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INTRODUCING STEALTH 700 GEN 2 AND STEALTH 600 GEN 2 – THE NEXT GENERATION OF TURTLE BEACH’S BEST-SELLING WIRELESS GAMING HEADSETS FOR XBOX ONE, XBOX SERIES X, PS4 AND PS5

Turtle Beach’s Stealth 600 Gen 2 for PlayStation 4 and PlayStation 5 Will be Available at Participating Retailers Sunday, August 16, 2020

San Diego, CA – August 13, 2020 – This morning, leading gaming headset and audio accessory brand Turtle Beach (NASDAQ: HEAR) unveiled the Stealth 700 Gen 2 and Stealth 600 Gen 2 – the next generation of its best-selling1 wireless gaming headsets designed for Xbox One and Xbox Series X, and for PlayStation®4 and PlayStation®5. Successors to the brand’s highly acclaimed Stealth 700 and Stealth 600 headsets, the Gen 2 versions take the best-selling products to a new level with their refined, premium build and sleeker look, powerful game sound, clear chat through a larger flip-to-mute mic that seamlessly integrates into the earcup, and all day comfort – all for the same attractive MSRPs of $149.95 and $99.95, respectively. Turtle Beach’s new Stealth 600 Gen 2 wireless gaming headset for PS4™ and PS5™ will be available at participating retailers and from www.turtlebeach.com starting this weekend. The full release schedule is below:

Stealth 600 Gen 2 – Available in black and white versions for PS4 and PS52 and will be released on Aug. 16, 2020

Stealth 600 Gen 2 – Available in black and white versions for Xbox One and Xbox Series X will follow on Sept. 20, 2020

Stealth 700 Gen 2 – Available in black for Xbox One and Xbox Series X. Also available in black for PS4 and PS5, and both will release on Sept. 20, 2020

“With our Stealth 700 and 600 Gen 2wireless gaming headsets, we’ve delivered a stunning level of high-quality audio, comfort, and features that take these already best-selling products to an even higher level,” said Juergen Stark, CEO, Turtle Beach. “We fully expect the Gen 2s to continue as top-performing products in the market, as the Stealth 700 Gen 2 provides the ultimate premium wireless gaming audio experience for $149.95, and the Stealth 600 Gen 2looks and sounds amazing and delivers everything gamers could ask for at $99.95.”

2020 continues to be a historic year for the gaming industry and the excitement continues as we head into the fall with a variety of AAA game launches and next generation consoles right around the corner, which we believe will also lead to further success for our Stealth 700 and 600 series headsets.”

Stealth 700 and 600 Gen 2s were created to continue the legacy of the two best-selling products in their price tiers3, since launching in 2017. The Gen 2 versions once again deliver the perfect combination of advanced and seamless wireless connectivity, precision game audio, ultra-clear chat, unrivaled comfort and build quality, innovative and impressive features, and an accessible price.

Stealth 700 Gen 2

The all-new Turtle Beach Stealth 700 Gen 2 features a host of updates including upgraded performance, comfort and styling. Game audio on the Stealth 700 Gen 2 has been tuned and refined to deliver even more detailed and precise sound, giving gamers an even better chance to hear everything and defeat everyone. A larger, high-sensitivity flip-to-mute mic enhances chat clarity and seamlessly conceals into the earcup when muted. New Aerofit™ cooling gel-infused memory foam ear cushions surround upgraded 50mm Nanoclear™ speakers, and a re-designed metal-reinforced headband provides long-lasting durability and comfort. Battery life has been upgraded significantly with a 20-hour lifespan. Gamers can also use Bluetooth® connectivity to connect to the all-new Turtle Beach Audio Hub app to easily customize their audio and program the headset’s remappable dial and button, as well as simultaneously listen to music or take mobile calls while gaming. Xbox fans can once again take advantage of Xbox Wireless technology which automatically connects the headset directly to the console, while wireless game and chat on PS4 and PS5 is handled through the included USB transmitter.

