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PROHIBEAST launches June 3, 2026 ; Release Trailer now available

Paris, May 31, 2026 ; Publisher SUPER AC announces the release of PROHIBEAST, its real-time tactical infiltration game, launching on PC on June 3. To celebrate the upcoming release, a brand-new Release Trailer is available today.

Set in an anthropomorphic 1930s Chicago, where carnivores and herbivores coexist in harmony, meat has become an outlawed commodity controlled by organized crime. Players step into the shoes of Eliot Ness and the Untouchables as they take on Al Capone’s criminal empire.

Focused on infiltration, strategy, and squad coordination, PROHIBEAST delivers a real-time tactical experience where observation, stealth, and improvisation are key to infiltrating hostile environments and outsmarting the underworld.

With its noir-inspired Prohibition setting, distinctive anthropomorphic art direction, and freedom of approach, PROHIBEAST aims to deliver a fresh take on tactical infiltration games, a genre too rarely represented today.

The Release Trailer, available now, offers a first look at the game’s gameplay, atmosphere, characters, and high-stakes conflict ahead of its official launch on June 3.

PROHIBEAST launches June 3 on Steam : https://store.steampowered.com/app/3503790/PROHIBEAST/
PROHIBEAST also launches on June 3 on Epic Games Store: https://store.epicgames.com/p/prohibeast-4a181f?lang=en-US

Visit the game page on the SUPER AC website: https://www.superacgames.com/produit/prohibeast/

About SUPER AC

SUPER AC is a collective of independent studios pooling their expertise and knowledge to maximize the quality and visibility of their games.
Passionate about creating independently developed titles, the teams focus on delivering high-quality player experiences and pure gaming enjoyment. With the ability to handle games across a wide range of themes and styles, their passion and drive to surprise players allow them to offer a highly diverse catalog. By emphasizing originality and creative commitment, SUPER AC champions a new way of making video games.

Your Winter Watchlist: The Best Anime to Stream on Crunchyroll this Season

Streaming Now on Crunchyroll

Witch Hat Atelier | For fans of: Studio Ghibli, Harry Potter, beautiful things

In a world where only witches can cast magic, they must avoid being seen by ordinary people while casting. While Coco does her chores, she daydreams of becoming a witch. When a young witch named Qifrey visits her village, Coco uncovers the “absolute secret,” becomes Qifrey’s apprentice, and begins her studies. This is the story of children who encounter despair, yet reach out toward hope.


Daemons of the Shadow Realm | For fans of: Fullmetal Alchemist, dark fantasy, edge-of-your-seat storytelling

Yuru, a young hunter who lives in a small village deep in the mountains, hunts wild game and leads a humble life with Asa, his younger twin sister. Their peaceful lives are torn apart when a dragon’s roar echoes across the sky. What secrets lurk within their village? What fate awaits them? Enter a breathtaking mystical fantasy as exciting Daemon battles intertwine the mysterious and supernatural.


Re:ZERO — Starting Life in Another World | For fans of: psychological drama, time loops, suffering (affectionately)

Subaru, lost in a new world, meets a silver-haired girl who saves him. To repay her, he joins her quest.


Go For It, Nakamura-kun! | For fans of: slow-burn romance, awkward gay yearning, saying “just talk to him” at your screen

Love at first sight is no myth — just ask Okuto Nakamura. Whenever his dreamy classmate Aiki Hirose enters the room, his heart skips a beat, despite the fact that they’ve never actually spoken. Not to mention, Nakamura is a complete klutz with zero friends. Will he ruin his chance at love before it even begins?


Dr. STONE: SCIENCE FUTURE | For fans of: science, problem-solving, the satisfying feeling of being the smartest person in the room

Modern society is lost when a mysterious light turns humanity to stone. Thousands of years pass and high schoolers Senku and Taiju awaken in an overgrown version of the world they once knew. With Senku as the brains and Taiju as the brawn, they’re determined to revive the petrified masses and rebuild civilisation — but of those they’ve rescued, Tsukasa will rock their plans.


ONE PIECE | For fans of: epic adventures, 1000+ episodes, becoming a different person by the end

Monkey D. Luffy refuses to let anyone or anything stand in the way of his quest to become the king of all pirates. With a course charted for the treacherous waters of the Grand Line and beyond, this is one captain who’ll never give up until he’s claimed the greatest treasure on Earth: the Legendary One Piece!


