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‘Oceanhorn 2: Knights of the Lost Realm’ Rekindles Adventure on Apple Arcade

Major update brings two new expansions, quality of life improvements and more!

Helsinki, Finland — June 8th, 2020 — Independent developer Cornfox & Brothers today announced that The Golden Edition for their action fantasy RPG, Oceanhorn 2: Knights of the Lost Realm, is now available on Apple Arcade for iPhone, iPad, Mac and Apple TV. The biggest update since its exclusive iOS release in 2019 sees improvements in everything from performance and graphics to game mechanics and level design, as well as new content additions. 

“We’re streamlining and enhancing the play experience dramatically with this update in addition to expanding with new content,” said Heikki Repo, Creative Director of Cornfox & Brothers. “The Golden Edition of Oceanhorn 2: Knights of the Lost Realm is, essentially, the best and most approachable version of the game. And we have more to come, so enjoy The Golden Edition and stay tuned!”

The Golden Edition brings two expansions: The Shield of Chronos, which adds a new quest, a new dungeon as well as a shield that deflects projectiles, and The Criminal Hunt, bearing a series of mini side quests tasking players to chase down bandits such as Sir Stingalot and Baron Slimethorn. Additionally, as per community request, Cornfox & Brothers have expanded the game’s ending with never-before-seen scenes, intertwining both Oceanhorn chapters. Lastly, Oceanhorn 2 receives a slew of Quality of Life improvements and bug fixes, including an optional 60fps mode, a stunning new physics-based water simulation, overhauled menus, improved gameplay communication, new spoken dialog, and fresh music.

Prequel to the acclaimed Oceanhorn: Monsters of Uncharted Seas,Oceanhorn 2 follows the adventures of a young Knight who sets out on a magical journey across vast regions of Gaia to defend the lands and people of Arcadia from Warlock Mesmeroth’s Dark Army. This time, the protagonist is joined by two other characters – Trin, the granddaughter of Arcadia’s leader Archimedes, and Gen, a mysterious robot wielding an old Samurai weapon. Players control characters with contextual commands during tactical battles and puzzle-solving. Featuring gorgeous Zelda-esque visuals, Oceanhorn 2 offers open-world exploration, hack ‘n slash combat, and a variety of puzzles and quests that amass into a polished 20-hour action-filled RPG adventure, currently available on Apple Arcade. 

For more information about Oceanhorn 2, check out:

Official website: https://www.oceanhorn.com
Facebook: https://www.facebook.com/oceanhorn/
Twitter: https://twitter.com/cornfox

About Cornfox & Brothers
Founded in 2010 by brothers Jukka & Antti Viljamaa and Heikki Repo, Cornfox & Brothers is a Finnish-based independent game developer with a passion for delivering memorable, story-driven experiences for gamers of all kind, and on all platforms. The team is mostly known for the acclaimed adventure RPG Oceanhorn franchise that has been nominated for and won several awards globally. For more information, visit: https://www.cornfox.com

Shantae and the Seven Sirens Review

Shantae and the Seven Sirens

Developer: WayForward
Publisher: WayForward
Platforms: Xbox One (Reviewed), PlayStation 4, PC, Switch
Release Date: Available Now
Price: $29.99 USD – Available Here

Overview

There are many different ways to announce a game and when it comes to Shantae and the Seven Sirens, many were a bit perplexed. Not only would the game be released in two parts, but the first part would only be available through the Apple Arcade as part of a launch promotion only for the rest to launch on the Apple store in March, leaving many of us left waiting until the final full release on consoles. So, while this journey may have been a bit of an odd one, it isn’t too unusual for the Shantae franchise over the years and now that it has finally danced its way onto consoles, is it worth picking up?

Story

After the life-changing events that happened in Half-Genie Hero, Shantae and her friends are due for a break and they have been invited to the tropical “Arena Island” paradise for a vacation with only one caveat; that Shantae participate in the half-genie festival that the town is holding. After being quickly convinced by Sky, Bolo, and even Mimic, Shantae meets with the town’s mayor and is introduced to five new half-genies, all of which have their own unique form of magic, who will also be participating in the dance festival. 

During an evening practice the rest of the half-genies mysteriously vanish and leave Shantae as the sole guardian capable of uncovering the mysteries of the island and trying to rescue her newfound friends, though with the appearance of Risky Boots and mentions of a true treasure being hidden away, things may not be quite as they seem. 

