Systemic Reaction’s hit guerilla action game adds new stories and challenges on PC, coming soon to PlayStation®4 and Xbox One
STOCKHOLM — June 23, 2020 — Systemic Reaction, a creative division of Avalanche Studios Group, has released FNIX Rising, the second expansion for the atmospheric first-person guerilla action game Generation Zero. Further developing the story of Generation Zero while introducing new content and game world updates, FNIX Rising is available today for $7.99 on PC via Steam.
Six weeks have passed since the events of Alpine Unrest, and players now face a new landscape filled with ominous structures the machines have built for unknown purposes. FNIX Rising features:
10 main missions with new NPCs
10 additional side missions
New Harvester class, challenge tree, melee weapons, collectibles and outfits
FNIX Rising also features new content free for all players, including:
World revamps to the South Coast and Farmland regions
Four new apparel crafting levels
Two melee weapons
A bonus challenge tree
Set in a version of 1980s Sweden where hostile machines have replaced the populace, Generation Zero lets you explore a huge open world on your own or with up to three friends in co-op. Discover what happened to the people, take on challenging missions, and combine your weapons, skills and gear to fight back against the machines. The Generation Zero team has consistently added new improvements and fixes to the game based on community feedback since its release in 2019, which continues with this latest expansion.
FNIX Rising will launch on PlayStation®4 and Xbox One later this summer. For more information, visit www.GenerationZero.com.
We Are Systemic Reaction
Small but fierce, we started as a group of veterans from within Avalanche Studios Group. Based in Stockholm and Malmö, we focus on crafting new and empowering games with unique settings. Drawing from our experiences within the industry, we want to create games that appeal both to us, and to you — our players. We want to play in a sandbox that lets your creativity thrive.
Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids. So far, we’ve got Generation Zero launched and Second Extinction announced — with even more to come. Join us in the sandbox!
Crack the Case and Save the Girl…It’s the Only Way to Survive Innsmouth!
WIESBADEN, GERMANY (JUNE 23, 2020) — Publisher Assemble Entertainment and developer Robot Pumpkin Games today announced the launch of The Innsmouth Case, a scary-comedy-text-adventure game set in the mysterious and foreboding Lovecraft universe. Currently available on PC, Mac, iOS, and Android, The Innsmouth Case takes players on a truly harrowing, humorous, and fantastical journey where nothing is what it seems. It’s a game of cat-and-mouse with sinister forces in the tenebrous town of Innsmouth, a place packed to the gills with nameless horrors, and it’s your job to stay alert, stay safe, and solve the case of the missing girl.
“The long road to Innsmouth has been a fun one, to say the least,” said Assemble Entertainment CEO Stefan Marcinek. “The Innsmouth Case is full of surprises, offbeat humor, and enthralling mystery — a perfect addition to the Assemble Entertainment roster. We’re thrilled to give players this unique Lovecraftian gameplay experience!”
Watch The Innsmouth Case launch trailer here:
To solve the enigmatic disappearance of little Tabitha Marsh, the most clever detective is not only wanted but desperately needed. Unfortunately, that particular detective is busy, so the case goes to you! Pack your belongings and prepare to head to the remote fishing village of Innsmouth, as The Innsmouth Case awaits!
Features of The Innsmouth Case Include:
Become one with the Lovecraftian world around you, as each and every decision you make has a permanent effect on the ongoing story
The “interactive book” styled gameplay captivates with its perfect blend of offbeat humor and classic horror
Your fate is entirely in your hands; a total of 27 possible endings are to be discovered. Are you saving the day or are your days in Innsmouth, and the world, numbered?
Explore 21st century Innsmouth, talk to more than 20 animated characters and solve the mystery of the disappearance of Tabitha Marsh
The Innsmouth Case features a mix of horror and humor, making it the first scary-comedy-text-adventure of its kind. A game in which every decision counts, and there is far more than one way to successfully solve the case…or fail miserably.
