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Strong showing for Alfa Romeo Racing ORLEN in Monaco

Hinwil, 25 May 2020 – The unforgiving streets of Monaco were the backdrop to another exciting weekend of online racing, with Alfa Romeo Racing ORLEN producing a good display and coming away with some strong results. Daniel Bereznay was just one step off the podium with a brilliant P4 in the Pro Exhibition Race, followed by Bardia Boroumand in P8, while Thibaut Courtois and Juan Manuel Correa finished in P4 and P5 respectively in Saturday’s “Not the GP” Series. Unfortunately, there was heartbreak for Antonio Giovinazzi as his race come to an end immediately after the start of the Virtual Grand Prix due to another technical issue with his game.

One of the strongest pairings in the Esports landscape, Bereznay and Boroumand navigated the narrow, twisty streets of the Principality in the Pro Exhibition race. The Hungarian controlled his race and, on a track where overtaking is nigh-impossible, he converted his fourth place on the grid into the same result at the chequered flag. Boroumand, hit by a penalty in qualifying that relegated him to P7, was unable to gain ground and finished in P8, no doubt a frustrating conclusion for the quick Iranian.

On Saturday, the Courtois/Correa pairing fared well in the “Not the GP” Monaco event. Finishing in P8 and P12 respectively in the first race, the Alfa Romeo Racing ORLEN drivers came back strongly in the second race, the Belgian goalkeeper crossing the line in P4, just ahead of his team-mate in P5.

In the weekend’s flagship event, the Virtual Grand Prix, Antonio Giovinazzi was once again hampered by a technical issue, his race ending as soon as it started. A game freeze meant an early exit for the Italian, whose P7 starting position would have promised much for the remainder of the evening. The sister car, in the hands of Courtois, was a creditable P13 at the end of the race.
 
Antonio Giovinazzi (DNF, Virtual GP): “It’s been another frustrating evening of esports for me. Qualifying in P7 in Monaco was going to give me a good shot at a great result, but we never had the chance to show what we could do. My game froze just 500m into the first lap and that was it. It’s so disappointing, especially after all the time spent practicing for what should have been a great event.”

Juan Manuel Correa (P12/P5, Not the GP): “This weekend’s races were a lot of fun. Driving in Monaco is always a lot of fun, it’s a track I really enjoy in real life as well. It’s great to have a team-mate like Thibaut, we have been good friends since we did our first Virtual GP back in China and we spent the whole race talking, discussing strategy and working together. I am glad about the end result, we were both competitive.”

Daniel Bereznay (P4, Pro Exhibition race): “Monaco is not a track I enjoy driving in the game. The real thing must be an incredible show, but in the game it hardly ever makes for great racing, and that is exactly what happened this time. I started in P4 and finished in P4 without anything crazy happening. I would have been happy with a podium, of course, but with such a competitive field I prefer scoring good results consistently. Finishing on the podium or close by every time is better than being the guy going from zero to hero and back to zero again each week.”

Bardia Boroumand (P8, Pro Exhibition race): “I am pretty happy with my pace and I feel I was on my way to a strong result until the final lap in qualifying. Not only I got blocked by traffic while on a lap that would have been good for pole, I somehow got a penalty that cost me five places on the grid. Starting from the back at Monaco is really bad, and there was a lot of contact all over the race. In the end, I am not happy with P8 but there wasn’t really anything I could do.”

About Sauber Group of Companies:
The Sauber Group of Companies is composed of three operational entities: Sauber Motorsport AG, which operates and manages the Alfa Romeo Racing ORLEN Formula One team; Sauber Engineering AG, which focuses on prototype development and additive manufacturing; and Sauber Aerodynamik AG, which conducts full and model-scale testing in the factory’s state-of-the-art wind tunnel and creates ground-breaking innovations in the field of aerodynamics. The companies collaborate closely and share know-how to apply the expertise of more than 500 dedicated individuals at the headquarter in Hinwil, Switzerland, to all internal and external projects. Since its founding in 1970, the passion for racing has been at the heart of Sauber.

For the last 50 years, the innovative Swiss company has been setting standards in the design, development and construction of race cars for various championship series, such as Formula One, DTM, and WEC. Following its own Formula One debut in 1993, Sauber Motorsport AG has established one of the few traditional and privately held teams in the sport. After 25 years of competition in Formula One, the company launched a long-term partnership with Alfa Romeo in 2018 and enters the 2020 championship under the new team name Alfa Romeo Racing ORLEN.

