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Wasteland 3 Review

Wasteland 3

Developer: inXile Entertainment
Publisher: inXile Entertainment
Platforms: PlayStation 4Xbox OneWindows (Reviewed)
Release Date: 27 Aug 2020
Price: $59,99USD – Available Here $99.95AUD – Available Here

Overview

As strange as it may seem, I have a small list of expectations when it comes to video games. I had them way before I started writing about them and it is not a big list. There are only three things that I ask for; gameplay, story, and visuals. That is all three in order of appearance. A game without enticing gameplay is nothing, even if it comes with a great story. And if you have an engaging story on top of that, you can even look past the shoddy visuals. But what Wasteland 3 taught me these days is that there is a hidden expectation that I never paid attention to. It is like that secret ingredient in Coca-Cola, we know it’s there but it is shrouded in a veil of mystery. But I am talking about the atmosphere. It is something that Wasteland 3 radiates with and it is something that can carry a whole game.

Story

The presentation of Wasteland 3 is a bit cunning. It starts off as a typical post-apocalyptic game where every man, woman, and child is fighting for themselves – all united in a common goal to just get through one more day. You play as a group of Desert Rangers. You’re quickly greeted with an extensive character creation screen where you can set up a plethora of parameters and skills. The story starts with a bang. Our convoy gets ambushed on thin ice (not a figure of speech) and after fighting off some bandits, our next course of action is to meet the mysterious Patriarch and do his bidding. That would be to find his kids (with peculiar names) called Liberty, Valor, and Victory and bring them to him. Alive, that is. Can’t say that it’s a really easy task. In any case, that’s where the story starts to roll out. The rest of the Wasteland 3 is filled with twist and turns at every corner. Even such minor things as recruiting a specific companion can have a mild impact on the story.

Gameplay

If you played its predecessor, then you’ll be familiar with the formula. Wasteland 3 still goes with the classic CRPG approach with isometric, tactical combat where proper planning is half of the battle. Besides being smart how well you do in combat is also determined by the number of action points. These are spent when moving on the field and attacking. Any action points that you have left can be saved for the next round. You can explore the wasteland with up to six characters in the party. Four of them are reserved for your fully customizable members while the two are left for the companions that you discover while exploring. The extensive customization and skill system and open tactical approach will make sure that every encounter is tense from start to finish. Some members of the party will end up bleeding after the battle and with serious injuries, while others will reap the experience rewards and gain new skills. What I like about Wasteland 3 is that it feels way more user friendly than the previous game.

Visuals

Graphically, the game isn’t anything praiseworthy but the change in environment is more than welcome. The monochromatic tone of the game coupled with snow-covered environments works well with a chilling and unforgiving nature of the game. However, there is some love poured into his aspect, especially when you stop to admire well-made animations and hilariously gruesome gore effects. Regardless of the environment change, one of the staples of Wasteland is the ever-present sense of dread and despair depicted throughout the world. For better or worse, you can rely on the same here as well.

Audio

If an extensive combat system and rich dialogue choices are the signatures of the Wasteland series, the audio and incredible voice acting is also where the game shines. Wasteland 3 takes it even further on this front, with even more voice lines and enriched for main and supporting characters, NPCs included. When some characters are bit light when it comes to mental stability (as one might be in a post-apocalyptic world), you can clearly sense it in their pronunciation and how they talk and behave. But most importantly, Wasteland 3 has an impressive repertoire of incredible music handpicked by none other than Mary Ramos, the music supervisor for a number of Quentin Tarantino movies. Do you know all those tracks that you have to google after the latest Tarantino movie cause they’re just that good? Well, she is the creative mind behind it and I’m sure you’ll feel her contribution to Wasteland 3.

Overall

The good thing about Wasteland 3 is that is is very loosely connected to the previous games. While the playthrough of the first and second games won’t hurt, it is far from recommended. Another thing that I like is that the whole Wasteland series is an evolving experience. Sure, there was a gap of 20 years and some between the first and second games (and the third one is coming out today) but none of the games so far felt like a step back.