That Time I Got Reincarnated as a Slime | For fans of: power fantasy, surprisingly wholesome vibes, building something from nothing

Corporate worker Mikami Satoru is stabbed by a random killer, and is reborn to an alternate world. But he turns out to be reborn a slime! Thrown into this new world with the name Rimuru, he begins his quest to create a world that’s welcoming to all races.


Welcome to Demon School! Iruma-kun | For fans of: found family, laugh-out-loud comedy, chaotic good energy

Suzuki Iruma, human, 14, is taken against his will into the world of demons, where his doting owner and self-appointed “Grandpa” is the chair-demon at his new school. In order to survive, Iruma must deal with a haughty student who challenges him to a duel, a girl with adjustment issues, and so many more scary beings! Can this ultimate pacifist dodge the slings and arrows that are flung his way?


Wistoria: Wand and Sword | For fans of: underdog stories, sword fighting, magic academy settings

In a world where magic reigns, Will Serfort can’t cast a spell. Though hardworking, Will’s classmates think less of him for it. However, he has a secret strength: his sword. Can Will defy expectations with muscle over magic and blade over wand? Find out in this epic sword-and-sorcery adventure!


MARRIAGETOXIN | For fans of: action romcoms, chaos, chaotic action romcoms

For centuries, the deadly arts have been perfected by Masters, and Five Great Families hold the greatest power and influence. Hikaru Gero, an heir to the Gero family, lives in the underworld as an elite assassin. When his sister is pressured to produce an heir, Hikaru asks Mei Kinosaki, a brilliant marriage swindler, to find him a bride. The most challenging mission of his life begins!

Magic: The Gathering sets world-exclusive Marvel Super Heroes Thanos card reveal for Melbourne CBD

Assemble for the reveal of the Thanos Magic: The Gathering® | Marvel Super Heroes card on June 2

Melbourne, Australia, June 1 – Today, Wizards of the Coast is thrilled to announce an epic world-exclusive card reveal set for the heart of Melbourne, Australia. Ahead of the highly anticipated launch of Magic: The Gathering® | Marvel Super Heroes on June 26, 2026, fans are invited to assemble to witness a one-of-a-kind first card reveal of Thanos from the Marvel Universe.

On June 2, at 12PM AEST, at Melbourne Central on La Trobe Street, the Mythic rare card will be shown in a larger-than-life mural in titanic grandeur.

Magic: The Gathering® | Marvel Super Heroes launches worldwide on June 26, 2026, bringing the most recognisable Marvel characters to the iconic world of Magic: The Gathering, with Prerelease events from June 19 at WPN Stores. Assemble your favourite Super Heroes and Super Villains, creating previously unthinkable team-ups, and triggering page-turning comic book action. 

For more information on Magic: The Gathering® | Marvel Super Heroes set, visit: https://magic.wizards.com/en/products/marvel/marvel-super-heroes

About Magic: The Gathering
Magic: The Gathering’s compelling characters, fantastic worlds, and deep strategic gameplay have entertained and delighted fans for more than 30 years. Fans can experience Magic through the tabletop trading card game, the digital game Magic: The Gathering Arena, a New York Times bestselling novel, and a critically acclaimed comic book series. With more than 50 million fans to date, Magic is a worldwide phenomenon published in more than 150 countries.

About Wizards of the Coast 
Wizards of the Coast develops and publishes legendary games that inspire creativity, forge friendships and build communities of global fans. A division of Hasbro, a leading games, IP and toy company (NASDAQ: HAS), Wizards delivers premium experiences for gamers across tabletop, video games, and digital platforms based on both new and time-honored brands, including its best-known franchises MAGIC: THE GATHERING and Dungeons & Dragons, and from Hasbro’s unparalleled portfolio of thousands of iconic marks.

Wizards’ diverse studio network includes first-party developers Archetype Entertainment, Invoke Studios and Skeleton Key as well as co-venture and license partners. Headquartered in Renton, Washington, Wizards fosters world-class talent to create unforgettable play experiences on all platforms. To learn more about Wizards, visit https://company.wizards.com or Wizards of the Coast on LinkedIn.

