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Fairy Tail Review

Fairy Tail

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 4 (Reviewed), Nintendo Switch, PC
Release Date: July 31, 2020
Price: $59.99 USD – Available Here $89.95 AUD – Available Here

Overview

When it comes to Japan and popular manga and anime series, there usually are plenty of video games produced for them over the course of their run, and in the case of a few, even after they have ended. That wasn’t really the case however for the Fairy Tail series as, despite its eleven year run, the manga only saw a handful of portable titles released that never saw a Western release. Now however that has changed as Koei Tecmo and Gust have brought the Fairy Tail story into a full sized game simply called Fairy Tail. With the original storyline seeing its conclusion and continuing on in a sequel, how does this RPG handle the long running franchise?

Story

In rather odd fashion Fairy Tail chooses to begin its storyline at the end point of the Tenrou Island arc, setting the starting point solidly into the third season of the anime and over two hundred chapters into the manga, and while there is an extremely limited glossary summing up a few major arcs that happened prior, those who jump into this RPG without knowledge from the series will be doing so at a disadvantage. That being said, the story begins with the key members of Fairy Tail facing off against Hades as an introduction to battle mechanics, before then tossing players into the core storyline.

Thanks to Hades’ actions on the island in search of Zeref, a dark and powerful dragon appears above the island and with the Fairy Tail guild members already exhausted the best they can do is believe that they will survive. Seven years later, through the help of the first guildmaster, everyone manages to make a safe return to Magnolia Town only to find out that in the time they have been gone not only has Fairy Tail fallen to the point that their guildhall is now a small shack on the outskirts of town, but that very few people even remember their names as the best wizards in the guild have been thought dead for nearly a decade.

As such, the newly returned guild members take it upon themselves to raise the guild back up to the ranks it used to be all while making sure their own skills haven’t gotten rusty. Fairy Tail is a bit of an interesting game when it comes to storytelling as it does its best to fit as much narrative as possible into story progression all while trying to give important and dramatic moments the time they deserve while also having to skip over or, poorly summarize with a few images, various events that took place between certain periods of time. This generally only happens during arc transitions but more than a few of these also feature either major character development or story tidbits and it is disappointing to see certain moments cut entirely.

It is worth noting that there are little side-quests for most of the Fairy Tail characters that players will interact with and while these side-quests are new bits of story that were never included in the manga and fans will appreciate these little quests even if they tend to be fairly short in length. The characters themselves are mostly given plenty of time to shine with their interactions with one another and major enemies they face off against, though be prepared for only most of the major Fairy Tail guild members to be playable, or in some cases even have character models, as a few side characters are relegated to portraits or do not appear at all. All in all, Fairy Tail does a solid enough job presenting the Fairy Tail guild’s journey post Tenrou Island arc though it surprisingly does not end up going through to the end of the manga’s storyline, so both newcomers and longtime fans may be a bit disappointed by this fact.

Gameplay

Considering the fact that the entire story of Fairy Tail is based around a guild, it only makes sense in a way that an RPG is the best way to experience the game. Players will be able to take on requests that can be completed for money, fame, and guild points with these requests ranging from hunting a number of monsters, collecting items, or defeating a special monster and unfortunately they do tend to blend a bit together but there is some variation here thanks to the world design and the constant party switching players will need to do as not only will some requests require certain Fairy Tail members to complete, players will want to take advantage of element types as well in battle.

Players will venture out into fields and encounter monsters or take part in story battles with their team of up to five fighters at a time, though players will initially only be able to bring three Fairy Tail members, with Natsu and Lucy being locked in, with them at the start. Battles are turn based affairs that see your team facing off against enemies on a grid-based field. While the standard attack is always an option, it should mostly be treated as a last resort for any good wizard and as such Fairy Tail relies heavily on magic, and limited MP, being the primary attack for all characters. Magical attacks come in various forms and strengths but come with a number of bonuses such as hitting extra spots on the 3×3 battle grid, allowing for most attacks to hit numerous foes at once. These attacks also can provide various bonuses such as an increase in strength or chance to counter-attack an enemy, push a foe around the field to line them up better, inflict various status ailments, and more.

The foes that players face off against are hardly push-overs themselves as they can also use magic and inflict status ailments, though it is worth noting that players cannot move around a grid themselves though, just like the series itself, the Fairy Tail members have the power of their friends to pull them through. As combat progresses players will build up a meter that can be used to chain together combo attacks that deal incredibly powerful damage or perform powerful finishing moves that target the entire enemy team. In fact, while exploring the field there are even some locations with hidden items that can only be broken through by overkilling enemies to a certain degree and usually these finishing moves or things even more powerful such as Unison Raids and more to avoid spoiling a few things for potential newcomers. All of the magic that the characters use is portrayed incredibly well and fits the characters to the letter and one can tell that a lot of care has been put into making sure the magic feels as it should in this game, powerful and flashy.