Stealth 600 Gen 2

Upgrades to the Stealth 600 Gen 2 also include meticulously refined audio so gamers have an even better chance to hear everything and defeat everyone, as well as a larger high-sensitivity flip-to-mute mic that delivers improved chat clarity and now seamlessly integrates into the headset when muted. The Stealth 600 Gen 2’s headband and hinge design have been reinforced for added long-term durability, and soft, glasses friendly ear cushions provide plush comfort while refined 50mm speakers produce high-quality, immersive game sound. A user-friendly audio preset button on the headset allows for easy access to customize audio, and gamers can still count on Turtle Beach’s exclusive Superhuman Hearing® for an audio advantage on the battlefield. Finally, connectivity on Xbox is still easy as ever, using Xbox Wireless technology so gamers can connect to their Xbox with the push of a button, while wireless game and chat on PS4 and PS5 is handled through the included USB transmitter.

For more information on the Turtle Beach’s all new Stealth 700 Gen 2 and Stealth 600 Gen 2 wireless gaming headsets for Xbox One, Xbox Series X, PS4, and PS5, as well as the latest Turtle Beach products and accessories, visit www.turtlebeach.com and be sure to follow Turtle Beach on Facebook, Twitter and Instagram.

About Turtle Beach Corporation

Turtle Beach Corporation (corp.turtlebeach.com) is one of the world’s leading gaming audio and accessory providers. The Turtle Beach brand (www.turtlebeach.com) is known for pioneering first-to-market features and patented innovations in high-quality, comfort-driven headsets for all levels of gamer, making it a fan-favorite brand and the market leader in console gaming audio for the last decade. Turtle Beach’s ROCCAT brand (www.roccat.org) combines detail-loving German innovation with a genuine passion for designing the best PC gaming products. Under the ROCCAT brand, Turtle Beach creates award-winning keyboards, mice, headsets, mousepads, and other PC accessories. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: HEAR.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may”, “could”, “would”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “project”, “intend” and similar expressions constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current belief, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realized. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to the Company’s liquidity, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business including the implementation of any businesses we acquire, our indebtedness, the outcome of our HyperSound strategic review process and other factors discussed in our public filings, including the risk factors included in the Company’s most recent Quarterly Report on Form 10-Q, the Company’s most recent Annual Report on Form 10-K, and the Company’s other periodic reports. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

1Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/US and Canada/CY 2018, CY 2019, & Jan – June 2020

2Sony has indicated that PS4™ headsets will work with PS5™. Turtle Beach anticipates the Company’s Stealth 700 Gen 2 and Stealth 600 Gen 2 wireless gaming headsets will be compatible with the upcoming system and will confirm once testing is complete.

3Source: The NPD Group/Retail Tracking Service/Video Games/Dollars/US and Canada/CY 2018, CY 2019, & Jan – June 2020 ###

Old school RPG The Revenant Prince Out Now on PC

Fulfil your destiny with time-bending power in an epic adventure to save the world 

Jakarta, Indonesia – August 13th, 2020 – Nomina Games today announced that its time-bending retro inspired RPG The Revenant Prince is now available on Steam for PC

The Revenant Prince casts players as Troy, a prince who awakens after a near death experience with the ability to control time. Guided by a mysterious voice that may or may not have his best interests at heart, Troy embarks on an epic quest to fulfil his uncertain destiny.

As Troy undertakes his sprawling adventure he will be met with difficult decisions which will have lasting consequences with the colourful range of characters he meets along the way. How you treat people and what actions you take on this quest will dictate how the story plays out. The Revenant Prince is an adventure RPG where outcomes from the choices you make are irreversible and everlasting. Will you choose to destroy your enemies in combat or de-escalate feuds into friendships with silver tongued negotiations from talking to combatants instead?. The choice to conquer or conciliate is in your hands.