About Hasbro
Hasbro is a leading games, IP and toy company whose mission is to create joy and community through the magic of play. With 165 years of expertise, Hasbro delivers groundbreaking play experiences and reaches more than 1 billion fans annually around the world, through physical and digital games, video games, toys, licensed consumer products, location-based entertainment, film, TV and more.      

Through its franchise-first approach, Hasbro unlocks value from both new and legacy IP, including Magic: The Gathering, Dungeons & Dragons, MONOPOLY, HASBRO GAMES, NERF, TRANSFORMERS, PLAY-DOH and PEPPA PIG, as well as premier partner brands. Powered by its portfolio of thousands of iconic marks and a diversified network of partners and subsidiary studios, Hasbro brings fans together wherever they are, from tabletop to screen.      

For more than a decade, Hasbro has been consistently recognized for its corporate citizenship, including being named one of the 100 Best Corporate Citizens by 3BL Media, a 2025 JUST Capital Industry Leader, one of the 50 Most Community-Minded Companies in the U.S. by the Civic 50, and a Brand that Matters by Fast Company. For more information, visit https://corporate.hasbro.com or @Hasbro on LinkedIn.  

About MARVEL
Marvel is one of the world’s most prominent entertainment brands, built on an unparalleled library of iconic characters and stories that have shaped pop culture for 85 years. The Marvel brand spans entertainment, including film, television, publishing, licensing, games, live events, digital media, and more.

For more information visit marvel.com. © 2026 MARVEL

Cemetery Simulator Gets a Free Demo. Dig Graves Solo or With a Crew!

Starting May 29, a free demo of Cemetery Simulator will be available on PC. This title allows the player to manage the cemetery, care for the necropolis, organize funerals, and develop their cemetery business. The demo features single-player game modes and online co-op for up to 4 players simultaneously. The full version of Cemetery Simulator on PC is scheduled for 2027, and the game will later appear on PlayStation 5 and Xbox Series X|S.

Cemetery Simulator is being developed by Ultimate Games S.A., which is also the publisher of the game.

Step into the role of a gravedigger and dig graves alone or with friends

Cemetery Simulator lets you manage a cemetery. The gameplay blends funeral home simulation, creative design, and hands-on gravedigger tasks such as cleaning and digging.

You start as a cemetery manager in Cemetery Simulator. Your tasks include cleaning tombstones, mowing grass, making repairs, and expanding the cemetery. You also organize funerals, from digging graves to engraving tombstones.

You can play Cemetery Simulator alone or online with up to four players. In co-op mode, players share responsibilities and can split tasks. You can carry coffins together, work as a team to dig graves, and take on many other activities to manage and care for the cemetery.

Steam Store: https://store.steampowered.com/app/3367810/Cemetery_Simulator/

While managing and caring for the cemetery, you’ll sometimes deal with unexpected events. These can include issues like vandalism or even paranormal activity.

As you progress and complete tasks, you unlock new features and upgrades. You’ll also need to improve your cemetery’s reputation.

You can try Cemetery Simulator for free – the demo is already out

The Cemetery Simulator Demo has been on Steam since May 29. In the demo, you’ll manage a small cemetery in the forest and get to know the main game mechanics.

The demo includes tasks like organizing standard funerals. You can play solo or online with up to four players.

Cemetery Simulator – Key Features:

  • Become a gravedigger and organize funerals
  • Develop a cemetery business
  • Act alone or in co-op (up to 4 players)
  • Face unexpected problems
  • Care for the cemetery and reputation

The release date of the full version of Cemetery Simulator on PC is planned for 2027. There are also plans to release the game on PlayStation 5 and Xbox Series X|S.

60 fps on PlayStation 5 and Xbox Series, including S. Drug Dealer Simulator 2 targets a smooth criminal experience

Drug Dealer Simulator 2, a co-op crime sim coming to PlayStation 5 and Xbox Series X|S on 17 June 2026, targets 60 frames per second – even on the least powerful current-gen platform. See the version comparison. Review keys are available and will be dispatched soon.

