Home Blog Page 1971

Othercide Comes to Nintendo Switch on September 10

Focus Home Interactive & Lightbulb Crew’s gothic tactical RPG gets its first free content update on PC, PlayStation®4 & Xbox One

PARIS Sept. 3, 2020 — Focus Home Interactive and Lightbulb Crew have revealed that the hit horror-inspired tactical RPG Othercide will launch on Nintendo Switch on September 10! As Humanity’s last hope against the Suffering, you’ll lead your army of Daughters in deep turn-based battles against fearsome bosses, pulling off a spectacular dance of strategic actions and counters to survive.

What’s more, September 10 will also bring Othercide’s first free post-launch content drop to players on PC, PlayStation®4 and Xbox One. The update will introduce exciting new gameplay mechanics and “Dream Mode,” which will let players fully enjoy Othercide’s gripping campaign, story and lore with a more accessible level of challenge. This update will be available on Nintendo Switch later this fall.

For more on Othercide, check out www.othercidegame.com.

4.5+ Million Players Now Own 3 out of 10, the Animated Playable Sitcom. Season Finale Debuts Today

4.5+ Million Players Now Own 3 out of 10, the Animated Playable Sitcom. Season Finale Debuts Today

All Season One Episodes Free on Epic Games Store

BOSTON, MA — Sept. 3, 2020 — 3 out of 10, the episodic playable sitcom from Terrible Posture Games about life at the world’s worst game development studio, puts on a new face today with the season finale, Episode 5 – “The Rig is Up!” exclusively on the Epic Games Store for PC. Owned by 4.5+ million players, Season One is free on the Epic Games Store.

Ever wake up and just not feel like yourself? You look in the mirror and just see an empty void where your face once sat. No, seriously—Pylon’s face is gone. When a rigging issue leaves only his eyes afloat above his torso, Pylon needs the help of Midge and Kevin to cure his transparent affliction. Journey forth to a land of enchantment and mystery (Canada) to find a solution for Pylon’s plight, but stay alert! Shovelworks’ losing streak of bad review scores may not be entirely their fault…

In this action-packed season finale, 3 out of 10’s minigames pay homage to video game history and cover both sides of the northern border. As Pylon, escape a makeshift office arena by dodging Viper’s attacks. Brave the mysterious sewer tunnels connecting New England and Canada in a nostalgic top-down dungeon crawler where secret chambers and elusive spider moose guard the path to the Great White North. Reconstruct Pylon’s face in a physics-based, high-score-racking tabletop retro gaming experience. (It’s pinball.)

Was it a video game? Was it a show? In its debut season, 3 out of 10 defied characterization at every turn, rewriting the rules of good taste expectations with dozens of game genres and a serialized story released in five installments over five concurrent weeks. Yet plenty of mysteries remain. Will the Shovelworks crew of well-meaning ne’er-do-wells ever finish Surfing with Sharks? In its final form, will their game be worthy of a review score higher than 3 out of 10? Seriously, Pylon, what’s with the ketchup?

“At the start of this journey, we saw a space in games for an easy-to-digest weekly story,” said Joe Mirabello, creative director for Terrible Posture Games. “It’s been a once-in-a-lifetime pleasure to share this weird experiment and our love of making games with literally millions of people. Well, we hope it’s not once-in-a-lifetime. Please play our game so we can make more!”

3 out of 10’s complete first season is now available for free exclusively on the Epic Games Store. For satirical yucks—and to find out if they ever get to make another season—hang with Terrible Posture Games on Twitter, Facebook, Discord, and the official website.

About Terrible Posture Games

Terrible Posture Games is an independent studio founded by veterans of game development on the idea that great talent is global, so studios should be completely remote. Responsible for the creation of Tower of Guns and co-development of MOTHERGUNSHIP, the studio aims to be a compassionate place for developers to grow and make fun things.

Open-World RPG Sands of Salzaar’s Massive English Localization Update Launches September 22

Open-World RPG Sands of Salzaar’s Massive English Localization Update Launches September 22

The hit early access action-strategy game officially lands in North America and Europe later this month with a sprawling campaign and hours of original story content

SHANGHAI Sept. 3, 2020 — X.D. Network and Han-Squirrel Studio have announced that the English language launch of the open-world RPG Sands of Salzaar will arrive on Sept. 22, 2020, via Steam Early Access, making it fully accessible for players in North America and Europe for the first time. Sands of Salzaar combines large- and small-scale action and strategy with epic battles, a fantastic story, and vast environments brought to life with unique hand-drawn visuals.