Capsule Computers review guidelines can be found here.

Risk of Rain 2 Review

Risk of Rain 2

Developer: Hoppo Games
Publisher: Gearbox Publishing
Platform: PlayStation 4, Switch, Xbox One, Windows (Reviewed)
Release Date: 11 August 2020
Price:  $24.99 USD/$35.95 AUD – Available Here

Video Review

Overview

Sequels are usually predictable. A game is expanded with a few new mechanics and the story continues. Hoppo Games has opted to throw this convention out the window with Risk of Rain 2. Instead of continuing with the praised 2D platforming gameplay, the developers decided to reinterpret the game as a third person shooter for the sequel. After 17 months in early access and a short delay, Risk of Rain 2 is finally out in full.

Story

Like its predecessor, Risk of Rain 2 does not offer much of a storyline but rather some context for the game. The game does have a surprising amount of writing in the logbook. These entries are usually collected as drops as the game progresses and provide an enjoyable little break that breathe a bit of life into the game.

Gameplay

Risk of Rain 2 is a third person shooter that retains the spirit of Risk of Rain. Players choose a character, each with unique skills, to take into a run. Each run consists of a chain of levels where players rush to find a teleporter to send them to the next level. Each level is picked from a pool of possible maps, and all the loot, enemies, and shrines are randomly placed. The game is a tricky balance between exploring the level to get enough enemies to survive the boss fight at the teleporter and rushing through the level as quickly as possible as enemy spawn and difficulty levels increase as time progresses. As a rogue-lite, items collected between runs do not carry over, but unlocked characters and artifacts do.

Combat feels tight and is enjoyable. While the game is no longer a 2D platformer, combat still has several nods to the game’s roots like highly telegraphed attacks, plenty of dodging, and epic boss fights. The boss fights become more common as the game progresses as the bosses start spawning as normal enemies instead of only at the teleporter. Combat usually feels fair due to the emphasis on learning how to deal with big telegraphed attacks; however, the 3D nature of the game means dodging is not always the most reliable way to avoid damage. Players will have to lean heavily on using the environment to stay out of the enemy’s line of sight or kite them around. Part of the fun of combat is how runs are rarely the same because items are the main source of power in the game. There are a lot of items with a variety of modifiers, from humble stat increases to some weird and wonderful effects. Unless the player uses certain artifacts to control their drops, the random drops means players will need to think on their feet to adapt to the items they are dealt.

Risk of Rain 2 is an ability heavy game where each character approaches combat differently. Every player should be able to find a few characters they enjoy, and the alternate abilities tweak the character’s playstyle enough to keep the game fresh. The characters have been designed for a variety of skill levels and controller methods, so players who are just picking up a controller for the first time will have characters that rely on lock on attacks and positioning, while high skill mouse and keyboard users will have a few high risk/high reward snipers to choose from.

The game can be incredibly challenging due to the randomness and the increasing difficulty level as time progresses. The game currently has three difficulty levels that adjust player health regeneration, player damage reduction, and the rate at which the difficulty increases. I found the difficulty jump between the easy and normal difficulty levels to be very high. I think a custom level that allows players to specify the exact values would help bridge the gap between difficulty levels.

The learning curve is on the higher end of the spectrum without becoming painfully masochistic. While basic shooter skills will get players through the first level consistently, players will need to learn quite a bit to become good at the game. Map layout, enemy attack patterns, and how to avoid damage is all necessary for deep runs.

The controls are good for the most part. The limited number of skills and tightly executed controls works well for the genre. My only issue is there are a few key bindings that are permanently locked to certain functions like opening chat. I would prefer the developers allow us to rebind all keys freely.

