connect with some of the biggest names in gaming, including Ubisoft, Marvelous, DANGEN Entertainment, and many others.
Since 2012, BIG Festival — which hosted more than 20,000 visitors last year — has become the most important business-to-business gaming event in Latin America, where hundreds of innovative studios connect with global publishers and investors. BIG estimates that last year’s event generated $65 million (USD) in business, with over 4,000 meetings between 630 industry professionals from 24 countries during the festival’s tenure.
BIG Festival recently announced BIG Digital — a fully online version of its traditional event. Its aim is to ensure developers have access to industry peers, strategic partners, and presentations that are vital to their ongoing success and growth. The event’s dedicated matchmaking platform will provide crucial business networking opportunities previously only possible at the physical event.
“We’re thrilled to be able to bring together developers, publishers, and industry video game industry leaders to meet and learn from each other,” said Eliana Russi, executive manager of Brazil Games — the export program created by the Brazilian Independent Game Companies Association, ABRAGAMES, in partnership with Apex-Brasil, the Brazilian Trade and Investment Promotion Agency. “The ability to meet with the leading companies within the industry is essential to the growth of independent studios, and we are thrilled to facilitate these critical meetings through BIG Digital 2020.”
Those interested in participating in BIG Digital, including those interested in presenting workshops or on panels, can register here: https://event.bigfestival.com.br/about.
Early registrants can participate in “Finding and Pitching the Right Publisher For Your Game” — a pre-show warm-up session to help developers get the most out of BIG Digital. Taking place on May 21, this webinar, which will be led by industry veteran and founder of The Powell Group, Jay Powell, will empower developers when pitching potential publishers. Attendees will be provided with valuable information such as selecting the appropriate publishers to pitch, how to reach them, what to include in their pitch package, and what’s needed to close the deal.
The complete BIG Digital 2020 program, as well as additional guests and speakers, will be announced soon. More information about the BIG Digital festival and its attendees can be found at the official Festival website, here: https://www.bigfestival.com.br
Follow BIG Digital on LinkedIn to receive the latest news directly, and keep up to date with BIG Digital 2020 and BIG Festival 2021 by following them on Twitter, Facebook, Instagram, and subscribe to the BIG Festival YouTube channel.
BIG Festival’s physical event is slated to resume from January 27 through 31, 2021, at the Frei Caneca Convention Center in São Paulo.
The Games Industry and Brazil
Brazil is now the 13th largest video game market in the world and second in Latin America, only to Mexico. The $1.6 billion (USD) Brazilian games industry has nearly doubled in size since 2014, and the number of local gamers reached 75.7 million as of 2018, making Brazil the fourth-largest consumer market in the world. Half of both men and women in Brazil play mobile games, while roughly 40 percent of men and women play PC games, according to Newzoo. Purchase intent is healthy as well, as 83 percent of gamers in the region have made an in-game purchase within the past six months.
About Brazil Games
Brazil Games is the export program created by the Brazilian Independent Game Companies Association, ABRAGAMES, in partnership with Apex-Brasil, the Brazilian Trade and Investment Promotion Agency. Our goal is to promote the Brazilian Indie Game industry internationally, developing new business opportunities for our companies. The Brazil Games Program also promotes Brazil as the hub for business in Latin America and invites buyers, investors, and publishers for BIG Festival, Brazil’s Independent Games Festival, the most important international indie games festival, and the hub for international business in Latin America.
About Apex-Brasil
The Brazilian Trade and Investment Promotion Agency (Apex-Brasil) works to promote Brazilian products and services abroad and to attract foreign investment to strategic sectors of the Brazilian economy. Apex-Brasil organizes several initiatives aiming to promote Brazilian exports abroad. The Agency’s efforts comprise trade and prospective missions, business rounds, support for the participation of Brazilian companies in major international trade fairs, the arrangement of technical visits of foreign buyers and opinion makers to learn about the Brazilian productive structure, and other select activities designed to strengthen the country’s branding abroad. Apex-Brasil also plays a leading role in attracting foreign direct investment (FDI) to Brazil, by working to identify business opportunities, promoting strategic events, and providing support to foreign investors interested in allocating resources in Brazil.
PUBG MOBILE OPENS TOY CHEST OF REWARDS WITH ROYALE PASS SEASON 13
World’s most popular mobile game introduces fresh wave of content in time for live reveal of updated Miramar map
LOS ANGELES – May 12, 2020 – It’s time to suit up! PUBG MOBILE is introducing the highly-anticipated Royale Pass Season 13 with a “Toy Playground” theme designed to evoke nostalgia. Starting tomorrow, May 13, iOS and Android players can enroll in the fresh season to collect themed rewards including new gear skins, outfits and more. Community members can also tune in today for the 24-hour PUBG MOBILE unveiling of the updated Miramar map under the incoming Sandstorm ravage on the official live stream here.
In the PUBG MOBILE Royale Pass Season 13, the Carton Rangers open for players to join the toy squad. Players who unlock Royale Pass Season 13 can choose between Ice Ranger or Fire Ranger at Level 50, and get the Ultra Defender Set at Rank 100. Players are also invited to complete in-game challenges to unlock a myriad of special and rare items.
Additional new features for Royale Pass Season 13 include:
Puppet Agent – The Puppet Agent outfit boasts three separate forms, which can be mixed and matched for ultimate customization. Players who reach the highest rank can also upgrade the outfit to Mythic rarity
New Challenge Series – Players can unlock upgrades to their outfits by completing the Toy Mastery and Puppet Agent series special missions
Notification Upgrades – All RP mission reminders at the on the result page have been improved for players to see their mission progress easier; also added reminders at the beginning and the end of the season
Additional Bug Fixes – Tutorial guides and some bugs have been addressed and fixed.