The Revenant Prince is designed to give players control over the way the narrative plays out, but not without consequence, there’s an epic adventure here with combat, magic, colourful characters and monsters, all inspired by the 90’s RPG’s and JRPG’s we’ve come to love, but there’s also a heavy dose of responsibility in the choices you make as a player too” Said Nomina Games founder and director Darrel Wijaya

With its pixelated aesthetic and heartfelt narrative, The Revenant Prince takes players on a journey of discovery where the ability to control time and the consequences of your decisions in combat will decide the pathway of your destiny.

A 15% launch discount on The Revenant Prince runs until the 17th August.

Features

  • Single-player gameplay with potentially irreversible consequences.
  • Time-based battles with an arsenal of weapons and magic!
  • Interactions with a menagerie of enemies with a variety of interesting outcomes.
  • The ability to play god (literally) and toy with the lives of many!
  • A simple blend of pixelated and painterly art styles.

Visit the The Revenant Prince website:
https://www.dreadmachine.com
Wishlist on Steam:
https://store.steampowered.com/app/432210/The_Revenant_Prince/

About Nomina Games Based in Jakarta, Indonesia, Nomina Games was created with the belief that games today are more than simply fun toys: they’re an expression of creativity, the driving force behind all art. Nomina Games wishes to inspire this creativity in others by providing thoughtful, evocative experiences. Its first game is the RPG The Revenant Prince, coming to PC in Fall 2020.

Guild Esports appoints MediaCom S&E to support global partnerships strategy

Guild Esports appoints MediaCom S&E to support global partnerships strategy

London, 13 August 2020: Guild Esports (Guild), the global esports business headquartered in London, today announces the appointment of MediaCom Sport & Entertainment (MediaCom S&E) as the Company’s first consultancy delivering Guild’s commercial partnerships strategy.

Guild’s appointment of the esports division of MediaCom, one of the world’s leading media agencies, will support the Company across all aspects of its commercial proposition, development, and global go-to-market strategy for its commercial partners.  

Guild Esports, which is co-owned by David Beckham, is bridging the gap between sports and esports with an academy-powered model and a brand that celebrates and harnesses the diverse and tribal loyalty of esports enthusiasts on a global scale. The Company’s ambition is to build a culture of excellence around both its brand and digital presence and to develop a lifestyle cross-over brand suited to the fast-growing esports market. Globally esports is currently valued at US$1.1bn and is projected to grow by 42% to US$1.56bn by 2023.

Guild welcomes MediaCom S&E as an accomplished agency with a proven track record and a wealth of partnerships and esports expertise that will enhance and strengthen the appeal of Guild’s expanding business. Guild’s appointment of MediaCom S&E dovetails with the agency’s recent expansion of its gaming business following recent work with Tencent, one of the world’s largest investors into esports broadcasting and publishing, alongside Cartier, Piaget and Richemont.

Carleton Curtis, executive chairman at Guild, commented: “We are excited to be working with MediaCom to spearhead Guild’s partnerships strategy. Their wealth of experience within the tech sector and their understanding of our core channels makes them a perfect fit in supporting the growth and establishment of Guild as one of the leading players within esports.”

Michelle Tierney, Director of Commercial Partnerships at Guild, said: “We are at a pivotal moment with Guild poised for accelerated growth. This is an exciting time to welcome MediaCom S&E who can build on the momentum of our launch, foster partnerships and bring Guild to new audiences across the globe.”

Misha Sher, global VP of MediaCom S&E, said: “We are delighted to be partnering with Guild at the beginning of their exciting journey. The popularity and appeal of esports as a cultural phenomenon continues to grow and Guild are perfectly positioned to capitalize on the momentum. Operating at the intersection of media, technology and culture, we know what’s required to attract commercial partners in a new, digitally led world. We thank Guild for their trust and look forward to helping them build one of the industry’s leading organisations.”