The Old Empire has fallen, and now rival factions compete for control of an exotic desert world filled with a variety of characters, quests and secrets. Sands of Salzaar features innovative strategy elements that offer tons of tactical and resource management choices. Recruit a mighty army up from a single unit, train them with a range of active and passive abilities, and lead them into battle against opposing cities and factions in real-time combat.

Your progression is up to you, and every playthrough offers new challenges and experiences. Customize your hero with an array of skills, pick your soldiers, and choose which factions to make your ally — and which to make your enemy.

To bring Sands of Salzaar to English-speaking audiences, the development team has worked to translate a massive script of nearly 500,000 words. The update will also feature new story content with 30 additional questlines. What’s more, the game includes full mod support via Steam Workshop, with hundreds of mods delivering new characters, custom maps, multiplayer maps, bonus difficulty modes and more available on September 22.

For more information, visit Sands of Salzaar‘s official Steam page and Discord.

About X.D. Network

X.D. Network is a top-tier Chinese game publisher and developer, owning the largest mobile gaming community and Android game platform in China—TapTap. As a team of passionate game enthusiasts, X.D. is dedicated to bringing classic game IPs to life, as well as introducing a variety of indie favorites to players worldwide, including To the Moon, ICEY, Muse Dash, and Juicy Realm.

Official English Investor Relations Site: ir.xd.com/en
Official English Twitter: https://twitter.com/XD_EN_Official

About Han-Squirrel Studio

Han-Squirrel Studio is a Chinese indie developer team devoted to crafting unique games based on ancient martial arts and cultures. Through their ingenuity, many of the team’s titles have received immensely positive reception from Chinese indie game lovers and martial arts fans.

Official Site: https://hanjiasongshu.com

A‘dough’rable Party Game Bake ‘n Switch Preheats the Ovens for Nintendo Switch on September, 10th!

The Buns Are Running Amok in New ‘Bun Madness’ Trailer Released Today!

Kuala Lumpur, MY— 3rd September, 2020 — Ready to get baked?? Violently cute couch co-op party game, Bake ‘n Switch is coming to Nintendo Switch on 10th September! Accompanying this highly anticipated news, Streamline have also released a new Bun Madness trailer today to introduce the various Bun breeds to players! Bake ‘n Switch will be available on the Nintendo eShop for $29.99.

Journey to the lush palms and sandy beaches of Tropic Toaster or the harsh aridity of the Serradura today in Bake ‘n Switch. Play as one of the six Bakers – Ginger, Rosemary, Thyme, Parsley, Sage or Salt – and embark on a bun-baking extravaganza through 100 levels of sweet and savory party action! Team up with friends in co-op or battle against them as foes in PvP or Team v Team in local and online multiplayer to merge, punch and bake the adorable Buns before time runs out. 

And now about those Buns…

Tropic Toaster’s Lil’ Bun starts out as a roly-poly doughball and chomps its way into a Big Bun – give these little guys some space, and they’ll do your delicious work for you! The Doughdoughs may not be the smartest buns in the batch, but while they scare easily, they are easy to herd. Surround them and watch them flock toward the oven and hop right in! While the Doughdoughs and Lil’ Buns may be easier to manage, the Doughrillas have music in their feet and pound their mighty hands to their own jungle beat!

In Serradurra, the sweet “dessert” world, you’ll encounter a whole new bunch of delectably devious Buns. Armadoughs are tough on the outside, but… actually, just tough all the way through! These curly croissants act as giant bowling balls to smash through flavors and barriers, while the sneaky Bunboa burrows its body in the sand and launches surprise attacks to constrict your enemies. Fluff Foxes are fiendishly cute – fast, with a stunning tailspin. You’ll need to work as a team to corner these sly confections and corral them into the oven. And finally, the Batlava, whose super sweet – and sharp – tooth sucks the flavor right off those Buns in no time flat!

