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UBISOFT ANNOUNCES A MAJOR ORGANIZATIONAL, OPERATIONAL AND PORTFOLIO RESET TO RECLAIM CREATIVE LEADERSHIP AND RESTORE SUSTAINABLE GROWTH

  • New Operating Model centered around 5 specialized Creative Houses to support Ubisoft’s strategic focus
  • Refocused portfolio with a meaningfully reworked roadmap leading to significantly revised FY26 financials
  • Acceleration of cost reduction initiatives to right size the new organization and improve structural efficiency

Paris, January 21, 2026 – Today, Ubisoft announces a major organizational, operational and portfolio reset designed to reclaim its creative leadership, regain agility and drive a sharp rebound, renewing the Group’s trajectory toward sustainable growth and robust cash generation. This will be delivered through three main pillars:

  • A new operating model;
  • A refocused portfolio with a meaningfully revised 3-year roadmap;
  • And the rightsizing of the organization.

Ubisoft’s strategic decision to undertake this major reset is driven by the continued shift toward a persistently more selective AAA market and an increasingly competitive shooter landscape, combined with the growing challenge for publishers to create brands in a context of higher costs. Nevertheless, when successful, exceptional AAA content has more financial potential than ever. While last years’ progress with its production processes translated into improved levels of quality for Ubisoft games in 2025, today’s market environment requires that the Group step-changes how it is organized and operates with a view to delivering exceptional games quality at more competitive costs.

Against this backdrop, today’s announcement introduces a radically new value-creation model: a more gamer-centric organization, structured around creative genres, relying on integrated business units with faster, decentralized decision-making and a greater ability to quickly adapt to players’ expectations. This transformation will be supported by a rightsized and more agile organization, delivering improved structural efficiencies over time.

The new operating model will further empower the execution of the Group’s strategy, centered on Open World Adventures and GaaS-native experiences, supported by targeted investments, deeper specialization, and cutting-edge technology, including accelerated investments behind player-facing Generative AI. 2

Yves Guillemot, Founder and CEO of Ubisoft, said: “On the one hand, the AAA industry has become persistently more selective and competitive with rising development costs and greater challenges in creating brands. On the other hand, exceptional AAA games, when successful, have more financial potential than ever. In this context, today we are announcing a major reset built to create the conditions for a return to sustainable growth over time. We are transforming Ubisoft’s operating model to produce exceptional quality games on the two core pillars of our strategy, Open World Adventures and GaaS-native experiences.

At the center of this transformation are our Creative Houses, integrated business units now combining production and publishing and therefore unifying the gamer relationship. Each one is built around a clear genre and brand focus, with full responsibility and financial ownership, led by dedicated leadership teams. It is a radical move, relying on a more decentralized creative organization with faster decision making and best-in-class cross functional core services supporting and serving each Creative House.

To put the Creative Houses in the best conditions to succeed, we decided to refocus our portfolio with a meaningfully revised 3-year roadmap and accelerate our cost reductions initiatives to right size the organization. We will discontinue several projects currently in development and provide additional time to certain games, to ensure enhanced quality and maximize long term value. We will also selectively close several studios and continue restructurings throughout the Group. While these decisions are difficult, they are necessary for us to build a more focused, efficient and sustainable organization over the long term.

Taken together, these measures mark a decisive turning point for Ubisoft and reflect our determination to confront challenges head-on to reshape the Group for the long term. The portfolio refocus will have a significant impact on the Group’s short term financial trajectory, particularly in fiscal years 2026 and 2027, but this reset will strengthen the Group and enable it to renew with sustainable growth and robust cash generation. Ubisoft is entering a new phase – one designed to reclaim creative leadership and build value for players and stakeholders over the long term.” 3

A new Operating Model to support Ubisoft’s strategic focus

Ubisoft’s new operating model will be structured around five Creative Houses. These will be supported by a Creative Network providing development resources, shared Core Services and a reshaped HQ. This new organization will start operating early April.

By simplifying the organization and placing creative and financial accountability closer to where value is created, the Group is strengthening its ability to innovate and execute with greater discipline, flexibility and speed. The new model will allow Ubisoft to better deploy its creative and technical resources on a refocused portfolio.

To support the effective implementation and operation of this new model, the Group also intends to return to five days per week on site for all teams, complemented by an annual allowance of working-from-home days. This evolution is intended to strengthen collaboration, including constant knowledge sharing, and the collective dynamic across teams. In-person collaboration is a key enabler of collective efficiency, creativity and success in a persistently more selective AAA market.