Developed by Robot Pumpkin Games and published by Assemble Entertainment, The Innsmouth Case is now available on PC and Mac via Steam at a limited-time 20% discount, and on iOS and Android mobile storefronts for $4.49 USD.
For the latest up-to-date news about The Innsmouth Case, follow Assemble Entertainment on Twitter, Instagram, “like” on Facebook, and join the official Assemble Discord server.
About Assemble Entertainment
Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Don’t Dry, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone – A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,100 attendees from across the German-speaking video game development industry.
PQube (London, UK) – June 23rd, 2020 – PQube and developer Level 91 Entertainment are excited to release the Sunset Prologue of Inertial Drift for PC on Steam today! The prologue of the 1-on-1 arcade racer let’s players experience the unique controls with two fiercly individual cars on two gorgeous tracks: Lakeside Loop and Sunset Sea Circuit.
Inertial Drift: Sunset Prologue is now available for free on Steam:
The full game will be out on August 7th for Nintendo Switch, PlayStation 4, Xbox One and PC/Steam. Check out our new trailer:
Two fiercly individual cars:
1. Coda Gecko
Coda’s most popular model, the Gecko strokes a balance between speed and control. It’s great all-round performance and predictable handling make it perfect for racers looking to hone their skills.
2. HPE Dragon
Intimidating to drive and to race, what HPE’s high-performance Dragon lacks in subtlety and manoeuvrability, it more than makes up for it in raw power and top speed.
Two gorgeous tracks
1. Lakeside Loop
The long, sweeping bends of the lakeside are the perfect place to learn your craft as you race around the water’s edge.
2. Sunset Sea Circuit
A breathtaking neon sunset provides the backdrop for this technically demanding track.
Inertial Drift: Sunset Prologue is out now for free on Steam.
The full game will be available on August 7th for Nintendo Switch, PlayStation 4, Xbox One and PC on Steam!
For more information and the latest news, follow us on Twitter, Facebook, Twitch, Instagram and our official website: http://pqube.co.uk/
About Level 91 Entertainment
At Level 91, our goal is to build games with great feel, smooth flowing action and highly responsive controls. We draw elements from our favourite classics, update them for modern tastes, and add our own unique twist, all to create experiences that feel both fresh yet familiar. http://www.level91.co.uk/
About PQube PQube is a leading international creator, publisher and distributor of interactive entertainment. The company’s teams worldwide are committed to publishing games they love by working closely with development partners and reaching consumers globally on all major gaming platforms. PQube manages a rich portfolio of brands including Cat Quest, New Super Lucky’s Tale, BlazBlue, Gal*Gun, White Day, Kill La Kill, Nexomon: Extinction, Guilty Gear, Shantae: Half Genie Hero and many more. Visit: pqube.co.uk to find out more.
There comes a certain type of pressure when a developer manages to release such an outstanding game, especially one that was such a shift from what they were previously known for, and nowhere has that been truer than with Naughty Dog. Through the years the company was best known for its colorful and cartoonish characters to then shift into a more action packed crowd with Nathan Drake only for its final shift taking it to where nobody would have guessed, The Last of Us. So now seven years after the release of the first game and plenty of events leading up to release, now that The Last of Us Part II has been released, is it everything fans may have hoped for?
Story
Now it is worth noting that outside of a very brief recap about the very end of the first game, The Last of Us Part II does not give newcomers any introduction to the storyline or even a brief overview of the world and what has happened to it. So those who want to try and get the most out of what is presented in the game will want to have played through the first release, be it the original version or the remaster, prior to playing this game.
Set five years after the events of the first game, players will find themselves as Ellie as she is living a fairly comfortable life in the post-apocalypse as the settlement she and Joel joined has only grown more established through the years. When this mostly peaceful life comes crashing to a halt however Ellie is quick to venture out into the world of danger once again and seek vengeance on those who have wronged her, even if it means traveling across the entire country, facing down numerous different kinds of infected, and two warring factions of survivors to do it.
