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ARTE France and Oopsie Daisies announce the release date for Tom the Postgirl

This new adventure, as cute as it is disturbing, arrives on October 29, just in time for Halloween, on Steam (PC/Mac) and Nintendo Switch 

Paris, October 13, 2026 – Cultural media company ARTE France and independent studio Oopsie Daisies are pleased to announce the release date of Tom the Postgirl.

Co-produced by ARTE France and Oopsie Daisies, Tom the Postgirl will be available on October 29, 2026, on PC and Mac via Steam, as well as Nintendo Switch.

THE STORY

Calling all fans of creepy cute narrative games! This absurd adventure follows mischievous Tom on her delivery rounds that always go wrong. Unsurprisingly, Tom takes every opportunity to spy inside houses whenever she gets the chance.

Players accompany Tom through a charming village where every resident has something to hide. You deliver their packages, but what do they do with them behind closed doors? Every window, door, and crack in the wall is a chance to learn more about the inhabitants and their dirty little secrets: a narcissistic mayor, an orphanage that looks dangerously like a dog kennel, a couple of chainsaw-wielding hippies… human nature in all its horrible beauty awaits you!

KEY FEATURES: 

  • Walk and stalk! 
    Frame-by-frame animation gives a retro feel to this universe and immerses the player in a strange village where the slightest detail can turn into a suspicious event. With unique hand-drawn backgrounds and numerous hiding places from which to spy on residents, players take their time, observe carefully, and witness a series of fascinating, unsettling scenes.
  • A guilty pleasure
    From drug-dealing pigeons in the cemetery to wandering cowboy earthworms and grumpy squirrels: humans aren’t the only ones worth watching. Whether you focus on the job or disturb the peace, is your choice. Will you resist the urge to trample on perfectly trimmed hedges, crush flowerbeds, or steal garden gnomes? All gameplay is as transgressive as it is unapologetic: spy, sabotage and cause chaos, all without losing your innocent smile as a model postgirl.
  • Between Adult Swim and a children’s book
    Tom the Postgirl blends the naive aesthetic of illustrated books with the raw, nonsensical strangeness of an Adult Swim cartoon. Somewhere between the destructive absurdity of Thank Goodness You’re Here! and the dark humor of Dumb Ways to Die, delivering mail has never been so irresponsible.
  • The joy of rediscovery 
    With each new playthrough, players discover new details they might have missed and opt for a playstyle that’s more or less mischievous to uncover every last one of the villagers’ secrets. Multiple available endings encourage replayability, while achievements and unlockable profiles reward the most curious players.

Find more information on the official website.

About ARTE:

A European public cultural media channel, ARTE brings Europeans together through culture and innovation. Its diverse offerings—cinema, series, documentaries, video games, podcasts—nourish a shared imagination and democratic space. For over ten years, ARTE has co-produced and published independent and auteur video games, including Type:Rider, Homo Machina, Vectronom, To Hell with the Ugly, Bury Me, My Love, 30 Birds, and Looking for Faël. For more information visit arte.tv

About Oopsie Daisies:

Three long-time friends joined forces to create games with a punk twist. Léa Coquoz (art direction and game design), Lorenz Kleiser (technical direction and game design), and Floris Demandt (sound design) brought the cute and disturbing world of Tom the Postgirl to life. This independent Swiss studio bets everything on the unexpected, turning “oops” moments into delightful adventures.

Official website: https://www.oopsiedaisiesstudio.com/  

Hopetown announces pre-alpha playable launch in 90 days and non-GenAI certification

London, U.K. – October 13th 2026 –  Longdue is announcing a timeline for release of a pre-alpha playable of their upcoming cRPG Hopetown –  designed by some of the team behind Disco Elysium –  available only to its two highest tiers of Kickstarter backers that earn the ‘Visionary’ or ‘Builder’ tier by backing the still-active Kickstarter campaign before 1st November. 

The pre-alpha playable will feature over 300,000 words of dialogue, an estimated 5 hours of gameplay, 8 interior locations, part of an open exterior explorable town, 2 recruitable companions, 40 NPCs, 8 minutes of music, and 10 side quests in addition to the Prologue and Chapter 1 of the main quest. 