Five Creative Houses, built on a decentralized model

At the heart of this reset is a new and decentralized operating model structured around five Creative Houses. These integrated business units will feature 3 major changes:

  1. They will combine game development and go-to-market functions with a gamer-centric approach, and be fully responsible for brand development, content strategy as well as editorial direction;
  2. They will be shaped by distinct creative ‘genres’ led by dedicated high-profile, incentivized teams with a unique set of expertise in those genres;
  3. They will have full financial ownership and account for economic performance.

They will be driven by clear objectives and guiding principles: A gamer centric approach, shaped by a unique set of skills and expertise towards a distinct creative ‘genre’ and a dedicated leadership team incentivized for long-term, cash generating revenue growth

Each Creative House will be organized around a distinct creative genre and designed to concentrate deep expertise in specific types of player experiences. Each Creative House will be responsible for fully owning the gamer relationship, developing must-play experiences for specific audiences and engaging player communities earlier and constantly throughout the development process.

  • CH1 (Vantage Studios), focused on scaling and extending Ubisoft’s largest and established franchises to turn them into annual billionaire brands; Brands: Assassin’s Creed, Far Cry, Rainbow Six
  • CH2 dedicated to competitive and cooperative shooter experiences; Brands including The Division, Ghost Recon, Splinter Cell
  • CH3 designed to operate a roster of select, sharp Live experiences; Brands including For Honor, The Crew, Riders Republic, Brawlhalla, Skull & Bones
  • CH4 dedicated to immersive fantasy worlds and narrative-driven universes; Brands including Anno, Might & Magic, Rayman, Prince of Persia, Beyond Good & Evil
  • CH5 focused on reclaiming position in casual and family-friendly games. Brands including Just Dance, Idle Miner Tycoon, Ketchapp, Hungry Shark, Invincible: Guarding the Globe, Uno, Hasbro

In addition, there are 4 new IPs currently in development, including March of Giants. Ubisoft will communicate on their respective creative home at a later stage.  Each Creative House will benefit from dedicated leadership with a clear creative mandate and accountability. These leadership teams will include high-profile talent coming from the industry. They will be tasked with attracting and developing top-level, specialist talent, and supported by incentive schemes aligned with creative success, player engagement and long-term value creation.

Full creative and brand responsibility as well as financial ownership

Each Creative House will have end-to-end responsibility for its portfolio, overseeing the full creative and brand scope from development to publishing (brand, marketing and sales go-to-market strategy). They will also be financially accountable, both in terms of P&L and cash generation. This structure will sharpen strategic focus, reinforce execution discipline and ensure that investment decisions will be taken closer to where value is created. The model also enhances visibility into development pipelines, milestones and key risks, supporting more informed decision-making throughout development cycles.

At Group level, a new organization supporting each Creative House

The Group will set up a streamlined organization designed to serve all the Creative Houses, while preserving scale benefits and reducing complexity. The new organization will be composed of:

  • The Creative Network, which will bring together a powerful set of studios providing best-in-class production capacity and cross-functional creative expertise serving the Creative Houses. Operating within a structured, project-by-project collaboration framework, the Creative Network studios can deliver both co-development or end-to-end mandates under the strategic direction of each Creative House.
  • Core Services providing the backbone of Ubisoft’s ecosystem and acting as an enabler for the Creative Houses and the Creative Network. They will focus on delivering scalable technology, production capabilities and operational excellence across the Group and will notably be responsible for:
    • Production services including production standards and tools, localization, playtests, game analytics, QA/QC.  
    • Technology & infrastructure including game engines, online services, GenAI initiatives, IT infrastructure.
    • Business operations and services including media planning execution, influencer and direct-to-player capabilities, pricing and distribution management, customer support.

A reshaped headquarters1, focused on strategy, governance, performance management and capital discipline

The new operating model will be underpinned by a reshaped headquarters1, which will set the Group’s strategic priorities, ensure support for all Creative Houses and maintain a forward-looking view on industry trends, including technological developments and market innovations. It will notably oversee the Group’s talent management strategy, corporate communication strategy, legal services, capital allocation framework and financing, ensuring alignment between long-term strategy, financial performance and value creation.

Introducing a refocused portfolio with a meaningfully revised roadmap

In the context of a persistently more selective market as illustrated by the last quarter, and as part of the finalization of the Group’s new operating model, Ubisoft has conducted a thorough review of its content pipeline over December and January. This has led to the strategic decision to refocus its portfolio, reallocate resources and comprehensively revise its roadmap over the next three years. This will support the objective to return to exceptional levels of quality on the Open-World Adventure segment and step-change the Group’s position in the GaaS-native experiences segment, as illustrated by the recently acquired project, March of Giants. The reshaped portfolio is designed to best position the Creative Houses for success. As a consequence, the measures taken are:

  • Ubisoft has discontinued 6 games that do not meet the new enhanced quality as well as more selective portfolio prioritization criteria at Group level. These include Prince of Persia The Sands of Time remake as well as 4 unannounced titles, including 3 new IP’s, and a mobile title.
  • In parallel, the Group will allocate additional development time to 7 games in order to ensure enhanced quality benchmarks are fully met and maximize long-term value creation. This includes the unannounced title initially planned for FY26, that has been delayed to FY27.