That being said, there are a few problems here and there though one of these is something the game is upfront about with a warning that, should RPG players want a more challenging experience they will want to go for a harder than normal difficulty as the normal mode quickly becomes easy once characters grow in strength, have various bonus abilities unlocked using guild points, and more party members become available. The other problem lies in the fact that, thanks to the guild ranking system being used to progress the story, players may often feel a bit like they are spinning their wheels while trying to complete the various minor tasks that must be done to level up the guild and advance the story. This wouldn’t be too much of an issue if it wasn’t for the aforementioned problem of many of these requests being repetitive in nature.

Visuals & Audio

When it comes to designing the characters in Fairy Tail, fans will be able to tell that Gust has tried their best to replicate the character designs as close as possible here. There might be a few missing characters that are unfortunately not represented but those that are are handled incredibly well. This is especially noticeable when it comes to the female cast as, true to Fairy Tail fashion, there are plenty of different outfits available throughout the course of the game and bits of fan-service scattered throughout that is incredibly tame in nature. Of course the real highlight, as mentioned before, is how great the magic attacks can look and how they match the attacks fans are familiar with from the series. This includes things such as Erza’s equipment and appearance changing depending on attack, Gray’s various ice formed magic, and more. It is a bit unfortunate that not all of Lucy’s summons are given the proper presentation here though as most are simply presented with anime icons and nothing else.

As one may expect given the massive cast of characters in the game, Fairy Tail has been released with only the Japanese voice track available but thankfully all of the original voice actors have managed to return to reprise their roles here, providing longtime fans plenty of great voicework for their favorite characters. Considering the Japanese only voice track however it would have been nice if more of the in-battle voice work was subtitled however. As for the soundtrack, fans will recognize a number of remixed tunes from the series itself as well as a collection of new music that fits well with the theme of the game.

Overall

Even though it may not be the most accessible for those unfamiliar with the franchise, Fairy Tail feels right at home as an RPG with plenty of care being given to the magical side of things and to the presentation of the series’ signature characters. Perhaps even newcomers may feel the itch to dive into the series proper should they feel like playing an RPG that has flashy turn based combat but a story they may find themselves lost in at key points. Things may get a bit repetitive at times due to there being only a small variation between required requests but a solidly enjoyable battle system with adjustable difficulty fans of the franchise will find Gust’s handling of the series quite enjoyable. 

Capsule Computers review guidelines can be found here.

FAIRY TAIL EXPLODES ONTO HOME CONSOLES TODAY!

Join Natsu, Lucy and the Fairy Tail Guild on a Magical Adventure on the Nintendo Switch™, PlayStation®4 and Windows PC via Steam®!

Hertfordshire, 30th July 2020 – Today, KOEI TECMO Europe and developer GUST Studios released their spellbinding JRPG, FAIRY TAIL, on the Nintendo Switch™, PlayStation®4 computer entertainment system and Windows PC via Steam®. The game, based on the anime and manga of the same name by Hiro Mashima, marks the first time a FAIRY TAIL game has been released on home console in the West!

FAIRY TAIL invites players to re-live, or experience for the first time, the series’ enchanting storyline from the popular Tenrou Island arc through to the Tartaros arc, along with all-new never before seen story and quest elements. The magical world of FAIRY TAIL is brought to life with remarkable detail throughout this all-new gaming experience, with phenomenal focus on delivering the type of magic and mystique fans of the worldwide sensation anime and manga series have been craving.

Throughout their journey, players will be able to form their dream five-mage battle party from a selection of over 16 iconic characters, including: Natsu, Lucy, Gray, Erza, Wendy, Gajeel, Juvia, Rogue, Kagura, Sherria, Sting, Ichiya, Laxus, Mirajane, Jellal and Gildarts. The character’s unique magic abilities from the series are brought to life within the game, including Unison Raids where characters can combine together to unleash their magic spells at once and overpower enemies. Even Extreme Magic Spells can be used, including Kanna’s Fairy Glitter – which can be activated when magic attacks are combined – to get the upper hand in battle.

Outside of combat, FAIRY TAIL allows players to develop their relationships with their guild mates, experiencing new story interactions as well as strengthening their magic abilities. Players will even be able to upgrade different areas of the Fairy Tail guild, and as they improve their guild, take on requests, and develop their relationships with their allies, they are able to restore the guild’s ranking to No. 1 in Fiore.

FAIRY TAIL is available now! Purchasing any version of the game, physically or digitally, within a limited time from launch will also unlock the Early Purchase Bonus special ‘Miss FAIRY TAIL’ costume for Erza.

Alternatively, a Digital Deluxe version of FAIRY TAIL is available, boasting special Grand Magic Games team costumes, a bonus Lacrima set, and a DDX Limited Ryza costume for Lucy!