Guild’s inaugural teams for EA FIFA Esports and Rocket League debuted earlier this year and the Company will continue to scale into various esports disciplines over the course of the 2020/21 season. Guild’s professional athletes can also expect to compete in the popular title Fortnite. 

-ends

Sign up for updates on: www.guildesports.com

Guild Esports

Guild Esports is an academy-powered, fan-focused global esports business that is headquartered in London. Guild aims to become the ultimate fan destination for unmissable entertainment in competitive gaming that is delivered alongside a unique lifestyle brand authentic to the esports community. Guild uses best practice from elite sports teams and professional coaching to put the health, well-being and interests of its teams, athletes and fans at the heart of what it does. Guild is led by an experienced management team of esports veterans and is co-owned by David Beckham, together they are focused on building the best in class esports teams.

MediaCom Sport & Entertainment

MediaCom Sport & Entertainment are a specialist sponsorship & marketing agency powered by MediaCom, the world’s leading communications agency, part of the WPP & GroupM global integrated network. We use the power of partnerships to positively transform our clients’ businesses, placing them at the heart of culture to drive relevance and a growth advantage to their business and brand ambitions.

New WWE 2K Battlegrounds Trailer Talks Game Modes with Paul Heyman

WWE, 2K, and Saber Interactive tapped long time WWE manager, commentator, and director Paul Heyman to give players the first in-depth look at WWE 2K Battlegrounds’ game modes. The video production team had a little bit of fun with the video; writing, illustrating, and printing an actual hardcover story book for Heyman to read from.

WWE 2K Battlegrounds features five game modes.

Campaign mode is the game’s singleplayer mode. Players will choose one of seven new Superstars and work with Paul Heyman and Stone Cold Steve Austin to create a new brand for WWE and fill its roster with Superstars.

Exhibition mode is designed for quick pick up and play action for up to four players. The mode supports online and couch co-op play. Gamers can choose from a variety of classic match types like One-on-One, Triple Threat, and Tag Team matches.

King of the Battleground Mode pits eight players against each other to be the last person standing in the ring. Four players start in the ring and only earn points while in the ring. Each time a player is physically thrown out of the ring, a new player steps in.

Online Tournament Mode features time limited tournaments with a variety of game modifiers. The tournaments will offer prizes for participation.

Battleground Challenge Mode lets players create their very own WWE Superstar and climb the ladder in a series of fights.

WWE 2K Battlegrounds is set to launch on Switch, Stadia, PC, PlayStation 4, and Xbox One on September 18

Nexomon: Extinction Offers Near Full Nexopedia

Those looking to spoil themselves on what Nexomon: Extinction has to offer in the way of what Nexomon that they can capture and train now have the chance to do so as PQube and VEWO Interactive have launched an online “Nexopedia” for the game that gives players a look at nearly all of the 381 Nexomon in the game. The company has noted that some of the “Tyrant Nexomon” have been able to keep their identities hidden but considering this is the first entry in the series for many, it may be best going in mostly blind anyways.

PQube has also given us a glimpse at the total world map that can be found above. Currently Nexomon: Extinction is set to be released digitally and physically on the PlayStation 4 and Nintendo Switch as well as digitally on the PC and Xbox One on August 28th.

Brawl Your Own Way in a Variety of WWE® 2K Battlegrounds Game Modes

Brawl Your Own Way in a Variety of WWE® 2K Battlegrounds Game Modes

Wage war in many of your favourite match types with fun, new twists on WWE action

WWE® 2K Battlegrounds, the arcade-style WWE brawler available on September 18 and now available for pre-order in digital formats and at participating retailers, is bringing you a ton of wild game modes so you can brawl without limits!