A new Kickstarter tier – the ‘Quicksilver Edition’, will be available to a limited number of 500 new backers, or until 1st November if not all 500 copies are taken earlier.  This will unlock access to the playable within 90 days, ‘Builder’ tier, an in-game exclusive outfit, and the backers name in an in-game newspaper. 

A second new Kickstarter Tier – the ‘Quicksilver Art Patron’ – limited to 15 new backers, will also be live till 1st November, allowing backers to get a custom hand-drawn portrait  drawn by the Hopetown art team, plus the other perks of the Quicksilver Edition.

The pre-alpha playable will be released to all new ‘Visionary’ and ‘Builder’ tier backers within 90 days of the campaign ending, meaning a latest January 2027 launch, via Steam, and be available for a limited time period for feedback. 

Existing backers that were already ‘Builder’ or ‘Visionary’ tier  as of 15th October 2026 will receive the pre-alpha playable by 1st December 2026. 

Gathering feedback from community members 

The pre-alpha playable It will feature early versions of gameplay systems such as publishing, interviewing, and evidence collecting, allowing direct feedback into the iteration and improvement of these systems. It will not feature gender selection for the protagonist, which is intended for the final game.

Extensive feedback systems will be set up to enable these Kickstarter backers to provide detailed information and feedback that will be aggregated to iterate and improve core aspects of the gameplay in Hopetown from direct player feedback. 

Longdue has already applied feedback to revamp and improve its art style, as featured in a recent video, but will seek in game player feedback to improve further. 

Anti Generative AI Policy 

The studio is also releasing an anti-generative AI policy, available on the official Hopetown website  in full, which  commits to no usage of generative AI in the creation of art for the game and gives examples of ‘shortcuts’ that have been used in development of these types of games using GenAI and the real human parallel of each.

It also sets out the process by which ‘human proof’ is logged at various stages of the creation for art, writing, and music to prove and document the iterative process of humans creating elements of the game, rather than AI, which is encoded in what the system is calling a Certificate of Human Creation (CHC). It will also release the template and processes for other studios to release such certification for their own video games. 

Below is an example of an initial human-painted texture of an area, and nearly 2 weeks of iteration to get this to a higher fidelity. Longdue is committing to these development techniques to protect jobs and keep GenAI out of art. 

Additional context 

Hopetown takes place on the fictional mining island of Eastern Entre, decades after “The Flare” – a coronal mass ejection that fried all electronics and communication devices across the globe. It was here that the De Luna Corporation unearthed Quicksilver, a substance capable of linking the world once more.  Players slip into the shoes of graduate journalist ‘Zola’, investigating and reporting on these series of events that unfold after a storm has disrupted mining operations.

You’ll delve into the island’s seedy underbelly and scale the caustic ivory towers of corporate surveillance as one of three distinct classes: Correspondent, the investigative journalist – eyes like a camera, hands like a clock. Columnist, of the vogue variety, the cultural fashionista who decides what’s in and what’s out. And Gonzo, the sensationalist, the clickbait mouthpiece who will say anything to glue eyes to the page. Shape your character’s background and gender to compose a narrative that is well and truly your own.

The stories you tell, and how you tell them, will define Hopetown’s narrative as you carve your path through each assignment. They’ll affect your relationships, your standing with the island’s numerous factions, and the world beyond…because word travels fast.

Hopetown is being created by several of the team that worked on Disco Elysium, including narrative lead Martin Luiga – ZA/UM founder and Disco Elysium writer, Disco Elysium writer and editor Olga Moskvina,  Veljo Hagu – Disco Elysium’s first software developer, and  Lenval Brown – the narrator of Disco Elysium. 

