Home Blog Page 2107

Minecraft Dungeons Review

Minecraft Dungeons

Developer: Mojang Studios, Double Eleven
Publisher: Xbox Game Studios
Platform: PlayStation 4, Switch, Xbox One, Windows (Reviewed)
Release Date: 26 May 2020
Price: $19.99 USD – Available Here

Video Review

Overview

Minecraft Dungeons reimagines isometric action RPGs as part of the Minecraft universe. One to four players will be able to wade into combat to save the world from the Arch-Illager and get some sweet loot in the process. Players will be able to experience brand new items and enemies along with old classics.

Story

The story in Minecraft Dungeons is extremely light. Like many games in the genre, the player character is mute, so there is no personal character development to speak of. The story hinges entirely on in-game events, NPCs, and cutscenes. There are no NPCs and no commentary about in-game events, so most of the plot relies on the short cutscenes between levels. There is just enough content for a children’s book, and the plot itself is fittingly appropriate for children.

Gameplay

Minecraft Dungeons is a homage to the Diablo franchise that simplifies mechanics for children. The usual barrage of stats has been pared down to the bare minimum. To my great annoyance, there is no page with the character’s total stats, so everything must be eyeballed or manually tracked.

There is no class system. In a nod to Minecraft’s freeform mechanics, the developers have opted to design equipment and weapons to suit different types of playstyles but allow players to mix and match as they please. The active abilities normally associated with a class have been replaced with a variety of artifacts that can be placed into one of three slots. Passive abilities are found on weapons and armour. Each can have up to three enchantment slots, and each slot has three randomly selected enchantments that are permanently selected and upgraded with points that are awarded from leveling up. The resulting system is very enjoyable to play. Some of the most fun I had with Minecraft Dungeons was experimenting with new builds and tweaking old ones to change up the gameplay.

The itemization is mediocre. Flexibility appears to be the guiding principle. The multiple options for item enchantments allows players to get the exact combination of enchantments on a desired item with less farming. Each level has a clear list of what items can drop there, making it easier to farm for the exact item a player wants. Most items can be found in two levels at minimum. While it is a great system to cut down on farming frustration, there is room for improvement as the level’s possible drops never change. The game could easily encourage players to try different levels by rotating the drop table every day. The big issue is how items drop in Minecraft Dungeons. While I’m not a fan of pointless item drops to clog the inventory and tickle the brain’s reward sector, the developers have taken the less is more concept a bit too far. I experienced a lot of maps that offered no rewards for taking long detours into side areas. Enchanted groups rarely drop items either.

Minecraft Dungeons is a slickly presented game for the most part, but it’s quest to be a simplified game for a younger audience has resulted in some quality of life features being dropped. The game’s emphasis on freeform classes has a major design flaw: the inability to save multiple equipment load outs. The limited number of enchantment points means players have to destroy old items to enchant their new ones, so players are forced to make a commitment when they try out new builds.

Inventory management is a pain. There is no sell to vendor, so players salvage items for emeralds and any enchantment points they may have spent on the item.  There is no ability to mass salvage unwanted items, so players need to salvage items one by one instead. I do like the undo button, however, as it gives players a chance to get their item back in case of second thoughts.

The difficulty curve is a bit inconsistent. The game generally follows a linear difficulty curve. There are three general difficulties, but each difficulty level can be further tweaked with a sub-difficulty based on item level. The game offers a decent challenge that requires players to rely on a solid build and using game mechanics to stay alive. The final two levels suddenly spike in difficulty and need an adjustment to bring them in line with the other levels. The sudden change in difficulty is due to the volume of heavily armoured enemies and the generally tight corridors.  

The amount of content in Minecraft Dungeons is extremely lacking. While dungeons are randomly generated to some extent, there are large chunks of maps that stay the same or shift slightly between runs. The game only has one tutorial level, ten story levels, a secret dungeon, and an ad promising a new paid DLC is coming soon that is set on an island. After players beat the game on the highest difficulty, there is no end game to speak of. While the game’s price is very accessible, the amount of content is laughable.

I did not experience a large variety of glitches with Minecraft Dungeons, but I did experience the same pathing issues. Large NPCs have difficulty with objects like chairs and tables, often getting stuck behind them. On occasion, I had a few golems get stuck on seemingly nothing at all. I found the player character did not always path around a corner well, requiring me to manually guide my character around.