Acceleration of cost reduction initiatives to rightsize the organization and improve structural efficiency

Ubisoft is accelerating its cost reduction initiatives as part of the transformation of its operating model, with the objective of improving structural efficiency, restoring a much higher level of organizational agility and better aligning its cost base with its strategic and creative priorities. This includes rightsizing the organization and focusing resources on core value-creating activities, notably through further restructuring1 and strict hiring discipline across all functions. The Group also continues to consider potential asset divestitures.

As part of this effort to streamline operations and adapt to evolving market conditions, the Group has already taken decisive actions to adjust its studio footprint. This includes the closure of the Halifax mobile studio earlier this month and the Stockholm studio, as well as restructurings at Abu Dhabi, RedLynx and Massive.

The current cost reduction program of at least €100 million in fixed cost savings2  versus FY2024-25, is now expected to be fully achieved by March 2026, one year ahead of the initial FY2026-27 target.

Building on this momentum, the Group is defining a 3rd and final phase of its program by setting a new objective to reduce its fixed cost base by an additional €200 million over the next two years. This brings the total reduction in fixed costs since FY2022-23 to around €500 million. This new objective is expected to bring total fixed costs to approximately €1.25 billion on a run-rate basis by March 2028, compared to €1.75 billion in FY2022-23.

Reset of short-term financial outlook reflecting a major portfolio refocus and a meaningfully reviewed 3-year roadmap

As part of its transformation, Ubisoft has taken a number of decisions impacting the Group’s release schedule and portfolio composition. As a consequence, the Group no longer considers its previously communicated FY2026-27 guidance to be an appropriate reference and will therefore update it in May 2026.  For FY2025-26, Ubisoft now expects:

  • Net bookings of around €1.5bn, translating into approximately -€330m gross margin reduction vs. guidance, mainly reflecting:
    • Changes to the current FY26 quarter release pipeline following the updated roadmap
    • Decision to postpone negotiations on certain partnerships in the context of the Group’s new operating model
  • Non-IFRS EBIT of around -€1bn, mainly reflecting both the impact of the updated FY26 net bookings assumptions described above and the following transformation-related decisions that led to a one-off accelerated depreciation of around €650m:
    • The discontinuation of 6 games
    • The allocation of additional time to 7 titles with updated revenue expectations reflecting a persistently more selective market
  • Free cash flow of between -€400m and -€500m
  • Non-IFRS net debt of between €150m and €250m as of year-end FY26, with a cash and cash equivalents position of between €1.25bn and €1.35bn vs. prior guidance of around €1.5bn

In addition, ahead of the publication of its Q3 FY2025-26 net bookings scheduled for February 12, Ubisoft is providing an indicative net bookings figure of approximately €330m, primarily driven by an overperformance linked to partnerships and reflecting a robust back-catalog. The quarter notably saw the releases of Anno 117: Pax Romana and the Avatar: Frontiers of Pandora From the Ashes expansion that were praised by players and critics alike. Further details will be provided on February 12.

1 Subject to prior information or consultation with employee representatives as applicable.

2 Includes P&L structure costs + fixed portion of COGS (customer service and supply chain) + cash R&D (excluding performance-based royalties) and excludes all profitability bonuses.

Disclaimer

This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2024–25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.

TOWER OF GOD: NEW WORLDCELEBRATES 2.5TH ANNIVERSARY WITH A NEW TEAMMATE AND IN-GAME EVENTS

LOS ANGELESJANUARY 21, 2026 – Netmarble, a leading developer and publisher of high-quality games, is celebrating the 2.5th anniversary of its collectible RPG, Tower of God: New World. This update to commemorate the milestone introduces a new Teammate and in-game events, alongside additional new content and features to make players’ gameplay experience more enjoyable. 

[Fortune Teller Witch] Soo-oh (Blue Element, Support, Guide) is the guide and partner of FUG elder Khel Hellam, and a veteran Ranker who has been active since the days of the Hidden Grove with Dowon and Khel Hellam. She wields skills that utilize songpyeon and the Blue Jade Fish to significantly boost allies’ ATK. Her supportive abilities are especially powerful when paired with Blue Element allies that  increase effects up to twofold based on team composition.

Various events to welcome the arrival of Soo-oh are underway through February 4, including Special Summon, Check-In, Boost Missions, and TapTap Plus. Players can receive SSR+ [Fortune Teller Witch] Soo-oh, Suspendiums, and more by participating in Soo-oh release celebration events. 