Key Points

  • Longdue is releasing a pre-alpha playable version of the game, Hopetown, to ‘Builder’ and ‘Visionary’ Kickstarter tier backers in less than 90 days. The playable features over 300k words of writing, an estimated 5 hours of gameplay, and over 10 playable locations and 10 side quests 
  • Existing Kickstarter backers at this tier have already started receiving the playable 
  • A new ‘Quickstarter Edition’ and ‘Art Patron’ Kickstarter tier are available for a limited time if new backers want to back the project and get this early playable access 
  • Hopetown is nearing 100k wishlists, has multiple developers working on it that worked on Disco Elysium, including writing/editing leads Martin Luiga and Olga Moskvina 
  • The studio is also releasing its anti-generative AI policy setting out examples of how it is preserving handcrafted art and processes in the creation of the game, and documenting proof of the stages of art creation by hand by human developers in a new system called a Certificate of Human Creation (CHC).
  •  It will also release the template and processes behind a CHC so that other studios could adopt this for their own projects, plus is calling for other studios to create an independent board that oversees the CHC process in the long term. 

Website for Game: www.hopetowngame.com 
Website for Studio: www.longduegames.com 
Pre-order discounted copy on Kickstarter: https://www.kickstarter.com/projects/longduegames/hopetown 
Wishlist on Steam: Wishlist Hopetown on Steam

About Longdue
Longdue is an independent studio founded focused on creating psychologically deep, narrative-first experiences. Longdue is here to make its mark as a meaningful and consistent voice in the cRPG space. It is currently developing its debut title, Hopetown.

PROJECT MOTOR RACING TRAVELS THROUGH TIME WITH WORLD ENDURANCE PACK THIS NOVEMBER

Publisher GIANTS Software and developer Straight4 Studios announced the World Endurance Pack for Project Motor Racing, launching on November 10th. The pack delivers a blend of old and new with 11 cars across four endurance classes, ranging from the mid-2010’s era LMP1 and LMP2, modern LMP2 EVO and classic IMSA GTP eras.

The Fuji Speedway track – the heart and soul of Motorsport in Japan – ties the pack together with its current modern and the historic version from 1966.

Endurance and Speed Through the Ages

The pack contains four new classes and the following 11 cars, which further enhance the impressive selection of racing icons in Project Motor Racing:

  • LMP1 class brings back the start of the 2010’s hybrid era with the 2016 Audi R18, Porsche 919 Hybrid and the Toyota TS050 Hybrid.
  • LMP2 and LMP2 EVO introduce two new classes paying homage to two eras of prototype racing with the 2013 Olivera P2-13 and the 2026 Olivera P2-26 EVO respectively.
  • IMSA GTP turns back the clocks by bringing six cars from the iconic US racing series with the 1986 BMW March GTP, 1986 Chevrolet Corvette C4 GTP, 1986 Ford Probe GTP, 1988 Jaguar XJR 9 GTP, 1988 Nissan GTP SX-Turbo and the 1988 Porsche 962 GTP.

Six Track Layouts Beneath Mount Fuji

Breathtaking speed meets history in a spectacular scenery: the legendary Fuji Speedway played a significant role in catapulting both the drivers and the home manufacturers onto the world stage of motorsport.

Players can travel back in time to experience the dawn of Japan’s rich motorsport history with the original Fuji Speedway from 1966, featuring its original banking turn 1 that demands courage and commitment, and four different layouts — two of which can be raced in reverse. The modern version features two layouts, bringing the total to six.

Project Motor Racing is available for PC, PlayStation® 5, and Xbox Series X|S. Pre-orders for the World Endurance Racing Pack are available on selected digital channels. A Year 1 Season Pass is obtainable separately and includes the World Endurance Pack and more content – fans save up to 30% compared to buying all content separately. Free mods are released as user-generated content on the official UGC Portal. Visit giants-software.com, Straight4.com, ProjectMotorRacing.com,

About GIANTS Software
GIANTS Software is a globally operating game developer and publisher headquartered in Zürich, Switzerland. Established in 2004, the company is known for creating the popular Farming Simulator franchise. With international teams, including offices in Erlangen (Germany) and Brno (Czech Republic), GIANTS Software develops and publishes simulation experiences worldwide. Beyond Farming Simulator, it is strengthening its position in the genre with Project Motor Racing and a global network of partners and industry ties. For more information, visit the GIANTS Software website.