Shantae and the Seven Sirens feels like it is at a bit of a crossroads. Fans of the franchise have a chance to see all of their favorite characters return for a new journey in a brand new location as well as the addition of a great number of likable seeming allies in the form of the new half-genies but unfortunately many of them really don’t get a chance to shine or even develop much of a personality beyond simply existing as a goal and a way to give Shantae new dance power-ups and the new location only serves as the best way to deliver the new mystery and the source of the Sirens that players will be facing off against.

This means that while the signature brand of humor and writing is still there for what character interactions there are, especially for Shantae who continues to shine in nearly every conversation she has, the new characters really don’t have a lot going for them which is extremely unfortunate. In fact, a certain fan favorite barely plays a role in the game as a whole and even the boss battles lack the type of impact that previous games have had, with most confrontations beginning and ending with little to no fanfare which is quite disappointing and results in a narrative that has some of the charm that fans have come to love but doesn’t capitalize on any of its new characters or even most of its returning cast. 

Gameplay

For Shantae and the Seven Sirens the series takes a return back to its Metroidvania roots where the entire game takes place over the course of a single map with dungeon-like areas placed at the end of most paths. Players will gain access to more areas as they progress through the story unlocking additional powers for Shantae that can be used to open up paths that were either previously untraversable or were blocked in some manner all while taking down a variety of enemies that are standing in the way with a mixture of hair-whips and magic. All this is done with tight controls and new extremely fluid transformations that make navigating areas a breeze.

As usual, most sub-weapons (that require magic to utilize) that Shantae will use in combat comes from stores that also provide various boosts to her hair whip attack, such as increasing its attack power and speed, though most of these spells will be very familiar to fans of the franchise as nearly all of them are returning from previous entries. The real special abilities that Shantae unlocks as the player makes their way through the game come in the form of Fusions that allow her to transform into various small animals to navigate the environment in various ways. This includes things such as having to transform into a newt to climb walls, a turtle to dive, and more. 

The game’s layout works fairly well in pacing out progression to give players a small sample of what to expect from the exploration abilities while traversing through the dungeon they obtain them in, though remembering the exact locations of certain secrets in the main map will be a bit more difficult. This is primarily due to the fact that, while the game map does show where players have been and if there are entrances they haven’t traveled through, any caves where hidden items may be or other previously unreachable secrets, be they heart squids that can be traded for an increased health bar or saved for other reasons or nuggets that can be traded for boss cards, are not marked down which is rather unfortunate given the eventual size of the map and sparsity of fast travel platforms. 

The other core ability that Shantae will unlock throughout the game happens to be special dance magic that utilizes the abilities of the other half-genies that the player has rescued so far. These dances serve as both a method of progression as well as a way to help Shantae defeat her foes since they can end up being incredibly powerful to the point that the game rarely feels like a challenge. This is also due to the fact that, while the dungeons are a real highlight that see a mixture of solid puzzle design and navigation, most of the combat and platforming is fairly simplistic at best and even boss battle tend to be rather simple in nature with only a couple of bosses requiring some unique thinking to defeat.

Now earlier there was mention of cards and that also happens to be a way that Shantae can grow stronger and be customized a bit to best fit the player’s style. Whenever a standard enemy is defeated they have a chance to drop a card that, when a certain number is obtained, can be equipped to provide various boosts. Three of these cards can be equipped at a time and they can range from simply allowing Shantae to crawl a little quicker to regenerating magic to avoiding any damage from falling into a pit, giving players an advantage that can be customized to their liking. 

Visuals & Audio

One of the first things that players will notice is that WayForward has decided to give Shantae and the Seven Sirens a bit of extra love here and there as the company has teamed with Studio Trigger to produce not only an opening video for the game but a number of short cutscenes that play throughout the story to introduce key plot points and boss fights. These animations are short but gorgeously presented and hold up incredibly well to the bright and colorful art style used with the in-game world. The character sprites remain as detailed as ever with the new characters and bosses given gorgeously drawn designs that really stand out here.

As far as the soundtrack goes, it is worth noting that the series’ longtime composer Jake Kaufman was not able to return to work on the background music for the game but thankfully the songs haven’t seen too much of a drop in quality with the new team taking over. The chiptune background music remains fairly catchy, especially in regards to major confrontations, though there are a few that really lack any type of impact which may be the biggest sign of his absence. It is also worth noting that this entry also happens to feature perhaps the most voice work in the series so far thanks to the animated cutscenes seeing many characters talking for short bursts and of course providing bits of dialogue here and there during story moments and it is nice to note that all of this voice work is not only handled quite well but nearly all of the voice actors have returned to reprise their roles.