Multiple in-game events to celebrate the game’s 2.5th anniversary, are now  open for limited time: 

  • 2.5th Anniversary Festival (January 21 – February 18): Clear daily missions to obtain up to 900 [2.5th Anniversary] Nonstop SSR+ tickets, Revolution Fragments, and more.
  • 2.5th Anniversary Nonstop SSR+ Summon (January 21 – February 4): Select SSR+ Teammates that will give a higher chance to obtain  them and reach their full potential through Limit Break.
  • 2.5th Anniversary Celebration Special Check-In (January 21 – February 4): Log into the game during the event period to acquire up to 28 Teammates including SSR+ grade Teammates.

In addition, the “Anyway, Happy New Year!” Story Event has reopened until February 4, where players can experience special story and stages to get  SSR+ Tower’s Blessing Break Stones, Titles, Radiant Revolution Fragments, and more. 

This update introduces a brand-new “Revolution Pot” that offers rewards where players clear 10 Areas to increase the pot pressure level by 1.Based on pressure’s level will affect the pot’s rewards – higher pressure provides more rewards. A new growth system “Shinsu Core” has been added as well, which consists of three core components to maximize offensive and defensive capabilities based on the nature of the battle. By creating powerful synergy between Shinsu Link levels and character compositions, this system is expected to become a major strategic variable in gameplay

Tower of God: New World is a collectible card game RPG based on “Tower of God,” a popular WEBTOON series that has surpassed 6 billion global views. In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 100 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character. 

The game is now available on Google Play and the App Store while the PC version is available to download from Google Play Games Beta.

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found athttp://company.netmarble.com.

Cozy Cafe Sim ‘Tailside’ Launches into Early Access on PC

Serve furry, friendly customers in laidback debut

Lithuania (January 21, 2025) – Opening day has finally arrived as developer Coffee Beans Dev launches cozy cafe sim Tailside into Early Access on Windows PC via Steam, with a full launch planned for 2027! Serve freshly baked goods and cups of coffee to friendly and furry customers as you create the perfect chill out spot! 

Watch the Tailside launch trailer:

Sit back, relax, and fulfill your cafe management dreams in Tailside. Customize your cafe, bedroom, and terrace with a range of decor including the comfiest chairs, succulents, and plushies before opening the doors to take orders from creatures from across the forest!

Play without pressure as you roast and grind beans, create beautiful latte art and level up your coffee-making skills. Progress is laidback and with every in-game day, you’ll get closer to unlocking new brewing abilities and additional, decorative items with hundreds of signs, seats, and much more to eventually choose from.

Along the way, you’ll also meet more villagers and get to know a little more about the adorable animal customers who stop by each day. Follow their stories as the daily newspaper brings you closer to your paw pals.

Tailside even lets you add your own furry faces! With mod support, you can import custom characters and turn them into cafe visitors, bringing yourself and your real-life furry friends into the game. 

These features are just the start of the Tailside journey as, on the Steam page, Coffee Beans Dev has already shared a roadmap of updates as the game progresses to 1.0 in 2027. Planned features include a full greenhouse system, a flower shop to grow and sell plants, and the ability to visit other players’ cafes! 

Key Features of Tailside

  • Progress Without Pressure: This is a wholesome sim, not a tycoon title and the gameplay is designed to be stress-free. Those who prefer to play without levels and objectives can also enjoy the Sandbox mode, which is more decor-focused. 
  • That’s That Me Espresso: Brew coffees made with different flavors, and strengths, create latte art, and unlock even more coffee varieties as you progress through levels! 
  • Fully Customizable: Design multiple areas in your cafe, with a bedroom and a terrace, as you choose from hundreds of decor items. Import custom characters for even more personalization! 

Tailside: Cozy Cafe Sim is out now on Windows PC via Steam for $9.89 USD, £8.36 GBP, and €9,71 EUR with a 10% launch discount. The game is also “Playable” on Steam Deck. 

About Coffee Beans Dev

Solo developer Coffee Beans Dev began working in game development in 2024, using 15 years of experience as a digital artist to make cozy and wholesome indie games. The developer’s goal is to make games that can be enjoyed during your coffee break so it’s only right that their debut is cafe sim, Tailside, launching in 2026. 

SNOOPY & THE GREAT MYSTERY CLUB COMES TO NINTENDO SWITCH 2 MARCH 17

MINNEAPOLIS JANUARY 21, 2026 – Put on your detective cap and grab your magnifying glass –  Snoopy & The Great Mystery Club is coming to Nintendo Switch 2 on March 17! Play as Snoopy, using your wits to explore, solve clever puzzles and uncover hidden mysteries around town with help from the lovable Peanuts gang. Swap between different Snoopy personas, play a huge variety of mini-games, and experience a hilarious journey of teamwork and friendship!