To stay up-to-date with the latest information on FAIRY TAIL, please visit the official site at https://www.fairytailgame.com/, Like us on www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warriors series, the fan-favourite Ninja Gaiden and fighting entertainment title Dead or Alive. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of GUST, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Based on the manga “FAIRY TAIL” by Hiro Mashima originally serialized in the weekly SHONEN MAGAZINE published by KODANSHA Ltd. ©Hiro Mashima, KODANSHA/FAIRY TAIL Committee, TV TOKYO ©KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.

© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

Wriggle your way through mind-bending mazes in groovy puzzler Worm Jazz

Expand, retract, and explode your way to victory while sporting dapper hats

Oslo, Norway – July 30th, 2020 – Inconspicuous Creations is proud to reveal that its jive puzzler about a boogie-woogie worm wriggling its way through a series of mazes, Worm Jazz, is coming to the eShop for Nintendo Switch and Steam this summer. Can you dig it?

Worm Jazz is a unique, wriggly puzzle game that combines the elongating body mechanic of  Snake with the explosion-heavy demolition of Bomberman. You take control of Mr. Mark, an earthworm with a particular fondness for smooth jazz and dapper headwear. Writhe your way through the many intricate, mind-bending mazes filled with mines, wormholes, and powerups! Shrink when you blow yourself up and expand when you scarf down some chow. Are you able to gobble up all the food on each stage and reach the highly coveted golden apple?

The game might appear simple at first glance, but you are quickly presented with some painfully perplexing puzzles. Fear not, as Worm Jazz aims to offer a challenge for every type of player.  While puzzle aficionados and completionists will want to gobble up 100% of the food on each stage, casual players can easily unlock and progress through each of the game’s 50+ hand-crafted stages without much difficulty. The open-ended overworld offers branching routes, so you can choose which challenges to tackle first. As you venture through the world, new game elements such as wormholes and boulders are introduced along with new environments. Worm Jazz can be played at your own pace. There are no timers and every move can be undone. 

This laid back atmosphere is complemented by a swank soundtrack composed by jazz maestro Oliver Getz, who painstakingly put together loops of calming, upbeat tunes to chill out to. Worm Jazz can at times be a devious head scratcher for completionists, so the snazzy soundtrack offers a welcoming vibe in this labyrinth of brain busters. 

The initial prototype for Worm Jazz was created for the NM i Gameplay 2020 game jam, where it took home the grand prize. “It’s certainly not a coincidence that the game was conceived at a game jam. In many ways, Worm Jazz feels a lot like a jam session,” said Inconspicuous Creations founder and sole developer Yu He. “I think it’s important that the game is instantly familiar, but at the same time be open to new elements that mix things up.” He is hopeful that this is just the beginning and that the game will have a long tail ahead of it.

Launching on the eShop for Nintendo Switch this summer Worm Jazz will be available in English, French, Italian, German, Spanish, Brazilian Portuguese, Russian, Polish, Arabic, Simplified Chinese, Japanese and Korean.

Visit the Worm Jazz website: https://wormjazz.com/
Follow Inconspicuous Creations on Twitter: https://twitter.com/WormJazz
Wishlist Worm Jazz on Steam: https://store.steampowered.com/app/1259370/Worm_Jazz/

About Inconspicuous Creations
Inconspicuous Creations consists of  indie game developer Yu He and friends. Its first commercial release is the upcoming wriggly puzzler Worm Jazz, coming to Nintendo Switch and Steam in Summer 2020.

Lab Cave and Sunnyside Studios Announce Partnership to Develop New Groovy The Martian Title for Mobile Devices

Lab Cave to develop and publish upcoming title based on the globally popularanimated series 

Madrid, Spain – 30 July 2020. Lab Cave and Sunnyside Studios today announced a partnership that will see Lab Cave develop, publish and manage a new title based on Sunnyside’s hugely popular children’s animated series Groovy the Martian .

Mobile growth experts Lab Cave have worked on over 700 mobile apps and will leverage their technology, knowledge and experience in mobile app growth to bring Sunnyside’s popular online animated characters to mobile devices. 

Sunnyside Studios produces original educational content for girls and boys up to six years old with popular animations including Groovy the Martian and Superzoo. Watched in more than 50 countries worldwide and with more than 100 million monthly online views, Sunnyside’s characters are recognised by children and parents alike.

The partnership will channel Lab Cave’s specialist expertise in ASO, CRO, monetization and ad mediation into an app featuring Sunnyside’s recognizable IP focused on child-friendly gaming. This latest partnership follows the recent announcement between Zinkia and Lab Cave to create new titles featuring their famous character Pocoyo. 

“We are so pleased to partner with a studio of the quality of Sunnyside” said Luis Bertó, Head of Marketing and Business Development at Lab Cave. “Their child-friendly characters are known across the world and we are delighted to develop an app that fits their audience. In our discussions it was clear we share many similar values and we look forward to developing new titles worthy of Sunnyside’s IP.”