About Straight4 Studios
Straight4 Studios features many of the key talents that have shaped SimRacing’s heritage for over two decades. With over 20 years’ worth of remote work experience and working from three continents, Straight4 Studios’ veteran staff have earned dozens of industry awards. Merging the passion for motorsport and values derived from the SimRacing community with the precision of a new, AI-driven physics engine and cutting-edge graphics, Straight4 Studios is hard at work developing the next generation of AAA-racing simulation.

© 2026 Published by GIANTS Software GmbH and developed by Straight4 Studios. Project Motor Racing, GIANTS Software and their logos are trademarks or registered trademarks of GIANTS Software GmbH and/or Straight4 Studios. All manufacturers, names, brands and associated imagery are trademarks and logos and property of their respective owners. © 2026 Sony Interactive Entertainment LLC. “PlayStation Family Mark“, “PlayStation“, “PS5“ and “PS5 logo“ are registered trademarks or trademarks of Sony Interactive Entertainment Inc. All rights reserved. All other names, trademarks and logos are property of their respective owners.

Forge New Alliances in GOING MEDIEVAL’s ‘Diplomacy Update’, Available to Download Today

Hit sandbox colony sim gets first major post-1.0 content update today

London, UK – October 13, 2026 – Forge new alliances and make dangerous new enemies as you continue your journey to rebuild civilization with the GOING MEDIEVAL Diplomacy Update, a major new content update available to download for the hit sandbox colony sim today on Steam, Epic Games Store and GOG.

Send a caravan to neighbouring settlements to form powerful new alliances, make steadfast demands, or grant peaceful favours with GOING MEDIEVAL’s brand-new Diplomacy System. Work with – or against – twelve NPC factions, balancing trades, relationships and pacts to help grow your settlement into a thriving city. But beware: certain factions won’t budge with their own demands, or may be too bloodthirsty to befriend. 

Strengthen your settlement by hiring miners, scholars and smiths from new job postings at neighbouring locations, and bolster your stronghold against hostile encampments by recruiting mercenaries to come to your aid. 

The Diplomacy Update also introduces major new changes to the trading system, including new faction-specific resources to give each faction their own economic identity, and encourage players to diversify their own production and trade, along with new game events and additional quality of life improvements. 

For more information on the features introduced in today’s update, head over to Steam and watch the brand new devlog.

Dev Playthrough of Diplomacy Update | Going Medieval:

Available now on Steam, Epic Games Store and GOG, GOING MEDIEVAL challenges players to rebuild civilization in a land reclaimed by nature. 

Build your own castle settlement to help your settlers survive a lawless post-calamity world. Manage medieval life to build the mightiest colony this side of the apocalypse, shaping each of your settlers’ lives in a dynamic sandbox world, constructing the perfect stronghold, and building impenetrable defenses to survive dangerous raids from bandits and beasts – the Dark Age is yours to rebuild.

ABOUT FOXY VOXEL

Foxy Voxel is an independent game development studio that brings together a group of seasoned developers to work on games they’d like to play themselves. Since late 2018, the team has been working on its first project – Going Medieval.

ABOUT MYTHWRIGHT

Mythwright is the independent publisher of hit Simulation, Management and Strategy games including Thronefall, Going Medieval, Scriptorium: Master of Manuscripts, Bladesong and TerraTech Legion.

Platypus devs unleash their party brawler Knuckle Creek on Steam October 29th

New trailer shows clay-styled combatants in clobbering countryside chaos!

Sheffield, UK, October 13th, 2026 – Claymatic Games, the developer behind acclaimed stop-motion animated shmup Platypus Reclayed, have revealed that their upcoming arena brawling party game Knuckle Creek is coming to Steam on October 29th for $5.99 / £4.79 / €5.79! Using a combination of clay animation, scanned clay models and 3d modelling, Claymatic brings their distinctive clay look to an arcade game that lets you smack your way through a series of solo stages, or join up with up to 8 friends in couch play or online battles as you compete to become conqueror of the countryside! To commemorate the release date announcement, Claymatic Games has unveiled an all new trailer.