There is something to be said about trying something different and that is certainly what The Last of Us Part II tries to do with its storyline and the way it presents itself. This is a tail of revenge and how violence can only be met with more violence and how this can tear apart a world barely clinging to life as it is, but unfortunately through numerous story beats the game’s core message manages to be left behind and this issue is often made worse due to poorly written characters that completely fall apart upon a close inspection and even worse pacing.
Often there are moments in the story where players are meant to feel bad about something they were forced to do either to advance progress but never are these sequences presented with any subtlety nor are players even given a choice in the matter. This continues to be an issue throughout cutscenes that see horrible events occur at Ellie’s hands and now are placed at the player’s feet with little control. That isn’t to say that there is something to be said about presenting a horrific tale of misery and struggle, as The Last of Us Part II manages to pull that off incredibly well, but some attempt at nuance or even proper character development for many of these events would have helped the writing from veering so far off course and failing to deliver in an meaningful way.
As mentioned before, players will regularly find themselves experiencing huge events only for the game to slow to a crawl, removing nearly any urgency to the journey that they are on. Sure, the story does keep players moving forward in a straightforward manner but these padded areas rarely offer anything beyond surprisingly boring sounding dialogue between characters. This huge shift in pacing hurts the title as a whole and while collectibles scattered throughout help provide a bit of extra worldbuilding, this little bit of extra content does little to actually help develop many of the characters that players will run into throughout the story. Even when characters with some unique elements are introduced, they are handled so hamfistedly that they are ruined before the story moves past them.
This leads to a storyline that, while filled with rough and emotional moments that are portrayed rather expertly through great animation and voice work, ends up falling flat anytime it tries to move past shock value as the divide between the writing and the actual characters has never felt more prominent while the game itself actively fights against the core themes that the developers have tried to portray.
Gameplay
In many ways those who have played the first game in the series will feel right at home with The Last of Us Part II as the game still plays extremely similar to the first. Players will need to keep an eye on resource management as they scavenge levels for materials used to craft everything from health kits to molotovs, with a few new types of craftables being introduced, upgrade materials that can be used to beef up the player’s weapons, supplements to unlock additional character buffs, and of course ammo to take down whatever enemies have the misfortune of crossing your path.
Combat with enemies can be approached a number of different ways as players have extra tools at their disposal thanks to new types of bombs that can be crafted, the returning Listen Mode, and a number of additional stealth options to make sneaking a bit easier. Players can now enter a prone state to crawl through grass or hide underwater for a moment to avoid detection and jumping up on ledges for an advantage is an option as well, unfortunately non-lethal takedowns are not one of these options as any stealth takedowns result in a kill.
Despite the fact that ammo is still scarce, and most human enemies don’t provide ammo when killed, those who want to take a less than stealthy approach will find that the gunplay in the game is as weighty and intense feeling as ever. Not only will human enemies react when being fired upon by trying to avoid bullets fired near certain parts of their body but they will actively try to flank the player should they not keep them pressured or stay on the move themselves. Players will find that they have a lot of weapons eventually at their disposal and, as mentioned before, can customize how their favorite firearms perform thanks to a weapon upgrade system that can increase accuracy, damage, add scopes, and more.
When not facing off against human enemies, players will still need to deal with the various types of infected that still roam the world. These infected include the standard types that fans are familiar with, the usual Runner, the powerful but blind Clicker, the tough Stalker, and even the Bloater return though players will need to keep an eye out for a couple of new types of infected as well. Players can continue to actively stealth kill infected and considering the amount of Clickers in the game, this is generally a necessity though if players end up being caught in a group of infected they can use a new dodge based melee system to try and stay alive. Players can dodge incoming attacks from both Infected and even melee attacks from human enemies and counter them with melee strikes of their own that can be combo’d together and potentially kill a more basic enemy outright, though don’t expect any higher stage Infected to fall to this tactic without a melee weapon equipped.