“We have been exploring making games featuring our characters and Lab Cave feels like the right partner” said Sunnyside Studios CEO Elías Moreno. “Thanks to them we can focus on creating more quality content as we offer new ways that children and parents can enjoy our characters together across the world.”

For more information on Lab Cave’s 360 Mobile Growth services, visit LabCaveGames.com.

About Lab Cave Games

Lab Cave by SunMedia is the trusted 360 Mobile Growth Services provider for publishers around the world. We have successfully launched over 700 apps and games in the mobile marketplace, we manage a portfolio of over 200 apps and have achieved over 300 million organic app downloads. Our journey started in 2013 with app development. Now we offer our expertise to app developers and publishers globally as leaders in Publishing and Mobile Growth Services.

About Sunnyside Studios

Sunnyside Studios is a Spanish based company focused on creating brands and producing high-quality content for children on digital platforms, especially YouTube. Our Mission: is “to transmit positive values to every kid on the planet through audiovisual entertainment leveraging digital technologies”. The company has created 2 very successful IPs targeted to preschool kids:  Groovy the Martian and Superzoo . The IPs generate more than 150 million monthly visits and have 100 million monthly active users on YouTube.

Create your own superhero squad in Sentinels of Freedom, now on Nintendo Switch!

Use your superpowers in tandem with clever turn-based tactics 

Grand Rapids, Michigan – July 30th, 2020 – Underbite Games’ turn-based tactics adventure Sentinels of Freedom launches today on the Nintendo eShop for $/€/£. Ripped from the pages of Sentinel Comics, this story-driven campaign has you join forces with an ever-growing team of heroes to face a wide variety of villains.

Sentinels of Freedom is a superhero adventure that lets you fight the forces of evil in your own unique way. Create your own custom hero, crafting the character’s backstory, personality, power source, abilities and costume. Choose whether you want to focus on melee brawling, support, or nifty gadgets. Refine your heroic identity throughout the game – changing everything about how your hero looks, all the way down to your hero’s body type, between any mission.

As with any great superhero squad, your team will have to work in tandem with one another to survive harrowing encounters with supervillains. Forge a plan of attack with Sync and Vigilance actions allowing you to string together combos with your various teammates. 

Embark on a series of large scale missions penned by the writers of Sentinel Comics. What seems like a typical bank heist reveals itself to be just the beginning of a much more sinister plan! Each mission is broken up into groups of engagements – each offering unique objectives, enemy types and player choice on where to go next – keeping each feeling fresh and unique.

New content will regularly be added, with many new levels, heroes and villains, and upgrades planned. 

Sentinels of Freedom is the perfect blend of superhero comics and tactics games,” said Cory Heald, founder of Underbite Games. “It’s got a gripping story and colorful characters, but it also lets you control the carnage as these superpowered heroes and villains face off in increasingly epic fisticuffs!”

Visit the Sentinels of Freedom website: https://www.sentinelsoffreedomgame.com/
Follow Underbite Games on Twitter: @UnderbiteGames
Wishlist Sentinels of Freedom on Steam: https://store.steampowered.com/app/812870/Sentinels_of_Freedom/

About Underbite Games
Based in Grand Rapids, Michigan, Underbite Games is a game design studio focused on the creation of unique products within the digital and analog game industries. Underbite strives to produce rich visuals and deep gameplay experiences. Titles under its belt include Super Dungeon Tactics and Sentinels of Freedom.

Mad Catz Announces Shipping of R.A.T. 8+ ADV High-Performance Gaming Mouse

Winner of the Red Dot Award for Product Design 2020, the R.A.T. 8+ ADV is designed for the professional gamer with blisteringly fast performance

Kowloon, Hong Kong – July 30, 2020 – Mad Catz Global Limited, the leading innovators in gaming hardware, is excited to announce that highly anticipated R.A.T. 8+ ADV high-performance mouse is now shipping. A flagship product in the R.A.T. range, the R.A.T. 8+ ADV features a wealth of uniquely customizable components and best-in-class technology designed for the competitive gamer and engineered to bring out the very best in gamers’ abilities.

Featuring the top-of-the-range Pixart PMW 3389 PRO optical sensor, the R.A.T. 8+ ADV blows the competition away, able to perform at an extreme 20000 DPI with movement speeds of up to 400 inches per second, and 50G of acceleration.

The R.A.T. 8+ ADV includes high-durability switches, providing a life expectancy of more than 60 million clicks, ensuring that your gaming mouse never lets you down in the heat of the battle.

The ability to adjust and customize the R.A.T. to suit the users’ personal preference, has long been a stand out feature of the range, and the R.A.T. 8+ ADV delivers in a jaw-dropping fashion. Powerful Mad Catz software works in harmony with the mouse, allowing every aspect of the sensor, button configuration, and lighting to be tweaked, adapting to the gamers’ preferred playstyle instead of the other way around. Players can assign complex macro commands with timing accuracy to 1/2000th of a second to any of the programmable controls.