The controls are good. While the genre is best known for being PC-centric, Minecraft Dungeons’ simple ability layout makes it ideal for playing with a controller. For long time mouse and keyboard players, all the main functions we have come to expect from the genre are there.

Visuals

Minecraft Dungeons does an excellent job channeling the Minecraft aesthetics. Save for a few environmental decorations, everything feels like it was built inside Minecraft. The items from the original game appear to be directly copied into Minecraft Dungeons, and the artists have done an excellent job creating the new items to fit in the voxel style. The map designs pay homage to the Diablo franchise, such as the grand double staircases and the tower levels reaching high into the clouds.

Audio

The audio experience in Minecraft Dungeons is excellent. Many sound effects have been taken directly from Minecraft and the rest do an excellent job fitting into the style. The narration is the only voice acting in the game, and it is done well. The soundtrack is very low key, even the combat music has a more relaxed pace than most high intensity video game combat tracks.

Overall

Minecraft Dungeons is very good for one specific purpose: serving as the first isometric action RPG for children who are too young to handle slightly more complex or violent affairs like Torchlight or Diablo. It takes the familiar environment of Minecraft and combines it with simplified action RPG mechanics to create a very accessible experience. Unfortunately, Minecraft Dungeon is no Pixar-like affair where children and adults are equally entertained. While presented with incredible polish, the game is missing too many quality of life features and too much content to seriously contend with the many quality isometric action RPGs out there.

Capsule Computers review guidelines can be found here.

LUKE RISSACHER’S ROGUEVANIA ‘WEAPON HACKER’ DROPS JUNE 8TH

Grab Your Stubby Fluorescent-Yellow Spacesuit and Destroy the Infestation

May 26th, 2020 —  Luke Rissacher is proud to announce that his gun-part swapping rogue-lite Weapon Hacker will launch June 8th on Steam

In Weapon Hacker you hack scavenged parts into custom-made weapons and explore a multiverse of procedurally-generated infested weapon facilities. Each playthrough is self contained and lasts around an hour. Discover 83 items and power ups to maximize your survival chances, and use your acquired abilities to unlock new areas. With 99,672,381,832,585,707,518,275 unique weapon part combinations to experiment with, you’ll enjoy hours of personalized alien-shredding fun!

Key Features:

  • Unique facility each time you play
  • Optimized engine, smooth on any PC
  • Procedurally generated Metroid-style exploration
  • Tight, fast-paced platforming
  • Honed by thousands of hours of playtesting & feedback

Weapon Hacker will release on Windows PC for $14.99.
To learn more, visit:https://weaponhacker.com/
Weapon Hacker Twitter:@Weapon_Hacker
Weapon Hacker Facebook:https://www.facebook.com/Weapon-Hacker
Steam Page: https://store.steampowered.com/app/1090060/Weapon_Hacker/

About Luke Rissacher
Luke lives on the Oregon coast with his partner Nina and dog Maya, and enjoys surfing the local beach breaks. When not working on the game he programs custom business software for his freelance clients.

NEW UPDATE TO BTS WORLD HAS ARRIVED

NEW UPDATE TO BTS WORLD HAS ARRIVED

May Update Includes a New Chapter of the “ANOTHER STORY” Feature Focusing on Yoongi

Los Angeles (May 26, 2020)Netmarble today announced a special May update to BTS WORLD, the mobile game that allows the player to manage BTS’ career, just in time for summer. The update puts Yoongi front and center in a new chapter of ANOTHER STORY Season 2, and includes new 5-star cards, special events and more.

BTS WORLD’s “Another Story” feature explores the alternate lives of each member if they didn’t form BTS, and season two sees them meeting at a place called the “Magic Shop.” The new Chapter 2 of ANOTHER STORY’s second season focuses on Yoongi and his journey to find a piano of memories after growing tired of his concert trip. 

Additional features of the May update to BTS WORLD include:

  • Newly-added 5-star cards of BTS
  • A new 5-star card rate up draw event
  • Special May in-game events rewarding various items, currencies and buffs:
    • May 7-day check-in event
    • Bonus time event with pull mileage and level-up item buffs
    • May free item draw event (every four hours)

BTS WORLD includes 10,000 brand new photos and 100 video clips exclusive to the game, and players are able to interact virtually with BTS as their manager through various 1:1 interactive content.

For more information, please visit the official site [https://btsw.netmarble.com] or follow BTS WORLD on Twitter, YouTube and Instagram. Exclusive merchandise from BTS WORLD is also available on the Netmarble Online Store.