As mentioned before, players will need to spend quite a bit of their time scavenging for items in The Last of Us Part II and this type of exploration can often feel quite natural as many areas of the game will feel picked over to the point that even when items are located, they may only be a half of a component or a single upgrade part. On the other side of things however, clearly unexplored locations will often contain basically nothing of value, making extended exploration feel useless, outside of a few hilariously out of place items that appear from time to time.
It is also nice to note that puzzles continue to thrive in the game and while they may not be the most challenging to solve it is great to see that the darker tone and focus on brutality hasn’t limited the puzzle aspect of the game. That being said, should players not want to worry about puzzles or even about some aspects of the game, Naughty Dog has implemented perhaps the most accessible options ever into The Last of Us Part II. This includes the ability to quickly surpass puzzles, escape grabs without the need for mashing buttons, and avoiding quick time events. While this type of implementation may ruin the experience for standard players, especially since the game’s default difficulty is surprisingly easy, it is great to see it included for those who may need it.
Visuals & Audio
From start to finish it is clear that Naughty Dog has perhaps the best ability to take what the PlayStation 4 is capable of and push it to the limits. Nearly every aspect of The Last of Us Part II is presented in gorgeous and lush detail with a shockingly high level of detail in the ever changing environments that players will travel through to the character models of both humans and Infected, especially during cutscenes. The level of gore that players will experience in the game are also incredibly high as foes will react and bleed appropriately when shot in the torso or even have severed limbs should a shotgun blast hit them at close range level of gore that players will experience in the game are also incredibly high as foes will react and bleed appropriately when shot in the torso or even have severed limbs should a high powered gunshot hit them at close range.
The soundtrack features a number of great atmospheric pieces of background music that serve as great accompaniments to the numerous dramatic moments that happen throughout the title and for the most part the voice actors, all of whom reprise their roles in the game, nail their parts exemplary. That being said, there are times when traveling through various parts of the world the random banter between characters, while believable enough and helps fill the void of exploration, often makes characters sound bored more than anything else, making these exploration sequences often drag even more than they should. It is also worth noting that while hearing enemies react to their allies dying in a firefight is a unique concept, these barks of dialogue from foes often feel forced and can often sound off entirely out of place compared to the action happening at the time.
Overall
The Last of Us Part II wants to do something different by telling a dark story about the horrible things that humanity can do to one another even while there is a greater threat already out there and while it does manage to deliver this story of misery accompanied by some emotional moments and shock value, it does so at the expense of actually crafting a worthwhile storyline and characters that aren’t just one-note plot pieces that are shuffled away as quick as they appear due to incredibly poor pacing. Thankfully, the weighty gunplay and satisfying stealth gameplay accompanied by intelligent enemy AI remain shining examples of how great this game can be when it isn’t trying to be at odds with itself.
Capsule Computers review guidelines can be found here.
Buy the Game and Receive a Free Upgrade from PS4 to PS5 or Xbox One to Xbox Series X
SYDNEY, 23rd June 2020 – SQUARE ENIX® announced today that Marvel’s Avengers will be available on PlayStation®5 computer entertainment system and Xbox Series X when the consoles launch in Holiday 2020. Players who own the current-gen version of the game will be able to upgrade to the next-gen version at no additional cost, regardless if players are moving from PlayStation®4 to PlayStation®5 or Xbox One to Xbox Series X. Those moving their saves to next-gen will transfer their player profiles and progression so they can pick up right where they left off. In addition, cross-gen play will be supported so PS5™ players will be able to play with their friends on PS4™ and Xbox Series X players will be connected with their friends on Xbox One.
Featuring extremely fast load times, boosted resolution and fidelity, improved texturing and armour destruction, ray tracing, and more – Marvel’s Avengers will look and play great on next-gen systems. The PlayStation®5 experience will be seamless and dynamic, fully utilizing the ultra-high speed SSD, the PS5 DualSense advanced haptics, and immersive spatial audio. To fully customize their visual experience, PS5 will also provide players with their choice of Enhanced Graphics Mode or High Framerate mode. We’ll have more details to share on Xbox Series X and PC specific features at a later time.