Chuhou Joutai Out Now on Steam

Retro-pixel danmaku game

Kozankyo, Kozan –May 22, 2020– For lovers of NES-like retro-pixel graphics and fans of the danmaku genre, independent game development studio Drillimation Systems release Chuhou Joutai on Steam and itch.io today.

Chuhou Joutai is a colorful retro-pixel, entry-level bullet hell shoot’em up containing eight treacherous stages in which you will have to weave through complex patterns. The game is fully localized in English and Japanese.

Synopsis

The country of Kozan has entered a period of civil war against a left-wing extremist group called SPASDOT. Taking the role as The Real Driller or Princess Kagami, your mission is to find and defeat SPASDOT’s leader in order to shut them down for good.

Gameplay Each stage is filled with opponents that will throw colorful attack patterns which you’ll need lightning-fast reflexes to get through. You can focus your attacks to get through tight spaces and if you’re in a tight pinch, you can throw a bomb to clear the screen! Hair-pin curves and dare-devil turns – you’re gonna need to make these to survive.

Features

  • Danmaku: bullet hell shoot’em up.
  • Colorful NES-like retro-pixel visuals.
  • 8 treacherous stages.
  • Fully localized in English and Japanese.

Additional Information

  • Steam Store
  • Official Website
  • Twitter
  • Instagram

About Drillimation Systems
Drillimation Systems is an entertainment conglomerate with a main focus on video games and animation. Their products are intended for newcomers to video games and veteran fans of games alike. Drillimation originally began in mid-2014 as a fan project where the Prophet wanted to make GoAnimate videos featuring characters from Bandai Namco Entertainment’s Mr. Driller franchise. The Drillimation domain was formally registered in 2019 shortly after the Chuhou Joutai demo released.

What a Cluster Fight Out Today on Steam

Multiplayer action platform party fighting game

Basin, WY –May 25, 2020– Independent game developer Simple Systems Studios releases their multiplayer action platform party fighting game What a Cluster Fight on Steam today.

What a Cluster Fight is a pixel-art, local play, action brawling platformer with 8 different characters set in more than 50 levels featuring spikes, pitfalls, traps and explosions, for up to 4 players.

What a Cluster Fight is perfect for a quick match with friends and family”, says Samuel Crouse, solo developer at Simple Systems Studios. “The controls are very simple and easy to pick up for even inexperienced gamers.” Drop into an arena and try to murder your opponents while guns fall from the sky to aid those fast enough to pick them up. What a Cluster Fight features full controller support and a pretty boppin’ soundtrack.

Features

  • 8 Different Unique Characters With Their Own Abilities
  • Up To 4 Player Local Play
  • Tons of Weapons
  • Over 50 Levels
  • Awesome Soundtrack
  • Easily Learned

Additional Information

  • Steam Store
  • Official Website
  • Twitter

About Simple Systems Studios Samuel Crouse is the founder and solo developer of Simple Systems Studios. In 2019, he started working on What a Cluster Fight to put a party/couch co-op game out there that was more accessible than the $60 AAA game titles.

Vetrix Out Today on Steam

VR puzzler inspired by Tetris for Game Boy

Lac-Superieur, Canada –May 21, 2020– For lovers of classic puzzlers and fans of VR, Pixel Racers release Vetrix on Steam today.

Originally released on the Oculus store, Vetrix is a VR puzzler in which you enter a retro-themed universe with striking colors to demonstrate dexterity, organization, and good skills in the geometry of space as well as proprioception.

“This ain’t your Grandma’s Tetris”, says Emmanuel Floret, CEO at Pixel Racers. “Vetrix is a puzzle game inspired by Tetris for the classic old Game Boy but with its own original mechanics built for virtual reality”. There’s no gravity in Vetrix so you can place shapes on the bottom, the sides, or even the top of the puzzle area. The title features 2 game modes, bonus blocks, and online leaderboards.