The Standard Edition of Snoopy & The Great Mystery Club will be available digitally on Switch 2. The Switch 2 Deluxe Edition will be available digitally and physically, featuring an exclusive Joe Cool outfit for Snoopy, two additional Red Baron mini-games, two additional Peanuts soapbox racing mini-games, and 75 full-color comics available to read in-game. Deluxe Edition in-game content can also be purchased separately with the “Joe Cool Fun Pack.”

About Snoopy & The Great Mystery Club

Whether you’re investigating missing kites or seeking the mysterious Lake Ness Monster, Snoopy & The Great Mystery Club is filled with brain-teasing challenges and unexpected surprises. Build a team of four with characters like Charlie Brown, Peppermint Patty, Lucy, Marcie, Schroeder, Franklin, and others—each bringing their own special skills to the case. Lighthearted, witty, and full of classic Peanuts charm, this feel-good action-puzzle adventure is perfect for players of all ages!

KEY FEATURES

  • PLAY AS SNOOPY:Take charge of the Great Mystery Club alongside the Peanuts gang, using their quirky strengths to help you solve puzzles.
  • EXPLORE ICONIC LOCATIONS:Visit the school, the iconic music hall, Charlie Brown’s house, the baseball field, the Kite-Eating Tree, and more on your hunt for the truth!
  • SNOOPY’S ON THE CASE:Switch between Snoopy’s personas—Detective, Beagle Scout, Fierce Pirate, and more—to solve puzzles with clever tools like a leaf blower, super-sleuth’s magnifying glass, a trusty metal detector, and others.
  • MYSTERY CLUB MINI-GAMES:Have a blast with baseball, football, crafting, memory tests, object hunts, piano playing, and Snoopy soapbox racing—and take flight in the legendary Sopwith Camel to chase down the Red Baron!
  • A STORY PACKED WITH HEART & HUMOR:Enjoy humorous and delightful encounters in an emotional story that celebrates the power of friendship, teamwork, and staying true to who you are.

Snoopy & The Great Mystery Club is developed by Cradle Games and published by GameMill Entertainment.

About Peanuts

The characters of Peanuts and related intellectual property are owned by Peanuts Worldwide, which is 41% owned by WildBrain Ltd., 39% owned by Sony Music Entertainment (Japan) Inc., and 20% owned by the family of Charles M. Schulz, who first introduced the world to Peanuts in 1950, when the comic strip debuted in seven newspapers. Since then, Charlie Brown, Snoopy and the rest of the Peanuts gang have made an indelible mark on popular culture. In addition to enjoying beloved Peanuts shows and specials on Apple TV, fans of all ages celebrate the Peanuts brand worldwide through thousands of consumer products, as well as amusement park attractions, cultural events, social media, and comic strips available in all formats, from traditional to digital. In 2018, Peanuts partnered with NASA on a multi-year Space Act Agreement designed to inspire a passion for space exploration and STEM among the next generation of students.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages.

Push the Boundaries of Science in Stretchy Platformer “Gooey” Today on PC and Mac

AUSTRALIA — Jan. 21, 2025 — Gooey, the sticky precision platformer with a stretchy lab-grown hero from developer Turbo Pixel Studios (Reflex Arena), slingshots across chasms and past hazards to PC and Mac via Steam today.

Sure, scientists can create incredible new technology and push the boundaries of reality, but sometimes they don’t want to do that. Sometimes they want to make cool little green goo guys! Put Gooey, the result of such rogue research, to the test in more than 50 agility courses, stretching and flexing his platforming prowess.

Careen past electric barriers, across bottomless pits, and through high-speed tubes to the beacon at the end of each level. Master the laws of physics to traverse each level, stringing together satisfying combos to swing smoothly from platform to platform in scientific style. Go for goold and collect the L, A, and B letters in each level for extra bragging rights.

Conduct even more scientific experiments by creating, playing, and sharing custom levels made in the built-in Level Editor with full Steam Workshop support. Craft mettle-testing combo gauntlets, chill obstacle course playgrounds, or downright devious speedrunning challenges to put the “go” in Gooey. Enjoy endless community creativity at your stretchy fingertips!

“IT’S ALIVE! We’re proud to finally unleash our little green guy upon the world,” said Ben Darling, Turbo Pixel Studios co-founder. “Gooey is a manifestation of our love of classic arcade platformers, refined into a quality 2.5D experience! We’re looking forward to everyone’s custom-created levels and the absurd challenges they’ll bring.”

Gooey is now available on PC and Mac via Steam for $11.99 USD with a 10% off introductory discount. For more information, visit the official Gooey website.