Risk of Rain 2’s gameplay is very good. It is a solid hybrid of horde mode shooters and rogue-lite platformers. The addictive loop that made Risk of Rain unique is still recognizable, even though Risk of Rain 2 is now a 3D shooter. The lack of randomized levels can be dull after a while, but I understand why the decision was made. The heavy reliance on using line of sight to avoid damage means learning the map becomes part of the strategy. Additionally, getting lost trying to find the teleporter is intensely frustrating as it drags out the game and increases the difficulty for little gain. A randomly generated level would infinitely increase my rage as I ran to several occasions where it took 20 minutes to find a teleporter. Unfortunately, it is just a no-win situation for the developers.

Visuals

Risk of Rain 2 does an excellent job of taking Risk of Rain’s visual style into the 3D space. The two games share a muted colour scheme and simpler character models. Risk of Rain 2 doesn’t translate the pixelated look by using voxels though, opting to use a flatter palette of colours to create a lo-fi style. I particularly like the environment artist’s choice to use lots of shades of a single colour to create each map as it gives the game a distinctive look.

Audio

The audio experience in Risk of Rain 2 is solid. The sound effects are enjoyable. The soundtrack is fantastic and compliments the game well.

Overall

Risk of Rain 2 is a solid shooter that channels the spirit of the original game in a new format. The game has some unpleasant spikes in the difficulty curve, and the premade maps can get a little repetitive at times. But much of this can be overlooked due to the game’s addictive gameplay loop and excellent audio/visual presentation. For the gamers who skipped on Risk of Rain because 2D platformers are not their thing, Risk of Rain 2 offers them the rare opportunity to see what all the fuss is about in a genre that may be more familiar.

Capsule Computers review guidelines can be found here.

Cobra Kai: The Karate Kid Saga Continues Video Game Coming to PlayStation®4, Nintendo Switch & Xbox One on October 27

Cobra Kai: The Karate Kid Saga Continues Video Game Coming to PlayStation®4, Nintendo Switch & Xbox One on October 27

Embrace your destiny in this new co-op beat ‘em up, inspired by the rivalry & action of the hit Netflix series

MINNEAPOLISAug. 26, 2020 Cobra Kai: The Karate Kid Saga Continues, a new, side-scrolling, beat ‘em up action game inspired by Sony’s critically acclaimed series, coming to Netflix later this year, has been announced for PlayStation®4, Nintendo Switch and Xbox One. Launching Oct. 27, 2020, Cobra Kai: The Karate Kid Saga Continues features RPG-like progression, the opportunity to play as your favorite characters from the world of Cobra Kai, and two-player couch co-op.

Cobra Kai: The Karate Kid Saga Continues delivers an original two-fold story from dueling perspectives made in collaboration with the series showrunners, complete with character-driven cutscenes and dialogue featuring the voices of Ralph Macchio, William Zabka and more. Play as Daniel LaRusso and his students at Miyagi-Do Karate, or their Cobra Kai rivals, led by Daniel’s old rival, Johnny Lawrence. The choice is yours, but only completing both sides of the campaign will unlock the ultimate ending.

Swap between eight playable characters seamlessly in battle, each with their own unique upgradeable attacks, combos and skill trees. Face down fierce enemies and bosses in hard-hitting brawls and explore the Los Angeles of the Cobra Kai universe across 28 story missions. The fight is in your hands!

Cobra Kai: The Karate Kid Saga Continues is published by GameMill Entertainment. For more information, visit playcobrakai.com.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox One video game and entertainment system, and Sony consoles including the PlayStation®4 computer entertainment system, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit https://gamemill.com.

About Sony Pictures Consumer Products

Sony Pictures Consumer Products (SPCP) is the licensing and merchandising division of Sony Pictures’ Motion Picture Group and Sony Pictures Television for Sony Pictures Entertainment (SPE), which is a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition, and distribution; television production, acquisition, and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. SPE’s Motion Picture Group production organizations include Columbia Pictures, Screen Gems, TriStar Pictures, Sony Pictures Animation, Stage 6 Films, AFFIRM Films, and Sony Pictures Classics. For additional information, visit http://www.sonypictures.com/corp/divisions.html.