# # #

About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade & Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and BigHit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Big Hit Entertainment

Founded in February 2005 in South Korea by CEO and Producer Bang Si-Hyuk, Big Hit Entertainment’s core business focuses on music production, artist management and publishing. Big Hit’s business ventures incorporate and develop a range of content produced from top-notch artists’ IP, including global superstars BTS and its newest addition TOMORROW X TOGETHER. With its mission of ‘Music & Artist for Healing’, Big Hit strives to impart a positive influence through content while providing comfort and inspiration to music fans worldwide.

About Takeone Company

Takeone Company Corp. is an innovative content company that utilizes pop-culture within a gaming environment. Established in 2016, Takeone is leading the new genre of mobile games called ‘Cinematic Games’ that combines interactive game elements within a story concept based on both pop-culture and original IP’s.  The games include full motion videos and various visual contents that push the boundaries of next-generation storytelling.  Years of experience and knowledge in both storytelling and game development have led to the creation of cinematic games such as Take Urban, BTS WORLD.  Takeone is currently developing a series of future cinematic games for their next up and coming titles.  For more information, please refer to www.takeonecompany.com.

MY.GAMES launches Warface: Breakout, a new tactical competitive FPS for PS4 and Xbox One

Amsterdam, May 26, 2020 – International publisher MY.GAMES is thrilled to announce Warface: Breakout, a new premium tactical first-person shooter, to launch today on Xbox One and PlayStation 4. The Standard Edition of the game is now available to purchase digitally for 19.99 USD.

Breakout brings the classic, competitive FPS experience to consoles with enhanced controls optimized for gamepads. The game features intense multiplayer battles with gunplay-focused combat and an arms store system that allows players to customize their loadout at the start of each round using credits earned throughout the match.

A standalone spin-off within the Warface franchise, Breakout is developed by Allods Team, an internal studio of MY.GAMES. The studio has ported the original Warface to PlayStation 4, Xbox One and Nintendo Switch. 

“We’ve been constantly developing the Warface franchise by expanding the original game and bringing it to new platforms, including the recent launch on Nintendo Switch. With Breakout, our goal was to introduce console players to this classic, grounded FPS experience with a heavy focus on gunplay and resource management – the kind of experience which was first defined by the legendary Counter-Strike on PC, – said Ivan Pabiarzhyn, Warface franchise lead, MY.GAMES. – The team has put a lot of heart into creating an exciting, simple-yet-challenging shooter where there is only you, your gun, and your teammates on a mission to plant or defuse the bomb.”

Set in a world of tomorrow, Breakout launches with 5 different maps, over 30 weapons with unique recoil patterns and gunplay styles and a wide range of in-game customization options. Breakout features the classic ‘Search and Destroy’ game mode in which two rival teams have to either plant or defuse a bomb. The teams (Wardens and Reapers) of up to 5 players earn credits by defeating opponents and completing mission objectives. Those credits can then be spent on new weapons and tactical equipment at the beginning of each round. The rules are simple, but every match is a unique, heart-pounding battle of tactical wits.

After launch, all players will receive free seasonal content updates with new challenges and season-exclusive cosmetic rewards. Players won’t need to purchase the Battle Pass to get access to a full seasonal reward pool. The post-launch support will be maintained by a cosmetic-only monetization system that will allow players to customize the looks of their characters and weapons – no in-game purchases will grant any gameplay advantages. 

Warface: Breakout is now available on the Xbox Games Store and PlayStation Store priced at 19.99 USD for Standard Edition and 29.99 USD for Deluxe Edition. The Deluxe pack includes the game and the exclusive cosmetic items such as the ‘Vendetta’ Legendary Knife, ‘Liberator’ Legendary Weapon Skin for the M1911, ‘Redeemer’ Legendary Weapon Skin for the USP as well as the ‘Nightslayer’ Player Badge and Avatar Pack.

About Allods Team. 

Allods Team is one of the largest MY.GAMES studios founded in 2006. It currently has more than 170 staff employees. The studio’s key projects and franchises today are Warface (PS4, Xbox One, Nintendo Switch versions), Skyforge, and Armored Warfare with an audience of more than 30 million players around the world. 

About MY.GAMES.