The R.A.T. 8+ ADV features a host of features engineered for gamers at the top of their game:

  • Palm Rest: Whether your grip is palm, claw, or fingertip, the R.A.T. 8+ ADV can quickly adapt by adjusting in length to suit your gaming style.
  • Thumb Rest: Moving along two axes, gamers can find the ideal position for their thumb to rest during the battle, improving comfort and reaction times.
  • Extra parts: R.A.T. 8+ ADV comes with 2 pairs of swappable palm rests and pinkie rest, including anti-slip Palm Rests and Pinkie Rests to further enhance your grip.
  • Barrel Scroll: The R.A.T. 8+ ADV features a unique scrollable barrel component situated on the top of the mouse. With Barrel Scroll, FPS games take on a whole new life, with easier leaning and sharper controls when evading the enemy or assisting a teammate.
  • Precision Aim: Increase or decrease the sensor or cursor speed with a single button press, ideal for snipper modes and smashing that perfect shot!
  • Weight: Bin the bulk and tailor your mouse to your preferred weight via a series of removable weights included in pack. Alter the weight of your mouse depending on the genre of game you are playing or the length of time played, reducing fatigue and increasing accuracy.
  • Chameleon RGB Lighting: Bath your gaming environment in mesmerizing light. Customize your lighting environment, choosing between millions of colors and even apply patterns such as breathing and pulse if static lighting isn’t your thing!
  • High-Quality Coating – Featuring a striking red-gloss-coating, the R.A.T. 8+ ADV is made to be seen and feels addictively tactile during play

The R.A.T. 8+ ADV was recognized earlier this year at the highly prestigious Red Dot Awards, winning ‘Product Design Award 2020’ for its unique design, unrivaled adjustability, and premium specification. Tested against more than 6,500 products, the R.A.T. 8+ ADV emerged victorious for its craftsmanship and innovative design.

The Mad Catz R.A.T. 8+ ADV is beginning to ship globally now. Availability may vary by region. For more on availability and pricing in each territory, please contact Mad Catz or PR contacts below. 

About Mad Catz

Mad Catz®, the legendary gaming hardware brand, has been leading innovation in gaming hardware for three decades. In 2018, Mad Catz announced a surprise return to the international gaming scene, with a dedication to focus first on quality, committed to producing unique gaming hardware, designed and engineered in-house to stand out amongst the competition and deliver superlative performance for gamers of all abilities. Mad Catz design products for gaming across multiple platforms including Windows® PC and Mac® computers, in-home gaming consoles, handheld gaming consoles, smart phones, tablets and other mobile devices. Headquartered in Kowloon, Hong Kong, Mad Catz Global Limited is the brand owner of Mad Catz and has its branches in Taiwan and China. Mad Catz promotes its brand across five continents and distributes its products around the globe.

For additional information about Mad Catz and its products, please visit: www.madcatz.com. You can also find more online through Mad Catz’ Twitter, and Facebook, YouTube, Instagram and LinkedIn.

Revolutionary Mapping Technology Brings Real Deal TPC Courses to Life in PGA TOUR® 2K21

Revolutionary Mapping Technology Brings Real Deal TPC Courses to Life in PGA TOUR® 2K21

2K has revealed details behind the state-of-the-art mapping technology and process used to bring Tournament Players Club (TPC) courses to life in PGA TOUR® 2K21. The futuristic Course Mapping process provides incredibly realistic and accurate course environments in-game, and the tech is on full display in a new trailer featuring TPC course East Lake Golf Club in Atlanta.

Each course takes several months for the golf-fanatic developers at HB Studios to build, and it starts by partnering with Terra Imaging to capture and process detailed aerial drone footage of each one. The drones capture nearly every real-life detail of these intricate courses, down to one centimetre of accuracy, and then convert the data to 3D images for HB Studios developers to recreate in- game. This process ensures that players feel every break in the green and elevated tee box that PGA TOUR professionals face in real tournaments.

“Our goal is to make the PGA TOUR 2K21 in-game TPC course recreations as detailed as possible, so it feels like you’re actually playing the course alongside top PGA TOUR pros,” said Shaun West, senior producer at HB Studios. “To see professionals play these courses on TV, and then watch each come to life as playable courses within the game, is an incredibly cool process to see. We’re excited for our fans to be able to experience it as well.”

The 15 PGA TOUR 2K21 in-game, licensed TPC courses include:

  • Atlantic Beach Country Club;
  • Copperhead Course;
  • East Lake Golf Club;
  • Quail Hollow Club;
  • Riviera Country Club;
  • TPC Boston;
  • TPC Deere Run;
  • TPC Louisiana;
  • TPC River Highlands;
  • TPC San Antonio;
  • TPC Sawgrass;
  • TPC Scottsdale;
  • TPC Southwind;
  • TPC Summerlin;
  • TPC Twin Cities.