About Streamline Games
Streamline Games is a Malaysian-based independent, multi-platform game development studio focused on creating and supporting full-scale video game productions from indie to AAA. Built upon long-term co-development partnerships, past major clients include Square Enix and Sony. Bake ‘n Switch is Streamline Games’ upcoming self-published title launching on PC and console platforms. STREAMLINE GAMES is part of the Streamline Family of companies, which include STREAMLINE STUDIOS and ALL PIXELS.

About Streamline Media Group
Streamline Media Group is a global video game developer and game development services company. Working through its business divisions, Streamline Studios, All Pixels by Streamline, Streamline Games, Streamframe, and Day Zero by Streamline, Streamline Media Group creates games, technology, and solutions that gamers love and drive the industry forward. For more information, please visit http://www.streamline-mediagroup.com

LG PRESENTS “LIFE’S GOOD FROM HOME” VISION FOR THE FUTURE OF HOME LIVING

LG PRESENTS “LIFE’S GOOD FROM HOME” VISION FOR THE FUTURE OF HOME LIVING

Showcasing next-generation innovations for the home and beyond at IFA 2020

BERLIN, Sep. 3, 2020 — At IFA 2020, LG Electronics (LG) presented a new consumer experience unlike any previous IFA show. LG CTO Dr. I.P. Park took to the stage in hologram form to talk about Life’s Good from Home, the company’s vision for the future, which maximises three core home values of care, convenience and entertainment.

“These unprecedented times have made us more uncertain about the future,” remarked Dr. Park. “LG believes this presents a unique opportunity to make real change in the world by realising a new potential for the home. As a leading lifestyle innovator, we’ve doubled-down on our commitment to develop new and improved products and services that provide a good life for consumers the world over.”

LG ThinQ, the company’s AI platform, continues to evolve and innovate to create new services, solutions and business models to lead change. “LG ThinQ is the beating heart of our life-enriching innovative experiences,” Dr. Park said when demonstrating how the updated LG ThinQ app delivers a user-centric experience that extends from customer support to purchasing supplies. Using the app, the AI-based Proactive Customer Care (PCC) can analyse and report back the operational status of appliances and even provide maintenance or repair advice.

LG continuously innovates for the home, investing in wide ranging technologies as it pursues improving everyday life. LG’s CLOi line of robots can provide a way to deliver services in restaurants and hospitals whilst adhering to social distancing regulations. For example, since July 2020, LG CLOi ServeBots have been deployed in commercial locations throughout Korea. LG has set its sights on expanding the robot ecosystem through its CLOi platform, focusing on automated driving, situation analysis, and movement control by reducing the time it takes to develop these products, which is ultimately a driving force for the industry’s growth. Dr. Park highlighted how CLOi 2.0 could serve as an efficient substitute for human interaction, compatible with the open source Robot Operating System (ROS) 2.

LG is also developing technology for remote healthcare management as part of its digital transformation efforts. “Through AI, we can easily and more precisely monitor the health of consumers 24/7,” said Dr. Park. “Recently in Korea we successfully administered a pilot project with Seoul National University in using AI to improve the monitoring and care of patients with chronic conditions.”

Dr. Kim Kyung-ho, executive vice president of the LG’s Business Solutions Europe, followed Dr. Park on stage to introduce LG ThinQ Home. An actual living space and complete home solution in the South Korean city of Pangyo known as Korea’s Silicon Valley, ThinQ Home is a real demonstration of LG’s Life’s Good from Home vision, a future-look into residences. The demonstration is designed to showcase a more convenient lifestyle through the company’s latest appliances and IT technologies.

In Korea, Dr. Park guided the IFA audience through LG ThinQ Home and demonstrated Home Concierge, a smart “mirror” that allows easy control by monitoring appliances and home energy usage through an energy panel. Connected to the home’s electric car charging station, the panel lets homeowners charge and monitor their electric car remotely.

In addition to its holographic media event, LG’s videos illustrate its vision for accelerating everyday innovation, one featuring a special guest appearance by K-pop star Henry Lau touring the LG ThinQ Home. This video and more can be enjoyed on the LG Global YouTube channel (www.youtube.com/GlobalLG) while LG’s virtual exhibition (http://Exhibition.LG.com) provides a vivid experience of LG’s innovative products and services at IFA 2020.