Knuckle Creek’s solo campaign takes players through dozens of varied stages as you brawl your way to victory. Play as Hot Dog Man fending off peckish crows, assume the role of the local vampire facing off against pitchfork-wielding townsfolk, or defend your title as champion boxer Apollo Crude as he faces the Karate Club. Ascend the leaderboards as you compete with friends for the fastest time across Knuckle Creek’s bevy of bite-sized challenges.

Unlock hundreds of colourful cosmetic costumes by completing stages and achieving star times. Take on Random and Endless Challenges for more friendly leaderboard competition and unlockable cosmetics. Mix and match hats, jackets, shoes, hair and more to create anyone from a badass bumpkin to a gutterpunk bruiser to a funky disco dude, plus robots, pirates, monsters and more, all portrayed in glorious clay detail!

Gotten the hang of rumbling in the solo missions? Now take on your friends in PvP or team skirmishes across local and private online matches. Up to 8 players can join on one machine. Practice against bots or take them on as a team! Extensive customisation of match settings are available, or you can jump straight in. Taunt your opponents with insults, then hit them with a fish, a can of beans or a live chicken, or just a well-placed fist or foot. Eliminated players can even lay traps from the sidelines.

“Last year we got heaps of praise for our clay-animated shmup Platypus Reclayed, and Knuckle Creek continues in a similar visual style (which I developed years ago working as a stop-motion animator), but this time we’re using a blend of 3d animation and scanned clay models combined with traditional stop-motion” said Anthony Flack, Lead Games Designer at Claymatic Games. “We actually started Knuckle Creek before Platypus Reclayed, but as a more ambitious game it’s been in development for longer. Control is more complex than Platypus’ one-button gameplay, but still relatively simple for its genre. It’s all about positioning, making use of weapons and reacting to emergent chaos, rather than learning complex combos.

“With a low barrier to entry but high skill ceiling, Knuckle Creek is the perfect ‘afterparty’ game, where anyone can hop in and have a good time. We really leaned into the comedy too, with all the silly characters and situations – I recorded thousands of voice samples to bring the cast to life and we put a lot of jokes in. It is a very slapstick game where you can drop an anvil on somebody’s head or throw a pig. We want to make people laugh.”

Key Features

  • 48+ handcrafted solo stages, as well as endless and randomised solo challenges
  • Up to 8-player local and online multiplayer, including bot support
  • Hundreds of cosmetics included — hats, jackets, shoes, hair, all in glorious clay
  • Bluegrass and blues inspired soundtrack
  • Friends Leaderboards and star-ratings for every stage
  • Made with a mix of stop-motion techniques and 3d graphics by the Platypus Reclayed team

Alongside the announcement trailer, Claymatic Games have also released a sing-a-long version, inviting viewers to join in with its catchy country earworm.

Wishlist on Steam: https://store.steampowered.com/app/4652930/Knuckle_Creek/
Official site: https://claymatic.games/

About Claymatic Games
We are a small indie studio with a love for stop-motion animation. We have a passion for straightforward, honest games with uncomplicated and effective mechanics that deliver fun gameplay and can be played over and over without ever feeling old. Our community means everything to us; we play, bounce ideas and chat very openly about everything we do and work on. We are firm believers in open development and transparency.

VR Sci-Fi Adventure Terry’s Terraforming Gets Release Date On Quest 3/3S

Get ready to enlist in the Milky Way’s best VR terraforming service! ICYMI, Swedish studio Really Interactive (Toran, Virtuoso) recently announced that its new intergalactic narrative adventure, Terry’s Terraforming, will launch on October 22nd on Meta Quest 3/3S!

Pre-orders are now live via the Meta store; discounted from $14.99 / €13.99 / £11.99 to $9.99 / €8.99 / £6.99.

Terry’s Terraforming is about saving worlds, over and over again. Your job is to transform dying planets and make them fit for new life. Meet an intergalactic cast of quirky aliens, reshape and rejuvenate worn-out worlds, and discover a charming sci-fi story – all while keeping the shareholders happy. Instantly travel to a planet’s surface with Terry’s Sweetview, creatively experiment and take on daily challenges with global leaderboards.