Overall

Shantae and the Seven Sirens may not have the longest run-time, as it clocks in at around eight hours roughly but the enticing New Game+ option and the blast that one can have while playing makes it easy to jump back in to make another run and maybe aim for a faster time. While the story could have been given some more attention, especially in regards to the new characters and location, and things are a bit easier than one would hope, Shantae and the Seven Sirens delivers satisfying dungeon exploration and solid boss battles all wrapped up in a gorgeous looking package.

Capsule Computers review guidelines can be found here.

‘COOK, SERVE, DELICIOUS! 3?!’ 1.0 LAUNCHES FALL 2020 FOR PC, PS4, SWITCH, AND XBOX ONE

Concluding Chapter in Intense Restaurant Management Trilogy Exiting Early Access

June 5th, 2020 — Vertigo Gaming Inc. is excited to announce the latest title in its million-seller restaurant management series Cook, Serve, Delicious! 3?! will exit Early Access this Fall to fully launch for $19.99 on Nintendo Switch, PlayStation 4, and Xbox One consoles as well as Windows PC via Steam and GOG.

The latest Early Access update for Cook, Serve, Delicious 3?! — Davidson County — also rolls out today that includes 40 new levels, two new foodtruck attacks, plus new features and improvements!

To celebrate the announcement and update release, all three Cook, Serve, Delicious! games are on sale as part of today’s Steam Daily Deal — Cook, Serve, Delicious! and Cook, Serve, Delicious! 2!! are 75% off and Cook, Serve, Delicious! 3?! is 25% now through 1:00p Eastern Time on Sunday, June 7th — purchase individually or all together in The Mouth-Watering Trilogy bundle!

About Cook, Serve, Delicious! 3?!

Hit the road in this massive sequel and travel across war-torn America to participate in the Iron Cook National Food Truck Championships with your trusty robot crew Whisk — voiced by negaoryx — and Cleaver — voiced by Havana Mahoney. Set in the radically-changed USA of 2042, play through the all new story-driven campaign where you cook hundreds of foods — including many brand new to the series — across hundreds of levels in a new gameplay structure that has been completely redesigned to deliver fast paced action, or take it easy with the all new Chill Mode that can be toggled on or off at any time!

Play through the campaign via single player or with a friend in local co-op (with the ability to change on the fly), upgrade your food truck with dozens of gameplay-affecting modules, expand your food catalog, and race to the nation’s new capital in Nashville, Tennessee, to prove once and for all that you’re still the best chef in the world.

Cook, Serve, Delicious! 3?! is available now for $14.99 in Steam Early Access — touting an Overwhelming Positive rating of 98% from more than 500 user reviews — and GOG for Windows PC. For updates and release notifications, subscribe to Vertigo Gaming Inc.’s newsletter or add CSD3 to your wishlist on Steam.

About Vertigo Gaming Inc.

Vertigo Gaming Inc. has been in the business of making games for two decades, including popular puzzle games such as The Oil Blue and The Sandbox of God, as well the incredibly successful hardcore cooking sim games Cook, Serve, Delicious! and its sequel, Cook, Serve, Delicious! 2!! The company is currently developing Cook, Serve, Delicious! 3?! — continuing its tradition of creating fun, engaging, and addicting gameplay for gamers of all demographics.

©️2020 Sony Interactive Entertainment LLC. “PlayStation”, “PlayStation Family Mark”, and “PS4” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

Cyberpunk music galore in Haxity!

Great line-up of Dark Synth Cyberpunk artists announced for Deck-builder Game – Artists include Misanthropix, Cyberthing!, Occams Laser, Vector Seven and Neon Ranger – Playlist available now

NORWAY – June 5th, 2020. – Megapop is proud to reveal the line-up of artists which contributes to Haxity’s cyberpunk score! In an international collaboration, the best Dark Synth artists from US, Brazil, Hungary, Germany and the UK are each setting their unique impression on Haxity.

Misanthropix, Cyberthing!, Occams Laser, Vector Seven and Neon Ranger may not be on everyones radar, but it’s a perfect score for a game like Haxity.