Those looking to learn more about Marvel’s Avengers on the PS5 can visit the PlayStation Blog where Gary Snethen, Crystal Dynamics Chief Technology Officer, details what players can expect from Marvel’s Avengers.
For more information on the game, co-op, and brand new gameplay content, be sure to tune into the Marvel’s Avengers War Table digital stream on June 24 at 10:00am PDT / June 25 at 3:00am AEST. The stream can be viewed from the PlayAvengers.com channel.
Marvel’s Avengers will release simultaneously for the PlayStation®4 system, Xbox One, and PC on September 4, 2020.
SYDNEY, 23rd June 2020 – Square Enix Ltd., and Disney today announced KINGDOMHEARTS Melody of Memory, an all-new rhythm-action game coming in 2020 for the Nintendo Switch™ system, the PlayStation®4 computer entertainment system and Xbox One family of devices, including Xbox One X. This ultimate celebration of music and adventure marks the KINGDOM HEARTS series’ first appearance on the Nintendo Switch™.
To see KINGDOM HEARTS Melody of Memory and other upcoming KINGDOM HEARTS announcements, watch the ‘KINGDOM HEARTS 2020’ trailer here:
Featuring over 140 musical tracks and 20 characters from throughout the beloved series, KINGDOM HEARTS Melody of Memory provides fans with an unmissable opportunity to relive their favourite moments like never before. Players will journey through iconic Disney worlds, and join forces with recognisable Disney characters whilst enjoying unforgettable KINGDOM HEARTS series music, alongside timeless tracks from Disney’s cinematic classics. Alongside the engaging single-player content, KINGDOM HEARTS Melody of Memory invites players to enjoy unforgettable melodies togetherwith online* multiplayer for even more of a challenge.
Fans excited for the release of KINGDOM HEARTS Melody of Memory, can also look forward to the KINGDOM HEARTS III original soundtrack, which will feature many of the unforgettable and timeless tracks from the critically-acclaimed KINGDOM HEARTS III and will be available globally in Spring 2020 (ANZ).
Additionally, KINGDOM HEARTS fans can now explore the mysteries of a teenage Xehanort in KINGDOM HEARTS Dark Road, a brand-new, original story experience for mobile devices. Players can uncover new secrets from this untold part of the KINGDOM HEARTS story, using accessible card-based gameplay mechanics within Disney worlds. To learn more about KINGDOM HEARTS Dark Road visit the @kh_dr_na Twitter page.
KINGDOM HEARTS Melody of Memory will launch for the Nintendo Switch™, PlayStation®4 system and Xbox One family of devices in 2020. For more information, visit: www.kingdomhearts.com
KINGDOM HEARTS Dark Road is now available within the KINGDOM HEARTS Union χ Dark Road app, available on the App Store® for iPhone® and on Google Play™ for Android® devices. Through the KINGDOM HEARTS Union χ Dark Road app, players can access both KINGDOM HEARTS Union χ[Cross] and KINGDOM HEARTS Dark Road games.
*Online multiplayer mode requires an internet connection and either: Nintendo Switch – free registration to a Nintendo account and a paid subscription to “Nintendo Switch Online” service; or PlayStation®4 system – free registration to PlayStation®Network and a paid subscription to PlayStation®Plus; or Xbox One – free registration to Xbox Store and a paid subscription to Xbox Live.
Focus Home Interactive and Passtech Games’ rogue-lite dungeon-crawling action game Curse of the Dead Gods is unearthing new treasures and dangers with the “Serpent’s Catacombs” update, available now on PC via Steam Early Access. This latest major content update delivers fresh challenges in a unique environment filled with new traps, enemies, a poisonous atmosphere, and deadly Champions willing to do anything to put an end to your quest.
Curse of the Dead Gods is a fast-paced action game featuring intense combat challenges and a variety of powerful weapons, treasures, abilities and bosses to master. Venture deep into cursed labyrinths and slay the false deities, but beware the corruption building inside you with each step forward — these curses promise great power, but demand a high price…
Passtech Games has continued to grow and improve Curse of the Dead Gods throughout early access, working closely with the community to offer new content, features and challenges.