For more information, visit www.PGATOUR2K21.com, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #PGATOUR2K21 or subscribe on YouTube.

PGA TOUR 2K21 is developed by HB Studios for 2K. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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“Let’s Sing presents Queen” is ready to rock the stage!

“Let’s Sing presents Queen” is ready to rock the stage!

Sydney, Australia, 30 July 2020 – Ravenscourt and Voxler announce a special entry in the highly successful Let’s Sing series: Let’s Sing presents Queen will be available from 2nd  of October on PlayStation®4, the Xbox One family of devices including the Xbox One X, and Nintendo Switch™.

Grab the microphone and get ready to rock! Sing alone or share the stage with your friends in compelling game modes while you follow in the footsteps of Queen, the biggest rock band ever, with the legendary lead singer Freddie Mercury. Let their music take you on a trip through different decades. Master “Bohemian Rhapsody”, challenge your friends to a “Bicycle Race” or rock out to hits like “We Will Rock You”, “Another One Bites The Dust”, “I Want To Break Free” and “We Are The Champions”. The tracklist with 30 of Queen’s greatest hits will make the hearts of fans sing!

Warm up your vocal cords and pick your song, either alone or with friends. Don’t have a USB microphone at hand? No problem, turn your smartphone into a mic with the Let’s Sing Microphone-App and start singing your heart out – the stage is yours!

Game Modes:

  • Classic: Take the stage alone or with friends. Hit the right notes, prove that you have what it takes to be a star and crack the high score!
  • Feat.:  Teamwork is key! Grab a friend or even team up with the legendary Freddie Mercury in single player mode. The better your voices match, the higher your “compatibility score”.
  • World Contest: It’s you against the world! Climb to the top of the leaderboard by challenging friends or another singer online on the other side of the world. The game will show your performances as if you were singing together.
  • Mix Tape 2.0: This game mode guarantees hours of fun and a playlist that’s never the same: Each Medley in this innovative game mode is a dynamically generated mix.
  • Jukebox: Lean back and enjoy a list of songs for your next jam session.
  • Let’s Party: The ultimate challenge for your Let’s Sing party! Two teams with up to four players each and only one mic per team face off in randomly chosen game modes to determine who the real stars are.

Features:

  • Strong playlist with 30 of Queen’s greatest hits and original music videos
  • Sing solo or with up to eight players
  • PS4: choose between within maximum of 4 Smartphones or 2 USB-Mics + 2 headsets or 2 USB-Mics + 2 SingStar-Mics
  • Xbox One or Switch: choose between within maximum of 4 Smartphones, 2 USB-Mics and 1 headset
  • Six exciting game modes: ‘Classic’, ‘Mixtape 2.0’,’feat.’, ‘Jukebox’, ‘World Contest’ and ‘Let’s Party’
  • No mic at hand? It doesn’t matter – with the Let’s Sing Microphone-App, you can turn your smartphone into a microphone in no time at all
  • Climb the online leaderboard

Product details:

Title: Let’s Sing presents Queen
Platforms: PlayStation 4 / Xbox One / Nintendo Switch

Genre: Singing Game / Karaoke
Players: Single player / Local 1-8 players

Developer: Voxler
Publisher:
Ravenscourt
Age Rating:
G – General, Online interactivity     
Release Date:
October 2, 2020
Price:

Solus: $59.95

2-Mic: $89.95

About Koch Media

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. www.kochmedia.com

About Voxler

Voxler is a French developer of music games. The company was created in 2005 and the team focuses its energy on developing great music games based on advanced technology. Voxler develops or has developed several games on all platforms (Wii™, Switch™, PlayStation®3, PlayStation®4, Xbox 360® and Xbox One®) and on iOS, Android and PC. The team’s key commitment is to give players unforgettable moments in high-quality games. The studio works with leading worldwide publishers and invests continuously in order to exploit the full potential of each platform. More information at http://www.voxler.fr.

Wii and Wii U are trademarks of Nintendo. © 2012 Nintendo.

TUNE IN ON AUGUST 4th TO WATCH THE ASIA-PACIFIC SIX AUGUST 2020 MAJOR ONLINE

TUNE IN ON AUGUST 4th TO WATCH THE ASIA-PACIFIC SIX AUGUST 2020 MAJOR ONLINE

Sydney, AUSTRALIAJuly 30, 2020 – Today, Ubisoft® announced that thirteen of the best Tom Clancy’s Rainbow Six® Siege pro teams from the Asia-Pacific region will compete online at the Asia-Pacific Six August 2020 Major, taking place from August 4th to 9th. The competition will cater to the specific structure of the Asia-Pacific region, with three independent online tournaments for the North Division, Oceania and South Asia, where teams will compete for the crown as well as their share of the USD$125,000 total prize pool. The detailed prize pool split is available here.