Erlend Kirkebø, Game Producer of Haxity, explains: ‘During the development of Haxity we read and watched a lot of the great classic cyberpunk fiction, but we also listened a lot to synthwave music for inspiration. At some point we asked: “What if we actually use the synthwave music we listen to, and actually try get music from some of these artists into our game?’

‘We first contacted Misanthropix, an artist from Brazil, his strong and dark electronic beats really went hand in hand with the punch and fighting game feeling of Haxity. He was helpful to let us test his music in the game, and the feedback we got from it was great! We soon reached out to more artists and figured out the sub-genre of dark synth was really the place for us to be,’ he continues.

The first selection of collaborations for Haxity music includes:

  • Misanthropix: Brazil based artist, “Dark electronic against humans”. His dark beats have a strong punch and drive to it, perfect for turning on the fighting mode for Haxity. 
  • Cyberthing!: California based with dark-synth music inspired by the 80s action, horror and sci-fi. His music has a gritty, tense and somewhat “rusty” feeling to it, making it perfect to match the world of Haxity, where the streets are gritty.
  • Occams Laser: British music producer, 80s horrors mixed with cyberpunk and modern electronics. His music has a darker and more “occult” feeling to it, setting a nice tone to the fate of many of the characters in Haxity, with darkness looming over them.
  • Vector Seven: “Music from a dystopian future” describes his music. Producer from Germany, Vector Seven brings certain industrial element to Haxity playlist that everyone will enjoy, matching the dystopian setting of Haxity run by mega-corporations.
  • Neon Ranger: Hungary based artist, producing music for films, TV, and games under the label of Titan Slayer. His music is used for both Haxity trailer and in the opening scene of the game. He has a distinct unique beat that really sets the mood perfectly for Haxity.

If you want more details about the artist behind Haxity music heads up to Haxity Website and you can listen all the included tracks in Haxity official playlist at Spotify

  • Follow Haxity on INSTAGRAM, TWITTER or FACEBOOK.  
  • Check out the HAXITY WEBSITE  
  • Watch the announcement trailer on YOUTUBE 
  • Discuss Haxity with Megapop on DISCORD and REDDIT.
  • Wishlist us on our STEAM page

BAKU BECKONS FOR THE LATEST F1® 2020 HOT LAP AHEAD OF VIRTUAL GRAND PRIX

Codemasters® today reveals the latest circuit to feature from F1® 2020’s hot lap series. Ahead of this weekend’s Virtual Grand Prix at the same location, the lap, on Azerbaijan’s Baku City Circuit, was recorded by the F1® 2020 development team and features Antonio Giovinazzi in his vibrant Alfa Romeo. The video can be viewed here

Since its addition to the racing calendar in 2016, the tricky city circuit has quickly become a fan-favourite. Sparing no shortage of nail-biting moments right from the off with a tight turn one left-hander, drivers must navigate the high-risk, big-reward castle corner and accompanying blind ascent. Players must also master turn 15 before the long hairpin and even longer start/finish straight.

This Sunday, June 7, F1® drivers Sergio Perez and Pierre Gasly make their Virtual Grand Prix debuts on F1® 2019. Returning once again are Charles Leclerc, Alex Albon, Nicholas Latifi, Antonio Giovinazzi, and – fresh from his back-to-back victories at Monaco and Spain – George Russell. Manchester City defender Aymeric Laporte will also be taking to the track, as will AC Milan goalkeeper Gianluigi Donnarumma, rally biker Matthias Walkner, and Belgium goalkeeper Thibaut Courtois – his fourth Virtual Grand Prix appearance. The live broadcast starts at 6pm BST (3am AEST) on the official Formula 1® YouTube, Twitch, Weibo, and Facebook channels alongside several international broadcast partners.

F1® 2020 will be released on Friday 10 July 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X, Windows PC (via Steam), and Google Stadia. Players who purchase the Michael Schumacher Deluxe Edition will receive exclusive content and three days early access.

For future news and details on all the new features follow Formula 1 game website and social channels on Instagram, Twitter, YouTube and Facebook.

# ENDS #

ABOUT CODEMASTERS:

Codemasters (AIM:CDM) is an award-winning British video game developer and publisher with over 30 years of heritage. The company specialises in high-quality racing games including DiRT, GRID, and the BAFTA award-winning official F1® series of videogames.

In November 2019 Codemasters acquired Slightly Mad Studios, creators and developers of award-winning IP including the Project CARS franchise.

For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.