About Turbo Pixel Studios

Turbo Pixel Studios is a two-man independent game development studio founded and operated by veteran game developers Phil Brown and Ben Darling. After more than 20 years of game development experience on licensed IPs like Scooby-Doo and Shrek and on titles like Star Wars: The Force Unleashed (PS2/Wii), Phil and Ben formed Turbo Pixel Studios as their passion project. Their first title Reflex Arena combined modern FPS gameplay and speed with the precision and freedom of a ‘90s shooter, and amassed more than 65,000 players. Now, Gooey serves as a celebration of the freedom they feel when working on original IP.

Occult Horror Deckbuilder The Killing Stone Launches February 18 on Steam for PC

Beat the Devil at his own game from the studio behind The Blackout Club and The Magic Circle

Tiburon, CA – January 21, 2026 – Question, the independent game development studio behind The Blackout Club and The Magic Circle, announces that its upcoming horror deckbuilder, The Killing Stone, launches on Steam for PC on February 18, 2026. A demo of the game is currently available to download for free on Steam.

The Killing Stone Release Date Announcement Trailer

The Killing Stone invites players to use their wits to save a cursed family from their dark inheritance by beating a series of demons – and the Devil himself. The game features a unique first-person perspective centered around a game within the game – a battle for souls. This card battler showcases beautiful 3D art, game board figurines with dazzling effects, haunting audio, and an original narrative set in the 17th century in a remote region of the Arctic circle.

Key Features:

  • A Living, Tactile Card Battler. A ceremonial game board centered around the Fanghella, the Killing Stone, featuring a collection of magical creature figurines, spells, and incantations that allow for a variety of clever tactics.
  • Strategic Reserve System with Meaningful Choices. A novel Reserve mechanic lets players stack units and buff incantations above the battle line for later deployment. Creature placement, spellcasting, and bargaining add powerful banes and boons to your deck affecting your chances of success.
  • Occult Horror Narrative. Play as the Maven and uncover the haunting truth behind Mariken Svangård’s death (and life) as you engage family members and animal familiars in search of clues.
  • Navigate Ritual Contracts. To save the family, you must win their souls through ritual combat with various demons. Every contract is signed in blood, then the bargaining begins. Forge, swap, negotiate, and battle through a series of rituals, the outcome of which are permanent banes (or boons) carried to your final reckoning.
  • Dual-Language Storytelling with Acclaimed Voice Talent. The full narrative can be experienced in either authentic 17th Century English or modern prose, with customizable text and voiceover options. Featuring voice performances by Emma Gregory (Baldur’s Gate 3) and Liam O’Brien of Critical Role.

The Killing Stone will be available on Steam for PC on February 18, 2026. A free demo is currently available to download. For more information, or to wishlist the game, visit The Killing Stone Steam page, or follow Question on BlueskyInstagram, and X.

About Question

Question is a small independent studio team known for their original titles The Magic Circle and The Blackout Club. Their design philosophy is to give players agency to tell their own stories through the interactive medium. The team is led by Jordan Thomas and Stephen Alexander, best known for their lead roles on the BioShock series at Irrational and 2K Marin.

For more information on Question, visit https://www.questiongames.com/

BURN RUBBER ON GLOWING TOKYO STREETS IN  ‘MOTO RUSH REBORN’; DEMO OUT NOW ON STEAM!  

Unleash Demonic Power and Inhuman Speed Across Six Explosive Levels in the Game’s New Demo

Kraków, Poland, 21 January 2026 | Experienced indie developer Baltoro Games is excited to announce that the high-speed demo for their upcoming action-arcade runner, Moto Rush Reborn, is out now on Steam! Race against time through obstacle-filled levels to overcome demonic possession. Ride through Tokyo’s glowing neon streets and weave through traffic at speeds up to 299 km/h. The full game will be available on Steam, Xbox Series X | S, and Switch.

DOMINATE THE STREETS OF NEO-TOKYO  

After totaling your bike in a race, you stumble upon a demon-possessed engine in a junkyard that offers speeds and power you can’t refuse. Take on the shining streets of Neo-Tokyo and hit uniquely challenging tracks, each offering its own variety of obstacles. Immerse yourself in an intense world of motorcycle racing to clear levels at breakneck speeds and avoid hitting innocent commuters. Battle for freedom from possession and overcome the darkness!

POP WHEELIES AND SLICE THROUGH TRAFFIC 

Pop wheelies to boost your speed as you weave and duck through dense traffic. React to rapidly changing track environments by sliding across asphalt and narrowly avoiding barriers. Keep the adrenaline pumping as you launch yourself off ramps over the congested neon-lined streets of Tokyo. The constantly evolving obstacles, paired with the collectables and skill objectives in each level, offer a replayable experience that will have you returning to see the track differently with each new run. 