DDS2 on PlayStation 5
DDS2 on Xbox Series X|S

Drug Dealer Simulator 2 is a game for 1-3 players where you start your very own production and distribution business on the sunny yet dangerous Isla Sombra. By growing, processing and selling all kinds of, uh, “refreshments”, you’ll build up your base of operations and acquire new, fully furnishable hideouts

It’s all about planning, timing, and smartly adapting to changing circumstances. Climb the ladder, up to the position of a true cartel lord!

A console-tailored experience

The ambition of the publisher/IP owner Movie Games was to make DDS2 fit the console platforms in an organic manner. A lot of effort was put into optimization, where the target is 60 frames per second for all platforms, including Xbox Series S.

We identified several areas with noticeable framerate drops, particularly in densely populated regions. Among the key optimizations was NPC animation processing, including updates for characters outside the player’s view and body part components. By eliminating redundancies – supported by the integration of solutions from the latest versions of Unreal Engine 5 – we significantly reduced the overhead, resulting in a noticeably smoother experience in the game’s busiest areas,” says Dominik Zgutka, Technical Director at Road Studio S.A., the team co-developing the ports.

The game will be supported after release, also on PC. The roadmap includes quality-of-life changes, including UI improvements based on player feedback, bugfixes, and new content. Movie Games intends to bring the optimization improvements to the PC version.

The first and original

The Drug Dealer Simulator series has been innovating the sim genre since 2020. DDS1 is already available on PS5, PS4, Xbox Series and Xbox One. Drug Dealer Simulator 3 is also in development and will be another step in the evolution of this unique series. Follow our Discord for more!

Starbites Review

Starbites

Developer: IKINA GAMES
Publisher: NIS America
Platforms: PlayStation 5 (Reviewed), Switch, Xbox Series X/S, PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

There are times that an RPG comes along and tries to reinvent the wheel or make a name for itself in some unique fashion. A few of these games manage to succeed and become household names while others fail due to poor implementation. Then there are RPGs that feel more like they’ve taken inspiration from the past and keep things rather basic across the board. Not looking to re-invent the wheel, but keep spinning along with their own coat of paint. This happens to be the case with NIS America and IKINA GAMES’ Starbites, a mecha RPG that may not offer the freshest or unique game around but still delivers a satisfying enough journey along the way.

Story

Set on the desert planet of Bitter, where the remnants of an ancient space-war that saw every ship in orbit crash down into it, a plucky scavenger named Lukida thinks she has finally found her ticket off of the dusty world, literally. She has managed to find a ticket to set out into the stars and while she is happy to show it off to her two best friends Gwendoll and Badger it isn’t long before everything goes tails up. Shortly after leaving their scavenging site, Lukida is attacked out of nowhere by a massive mecha that no one has seen before and wipes out her and her motorbot (mecha) in one attack. She awakens in her home town of Delight after being rescued by the local service team and told that her already significant debt to the town’s overseer, a woman named Fennec, has grown even higher as a result. 

Finding that the ticket is now lost, Lukida enlists the help of her two friends and sets out not only on a job to work off paying off some of her debt but also track down her ticket off of this desert planet. Though that quickly becomes the last of their worries as the trio soon finds that the local bandit groups have begun to gather and encroach on the city of Delight, an unknown element has begun damaging their power supply, and even other towns are suffering on the outskirts of the world. What begins as Lukida’s personal quest to escape to the stars soon becomes a party-wide adventure that will change the course of power on Bitter and reveal far more secrets than she could ever have expected.

Starbites‘ narrative actually ends up going into some rather interesting places once players get far enough long into the story and uncover the many secrets that lay beneath the sands of Bitter and the different twists that happen. Unfortunately the road to these developments is a bit on the long side and while a slow opening is perfectly fine for most RPGs, that only works if the characters can help hold it up along the way. This isn’t the case with Starbites since, while Lukida herself is a lovable goof and eventual party members are far more interesting, her starting allies of Badger and Gwendoll are as generic as they come. Badger is a man of scars and muscle but a heart of gold while Gwendoll’s whole personality revolves around drinking anyone under the table. This leaves a lot to be desired before the eventual additions of new party members and revelations that we won’t spoil here come along.