About Cobra Kai

In the highly-anticipated return of two iconic characters, the arch-rivals from the legendary Karate Kid film series reunite over 30 years after the events of the 1984 All Valley Karate Tournament. Now living in the affluent hills of Los Angeles, Daniel LaRusso (Ralph Macchio) leads an enviable life with his beautiful family, while running a successful string of car dealerships throughout the valley. Meanwhile, his high school adversary, Johnny Lawrence (William Zabka), whose life has taken a rocky turn, seeks redemption by reopening the infamous Cobra Kai karate dojo. Their lives inevitably become intertwined and the rivalry is reignited, setting forth the next generation of “karate kids” in COBRA KAI. COBRA KAI is produced by Overbrook Entertainment in association with Sony Pictures Television.

Farming Simulator 19’s “Alpine Farming Expansion” Gamescom Trailer Showcases Grass Harvesting Gameplay & Brand-New Vehicles!

Farming Simulator’s newest harvest arrives Nov. 12 on PC, Mac, PlayStation®4 & Xbox One

PARIS Aug. 26, 2020 Farming Simulator 19, the largest Farming Simulator experience in the franchise’s history, is getting even bigger on Nov. 12, 2020, with the new “Alpine Farming Expansion” for PC, Mac, PlayStation®4 and Xbox One. To kick off gamescom, GIANTS Software and Focus Home Interactive have released a new gameplay trailer showing off the upcoming DLC’s all-new Alpine map, as well as the wide range of new activities, vehicles and machinery you’ll get to experience!

The “Alpine Farming Expansion” brings players the new environment of Erlengrat, a mountainous valley packed with tons of exciting things to do, including lucrative mountain farming and grass harvesting. You’ll find new equipment in your garage, too, with over 30 true-to-life vehicles and farming machines from brands like Aebi, Lindner, Pöttinger, Rigitrac, SIP and more joining the fun.

The Alpine Farming Expansion can be pre-ordered now on PC and Mac. It will also be available as part of both Farming Simulator 19’s Season Pass and Premium Edition, already available digitally on PlayStation®4 and Xbox One.

BANDAI NAMCO ENTERTAINMENT AMERICA’S TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK IS SET TO TAKE NINTENDO SWITCH PLAYERS ON A ONE-OF-A-KIND RHYTHMIC RPG ADVENTURE

BANDAI NAMCO ENTERTAINMENT AMERICA’S TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK IS SET TO TAKE NINTENDO SWITCH PLAYERS ON A ONE-OF-A-KIND RHYTHMIC RPG ADVENTURE

Follow Don-Chan’s Drum Beat Through Different Periods of History and into the Future for a Whimsical and Musical Adventure

SANTA CLARA, Calif., (August 26, 2020) – Leading video game and interactive entertainment developer and publisher, BANDAI NAMCO Entertainment America Inc., today announced TAIKO NO TATSUJIN™: RHYTHMIC ADVENTURE PACK, a two-games-in-one package for the Nintendo Switch®, slated for launch in the Americas in winter 2020.

Currently in development by Tokyo, Japan based DOKIDOKI GROOVEWORKS Inc., TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK officially brings two never-released-in-the-west Taiko no Tatsujin titles (Taiko no Tatsujin Rhythmic Adventure 1 & 2) to players outside of Japan; delivering a one-of-a-kind experience to the cult-classic Japanese rhythm game. TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK presents a unique storyline as players set out on two different Role-Playing-Game (RPG) adventures taking them through different periods in history, and into the future, to battle over 250 different monsters, bosses, and enemy drums.

Players will need to hone their rhythmic drum playing skills in order to beat enemies. Completing challenging rhythmic combos will deal more damage to enemy characters, leading to their defeat. However, old enemies can become future allies as players are able to invite vanquished foes to join their party to take-on even more powerful enemies and bosses. Fans of the series will also be able to enjoy classic Taiko no Tatsujin gameplay in TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK’s Rhythm Game Mode which will feature over 100 songs and six entirely new tracks.