About Terry’s Terraforming

Terry’s Terraforming offers the best terraforming services this side of the Milky Way! Busted ecosystem? Barren atmosphere? Too dang hot to breathe? Come on down and let us save your world! 

We’re fixing up these planets across the galaxy, and you’re exactly who we’re looking for. Using your hands (and Terry’s finest gadgets), you’ll warm climates, grow forests, and gently nudge planets into shapes their quirky residents can thrive in. 

Each species wants something different, so you’ll have to experiment, observe, and learn what each world needs. Climb the leaderboards, tackle daily challenges, play to your heart’s content and discover an out-of-this-world story about what it takes to grow shareholder value in the wilds of outer space.

Features:

  • Four to six-hour narrative adventure 
  • Make each planet feel… just right. 
  • For your customers’ needs, and for our shareholders. 
  • Daily challenges with global leaderboards
  • Create and share your own challenges
  • Hand tracking controls on Meta Quest 3/3S

About Really Interactive

Founded in 2016, Really Interactive is a worker-run co-operative indie developer based in Stockholm, Sweden. Best known for creating its two original VR titles, Toran and Virtuoso, the studio is now developing Terry’s Terraforming for Meta Quest 3/3S and Steam.

Arjun Joins the Street Fighter 6 Roster Today!

London (October 13, 2026) Today, Arjun continues his quest for truth and justice as he joins the Street Fighter™ 6 roster as the second character released in Year 4 across PlayStation®5, PlayStation®4, Xbox Series X|S, PC, and Nintendo Switch™ 2. Arjun served as a police officer in India until the day his trusted partner was murdered, and Arjun was framed for the crime. Master Arjun’s brains and brawn in Fighting Ground and Battle Hub, as he dedicates his every breath toward uncovering the mystery behind the death of his partner.  

Watch the launch trailer celebrating Arjun’s arrival on YouTube, and for the latest assets and information on Street Fighter 6, visit the Street Fighter 6 website.

Arjun is available now for players who own or purchase the Year 4 Character Pass or Year 4 Ultimate Pass. Arjun’s Outfit 1 depicts him while he is on the run in pursuit of vengeance, while Outfit 2 represents an idealized vision of Arjun that his put his quest for justice behind him. Outfit 2 can be unlocked by maxing out his Acquisition Gauge in Avatar Arcade Mode or with Fighter Coins.

As shown in his gameplay trailer, Arjun’s Yoga Breathing techniques make him a stalwart powerhouse that sacrifices speed for power. His strikes can deal recoverable damage to his opponent even after being blocked, while his devastating projectiles and clever traps combine to steal his opponent’s breath away in one fell swoop. Arjun’s release also coincides with Outfit 4 dropping for C. Viper, continuing the swimsuit series with an elegant yet vicious ensemble.

Stay tuned to the official Street Fighter website, X, and YouTube channels for more updates regarding Street Fighter 6 and the remaining Year 4 characters, including Tifa from the FINAL FANTASY VII Remake Series joining in early 2027, and Bosch in Spring 2027.

About Street Fighter 6
Street Fighter 6, having sold more than seven million units since launch, is available now and represents the next evolution of the Street Fighter series with a combo of unique fighting game innovations, brimming with content across three brand new game modes – Fighting Ground, World Tour, and Battle Hub. Players around the world can get their hands on all the hard-hitting Street Fighter 6 action now on PlayStation 5, PlayStation 4, Xbox Series X|S, Nintendo Switch 2 and PC via Steam.

About CAPCOM

Capcom is a leading worldwide developer, publisher and distributor of interactive entertainment for game consoles, PCs, handheld and wireless devices. Founded in 1983, the company has created hundreds of games, including groundbreaking franchises Resident Evil™, Monster Hunter™, Street Fighter™, Mega Man™, Devil May Cry™ and Ace Attorney™. Capcom maintains operations in the U.S., U.K., Germany, France, Hong Kong, Taiwan, Singapore and Tokyo, with corporate headquarters located in Osaka, Japan. More information about Capcom and its products can be found at www.capcom.com  or news.capcomusa.com.