The antagonists that players face down throughout the various acts are also similarly one note, at least until near the end of the game, so nuance really isn’t Starbites‘ strong suit. The same can be said regarding side-quests since most of them simply involve fetching things from the desert overworld or gathering/crafting certain items for random citizens. There is little plot development or even character development to tie these side-quests in other than in-game rewards and oddly enough players are almost punished for doing things “out of order.” This includes finding an item out in the desert, or buying one, ahead of actually taking on the quest and then rather than being able to complete it right then and there, players will need to actually travel back to where they originally found it just to trigger the flag to let them complete it, making side-quests often annoying more than anything for players who like to explore beyond the story’s pacing.

Gameplay

Starbites will see players traveling around as a team of three active fighters at any given time with, eventually, three supporting characters that can be attached to each frontline fighter. These supporting characters can also fight for themselves on the frontlines, it mostly just matters how players want to dictate their skills and preferred playstyle. Either way, while out in the field players will find that every map is split into various ones that can be traveled to through simply reaching the edge of another area and traveling through. There are some fast-travel locations but these are almost always limited to major towns, meaning players will need to backtrack through the desert for any side-quests or new adventures and even fight old enemies once again.

Rather than letting players perform an attack in the field to either instantly slay enemies they are far stronger than or even stun enemies, players will just bump into foes (or be targeted by them if seen) and start a fight normally, triggering the turn-based combat system. The turn order is handled through a simple manner, by character speed, and displayed in the upper left of the screen. What does make things interesting is the fact that every enemy has their own unique weaknesses to certain attack types and striking this weakness will lower their “defense” gauge. When fully depleted they will end up in a “broken” state that not only delays their turn but allows them to take way more damage from any incoming attacks. Also, should the character that broke the enemy have an assistant then they will perform a devastating follow-up attack that will generally slay most enemies.

Speaking of attacking, every character will have a variety of elemental attack options at their disposal such as their default attack, various special attacks that will be learned as players level up, and even the ability to apply buffs and debuffs through Talent Points, or “TP,” gained from leveling up and applying it to a large skill tree. This skill tree can thankfully be reset as many times as players like, meaning there is no punishment for exploring a certain playstyle and finding out it might not pay off as good as players may have hoped. While fighting, using skills, and taking damage, every character will fill up a “Driver’s High” gauge that, when filled entirely, can allow that character to instantly launch an enhanced attack or enhanced skill even if their turn is way back in the order. This can help play a role to instantly wipe out tough foes or pull a heal out of thin-air in a clutch moment if needed.

That isn’t to say that Starbites is a hard game, if anything it’s too easy. There are three difficulties available and players can swap between them at any time but it is worth noting that playing on Normal will likely feel too easy for most fans of JRPGs with standard enemies feeling like cannon fodder and only the occasional boss encounter actually pushing players to put a bit of extra thought into fighting, thankfully there is at least a double-speed option in combat to hurry things along. Of course, part of this is thanks to the many ways that players can upgrade their motorbots. Every mecha has unique weapons and pieces that can be bought at stores, obtained through side-quests, or hidden out in the desert with some of the strongest gear offering significant damage improvements and defense. 

This includes different torsos, chassis, legs, and even a core engine. To top this off, every engine allows players to equip “mech cores” that are easy to craft to their highest level and do things such as instantly healing a character when entering a fight, providing significant attack or defense boosts for a few turns, and more. To top that off, the fancier engine a mecha has equipped the more cores it can hold, allowing for some truly frightening combinations that will make some characters turn into complete killing machines capable of wiping out entire generic enemy mobs with a single skill. This gives players plenty of options to customize their party to be extremely overpowered to the point that even bosses won’t pose much problem, even if a few do throw a few spanners in the works by having some unique mechanics to them.

Audio & Visuals

Starbites looks like it was designed to capture the nostalgia of the early 360 era of RPGs with some dated but decently detailed character models and some impressive looking designs for the in-game mecha, with many having their appearances change slightly depending on the frames they have equipped. The enemy variety is handled quite well and the boss battles remain a standout every time players come across one. The 2D character portraits are impressively drawn and a number of CG artworks are spread throughout the story as well. Sadly this level of quality does not extend to the actual world players will be traveling through as the dusty wastes players navigate and almost every dungeon is lacking in detail and feels unpolished. It is also worth noting that, during conversations, random NPCs in town have a tendency to just wander in front of the camera where players are trying to talk or vanish into thin air.