F1 2020 Game – an official product of the FIA Formula One World Championship. © 2020 The Codemasters Software Company Limited (“Codemasters”). All rights reserved. “Codemasters” ®, “EGO” ® and the Codemasters logo are registered trade marks owned by Codemasters. “RaceNet” ™ is a trade mark of Codemasters.

The F1 FORMULA 1 logo, F1 logo, FORMULA 1, F1, FIA FORMULA ONE WORLD CHAMPIONSHIP, GRAND PRIX and related marks are trade marks of Formula One Licensing BV, a Formula 1 company. © 2020 Cover images Formula One World Championship Limited, a Formula 1 company. Licensed by Formula One World Championship Limited. The F2 FIA FORMULA 2 CHAMPIONSHIP logo, FIA FORMULA 2 CHAMPIONSHIP, FIA FORMULA 2, FORMULA 2, F2 and related marks are trade marks of the Federation Internationale de L’Automobile and used exclusively under licence.  All rights reserved.

All other copyrights or trade marks are the property of their respective owners and are being used under license. Developed and published by Codemasters.

Sludge Life Review

Sludge Life

Developer: Terri Vellmann, Doseone
Publisher: Devolver Digital
Platform: PC
Release Date: 28 May 2020
Price: Free – Available Here

Video Review

Overview

Sludge Life is a quirky and surreal exploration game set on an island of junk and pollution. Players take on the role of GHOST, an up and coming graffiti artist. GHOST will explore the island to discover large blank canvases to tag and display their work to the world while meeting the island’s odd inhabitants.

Story

Sludge Life does not have a moving plot but rather a snapshot of a surreal and weird world. Players can talk to almost everyone on the island. From these conversations, players can sketch out what is going on at the moment: the problems that plague the people, the troubles of the island, and some mundane everyday concerns.

The game is ripe for social and political commentary considering the polluted world, the heavy corporate branding, and the tradition of graffiti as counter-culture. While there are some nods, the game feels like a wasted opportunity overall as GHOST’s interaction with other characters is almost exclusively with other taggers discussing GHOST’s work and getting smacked for talking to security. While there is nothing wrong with focusing on a purely surreal world to create a relaxing atmosphere, Sludge Life seems to dip its toe in the pool of commentary without bothering to jump in and give it the attention it deserves.

Gameplay

Sludge Life is focused on relaxed exploration and jumping puzzles. Players are simply tasked with finding a hundred spots on the map to tag with their GHOST logo, and they may find one of three endings along the way. Many of the tag spots are out of reach, requiring some jumping skills, creativity, or special items to reach. The actual act of graffiti in Sludge Life is unfulfilling. Players hit the use key and the tag goes up with the obnoxious “GHOST” catchphrase played. While this is not the worst implementation, it is incredibly disappointing for a game focused so heavily on tagging.

There are also a variety of items to interact with on the island. Some seem purely aesthetic and others have more practical value. Most of the aesthetic items are run of the mill, but once in a while there is something special and creative. One of my favourite moments in the game was discovering stone blocks that could be carved into statues. Finding out what lay beneath the stone was like opening up a Kinder Surprise egg without the calories.

The game’s laptop was an enjoyable experiment in game menus. Instead of the traditional video game menu, the player is presented with a simple operating system. As players experience new things or find software discs, new programs are loaded into the laptop. Some are helpful, like the satellite map and others are entertaining, like the videogame all the characters are talking about.

The controls are okay. They work well enough for the most part but jumping and mantling can be finnicky at times. Navigating the options menu is a bit chaotic as each option has its own confirm button.

Visuals

Sludge Life has a lo-fi cell shaded style. The fancy graphical effects are minimal. In fact, the game exaggerates the aliasing effect for stylistic purposes. The character design has a memorable look reminiscent of an adult cartoon series. The world is focused on dark and muddy colours broken up with brightly coloured object and tags. Colours are used intelligently to draw players eyes to points of interest.

The default camera settings are a nightmare for those struggling with motion sickness. There is lots of camera shaking and an odd camera pan effect when the player moves around. Thankfully, the intensity of these effects can be controlled or disabled completely in the options.

Audio

The audio experience is okay. The game has a great soundtrack that can be heard on the radio around the island. It’s a shame I couldn’t find some sort of personal music player in game. On the other hand, the sound effects were good, but a touch on the repetitive side.