Fight Murderous Puppets to the Beat in Rhythm-Action Roguelite Alpha Nomos, Now Available on Steam and Consoles

Wield live-recorded instruments as weapons and bring the music back to a world that lost its rhythm

October 12, 2026 – Alpha Nomos, the rhythm-action roguelite from independent studio RibCage Games, is now available on PC via Steam, PlayStation 5 and Xbox Series X|S. To mark the launch, the game is 10% off on Steam for the first 7 days.

To celebrate launch day, RibCage Games has released a launch trailer. It shows Cello’s instrument-driven combat, the powerups that remix every run and the corrupted circus waiting at the end of the road. Check it out below.

Something broke the music and the world broke with it. Cities stand empty, the circus has turned on its audience and the puppets that once performed now hunt anything that moves. Cello and her friends are the last ones still listening and the only way forward is to fight in time.

Alpha Nomos was built on one idea: rhythm should be the core of the combat, not something layered on top. Every input lands exactly when it is pressed, with no quantization snapping it to the beat. Hitting on time is a real skill and the game rewards players who learn it. Cello’s weapons are real instruments recorded live in the studio, from cello to the xylophone-blade Xyloblades, so every strike carries an actual performance. As players improve, the soundtrack builds with them.

Each run is shaped by musical powerups such as Reverb, Flanger and Delay. Stacking them changes how Cello fights and how the whole run sounds, so no two builds play or sound the same. Between runs, players can visit Maestro’s move shop to expand their arsenal. A timing offset lets every player tune the beat to their own setup before stepping into the arena.

“We always felt rhythm games could go further, so we made the beat the reason you fight instead of something playing in the background. Every weapon you hear was played by a real musician and every hit lands exactly when you press it. Today the full show is finally open and we can’t wait to hear what players make of it,” said Itamar Berner, CEO at RibCage Games.

KEY FEATURES

  • True-to-Press Rhythm Combat: No input quantization. Every hit lands when you press it and staying on beat is what makes you dangerous.
  • Live Instruments, Real Weapons: Every weapon is a studio-recorded instrument, played by real musicians.
  • Powerups You Can Hear: Stack Reverb, Flanger, Delay and more to reshape your moves and your mix in the same run.
  • A Soundtrack That Follows You: The music builds as your performance does, turning each run into its own track.
  • Puppetcore World: Abandoned cities and a twisted circus full of puppets that have forgotten how to stop.

Alpha Nomos is available now on PC via Steam, PlayStation 5 and Xbox Series X|S for $17.99. A 10% launch discount is available on Steam for the first 7 days.

Buy Alpha Nomos on Steam: https://store.steampowered.com/app/2529960/Alpha_Nomos/
Buy Alpha Nomos on PlayStation: https://store.playstation.com/en-gr/concept/10019243
Buy Alpha Nomos on Xbox: https://www.xbox.com/en-us/games/store/alpha-nomos/9n5n4xjwq312

About RibCage Games

RibCage Games is an independent studio founded by four developers who left mobile gaming to build the immersive PC experiences they grew up loving. Alpha Nomos is their debut commercial release, a rhythm-action roguelite built on the belief that music isn’t a backing track, it’s the rulebook. We create, we don’t generate.

The Epicosy Life-Sim Builder Is Here: Moonfrost Is OUT NOW on Steam Early Access

Rebuild a broken village, forge relationships and uncover the mystery of a second moon.

October 12, 2026 – Oxalis Games has launched Moonfrost, its narrative-driven cozy life-sim RPG, on Steam Early Access today.

Moonfrost is made by a collective studio of hand-crafted game makers. It blends the warmth of a cozy life-sim with the depth of a building simulation. A launch trailer is available now:

One hundred years ago, a second moon appeared in the sky. It rained icy meteorites across the world and left it in ruins. Survivors named the strange substance Moonfrost. Now players take up the mantle of the Frost Hunters, the pioneers who learned to harness the power hidden in these frozen shards and bring a struggling village back to life.