The voice acting for the English dub of the game is handled exceptionally well and it is really what helps add a bit of extra life to some of the humdrum characters while making Lukida shine even more as the plucky scavenger with a dream. As for the game’s soundtrack players can expect a collection of decent sounding background tracks and some rather impressive boss music.

Overall

Starbites does what it sets out to do and little more than that by delivering a solid turn-based RPG that may have a slow start but also a lot of heart thanks to some excellent voice work and writing for Lukinda to help carry the story until it starts getting more interesting. Combine this with a satisfying enough combat loop that is a bit too easy but also equally comfortable and Starbites is the type of RPG that allows players to enjoy it at their own pace without expecting too much from them in return, though players should similarly keep their expectations in check.

Capsule Computers review guidelines can be found here.

THE KAIJU HAVE AWAKENED: BEASTLINK OPEN BETA STOMPS INTO ACTION THIS WEEKEND

Video game developer Grove Street Games kicks off another round of beta playtesting for its large-scale multiplayer destruction sandbox game, BeastLink. Beginning today, May 29 at 4:00pm ET and concluding Monday, June 1 at 10:00am ET, the Open Beta welcomes all players to join now through the BeastLink Steam page.
 
The Open Beta weekend offers a fresh look at BeastLink, showcasing massive optimizations and improvements compiled from the past month of closed playtesting.

BeastLink Open Beta Features Include:

  • Playable Beasts: The Horned Lizard, Mandrill and Bull Shark.
  • Dynamic Kaiju Fighting: Kaiju battles with more freedom of movement, and improved fighting.
  • New Map: Battle through Wharf – steer clear of the water and make sure to use the ziplines and cranes!
  • Battle Arena: Select Battle Arena from the Deployment Menu and play immediately as a Beast against friends, the CPU or by yourself and level the city just for fun!
  • Refined Beast Combat – All playable Beasts have seen extensive updates and balance improvements as the team refines the monster vs monster combat.
  • Mosquito Swarms – A terrifying new threat has arrived on all maps. Stay alert for massive swarms – their size is shocking!
  • Enhanced Destruction – New dust effects, fog, and rubble makes each collision and kaiju showdown feel more chaotic than ever!
  • Playable Modes:
    • Tutorial – Learn the basics of linking with and controlling a Beast in this dedicated single player training experience.
    • Battle Arena – A Beasts-only mode that pits players against friends or  the CPU. Start the mode solo and level the city for fun!
    • Hazard Pay (PvE & PvP) – Assist scientists as they collect critical data on wild Beasts.  Protect them in the field and help return them to safety.
    • Beast Brawl (PvE & PvP) – Link with a Beast and battle for control of the city by taking down enemy Beasts and keeping them out of the fight!
    • Colony Purge (PvE & PvP) – Teams compete to locate and destroy hidden Brute nests while fighting to claim territory and dominate the urban battlefield 

Monster-sized mayhem on an unprecedented scale, BeastLink combines tactical human-led missions and vehicular combat with the city-destroying, raw power of colossal Kaiju! Built on Unreal Engine 5, BeastLink uses Grove Street Games’ proprietary SuperDestruction system to push environmental wreckage to a new level. This fully networked, physics based system lets players reshape the map as both human or Kaiju. Featuring over 250,000 destructible objects and tens of millions of individual pieces, players strategically reshape entire city blocks, turning urban environments into tactical rubble.

BeastLink will launch into Early Access this summer on PlayStation 4, Xbox Series X|S and Steam PC.

Sign up for BeastLink playtests and follow development updates on PlayBeastLink.com, wishlist on Steam.

Indie Hit Solarpunk Confirms Xbox Game Pass Release

The skybound survival adventure from a two-person development team launches across all major platforms June 8, 2026 

Darmstadt, Germany – May 29, 2026 – Indie publisher rokaplay and indie developer Cyberwave have announced that their peaceful survival adventure Solarpunk will launch on Xbox Game Pass. Revealed during the Cozy Game Awards, Solarpunk launches June 8, 2026, and will be available via Xbox Game Pass, alongside Xbox Series X|S, PC via Steam, the Epic Games Store, and GOG, as well as PlayStation 5 and Nintendo Switch 2. 