Features

  • VR Puzzle inspired by Tetris for Game Boy.
  • Place the shapes on the bottom, the sides, or even the top of the puzzle area.
  • Special blocks will give you bonuses, make sure you collect them swiftly.
  • Two game modes: Score and Time
  • Online Leaderboards

Additional Information

About Pixel Racers
Pixel Racers is an independent Video Game studio creating VR games in Québec, Canada. Founded and operated since 2016 by Emmanuel «Uman» Floret, ex-Ubisoft Montréal Game Designer and currently living the Digital Nomad life. The studio is comprised of three members based here and there around the globe.

Dress For Success with Fall Guys in Latest Behind The Stumbles Documentary

Dress For Success with Fall Guys in Latest Behind The Stumbles Documentary

The tenacious team of Mediatonic and Devolver Digital know their community is always thirsty for more Hot Content™ and the latest installment of the excellent Behind The Stumbles series is sure to delight and excite them to explosive levels. Behind The Stumbles ‘Dress For Success’ delves into the creative process behind our favourite little Fall Guys from the original design concepts right through the pudgy little folks you know and love today.

https://www.youtube.com/watch?v=AesoxMXyOuA&feature=youtu.be

Additionally, Mediatonic’s monthly Make A Fall Guy contest continues to capitalise on community creativity, with this month’s winner being announced next week. As always, the best entries will be flaunted on social media, with one lucky winner each month having their original Fall Guy added to the game. FOREVER. 

Visit fallguys.com and follow @FallGuysGame on Twitter to prepare for your inevitable failure in front of the whole world. # # #

Despera…What? New Explanation Trailer Tells You Everything About Desperados 3

Sydney, Australia, May 25th,  2020 – “Desperados III is a real-time tactical stealth game!” – Yeah. And what exactly does that mean? Well, we’re going to show you! When Desperados III will release on June 16th for PC, PlayStation® and Xbox One™, players can experience the origins of the beloved Desperados and dive deep into a demanding tactical game with a lot of freedom: Each of the many different scenarios will offer multiple ways to reach your goal and Desperados III gives you five unique heroes, each one with its own set of skills.

In the new trailer, you will see what view cones, the noise from gunfire, or sniffing guard dogs can do – or how you can use the environment to your advantage.

See Desperados III explained in this new trailer:

Watch the spiced up Collector’s Edition trailer:

Developer Diaries
Interested in some backgrounds of Desperados III development and the people bringing it to life? Check out the new series of developer diaries from Mimimi Games, where the team speaks about their motivation, methods, goals, and fun.

The dev diaries are on THQ Nordic’s YouTube Channel, you can find a new episode every Wednesday:

Episode one:

Episode two:

Episode three:

Episode four:

Desperados III is available for pre-order now on PC. For the early adopters: The Digital Deluxe Edition is available for pre-order for the price of the Standard Edition for a limited time! Make sure to shoot first, and ask questions later.

The physical side of things always gets some love from everyone here at THQ Nordic and has been up and running for quite some time. The Collector’s Edition is available for pre-order now and comes in hot at an SRP of $199.95.

Check out our entire vendor’s tray over at the pre-order website: https://desperadosgame.com/#order-here

About Desperados III

Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. In this long-awaited prequel to the beloved classic Desperados: Wanted Dead or Alive, John Cooper will join forces with the runaway bride Kate, the shady hitman Doc McCoy, the giant trapper Hector, and Isabelle, a mysterious lady from New Orleans. On Cooper’s quest for redemption, his adventures lead him and his gang from rural towns, over swamps and riverbanks, and finally to a dramatic showdown worthy of Wild West legends.

Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol. Combine your team’s special skills to overcome each tough challenge in your own style.

Features

  • Play five unique characters, each with a very particular set of skills
  • Experience true freedom of choice with countless different ways to overcome any obstacle
  • Defeat large groups of enemies with careful planning and execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities, and many more
  • Choose between non-lethal and deadly attacks, stealth and blazing guns
  • Adjust the game to your playstyle with various difficulty settings and special replay challenges
  • The Showdown mode allows you to pause the game anytime and react to ambushes or surprise attacks

For more information on the game, please visit: https://desperadosgame.com/

Notes for Editors:

About Mimimi Games
Mimimi Games was founded by Dominik Abé and Johannes Roth in 2008. The independent, award-winning development studio consists of about 25 employees and is based in Munich. As core studio Mimimi develops for PC as well as consoles and breathed new life into the real-time tactics genre with their title Shadow Tactics: Blades of the Shogun in 2016. Currently, Mimimi is working on Desperados III.