Game modes include:

  • Campaign Mode: Throw down in this single-player story mode told through a comic art style as you add to your stable of WWE Superstars to overcome the next challenge. Team up with Paul Heyman and Stone Cold Steve Austin as you travel the globe in search of new Superstars for an all-new WWE brand. Play as one of the seven newly created Superstars, such as Bolo Reynolds and Jessica Johnson, as you travel across several regions battling WWE Superstars, achieving campaign goals and unlocking various WWE Superstars, power-ups and items; 
  • Exhibition Mode: Brawl with your friends or family, with up to four-player action online or on the couch in your favorite match types, including: 
    • One-on-One;
    • Tag Team;
    • Triple Threat;
    • Fatal Four Way;
    • Steel Cage Match;
    • Royal Rumble;
  • King of The Battleground Mode: Battle to become the Last Man (or Woman) Standing as you and up to seven other online players burn it down and try to toss one another out of the ring! The longer you stay in the arena, the higher your score climbs. The second you send someone flying, another Superstar waiting outside the ring enters the fray;
  • Online Tournament Mode: Take the action online for rewards in a variety of time-limited tournaments featuring a wide range of win conditions. Keep an eye out… you never know when a new Battlegrounds tournament might be kicking off;
  • Battleground Challenge Mode: Brawl from the bottom all the way to the top! Create your own WWE Superstar and overcome all the odds stacked against you.

For more information on WWE 2K Battlegrounds and 2K, visit WWE.2K.com/Battlegrounds, become a fan on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2KBattlegrounds or subscribe on YouTube.

WWE 2K Battlegrounds is developed by Saber Interactive for 2K. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

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Demons Ate My Neighbors!’ Co-Op Camp Horror Haunts PC, Nintendo Switch in Q3 2021

Demons Ate My Neighbors!’ Co-Op Camp Horror Haunts PC, Nintendo Switch in Q3 2021

CALIFORNIA — 12 August —  Demons Ate My Neighbors!, the retro-inspired twin-stick roguelite shooter developed by Tuned-Out Games and incubated with the support of Greg Johnson of HumaNature Studios (Toejam and Earl: Back in the Groove!), brings nostalgic cult arcade horror to PC and Nintendo Switch™ in Q3 2021.

1991 — it seems like any other sweltering July in the sleepy suburbs of Fairweather Valley…until a cursed VHS unleashes untold horrors upon the neighborhood, turns the residents evil, and generally makes April & Joey’s summer a total bummer. Our heroes must exorcise their neighbors from hell, fight their way back to the haunted High School and rewind their summer to save the world!

Two heads are better than dead. Team up in local co-op, then pump, refill, and spill ‘em all with Splasha squirt guns, loaded with an infinite supply of holy water. Pump past the limit with Overpump and unleash holy hydro hell. Swap & pop Nozzles to drench demons with different shots, effects, and Overblasts – then upgrade the Splasha’s stats with Nitro Splashtanks found throughout the ‘burbs of Fairweather.

Getting lost finding possessed citizens in procedurally-generated levels? Not with the radical Radar Radio called the RadWatch. Level it up by slaying monsters to boost its range and ability to find survivors. Depending on your choices, some citizens will Tune-Out! – and transform to climactic combat challenges where one of three choices must be made: DAMN, DELIVER, or DIE. Be kind and rewind by draining their recharging stamina with a Holy Hi-Fi arsenal to DELIVER them from evil, or blast through with Lethal Lo-Fi weaponry to let them stay DAMNED.

Don’t worry about death – with infinite timelines, another April & Joey are ready to DAMN! or DELIVER all over again. This time, smash through and loot the ‘hood. Knock over mailboxes, trashcans, and more to find household weapons that exploit monster weaknesses. Freeze Zombos, zap Zaplings and vaporize Vampunks with Garlic Pizza. Collect VHS tokens from Boss Demons to unlock new permanent meta upgrades in the hideout.

Evoking moody ‘80s / ‘90s teen-horror with Saturday morning cartoons and a manic, humorous tone, Demons Ate My Neighbors! Honors ‘90s co-op classicsas only an unofficial SPIRITual sequel could. 16-bit characters feel right at home in this ever-changing top-down 3D world of nightmare nostalgia featuring a funky, thrilling dynamic soundtrack by Sonic Mania veteran Tee Lopes, Varien, Nice Legs, and Papoose & Remy Ma!