# # #

About LG Electronics Inc. LG Electronics is a global innovator in technology and consumer goods with a presence in almost every country in the world and a diverse workforce of 74,000. LG is composed of five companies – Home Appliance & Air Solution, Home Entertainment, Mobile Communications, Vehicle Component Solutions and Business Solutions. With 2019 global sales of USD 53 billion, LG is a leading manufacturer of a wide range of products from TVs, washing machines, refrigerators, air conditioners, mobile devices, digital signage and automotive components. LG is also known for its premium LG SIGNATURE and advanced LG ThinQ brands, which feature the company’s artificial intelligence technology. For more news on LG, go to www.LGnewsroom.com

FIRST HYPER SCAPETM DIGITAL COMIC RELEASED TODAY

FIRST HYPER SCAPETM DIGITAL COMIC RELEASED TODAY

SYDNEY, AUSTRALIA – September 3, 2020 — Today, Ubisoft and Dark Horse Comics announced a brand-new comic, “HYPER SCAPE #1 The First Principle Part 1.” It has been helmed by a strong creative team: Scripted by Christofer Emgård (Mirror’s Edge: Exordium, The Whispering Dark), illustrated by Gabriel Guzman (StarCraft: Survivors, Predators), colored by Michael Atiyeh (Halo: Escalation, The Orville), and lettered by Comicraft (Ghost, Conan). The free digital comic book series is developed in collaboration with Ubisoft’s Hyper Scape team – the overall story itself is written by Ubisoft’s Marielle Quesney and Jesse Scoble.

“We are ecstatic to be partnering with Dark Horse and expand the world of Hyper Scape beyond the game itself so players and other audiences can dive deeper into our lore,” says Jean-Christophe Guyot, Creative Director for Hyper Scape. “From the very start we’ve developed Hyper Scape not only as a Battle Royale but also a rich universe full of diverse characters and mysteries to unfold. Comics are for us the perfect medium to tell those stories so we’re very excited to release our first one today!”

“Working with the team at Ubisoft to create a comics series that is being released along with the seasons of the actual game has been a challenge, but with the enthusiasm on both sides for such a cool and unique concept it has been a real pleasure. I hope players of the game enjoy the added experience of the comics.” — Freddye Miller, Editor at Dark Horse Comics.

Based on a video game played by millions of people worldwide, “HYPER SCAPE #1 The First Principle Part 1” immerses readers in a dystopian future. This is the year 2054. The world has turned darker over the last three decades, with 10 billion people now suffocating in mega-cities. A megacorporation called Prisma Dimensions have created a massive and ubiquitous digital world, the HYPER SCAPE. People have found solace in this virtual landscape where they can access recreation, entertainment, and social community in the blink of an eye. An upgrade to the system is about to be unveiled, revolutionizing the experience . . . but at what cost?

“HYPER SCAPE #1 The First Principle Part 1” is the first issue in a free digital series made up of twelve ten-page comics to be released monthly starting today. It is available on the Hyper Scape website – https://hyperscape.com/comics as well Dark Horse Digital, Comixology, and other digital comics websites.

About Dark Horse Comics 
Founded in 1986 by Mike Richardson, Dark Horse Comics is an excellent example of how integrity and innovation can help broaden a unique storytelling medium and transform a company with humble beginnings into an industry giant. Under a new partnership with Vanguard Visionary Associates, Dark Horse is positioned to further expand its reach globally with publishing, products, and filmed entertainment. Over the years, Dark Horse has published the work of creative legends such as Yoshitaka Amano, Margaret Atwood, Paul Chadwick, Geof Darrow, Will Eisner, Neil Gaiman, Dave Gibbons, Faith Erin Hicks, Kazuo Koike, Matt Kindt, Jeff Lemire, Mike Mignola, Frank Miller, Moebius, Chuck Palahniuk, Wendy Pini, and Gerard Way. In addition, Dark Horse has a long tradition of establishing exciting new creative talent throughout all of its divisions. The company has also set the industry standard for quality licensed comics, graphic novels, collectibles, and art books, including Stranger Things, Avatar: The Last Airbender, The Legend of Korra, Minecraft, The Legend of Zelda, Super Mario, Dragon Age, James Cameron’s Avatar, Game of Thrones, Mass Effect, StarCraft, The Witcher, and Halo. Today, Dark Horse Comics is one of the world’s leading entertainment publishers.