For more information: https://www.mimimi.games/

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

Just in Time for Race Season: MX vs ATV All Out Drops the 2020 AMA Pro Motocross Championship DLC

Twelve Official Tracks from the 2020 AMA Pro Championship Season PLUS the Legendary Loretta Lynn’s!

Sydney, Australia, May 25th,  2020 – THQ Nordic and Rainbow Studios are inviting all MX vs ATV All Out players to participate in the 2020 AMA Pro Motocross Championship season with the 2020 AMA Pro Motocross Championship DLC! Available now, the “Nationals” track pack includes the 12 official tracks from the 2020 AMA Pro Motocross Championship season PLUS Loretta Lynn’s.

“We’re working hard to bring fresh experiences and content to the many MX competitors who’ve been sidelined in recent months,” said Lenore Gilbert, CEO, Rainbow Studios. “Between last month’s Loretta Lynn’s Online Championship and thisNationalstrack pack launching next week, MX vs ATV All Out is keeping the awesome MX community entertained at home!”

The 2020 AMA Pro Championship DLC includes 12 official tracks from the series that were released beginning May 21 through August. The schedule for track releases will be continually updated here: https://mxvsatv.com/2020promotocross/

  • Hangtown
  • Thunder Valley
  • Florida
  • High Point
  • Southwick
  • Red Bud
  • Spring Creek
  • Washougal
  • Unadilla
  • Budd’s Creek
  • Ironman
  • Loretta Lynn’s

As a bonus, the Fox Raceway track will be made available for download as a part of this pack during the fall!

For more information about MX vs ATV All Out and the 2020 AMA Pro Championship DLC, follow @mxvsatv on social or visit www.mxvsatv.com

END OF MESSAGE

About MX Sports Pro Racing
MX Sports Pro Racing manages and produces the world’s most prestigious motocross series – the Lucas Oil Pro Motocross Championship, sanctioned by AMA Pro Racing. The industry leader in off road powersport event production and management, its mission is to showcase the sport of professional motocross competition at events throughout the United States. Through its various racing properties, partnerships and affiliates, MX Sports Pro Racing organizes events for thousands of action sports athletes each year and attracts millions of motorsports spectators. Visit www.mxsportsproracing.com for more information.

About the AMA Amateur National Motocross Championship at Loretta Lynn Ranch

The Rocky Mountain ATV/MC AMA Amateur National Motocross Championship presented by Lucas Oil is the world’s largest and most prestigious amateur motocross racing program. The national qualifying program consists of 54 Area Qualifiers (February through May) and 13 Regional Championships (May through June), hosted at select motocross facilities across the country. The qualifying system culminates in the National Final (first week in August) hosted annually since 1982 at the home of country music star Loretta Lynn in Hurricane Mills, Tenn. Nearly 20,000 racers attempt to qualify in 36 classes for the 1,512 available positions at the National. Christened “The World’s Greatest Motocross Vacation”, the National event serves as a launch pad for some of the biggest names in professional motocross and supercross. The national program is produced by MX Sports, Inc., a West Virginia-based race production company and sanctioned by AMA. For more information, please visit www.mxsports.com.

PlayStation’s Days of Play sale returns with unmissable deals

Sony Interactive Entertainment is thrilled to announce that Days of Play is back again this year with awesome deals to celebrate the passionate PlayStation community around the globe, and to thank players for their support.

Days of Play will kick off early at participating retailers in Australia and other select regions starting 25th May, with promotions running through 8th June.

Great deals* will include:

  • Bonus** Game with Dualshock®4 Wireless Controller.
  • Games under $25 AUD each including:
  • MediEvil
  • Marvel’s Spider-Man
  • Days Gone
  • Games under $40 AUD each including:
  • Dreams
  • Death Stranding
  • Predator: Hunting Grounds
  • PlayStation VR Starter Pack Under $279.95 AUD

What’s more, PlayStation Store will also be offering awesome deals for blockbuster games, along with deals on PlayStation Plus, from 3rd June through 17th June. Stay tuned for more info here on PS Blog and the Days of Play website.

For more information on the deals available as part of the Days of Play sale, head to the PlayStation Blog.