Demons Ate My Neighbors!’ Kickstarter opens on Tuesday, September 1. Tuned-Out Games hopes to raise $175,000 to add more levels, monsters, and other terrors. Stretch goals include Xbox Series X and PlayStation 5 ports, online co-op, new characters, new weapons, and even secret funky alien bosses that might rhyme with GlowJam & Pearl. Pledges for a digital copy of the game start at $15 and go all the way up to $7,500 for anyone who wants to help design a boss.

Demons Ate My Neighbors! brings back a fun, thrilling vibe that we miss from ’80s & ‘90s camp horror,” said Kian Matthew Naderi, Game Director at Tuned-Out Games. “We want to take a fresh, surprising spin on a classic co-op formula by adding random levels, meta-progression, a succinct story, inspired new characters, monsters and innovative gameplay on top of a funky, campy nostalgic aesthetic. If you’re sick of Demons Eating YOUR Neighbors – Join the @Watch on Twitter. Get pumped!”

Demons Ate My Neighbors!, launches in Fall 2021 on Nintendo Switch and PC in English, Spanish, French, German, Italian, Portuguese and Japanese. To learn more, please visit Demons Ate My Neighbors!official website, join the Discord, follow the game on Twitter, Facebook, Instagram, and Twitch, and wishlist it on Steam.

About Tuned-Out Games

The dudes and dudettes at Tuned-Out Games want one thing: to create punchy, original games that put the fun in funky. With game industry experience spanning titles like 2064: Read Only Memories, ToeJam & Earl: Back in the Groove!, Sonic Mania, and companies like Razer and Red Bull Gaming, Tuned-Out has the chops to accomplish exactly that.

For more information about Tuned-Out Games, visit its official website.

THE FIGHT FOR SUPREMACY IS ON IN MARVEL FUTURE FIGHT’S NEW INHUMANS VS. X-MEN UPDATE

THE FIGHT FOR SUPREMACY IS ON IN MARVEL FUTURE FIGHT’S NEW INHUMANS VS. X-MEN UPDATE

Dazzler and Thane Make their MARVEL Future Fight Debut along with New Story Content for Agents to Conquer

LOS ANGELES, AUG.13 2020 – Netmarble’s latest update today for the popular mobile game MARVEL Future Fight brings all-new Inhuman and X-Men characters and uniforms that are inspired by Marvel’s “Inhumans vs. X-Men” comic storyline as well as other popular Inhumans adventures. This update also brings numerous other improvements for player Agents to collect and experience. 

Two new characters, Dazzler, mutant singing superstar,and Thane, the Inhuman son of Thanos, have also been added, including a Marvels X uniform for Black Bolt, an Inhumans vs. X-Men uniform for Medusa, an X-Men Blue uniform for Iceman, and an Inhumans: Attilan Rising uniform for Ms. Marvel (Kamala Khan).

Today’s update also includes new content added to MARVEL Future Fight’s Story: Alternate Mode entitled ‘Story Fragment.’ Collected Fragments of the acquired story can be synthesized and exchanged for other items. Additionally, players can get more pieces when they play the story with a Bonus Hero, which is updated monthly.  Normal and Ultimate difficulties have also been added to Chapters 11 and 12 of ‘The All-War’ Alternate Mode.

Other additions to MARVEL Future Fight include:

  • The ‘Transcend Potential’ feature, which makes the ‘Awaken Potential’ feature even stronger
    • When the Awaken Potential skill reaches maximum level, players can achieve ‘Transcend Potential’
    • When players achieve ‘Transcend Potential’, stats of the selected Tier-3 hero levels increase to an even more powerful level
  • Black Bolt is now upgradable to Tier-3 and new ultimate skills have been added
  • The ‘Realize Potential’ feature is unlocked for Dazzler, Thane, Black Bolt, Karnak, Gorgon, Inferno and Maximus
  • The ‘Awaken Potential feature’ and new awakening skills for Medusa are now unlocked.