Curse of the Dead Gods is currently available for 20% off on Steam Early Access for a limited time. It is also in development for consoles. For more information, visit https://curse-of-the-dead-gods.com.
New Warhammer 40,000 Themed Content, US Light Cruisers, Bureau Project and Campaign in the June Update
AUSTIN, TX (June 22, 2020) – Grim darkness invades World of Warships: Legends. The 2.4 update is live today and filled with Warhammer 40,000 themed content, a new branch of American Light Cruisers in Early Access, the new “Lone Veteran” campaign, and an event project in the Bureau. Players will have plenty of ships and goals to shoot for in-game.
Wargaming brings the gothic splendor of Warhammer 40,000 to World of Warships: Legends. Players can choose between different bundles containing themed ship skins, commanders with unique voiceovers, camouflages and flags from two of the biggest factions in the Warhammer 40,000 universe – the Imperium of Man, a galaxy-spanning interstellar human empire; and Chaos, those devoted to serving the Chaos Gods.
Imperium of Man and Chaos will be represented through unique and dreadful ships helmed by their fearless commanders: Justinian Lyons XIII and Arthas Roqthar the Cold.
To coincide with the 4th of July celebrations coming up, a pair of American light cruisers are arriving in early access. These cruisers, Dallas at Tier V and Helena at Tier VI, are well armed with rapid-fire 6-inch guns capable of dishing out damage and setting fires at a startling rate. However, these ships will require skillful sailing in order to avoid taking hits from the enemy. The Helena is especially well armed with 15 main guns, a true expression of American firepower.
There’s also the new “Lone Veteran” campaign tying in with 4th of July celebrations. At the end of this campaign sits the unique American heavy cruiser Wichita. This battle-hardened ship was a sort of hybrid between a Brooklyn-class light cruiser and a New Orleans-class heavy cruiser. Wichita went on to serve all over in World War II, from start to finish. As a prototype for the Baltimore-class, her playstyle is very similar—delivering powerful AP shells onto enemy ships. Wichita also has access to Sonar and Radar, giving her many options in combat. There are 95 levels of the “Lone Veteran” campaign to complete, with the 5 weeks following the update to finish, but determined captains can complete more difficult, optional, tasks to finish the campaign one week earlier.
The most intrepid players will begin completing the first Bureau projects quickly, so a new one has been prepared—the “Red, White, and Blue” project. Players can unlock permanent Stars N’ Stripes camouflages for several US Cruisers and the Tier VII battleship Iowa on their way to unlock the final prize: the Tier V Premium Battleship California. This highly modernized battleship is heavily armed and armored, but is quite slow. California had an interesting career in World War II, she was severely damaged in the attack on Pearl Harbor and sank shortly afterwards, but that wasn’t the end. A few months later, a massive salvage and rebuilding effort began that put her back in service at the start of 1944. California then fought through the rest of the war including the last battleship engagement in history at the Battle of Surigao Strait. The “Red, White, and Blue” project is shorter than the other main bureau projects, so it will be less of a long-term goal than the Legendary Tier ships introduced in the last update.
There’s plenty of Independence Day related content, plus the Warhammer 40,000 collaboration on the way to the seas of World of Warships: Legends in this update. Get ready for a ton of events, and Turn the Tide!
About World of Warships: Legends Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit legendary commanders from maritime history, upgrade your vessels and stake your claim to naval supremacy with or against players around the world in thrilling and immersive battles.
World of Warships: Legends brings the online naval action loved by millions to home consoles for the very first time, alongside a host of content and features exclusive to the console experience.
About Wargaming Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4500+ employees and offices spread all over the world. Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.
The Long-Awaited Sequel to Crash Bandicoot™: Warped Arrives Just N.Time Fur Fall!