About Hyper Scape

Hyper Scape is an urban, fast-paced, free-to-play battle royale game developed by Ubisoft Montreal. Set in the virtual city of Neo-Arcadia, up to 100 players face each other to become champion of the Hyper Scape. Bringing a fresh take on the battle royale genre, Hyper Scape is a fast-paced experience that introduces innovative gameplay mechanics such as Hacks, the Fusion, the Decay, the Showdown and many others. Through Hyper Scape Crowncast, a Twitch extension developed in partnership with Twitch, Hyper Scape offers a unique viewing experience, but also offers new tools for streamers to interact with their community. Hyper Scape is available on PC, PlayStation®4 and Xbox One. It supports cross-progression across platforms.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Far Cry, For Honor, Just Dance, Watch Dogs, Tom Clancy’s video game series including Ghost Recon, Rainbow Six and The Division. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2019–20 fiscal year, Ubisoft generated net bookings of €1,534 million. To learn more, please visit: www.ubisoftgroup.com.

Project Cars 3 Review

Project Cars 3

Developer: Slightly Mad Studios
Publisher: Bandai Namco
Platform: PlayStation 4 (Reviewed) , Xbox One, Windows
Release Date: 28 August 2020
Price:  $59.99 USD – Available Here

Overview

Slightly Mad Studios are back behind the sterling wheel with Project Cars 3. For those keeping up, this franchise has been around for a minute now, and is known for its hyper realistic gameplay and stunning visuals, with more of a focus on simulation. This sequel takes a turn into a different direction, and with that raises questions. Does the departure change too much? Will the fans accept change? Let’s take a look under this hood.

Story

Career mode is where the heart of the game lies, or I should say where the focus was when I jumped in this vehicle. The career mode here is a lot different than past entries, with more attention to detail when it comes to moving forward and having a sense of progression, rather than just standing still while slowly upgrading vehicles. Players start off in a class system with their races, and slowly work their way up by participating events and unlocking currency (all in-game) to move forward. Currency can be spent to skip over races, so players can progress in a much easier fashion, as well as upgrade vehicles – in a path that is much more accessible to newcomers. That being said, some of the depth of the past may be missed, which brings us to the actual gameplay.

Gameplay

Perhaps it’s the tuning, or maybe just it is the accessibility, but Project Cars 3 does not feel anything like its predecessors. If anything, I would state that is closer to a Need for Speed title in terms of feel, as the punishing simulation curve has basically evaporated, being replaced with a more “convenient” style. I was never some hardcore fan of this franchise as my in and out experience with the namesake has been very casual. That said, I found the new variations of gameplay, upgrades, and focus on simplicity to be pleasant, and I don’t think those who took the time to master past titles will be nearly as pleased as the easier difficulty does make some flaws more obvious.

Participating in some races feels like a walk in the park, and the difficulty seems to just fade away even more as you continue through challenges. It is not that I am saying that the game is too easy, as there is a bit of pushback there. It is that the mechanics and customization make for races to be a bit to simply after just a short time playing. The AI was a boasted feature and mostly feels competent, but do be aware that there are some balancing issues in this area as well, and many races feel the same. Oddly enough I thought a lot of those old racing titles for the Sega while making my rounds here, as once you get down the game, multiplayer is the main place to go to have a rewarding and refreshing race.

The customization is absolutely the driving factor within Project Cars 3 – no pun intended. Players can amp up a ride to tackle any terrain for a completely different style of race, and visually alter the look of their ride with decals, decorations, and so on for a more visual alteration. There are other franchises that do customization a bit deeper, but I found myself mostly satisfied with what was here. Keep in mind though for all of this, I am a casual racing fan. I know fans of this franchise that focused on every little adjustment and would spend hours tweaking one device after another, attempting to make their experience as close to perfect before hitting the road that they basically built themselves. That is not this game, and as a result we have a title that is a very basic adoption of a modern racing title, without a lot of flash on the side.