MARVEL Future Fight celebrated its fifth anniversary with over 120 million players across the world. The game is currently available worldwide in the App Store® and Google Play™.

For more information, please visit http://marvelfuturefight.netmarble.com.

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About Netmarble Corporation

Established in Korea in 2000, Netmarble Corporation is a top developer and publisher pushing the boundaries of the mobile gaming experience with highly innovative games including Lineage 2: Revolution, The Seven Deadly Sins: Grand Cross, Blade&Soul Revolution and MARVEL Future Fight. As a parent company of Kabam, and a major shareholder of Jam City and Big Hit Entertainment, Netmarble strives to entertain audiences around the world with a variety of mobile games based on its powerful franchises and collaborations with IP holders worldwide. More information can be found at http://company.netmarble.com

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media for over eighty years. Marvel utilizes its character franchises in entertainment, licensing, publishing, games, and digital media.

For more information visit marvel.com. © 2020 MARVEL

App Store is a trademark of Apple Inc., registered in the US and other countries.  App Store is a service mark of Apple Inc. Google Play is a trademark of Google Inc.

Extended Reality Gaming Meets Golf: Topgolf and Rovio Entertainment Partner to Bring Angry Birds to Topgolf Venues This Fall

Extended Reality Gaming Meets Golf: Topgolf and Rovio Entertainment
Partner to Bring Angry Birds to Topgolf Venues This Fall

Partnership creates first-of-its-kind interactive Topgolf experience with gaming’s most enraged birds

DALLAS, Texas / ESPOO, Finland — Aug. 12, 2020Topgolf Entertainment Group, a global sports and entertainment company, and Rovio Entertainment, creators of the Angry Birds franchise, today announced a partnership to bring gaming’s most enraged birds to select Topgolf venues this fall.

Representing a first-of-its-kind interactive golf experience with an international sports and entertainment company, the experience is aimed at delivering humor and fun for families and friends. The experience will utilize Topgolf’s exclusive Toptracer ball-tracing technology to blend the physical act of hitting a golf ball with the digital, physics-based destruction that Angry Birds delivers. Taking on a variety of light-hearted challenges, Topgolf Guests will be able to partner with much-loved Angry Birds characters Red, Chuck and Bomb to demolish virtual structures placed on the Topgolf targets. Click here for a sneak preview of the game Guests will experience soon at select venues.

“As a company deeply-rooted in innovation, creating new and dynamic experiences is something we consistently deliver, and we know Angry Birds will be a game-changing addition to our existing gaming collection,” said Dolf Berle, Topgolf Entertainment Group Chief Executive Officer. “With the Angry Birds’ loyal fanbase, this offering is sure to deliver on an experience that makes our Guests feel like they are part of the highly acclaimed mobile game.”

Angry Birds started as a popular mobile game in 2009 and has since evolved into one of the world’s most loved entertainment brands, covering games, blockbuster movies, animated series, location-based entertainment and more. In total, Angry Birds mobile games have been downloaded over 4.5 billion times.

“This experience perfectly embodies the Angry Birds brand in terms of its accessible fun and all-round irreverence,” said Ville Heijari, CMO of Rovio Entertainment. “Added to that, what Topgolf has developed with their Toptracer technology is highly innovative and aligns with the physics-based challenges that can be discovered in Angry Birds mobile games. The resulting experience is a familiar but uniquely branded experience that we’re excited for our fans to take a swing at.”

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About Topgolf Entertainment Group

Topgolf Entertainment Group is a technology-enabled global sports and entertainment community that connects people in meaningful ways through the experiences we create, the innovation we champion and the good that we do. What started as a simple idea to enhance the game of golf has grown into a movement where people from all walks of life connect at the intersection of technology and sports entertainment. Topgolf Entertainment Group’s platforms include Topgolf venues, Topgolf Media, Topgolf International, Toptracer and Topgolf Swing Suite.