Collect Demonic Symbols during your ride to unlock beautifully hand-drawn manga pages that reveal your unfolding story.

Each level contains three skill objectives:

  • Record Time: Finishing the level as fast as possible
  • Zero Demolition: Avoid colliding with high-speed traffic
  • Near Misses: Drive close enough to kiss cars without colliding

LEVELS DRIPPING WITH STYLE  

Explore unique and challenging handcrafted levels that immerse you in a vibrant, futuristic Tokyo. Each zone offers its own distinct aesthetic and its own set of challenges. Drift through power plants, duck into collapsing tunnels, and break through windows as you shred around a neon-drenched shopping mall. The challenges offered in each level escalate as you progress, pushing your skills to the edge. Hidden demonic symbols are easy to spot early on, but harder to find as you advance. Master the toughest paths to claim them all and keep the adrenaline pumping. 

DEMO OUT NOW

Hit the streets of Neo-Tokyo and take on the first 6 of Moto Rush Reborn’s 45 levels. The demo offers around 20 minutes of gameplay, with extra time unlocked as you collect demonic symbols and uncover the dark story behind your bike’s possession through hand-drawn manga pages. Dodge brutal obstacles and conquer 3 skill-based objectives in every level to achieve full mission completion.

DEMO FEATURES:

  • Drift through 6 neon-drenched, vibrant levels filled with dynamic obstacles, tight traffic lanes, ramps, and high-risk shortcuts  
  • Hit max speeds up to 299 km/h as you slide on asphalt, launch off ramps, and pop wheelies to boost acceleration on your demonically overpowered bike
  • Demonic Symbols can be unlocked by completing the three skill objectives—Speed, Zero Demolition, and Near Misses—as well as by finding hidden Symbols within each level.
  • Uncover the captivating truth of your demonic possession through visually stunning hand-drawn manga pages 

The demo for Moto Rush Reborn is out now on Steam!  The full game will be available on Steam, Xbox Series X | S, and Switch. Wishlist to be the first to hear updates and join the Discord to stay in-the-know about all thingsMoto Rush Reborn

About Baltoro Games

Born from the vibrant world of mobile gaming, Baltoro Games is finding its footing in the expansive console realm. Established in 2008, Baltoro is all about channeling raw passion for games into every project.

Answer the Call of War in Annulus

The dark fantasy tactical RPG launches a limited Steam Playtest from January 23 – 30

January 22nd, 2026 – Annulus, a dark fantasy turn-based tactical RPG inspired by medieval warfare, has announced an upcoming Steam Playtest, running from January 23 to January 30, 2026 (PT). Developed by NIRVANA, the game is inviting players to enlist as Vanguard Testers, offering early hands-on access and an opportunity to help shape the future of the project.Set on the war-torn continent of Noviseth, Annulus places players in the role of a mercenary captain forging their own company amid endless conflict.

Recruit and develop a diverse roster of warriors, craft weapons and inscriptions, and make difficult moral and strategic decisions that ripple across both the battlefield and the narrative. Survival, glory, and ambition collide as players challenge not only rival factions but the very rules that bind fate.

Key Features:

  • Dark Fantasy Tactical RPG: A grim, grounded medieval world infused with dark fantasy themes and a serious, mature tone.
  • Evolving Mercenaries: Units grow and transform over time, unlocking new forms, abilities, and tactical roles based on player choices.
  • Deep Tactical Customisation: Flexible combinations of classes, weapons, inscriptions, and unit traits enable diverse strategic builds.
  • Interactive Battlefields: Terrain, weather, environmental effects, and day/night cycles dynamically impact combat outcomes.
  • Branching Narrative & Exploration: Player decisions shape storylines, events, and exploration paths across a multi-route narrative.
  • Meticulously Crafted Visuals & Audio: Atmospheric environments, dynamic weather, and detailed lighting and shadow bring each battlefield to life.

As a thank-you for participating, all Vanguard Testers will receive an exclusive in-game reward pack upon the game’s official release.

Steam Playtest Details

Platform: Steam
Test Period: January 23 – 30, 2026 (PT)
Access: Limited, with progress wipe after the test
How to Join: Request access via the Steam Playtest page
https://store.steampowered.com/app/2445840/_/

Players are encouraged to join the official Discord server to report bugs, share feedback, and engage directly with the development team during the playtest: https://discord.com/invite/HWR7ktBnEQ

The war is about to awaken. The Annulus is turning once more.

ABOUT NIRVANA

Annulus is developed by NIRVANA, a passionate and experienced game development team dedicated to strategy and hardcore game design. The studio focuses on blending distinctive dark aesthetics with expansive world-building, supported by strong technical foundations that deeply integrate dynamic environments with tactical gameplay systems.