Visuals

Visually, Project Cars 3 looks fantastic. The weather effects bring a nice sense of realism and atmosphere, while the heavily detailed parts do well to show off what is under the hood, as well as out. I think animations could use some work, as damage timing appears to be slightly off. Sometimes I would see damage on my car on one side, when I didn’t even hit that side whatsoever. It isn’t a big deal, but in a generation where so many have focused on damage details in racers, there is a good chance you may notice a few flaws. The menus are also cluttered, mainly during customization. As you play you do get used to it, but it will take some patience to correctly navigate these muddy waters.

Audio

The audio is also decent, with realistic sounds based on map and weather. Customization absolutely affects the audio output of your vehicle, which makes your changes feel genuine. The soundtrack is solid, but I personally find it a bit more forgettable. Sure, that is a preference but I kind of feel it just felt a little flat overall, and if we are going this direction in terms of gameplay, I would have like to have seen some turning the knob up on soundtrack quality.

Overall

Project Cars 3 is a great racing title that is sure to satisfy people who are ready to hop in, grind some races, and customize their own experience. The issue is that going this particular direction has caused it to lose its identity, as if the name was not there, this could have been released as any yearly entry in one of those other major racing series. There is still an above average game to be played here, but returning players may be better off sticking to the namesake they fell in love with prior installments.

Capsule Computers review guidelines can be found here.

New Clips and AU Advanced Screenings Announced for Paw Patrol: Jet to the Rescue

Paramount Pictures Australia are offering kids the chance to be among the first to watch Paw Patrol: Jet to the Rescue this weekend during the advanced screenings this weekend. Tickets are available at a variety of cinemas across Australia, and screening times are at kid friendly slots in the late morning and early afternoons. A few cinemas even have Friday screenings available. Tickets can be booked at the Austraialian Paw Patrol website.

For those of us unable to attend the advanced screenings, Paramount released a new clip called “Birthday Present”

Paw Patrol: Jet to the Rescue focuses on Skye, a member of the Paw Patrol who must lead the few pups to escaped imprisonment to rescue Barkingburg from the evil grasp of the Duke of Flappington. Their adventure will be aided with a brand new piece of equipment: jets!

A Feast for the Vultures: New Desperados III DLC adds Full New Mission

A Feast for the Vultures: New Desperados III DLC adds Full New Mission

Sydney, Australia, September 3rd, 2020 – The first DLC of the Desperados III Season Pass adds a full new mission to the game, “Money for the Vultures – Part 1. Late to the Party.” This mission takes place well after the events of Desperados III, and brings Cooper and the gang back together to hunt down Vincent DeVitt’s hidden riches. Help them uncover a mysterious vault, avoid bloodthirsty looters, and find out if the enigmatic Rosie from Baton Rouge can really be trusted, or if she has her own interests at heart.

The new mission comes as part of the Desperados III Season Pass and is also sold separately. The mission is available now on PC, Xbox One™ and PlayStation®4.

Additional to the content from the DLC, a free update for all owners of Desperados III will also be available, and adds another epic Baron’s challenge:

The Baron dares you to make one last trip to Devil’s Canyon to ask yourself: “What if?”. Take control of an unleashed young Cooper, who has finally mastered his knife-throwing skills, and fight your way through Devil’s Canyon to face your nemesis, Frank, for the final time. One good throw is all it takes.

Mac & Cheese!
Sorry, we wrote this text before having dinner. With the new patch update, full Mac & Linux support was also added to the game on Steam. Please find the respective System Requirements along with the full patch notes here: http://n.thq.com/3Q1y30r7GUH

Desperados III is available now on PC, Xbox One™ and PlayStation®4.
The Season Pass is available for PC and consoles, please check your preferred platform for pricing.

Check out our entire vendor’s tray here: https://desperadosgame.com/#order-here

About Desperados III

Desperados III is a story-driven, hardcore tactical stealth game, set in a ruthless Wild West scenario. In this long-awaited prequel to the beloved classic Desperados: Wanted Dead or Alive, John Cooper will join forces with the runaway bride Kate, the shady hitman Doc McCoy, the giant trapper Hector, and Isabelle, a mysterious lady from New Orleans. On Cooper’s quest for redemption, his adventures lead him and his gang from rural towns, over swamps and riverbanks, and finally to a dramatic showdown worthy of Wild West legends.

Play smart if you want to succeed. A good plan can make the difference between survival and finding yourself at the business end of a pistol. Combine your team’s special skills to overcome each tough challenge in your own style.