In the North Division, the six highest placing teams will compete in a single elimination bracket, with the top two ranking teams of the North Division league starting directly in the Semi Finals:

  • Giants Gaming
  • Cloud9
  • Guts Gaming
  • Xavier Esports
  • Fav Gaming
  • Cyclops

The top three teams from the Oceanic Nationals will compete in a single elimination tournament with Wildcard starting directly in the Grand Finale:

  • Wildcard Gaming
  • Okami
  • Pittsburgh Knights

In South Asia, the four best teams from the South Asia Nationals will enter a single elimination bracket:

  • MercenarieZ
  • Union Gaming
  • KIRA E-Sports
  • MonkaS

All matches will be broadcast in English on Twitch and YouTube.

To watch the action, tune in at the following times:

  • Tuesday, August 4th starting at 6PM AEST: North Division Quarter Finals (Bo3)
  • Wednesday, August 5th starting at 6PM AEST: North Division Semi-Finals (Bo3)
  • Thursday, August 6th starting at 6PM AEST: Oceania Preliminary Final between Okami and Pittsburgh Knights (Bo3)
  • Thursday, August 6th starting at 9:30PM AEST: South Asia Semi-Finals (Bo3)
  • Friday, August 7th starting at 9:30PM AEST: South Asia Grand Finale (Bo5)
  • Saturday, August 8th starting at 5PM AEST:  Oceania Grand Finale (Bo5)
  • Sunday, August 9th starting at 6PM AEST: North Division Grand Finale (Bo5)

Fans watching the events online on Twitch will have the opportunity to win in-game Charms via Twitch Drops. Six levels of exclusive Charms will be included in the Twitch Drops. More details can be found here.

More details on the Asia-Pacific Six August 2020 Major are available here.

The Asia-Pacific Six August 2020 Major will be followed by the Latin-American Major starting August 7th, the North American Major starting August 14 and, finally, the European Major starting August 21. More information on each regional online event will be shared soon.

To follow or take part in the conversation on all things Asia-Pacific Six August 2020 Major, follow us on Twitter at @R6esports with the hashtag #SixMajor and Instagram.

For more information about Rainbow Six esports, please visit rainbow6.com/esports.

About the Rainbow Six Esports global program

Tom Clancy’s Rainbow Six Siege’s Esports includes 4 main regions, Europe, North America, Latin America and Asia-Pacific. All four regions run in parallel their own dedicated regional leagues, all feeding into one unique and global race towards a qualification for the Six Invitational, the pinnacle of the Rainbow Six Siege competitive year. Each regional league ties into a coherent global program, one unique race towards a qualification for the Six Invitational. As teams across the four regions face off in regional and global competitions, featuring 3 Majors and regional leagues, they will be ranked based on a new and in-depth point system that rewards sustained performance. Each competitive Season runs for nearly a year, from March through the following February. Each Season will be divided into 4 quarters. The first three quarters correspond to the 3 “Stages” of the regional leagues and conclude with a Six Major bringing together 16 of the world’s best teams – four per region across the four regions. Each stage awards prize money and points for the Global Standings. The Global Standings determine the sixteen teams earning a spot to the annual Six Invitational. Following the 3 stages, the last quarter of the season will be dedicated to regional finals and relegations. The season will then conclude with the Six Invitational that will crown the world’s best team. Four additional teams will also have a chance to qualify for the Six Invitational through Regional Open Qualifiers, making the Six invitational a 20-team competition. A notable exception to the global structure will be the first Season of 2020. As the transition and sunset of the legacy Pro League program, this year will shorten the program to only 2 stages with two Six Majors this year.

To learn more about Tom Clancy’s Rainbow Six Esports, please visit https://www.rainbow6.com  and follow us at https://twitter.com/R6esports and https://instagram.com/R6esports.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch_Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019-20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

© 2020 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries

Private Division Teams up with Moon Studios, League of Geeks, and Roll7 on Upcoming New Games

Private Division Teams up with Moon Studios, League of Geeks, and Roll7 on Upcoming New Games

Three in-development titles will grow the label’s impressive portfolio with upcoming games from industry-leading creative talent

Sydney, Australia – July 30, 2020Private Division, a publishing label of Take-Two Interactive Software, Inc., today announced that they have signed three new publishing agreements with top independent developers Moon Studios, League of Geeks, and Roll7. These partnerships will expand Private Division’s portfolio of titles that includes the Kerbal Space Program franchise, The Outer Worlds, Ancestors: The Humankind Odyssey, and Disintegration. Private Division empowers and supports the industry’s leading creative talent in bringing their visions to life and land to consumers around the world.

“Our partnerships with Moon Studios, League of Geeks, and Roll7 continue to enhance Private Division’s roster with more of the game industry’s best creative talent from around the world,” said Michael Worosz, executive vice president and head of Private Division. “We are thrilled to work alongside these experienced developers to provide them with the support needed to propel their creative visions to the next level.”