“The Taiko no Tatsujin series is one of the most unique and beloved franchises in BANDAI NAMCO Entertainment’s illustrious portfolio of titles. With TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK, we’re excited to finally officially offer western players two games from the series that were originally exclusive to Japan,” said Abelina Villegas, Associate Brand Manager for BANDAI NAMCO Entertainment America Inc. “TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK  will deliver a double dose of fun and RPG adventure through its challenging rhythmic gameplay that will surely delight longtime fans and new players alike.”

TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK for Nintendo Switch is scheduled for launch on in the Americas in winter 2020. For more information about TAIKO NO TATSUJIN: RHYTHMIC ADVENTURE PACK or other titles from BANDAI NAMCO Entertainment America Inc., please visit; https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

TAIKO NO TATSUJIN™: RHYTHMIC ADVENTURE PACK & © BANDAI NAMCO Entertainment Inc.

West of Dead Launches Today on Nintendo Switch

West of Dead Launches Today on Nintendo Switch

Raw Fury & Upstream Arcade’s cel-shaded twin-stick shooter is now available on all major platforms

STOCKHOLM Aug. 26, 2020 — Step into a twisted maze filled with danger lurking in the shadows. Go on, my friend, there’s nothing to fear: West of Dead, the critically acclaimed, Western-stylized, tactical twin-stick shooter, previously released on PC, PlayStation®4 and Xbox One, launches today on Nintendo Switch.

Featuring the exceptional voicework of Ron Perlman (Hellboy, Sons of Anarchy) as protagonist William Mason, West of Dead awakens players in purgatory with no recollection of their past life. Fight hard to vanquish the evil spirits that inhabit this strange underworld while trying to piece together your memories. Death will not release its hold on you as you venture through purgatory again and again on your quest for the truth.

“They say there ain’t no such thing as a good death. I say it depends on which side of the gun you’re on…And what you’re fighting for.”

Find out more at https://westofdead.com.

About Upstream Arcade

Upstream Arcade is a small team of four veteran indie developers based in Godalming, UK. They all met while at Lionhead (the studio is a bit of a reunion) and have individually contributed to loads of games, including Black & White 2, Max Payne 3, and multiple titles in the Fable franchise. Having left AAA to go indie, the studio is bound by a desire to use everything they’ve learned toward developing action games with something different to offer. https://www.upstreamarcade.com

About Raw Fury

Raw Fury is a boutique indie (un)publisher founded in 2015 by Jonas Antonsson, Gordon Van Dyke and David Martinez. We don’t care about genres or mechanics. We care about experiences and emotions. We want to help developers make magic.

Give us a shout!

Official Site: www.rawfury.com
Discord: discord.gg/rawfury
Twitter: @RawFury
Upcoming Games from Raw Fury

The Witcher: Monster Slayer Announced!

Spokko, member of the CD PROJEKT Family, announces The Witcher: Monster Slayer — a free-to-play, augmented-reality, location-based RPG for iOS and Android mobile devices set in The Witcher universe.

Developed and published by Spokko, The Witcher: Monster Slayer takes place before the events of The Witcher series of games. Monsters are freely roaming the land in great numbers, and the relatively new role of ‘witcher’ has become indispensable around the Continent. Monster Slayer challenges players to become elite monster hunters, using advanced augmented reality features that transform the real world into the dark fantasy realm of The Witcher.  

https://youtu.be/TJONQYsru1c

Featuring console-grade visuals, Monster Slayer lets players explore the world around them while tracking, studying, and fighting monsters both new and familiar, using time of day and real-life weather conditions to gain the upper hand. Preparation is key in order to defeat tougher enemies, as players will need to brew powerful potions and oils, craft bombs and monster bait, and upgrade their character before putting these beasts to the sword and signs in first-person AR combat. In addition to battling monsters lurking close-by, the game also contains rich, story-driven quests inspired by other games from the series, taking players on full-fledged adventures that thrust them into the heart of what it means to be a professional monster slayer.