Watch the Cozy Games Awards 2026 Xbox Game Pass reveal trailer below

Solarpunk invites players to build a peaceful life high above the clouds in a vibrant world powered by renewable energy, whether playing solo or alongside friends in four-player co-op. Created by a passionate two-person development team, the cosy survival adventure has quickly captured the attention of players worldwide with its relaxing blend of farming, crafting, automation, airship exploration, and sky-high base-building, delivering an uplifting survival experience unlike any other. 

Solarpunk will launch on June 8th, 2026, on PC via Steam, the Epic Games Store, and GoG, as well as on PlayStation 5, Xbox Game Pass,  Xbox Series X|S, and Nintendo Switch 2

About Solarpunk

Solarpunk is a cozy survival and crafting game set in a hopeful, high-tech world filled with floating islands. Alone or in co-op mode, players can build homes in the sky, grow crops, craft useful gadgets, and explore distant islands in their own customizable airship.

Using renewable energy from the sun, wind, and water, they can power their creations and automate daily tasks like gathering resources and watering plants, leaving them more time to explore, decorate, and enjoy the view.

About rokaplay

“We make cozy and family-friendly games” — rokaplay GmbH, based in Darmstadt, is an indie game developer that helps other indie developers bring their dream games to life. Rokaplay offers cross-platform entertainment for people of all ages and, among others, drew inspiration from Nintendo. For the company, proactive and transparent communication with its community is an important and indispensable part of its work. More information about rokaplay: https://www.rokaplay.com

Wuthering Waves Reveals Official Cyberpunk: Edgerunners Story Follow-Up During Version 3.4 Special Preview Livestream

Ahead of the launch of Version 3.4, Kuro Games will release a new developer interview series exploring level design, battle design, PV and performance, and the upcoming Cyberpunk: Edgerunners x Wuthering Waves collaboration.

GUANGZHOU, CHINA, May 29th 2026 – Kuro Games has revealed new details on the upcoming Wuthering Waves x Cyberpunk: Edgerunners collaboration during their Version 3.4 Special Preview livestream that aired today, May 29th.

The collaboration will bring the world of Cyberpunk: Edgerunners to Wuthering Waves as part of the game’s upcoming Version 3.4 update, with a new story centred on Lucy Kushinada and developed as an official continuation of her journey following the events of the anime. Players can can watch the archived Special Preview livestream via the official Wuthering Waves YouTube and Twitch channels for a closer look at Lucy’s return, alongside new information on the broader Version 3.4 update. 

Version 3.4, The Dream Not Dreamed, will launch on June 8, 2026, introducing the new permanent Episodic Quest At Dream’s Edge. Following a sudden disturbance in the Somnoire, Rovers will encounter Lucy and Rebecca, visitors from another world, as they move between reality and dreams to confront a new crisis at the heart of the collaboration.

The update will also introduce Somnoire: Night City, a new area inspired by Lucy’s memories, alongside new enemies including Nightmare: Adam Smasher and multiple Corpo-themed Nightmare foes. Lucy and Rebecca will both appear as new collaboration Resonators, with players able to claim 5-Star Resonator Rebecca for free by taking part in the Instant Flashlight event.

Additional collaboration content includes the Nightmare Challenge, Matrix Reform puzzle event, Gifts of Dreamchasers 10-day login event, Sweetdream Tuning rewards, new collaboration weapons Spectral Trigger and Skull Thrasher, the Reminiscence – Nightmare: Adam Smasher Echo, and the new Shadow of Shattered Dreams Sonata Effect. The collaboration track “I Really Want to Stay at Your House” will also be added to the Heart Radio Channel and Archive of Melodies, allowing players to listen while driving the expedition motorbike.

In the lead-up to Version 3.4’s launch, Kuro Games will also release a series of developer interview videos exploring the creation of Version 3.4, including level design, battle design, PV and performance, and the Cyberpunk: Edgerunners x Wuthering Waves collaboration.