Overall

As a slow-paced exploration title, Sludge Life isn’t awful, but it isn’t good either. The world is visually interesting but completely forgettable as a setting. The tagging gameplay mechanic is unimaginative and wandering around looking for tagging spots can get boring after a while until players stumble onto the special items to help them progress faster through the game. While the soundtrack and visual style is great, the gameplay just doesn’t hold up.

Capsule Computers review guidelines can be found here.

DIVE INTO THE GRANDE BOUCLE WITH PRO CYCLING MANAGER AND TOUR DE FRANCE 2020

Teams, races and game modes: the two cycling simulations unveil their content

Lesquin, France, June 4, 2020This summer, the most prestigious cycling competition will take place thanks to you! NACON and Cyanide are pleased to announced the release today of Pro Cycling Manager 2020 on PC and Tour de France 2020 on Xbox One et PlayStation®4. And for the first time, Tour de France 2020 will be available on PC, in August.

The official game of the Tour de France lets you play with the teams participating in the Grande Boucle with their official jerseys. Other invited teams will also be playable, including Circus-Wanty Gobert and Bingoal-Wallonie Bruxelles.

As well as the 21 stages of the Grande Boucle, many other official races are available in Tour de France 2020: the Critérium du Dauphiné, Paris-Nice, Paris-Roubaix – and for the first time – Liège-Bastogne-Liège, also known as “The Old Lady”. Players can also create their own competitions in My Tour mode by selecting stages from those available.

In Pro Leader mode in Tour de France 2020, players can create their own cyclist, select their speciality and develop their skills over multiple seasons. In Pro Team mode, players take control of a whole team of cyclists: switch between teammates during races, devise strategies and recruit new cyclists. And for the first time, players can enable a first-person camera for unprecedented immersion and also experience a completely redesigned Time-Trial mode.

In Pro Cycling Manager 2020, players step into the shoes of a manager in its extensive Career mode. After choosing a team, players must manage their cyclists’ training, schedule races, invest in better equipment, find new talent to recruit, keep morale high, and sign contracts with new sponsors to increase their budget and improve race results against a combative AI.

The dashboard has been improved to provide better visibility, and an assistant manager is now available for the first time to help with planning the race schedule. Players can take part in over 230 races and 650 stages in Pro Cycling Manager 2020.

Pro Cycling Manager 2020 is now available on PC.
Tour de France 2020 is available on PlayStation®4 and Xbox One. PC version will out in August.

Tour de France 2020 Steam page
Pro Cycling Manager 2020 Steam Page

About NACON
NACON is a company of the BIGBEN Group founded in 2019 to optimize its know-how through strong synergies in the video game market. By bringing together its 8 development studios, the publishing of AA video games, the design and distribution of premium gaming devices, NACON focuses 20 years of expertise at the service of players. This new unified business unit strengthens NACON’s position in the market, enables it to innovate by creating new unique competitive advantages and achieve its ambition to become one of the world’s leading players in gaming. https://www.nacongaming.com/

About Cyanide
Cyanide is a French video game development studio created in 2000 and based in Nanterre. It has two subsidiaries located in Montreal and Bordeaux. The studio is known for its sports games, such as the popular PC series Cycling Manager and its console version, Tour de France. Cyanide is also the author of Blood Bowl (Sport/Fantasy, 2009), the adaptation of the famous Games Workshop board game; Game of Thrones (RPG, 2012); Styx: Master of Shadows and the sequel Styx: Shards of Darkness (Infiltration, 2014/2017); and Call of Cthulhu, a game adapted from the tormented world of HP Lovecraft (investigative RPG, 2018). More information can be found at www.cyanide-studio.com.

Mortal Kombat 11: Aftermath Review

Mortal Kombat 11: Aftermath

Developer: NetherRealm Studios
Publisher: Warner Bros
Platforms: Xbox OnePlayStation 4Nintendo SwitchPC (Reviewed)
Release Date: 26 May 2020
Price: $39,99 USD – Available Here

Overview

With my Steam library containing a bit over 7000 games (nope, not an extra zero there), you can’t say that I’m exactly picky when it comes to games. Blame Steam sales and general boredom. Mortal Kombat 11 was one of those random purchases 6 months ago and it was a great example of “expecting nothing and getting a whole lot in the process”. As of right now, I’m close to 90 hours of playtime in Mortal Kombat 11 and it’s my go-to game when I don’t know what to play. It’s been more than a year since the release of it and recently some story content (with new playable characters) just dropped so let’s what’s that all about.