In Moonfrost, rebuilding the town means rebuilding its people. Each home and business restored brings another villager back, along with new relationships to form. Every character has their own personality and story arc that evolves as the village grows. Some become close friends and some become something more. The choices players make shape how the whole community comes together.

The loop is all about growth. Farm, fish, forage and gather raw materials, then craft them into goods. Use those goods to build, take on quests that unlock new tools and fill requests that fund future crafting.

Beyond the village, ancient temples hold dangerous enemies, deadly traps and rare resources. They also hold clues to the truth behind the second moon.

“Moonfrost has always been about people coming together to fix something broken. Today we finally get to share that vision with everyone who waited for it. Thank you for sticking with us.” said Gina Nelson, Oxalis Games

Key Features

  • Life-sim rebuild: Restore, construct and customize the village and its buildings.
  • Narrative-driven world: A character-driven game with deep lore and a mysterious second moon at the center of it all.
  • Dynamic relationships: Build bonds, romance colorful characters and influence diverse arcs and personality traits.
  • Full cozy loop: Harvest, craft, build, gather, farm, fish, cook and care for livestock.
  • Explore and discover: Uncover hidden secrets and background story through extensive world exploration.
  • Next-gen pixel art: Eye-catching art, animation and music built for an immersive, heartwarming experience.
  • Deep customization: Personalize characters, farm, house and more.

Availability

Moonfrost is available on Steam Early Access for 14.99 USD/12.99 GBP/14.99 EUR

Steam link: https://store.steampowered.com/app/2561630/Moonfrost

About Oxalis Games

Oxalis Games is the studio behind Moonfrost, a collective of hand-crafted-game makers building a narrative-driven cozy life-sim rooted in community, care and creativity. Moonfrost is published by Oxalis Games.

More Games from Oxalis Team

Tiny Dwellings: A cozy pixel-art builder with over 1,000 hand-drawn items to place, decorate and unwind with. Players craft charming little homes and tiny dioramas wrapped in calm lo-fi vibes, soft lighting and cozy ambience.

Tiny Dwellings is coming to Steam Next Fest this fall. https://store.steampowered.com/app/4531250/Tiny_Dwellings

Sight-Read Platforming Puzzles in Demo for Musical Precision Platformer Inpulse

Create melodies with movement synced to music and dance around dangerous obstacles

Embody music itself as a fluttering Flute in the Steam Next Fest demo for Inpulse, the musical 2D precision platformer, now available on PC via Steam! Collect an octave, play its note, and fling Flute into trajectories unique to each octave. Jump into the played note to launch Flute further to avoid fatal spikes, energy fields, and bottomless pits awaiting Flute’s downfall.

Play in the pocket of measured chaos with the first two Worlds hand-designed by the 20-year ROM hacking veteran behind Hackers Dreams with built-in accessibility features that make difficult series of inputs approachable to players via scrolling DDR-style inputs to help keep time. Hear (in)correct inputs as proper platforming stays in sync with an evolving, multi-genre soundtrack!

Experience the first two world’s pieces of music by breaking down each level at your own pace with the power of an instant level editor. Slow down the tempo to nail the timing, then experiment with creating an entire stage entirely your own with supported mod tools. Join the Discord to share your creations with other players and take on their levels ahead of next year’s launch featuring more than 220 hand-made levels alongside custom community content. 

Upbeat jumps await in today’s demo for Inpulse on PC via Steam! Learn how to turn your keyboard or controller into a musical instrument ahead of the full launch in Q1 2027. For more information, visit Shelljump’s official website, follow them on X, subscribe to the official YouTube, and join other platformer musicians making levels over on Discord.

About Shelljump

Shelljump is a one-man game studio founded by indie developer Nate Sievers based out of Salt Lake City, Utah. Nate’s history in the kaizo modding scene since 2007 fuels his creative endeavors as he uses his collective expertise to inform the meaningful level designs and gameplay mechanics found in his debut project, Inpulse. As a primary design philosophy, Nate strives to showcase the robust offerings of kaizo gameplay beyond its difficulty, highlighting the genre’s progressively therapeutic elements above all.

For more information on Shelljump, check out Inpulse‘s official website.