The Witcher: Monster Slayer is coming to iOS and Android, with launch dates for both versions set to be revealed later this year. For more information, please visit the official The Witcher: Monster Slayer website, and follow the game on Facebook and Twitter.

About Spokko

Spokko is an independent development studio specializing in creating mobile games. Part of the CD PROJEKT Capital Group, Spokko remains in full creative control of its projects, while also having access to the wealth of knowledge and business acumen of the Group. Since joining the Group in 2018 — has been working on a brand new mobile release, an augmented-reality RPG titled The Witcher: Monster Slayer.

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About CD PROJEKT Capital Group

CD PROJEKT S.A., headquartered in Warsaw, conducts business activities in the dynamically growing global digital entertainment segment. It is the holding company of the CD PROJEKT Capital Group, whose operations are divided into two key segments: CD PROJEKT RED and GOG.COM. Videogame development is carried out by the CD PROJEKT RED Studio, which develops and publishes videogames for personal computers and gaming consoles. The studio’s flagship titles include The Witcher series of games, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Digital distribution of videogames at a global scale is carried out by the GOG.COM platform which sells and delivers game binaries directly to users’ devices via the GOG.COM platform and the associated GOG Galaxy application.

FOUR YEARS OF RUINING FRIENDSHIPS – MOVE OR DIE ‘4 YEAR ADVENTURE UPDATE’ NOW AVAILABLE ON PLAYSTATION®4

Final Update for Awesome Party Game Now 50% Off as part of PlayStation Store ‘Hidden Gems’ Promotion

 
BUCHAREST, ROMANIA – AUGUST 26, 2020 – Those Awesome Guys, the pro-friendship destroying fun seekers, announced today that Move or Die’s ‘4 Year Adventure Update’ is now available to download for free on PlayStation®4. As the final planned major update for the game, the ‘4 Year Adventure Update’ includes a new Community Debt global event, new trail and splatter effects, and two new characters, bringing the total selectable characters to 95!

To commemorate this major milestone, Move or Die will be part of the PlayStation Store ‘Hidden Gems’ promotion starting August 26 until September 9. PS4 gamers can now get Move or Die at $7.49 (50% off) and PlayStation Plus members can purchase the game for $5.99 (60% off)! That’s less than most Uber Eats delivery service fees!
 
The Move or Die ‘4 Year Adventure Update’ includes these features:

  • The Community Debt – Replacing the venerable Daily Challenges is the new Graduation themed event where players can earn daily income playing the game, then spend it towards the global community goal. You get what you put in – just like in real life! Sorta.
     
  • Two New Characters – Greysan and Hans join the ranks of Move or Die graduates as part of a new series of unlockable rewards, bringing the total number of Move or Die playable characters to 95.
     
  • Other Exclusive Timed Unlocks – New additional unlockables, including emote packs, splatters, confetti and trails available in this update.
     
  • Continuous Support – Maintaining updates on the new Community Debt challenge mechanic, so new content will be added to the progress bar every month.

Move or Die is not just the title of the game, but a fundamental gameplay rule: gamers who fail to move will see their health bar diminish rapidly. Players will battle each other in an ever-growing list of mini-game modes that change every 20-30 seconds. Each challenge has its own outrageous level design and rule set to promote hours of laughter and good old friendship-destroying fun. Win battles and unlock insane new character skins, Mutator game modifiers that dramatically change how mini-games are played, and even crazier game modes. When gamers are done beating friends on the couch, jump online and challenge other players to see who will rage-quit first.
 
To learn more about Move or Die, please visit www.moveordiegame.com, ‘Like’ it on Facebook, and follow its development on Twitter @moveordiegame for all the latest developer updates and news.
 