For the latest PlayStation news, follow on FacebookTwitterYouTube and Instagram

Maneater Review

Maneater

Developers: Tripwire Interactive, Blindside Interactive
Publishers: Tripwire Interactive, Deep Silver
Platforms: PlayStation 4, PC, Xbox One (Reviewed)
Release Date: Available Now
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview

Playing as an animal that grows and evolves through defeating enemies has always made for an interesting time, even back on the SNES with E.V.O. so the fact that this type of game hasn’t been seen much in recent years has come as something of a surprise. That is until Tripwire Interactive chose to go for the most visible threat that the ocean has to offer, a shark. With killer sharks being all the rage and always something that is exciting to see, be it in a B level horror movie or in a documentary, Maneater seems poised to capitalize on all of that. So is this a totally jawesome action RPG or just chum in the water?

Story

Simply placing players behind the controls of a man eating shark would be good enough for most but Maneater goes one step further by not only putting together a comedic storyline about vengeance but also framing it as a documentary about man watering sharks that is being broadcast on basic cable. The popular shark hunter Scaly Pete is the focal point of the reality show and his son, who is working with him over the summer off of college, are hunting creatures that prey upon the residents of the fictional Port Clovis and one such creature happens to be an adult bull shark. Despite the shark’s best efforts, it is captured and killed by Pete and has its baby pulled from its belly. Then, as any good first act of vengeance, the baby bull shark manages to take Pete’s hand as what will become its first bloody meal of many. 

There is some overarching storyline involving Pete having to deal with a number of family issues, both past and present, but unfortunately these really don’t pan out as the game’s story does end up petering out past the halfway point and lacks a real punch at the end, though a final joke does play up this fact, but the real star here happens to be the host of the cable TV show and narrator of the game, voiced by Chris Parnell who will be familiar sounding to basically everyone but most quickly and recently known from Archer and Rick and Morty

Parnell’s work as the narrator is a constant presence in the game as he will chime in regularly as the player advances through new locations or returns to older areas in the game, eats certain types of prey, picks up nutrient crate collectibles (which are the only repetitive lines), and tracks down the numerous landmarks that are scattered throughout the various coves of Port Clovis. While it may have worked well enough on its own merits, Maneater really shines thanks to just how well Parnell can portray the sarcastic and outrageous nature of the game and its witty writing, be it the numerous references to pop culture, of which they are shockingly all over the board so there is something for everyone, from the landmarks to the various fictional info and bits of trivia that are presented when attacking random humans, shark hunters, or even other predators, and of course when the player is in danger or happens to wind up dying.

Gameplay

Designed as a third person action RPG, players will quickly learn to control their shark in Maneater with ease as swimming around quickly becomes second nature and targeting prey is as easy as lining them up for a bite attack. The camera can be spun entirely around the player at any given time to keep an eye out for both prey to chow down on and predators to either avoid or hunt as well. One of the key elements about Maneater is primarily just how much of a blast it can be to play. While there may be some finicky combat motions at times, playing as a shark that devours its prey without a second glance, dodges out of the way of incoming attacks from both shark hunting humans armed with spear-guns and other predators, feels like a blast here. Launching out of the water to snag a fisher off of a boat or jumping across a beach-side golf course in an attempt to eat someone before the shark starts to suffocate gives a certain sense of chaos that few games can offer.

Any time that the shark consumes something not only does it restore a bit of health back but it also gains various nutrients that help it grow in size and level and can then be used to evolve certain aspects of itself. These nutrients also come from completing missions, gathering collectibles such as the aforementioned nutrient crates, landmarks, and also license plates that are generally placed in hard to reach locations.

Progression through Maneater starts with a nice pace as players begin as a small shark barely capable of eating a catfish and fearing running into an alligator or even a barracuda before growing in size and level to the point that these threats become nothing more than a quick meal while swimming towards a bigger threat. While an open world game mostly from the start, players will find that the ocean and bays in Maneater are broken down into certain sections that feature a range of creature types that reach up to a certain level, making sure that players know when they might be biting off a bit more than they can chew and while it is certainly possible to swim through most locations and unlock quick travel points at a quicker pace, some areas are gated behind player growth and even this growth is hindered by story progression up to a point.

Unfortunately it is about up to the halfway point where the player progression and growth begins to hit a sticking point and this is due to a few reasons. While initially fun, it quickly becomes apparent that there are only so many mission types available and while the narration provided after completion is enjoyable, they almost always involve simply eating a certain number of humans or type of wildlife before completion or occasionally destroying a boat. These missions are then repeated in every single area of the game and while the boss battles that are fought against the “Apex” creatures in each region can occasionally be a challenge, these moments come few and far between.