On Thursday, May 7, a mysterious sandstorm enveloped the Miramar map, just as it received a massive wave of new features and new locations. As a special event of the 0.18.0 content update, PUBG MOBILE is hosting a 24-hour live stream of the Sandstorm to showcase how Miramar looks like beginning today on the official YouTube channel. Community members can witness the event to defend against the Sandstorm together with PUBG MOBILE.
Following the massive updates, more information will be released soon about upcoming PUBG MOBILE features, including the Jungle Adventure Guide, Bluehole Mode in EvoGround and more.
PUBG MOBILE is based on PLAYERUNKNOWN’S BATTLEGROUNDS, the phenomenon that took the world of interactive entertainment by storm in 2017. Up to 100 players parachute onto a remote island to battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.
For more information, please visit the official PUBG MOBILEaccounts on Facebook, Twitter and YouTube.
Alfa Romeo Racing ORLEN esports stars shine over the weekend
Hinwil, 12 May 2020 – The weekend produced wins, podiums and very positive results all over the board for the Alfa Romeo Racing ORLEN esports racers, with Antonio Giovinazzi finishing in P7 in a very competitive Spanish Virtual Grand Prix, ahead of Thibaut Courtois in 11th; Bardia Boroumand claiming P2 and Daniel Bereznay in fourth in the Pro Exhibition Race; and Bereznay winning race two in the Veloce “Not the GP” Belgian race.
It was redemption, at last, for the team during the latest round of esports races: banished were the technical gremlins, the game freezes and the other misfortunes that, without fault to our drivers, so negatively influenced our previous rounds.
Antonio, so often relegated to the sidelines by game crashes, was finally able to show his talent, running in the front positions for the majority of the race and eventually claiming a top-10 finish, while Real Madrid goalkeeper Courtois produced a clean, effective performance to finish in P11, ahead of some big names from motorsport and as the lead footballer.
In the Pro Exhibition race, Alfa Romeo Racing ORLEN had a commanding performance; Bardia Boroumand started in pole position and, while he was unable to contain the attacks of Frederik Rasmussen, he claimed his first podium for the team with a fine second place. Daniel Bereznay was in contention for the final spot on the podium for the entirety of the race, eventually finishing fourth.
The Hungarian was in fine form on Saturday, in the Veloce “Not the GP” in Belgium. On the hallowed racetrack of Spa-Francorchamps, Daniel claimed P3 in race one, before a dominating win in race two.
The uptick in performance and the resolution of the glitches holding the team back are hopefully a good omen for the next rounds of the esports competitions.
Antonio Giovinazzi (P7, Virtual GP; DNF/DNF, Not the GP): “Finally we left the technical issues behind us and we were able to complete the race. Our first objective was to see the chequered flag, now we have done that and we can go back to focussing on performance. Because of the freezes, I didn’t have the chance to train as much as I would have liked, but for the next race we’ll prepare better and hopefully the results will show that on track.”
Thibaut Courtois (P11, Virtual GP): “I am really happy for the performance we produced as a team. Daniel [Bereznay] told us to go on medium tyres and it was a good strategic call. We had good pace and to finish where I did, in front of real drivers, is definitely a good result. I tried to keep out of trouble at the start: it cost me some time, but I didn’t want to ruin my race by taking risks. In the end, it was a fun experience and it was great to race for Alfa Romeo Racing ORLEN. I am looking forward to the next time.”
Daniel Bereznay (P4, Pro Exhibition race; P3/P1, Not the GP): “I really enjoyed the weekend of racing. On Saturday, streaming in front of more than 40,000 people on my YouTube channel, I was involved in some very fun and clean fights on track. I was racing for fun, not the ultimate result, but in the end the position was great. The Pro Exhibition race was always going to be difficult because Spain is one of my weakest tracks. I was really happy with P4 in qualifying, then in the race I was close to overtaking Nicolas Longuet for P3: we ran side by side for one and a half sectors, but he was smart, placed his car well and I couldn’t pass. Frederik [Rasmussen] was uncatchable but my team mate Bardia was amazing: he was very consistent, played for the team and raced smartly. I am happy for the team with second and fourth, and I can’t wait for the next race.”
Bardia Boroumand (P2, Pro Exhibition race): “First podium in just my second esports race, I am really happy with how the race went. I started on pole and did all I could to keep the place, but Rasmussen was so fast and fully deserved the win. I didn’t do mistakes, pitted at the right time so I don’t have regrets. We’ll try to go one better in the next one.”
About Sauber Group of Companies: The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.
For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.
It has been revealed that Tony Hawk’s Pro Skater 1 & 2 will be given a remastered combo release on September 4th for the Xbox One, PlayStation 4, and PC with Activision handling the publishing and Vicarious Visions being the development team behind the game. Those who pre-order the game will be given a demo that will grant access to the signature “Warehouse” stage of the game.
The developers have stated that they want the game to be as close as possible to the original releases, meaning that all of the classic courses, skaters, modes, and tricks will be returning and even the soundtrack will shockingly remain the same with numerous signature tracks remaining the same as fans remember them. Create-A-Skater and Create-A-Park will also return with revamped features and all levels will be playable both solo with both goals old and new as well as with a buddy through either local co-op or online.