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Assemble Entertainment Releases Announcement Trailers for Two New Games To Be Showcased at Gamescom 2020

Assemble Entertainment Releases Announcement Trailers for Two New Games To Be Showcased at Gamescom 2020

Enjoy 360° Mayhem in Futuristic Rogue-lite Orbital Bullet and Use Your Wits and Charm to Crack the Case in Pixel-Noir Detective Title Lacuna

WIESBADEN, GERMANY (August 26, 2020) — Publisher Assemble Entertainment is thrilled to reveal today the first announcement trailers for action-packed platformer Orbital Bullet and noir-inspired pixel-art adventure game Lacuna, both of which will be formally unveiled at Gamescom Digital 2020. Additionally, Assemble has announced a Spring 2021 PC launch for Orbital Bullet and a Summer 2021 PC launch for Lacuna.

“It’s been a challenge keeping Orbital Bullet and Lacuna under wraps, but the response we received so far has made it well worth the wait,” said Assemble Entertainment CEO Stefan Marcinek. “2021 is already primed to be an exceptional year for video games, and we’re thrilled to be involved in that excitement and success. Let’s do Gamescom!”

Orbital Bullet — winner of ‘Best Concept with Prototype’ category and 2nd prize in the ‘Prototype Young Talent’ category at Deutscher Entwicklerpreis 2019 — is a fast-paced 360° action-platformer with rogue-lite elements based in a unique, ring-shaped sci-fi world where all of the action takes place in a circular pattern. Players must fight through a variety of procedurally-generated planets and use intense body modifications, crafting, and heavy weaponry to make it out alive. 

Watch the Orbital Bullet announcement trailer here: 


Lacuna — winner of ‘Best Prototype’ at Game Award Saar — is a story-based pixel art adventure in a beautiful 2D sci-fi “noir” universe, which challenges you to utilize extensive dialogue options in order to make decisions with potentially serious consequences. In the game, you’ll step into the shoes of CDI agent Neil Conrad. Awoken by the news of a murder, you rush into a case that will soon turn your life and the whole solar system upside down. Ask questions, collect evidence, and put the pieces together until the ugly truth reveals itself… or not.

Watch the Lacuna announcement trailer here: 

About Assemble Entertainment

Based in Wiesbaden, Germany, Assemble Entertainment is an independent games developer and publisher, best known for Leisure Suit Larry: Wet Dreams Don’t Dry, the latest installment in the humorously naughty point-and-click adventure saga, and the multi-award-winning Endzone: A World Apart, that challenges players to survive and thrive following an environmental apocalypse. Assemble Entertainment also organizes GermanDevDays, an annual conference that attracts more than 1,100 attendees from across the German-speaking video game development industry. 

To find out more about their games, follow Assemble Entertainment on Twitter, Instagram, Facebook, or join their official Discord server.  

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9 Monkeys of Shaolin joins Koch Media Gamescom Lineup

9 Monkeys of Shaolin joins Koch Media Gamescom Lineup

Get a fist glimpse at 9 Monkeys of Shaolin

Sydney, AU, August 26th 2020 – Buka Entertainment and Ravenscourt happily announce the that the beat ’em up, action game 9 Monkeys of Shaolin will be part of the Koch Media digital Gamescom line-up. The game will be available on the 16th of October 2020 for PlayStation®4,Microsoft Xbox®, Nintendo Switch™ and PC both physically and digitally.

Players who are interested in seeing the game can take a look at the Koch Media Gamescom page from the 28th – 30th of August. Each day starting 04:00 PM CET – 05:00 PM CET (12:00 am – 1:00 am AEST) the Head of Sobaka Studios Dmitriy Katchkov as well as Game World Navigator (on Friday) and YuPhoenix (on Saturday and Sunday) will guide the player through 30 Minutes of gameplay combined with a Q&A.

Where to go for the Livestream: https://www.twitch.tv/nimru and https://www.twitch.tv/yuphoenix

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About 9 Monkeys of Shaolin:

“If you know the enemy and know yourself, you need not fear the result of a hundred battles.

If you know yourself but not the enemy, for every victory gained you will also suffer a defeat.

If you know neither the enemy nor yourself, you will succumb in every battle.”

– Sun Tzu, The Art of War

9 Monkeys of Shaolin marks a true rebirth of the iconic beat ’em up genre in vein of old-school video games. If you had fun playing beat em up videogames for hours as a kid, crushing foes left and right then this new title from the creators of hardcore brawler REDEEMER is definitely for you!