The other problem comes from the evolutions that players can take advantage of. As mentioned earlier; eating, completing missions, and finding collectibles provide nutrients that can be used to evolve and power up special mutations in the shark but not only are some of these mutations a bit overpowered at times, there are unfortunately a surprisingly small number available even when the entire game is completed. With only three main types of body evolutions, players will be a bit shocked at how little things can change. Organ evolutions that allow for things such as widers scan and faster recharge for the sonar, extra health and durability, or gaining more health from eating certain types of nutrients provide some extra customization but for the most part it is a bit lacking in the end.

Oddly enough players will need to watch out for a number of crashes that can happen while playing on the Xbox One as the game frequently crashes to the Home screen when either traveling back to a cave through fast travel or respawning from a death. 

Visuals & Audio

Being set beneath the waves makes for a rather unique perspective that Maneater takes full advantage of as the wide array of locales that the player will swim through range from murky bayou waters to polluted radioactive lakes to colorful waters deep in the ocean and further with sewer pipes and caves to navigate. Even above the water there are a number of sights to behold as Port Clovis has been designed with a variety of unique locations for every area making sure that players are presented with some gorgeously designed environments. The various things the shark can eat, ranging from catfish, groupers, hammerheads, and even orcas are designed to replicate their real-life counterparts though the human designs are a bit too generic and repetitive looking. 

Thankfully the shark itself is animated amazingly and features all of the evolutionary options for the shark’s body not only have a unique look to them but even grow to look more sinister as they are upgraded. As mentioned before, Maneater’s story and most of its exploration is really carried by the performance of Chris Parnell as the game’s main narrator though there are a number of great voice actors who have also contributed to the game both in and outside of the story.

Overall

Placing players behind the fins of a maneating monster makes Maneater a bloody good time. Not only does the shark control nimbly enough as it grows in size and power it also can start to feel like an unstoppable beast that requires a small army to take down as the player tears through human and marine life alike. Unfortunately the mission structure in Port Clovis, as uniquely designed and littered with fun jokes and a great sense of humor, make for a quickly repetitive experience that is also lacking a bit in evolution choices.

Capsule Computers review guidelines can be found here.

Saints Row: The Third Remastered Review

Saints Row: The Third Remastered

Publisher: Deep Silver
Developers: Sperasoft, Volition
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview

Any time a sequel is developed fans of a franchise generally want to see it take things to the next level compared to the previous games and nowhere has this been more prevalent than with the Saints Row series. Originally starting as a fairly generic clone that many didn’t bat an eye at in 2006 the series kept getting bigger and more extravagant with every entry up to the point that the player literally had super powers and fought both space aliens and the demons of hell. Still, it has been five years since the most recent entry in the franchise and now Volition and Deep Silver are revisiting the game that helped bridge the gap between normalcy and lunacy that is Saints Row with Saints Row: The Third Remastered. Arriving nine years after its original release with a graphical upgrade and all DLC in tow, is this package worth picking up?

Story

Five years have passed since the 3rd Street Saints managed to claim full ownership of Stillwater and have since evolved far beyond being a simple gang and instead are now pop culture icons that have brands of clothing, a mass media following, awful tasting energy drinks, and even a movie being produced about the group’s less than legal exploits. While trying to show an actor how the 3rd Street Saints roll, the leaders of the gang hold a bank robbery only to find that they have bit off way more than they could chew this time around as the bank is not only fortified but heavily defended by a strangely dressed organization.

Despite the group’s best efforts, the head members of the Saints are captured by the Syndicate criminal empire and given the choice to either join them as lackey’s or die. Not one to give up without a fight, the boss manages to escape the situation only to find themselves transplanted to the city of Steelport with not a penny to their name and only a gang member’s ex-boyfriend’s place to crash at. With help from old allies from Steelport and a number of new faces that join their cause to take down the Syndicate, it is up to the 3rd Street Saints to once again take down a massive criminal empire and make another city fall under their control, even if it means eventually taking down a government force to do it.