Moon Studios, founded in 2010 by Thomas Mahler and Gennadiy Korol, is a BAFTA award-winning studio best known for their work developing the critically acclaimed Ori and the Blind Forest and Ori and the Will of the Wisps. As a distributed development house, their team is spread throughout the world and is comprised of industry-leading talent from across the globe. In partnership with Private Division, Moon Studios is creating a compelling new action RPG.

“Developing the Ori series over the last decade has been a fantastic experience for our team, and we’re thrilled to now be aiming our sights even higher with a new action RPG,” said Thomas Mahler and Gennadiy Korol, co-founders of Moon Studios. “We attribute our success to the ‘iterative polish’ process we use at Moon Studios, and we’re continuing that style of development to create a new game that rises above anything we’ve created thus far.”

League of Geeks, founded in 2011 by Trent Kusters, Blake Mizzi, and Ty Carey, are the renowned developers of the seminal digital board game Armello. Located in Melbourne, League of Geeks is looking to expand upon the studio’s initial success with an ambitious, new video game and intellectual property in partnership with Private Division.

“It’s equally important for us to build games with heart that can rally and foster a dedicated community of players, as it is to develop games that are critical, cultural, and commercial successes,” said Blake Mizzi, co-founder and director at League of Geeks. “This partnership provides the opportunity for us to grow our studio alongside our ambitions to create something beyond anything we’ve developed before.”

Roll7 is a BAFTA and multi-award-winning independent studio founded in London in 2008 by Simon Bennett, John Ribbins, and Tom Hegarty. Roll7 created the OlliOlli series, NOT A HERO, and Laser League, and are working with Private Division on the next jump forward in their mission to create awesome, flow state games.

“Our titles resonate with players because we strive for super solid game feel, highly refined gameplay, and simple but highly masterable mechanics,” said John Ribbins, chief creative officer at Roll7. “We’re really excited to be working with Private Division on our next title and we can’t wait for players to get their hands on it. We’re raising the bar on our creativity and the scope of our ambition to make this next project our best thing yet.”

In collaboration with these developers, Private Division will announce more details about each specific project in the future. All three titles are currently in early development, and do not currently have set release dates. The first of these titles is not expected to launch until Take-Two’s fiscal year 2022.

To stay up-to-date on announcements from Private Division, sign up for the newsletter: https://www.privatedivision.com/newsletter/ 

Private Division is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

About Private Division

Private Division is a developer-focused publisher that partners with the finest creative talent in the video game industry, empowering studios to develop the games that they are passionate about creating, while providing the support they need to make their titles critically and commercially successful on a global scale. The Label publishes the Kerbal Space Program franchise, Ancestors: The Humankind Odyssey from Panache Digital Games, The Outer Worlds from Obsidian Entertainment, and Disintegration from V1 Interactive. Private Division will publish new titles from Moon Studios, League of Geeks, and Roll7, with additional unannounced projects in development. Private Division is headquartered in New York City with offices in Seattle, Las Vegas, Munich, and Singapore. For more information, please visit www.privatedivision.com

About Moon Studios

Moon Studios is an independent video game development studio, founded in 2010 by Thomas Mahler (former Cinematic Artist at Blizzard Entertainment) and Gennadiy Korol (former Senior Graphics Engineer at Animation Lab). The company mainly focuses on highly refined gameplay mechanics within its products and prides itself on an excessive ‘iterative polish’ process. Moon Studios is a distributed development house: All team members are spread throughout the world, allowing Moon to work with the best and most talented people in the games industry. Moon Studios created the critically acclaimed Ori and the Blind Forest and Ori and the Will of the Wisps and is currently developing a new, unannounced action RPG.

About League of Geeks

“Crafting inspiring videogames and enthralling worlds, with exceptional people.”

League of Geeks (you can call them LoG) is a “Triple-i” videogame development studio in Melbourne, Australia, most well-known for their seminal digital board game, Armello.

Torchbearers, trailblazers, tastemakers, rebels. This family of ambitious makers is united in their drive to endlessly evolve the craft and culture of videogames.

About Roll7

We are Roll7, we make games.

We like to define our work as “Flow State Gaming.”

Our mission is to develop titles so intuitive and refined, that all players reach that perfect equilibrium of focus and relaxation.

Whether that’s tricking and comboing through an OlliOlli street, rhythmically popping, sliding and shooting in NOT A HERO, or weaving through the hypnotic patterns of Laser League, we aim to guide players into a zone of Zen -like Focus.

It’s our combination of simple intuitive concept and complex, deep mechanics that have millions of players worldwide coming back over and over again.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. We develop and publish products through our labels Rockstar Games, 2K, and Private Division, as well as Social Point, a leading developer of mobile games.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO.  For more corporate and product information please visit our website at http://www.take2games.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

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