Story

The story in “Aftermath” continues directly after the events of the base game. The old baddie Shang Tsung (previously only available as a DLC fighter in Mortal Kombat 11) appears from a portal, warning about a great (and undefined) danger. Is he being genuine this time or is that story only a front for his diabolical schemes? Oh who are we kidding, it’s Shang Tsung. Of course, he will try to stab you in the back at first given opportunity. Beside him, we also get to play as Sindel (or Shao Khan, depending on choices) in story mode as well as Sheeva and Fujin. While the story of “Aftermath” ties a lot of loose ends from the main story, it is somewhat shorter (it only has 5 chapters) but it is an important part of the package if you care about the story and the lore of Mortal Kombat. While I won’t obviously say anything about the ending, I’ll tell you that you have the final say in how the “Aftermath” will end. No matter which of the two endings you choose, the story of the DLC does a good job of wrapping up the story of the main game as well as leaving us with a vague cliffhanger.

Gameplay

Besides the story update, the release of “Aftermath” also gave us some new stages, stage brutalities, friendship finishers, and a whole lot of balance fixes for the base game. Now, every recent release of Mortal Kombat had a diverse cast of characters where some of them didn’t even fit in the realm of the game(s) but were still a welcome addition to the roster. After Joker, Spawn, Alien Xenomorph, and Terminator, Mortal Kombat 11: Aftermath unexpectedly gave us a playable RoboCop. Yep, you read that right. They even managed to get Petter Weller to record some original lines for the game. And while he may be a nice surprise for the roster, I still found myself playing more as Sheeva or Sindel (Spawn is still my DLC favorite character, though).

Visuals & Audio

There isn’t much to say that Travis already didn’t mention in his review of the main game regarding this part. It’s not like I expected any visual facelift with the release of this DLC, but the new character fatalities, stage brutalities, and silly friendship outros are a nice bonus. Fatalities for Sheeva and Fujin are particularly gruesome, including some later brutalities that are guaranteed to make you flinch. The price of the game (with DLC included) occupying a bit over 100 GB of your storage redeems itself with some great optimization, performance, and outstanding visuals. I can’t report anything new either when it comes to music., While I did notice some new themes in the new stages, I was also secretly hoping for a repeat of Battle Sirens by Tom Morello as it was featured in the first DLC trailer.

Overall

After the storage price, now let’s talk about something equally important in the whole story: the actual price. The “Aftermath” DLC came with a strong $39.99 USD price which personally I find hard to justify considering how short the story mode is. With only 5 chapters I’d even go as far as to consider it as an extended epilogue and having 3 new characters alone is seriously stretching it in the terms of value vs price. You’ get far more content (story-wise and character-wise) by purchasing a base game with a Kombat DLC pack. However, there is something good in all of that. If you still haven’t played Mortal Kombat 11, with the release of “Aftermath”, you can grab the base game + Kombat pack DLC + “Aftermath” package for only $59.99 USD. While it is a decent deal for potential new players of Mortal Kombat 11, it also means that the owners of the base game get the short end of the stick when it comes to price adjustment. In any case, with this new content in “Aftermath”, I’m sure I’ll have no trouble now passing way over 100 hours of playtime over the weekend. You’re all free to follow in my steps and hopefully see you in one of the new arenas.

Capsule Computers review guidelines can be found here.

The Outer Worlds is Now Available on Nintendo Switch

Experience the award-winning single-player sci-fi RPG on the go

Sydney, Australia – June 5, 2020 – Today, Private Division, Obsidian Entertainment, and Virtuos announced the award-winning single-player RPG, The Outer Worlds,is now available for the Nintendo Switch™ system. The Outer Worlds was created by co-game directors Tim Cain and Leonard Boyarsky, the original creators of Fallout, and the renowned team at Obsidian Entertainment, developers of Fallout: New Vegas, Star Wars: Knights of the Old Republic II, South Park: The Stick of Truth, and the Pillars of Eternity franchise.

The Outer Worlds, previously released on the PlayStation®4, PlayStation®4 Pro, across the Xbox One family of devices, including Xbox One X, and Windows PC.

Set in a colony at the edge of the galaxy ruled by ruthless corporations, you awake from a deep cryogenic sleep by a rogue scientist, to discover that you might be the only one who can save — or condemn — the colony. The decisions you make as you encounter a host of memorable characters will determine the fate of Halcyon Colony. Will you be a star-gazing hero? A cruel villain? A bumbling interstellar disaster wearing a Moon Man helmet? The choice is in your hands.