Of course players will do this with their own custom created character that can be dressed to the nines in a full suit, or in anything from standard gangster wear to space princess costumes, fantasy outfits, and even zombie clothing as once again Saints Row: The Third Remastered shines at its brightest when it isn’t taking things seriously. This is partially due to how great many of the characters in the series are and the interactions they have with not only one another but with the player’s created character. The conversations the groups have feel rather organic in the context of the world and this has helped make a few of these characters remain mainstays in the minds of fans, even if they may need to be mentioned first to remind them.

The wacky and crass nature of the writing in the game allows for the story to go to extremely odd places at times and constantly keep players guessing as to what level the game could go to next. That being said, it is worth noting that those who are returning to the game will find that the story remains the same as before with players given a few choices here and there and while there is DLC included in this package as well, the extra story content in these packages serve more as a way to bridge the “unique” leap that the series takes between this entry and the fourth game in the series.

Gameplay

In many ways players will find that Saints Row: The Third Remastered plays the same as they may remember as the standard mechanics have not changed. What they will find is that they will almost immediately be given access to a wide array of DLC weapons that are just the tip of the iceberg when it comes to zany weaponry and odd vehicles that possess special weapons to devastate enemies. These extra missions can also be played at any point should the player choose through the easy to use in-game cellphone that helps trigger most missions. 

While traveling through the city of Steelport players will once again need to build their “reputation” to gain levels and strengthen their character with stat boosts purchased with money and also take part in a wide variety of missions. These missions range from standard ones assigned to the player by NPCs in an effort to advance the story to side-activities scattered around the map that make for an eclectic mix of hit and miss missions such as the ever enjoyable “Insurance Fraud” and mayhem modes and the lackluster guardian angel and escort missions.

The third person shooting mechanics remain fairly solid in nature, albeit a bit slow feeling as they were developed in 2011 especially when it comes to swapping weapons, while both driving and flying around are as simple as they have always been. The player’s actions will also adjust accordingly depending on whether or not the player is running, transforming nut-shot melee strikes into over-the-top wrestling moves and standard car-jacking into window bashing dropkicks, making sure that players always feel like they are on the move.

Similar to the stiffness that players will occasionally feel when it comes to the game’s shooting mechanics, the actual gameplay encounters with standard enemies also remain fairly generic in nature. The game continues to feature “notoriety” that will draw ever more powerful members of a gang or police to the player until they die or evade them but these foes all act about the same as one another outside of a few special enemy types that depend on the faction being fought at the time. This leads to general battles against enemy groups being fairly repetitive in nature and even the strange weapons that players can bring to the fight can only alleviate this repetition so much.

Visuals & Audio

Immediately upon beginning the game players will notice that there has been a lot of attention paid to make sure that the character models for at least the primary story characters in Saints Row: The Third Remastered have been revamped touched up to look the best they ever have in the series’ history as Sperasoft has done a great job making these characters look extremely impressive. The same can be said in regards to the vehicles and clothing options in the game, though the player customization remains the same as before it has also been touched up a bit to match the same style as the story models. Unfortunately the enemy models haven’t been given the same level of care, meaning that while they have been given a graphical improvement these enemy models still remain far too similar to one another as players gun down countless foes that all look the same. 

It is nice to note that the city, while remaining a bit bland in places, has seen a graphical improvement as well with some nice looking areas that really benefit from the game’s newly designed lighting system that happens to look extremely gorgeous during night sequences and various visual effects that have been applied to make the city look impressive all while the player is dressed like a werewolf.

Fans will appreciate that the same stellar voice acting that was presented back in 2011 still holds strong today as the characters are all presented with their original voice work and continue to nail the theme of the game perfectly here even if it isn’t re-recorded and the soundtrack generally presented through the radio stations on the car while driving around though occasionally outside of vehicles as well, continues to feature a great collection of tracks regularly broken into with fun little updates about how the Saint’s exploits are changing the city.

Overall

It has been some time now since the 3rd Street Saints haven’t found themselves imbued with superpowers or fighting demons but this trip back to a time where the gang still had at least one foot on the ground is a great one as Saints Row: The Third Remastered continues to hold up even nine years after its original release through strong storytelling and the willingness to embrace a crude style of humor that is willing to push the envelope about as far as most games can these days. With a graphical upgrade to better match it up with current-gen platforms, this collection may not offer any real new content to longtime fans and some mechanics do feel a bit aged but this trip back to Steelport is one that any open world fan should give a second look.

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