SANTA MONICA, Calif. – June 22, 2020 – Bandicoots get ready fur it, Crash is moving 4-ward into 2020 with a brand-new game that’s built from the ground up and “It’s About Time.” No, literally! Activision Blizzard, Inc. (NASDAQ: ATVI), and developer Toys for Bob, are giving fans the true sequel to the original trilogy with Crash Bandicoot 4: It’s About Time. Our lovingly absurd marsupials are back and putting a fresh spin, jump and wump on conflicts of cosmic proportions, discovering expansive new worlds, unexpected allies, larger-than-life boss battles and powerful new Quantum Masks that must be united to restore order to the multiverse. Crash Bandicoot 4: It’s About Time will be available for PlayStation® 4, PlayStation® 4 Pro, Xbox One and Xbox One X on October 2, 2020. Pre-orders are available now.
Crash Bandicoot 4: It’s About Timeis not a remaster, but the first original entry in the Crash franchise in more than 10 years. To celebrate, Toys for Bob is excited to introduce a fresh art style for Crash to fans that maintains the zany spirit of the franchise while also breathing new personality and charm into it. Rewinding time back to the end of Crash Bandicoot: Warped, Crash Bandicoot 4: It’s About Timepicks up after Neo Cortex, Dr. N. Tropy and Uka Uka were last stranded on a distant planet. After decades of fruitless attempts, the trio finally make their escape, ripping an Evil-Scientist-sized hole in the fabric of space-time in the process. Now all that stands between them and total dominion over the multiverse are two fuzzy marsupials from N. Sanity Island.
“Crash Bandicoot 4: It’s About Timestands on the shoulders of the core precision gameplay we all fell in love with in the ‘90s,” said Paul Yan, Co-Studio Head at Toys for Bob. “This epic new adventure spans space and time, introducing new ways to platform that both long-time fans and new players alike will enjoy mastering. Get ready to fall in love with the mutant marsupials all over again!”
Throughout this adventure, players will uncover four Quantum Masks, the guardians of space and time, that will give them the ability to bend the rules of reality and gain advanced ways to conquer dangerous obstacles. Today we’re revealing the Time Mask, which slows everything down, and the Gravity Mask, enabling bandicoots to platform upside down. Fans will see an evolution of the Crash they know and love, equipped with advanced gameplay mechanics like wall running, rail grinding and rope swinging. They’ll be able to play as Crash or Coco on their journey to save the multiverse, and new playable characters, including the fiendish Neo Cortex, will also emerge to provide an alternative perspective on our hero bandicoots’ quest to defeat their nefarious nemeses.
“Our teams have delivered two awesome remastered Crash Bandicoot experiences and the community passion for the series continues to be incredible. Now it is time to turn the page and give players something entirely new,” said Rob Kostich, President at Activision. “Loyal fans have been patiently waiting to see the journey continue for their favorite marsupial, and we’re giving players the completely new experience they deserve with Crash Bandicoot 4: It’s About Time.”
To celebrate the reveal of Crash Bandicoot 4: It’s About Time, Activision has teamed up with hip hop star and fellow Crash aficionado Quavo, from the music trio Migos, who will debut the world’s first sneak peek at gameplay today via his social channels. Check out the game’s official trailer here.
https://youtu.be/aOGwx3Ju6QQ
Crash Bandicoot 4: It’s About Time will be available for the suggested retail price of $59.99. For more information on the Crash Bandicoot™ franchise, please visit www.crashbandicoot.com and follow @CrashBandicoot on Instagram, Twitter and Facebook.
About Activision
Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.
Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected availability, features, functionality, gameplay and pricing for Crash Bandicoot 4: It’s About Time, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.
Stuttgart, Germany – June 22nd 2020 – TAITO and Strictly Limited Games are very excited to announce the most complete Space Invaders collection on cartridge ever coming to Nintendo Switch. Three limited, physical versions of the Space Invaders Invincible Collection will be available exclusively on strictlylimitedgames.com starting Sunday, June 28th.
Space Invaders is a founding block of video game history that filled the arcades. It is said that the game made 100 Yen coins scarce and defined the visuals and mechanics in the first decade of video games.