About Toptracer

Toptracer, an innovative technology from Topgolf Entertainment Group, is the most-used advanced ball-tracing technology. The first of its kind to be introduced to the game of golf, Toptracer has revolutionized the way viewers experience the game at select Topgolf venues, driving ranges and while watching major golf tournaments.

About Rovio Entertainment Corporation

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games, which have been downloaded over 4.5 billion times so far. Rovio is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today, Rovio offers multiple mobile games, animations and produced The Angry Birds Movie in 2016. Its sequel, The Angry Birds Movie 2, was released in 2019. Rovio is headquartered in Finland and the company’s shares are listed on the main list of NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

Systemic Reaction’s Co-op Dino Shooter Second Extinction Coming September 2020 to Steam Early Access

Systemic Reaction’s Co-op Dino Shooter Second Extinction
Coming September 2020 to Steam Early Access

STOCKHOLM  Aug. 12, 2020 Systemic Reaction, a creative division of Avalanche Studios Group, has revealed that Second Extinction, the intense online co-op shooter in which teams of up to three players battle to reclaim Earth from mutated dinosaurs, will enter Steam Early Access for PC in September 2020.

“Our goal with early access is to craft a long-term experience that’s fun and enjoyable for our players from day one,” said Second Extinction Product Owner Julianne Harty. “With every update, we want to ensure the game is engaging and see what features resonate the most — we’re very eager to hear what the community has to say about where they want the game to go!”

Second Extinction delivers non-stop action, forcing players to think fast and shoot faster in quick but intense combat operations across a dangerous frozen world. Fight side by side with your friends against a variety of beastly predators long thought extinct — now mutated and deadlier than ever!

The heart of that battle is Second Extinction’s global metagame: the War Effort. By slaying dinos, completing missions, and taking on additional activities around the world, players will impact the threat level designation and have a hand in deciding the level of challenges they’ll face planetside. This constant wave of conflict will affect the kind of enemies, activities, rewards and more you’ll encounter in any given region.

“The War Effort reflects the changes in the ongoing fight against the dinosaurs and ensures you’ll always have to stay on your toes. It’s a highly interactive, community-driven environment for players to fight in, letting us create new content that evolves over time,” said Harty. “The War Effort is an integral part of how we’ll introduce new dinosaurs, missions, and more as a live service experience, and it’s a feature we’re excited to fully flesh out throughout early access.”

Key Features:

  • Intense Three-player Co-op — Earth is overrun by mutated dinosaurs! Team up with up to two other resistance fighters to take it back in short but intense combat operations.
  • Battle Mutated Monstrosities — These dinos are nothing like the ones in your history books! From electric raptors to behemoth T-Rexes, these deadly creatures have evolved into the ultimate killing machines.
  • Experience Spectacular Action — Combine your fireteam’s unique weapons and abilities for explosive results against overwhelming opposition in challenging combat set pieces.
  • Take Part in a Joint War Effort — Your actions, together with the rest of the community, will shape the course of the war against the dinosaurs.

Second Extinction is available to wishlist now on Steam. It is also in development for Xbox Series X and Xbox One. For more information, visit www.SecondExtinctionGame.com, and follow @2nd_Extinction on Twitter.

WE ARE SYSTEMIC REACTION

Small but fierce, we started as a group of veterans from within Avalanche Studios Group. Based in Stockholm and Malmö, we focus on crafting new and empowering games with unique settings. Drawing from our experiences within the industry, we want to create games that appeal both to us, and to you — our players. We want to play in a sandbox that lets your creativity thrive.

Our focus is freedom, exploration, and a drive to create games like the ones that kept us up at night as kids. So far, we’ve got Generation Zero launched and Second Extinction announced — with even more to come. Join us in the sandbox!