Focused on delivering top-tier game quality with genuine passion, the team continuously refines its work to bring high-quality gaming experiences to players worldwide, balancing depth, challenge, and long-term enjoyment.

ATMOSPHERIC METROIDVANIA BEING AND BECOMING REVEALS 2026 RELEASE WINDOW & NEW STEAM PLAYTEST, OUT NOW!

Dive into a world of stunningly nostalgic pixel art, storytelling, combat and exploration!

NICOSIA, Cyprus Jan. 20, 2025 –The collective dream calls to you! Publisher CRITICAL REFLEX (Mouthwashing, No, I’m not a human) and developer Ichthys have released a new open playtest on Steam today for the atmospheric, pixel-art metroidvania Being and Becoming, alongside the reveal the game will officially launch in 2026! Play through the game’s intro, explore multiple locations, learn to use several types of weapons and abilities, meet different NPCs, and fight two epic bosses and a wide variety of enemies.

You are a would-be martyr, rescued from a watery grave and plunged into the Collective Dream: defy the prophecy of The Word, defeat the corrupted, gain new weapons and abilities from those who came before, and save the Dream by breaking the other dreamers free of the tyranny of The Word. Don’t let beauty dull your vigilance: the deeper you descend, the more treacherous the world becomes.

Key Features

  • Discover Echoes of the Past: Follow in the footsteps of the divers who came before you and take what they no longer need. Find new weapons and abilities to help you explore the Collective Dream.
  • Expand Your Arsenal: Assemble an array of weapons wielded by noble spirits ensnared within the torment of The Word. Weave intricate combinations of attacks to annihilate your foes
  • Explore an Interconnected World: Venture across a vast, interconnected world which unfolds with unique visual style and mechanics.
  • Gorgeous Pixel-Art Aesthetic: From picturesque to grotesque, each location has its own ambience and feel, decorated with detailed handcrafted backdrops. Each boss has a distinctive personality, emphasized not only by the story, but with dozens of unique animations and environmental interactions.
  • Fully Voiced-Over Characters & Atmospheric OST: A diverse cast of charming and terrifying voice-acted characters and bosses. The soundtrack is filled with dynamic and atmospheric tracks that are both shaped by and directly shape gameplay.

Play the Being and Becoming playtest now on Steam and wishlist the game today! To dive deeper into all things CRITICAL REFLEX, visit www.criticalreflex.com.

D&D inspired visual novel Tavern Talk Stories: Dreamwalker gets new demo Steam Next Fest!

Once upon a time you find yourself as the owner of a little seaside tavern…and get to work!

Tavern Talk Stories: Dreamwalker (Steam page), will be coming to Kickstarter on January 27th, with the campaign running until March 3rd. Ahead of the campaign going live next week, the team will be releasing an all new updated public demo, as well as an exclusive extended demo for press and influencers. The extended demo offers 2~3 hours of playtime, the entirety of act 1, new characters, quests and a full overhaul of the drink mixing mechanic; now offering more challenge, variety and player choice! 

Taking place 36 years before Tavern Talk, you step into the role of a tavern owner to experience an all new story and cast of characters. Meet adventurers and alter their fates by mixing them magical drinks; gather rumours and turn them into quests; all in an attempt to stop dreams from twisting into nightmares.

About Tavern Talk Stories: Dreamwalker
You find yourself in a little, bleary portside town… and get to work! Welcome Tavernkeep, to the Drowsy Dragon, a cosy seaside tavern that you call home.

Your speciality lies in mixing magic fate-altering drinks for your patrons – be it mean mercenaries, savvy sailors or ambitious adventurers. You can also turn the rumours you hear at work into quests for your patrons! 

Features:

  • The Drowsy Dragon is home to a colourful cast of characters inspired by TTRPGs. Get to know their unique personalities, and help decide where their story goes.
  • A new story within Asteria, set 36 years before the events of Tavern Talk
  • Serve a menu of magical, fate altering drinks to your patrons, but choose carefully, as there’s more than one solution!
  • Gather rumours from the tavern-goers and use them to create quests for your adventurous guests.
  • Have fun with a refinement of the drink mixing and quest making mechanics to have a dash of a challenge.
  • Discover 3 unique endings as you attempt to stop dreams from twisting into nightmares!
  • Immersive reading experience of at least 8 hours on your first play-through. 

About Gentle Troll

Gentle Troll Entertainment GmbH is a game studio that was founded in 2014. They have shipped more than 20 educational games of various genres that were developed for PC, web, and mobile in collaboration with high-profile industry clients. After launchingTavern Talk in 2024 to positive reception (rated 80 on metacritic and over 1.600k reviews!), the team are now focusing on their next game – Tavern Talk Stories: Dreamwalker.