The Outer Worlds is one of the best role-playing experiences of this past year and we cannot be more proud of the commercial and critical success the game has earned,” said Michael Worosz, Executive Vice President and Head of Private Division. “We’re pleased to bring Obsidian’s dark, witty sci-fi universe to fans and new players on the Nintendo Switch and look forward to giving everyone the opportunity to take this rich RPG with them wherever they go.”

The Outer Worlds is available now on the Nintendo Switch for $89.95 both physically and digitally. The Outer Worlds is also available on the PlayStation®4, PlayStation®4 Pro, across the Xbox One family of devices, including Xbox One X, and Windows PC through the Epic Games Store and Microsoft Store*. The Outer Worlds is rated MA15+ with the consumer advice Strong themes and violence by the Australian Classification Board. More information can be found by subscribing on YouTube, following on Twitter, by becoming a fan on Facebook, and visiting www.TheOuterWorlds.com

*The Outer Worlds is available digitally on Windows PC through the Epic Games Store and Microsoft Store.

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Obsidian

Obsidian Entertainment has specialized for over 16 years in creating the most engrossing narrative and choice driven worlds in video games including Fallout: New VegasSouth Park: The Stick of TruthAlpha ProtocolStar Wars: Knights of the Old Republic II: The Sith Lords, and the Pillars of Eternity franchise. Their latest release, the single-player sci-fi epic The Outer Worlds, has received widespread critical acclaim. They are now looking to expand on their story telling expertise and bring it to survival game genre with their upcoming survival-adventure game, Grounded. Obsidian is committed to delivering the most compelling, character and choice driven worlds to their fans and newcomers alike.

About Private Division

Private Division is a developer-focused publisher that empowers independent studios to develop the games that they are passionate about creating, while providing the support that they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, and Disintegration from V1 Interactive, with future unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, and Munich. For more information, please visit www.privatedivision.com.

All trademarks and copyrights contained herein are the property of their respective holders.

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New multiplayer trailer for SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated shows brand new horde mode

What’s funnier than a singleplayer mode? A multiplayer mode!

Sydney, Australia, June 5th,  2020 –

♪ F is for friends who do stuff together
U is for you and me
N is for anywhere and any time at all
Down here in the deep blue sea ♪


Grab your buddy and face the evil Robo-Squidward in the brand new horde mode for up to two players, online and couch co-op on the same screen! The multiplayer contains 26 islands and 7 playable characters, all with unique attacks.

Watch the new multiplayer trailer here:

SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated releases on June 23, 2020 on PC and consoles.

The spongetastic pre-order trailer:

Are you our biggest fanatic? Then grab your jellyfish net and catch our two Collector’s Editions! The Shiny Edition as well as the F.U.N. Edition will be available on June 23, 2020 for PC, Xbox One, PlayStation®4, and Nintendo Switch™.

Shiny Edition:

Content:

  • An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
  • Wallstickers
  • 6 Lithographs
  • SpongeBob SquarePants tennis socks
  • The Game itself

F.U.N. Edition:

Content:

  • An 8″/20cm SpongeBob Figurine with Golden Spatula and flexible tongue
  • A 7″/18cm Figurine of Patrick
  • The Sandy 8″/20cm Figurine
  • Wallstickers
  • A set of Tiki Keyrings
  • 6 Lithographs
  • SpongeBob SquarePants tennis socks
  • The Game itself

About SpongeBob SquarePants: Battle for Bikini Bottom – Rehydrated
Are you ready, kids? The cult classic is back, faithfully remade in spongetastic splendour! Play as SpongeBob, Patrick and Sandy and show the evil Plankton that crime pays even less than Mr. Krabs. Want to save Bikini Bottom from lots of rampant robots with your mighty bubbles? Of course you do! Want to underpants bungee jump? Why wouldn’t you! Want to join forces in a brand new multiplayer mode? The battle is on!

FEATURES

  • Play as SpongeBob, Patrick and Sandy and use their unique sets of skills
  • Thwart Plankton’s evil plan to rule Bikini Bottom with his army of wacky robots
  • Meet countless characters from the beloved series

REMAKE FEATURES

  • Faithful remake of one of the best SpongeBob games ever created
  • High-end visuals, modern resolutions and carefully polished gameplay
  • Brand new horde mode multiplayer for up to two players, online and offline
  • Restored content that was cut from the original game like the Robo Squidward boss fight and more

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