Features

  • Play five unique characters, each with a very particular set of skills
  • Experience true freedom of choice with countless different ways to overcome any obstacle
  • Defeat large groups of enemies with careful planning and execution
  • Witness the glory of classic Wild West scenarios like frontier towns, mysterious swamps, sprawling modern cities, and many more
  • Choose between non-lethal and deadly attacks, stealth and blazing guns
  • Adjust the game to your playstyle with various difficulty settings and special replay challenges
  • The Showdown mode allows you to pause the game anytime and react to ambushes or surprise attacks

For more information on the game, please visit: https://desperadosgame.com/

Notes for Editors:

About Mimimi Games
Mimimi Games was founded by Dominik Abé and Johannes Roth in 2008. The independent, award-winning development studio consists of about 25 employees and is based in Munich. As core studio Mimimi develops for PC as well as consoles and breathed new life into the real-time tactics genre with their title Shadow Tactics: Blades of the Shogun in 2016. Currently, Mimimi is working on Desperados III.

For more information: https://www.mimimi.games/

About THQ Nordic

The THQ Nordic official boiler plate can be found here: https://thqnordic.com/company/about

LG 8K OLED TVS TAKE PC ENTERTAINMENT TO NEW HEIGHTS WITH ADVANCED GAMING CAPABILITY

LG 8K OLED TVS TAKE PC ENTERTAINMENT TO NEW HEIGHTS WITH ADVANCED GAMING CAPABILITY

Real 8K action powered by NVIDIA GeForce RTX 30 Series GPU now a reality on LG OLED TVs

SEOUL, Sep. 3, 2020 — LG Electronics (LG), the first TV manufacturer to produce 8K OLED TVs, has set an industry benchmark with the world’s first 8K TVs to support the powerful new NVIDIA® GeForce RTX™ 30 Series GPU.* Powered by the company’s α9 (Alpha) Gen 3 AI processor, capable of delivering 8K full bandwidth support, the 2020 LG 8K OLED TV offers avid gamers across the globe compelling and mesmerising gameplay on premium displays with over 33 million self-lit pixels.

LG OLED TVs have long been considered amongst some of the most advanced gaming specifications such as Variable Refresh Rate (VRR), ultra-fast pixel response time and Auto Low Latency Mode (ALLM). Since LG OLED TVs are NVIDIA G-SYNC® compatible, LG customers can enjoy their favourite games with GeForce RTX 20 Series and GTX 16 Series GPUs for a smooth, immersive gaming experience without virtually no flicker, tearing or stuttering.

The α9 (Alpha) Gen 3 AI processor built-in to the LG OLED takes real-time ray-tracing performance to the next level and sets a new standard for gaming-optimised picture and performance. With LG 8K OLED TVs ability to display 8K content at up to 60 frames per second and handle staggering 48Gbps speeds, users will experience premium gaming while playing 8K games** on LG OLED TVs and a NVIDIA® GeForce RTX™ 30 Series GPU.

“We are excited to bring GeForce RTX 30-Series GPU support to LG 2020 8K OLED TVs,” said Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. “Gamers will be blown away by the performance on these TVs when playing the latest 8K PC games featuring the most realistic ray-tracing and cutting-edge AI features powered by the GeForce RTX 3090 GPU.”

To heighten gamers’ sense of immersion, LG 8K OLED TVs also support Dolby Atmos and LG deep learning-based AI Acoustic Tuning, which measures the acoustic environment and adjusts the sound for enhanced accuracy. The TVs are also Bluetooth Surround ready to allow two LG Bluetooth speakers to be connected simultaneously, up-mixing 2.0 channel sound to virtual 4.0 surround sound for an immersive experience while playing games. Finally, with LG ThinQ capability built-in, hands-free voice control is possible for those moments when reaching for the remote is not an option.

“The combination of the LG OLED TV awe-inspiring picture quality and NVIDIA’s technological prowess offers a next-level gaming experience in unbelievable 8K,” said S.P. Baik, vice president of the TV product planning division of LG’s Home Entertainment Company. “Following last year’s successful partnership with the world’s top gaming hardware brand, we look forward to expanding our relationship with NVIDIA.”

# # #