As a mere Chinese fisherman Wei Cheng you have to avenge the death of your friends and family slaughtered in a pirate raid at your peaceful village. Game protagonist is quite a tough nut to crack as he knows the basics of ancient martial arts only mastered by legendary Shaolin monks. Get your trusty battle staff ready for a challenging adventure in Medieval China and for merciless fights with hordes of various enemies.

Action-packed battles, user friendly controls and incredible atmosphere of great kung-fu movies of 70s – all this makes 9 Monkeys of Shaolin a perfect choice for every true fan of really hardcore brawlers.

KEY FEATURES:

  • 3 unique fighting styles: fight on earth, in the air or use mysterious magic seals. Combine these elements to defeat every enemy on your way.
  • Captivating narrative: discover the fascinating story of Wei Cheng and follow him as he rises from a simple fisherman to the master of Shaolin martial arts.
  • Stunning visual style: unlikely combination of historical and mystical elements gives you an exciting experience from every scene appears on screen.
  • Extensive character development system: you learn a great deal of ways to victory as you discover various unlockable perks, items and fighting styles.
  • More than 25 different levels: Chinese villages, pirate ship, Buddhist monasteries, Japanese mansions, ancient ruins and many more.
  • 10 types of Chinese and Japanese polearms, each with its unique traits. Discover the landscapes to find new items!
  • Co-op play: invite your friend to help you fight through growing waves of enemies and complete the game together.

About Koch Media

Koch Media is a global developer, publisher and distributor of computer and videogames, gaming hardware and merchandise.
 
The company’s publishing activities, marketing and distribution extend throughout Europe, America and Australia. Koch Media has more than 25 years of experience in the digital media business and has risen to become a leading games publishing partner. Koch Media runs a multi-label strategy with fully owned content providers, including the labels Deep Silver, Milestone and Ravenscourt which publish games for consoles and PC across all physical and digital channels.

Koch Media has formed long-term multi-national publishing collaborations with numerous game publishers including Bethesda, Capcom, Codemasters, Konami, Koei Tecmo, NC Soft, Sega, Square Enix, Warner and many others. With its parent company in Höfen, Austria and the Publishing HQ in Munich, Germany, Koch Media owns local publishing companies in Germany, UK, France, Spain, Italy, Sweden, the Netherlands, Austria, Switzerland, Poland, Australia and the United States.
 
The Koch Media group owns six game development studios: Deep Silver Volition (Champaign, IL / USA), Deep Silver Dambuster Studios (Nottingham / UK), Deep Silver Fishlabs (Hamburg / Germany), Warhorse Studios (Prague / Czech Republic), Milestone (Milan / Italy) and Voxler (Paris / France). Additionally Koch Media collaborates with numerous independent development studios around the world.
 
Koch Media also owns Gaya Entertainment, a leading games merchandise company in Langenfeld, Germany and the Quality Assurance Facility in Olomuc, Czech Republic. Furthermore, with Koch Films the Koch Media Group runs an established film business. Koch Films is a European independent film distributor with business primarily in Germany, Switzerland, Austria and Italy as a cinema, TV, online and Home Entertainment distributor.
 
Koch Media is an Embracer Group company.

About Buka Entertainment:
Buka Entertainment was founded in 1994 as video game and console distributor. Since 1996 Buka has also been known as a publisher. Over the years of successful publishing Buka released dozens of projects onto the world market, such as Hard Truck, Pacific Storm, Ex Machina, Pathologic, Collapse and others, many of which have rightly become classics.

Today Buka Entertainment continues to publish video games and support developers from all over the world. Company ports and releases titles for PC, PlayStation 4, Xbox One and Nintendo Switch as well as iOS and Android. Due to the professionalism of its team and comprehensive approach to the video game publishing and marketing Buka Entertainment successfully develops relations with international partners and will continue to bring exciting high-quality projects to the players in the nearest future.