MY.GAMES is an international gaming brand (part of Mail.ru Group) and a leading Eastern European online entertainment company. MY.GAMES comprises 12 regional offices in Russia, Europe and the US, over 1,800 staff, and 13 development studios. MY.GAMES creates titles for the PC, consoles, and mobile devices. The company operates over 60 projects, with more than 150 titles in its portfolio including War Robots, Hustle Castle, Left to Survive, Skyforge, Legend: Legacy of the Dragons, and Allods Online. MY.GAMES portfolio includes renowned titles like Warface, ArcheAge, Perfect World, Revelation Online, Conqueror’s Blade, Lost Ark, and more. Over 605 million players have registered within MY.GAMES titles. The company also develops its own media, operates the MY.GAMES Store platform, has a dedicated investment division (MRGV), supports gaming and esports services, and much more.

CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS KICKS OFF AUGUST 28TH ON PLAYSTATION 4, NINTENDO SWITCH AND STEAM

CAPTAIN TSUBASA: RISE OF NEW CHAMPIONS KICKS OFF AUGUST 28TH ON PLAYSTATION 4, NINTENDO SWITCH AND STEAM

Captain Tsubasa: Rise of New Champions hurtles onto PlayStation®4, Nintendo Switch, and PC via STEAM® on August 28, 2020, bringing explosive soccer matches in the beloved anime world of Captain Tsubasa!

The latest trailer showcases incredible shots, intense aerial battles, and unbelievable saves true to the original series. Breakaway to the following YouTube link (ready for embedding) to view all the flashy new footage from the field:

The worlds of soccer and anime converge in Captain Tsubasa: Rise of New Champions, based on the renowned Captain Tsubasa series. The game chronicles the athletic exploits of Tsubasa Ozora as he plays out his love for the game and advances through the ranks of multiple soccer leagues. Captain Tsubasa: Rise of New Champions immerses players in an action packed soccer game that features an exhilarating storyline, over-the-top signature shots, and exciting gameplay.

DIVE INTO BEYOND BLUE THIS JUNE

Phoenix, AZ – 26 May, 2020: E-Line Media, creators of BAFTA award-winning game Never Alone, is delighted to announce that ocean adventure Beyond Blue, will be coming to PC, PlayStation 4, and Xbox on 11th June 2020 during World Ocean’s Week.

Inspired by and featuring footage from Blue Planet II, E-Line Media created Ocean Insights, sixteen mini-documentaries that players will be able to unlock while they explore the world of the Western Pacific. Fans can take an early look at what exists beneath the depths with a newly released trailer that features some of the scientists that worked with the game developers to capture the experience of bringing the deep ocean to life.

About Beyond Blue
Set against the near-future backdrop of Earth’s oceans, Beyond Blue features the scientific support of real-world exploration and outreach initiative, OceanX, and embracing its minimally invasive exploration techniques. It tells the story of a crew of scientists – led by oceanographers Mirai and André – who set out to test their “Ocean Sense Network,” which has the power to literally shine a light on the unexplored depths of the ocean as they unravel its endless mysteries.

Focusing on the Western Pacific Ocean amid a large multispecies gathering of cetaceans and other creatures, players will step into the shoes (and flippers) of Mirai, as they use technology to better understand the urgent threats facing these blue depths.

At the same time, Beyond Blue will feature never-before-seen footage licensed from BBC Studios’ Blue Planet II, expanding upon the game’s story and educating players about the social and emotional lives of these whales – the creatures with the biggest brains on the planet.

Beyond Blue Features:

  • An evocative narrative with full voice cast – Anna Akana (YouTube), Mira Furlan (Lost, Babylon 5), Hakeem Kae-Kazim (Black Sails, Hotel Rwanda), and Ally Maki (Toy Story 4)
  • Exploration and adventure within a realistic untouched world
  • Sixteen unique mini-documentaries called Ocean Insights that feature original footage and interviews with science’s leading ocean experts

Beyond Blue is already available through the Apple Arcade subscription service, playable across compatible iPhone, iPad, iPod touch, Mac and Apple TV devices.

Buy here: https://www.beyondbluegame.com/buy-now/
Steam: https://store.steampowered.com/app/883360/Beyond_Blue/
Website: https://www.beyondbluegame.com/

About E-Line Media
E-Line Media is a video game developer and publisher passionate about harnessing the power of games to help players understand and shape the world.  The company is a double-bottom-line, for-profit enterprise whose investors seek market-level financial returns and positive social impact.  Learn more at www.elinemedia.com.