The current developer video schedule is as follows:

  • May 31 – Interview with the Dev: Level Design
  • June 2 – Interview with the Dev: Battle Design
  • June 3 – Interview with the Dev: PV & Performance
  • June 5 – Interview with the Dev: Cyberpunk: Edgerunners x Wuthering Waves

Players can watch archives of the Version 3.4 Special Preview livestream via Wuthering Waves’ official YouTube and Twitch channels:

YouTube: https://www.youtube.com/watch?v=zBNLxvgC4Q0
Twitch: https://www.twitch.tv/wuthering_waves

Further details on the Wuthering Waves x Cyberpunk: Edgerunners collaboration, including livestream highlights, confirmed update content, and additional assets, will be shared following the Special Preview broadcast.

Wuthering Waves is available now via PlayStation 5, Steam, Epic Games Store, Mac and mobile. Wuthering Waves launches on Xbox Series S|X in July 2026.

About Wuthering Waves

Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].

About Kuro Games

Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.

DAN HOUSER “LUMINARIES” PANEL FEATURED AT THIS YEAR’S TRIBECA FESTIVAL

Dan Houser and Lazlow will discuss storytelling and worldbuilding alongside several key partners from Dark Horse Comics, Smilegate and more onJune 13 at 3:30PM EDT

SANTA MONICA, Calif. — May 29, 2026 — As the longtime creative force behind the Grand Theft Auto, Red Dead Redemption and Bully video games series among others, Dan Houser has written, directed and produced some of the bestselling and most critically acclaimed IP of all time including Grand Theft Auto V, which is the most successful entertainment release in history.

Houser has now founded and leads the storytelling-driven company, Absurd Ventures. Since its launch, Absurd has expanded across mediums with original projects including the chart-topping sci-fi audio series A Better Paradise, the bestselling crime fiction comic book American Caper, and new animation and video game worlds in development.

In this conversation, titled “LUMINARIES: DAN HOUSER’S ABSURD VENTURES” and part of Tribeca Fest’s Storytelling Summit, Dan Houser and his longtime writing partner, Lazlow, explore their approach to worldbuilding and the evolution of storytelling beyond video games alongside several of Absurd’s key partners from Dark Horse, Smilegate, and more.


The panel will include:

  • Dan Houser, Longtime writer and director of the Grand Theft Auto and Red Dead Redemption series, and now Founder of storytelling-driven entertainment company, Absurd Ventures.
  • Lazlow, Houser’s longtime creative collaborator and founding member of Absurd Ventures where he serves as a Writer, Director and Executive Producer.  
  • Tim Wiesch, Head of Publishing at Dark Horse Comics. Wiesch signed Absurd Ventures’ American Caper comic book series, which launched in 2025 as a bestselling crime-fiction title.
  • Kevin Anderson, CEO of Kevin Anderson & Associates, one of the world’s largest book writing and editorial firms. Anderson and his firm served as editorial partners on Dan Houser’s debut technothriller novel, A Better Paradise, and are currently working with Houser on upcoming books in the series.
  • Paul Lee, Vice President of GTM (Global Operation) at Smilegate. Smilegate are strategic investors in Absurd Ventures and will be publishing an upcoming action-adventure videogame set in Houser’s A Better Paradise universe.

Award-winning broadcaster Elle Osili-Wood will moderate the conversation. Described as “one of the most influential women in games” by Google, Elle has twice hosted the BAFTA Games Awards, co-hosted the UK broadcast of the Oscars, and has created games documentaries and podcasts for the BBC.

The panel will take place on Saturday, June 13 at 3:30PM EDT at the Storytelling Summit – Tribeca Festival Hub at Spring Studios (50 Varick Street, New York, NY 10013). For more information, visit: https://tribecafilm.com/storytellingsummit

About Absurd Ventures

Absurd Ventures is a storytelling-driven entertainment company creating original video games, live-action and animated film and television, audio fiction, books, comic books, and more. The company was founded by Dan Houser, who was previously co-founder of Rockstar Games, and the lead creative force behind some of the most successful entertainment properties in history. Absurd Ventures’ original IP, created by Houser, includes sci-fi-thriller universe A Better Paradise, crime-fiction universe American Caper, and comedy-satire universe Absurdaverse. Its debut project, an audio fiction series set in the A Better Paradise world, debuted as the #1 fiction podcast on Apple. In 2025, Absurd Ventures released the American Caper comic book series, an A Better Paradise novel, and more. Absurd Ventures is headquartered in Santa Monica, with additional studio offices in Marin, California. Storytelling. Philanthropy. Ultraviolence.