Until this day, Space Invaders remains highly successful in the gaming industry as well as it is highly prominent in pop culture.
Now the most complete collection on cart ever, the Space Invaders Invincible Collection, is heading to the West. It combines all titles from the Japanese standard and special releases on one cartridge, including Space Invaders DX (1994), Space Cyclone (1980) and Lunar Rescue (1979) – the limited Western collection even has the console port of the game Arkanoid vs. Space Invaders on cartridge, a unique title which was only available as a download code in the Japanese version. The experts from Gotch Technology have ensured a perfect and accurate realisation on consoles.
The following games are part of the Space Invader Invincible Collection:
● Space Invaders (1978, Arcade) – b/w ● Space Invaders (1978, Arcade) – colour ● Space Invaders Part II (1979, Arcade) ● Majestic Twelve: The Space Invaders Part IV (1990, Arcade) ● Super Space Invaders ’91 (1990, Arcade) ● Space Invaders Extreme (2018) ● Space Invaders Gigamax 4 SE (2018) ● Arkanoid vs. Space Invaders (2017) ● Space Invaders DX (1994, Arcade) ● Space Cyclone (1980, Arcade) ● Lunar Rescue (1979, Arcade)
Arkanoid vs. Space Invaders (2017) is, for the first time ever, available on console. The game is a crossover of Arkanoid and Space Invaders and features gameplay elements from both games.
To celebrate 40 years of Space Invaders, Square Enix and TAITO held an art installation and limited time event in Japan called “PLAY! Space Invaders”. For the event, TAITO, with Square Enix, created a huge version of the game “Space Invaders Gigamax” with a 7 meter high by 15 meter wide screen. Now the game “Space Invaders Gigamax 4 SE” will be available as part of the Invincible Collection.
Space Invaders Invincible Collection Limited Edition
The Limited Edition for Nintendo Switch will contain all 11 games and will be available for 59,99€.
Space Invaders Invincible Collection Collector’s Edition
The limited Collector’s Edition for Nintendo Switch features:
● Soundtrack ● Arcade Book ● Sticker Sheet ● 4 Instruction Cards ● 6 Flyers ● Pin ● 4 Acrylic Art Cards ● Arcade PCB Box ● Collector’s box with magnetic latch
The Collector’s Edition will be available for €99.99.
Space Invaders Invincible Collection Ultra Edition
The limited Ultra Edition for Nintendo Switch features everything of the Collector’s Edition plus the ultimate Space Invaders Board Game and more special items. The Ultra Edition will be available for €149.99.
About TAITO Corporation
TAITO Corporation (TAITO) is a wholly-owned subsidiary of Square Enix Holdings Co., Ltd. With headquarters in Tokyo, Japan, TAITO operates core businesses such as game arcade operations, coin-operated game machines, and mobile phone content services. A seminal part of gaming history, TAITO caused a worldwide sensation with its arcade legend, SPACE INVADERS, and developed such fan favorites as PUZZLE BOBBLE (BUST-A-MOVE) and ARKANOID. Today, TAITO continues to thrill game lovers of all generations by offering both classic and new family-oriented titles on the latest gaming platforms. TAITO delivers a wide range of entertainment experiences with the goal of providing consumers with fresh surprises and new discoveries. More information on TAITO can be found on the Internet at http://www.taito.com/
About Strictly Limited Games Strictly Limited Games is a German publisher based near Stuttgart, specialized in releasing a curated selection of digital download-only games in exclusive collectable physical editions for PlayStation 4, PlayStation Vita and Nintendo Switch. The company was founded in 2017 by Dennis Mendel, a former scholar for game studies and advisor at Fraunhofer Institute, and Benedict Braitsch. Both passionate collectors with a combined collection of over 7.000 digital and physical games for all console generations, their intention is to form an opposite pole to the current trend of digital-only releases. All collectors’ editions are available exclusively at Strictly Limited Games online store www.strictlylimitedgames.com