About BBC Studios
BBC Studios, a global content company with British creativity at its heart, is a commercial subsidiary of the BBC Group. Formed in April 2018 by the merger of BBC Worldwide and BBC Studios, it spans content financing, development, production, sales, branded services and ancillaries. BBC Studios’ award-winning British programmes are internationally recognised across a broad range of genres and specialisms. It has offices in 22 markets globally, including six production bases in the UK and production bases and partnerships in a further nine countries around the world. The company, which makes 2500 hours of content a year, is a champion for British creativity around the world and a committed partner for the UK’s independent sector. BBC Studios has revenue of £1.4bn, and returns around £200m to the BBC Group annually, complementing the BBC’s licence fee and enhancing programmes for UK audiences.

Ageless has a new Platforming Trailer

Team17 and One More Dream Studios’ upcoming game showcases its
time-bending platforming mechanics.

Tuesday, 26th May 2020 – Team17 and One More Dream Studios have unveiled a new trailer showcasing the ancient power players can wield in Ageless, the upcoming puzzle platformer that utilises time manipulation. The new gameplay trailer shows how this power can be used to navigate the various levels, from manipulating the age of creatures to freezing time itself.

Features of Ageless

  • Multi-stage ageing for plants and animals: Age flora and fauna through various stages of their life cycle to solve the puzzles standing in your way. 
  • Timeless platforming: Ageless uses the environment to produce intricate platforming challenges. While ‘ageless’ players can use living creatures to dash through the air, consuming the life force and de-ageing the plant or animal in the process.
  • Unique worlds: Each area has its own plants and animals to utilise, realised in a hand-drawn pixel art.
  • Mysterious collectables. Becoming ‘ageless’ allows players to see and collect optional hidden items that will only be accessible via intricate platforming challenges hidden throughout the levels.

To keep up to date with all the information on Ageless please like us on Facebook, follow us on Twitter, and join us on Discord.

About ONE MORE DREAM STUDIOS SDN. BHD © 2020.
Ageless developed by ONE MORE DREAM STUDIOS SDN. BHD. © 2020.  Published by Team17. Ageless is a trademark or registered trademark of ONE MORE DREAM STUDIOS SDN. BHD. Team17 is a trademark or registered trademarks of Team17 Digital Limited. All other trademarks, copyrights and logos are property of their respective owners.

About Team17 Digital Ltd
Founded in 1990, Team17 Group plc is a leading international video games label and creative partner for independent developers. The portfolio comprises over 100 games, including The Escapists, Overcooked, Yoku’s Island Express, Yooka-Laylee, the Worms franchise and many more from developers around the world. Visit www.team17.com for more info.

Redhill Games Releases First Nine to Five Gameplay Footage, PC Closed Alpha Begins June 4

Redhill Games Releases First Nine to Five Gameplay Footage, PC Closed Alpha Begins June 4

Sign up now to be the first to play this smart new 3v3v3 FPS!

LOS ANGELES & HELSINKI May 26, 2020 – Redhill Games has revealed the first alpha gameplay footage of Nine to Five, the new team-tactics first-person shooter that’s as much about outsmarting your rivals as it is outgunning them. In addition, Redhill has announced that Nine to Five’s PC closed alpha will begin on June 4. Players can sign up right now for a chance to join at www.ninetofive.game.

“We believe shooters can be smarter — and smarter can be more fun. We want teamwork to triumph over brute force and reflexes, giving players a refined shooting experience with the freedom to customize your game plan as you see fit,” said Redhill Games CEO Matias Myllyrinne. “You can expect plenty of rough edges and thrilling surprises in the alpha, and we’ll be engaging closely with the community for your feedback on day one.”

Set in a near-future where corporations rule everything and being a mercenary is just another job, each round of Nine to Five pits three teams of three against each other across three intense rounds with changing objectives. Every round influences the next, ratcheting up the tension and forcing players to constantly adapt their strategy to win, all in about 15 minutes per match.

About Redhill Games

Headquartered in Helsinki with multinational leadership and talent drawn from many of gaming’s top companies, Redhill Games’ core focus is creating high-quality titles that capitalize on the team’s extensive knowledge of extraordinary games-as-a-service experiences. Investors include Makers Fund and Play Ventures, as well as industry heavyweights like Unity founder David Helgason, Los Angeles-based investor and game executive Jason Kay, and Mika Reini, the former CFO of Remedy Entertainment. www.RedhillGames.com

Curse of the Sea Rats Ready for a Kickstarter Campaign on June 2

Hand-drawn ratoidvania hitting Switch, PS4, Xbox One and Steam

Barcelona, Spain –May 26th, 2020– Independent games developer Petoons Studio is releasing a Kickstarter campaign on June 2nd to fund their new hand-drawn ratoidvania Curse of the Sea Rats for Nintendo Switch, PlayStation 4, Xbox One and Steam.

Curse of the Sea Rats packs all of the best features from the metroidvania genre featuring beautiful 2D hand-drawn animation and 3D environments, combined with unique real-time combat mechanics, and of course, lots of rats!

Explore the island, battle diabolic creatures, and fight brutal bosses commanded by the evil pirate Flora Burn. Forge your own path to freedom in a non-linear quest through the vast and mysterious coast of Ireland in 1777.  The developer’s Kickstarter campaign will help them to get more funds to finish the game and cover the costs related to the animation, production and development. Funds will be critical to complete the project without compromising the art and quality.

Features

  • Classic hand-drawn animation like the golden era of Disney and Don Bluth.
  • A perfect mix of 2D models crafted on a 3D game environment for a 2.5D side-scrolling platformer experience.
  • Explore a huge map with hundreds of rooms, in a non-linear quest, solving puzzles, and fighting enemies in the coast of Ireland in 1777.
  • 4 playable characters, jam-packed with weapons and special abilities to upgrade.
  • Discover all the secret rooms, special items, and multiple endings.
  • Single-player mode: more than 12 hours of gameplay for the main quest
  • Local Co-Op Multiplayer mode: up to 4 players.
  • Spectacular intros and animations to discover the story behind the characters.

Additional Information

About Petoons Studio
Petoons Studio is an independent games developer and animation studio from Barcelona, Spain. The team is built by a mix of talented artists and game developers pioneering the art of storyplaying. Their previous game, Petoons Party, winner of the PlayStation Award – Best Kids Game (2018), is currently available on Nintendo Switch, PlayStation 4, Xbox One, and PC.

Knight Squad, the 8-player Medieval Rumble, Comes to the Nintendo Switch on June 5th!

The insanely fun Bomberman/Gauntlet hybrid party game will put friendships of all ages to the test.

QUEBEC CITY, QUEBEC (May 26th, 2020) – Chainsawesome Games, the Quebec Indie game studio with the tongue-twister name, is announcing today that Knight Squad is coming to the Nintendo Switch on June 5th! The chaotic one-button party game with the ridiculous amount of game modes was met with a lot of enthusiasm during its original launch in 2015. To this day, it’s still one of the few local multiplayer games designed to support 8 players!

“Since the very first day the Nintendo Switch was announced, fans have been asking that we bring Knight Squad to that platform, it’s just a natural fit,” said Laurent Mercure, Communications Officer at Chainsawesome Games. “We’re a tiny studio and we had our hands full with another project at the time, we couldn’t jump on it immediately. But it’s happening now and we’re super excited. With its minimalist controllers, family time vibe and focus on local multiplayer, Knight Squad is right at home on the Nintendo platform.”

Check out the eccentric knights in action on the Nintendo eShop page!

Knight Squad is an insane 1 to 8 player chaotic arena friendship destroyer. Take on current friends and future frenemies in any of the incredibly fun game modes, ranging from Last Man Standing to Medieval soccer. All of that using only weapons from the middle ages… and laser guns… and miniguns.

Key Features Include:

  • 1-8 Players game packed with crazy party action – A bunch of levels are available for each game mode. Don’t have enough players to fill in the spots? No worries. Bots will jump in. Select their difficulty depending on the amount of challenge you’d like and you’re ready to go!
  • A ton of versus game modes – Team Capture the Flag, Last Man Standing, Capture the Grail, Domination Soccer, Juggernaut, and more!
  • Spicy upgrades to pick up – Upgrade your knight with new weapons and power-ups on the battlefield: sword, bow and arrows, horses, crossbow, bombs, laser gun and more!
  • Epic Challenges – Take on the very difficult challenge levels and make your way to the top of the leaderboard!

The Nintendo Switch version includes both the original Knight Squad as well as all the game modes and characters from the Extra Chivalrous DLC. It will be available for digital purchase only on the Nintendo eShop for $14.99 on June 5th. Enthusiastic players can pre-purchase the game today for a discounted price!

For more information about Knight Squad, please visit the official website.